THE RETRO GAME LIBRARYretrogameindexCLASSIC GAMES · LASTING GUIDES
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01Metal Gear Solid / STEALTHStealth and alert levels

How patrols, distractions and the alert cycle work in the original Metal Gear Solid.

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02Metal Gear Solid / CODECCodec frequencies and saving

The essential support frequencies and how to save your progress in Metal Gear Solid.

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03Metal Gear Solid 2 / NAVIGATIONNodes and the Plant radar

Why the radar may be missing in the Plant chapter and what to do at a node.

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04Metal Gear Solid 2 / STEALTHHold-ups and equipment basics

A short guide to hold-ups, item drops and quick reloads in Sons of Liberty.

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05Final Fantasy X / BATTLE SYSTEMTurn order and party switching

Read the CTB display and choose your next action deliberately in Final Fantasy X.

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06Final Fantasy X / CHARACTER GROWTHSphere Grid basics

Understand the difference between moving on the Sphere Grid and activating its nodes.

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07Super Mario World / MOVEMENTControls and cape flight

The original SNES buttons for running, jumping and getting Cape Mario airborne.

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08Super Mario World / YOSHIYoshi and shell colours

A quick reference to riding Yoshi and the effects of coloured shells in Super Mario World.

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09Pokémon Platinum / GETTING STARTEDSinnoh team and progression basics

A starter guide to Pokémon Platinum: choose your starter, check the move category, prepare for the league, plan your postgame.

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10Pokémon Emerald / GETTING STARTEDHoenn starters and battle basics

A starter guide to Pokémon Emerald: choose a hoenn partner, use generation iii damage rules, keep useful field moves available, return for the battle frontier.

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11Pokémon HeartGold / SoulSilver / GETTING STARTEDJohto journey and team planning

A starter guide to Pokémon HeartGold / SoulSilver: start in johto, pay attention to the clock, use the pokégear, continue into kanto.

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12Pokémon FireRed / LeafGreen / GETTING STARTEDKanto starters and collection basics

A starter guide to Pokémon FireRed / LeafGreen: choose your first partner, check version exclusives, understand older move rules, explore the sevii islands.

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13Pokémon Black / White / GETTING STARTEDUnova team and version basics

A starter guide to Pokémon Black / White: choose a unova starter, read ability and move details, watch seasonal changes, keep sequel guides separate.

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14Pokémon Black 2 / White 2 / GETTING STARTEDReturning to Unova

A starter guide to Pokémon Black 2 / White 2: start with the sequel route, build from the expanded roster, explore optional activities, verify version-specific details.

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15The Legend of Zelda: Ocarina of Time / GETTING STARTEDDungeons and collection basics

A starter guide to The Legend of Zelda: Ocarina of Time: learn targeting first, read dungeon tools together, track age and access, keep a collectible checklist.

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16The Legend of Zelda: Majora’s Mask / GETTING STARTEDThe three-day cycle and masks

A starter guide to The Legend of Zelda: Majora’s Mask: give each cycle a goal, know what resets, use the bomber’s notebook, experiment with transformations.

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17The Legend of Zelda: The Wind Waker / GETTING STARTEDSailing and treasure charts

A starter guide to The Legend of Zelda: The Wind Waker: fill in your sea chart, check the wind, open charts before searching, separate original and hd instructions.

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18The Legend of Zelda: Twilight Princess / GETTING STARTEDForms, directions and collectibles

A starter guide to The Legend of Zelda: Twilight Princess: check which map you are using, use wolf senses, return with new equipment, track optional collections separately.

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19The Legend of Zelda: A Link to the Past / GETTING STARTEDTwo-world exploration basics

A starter guide to The Legend of Zelda: A Link to the Past: look for connections between worlds, use dungeon maps deliberately, prepare bottles and supplies, mark incomplete heart upgrades.

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20Super Mario 64 / GETTING STARTEDPower Stars and movement basics

A starter guide to Super Mario 64: practise movement in the castle grounds, use the mission title as a clue, plan the 100-coin star, include castle secrets.

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21Super Mario Sunshine / GETTING STARTEDShines, FLUDD and blue coins

A starter guide to Super Mario Sunshine: learn the hover nozzle, follow episode progression, record blue coins immediately, separate completion from story progress.

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22Paper Mario: The Thousand-Year Door / GETTING STARTEDBadges, partners and battles

A starter guide to Paper Mario: The Thousand-Year Door: practise action commands, balance your level-up choices, use partner abilities in the field, review badges before bosses.

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23Animal Crossing: Wild World / TOWN LIFEGetting started and town life

Build a life in your DS town, from your first tools to long-term collections.

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24Harvest Moon: Friends of Mineral Town / GETTING STARTEDYour first farm routine

A starter guide to Harvest Moon: Friends of Mineral Town: plant within your available energy, check days left in the season, care for animals every day, make time for townspeople.

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25Final Fantasy VII / GETTING STARTEDMateria and party preparation

A starter guide to Final Fantasy VII: equip materia to gain commands, use linked slots for combinations, review equipment growth, keep a recovery option ready.

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26Chrono Trigger / GETTING STARTEDTechs and time travel basics

A starter guide to Chrono Trigger: experiment with party combinations, watch enemy positioning, track the era as well as the place, keep separate saves for exploration.

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27Kingdom Hearts II / GETTING STARTEDAbilities and combat basics

A starter guide to Kingdom Hearts II: watch reaction prompts, spend your ability points, manage magic and recovery, check the edition before farming.

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28Super Metroid / GETTING STARTEDExploration and upgrade basics

A starter guide to Super Metroid: record the obstacle, use the map without assuming it is complete, learn each upgrade in a safe room, restock before a long route.

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29Castlevania: Symphony of the Night / GETTING STARTEDCastle exploration and equipment

A starter guide to Castlevania: Symphony of the Night: try equipment before judging it, review relics and transformations, use the map to guide backtracking, keep a save before the apparent finale.

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30Terraria / GETTING STARTEDShelter and early exploration

A starter guide to Terraria: set up a safe base, ask the guide about materials, organise short underground trips, prepare before triggering major progression.

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31Super Metroid / WALKTHROUGHZebes progression and major upgrades

Follow a conventional route through the four major bosses and prepare for Tourian.

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32Super Metroid / COMBAT & EXPLORATIONBoss preparation and exploration tools

Use ammunition, movement upgrades and map notes to reduce difficult return trips.

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33Castlevania: Symphony of the Night / WALKTHROUGHCastle progression and the inverted castle

Find the route beyond Richter and avoid ending your exploration prematurely.

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34Castlevania: Symphony of the Night / CHARACTER BUILDINGEquipment, relics and map exploration

Make better equipment decisions and keep track of ability-gated rooms.

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35Metal Gear Solid / EQUIPMENTWeapons and equipment field guide

Choose the right tool for guards, electronics, mines and ranged encounters.

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36Metal Gear Solid / SURVIVALInfiltration and boss preparation

Plan room entry, resource use and recovery during the Shadow Moses mission.

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37Metal Gear Solid 2 / MISSION GUIDEPlant bomb disposal and route planning

Search each strut methodically and confirm that every bomb has been frozen.

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38Metal Gear Solid 2 / COLLECTIBLES & STEALTHDog tags and nonlethal tools

Combine careful hold-ups with a manageable collection plan.

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39Terraria / PROGRESSIONStandard-world progression to Moon Lord

A broad 1.4-era progression route for an ordinary, unmodded world.

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40Terraria / PREPARATIONEquipment, storage and boss arenas

Build a consistent loadout and a reusable preparation routine.

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41Animal Crossing: Wild World / COLLECTIBLESMuseum completion and wildlife

Museum completion and wildlife for Animal Crossing: Wild World on Nintendo DS.

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42Animal Crossing: Wild World / DAILY PLAYProgression plan and daily routine

Progression plan and daily routine for Animal Crossing: Wild World on Nintendo DS.

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43Harvest Moon: Friends of Mineral Town / FARMINGSeasonal crop and farm planning

Plan your first year around watering capacity, harvest time and seasonal changes.

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44Harvest Moon: Friends of Mineral Town / FARM LIFETools, livestock and relationships

Develop the farm beyond crops while keeping upgrade requirements and daily care clear.

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45Final Fantasy VII / WALKTHROUGHStory route and sensible save checkpoints

Navigate the original Final Fantasy VII while keeping useful saves before major transitions.

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46Final Fantasy VII / COMBATMateria combinations and Enemy Skills

Understand linked slots, defensive combinations and how Enemy Skill learning works.

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47Chrono Trigger / WALKTHROUGHTime-travel story route

Keep the eras and story objectives straight from the Millennial Fair to the final choice.

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48Chrono Trigger / POSTGAMETech combinations, side quests and endings

Strengthen the party and understand why the timing of the final battle changes the ending.

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49Kingdom Hearts II / WALKTHROUGHWorld visits and boss preparation

Organise the original campaign and use Sora’s defensive tools more effectively.

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50Kingdom Hearts II / CHARACTER GROWTHDrive Form levelling and movement abilities

Train each form using its actual experience rule and unlock better movement for normal Sora.

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51Final Fantasy X / WALKTHROUGHPilgrimage route and party roles

Follow Spira’s main route and choose the right character for common enemy types.

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52Final Fantasy X / POSTGAMEOptional aeons and Celestial Weapons

Prepare for collection goals without confusing a weapon pickup with its full upgrade.

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53Super Mario 64 / WALKTHROUGHCastle progression and Bowser gates

Understand the star doors, keys and extra requirements on a normal route to the ending.

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54Super Mario 64 / COLLECTIBLES120-star checklist and cap switches

Find missing stars by separating course missions, 100-coin stars and castle secrets.

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55Super Mario Sunshine / WALKTHROUGHEpisode progression and Corona Mountain

Follow the Shadow Mario requirements instead of treating every Shine as interchangeable.

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56Super Mario Sunshine / MECHANICSF.L.U.D.D. nozzles: Squirt, Hover, Rocket and Turbo

How to unlock each F.L.U.D.D. nozzle, what it does and when to switch.

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57Super Mario Sunshine / COLLECTIBLESBlue coins and 120-Shine cleanup

Track episode-dependent coins and distinguish exchange rewards from ordinary Shines.

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58Paper Mario: The Thousand-Year Door / WALKTHROUGHChapter route and partner progression

Follow the Crystal Star journey and revisit Rogueport with new partner abilities.

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59Paper Mario: The Thousand-Year Door / COMBATBadges, partner upgrades and battle roles

Build a practical loadout and spend your Star Pieces and Shine Sprites deliberately.

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60Super Mario World / WALKTHROUGHWorld route and Switch Palaces

Follow the main route through Dinosaur Land and use switches to make exploration safer.

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61Super Mario World / COLLECTIBLES96-exit completion and Star World

Find missing exits without confusing levels, Dragon Coins and alternate goals.

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62The Legend of Zelda: Ocarina of Time / WALKTHROUGHDungeon route and essential equipment

Follow the original quest’s major dungeons and the equipment that unlocks them.

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63The Legend of Zelda: Ocarina of Time / COLLECTIBLESHearts, Skulltulas and useful upgrades

Organise optional exploration by age, time of day and the tool needed to collect a reward.

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64The Legend of Zelda: Majora’s Mask / WALKTHROUGHTemple route and three-day planning

Break Termina’s four regions into manageable cycles and preserve lasting progress.

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65The Legend of Zelda: Majora’s Mask / COLLECTIBLESMasks, Stray Fairies and timed quests

Plan optional rewards without losing a cycle’s work to an unfinished appointment.

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66The Legend of Zelda: The Wind Waker / WALKTHROUGHGreat Sea story and dungeon route

Connect the islands and dungeons of the original GameCube campaign.

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67The Legend of Zelda: The Wind Waker / COLLECTIBLESTreasure charts and the Triforce hunt

Use the original GameCube chart system and organise sea travel efficiently.

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68The Legend of Zelda: Twilight Princess / WALKTHROUGHDungeon progression and key tools

Follow the Fused Shadow and Mirror of Twilight arcs with the right edition’s map.

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69The Legend of Zelda: Twilight Princess / COLLECTIBLESPoe Souls, golden bugs and heart pieces

Track Twilight Princess’s optional collections without mixing their totals or rewards.

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70The Legend of Zelda: A Link to the Past / WALKTHROUGHLight World and Dark World dungeon route

Connect the pendants, Master Sword and seven crystal dungeons in the original SNES adventure.

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71The Legend of Zelda: A Link to the Past / EQUIPMENTBottles, magic and exploration upgrades

Prepare for longer dungeons and use the two worlds to find optional improvements.

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72Pokémon Platinum / WALKTHROUGHSinnoh Gym route and story checkpoints

An eight-badge route through Platinum, including the story gates between Gyms.

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73Pokémon Platinum / BOSS GUIDEElite Four and Cynthia preparation

Build coverage for the first League challenge without depending on one perfect team.

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74Pokémon Emerald / WALKTHROUGHHoenn Gym route and story gates

Follow Emerald’s badge sequence and recognise where its plot differs from Ruby and Sapphire.

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75Pokémon Emerald / POSTGAMEBattle Frontier facility guide

Choose a Frontier facility and prepare for its rules before chasing Symbols.

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76Pokémon HeartGold / SoulSilver / WALKTHROUGHJohto to Kanto progression guide

Follow the main Johto story, then open the second region and its late-game routes.

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77Pokémon HeartGold / SoulSilver / BOSS GUIDELance and Red battle preparation

Prepare for the first Champion and the optional summit battle with different teams and supplies.

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78Pokémon FireRed / LeafGreen / WALKTHROUGHKanto story route and roadblocks

A practical route from Pallet Town through the League, with the key items that open the map.

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79Pokémon FireRed / LeafGreen / POSTGAMESevii Islands and legendary checklist

Understand the original GBA postgame and separate normal encounters from historical event access.

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80Pokémon Black / White / WALKTHROUGHUnova badge route and story finale

Follow the original Black and White campaign without mixing in the sequel route.

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81Pokémon Black / White / TEAM BUILDINGReusable TMs and League team building

Use Generation V mechanics to build a flexible party for the original Unova League.

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82Pokémon Black 2 / White 2 / WALKTHROUGHBlack 2 and White 2 story route

A sequel-specific badge sequence from Aspertia City to Champion Iris.

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83Pokémon Black 2 / White 2 / POSTGAMEPokémon World Tournament preparation

Understand tournament selection, battle formats and team preparation at the PWT.

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84Super Metroid / EQUIPMENTSuits, beams and movement upgrades

A reference to Samus’s permanent upgrades and the obstacles they solve.

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85Super Metroid / CHARACTERS & BOSSESZebes inhabitants and major threats

Identify allies, major bosses and the clues provided by Zebes’s inhabitants.

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86Castlevania: Symphony of the Night / EQUIPMENTRelics, transformations and key equipment

Important original PlayStation relics and the exploration routes they open.

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87Castlevania: Symphony of the Night / CHARACTERSCastle characters and their roles

Meet the central cast and useful contacts without confusing versions or playable modes.

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88Terraria / CHARACTERSNPCs, recruitment and town services

Important town residents for a standard, unmodded 1.4-era world; exact later-version rules may differ.

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89Terraria / EQUIPMENTEquipment slots, crafting stations and upgrades

A standard 1.4-era reference for making and improving a coherent loadout.

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90Metal Gear Solid / CHARACTERSCharacters and Codec support directory

Who supports Snake, who opposes him, and when their roles matter.

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91Metal Gear Solid / EQUIPMENTInventory reference: weapons and support gear

A quick lookup for core tools in the original Shadow Moses mission.

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92Metal Gear Solid 2 / CHARACTERSCharacters and mission support

The main cast across the Tanker and Plant chapters, with practical support roles.

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93Metal Gear Solid 2 / EQUIPMENTWeapons, sensors and mission gadgets

Identify lethal, nonlethal and objective-specific tools before using them.

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94Final Fantasy VII / CHARACTERSParty characters and combat roles

The original game’s nine playable characters, weapon styles and party-building considerations.

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95Final Fantasy VII / EQUIPMENTWeapons, armour and accessory decisions

Compare Materia growth, linked slots and protection before replacing equipment.

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96Chrono Trigger / CHARACTERSParty characters and Tech combinations

Build three-person teams with useful damage, healing and combination options.

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97Chrono Trigger / EQUIPMENTEquipment, accessories and recovery items

Balance defence, speed, MP efficiency and status protection in the original adventure.

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98Kingdom Hearts II / CHARACTERSCharacters, companions and party settings

Understand the main trio, world allies and the roles behind the journey.

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99Kingdom Hearts II / EQUIPMENTKeyblades, armour, accessories and AP

Build around weapon abilities and useful defence instead of the largest single number.

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100Final Fantasy X / CHARACTERSGuardians, party roles and development

The seven playable characters and the jobs they initially perform on the Sphere Grid.

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101Final Fantasy X / EQUIPMENTEquipment slots and useful auto-abilities

Read abilities and empty slots when choosing weapons and armour.

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102Pokémon Platinum / CHARACTERSSinnoh characters, rivals and major trainers

Meet the important people in this adventure and understand their gameplay roles.

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103Pokémon Platinum / ITEMS & EQUIPMENTPlatinum items — pictures, effects and locations

Browse 445 inventory entries with original Nintendo DS sprites, Platinum effects, acquisition methods and prices where listed.

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104Pokémon Emerald / CHARACTERSHoenn characters, rivals and major trainers

Meet the important people in this adventure and understand their gameplay roles.

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105Pokémon Emerald / ITEMS & EQUIPMENTHoenn items, equipment and training tools

A practical reference to regional tools, held items and move-planning systems.

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106Pokémon HeartGold / SoulSilver / CHARACTERSJohto characters, rivals and major trainers

Meet the important people in this adventure and understand their gameplay roles.

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107Pokémon HeartGold / SoulSilver / ITEMS & EQUIPMENTHeartGold and SoulSilver items — pictures, effects and locations

Explore 513 item entries with original Nintendo DS sprites, HeartGold and SoulSilver effects, locations and acquisition methods.

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108Pokémon FireRed / LeafGreen / CHARACTERSKanto characters, rivals and major trainers

Meet the important people in this adventure and understand their gameplay roles.

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109Pokémon FireRed / LeafGreen / ITEMS & EQUIPMENTFireRed items — pictures, effects and locations

Explore 307 item entries with original Game Boy Advance sprites, FireRed effects, locations and acquisition methods.

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110Pokémon Black / White / CHARACTERSUnova characters, rivals and major trainers

Meet the important people in this adventure and understand their gameplay roles.

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111Pokémon Black / White / ITEMS & EQUIPMENTUnova items, equipment and training tools

A practical reference to regional tools, held items and move-planning systems.

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112Pokémon Black 2 / White 2 / CHARACTERSUnova sequel characters, rivals and major trainers

Meet the important people in this adventure and understand their gameplay roles.

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113Pokémon Black 2 / White 2 / REFERENCEPokémon Black 2 and White 2 Items

Find Black 2 and White 2 items by name, effect or location. Browse original item sprites, Bag pockets, prices, TMs and HMs, and availability.

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114The Legend of Zelda: Ocarina of Time / EQUIPMENTEquipment, weapons and key items

Where important tools enter the adventure, what they do, and when to revisit earlier obstacles.

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115The Legend of Zelda: Ocarina of Time / CHARACTERSCharacters and quest contacts

A directory of companions, allies and the people behind major side quests.

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116The Legend of Zelda: Majora’s Mask / EQUIPMENTEquipment, weapons and key items

Where important tools enter the adventure, what they do, and when to revisit earlier obstacles.

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117The Legend of Zelda: Majora’s Mask / CHARACTERSCharacters and quest contacts

A directory of companions, allies and the people behind major side quests.

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118The Legend of Zelda: The Wind Waker / EQUIPMENTEquipment, weapons and key items

Where important tools enter the adventure, what they do, and when to revisit earlier obstacles.

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119The Legend of Zelda: The Wind Waker / CHARACTERSCharacters and quest contacts

A directory of companions, allies and the people behind major side quests.

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120The Legend of Zelda: Twilight Princess / EQUIPMENTEquipment, weapons and key items

Where important tools enter the adventure, what they do, and when to revisit earlier obstacles.

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121The Legend of Zelda: Twilight Princess / CHARACTERSCharacters and quest contacts

A directory of companions, allies and the people behind major side quests.

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122The Legend of Zelda: A Link to the Past / EQUIPMENTEquipment, weapons and key items

Where important tools enter the adventure, what they do, and when to revisit earlier obstacles.

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123The Legend of Zelda: A Link to the Past / CHARACTERSCharacters and quest contacts

A directory of companions, allies and the people behind major side quests.

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124Super Mario 64 / ABILITIES & ITEMSCaps, items and movement abilities

Understand the original N64 power-ups and the movement tools behind difficult stars.

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125Super Mario 64 / CHARACTERSCastle characters and course residents

Who helps, challenges or rewards Mario throughout the castle.

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126Super Mario Sunshine / EQUIPMENTF.L.U.D.D. nozzles and exploration items

Choose the right nozzle and manage the resources behind Delfino’s platforming.

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127Super Mario Sunshine / CHARACTERSIsle Delfino characters and recurring bosses

A guide to residents, allies and recurring troublemakers.

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128Super Mario World / ITEMS & ABILITIESItems, power-ups and useful objects

Explore 45 illustrated entries with original SNES sprites, effects, locations and practical tips.

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129Super Mario World / CHARACTERS & ENEMIESCharacters, Yoshis and enemy families

Recognise useful allies and common hazards across Dinosaur Land.

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130Paper Mario: The Thousand-Year Door / CHARACTERSPartner directory and field abilities

All seven original partners, their exploration jobs and their battle strengths.

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131Paper Mario: The Thousand-Year Door / EQUIPMENTBadges, upgrade currencies and consumables

A reference to the systems that shape Mario’s build and partner support.

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132Animal Crossing: Wild World / TOWN LIFETown facilities and characters

Town facilities and characters for Animal Crossing: Wild World on Nintendo DS.

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133Animal Crossing: Wild World / TOOLS & ITEMSTools, pockets and collection equipment

Use the DS game’s tools without importing crafting rules from later games.

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134Harvest Moon: Friends of Mineral Town / CHARACTERSMineral Town residents and useful services

Find the people who support farming, upgrades, shopping and relationships in the GBA original.

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135Harvest Moon: Friends of Mineral Town / TOOLS & EQUIPMENTFarm tools, upgrades and animal equipment

Plan upgrades around crop care and distinguish field tools from animal-care tools.

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136Pokémon Platinum / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Pokémon Platinum.

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137Pokémon Platinum / TRIVIAFun trivia

Three memorable details to notice while playing Pokémon Platinum.

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138Pokémon Emerald / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Pokémon Emerald.

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139Pokémon Emerald / TRIVIAFun trivia

Three memorable details to notice while playing Pokémon Emerald.

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140Pokémon HeartGold / SoulSilver / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Pokémon HeartGold / SoulSilver.

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141Pokémon HeartGold / SoulSilver / TRIVIAFun trivia

Three memorable details to notice while playing Pokémon HeartGold / SoulSilver.

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142Pokémon FireRed / LeafGreen / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Pokémon FireRed / LeafGreen.

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143Pokémon FireRed / LeafGreen / TRIVIAFun trivia

Three memorable details to notice while playing Pokémon FireRed / LeafGreen.

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144Pokémon Black / White / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Pokémon Black / White.

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145Pokémon Black / White / TRIVIAFun trivia

Three memorable details to notice while playing Pokémon Black / White.

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146Pokémon Black 2 / White 2 / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Pokémon Black 2 / White 2.

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147Pokémon Black 2 / White 2 / TRIVIAFun trivia

Three memorable details to notice while playing Pokémon Black 2 / White 2.

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148The Legend of Zelda: Ocarina of Time / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in The Legend of Zelda: Ocarina of Time.

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149The Legend of Zelda: Ocarina of Time / TRIVIAFun trivia

Three memorable details to notice while playing The Legend of Zelda: Ocarina of Time.

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150The Legend of Zelda: Majora’s Mask / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in The Legend of Zelda: Majora’s Mask.

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151The Legend of Zelda: Majora’s Mask / TRIVIAFun trivia

Three memorable details to notice while playing The Legend of Zelda: Majora’s Mask.

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152The Legend of Zelda: The Wind Waker / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in The Legend of Zelda: The Wind Waker.

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153The Legend of Zelda: The Wind Waker / TRIVIAFun trivia

Three memorable details to notice while playing The Legend of Zelda: The Wind Waker.

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154The Legend of Zelda: Twilight Princess / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in The Legend of Zelda: Twilight Princess.

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155The Legend of Zelda: Twilight Princess / TRIVIAFun trivia

Three memorable details to notice while playing The Legend of Zelda: Twilight Princess.

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156The Legend of Zelda: A Link to the Past / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in The Legend of Zelda: A Link to the Past.

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157The Legend of Zelda: A Link to the Past / TRIVIAFun trivia

Three memorable details to notice while playing The Legend of Zelda: A Link to the Past.

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158Super Mario 64 / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Super Mario 64.

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159Super Mario 64 / TRIVIAFun trivia

Three memorable details to notice while playing Super Mario 64.

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160Super Mario Sunshine / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Super Mario Sunshine.

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161Super Mario Sunshine / TRIVIAFun trivia

Three memorable details to notice while playing Super Mario Sunshine.

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162Paper Mario: The Thousand-Year Door / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Paper Mario: The Thousand-Year Door.

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163Paper Mario: The Thousand-Year Door / TRIVIAFun trivia

Three memorable details to notice while playing Paper Mario: The Thousand-Year Door.

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164Animal Crossing: Wild World / COLLECTIBLESItems and complete collection references

Collection sizes and linked item-by-item directories for furniture, wildlife, music and more.

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165Animal Crossing: Wild World / TRIVIAFun trivia

Three memorable details to notice while playing Animal Crossing: Wild World.

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166Harvest Moon: Friends of Mineral Town / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Harvest Moon: Friends of Mineral Town.

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167Harvest Moon: Friends of Mineral Town / TRIVIAFun trivia

Three memorable details to notice while playing Harvest Moon: Friends of Mineral Town.

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168Final Fantasy VII / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Final Fantasy VII.

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169Final Fantasy VII / TRIVIAFun trivia

Three memorable details to notice while playing Final Fantasy VII.

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170Chrono Trigger / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Chrono Trigger.

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171Chrono Trigger / TRIVIAFun trivia

Three memorable details to notice while playing Chrono Trigger.

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172Kingdom Hearts II / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Kingdom Hearts II.

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173Kingdom Hearts II / TRIVIAFun trivia

Three memorable details to notice while playing Kingdom Hearts II.

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174Super Metroid / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Super Metroid.

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175Super Metroid / TRIVIAFun trivia

Three memorable details to notice while playing Super Metroid.

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176Castlevania: Symphony of the Night / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Castlevania: Symphony of the Night.

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177Castlevania: Symphony of the Night / TRIVIAFun trivia

Three memorable details to notice while playing Castlevania: Symphony of the Night.

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178Terraria / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Terraria.

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179Terraria / TRIVIAFun trivia

Three memorable details to notice while playing Terraria.

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180Metal Gear Solid / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Metal Gear Solid.

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181Metal Gear Solid / TRIVIAFun trivia

Three memorable details to notice while playing Metal Gear Solid.

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182Metal Gear Solid 2 / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Metal Gear Solid 2.

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183Metal Gear Solid 2 / TRIVIAFun trivia

Three memorable details to notice while playing Metal Gear Solid 2.

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184Final Fantasy X / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Final Fantasy X.

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185Final Fantasy X / TRIVIAFun trivia

Three memorable details to notice while playing Final Fantasy X.

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186Super Mario World / COLLECTIBLESCollectibles and completion

Optional discoveries, useful collections and completion goals in Super Mario World.

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187Super Mario World / TRIVIAFun trivia

Three memorable details to notice while playing Super Mario World.

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188Pokémon Black 2 / White 2 / ACHIEVEMENTSMedal Rally achievements

How Unova’s in-game Medal Rally rewards exploration and different activities.

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189Terraria / ACHIEVEMENTSAchievements and milestone planning

Plan achievement goals alongside Terraria’s exploration and boss progression.

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190Animal Crossing: Wild World / VILLAGERSAll 150 villagers and friendship

The full A–Z villager roster, personalities, friendship tips and historical monkey availability.

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191Animal Crossing: Wild World / VISITORSSpecial visitors and rewards

Special visitors and rewards for Animal Crossing: Wild World on Nintendo DS.

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192Animal Crossing: Wild World / PROGRESSIONHouse expansions and mortgage costs

Every house stage and associated loan, from 19,800 to 948,000 Bells.

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193Animal Crossing: Wild World / PROGRESSIONShop upgrades and Nook points

Shop upgrades and Nook points for Animal Crossing: Wild World on Nintendo DS.

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194Animal Crossing: Wild World / TOOLSGolden tools and the trading sequence

Unlock all six golden tools and follow the red-turnip trading route.

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195Animal Crossing: Wild World / TOWN LIFEBells, fruit, turnips and Boondox

Bells, fruit, turnips and Boondox for Animal Crossing: Wild World on Nintendo DS.

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196Animal Crossing: Wild World / GARDENINGHybrid flowers and the perfect town

Flower parent combinations, town ratings and the golden watering can.

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197Animal Crossing: Wild World / EVENTSEvents and annual calendar

Plan seasonal festivals, contests and recurring town events.

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198Animal Crossing: Wild World / COLLECTIBLESDecorating, music and creative activities

Decorating, music and creative activities for Animal Crossing: Wild World on Nintendo DS.

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199Animal Crossing: Wild World / TOWN LIFEMultiplayer and version differences

Multiplayer and version differences for Animal Crossing: Wild World on Nintendo DS.

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200Animal Crossing: Wild World / COLLECTIBLESFish (Wild World)

All 56 fish, with pictures, selling prices, habitats, hours and monthly availability.

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201Animal Crossing: Wild World / COLLECTIBLESBugs (Wild World)

All 56 bugs, with pictures, selling prices, habitats, hours and monthly availability.

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202Animal Crossing: Wild World / COLLECTIBLESArt (Wild World)

An illustrated gallery of all 20 museum paintings, with prices and acquisition sources.

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203Animal Crossing: Wild World / APPEARANCEFace styles (Wild World)

Compare all 16 face options and the taxi answers that select them.

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204Animal Crossing: Wild World / APPEARANCEHair styles (Wild World)

Compare 16 hairstyles, follow Harriet’s answers, and choose from eight hair colors.

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206The Legend of Zelda: Ocarina of Time / INVENTORYInventory — illustrated reference

Explore 127 inventory entries with artwork and gameplay notes.

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207The Legend of Zelda: Ocarina of Time / DUNGEONSDungeons — illustrated reference

Explore 12 dungeons entries with artwork and gameplay notes.

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208The Legend of Zelda: Ocarina of Time / LOCATIONSLocations — illustrated reference

Explore 81 locations entries with artwork and gameplay notes.

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209The Legend of Zelda: Ocarina of Time / ENEMIESEnemies — illustrated reference

Explore 76 enemies entries with artwork and gameplay notes.

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210The Legend of Zelda: Ocarina of Time / BOSSESBosses — illustrated reference

Explore 25 bosses entries with artwork and gameplay notes.

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211The Legend of Zelda: Ocarina of Time / CHARACTERSCharacters — illustrated reference

Explore 77 characters entries with artwork and gameplay notes.

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213Mario Kart DS / REFERENCEGameplay & game modes

Grand Prix, Time Trials, missions and battles on Nintendo DS.

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214Mario Kart DS / REFERENCERacers & roster

Pictures, weight classes, availability and kart assignments for all 13 racers.

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215Mario Kart DS / REFERENCEAll 32 courses & cups

Browse every Nitro and Retro cup, plus the six battle arenas.

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216Mario Kart DS / REFERENCEAll 36 karts & statistics

An illustrated table of every regular kart, its driver and the six statistics listed by the source guide.

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217Mario Kart DS / REFERENCEAll items & effects

Pictures and practical effects for all 17 Mario Kart DS items.

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218Mario Kart DS / REFERENCEItem probabilities by position

The source’s Grand Prix probability grid and summary table, with all rank columns preserved.

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219Mario Kart DS / REFERENCECourse hazards, emblems & history

A reference to obstacles, custom emblems and notable features of Mario Kart DS.

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221Wii Play / REFERENCEAll nine minigames

A quick reference to every game in Wii Play.

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222Wii Play / REFERENCEScreenshots & pictures

Browse official Nintendo gameplay and promotional pictures.

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223Wii Play / REFERENCEGetting started

Players, controllers and your Mii.

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225Wii Sports / REFERENCETennis guide

Time your swing and keep the rally going.

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226Wii Sports / REFERENCEBaseball guide

Bat, pitch and play through three innings.

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227Wii Sports / REFERENCEBowling guide

Aim for strikes across ten frames.

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228Wii Sports / REFERENCEGolf guide

Read the wind and plan your route across nine holes.

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229Wii Sports / REFERENCEBoxing guide

Punch, defend and face the champion Matt.

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230Wii Sports / REFERENCEAll 15 training games

Three challenges for each sport, from target practice to power throws.

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231Wii Sports / REFERENCEMii rivals & champions

Meet three familiar champions from the original Wii game.

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232Wii Sports / REFERENCESkill levels & Wii Fitness

Follow your progress across the five sports.

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234Pokémon Platinum / COLLECTIBLESPlatinum Pokédex: all 210 Sinnoh Pokémon, locations, evolutions and stats

Explore all 210 Platinum Sinnoh Pokémon with original sprites, Generation IV types and searchable names. Open any card for Platinum locations, evolution, base stats, abilities and moves.

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235Pokémon FireRed / LeafGreen / COLLECTIBLESFireRed & LeafGreen Pokédex — all 151 Kanto Pokémon

Browse the complete Kanto Pokédex with numbered entries, Pokémon pictures and Generation III types.

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236Pokémon Emerald / COLLECTIBLESEmerald Pokédex — all 202 Hoenn Pokémon

Browse the complete Hoenn Pokédex with numbered entries, Pokémon pictures and Generation III types.

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237Pokémon Black / White / COLLECTIBLESBlack and White Pokédex: all 156 Unova Pokémon, locations, evolutions and stats

Explore the original 156-species Unova Pokédex with Generation V pictures, types and searchable names. Open any Pokémon card for locations, evolution, base stats and original moves.

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238Pokémon HeartGold / SoulSilver / COLLECTIBLESHeartGold & SoulSilver Pokédex — all 256 Johto Pokémon

Browse the complete Johto Pokédex with numbered entries, Pokémon pictures and Generation IV types.

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239Pokémon Black 2 / White 2 / COLLECTIBLESBlack 2 and White 2 Pokédex: all 301 Unova Pokémon, locations, evolutions and stats

Explore the expanded 301-species Unova Pokédex with Generation V pictures, types and searchable names. Open any Pokémon card for sequel locations, evolution, base stats and Black 2/White 2 moves.

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240Pokémon Platinum / MAP & LOCATIONSSinnoh map and locations

Explore Sinnoh with a clickable DS-era map and a searchable directory of towns, routes and landmarks.

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241Tekken 3 / GUIDEControls & fighting basics

Learn the four attack buttons, guarding and movement.

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242Tekken 3 / GUIDEFighter roster

Pictures of all 23 fighters and alternate selections, with availability and stage assignments.

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243Tekken 3 / GUIDEArcade, Versus & bonus modes

Find a mode for training, local competition or an extra challenge.

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244Tekken 3 / GUIDEHidden fighters & unlockables

Track the main PlayStation unlock routes.

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245Tekken 3 / REFERENCEStages & Tekken Force areas

Pictures of all 15 main stages and all five Tekken Force areas, including the hidden final encounter.

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246Tekken 3 / GALLERYScreenshots & game artwork

The original logo, PlayStation cover, menus and bonus modes in pictures.

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247New Super Mario Bros. / REFERENCEGetting started & game modes

Movement, the reserve item and the DS multiplayer modes.

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248New Super Mario Bros. / REFERENCECharacters & cast

Meet both playable brothers, Peach, their allies and the two central villains.

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249New Super Mario Bros. / REFERENCEPower-ups & items

Illustrated guide to every main power-up, coins and familiar objects.

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250New Super Mario Bros. / REFERENCEEnemies & hazards

A picture directory of the creatures and hazards found throughout the DS adventure.

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251New Super Mario Bros. / REFERENCEBosses & castle encounters

All nine main boss characters, from Bowser Jr. to Dry Bowser.

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252New Super Mario Bros. / REFERENCEAll eight worlds

World maps, themes and the branching adventure route.

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253New Super Mario Bros. / COLLECTIBLESStar Coins & secrets

Plan a return trip for 240 Star Coins and the hidden world routes.

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254New Super Mario Bros. / REFERENCEArtwork & screenshots

Cover art, the logo and scenes from the original DS release.

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256New Super Mario Bros. / CHARACTER PROFILEMario

Mario in New Super Mario Bros. for Nintendo DS.

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257New Super Mario Bros. / CHARACTER PROFILELuigi

Luigi in New Super Mario Bros. for Nintendo DS.

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258New Super Mario Bros. / CHARACTER PROFILEPrincess Peach

Princess Peach in New Super Mario Bros. for Nintendo DS.

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259New Super Mario Bros. / CHARACTER PROFILEToad

Toad in New Super Mario Bros. for Nintendo DS.

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260New Super Mario Bros. / CHARACTER PROFILEToadsworth

Toadsworth in New Super Mario Bros. for Nintendo DS.

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261New Super Mario Bros. / CHARACTER PROFILEDorrie

Dorrie in New Super Mario Bros. for Nintendo DS.

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262New Super Mario Bros. / CHARACTER PROFILEBowser Jr.

Bowser Jr. in New Super Mario Bros. for Nintendo DS.

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263New Super Mario Bros. / CHARACTER PROFILEBowser

Bowser in New Super Mario Bros. for Nintendo DS.

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264Super Smash Bros. 64 / ITEMSItems & pictures

All 20 Smash 64 pickup items, with original-game pictures and quick explanations.

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265Super Smash Bros. 64 / REFERENCECharacters & pictures

Meet every Smash 64 fighter with original Nintendo 64 artwork.

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266Super Smash Bros. 64 / REFERENCEAll 12 fighters

The eight starting fighters and four secret challengers.

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267Super Smash Bros. 64 / REFERENCEControls & getting started

Attacks, shielding, recovery and match rules on Nintendo 64.

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268Super Smash Bros. 64 / REFERENCEThe nine VS stages

Eight starting arenas and the secret Mushroom Kingdom stage.

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269Super Smash Bros. 64 / COLLECTIBLESUnlock the four secret fighters

Requirements for Luigi, Captain Falcon, Ness and Jigglypuff.

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270Super Smash Bros. 64 / REFERENCESingle-player & multiplayer modes

Choose a solo challenge, practice session or local battle.

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271Super Smash Bros. 64 / REFERENCEScreenshots & image credits

Nintendo screenshots, fighter artwork and item image credits.

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272Super Smash Bros. Melee / REFERENCECharacters & pictures

The complete Melee cast in a compact picture grid, including Sheik.

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273Super Smash Bros. Melee / ITEMSItems & pictures

All 34 standard Melee items, with pictures and expandable descriptions.

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274Super Smash Bros. Melee / COLLECTIBLESUnlockables: all fighters, stages & modes

All 11 secret fighters, their alternative challenges and VS milestones, plus all 11 hidden stages, Event requirements and retry rules.

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275Super Smash Bros. Melee / PROGRESSIONUnlock route & challenger troubleshooting

A practical route from a fresh Melee save to the full roster, with checkpoints, failed-challenge retries and ways to combine rewards.

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276Super Smash Bros. Melee / STAGESAll unlockable stages & pictures

The 11 hidden Melee arenas illustrated with original GameCube pictures, exact requirements and practical stage hazards.

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277Super Smash Bros. Melee / REFERENCEControls & getting started

GameCube controls, recovery and basic match rules.

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278Super Smash Bros. Melee / REFERENCEModes & solo challenges

Classic, Adventure, All-Star, Event Matches and practice.

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280EarthBound / REFERENCECharacters

The four heroes plus the friends, family and foes you meet on the way.

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281EarthBound / REFERENCELocations

Every major town and area, in the order you visit them. Includes later-area names.

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282EarthBound / EQUIPMENTItems

All 243 EarthBound items in searchable tables: weapons, protection, goods, food, condiments and medicine, with prices and where to find them.

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283EarthBound / REFERENCEEnemies & bosses

Every boss in story order, with where you fight them. Contains spoilers.

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284EarthBound / REFERENCESecrets

Hidden tricks, rare drops and easter eggs in EarthBound.

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285EarthBound / COLLECTIBLESSanctuaries

The eight Your Sanctuary locations and their guardians. Contains spoilers.

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286EarthBound / REFERENCEGetting started

Saving, money, exploration and the first steps out of Onett.

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287EarthBound / REFERENCECombat & PSI

Rolling HP, encounter positioning and party roles.

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289Minecraft / REFERENCEItems

50 useful Minecraft items in simple searchable tables, with how to get them and what they do.

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290Minecraft / REFERENCECharacters

Meet Minecraft’s nine default player skins, including Steve and Alex, with simple notes about their role.

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291Minecraft / REFERENCEBlocks

Common Minecraft building blocks and ores: where to find them and how to use them.

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292Minecraft / REFERENCEMobs

A simple Minecraft creature reference, from friendly farm animals to familiar hostile mobs.

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293Minecraft / REFERENCEGetting started

A short Minecraft Survival guide to gathering wood, crafting tools, finding food and making your first shelter.

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294Minecraft / REFERENCEPictures

Official Minecraft promotional art and character pictures, with their original sources.

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295The Sims Bustin’ Out / REFERENCEGetting started on PS2

Bust Out, Free Play and the basics of everyday Sim life.

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296The Sims Bustin’ Out / REFERENCECharacters & households

A compact directory of the main story residents and where to meet them.

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297The Sims Bustin’ Out / REFERENCEHomes & locations

The 13 main Bust Out locations, from Mom’s house to the mansion.

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298The Sims Bustin’ Out / CAREERSCareers & promotions

Seven Bust Out career paths and a simple promotion checklist.

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299The Sims Bustin’ Out / REFERENCENeeds, skills & friendships

Keep your Sim ready for work, social goals and daily life.

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300The Sims Bustin’ Out / COLLECTIBLESGoals & unlocks

Track household goals, career progress and new rewards.

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301The Sims Bustin’ Out / REFERENCEPS2 picture gallery

Original cover art and four console gameplay pictures.

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303SSX Tricky / REFERENCECharacters & pictures

Meet all 12 standard riders in a compact illustrated gallery.

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304SSX Tricky / REFERENCEGetting started

Race, Showoff, Free Ride and your first big tricks.

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305SSX Tricky / REFERENCECourses

Eight main venues and two bonus playgrounds.

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306SSX Tricky / REFERENCETricks & boost

Build boost, find big air and land your Uber tricks.

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307SSX Tricky / EQUIPMENTSnowboards & pictures

Three of Eddie’s board designs, shown from both sides.

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308SSX Tricky / COLLECTIBLESProgress & unlocks

Keep track of your riders, medals and Trick Books.

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310Sonic Adventure 2: Battle / REFERENCECharacters & pictures

The six story heroes and rivals, six extra 2P characters and Omochao.

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311Sonic Adventure 2: Battle / REFERENCEGetting started

The three play styles and the Hero, Dark and Last stories.

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312Sonic Adventure 2: Battle / REFERENCEHero & Dark stage routes

A quick route through the 31 main campaign stages, including kart stages.

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313Sonic Adventure 2: Battle / UPGRADESCharacter upgrades

A compact checklist of permanent equipment for the six story characters.

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314Sonic Adventure 2: Battle / REFERENCEChao & Chaos Drives

A compact illustrated introduction to Chao care and stat-building drives.

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315Sonic Adventure 2: Battle / COLLECTIBLESEmblems & completion

Story unlocks, mission ranks, Chao competitions and Green Hill.

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317The Legend of Zelda: The Wind Waker / ILLUSTRATED DIRECTORYThe Wind Waker locations

Explore the islands, settlements and landmarks of the original GameCube adventure.

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318The Legend of Zelda: The Wind Waker / ILLUSTRATED DIRECTORYThe Wind Waker items

Browse the original GameCube inventory, equipment, supplies and treasure charts. HD-only items are excluded.

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319Super Mario Galaxy / ILLUSTRATED DIRECTORYCharacters

An illustrated guide to characters in Super Mario Galaxy.

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320Super Mario Galaxy / ILLUSTRATED DIRECTORYGalaxies & locations

An illustrated guide to galaxies & locations in Super Mario Galaxy.

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321Super Mario Galaxy / ILLUSTRATED DIRECTORYItems & power-ups

An illustrated guide to items & power-ups in Super Mario Galaxy.

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322Nintendogs: Dachshund & Friends / REFERENCEDog breeds

Explore dog breeds in Nintendogs: Dachshund & Friends for Nintendo DS.

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323Nintendogs: Dachshund & Friends / REFERENCEPlaces & activities

Explore places & activities in Nintendogs: Dachshund & Friends for Nintendo DS.

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324Nintendogs: Dachshund & Friends / REFERENCEItems & care

Explore items & care in Nintendogs: Dachshund & Friends for Nintendo DS.

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325Mario Party 4 / REFERENCECharacters

Pictures of all eight playable characters.

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326Mario Party 4 / REFERENCEItems

An illustrated guide to all 14 board items.

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327Burnout 3: Takedown / REFERENCECars & vehicles

Browse the Burnout 3: Takedown cars & vehicles.

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328Burnout 3: Takedown / REFERENCELocations & tracks

Browse the Burnout 3: Takedown locations & tracks.

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329Burnout 3: Takedown / REFERENCESong list

Browse the Burnout 3: Takedown song list.

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330Final Fantasy X-2 / REFERENCECharacters

Meet Yuna, Rikku and Paine — the three heroines at the heart of the Gullwings.

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331Final Fantasy X-2 / REFERENCEDressphere Unlock Guide & Checklist

Find every original FFX-2 dressphere: unlock chapters, locations, missable requirements and a checklist that saves your progress.

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332Final Fantasy X-2 / REFERENCELocations

A quick guide to 16 major destinations across Spira. Revisit areas as each chapter opens new events.

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333Call of Duty: Black Ops II / REFERENCECharacters

25 key campaign and Zombies characters, with a short description of each.

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334Call of Duty: Black Ops II / REFERENCEGuns & Weapons

84 guns and special weapons, with pictures and numerical stats labelled by mode.

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335Call of Duty: Black Ops II / REFERENCEPerks

16 multiplayer perks and 12 Zombies Perk-a-Colas, with short descriptions, unlock levels and point costs.

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336Call of Duty: Black Ops II / REFERENCEMaps

31 multiplayer maps and 12 Zombies maps or standalone areas, including all four map packs.

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337Call of Duty: Black Ops / REFERENCECharacters

Meet 22 characters from the original Black Ops campaign and its Ultimis, Five and Call of the Dead Zombies crews.

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338Call of Duty: Black Ops / REFERENCEGuns & Weapons

73 illustrated guns and special weapons, from multiplayer loadouts to campaign additions and Zombies wonder weapons.

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339Call of Duty: Black Ops / REFERENCEPerks

15 multiplayer perks with their Pro upgrades, plus all 8 Zombies Perk-a-Colas with prices and map availability.

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340Call of Duty: Black Ops / REFERENCEMaps

26 multiplayer maps, 10 Zombies maps and the Dead Ops Arcade bonus, including all four DLC packs.

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341Call of Duty: Black Ops / STORYStory

A concise illustrated recap of Mason’s interrogation, Nova 6, Reznov’s twist and the original Black Ops ending.

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342Call of Duty: World at War / REFERENCECharacters

12 illustrated profiles: eight campaign characters and the four original named Zombies survivors.

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343Call of Duty: World at War / REFERENCEGuns & Weapons

33 illustrated base weapons, including multiplayer guns, special equipment and the original Zombies wonder weapons.

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344Call of Duty: World at War / REFERENCEPerks

28 multiplayer perks across three tiers, five vehicle perks and four classic Zombies Perk-a-Colas.

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345Call of Duty: World at War / REFERENCEMaps

23 multiplayer maps, including Makin Day and all three map packs, plus the four original Zombies maps.

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346Call of Duty: World at War / STORYStory

A concise illustrated recap of World at War’s Pacific and Soviet campaigns, from Miller’s rescue to the Reichstag finale.

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347Call of Duty 4: Modern Warfare / REFERENCECharacters

13 illustrated campaign profiles, from Soap and Captain Price to the Marine squad and Zakhaev’s allies.

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348Call of Duty 4: Modern Warfare / REFERENCEGuns & Weapons

29 illustrated base weapons: 26 multiplayer firearms, the RPG-7 and two campaign launchers.

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349Call of Duty 4: Modern Warfare / REFERENCEPerks

All 22 original multiplayer perks, grouped by tier, with short effects and unlock levels.

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350Call of Duty 4: Modern Warfare / REFERENCEMaps

21 original multiplayer maps: 16 launch maps, four Variety Map Pack maps and Winter Crash.

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351Call of Duty 4: Modern Warfare / STORYStory

A concise illustrated recap of the original Call of Duty 4 campaign: the coup, nuclear blast, Zakhaev’s missile plot and bridge finale.

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352Call of Duty: Modern Warfare 2 / REFERENCECharacters

12 illustrated campaign profiles, including Task Force 141, the U.S. Rangers and their adversaries.

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353Call of Duty: Modern Warfare 2 / REFERENCEGuns & Weapons

43 illustrated weapons, with the original multiplayer primaries, secondary weapons and launchers.

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354Call of Duty: Modern Warfare 2 / REFERENCEPerks

All 16 original multiplayer perks with their Pro upgrades, plus four separate deathstreak rewards.

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355Call of Duty: Modern Warfare 2 / REFERENCEMaps

26 multiplayer maps: 16 launch maps, five Stimulus Package maps and five Resurgence Pack maps.

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356Call of Duty: Modern Warfare 2 / STORYStory

A concise illustrated recap of the original Modern Warfare 2 campaign: Makarov’s plot, the invasion, Shepherd’s betrayal and the finale.

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357Call of Duty 4: Modern Warfare / REFERENCEKillstreaks

The original Modern Warfare uses three fixed multiplayer rewards: UAV Recon at 3 kills, Airstrike at 5, and Helicopter at 7.

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358Call of Duty: World at War / REFERENCEKillstreaks

World at War has three fixed multiplayer rewards: Recon Plane at 3 kills, Artillery at 5, and Attack Dogs at 7.

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359Call of Duty: Modern Warfare 2 / REFERENCEKillstreaks

The original Modern Warfare 2 offers 15 selectable multiplayer rewards, from UAV reconnaissance to the Tactical Nuke. The numbers below are the normal requirements before Hardline.

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360Call of Duty: Black Ops / REFERENCEKillstreaks

Black Ops has 15 selectable rewards in its original PC and console multiplayer set. Wii multiplayer omits Valkyrie Rockets, Chopper Gunner and Gunship. Requirements below are shown before Hardline.

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361Call of Duty: Black Ops II / REFERENCEScorestreaks

Black Ops II replaces killstreak rewards with scorestreaks: kills, assists, objectives and other team actions build your streak. These are the 22 multiplayer rewards from the original 2012 game, using its patched score requirements.

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362Call of Duty: Modern Warfare 2 / REFERENCESpec Ops Missions

All 23 Spec Ops missions, from Alpha to Echo, with mission pictures, objectives and player requirements. Earn up to 69 stars.

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363Dragon Ball Z: Budokai 3 / REFERENCECharacters & Fusions

A searchable, illustrated roster of 38 fighters and four fusion characters.

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364Dragon Ball Z: Budokai 3 / REFERENCEBattle Stages

All 12 named battle stages with pictures and quick descriptions.

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365Dragon Ball Z: Budokai 3 / REFERENCEModes & Basics

A quick introduction to game modes, capsules and combat.

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366Metroid Prime / REFERENCESuits

The four main suit stages in the original game. The unlockable Fusion Suit appearance is a bonus costume, not a fifth progression upgrade.

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367Metroid Prime / REFERENCEWeapons & Upgrades

26 equipment and collectible types, grouped by purpose. Includes starting equipment, new abilities, expansions and artifacts; this is not a room-by-room pickup checklist.

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368Metroid Prime / REFERENCELocations

Seven main locations: the prologue frigate and six regions on Tallon IV. Individual rooms and the crashed frigate are not counted as separate regions.

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369Star Fox 64 / REFERENCECharacters

14 main characters: the Star Fox team, supporting allies, Star Wolf and Andross. Fox is the single-player protagonist; this is a cast guide, not a playable-character roster.

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370Star Fox 64 / REFERENCEMissions & Locations

15 destinations, shown in 16 mission entries so the two Venom approaches stay distinct. A campaign follows a branching route rather than visiting every destination.

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371Star Fox 64 / REFERENCEVehicles

The three vehicles used in the single-player campaign, with their roles and equipment.

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372Half-Life 2 / REFERENCECharacters

11 main characters from the original campaign, with their roles and connections to Gordon Freeman.

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373Half-Life 2 / REFERENCEChapters & Locations

All 14 chapters in campaign order, from City 17 to the Citadel. Chapter summaries contain story spoilers.

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374Half-Life 2 / REFERENCEWeapons & Tools

All 11 carried weapons and tools in the original campaign, including the Gravity Gun and bugbait. Mounted guns and enemy-only weapons are not included.

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375Super Mario Bros. 3 / REFERENCECharacters

13 main characters and bosses: the Mario brothers, their allies, Boom Boom, all seven Koopalings and Bowser.

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376Super Mario Bros. 3 / REFERENCEWorlds, Maps & Routes

All eight original NES worlds with maps, course highlights, secrets, recommended power-ups and boss strategies, from Grass Land to Bowser’s Dark Land.

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377Super Mario Bros. 3 / REFERENCEPower-ups & Items

15 power-ups and useful items from the original NES game, including suits, map inventory tools and Goomba’s Shoe.

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378Super Mario Bros. 3 / SECRETSAll Three Warp Whistles: Locations & World 8 Route

Find the white-block whistle, the fortress whistle and Desert Land’s hidden Fire Brothers. Compare Warp Zone destinations and follow the two-whistle route to World 8.

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379Super Mario Bros. 3 / WALKTHROUGHFortress Puzzles, Koopaling Bosses & Bowser

Solve the unusual World 7 and World 8 fortresses, learn all seven Koopaling patterns, and use Bowser’s floor-breaking jumps to finish the original NES game.

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380Mario Party DS / REFERENCECharacters

All eight playable characters are available from the start. Character choice does not change board movement or item rules.

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381Mario Party DS / REFERENCEBoards

All five boards in story order, with their Star rules and boss minigames. The first four are available in Party Mode from the start; Bowser’s Pinball Machine unlocks by completing Story Mode.

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382Mario Party DS / REFERENCEItems & Hexes

All eight shop items and eight Hexes. You can carry up to three items and Hexes combined. Shop prices shown are the normal prices; Hexes are collected from Hex Areas and placed on board spaces.

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383Rhythm Heaven / REFERENCERhythm Games

40 rhythm games plus Airboarder, the credits game. Entries follow the DS game’s set order, including all 16 later variations. Pictures show each game’s title card.

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384Rhythm Heaven / REFERENCERemixes

All 10 DS remixes in order. Each combines multiple routines into one continuous challenge; keep the beat through every transition.

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385Rhythm Heaven / REFERENCEControls & Progression

A quick guide to holding the DS, using the stylus and improving your results.

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386Phoenix Wright: Ace Attorney / REFERENCECharacters

13 key characters from the first game. These short introductions describe their roles without revealing culprits or case endings.

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387Phoenix Wright: Ace Attorney / REFERENCECases

All five cases in play order, including the DS-added Rise from the Ashes. These are opening summaries and gameplay notes, not solution walkthroughs. Case illustrations may hint at the cast.

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388Phoenix Wright: Ace Attorney / REFERENCECourtroom Basics

Learn how to investigate, use the Court Record and challenge testimony in the original five-case adventure.

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389Halo: Combat Evolved / REFERENCECharacters & Factions

Meet the human survivors, their allies and the threats on Installation 04. Contains story spoilers.

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390Halo: Combat Evolved / REFERENCEWeapons & Grenades

Eight carried guns and two grenade types from the original Xbox game. The energy sword is enemy-only in this release.

↗
391Halo: Combat Evolved / REFERENCEVehicles

Four vehicles you can drive or pilot in the campaign, plus two important support and enemy vehicles.

↗
392Halo: Combat Evolved / REFERENCECampaign Missions

All ten missions in campaign order. Summaries contain story spoilers.

↗
393Halo: Combat Evolved / REFERENCEGetting Started

The essentials of survival, combat and local multiplayer in the original Xbox release.

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394Journey / REFERENCEGetting Started

Learn the essentials of movement, calls and exploration before setting out.

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395Journey / REFERENCETravellers & Creatures

Meet the figures and creatures of Journey. Later-game encounters are mentioned.

↗
396Journey / REFERENCEAreas & Route

Eight areas in route order, using common community names. Contains location and ending spoilers.

↗
397Journey / REFERENCETravelling Together

Communicate and cooperate through movement and calls. Online encounters depend on platform services and availability.

↗
398Journey / REFERENCESymbols & Secrets

A discovery overview for return visits, including unlock spoilers. This is not a location-by-location checklist.

↗
399Journey / REFERENCETrophies

An overview of all 14 trophies from the original PlayStation release. Contains discovery and ending spoilers.

↗
400Crash Bash / REFERENCECharacters

All eight playable characters, grouped by their mask’s team in Adventure Mode.

↗
401Crash Bash / REFERENCEMinigames & Arenas

All 28 retail minigame arenas, grouped into seven families. Screenshots show the original PlayStation game.

↗
402Crash Bash / REFERENCEBosses

All four Crash Bash bosses (Papu Pummel, Bearminator, Big Bad Fox and Oxide Ride), with how each fight works and how to win it. Contains boss and progression spoilers.

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403Crash Bash / REFERENCEGetting Started

Choose a mode, set up local multiplayer and learn the different event families.

↗
404Crash Bash / REFERENCEAdventure Mode

The five warp rooms and their events. Contains progression and co-op ending spoilers.

↗
405Crash Bash / REFERENCERewards & Unlocks

Understand trophies, gems, crystals and relics before returning to earlier arenas. Contains unlock spoilers.

↗
406Hollow Knight / REFERENCEGetting Started

Learn the essentials of exploration, combat and recovery in Hallownest.

↗
407Hollow Knight / REFERENCECharacters

Ten key figures you can encounter. Descriptions introduce their roles without detailing quest endings.

↗
408Hollow Knight / REFERENCEHallownest Areas

A guide to 14 major destinations. This is a regional overview, not every sub-area; later locations are spoilers.

↗
409Hollow Knight / REFERENCEAbilities & Spells

Core movement upgrades, spells and Nail Arts. Acquisition and late-game ability spoilers are included.

↗
410Hollow Knight / REFERENCECharms & Loadouts

A selection of useful charms and loadout basics. This is not the complete charm catalog.

↗
411Hollow Knight / REFERENCEBoss Encounters

Ten selected encounters and practical starting tips. Includes late-game and content-pack spoilers; not a complete boss list.

↗
412Hollow Knight / REFERENCEUpgrades & Completion

Plan permanent upgrades and optional challenges. Includes progression and content-pack spoilers.

↗
413Pikmin / REFERENCEGetting Started

Build a squad, plan safe routes and bring your helpers home.

↗
414Pikmin / REFERENCEOlimar & Pikmin Types

Meet the captain and all three playable Pikmin types from the original game.

↗
415Pikmin / REFERENCEAreas

All five areas, their ship-part totals and unlock requirements. Contains progression spoilers.

↗
416Pikmin / REFERENCEAll 30 Ship Parts

Every ship part grouped by area, with required and optional status. Contains progression spoilers.

↗
417Pikmin / REFERENCEEnemies & Bosses

A starter field guide to eight notable encounters, including the final boss. This is a selected bestiary.

↗
418Pikmin / REFERENCECompletion & Challenge Mode

Understand the deadline, endings and extra mode. Contains ending spoilers.

↗
419WarioWare: Touched! / REFERENCEGetting Started

Learn the touch-screen and microphone basics.

↗
420WarioWare: Touched! / REFERENCECharacters

Meet the main stage hosts and their companions, with artwork from Touched!.

↗
421WarioWare: Touched! / REFERENCEStages & Controls

Nine main collections and their signature control styles. Later-stage names are included.

↗
422WarioWare: Touched! / REFERENCEMicrogame Album

Browse microgame Album icons by collection, with their target scores. Icons are shown at an enlarged size.

↗
423WarioWare: Touched! / REFERENCEToy Room Souvenirs

A selection of 12 Toy Room toys and bonus activities, illustrated with game screenshots.

↗
424WarioWare: Touched! / REFERENCECompletion & Unlocks

Plan a return visit to the Album, score challenges and Toy Room. Contains unlock spoilers.

↗
425Guitar Hero III: Legends of Rock / REFERENCEGetting Started

Learn five-fret guitar controls, Star Power and practice routines.

↗
426Guitar Hero III: Legends of Rock / REFERENCECharacters

All 15 playable character identities across editions. Each platform has 13: eight starters, three bosses and two platform-specific shop characters.

↗
427Guitar Hero III: Legends of Rock / REFERENCESongs & Setlist

73 base-game entries, including the three Career boss performances. Songs are grouped by solo tier, co-op exclusivity and bonus status. DLC is excluded.

↗
428Guitar Hero III: Legends of Rock / REFERENCECareer Venues

The eight solo Career venues in order. Co-op uses a different route through these locations.

↗
429Guitar Hero III: Legends of Rock / REFERENCEGame Modes

Solo, practice and local two-player options. This guide does not assume legacy online services are available.

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430Guitar Hero III: Legends of Rock / REFERENCEBoss Battles

Career rivals and the main attack mechanics. Contains final-boss spoilers.

↗
431Guitar Hero III: Legends of Rock / REFERENCEScreenshots

Promotional gameplay images archived by GuitarHero3.com. Open a picture to view it at full size.

↗
432Tekken Tag Tournament / REFERENCECharacters

39 playable character identities in the PS2 edition, including alternate selections. Every fighter has a portrait.

↗
433Tekken Tag Tournament / REFERENCEStages

20 named stage presentations, including A/B variations. Archive screenshot resolution may differ from the original PS2 game.

↗
434Tekken Tag Tournament / REFERENCEGetting Started

Learn the controls, defence and a dependable two-fighter team.

↗
435Tekken Tag Tournament / REFERENCETag Battle System

Understand health recovery, safe switches and team attacks.

↗
436Tekken Tag Tournament / REFERENCEGame Modes

Explore the original PS2 game’s solo and local multiplayer options.

↗
437Tekken Tag Tournament / REFERENCEUnlockables

Build your roster and discover the PS2 bonus content. Contains unlock and final-boss spoilers.

↗
438Tekken Tag Tournament / REFERENCETekken Bowl

How to unlock Tekken Bowl, the PS2 bowling minigame, plus the controls, fouls, character differences and scoring tips.

↗
439Donkey Kong Country / BasicsStart the island adventure

Learn the Kong pair, practice safe movement and secure your first save.

↗
440Donkey Kong Country / CharactersKongs, helpers and enemy matchups

Choose a leader for the obstacle and learn which enemies need a different approach.

↗
441Donkey Kong Country / AreasThe island's changing terrain

Follow the six mainland worlds and adapt to their signature obstacles.

↗
442Donkey Kong Country / MechanicsBarrels, bananas and Animal Buddies

Identify the tools that give extra lives, recovery, movement and secret access.

↗
443Donkey Kong Country / SecretsWorking toward 101%

Use level-name clues to find the original game's hidden Bonus Areas.

↗
444Donkey Kong Country / Cheat codesDonkey Kong Country cheat codes: 50 lives and music test

Every Donkey Kong Country SNES code, including BARRAL for 50 lives, the music test and bonus-stage practice.

↗
445Donkey Kong Country / Where to findWhere to find every Animal Buddy in Donkey Kong Country

Where Rambi, Enguarde, Winky, Expresso and Squawks appear in the original SNES Donkey Kong Country.

↗
446Donkey Kong Country / How to unlockHow to unlock 101% in Donkey Kong Country

What counts toward 101% completion in the SNES Donkey Kong Country and how to unlock each extra.

↗
447Donkey Kong Country / REFERENCEArtwork & pictures

Original-release artwork and pictures for Donkey Kong Country, with image sources and edition notes.

↗
448Silent Hill 2 / Start hereGetting started: finding your way through the fog

Controls, exploration, and puzzle habits for a first journey through the original game.

↗
449Silent Hill 2 / Cast • light spoilersCharacters: six people and incompatible memories

A spoiler-conscious guide to the people James meets and the questions their scenes raise.

↗
450Silent Hill 2 / Route • spoilersAreas and story route: from South Vale to the hotel

A broad route map with puzzle landmarks; this page reveals the order of major areas.

↗
451Silent Hill 2 / MechanicsWeapons and survival: spend ammunition with a purpose

Use range, finishing kicks, and the right recovery item to keep James moving.

↗
452Silent Hill 2 / Completion • spoilersEndings and secrets: plan a second journey

What the first PS2 edition contains, and how to approach its replay rewards.

↗
453Silent Hill 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Silent Hill 2, with image sources and edition notes.

↗
454Crash Bandicoot / Start hereStart on N. Sanity Beach

Learn the original controls, build a safe jumping rhythm and understand when progress is saved.

↗
455Crash Bandicoot / CharactersCrash, allies and Cortex's cast

Meet the figures who drive the original rescue and learn how their roles affect play.

↗
456Crash Bandicoot / WalkthroughFollow the three-island route

Use the adventure's changing stage types to prepare for the next stretch.

↗
457Crash Bandicoot / MechanicsCrates, fruit and masks

Choose the right action for each crate and preserve protection through difficult sections.

↗
458Crash Bandicoot / CompletionGems, keys and the alternate ending

Apply the original checkpoint rule and plan the colored-gem returns.

↗
459Crash Bandicoot / REFERENCEArtwork & pictures

Original-release artwork and pictures for Crash Bandicoot, with image sources and edition notes.

↗
460Donkey Kong Country 2: Diddy's Kong Quest / BasicsLearn the rescue team's moves

Practice Diddy's cartwheel, Dixie's glide and the new team throw.

↗
461Donkey Kong Country 2: Diddy's Kong Quest / CharactersHeroes, helpers and pirate threats

Understand the playable pair and the specialists who change the journey.

↗
462Donkey Kong Country 2: Diddy's Kong Quest / AreasExplore Crocodile Isle

Recognize the island's ship, volcano, swamp, amusement park and haunted routes.

↗
463Donkey Kong Country 2: Diddy's Kong Quest / MechanicsCoins, barrels and transformations

Distinguish the three currencies and use the right animal movement.

↗
464Donkey Kong Country 2: Diddy's Kong Quest / SecretsThe 102% and Lost World route

Follow both collectible tracks beyond the first ending.

↗
465Donkey Kong Country 2: Diddy's Kong Quest / REFERENCEArtwork & pictures

Original-release artwork and pictures for Donkey Kong Country 2: Diddy's Kong Quest, with image sources and edition notes.

↗
466Resident Evil 2 / Start hereGetting started: survive the first trip to the RPD

Choose a scenario, learn fixed-camera movement, and make a sensible first inventory.

↗
467Resident Evil 2 / Cast • light spoilersCharacters: the survivors at the centre of the outbreak

Who Leon and Claire meet, and how their partners change the shape of a scenario.

↗
468Resident Evil 2 / Route • spoilersAreas and scenario route: streets, station, and underground

Understand the original campaign's geography and why an A clear is only half a pair.

↗
469Resident Evil 2 / MechanicsWeapons and survival: Leon's firepower, Claire's flexibility

Give each weapon a role and keep healing, ammunition, and inventory space in balance.

↗
470Resident Evil 2 / Completion • spoilersCompletion and secrets: scenario pairs, Brad, and bonus survivors

A practical replay plan that keeps first-release rewards separate from later additions.

↗
471Resident Evil 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Resident Evil 2, with image sources and edition notes.

↗
472Sonic the Hedgehog / BasicsGet comfortable with Sonic's momentum

Learn how running, rolling and rings work before chasing maximum speed.

↗
473Sonic the Hedgehog / CharactersSonic, Robotnik and the Badniks

Meet the rescue story's central figures and read the first robot attack patterns.

↗
474Sonic the Hedgehog / AreasAcross the six main Zones

Learn where the game favors speed, careful jumps and underwater planning.

↗
475Sonic the Hedgehog / MechanicsRings, monitors and survival

Know what each power-up protects against and when it changes your movement.

↗
476Sonic the Hedgehog / SecretsFind all six Chaos Emeralds

Plan Giant Ring entries and understand the rotating-maze challenges.

↗
477Sonic the Hedgehog / Cheat codesSonic the Hedgehog (1991) codes: level select and debug mode

Level select, debug mode and other codes for the original Mega Drive/Genesis Sonic the Hedgehog.

↗
478Sonic the Hedgehog / Where to findWhere to find the Chaos Emeralds in Sonic the Hedgehog (1991)

Where the giant rings are, how to enter the Special Stages and collect all six Chaos Emeralds.

↗
479Sonic the Hedgehog / How to unlockHow to unlock the good ending in Sonic the Hedgehog (1991)

How to get the good ending and what the codes unlock in the original Sonic the Hedgehog.

↗
480Sonic the Hedgehog / REFERENCEArtwork & pictures

Original-release artwork and pictures for Sonic the Hedgehog, with image sources and edition notes.

↗
481Resident Evil 4 / Start hereGetting started: create space before taking the shot

Learn the GameCube game's aiming rhythm, stagger attacks, and case management.

↗
482Resident Evil 4 / Cast • light spoilersCharacters: allies, responsibilities, and divided loyalties

The four central characters and what their presence means during Leon's mission.

↗
483Resident Evil 4 / Route • spoilersAreas and story route: village, castle, island

Follow the original rescue mission's three main regions and changing combat demands.

↗
484Resident Evil 4 / MechanicsWeapons and survival: build a loadout with distinct jobs

Spend pesetas on useful roles, preserve emergency tools, and improve maximum health.

↗
485Resident Evil 4 / CompletionCompletion and secrets: GameCube rewards and bonus modes

Choose a second-run goal and follow unlock requirements for the original release.

↗
486Resident Evil 4 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Resident Evil 4, with image sources and edition notes.

↗
487Sonic the Hedgehog 2 / BasicsStart with the Spin Dash

Choose a character setup and learn controlled bursts of speed.

↗
488Sonic the Hedgehog 2 / CharactersSonic, Tails and the Death Egg threats

Use the partner wisely and distinguish the two final robots.

↗
489Sonic the Hedgehog 2 / AreasThe eleven-Zone route

Adapt to water, machinery, vehicles and the final space station.

↗
490Sonic the Hedgehog 2 / MechanicsItems and two-player modes

Know the survival tools and how the competition differs from helping Sonic.

↗
491Sonic the Hedgehog 2 / SecretsSeven Emeralds and Super Sonic

Plan checkpoint entries and meet the half-pipe's three ring targets.

↗
492Sonic the Hedgehog 2 / Cheat codesSonic 2 codes: level select, debug mode and Super Sonic

Sound-test codes for level select, debug mode, 14 continues and instant Super Sonic in Sonic the Hedgehog 2.

↗
493Sonic the Hedgehog 2 / Where to findWhere to find the Chaos Emeralds in Sonic 2

How to enter Sonic 2’s Special Stages from star posts and collect all seven Chaos Emeralds.

↗
494Sonic the Hedgehog 2 / How to unlockHow to unlock Super Sonic in Sonic 2

How to unlock Super Sonic, the good ending and two-player zones in the original Sonic the Hedgehog 2.

↗
495Sonic the Hedgehog 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Sonic the Hedgehog 2, with image sources and edition notes.

↗
496Spyro the Dragon / Start hereYour first flight through Artisans

Learn the original controls, saving routine and a useful first collection route.

↗
497Spyro the Dragon / CharactersSpyro, Sparx and the dragon rescue

Understand the central cast and the helpers who make exploration easier.

↗
498Spyro the Dragon / WorldsA route through the six worlds

Follow the balloonists' collection gates and prepare for each world's new challenge.

↗
499Spyro the Dragon / MechanicsGems, attacks and difficult landings

Choose the right attack for a target and turn movement practice into reliable collection.

↗
500Spyro the Dragon / CompletionFrom the first egg to 120 percent

Audit the original collection, find the hidden flight course and open Gnasty's Loot.

↗
501Spyro the Dragon / REFERENCEArtwork & pictures

Original-release artwork and pictures for Spyro the Dragon, with image sources and edition notes.

↗
502GoldenEye 007 / Start hereRead the briefing before pulling the trigger

Settle into the N64 controls and finish missions with every required objective intact.

↗
503GoldenEye 007 / CharactersBond's allies and the Janus conspiracy

Meet the key figures and understand when a character changes the mission's priorities.

↗
504GoldenEye 007 / MissionsThe 18-stage campaign route

Follow the story from Arkangelsk to Cuba and prepare for the major changes in mission design.

↗
505GoldenEye 007 / MechanicsWeapons, armor, gadgets and local matches

Use the right tool for an objective and build a manageable split-screen match.

↗
506GoldenEye 007 / CompletionBonus stages and timed cheat rewards

Unlock the two extra missions, plan target-time attempts and reach adjustable 007 mode.

↗
507GoldenEye 007 / Cheat codesGoldenEye 007 cheats: every unlock time

Every GoldenEye 007 cheat, the level and difficulty that unlocks it and the target time to beat.

↗
508GoldenEye 007 / Where to findWhere to find Dr. Doak, the Golden Gun and the bonus levels in GoldenEye

Where Dr. Doak hides in Facility, how to take the Golden Gun safely and where the bonus levels appear.

↗
509GoldenEye 007 / How to unlockHow to unlock Aztec, Egyptian and 007 mode in GoldenEye

How to unlock the Aztec and Egyptian bonus missions, 007 difficulty and the Golden Gun in GoldenEye 007.

↗
510GoldenEye 007 / REFERENCEArtwork & pictures

Original-release artwork and pictures for GoldenEye 007, with image sources and edition notes.

↗
511Mario Kart 64 / BasicsDrive your first Mushroom Cup

Learn the controls, pick a calm first race and understand cup progress.

↗
512Mario Kart 64 / RosterChoose from the eight drivers

Compare the original weight groups and build a useful practice routine.

↗
513Mario Kart 64 / DrivingCharge a Mini-Turbo through a corner

Practice the N64 game's manual drift charge without losing your racing line.

↗
514Mario Kart 64 / ItemsUse shells and protect a lead

Turn a random item into a deliberate attack or a safer stretch of racing.

↗
515Mario Kart 64 / ModesPractice alone and compete with friends

Use Time Trials for repeatable driving and Battle for arena awareness.

↗
516Mario Kart 64 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Mario Kart 64, with image sources and edition notes.

↗
517Super Mario World 2: Yoshi's Island / BasicsBegin the Yoshi relay

Practice tongue use, hovering jumps and a calm rescue after a hit.

↗
518Super Mario World 2: Yoshi's Island / RosterMeet the island's couriers and helpers

Understand who you control, who needs protection and who changes the challenges.

↗
519Super Mario World 2: Yoshi's Island / EggsMake eggs and plan the shot

Choose an aim setting, conserve supplies and use ricochets to reach objects.

↗
520Super Mario World 2: Yoshi's Island / CompletionBuild a 100-point stage run

Track the three score categories and leave the final approach with enough stars.

↗
521Super Mario World 2: Yoshi's Island / BossesClear Burt and Salvo in World 1

Use the opening boss fights to learn patience, egg supply and safe positioning.

↗
522Super Mario World 2: Yoshi's Island / REFERENCEArtwork & pictures

Original-release artwork and pictures for Super Mario World 2: Yoshi's Island, with image sources and edition notes.

↗
523Banjo-Kazooie / BasicsLeave Spiral Mountain with confidence

Learn the partnership, steady the camera and find the first world.

↗
524Banjo-Kazooie / RosterUnderstand the bear, bird and their helpers

Use tutorials, transformations and information as different kinds of progress.

↗
525Banjo-Kazooie / CollectiblesPlan notes, Jiggies and a safe collection run

Understand the original N64 note score before committing to a long world visit.

↗
526Banjo-Kazooie / World 1Solve the first world's different routes

Learn three moves, handle Conga's puzzles and use the termite transformation.

↗
527Banjo-Kazooie / EndgamePrepare for Grunty's Furnace Fun

Gather your own trivia notes and use the board's spaces to plan a safer route.

↗
528Banjo-Kazooie / REFERENCEArtwork & pictures

Original-release artwork and pictures for Banjo-Kazooie, with image sources and edition notes.

↗
529Kirby Super Star / BasicsBegin with Spring Breeze

Learn Kirby's movement and start choosing adventures from the corkboard.

↗
530Kirby Super Star / CharactersKirby, Helpers and rivals

Understand the cast and make the cooperative partner useful.

↗
531Kirby Super Star / TreasuresExplore The Great Cave Offensive

Navigate four linked areas, preserve progress and investigate treasure puzzles.

↗
532Kirby Super Star / AdventuresThe Halberd and Milky Way Wishes

Adapt to timed chapters and collect permanent powers in space.

↗
533Kirby Super Star / ChallengesThe Arena and quick contests

Manage limited healing in the boss marathon and improve the short games.

↗
534Kirby Super Star / REFERENCEArtwork & pictures

Original-release artwork and pictures for Kirby Super Star, with image sources and edition notes.

↗
535Mega Man X / BasicsFrom the highway to your first Maverick

Practice the X-Buster, wall jumps and your first dash upgrade.

↗
536Mega Man X / CharactersHunters, Mavericks and support

Follow X's role and learn what the rival bosses contribute to his arsenal.

↗
537Mega Man X / BossesA practical Maverick route

Use the original weakness chain while adapting to stage difficulty.

↗
538Mega Man X / UpgradesFind armor and build endurance

Prioritize the original four capsules, Life Ups and refillable Sub Tanks.

↗
539Mega Man X / Final stagesPrepare for Sigma's fortress

Manage weapon energy, charged powers and boss rematches.

↗
540Mega Man X / REFERENCEArtwork & pictures

Original-release artwork and pictures for Mega Man X, with image sources and edition notes.

↗
541Final Fantasy VI / BasicsStart the journey from Narshe

Set up battles, learn the menus and establish a reliable saving routine.

↗
542Final Fantasy VI / CharactersBuild a party around its commands

Give each member a useful role before adding shared magic.

↗
543Final Fantasy VI / CombatATB, Blitz and Runic

Plan turns, protect fragile characters and practice the distinctive commands.

↗
544Final Fantasy VI / EquipmentLearn magic and combine relics

Use permanent spell learning, level bonuses and two accessory slots.

↗
545Final Fantasy VI / ExplorationThe journey and major missables

Follow the early routes, preserve a major recruit and prepare for the finale. Contains later-game spoilers.

↗
546Final Fantasy VI / REFERENCEArtwork & pictures

Original-release artwork and pictures for Final Fantasy VI, with image sources and edition notes.

↗
547Pokémon Red / Blue / BasicsFirst partner, first catches and the Boulder Badge

Start the international Game Boy adventure, deliver Oak's Parcel and prepare a small team for Pewter Gym.

↗
548Pokémon Red / Blue / CharactersKanto Trainers, first partners and Team Rocket

Meet Red, Oak, the rival and Kanto's major Trainers, with artwork labelled to its original release era.

↗
549Pokémon Red / Blue / ProgressionKanto route, story keys and HM travel

Connect Kanto's major story gates with Cut, the Silph Scope, the Poké Flute, Surf and Strength in original Red/Blue.

↗
550Pokémon Red / Blue / Battle systemOriginal battle types, moves and team training

Understand Generation I's type-based damage categories, single Special stat and limited-use move resources.

↗
551Pokémon Red / Blue / CompletionVersion choices, trading and the Kanto endgame

Plan version-exclusive catches, trade evolutions and the journey beyond the original Red/Blue Pokémon League.

↗
552Pokémon Red / Blue / REFERENCEArtwork & pictures

Original-release artwork and pictures for Pokémon Red / Blue, with image sources and edition notes.

↗
553Pokémon Gold / Silver / BasicsNew Bark Town, the first partner and Violet Gym

Set up the original Gold/Silver adventure, complete Elm's errand and prepare for Johto's first badge.

↗
554Pokémon Gold / Silver / CharactersJohto's Trainer, rival, professors and Gym Leaders

Meet the original Gold/Silver cast with era artwork and a practical guide to their roles in Johto.

↗
555Pokémon Gold / Silver / ProgressionJohto badges, story gates and the return to Kanto

Follow the original Gold/Silver progression from Slowpoke Well through the League and Kanto's eight additional badges.

↗
556Pokémon Gold / Silver / Collection systemsThe game clock, Pokégear and Pokémon Eggs

Use Gold/Silver's original time periods, weekly events and Route 34 Day Care without applying remake rules.

↗
557Pokémon Gold / Silver / CompletionTime Capsule trades, legends and collection goals

Plan original Gold/Silver trading, held-item evolutions and legendary encounters before chasing every Pokédex entry.

↗
558Pokémon Gold / Silver / REFERENCEArtwork & pictures

Original-release artwork and pictures for Pokémon Gold / Silver, with image sources and edition notes.

↗
559Pokémon Yellow / BasicsPikachu, your rival's Eevee and the Boulder Badge

Start Yellow with Pikachu, build a team that can beat Brock and understand how the rival's Eevee will develop.

↗
560Pokémon Yellow / CharactersPikachu, Kanto Trainers and Team Rocket's Jessie and James

Meet the partner, rival, mentor and villains of Pokémon Yellow and see how they differ from Red and Blue.

↗
561Pokémon Yellow / RouteKanto route, gift starters and what Yellow changes

Collect Bulbasaur, Charmander and Squirtle as gifts, and learn which parts of Kanto play differently in Yellow.

↗
562Pokémon Yellow / REFERENCEGym Leaders

Browse all eight Pokémon Yellow Gym Leaders with Pokémon teams, levels, moves, Badges and TM rewards, from Brock to Giovanni.

↗
563Pokémon Yellow / REFERENCEElite Four

See the Pokémon Yellow Elite Four teams for Lorelei, Bruno, Agatha and Lance with levels and moves.

↗
564Pokémon Yellow / REFERENCEChampion

See Champion Blue's three Pokémon Yellow teams, ending with Jolteon, Flareon or Vaporeon, with levels and moves.

↗
565Pokémon Yellow / REFERENCEArtwork & pictures

Original-release artwork and pictures for Pokémon Yellow, with image sources and edition notes.

↗
566Street Fighter II Turbo / BasicsStart your first World Warrior match

Configure the SNES controls and choose a useful first practice goal.

↗
567Street Fighter II Turbo / CharactersThe twelve World Warriors

Meet every selectable fighter and understand the main input styles.

↗
568Street Fighter II Turbo / CombatSpecial moves and directional commands

Learn input families, facing changes and safe practice routines.

↗
569Street Fighter II Turbo / ModesNormal, Turbo and local versus

Compare the two rulesets and set up fair two-player sessions.

↗
570Street Fighter II Turbo / StrategySpacing, rounds and match improvement

Build simple decisions around reach, recovery and the round timer.

↗
571Street Fighter II Turbo / REFERENCEArtwork & pictures

Original-release artwork and pictures for Street Fighter II Turbo, with image sources and edition notes.

↗
572Doom / BasicsBegin the original Doom campaign

Choose your episode, practise movement and establish a saving routine.

↗
573Doom / CharactersThe marine and original monsters

Recognise the main threat types in the three-episode campaign.

↗
574Doom / CombatWeapons, ammunition and safe combat

Choose a weapon for the room and preserve the ammunition you need next.

↗
575Doom / ProgressionEpisodes, keys and the route through Doom

Understand the three original episodes and navigate without losing your bearings.

↗
576Doom / CompletionSecrets, supplies and survival

Approach optional exploration without sacrificing a strong campaign run.

↗
577Doom / Cheat codesDoom cheat codes: IDDQD, IDKFA and every PC code

Every cheat code in the original 1993 PC Doom, what it does and how to type it.

↗
578Doom / Where to findWhere to find the Doom secret exits and secret levels

Which map in each Doom episode hides the secret exit, where it leads and where you return afterwards.

↗
579Doom / How to unlockHow to unlock every Doom episode and secret level

What you need to unlock episodes, secret levels and every weapon in the original Doom.

↗
580Doom / REFERENCEArtwork & pictures

Original-release artwork and pictures for Doom, with image sources and edition notes.

↗
581Super Mario Bros. / BasicsLearn the run and jump

Practice the original controls and make the first world a dependable training route.

↗
582Super Mario Bros. / CharactersThe brothers, retainers and Bowser

Recognize the playable roles and the rescue encounters in the original adventure.

↗
583Super Mario Bros. / MechanicsPower-ups and enemy responses

Use growth and fireballs well, and choose an attack that suits each enemy.

↗
584Super Mario Bros. / ProgressionWorlds, water and castle routes

Adjust your movement to the course type and navigate the late castles.

↗
585Super Mario Bros. / SecretsWarp Zones and the harder replay

Find legitimate shortcuts and understand what changes after a clear.

↗
586Super Mario Bros. / Cheat codesSuper Mario Bros. codes: continue, world select and infinite lives

Every useful code and trick in the original NES Super Mario Bros., including the continue code and the 3-1 extra-life trick.

↗
587Super Mario Bros. / Where to findWhere to find the Warp Zones and Minus World in Super Mario Bros.

Exact locations of every Warp Zone in the NES Super Mario Bros. and how to reach the Minus World.

↗
588Super Mario Bros. / How to unlockHow to unlock hard mode and world select in Super Mario Bros.

How to unlock the second, harder quest and choose any world in the original NES Super Mario Bros.

↗
589Super Mario Bros. / REFERENCEArtwork & pictures

Original-release artwork and pictures for Super Mario Bros., with image sources and edition notes.

↗
590The Legend of Zelda: Link's Awakening / BasicsFrom Mabe Village to Tail Cave

Recover the sword, solve the forest obstacle and enter the first dungeon.

↗
591The Legend of Zelda: Link's Awakening / CharactersThe people and companions of Koholint

Use conversation clues and recognize the cast's practical role in the journey.

↗
592The Legend of Zelda: Link's Awakening / EquipmentUse the dungeon tools

Combine movement items and read the original dungeon clues.

↗
593The Legend of Zelda: Link's Awakening / Side QuestsTrades, hearts and the seashell reward

Follow the island exchange chain and collect the original upgrades.

↗
594The Legend of Zelda: Link's Awakening / FinaleThe Wind Fish's Egg and ending

Prepare the final route after gathering the eight instruments. Contains story spoilers.

↗
595The Legend of Zelda: Link's Awakening / REFERENCEArtwork & pictures

Original-release artwork and pictures for The Legend of Zelda: Link's Awakening, with image sources and edition notes.

↗
596Pokémon Crystal / BasicsBegin the Johto journey

Set the clock, choose a partner and reach the first badge with a balanced party.

↗
597Pokémon Crystal / CharactersTrainers and the Suicune pursuit

Understand the two player choices, the rival and Crystal's distinctive legend story.

↗
598Pokémon Crystal / ProgressionBadges, the League and Kanto

Navigate Crystal's story gates and prepare the journey beyond the first eight badges.

↗
599Pokémon Crystal / CombatGeneration II battles and training

Use original damage categories, preserve moves and handle Day Care deliberately.

↗
600Pokémon Crystal / ChallengesSuicune and the original Battle Tower

Prepare the fixed Legendary encounter and the seven-battle team challenge.

↗
601Pokémon Crystal / REFERENCEGym Leaders

Browse all sixteen Pokémon Crystal Gym Leaders across Johto and Kanto with Pokémon teams, levels, moves, Badges and TM rewards, from Falkner to Blue.

↗
602Pokémon Crystal / REFERENCEElite Four

See the Pokémon Crystal Elite Four teams for Will, Koga, Bruno and Karen with levels and moves.

↗
603Pokémon Crystal / REFERENCEChampion

See Champion Lance’s Pokémon Crystal team and Red’s Mt. Silver team with levels and moves.

↗
604Pokémon Crystal / REFERENCEArtwork & pictures

Original-release artwork and pictures for Pokémon Crystal, with image sources and edition notes.

↗
605Donkey Kong Country 3: Dixie Kong's Double Trouble! / BasicsBegin in Lake Orangatanga

Practice movement, protect the partnership and save original SNES progress.

↗
606Donkey Kong Country 3: Dixie Kong's Double Trouble! / CharactersDixie, Kiddy and their helpers

Understand the pair's different abilities and the support found on the map.

↗
607Donkey Kong Country 3: Dixie Kong's Double Trouble! / MovementTeam-up moves and animal tools

Use throws, water skips and helpers to reach the unusual routes.

↗
608Donkey Kong Country 3: Dixie Kong's Double Trouble! / CollectiblesBonus Coins, DK Coins and Krematoa

Separate the coin rewards and solve Koin's defended treasure.

↗
609Donkey Kong Country 3: Dixie Kong's Double Trouble! / ExplorationVehicles and the Banana Bird ending

Expand the map through Funky and finish the original bird collection.

↗
610Donkey Kong Country 3: Dixie Kong's Double Trouble! / REFERENCEArtwork & pictures

Original-release artwork and pictures for Donkey Kong Country 3: Dixie Kong's Double Trouble!, with image sources and edition notes.

↗
611Sonic 3 & Knuckles / BasicsBegin the lock-on adventure

Choose a saved character file and learn a controlled rhythm before chasing speed.

↗
612Sonic 3 & Knuckles / CharactersSonic, Tails and Knuckles

Choose a hero by movement ability and recognize the separate campaigns.

↗
613Sonic 3 & Knuckles / ItemsUse the elemental shields

Match a shield to the terrain and practice Sonic's three different aerial moves.

↗
614Sonic 3 & Knuckles / ExplorationRead routes and moving obstacles

Investigate Angel Island and solve the famous Carnival Night barrel.

↗
615Sonic 3 & Knuckles / SecretsChaos Emeralds and Super Emeralds

Enter Blue Spheres, plan perimeter turns and understand the original transformation rules.

↗
616Sonic 3 & Knuckles / REFERENCEArtwork & pictures

Original-release artwork and pictures for Sonic 3 & Knuckles, with image sources and edition notes.

↗
617Crash Bandicoot 2: Cortex Strikes Back / BasicsStart in the first Warp Room

Practice Crash's movement, collect a crystal and save between visits.

↗
618Crash Bandicoot 2: Cortex Strikes Back / CharactersCrash, Coco and the scientists

Follow the competing requests and understand who actually changes the play.

↗
619Crash Bandicoot 2: Cortex Strikes Back / CollectiblesCrates, bonus areas and clear gems

Understand the box counter and build a repeatable route for a crate gem.

↗
620Crash Bandicoot 2: Cortex Strikes Back / SecretsColored gems and secret exits

Find the five colored gems and recognize entrances to the hidden Warp Room.

↗
621Crash Bandicoot 2: Cortex Strikes Back / ChallengesVehicles and Warp Room bosses

Adapt to forward rides, river controls and the attacks used in later encounters.

↗
622Crash Bandicoot 2: Cortex Strikes Back / REFERENCEArtwork & pictures

Original-release artwork and pictures for Crash Bandicoot 2: Cortex Strikes Back, with image sources and edition notes.

↗
623Spyro 2: Ripto's Rage! / BasicsFrom Glimmer to Summer Forest

Practice flame, charge and hovering while building the first collectible route.

↗
624Spyro 2: Ripto's Rage! / CharactersSpyro's friends and Ripto's crew

Understand the guides, instructors and health companion who shape the journey.

↗
625Spyro 2: Ripto's Rage! / MovementSwimming, climbing and powerups

Buy the three permanent lessons and distinguish them from timed powerup gates.

↗
626Spyro 2: Ripto's Rage! / CollectiblesTalismans, orbs and gem routes

Read the Guidebook, revisit blocked tasks and gather enough orbs for Ripto.

↗
627Spyro 2: Ripto's Rage! / BossesCrush, Gulp and the final challenges

Learn the three main bosses and plan a collectible cleanup after Ripto.

↗
628Spyro 2: Ripto's Rage! / REFERENCEArtwork & pictures

Original-release artwork and pictures for Spyro 2: Ripto's Rage!, with image sources and edition notes.

↗
629Resident Evil / BasicsYour first mansion expedition

Choose a scenario, learn fixed-camera movement and establish a safe return route.

↗
630Resident Evil / CharactersJill, Chris and their S.T.A.R.S. allies

Understand how the selected protagonist changes inventory, tools and assistance.

↗
631Resident Evil / SurvivalInventory, herbs and careful combat

Plan each trip around carrying space and use healing and weapons deliberately.

↗
632Resident Evil / PuzzlesSelected mansion puzzle solutions

Connect the emblems, solve the painting sequence and assemble the courtyard crests.

↗
633Resident Evil / ExplorationFollow the mansion investigation

Use maps and files to connect the courtyard, guardhouse and laboratory. Contains broad progression spoilers.

↗
634Resident Evil / REFERENCEArtwork & pictures

Original-release artwork and pictures for Resident Evil, with image sources and edition notes.

↗
635Final Fantasy IX / BasicsExplore Alexandria and follow the moogles

Learn field icons, save points and Active Time Events before the journey expands.

↗
636Final Fantasy IX / CharactersBuild a party with complementary commands

Match the eight adventurers to physical attacks, magic, recovery and special techniques.

↗
637Final Fantasy IX / EquipmentLearn abilities without losing useful equipment

Turn item lessons into permanent commands and activate the support effects you need.

↗
638Final Fantasy IX / CombatUse ATB, status protection and Trance

Keep recovery ready, choose targets deliberately and react to automatic Trance activation.

↗
639Final Fantasy IX / Side questsChocobos, cards and Blue Magic

Begin the optional collecting systems and understand what each one rewards.

↗
640Final Fantasy IX / REFERENCEArtwork & pictures

Original-release artwork and pictures for Final Fantasy IX, with image sources and edition notes.

↗
641Tony Hawk's Pro Skater 2 / BasicsLearn your first line in The Hangar

Use the original controls, bank short combos and practice without a timer.

↗
642Tony Hawk's Pro Skater 2 / CharactersChoose a pro and develop a rider

Compare starting styles, learn specials and buy statistics that solve a specific obstacle.

↗
643Tony Hawk's Pro Skater 2 / ScoringConnect grinds with manuals

Understand multipliers, repetition and the limits of the original movement system.

↗
644Tony Hawk's Pro Skater 2 / CareerCash, park goals and competitions

Separate collection runs from score attempts and prepare for the three contest venues.

↗
645Tony Hawk's Pro Skater 2 / ModesBuild a park and play local contests

Design a usable practice line and choose a multiplayer scoring objective.

↗
646Tony Hawk's Pro Skater 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Tony Hawk's Pro Skater 2, with image sources and edition notes.

↗
647Super Mario Bros. 2 / BasicsPractice lifting, throwing and controlled jumps

Learn the actions that make the first course and its exit fight manageable.

↗
648Super Mario Bros. 2 / CharactersChoose between the four playable heroes

Match each character’s movement and lifting strengths to the course ahead.

↗
649Super Mario Bros. 2 / ItemsVegetables, Potions, Mushrooms and Keys

Recognize the original game’s most useful carried and collected objects.

↗
650Super Mario Bros. 2 / LocationsRead the changing terrain of Subcon

Use representative original NES levels to recognize grassland, desert, ice and fortress routes.

↗
651Super Mario Bros. 2 / CompletionReach Wart with a usable life reserve

Combine health planning, boss projectile rules and the original ending objective.

↗
652Super Mario Bros. 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Super Mario Bros. 2, with image sources and edition notes.

↗
653Super Mario Land / BasicsSettle into the Game Boy run and jump

Practice safe stomps, power-up collection and the early course exits.

↗
654Super Mario Land / CharactersMario, Daisy and the enemies of Sarasaland

Understand who matters to the rescue and how ordinary enemies shape your route.

↗
655Super Mario Land / ItemsRecognize growth, Superballs, stars and hearts

Use the original Game Boy pickups to improve survival and ranged control.

↗
656Super Mario Land / LocationsTravel through Sarasaland’s four kingdoms

Identify the original settings and the movement change at each shooting stage.

↗
657Super Mario Land / CompletionFinish the twelve-level journey to Daisy

Prepare for the vehicle courses and the two battles at the end of the final flight.

↗
658Super Mario Land / REFERENCEArtwork & pictures

Original-release artwork and pictures for Super Mario Land, with image sources and edition notes.

↗
659The Legend of Zelda / BasicsTake the sword and establish a route

Build a practical First Quest opening around combat, landmarks and the first labyrinth.

↗
660The Legend of Zelda / CharactersLink’s allies, clues and final opponent

Understand the rescue objective and read the people you meet as part of exploration.

↗
661The Legend of Zelda / ItemsSelect the sword, Bombs, Bow and Boomerang

Know which original tools spend supplies, stun enemies or open new routes.

↗
662The Legend of Zelda / LocationsAnchor the First Quest to recognizable places

Identify the opening, early labyrinth entrances and the final Death Mountain approach.

↗
663The Legend of Zelda / CompletionGather Wisdom and prepare the Silver Arrow

Finish the First Quest with the equipment needed for Ganon, then recognize the optional Second Quest.

↗
664The Legend of Zelda / CHEATSThe Legend of Zelda: cheat codes & tricks

Verified NES name and controller codes, followed by useful tricks. Controller instructions refer to the original two-controller NES setup.

↗
665The Legend of Zelda / WHERE TO FINDThe Legend of Zelda: where to find

A compact First Quest equipment checklist. Heart requirements mean maximum Heart Containers, not your currently filled hearts.

↗
666The Legend of Zelda / HOW TO UNLOCKThe Legend of Zelda: how to unlock

The requirements for the Second Quest, final dungeon and full health in the original NES game.

↗
667The Legend of Zelda / REFERENCEArtwork & pictures

Original-release artwork and pictures for The Legend of Zelda, with image sources and edition notes.

↗
668Metroid / BasicsTurn the opening rooms into a route

Learn the original controls, record connections and obtain the first navigation upgrade.

↗
669Metroid / CharactersSamus, the two guardians and Mother Brain

Read each major encounter as part of the original Zebes mission.

↗
670Metroid / ItemsMorph Ball, Bombs, Energy Tanks and missiles

Recognize the original game’s main navigation and supply upgrades.

↗
671Metroid / LocationsConnect Brinstar, Norfair and the two hideouts

Use authentic original room images to recognize the branches of Zebes.

↗
672Metroid / CompletionPrepare Tourian and finish the escape

Bring the appropriate beam, supplies and route knowledge to the original final area.

↗
673Metroid / Cheat codesMetroid passwords: JUSTIN BAILEY and other NES codes

Famous NES Metroid passwords, exactly as they are entered, and what each one does.

↗
674Metroid / Where to findWhere to find every major item in Metroid (NES)

Locations of the Morph Ball, Bombs, Long Beam, Ice Beam, Varia, High Jump Boots, Screw Attack and Wave Beam.

↗
675Metroid / How to unlockHow to unlock every Metroid ending and suitless Samus

The five NES Metroid endings, the completion times they need and how to play as Samus without her suit.

↗
676Metroid / REFERENCEArtwork & pictures

Original-release artwork and pictures for Metroid, with image sources and edition notes.

↗
677Mega Man 2 / BasicsStart a dependable Robot Master route

Learn the original movement, menu and stage choices before committing to a long run.

↗
678Mega Man 2 / CharactersRead the Robot Masters

Use each boss’s movement to decide where to stand and when to attack.

↗
679Mega Man 2 / ItemsHealth, refills and support tools

Distinguish health pickups from weapon refills and protect the supplies needed for the fortress.

↗
680Mega Man 2 / LocationsFour stages with different movement demands

Recognize the terrain before carrying a familiar strategy into a new stage.

↗
681Mega Man 2 / CompletionPrepare for Wily’s fortress

Carry the weapons and movement equipment needed for the final sequence.

↗
682Mega Man 2 / Cheat codesMega Man 2 passwords: skip to Dr. Wily’s castle

The NES Mega Man 2 password for all eight Robot Masters beaten and four Energy Tanks, and how the grid works.

↗
683Mega Man 2 / Where to findWhere to find Mega Man 2 items and boss weaknesses

Which Robot Master gives Items 1, 2 and 3, and the weapon that beats each boss fastest.

↗
684Mega Man 2 / How to unlockHow to unlock Dr. Wily’s castle and every item in Mega Man 2

What you must do to open Dr. Wily’s castle and earn every weapon, item and Energy Tank in Mega Man 2.

↗
685Mega Man 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Mega Man 2, with image sources and edition notes.

↗
686Contra / BasicsBuild a safe firing rhythm

Practice aiming, jumping and stopping before the jungle becomes crowded.

↗
687Contra / CharactersTrack allies and enemy firing positions

Read the original soldier sprites and use cooperation to cover the screen.

↗
688Contra / ItemsChoose a weapon pickup deliberately

Use the original M, S, L and F icons to recognize the four replacement weapons.

↗
689Contra / LocationsRead the changing eight-stage route

Adapt to jungle platforms, base corridors, vertical climbing and snow terrain.

↗
690Contra / CompletionFinish the alien assault

Connect the learned stages and preserve safe movement through the late route.

↗
691Contra / Cheat codesContra Konami code: 30 lives on the NES

The Konami code for 30 lives in NES Contra, the two-player version and other codes.

↗
692Contra / Where to findWhere to find the Spread Gun and every Contra weapon

What each Falcon letter in NES Contra gives you and where the weapon pick-ups appear.

↗
693Contra / How to unlockHow to unlock Contra’s harder second loop

What happens after you beat NES Contra and how to unlock the harder second loop.

↗
694Contra / REFERENCEArtwork & pictures

Original-release artwork and pictures for Contra, with image sources and edition notes.

↗
695Castlevania / BasicsLearn the whip’s timing

Make Simon’s movement and attack delay dependable before the castle narrows.

↗
696Castlevania / CharactersSimon and the castle’s guardians

Recognize the original bosses and plan an attack suited to their position.

↗
697Castlevania / ItemsSub-weapons, hearts and health

Recognize the original pickup sprites and keep the equipment that suits the next room.

↗
698Castlevania / LocationsRead the castle’s changing terrain

Selected original rooms illustrate the castle approach, entrance hall and underground passages.

↗
699Castlevania / CompletionReach Dracula with a plan

Use the continue system to learn each level and prepare for the final two-part battle.

↗
700Castlevania / REFERENCEArtwork & pictures

Original-release artwork and pictures for Castlevania, with image sources and edition notes.

↗
701DuckTales / BasicsMaster Scrooge's cane

Learn the original pogo input and use stable landings to make exploration dependable.

↗
702DuckTales / CharactersFriends along the treasure route

Understand the helpers and turn their encounters into useful exploration decisions.

↗
703DuckTales / ItemsFood, diamonds and useful tools

Recognize selected pickups through their actual NES sprites and use them for the current objective.

↗
704DuckTales / LocationsThe five treasure lands

Read each original land by its terrain and the route clue that helps you advance.

↗
705DuckTales / CompletionRecover the five lost treasures

Build a reliable clear before chasing every optional diamond and ending variant.

↗
706DuckTales / REFERENCEArtwork & pictures

Original-release artwork and pictures for DuckTales, with image sources and edition notes.

↗
707Crash Bandicoot: Warped / BasicsA dependable first crystal route

Learn the original controls, protect checkpoints and finish the first chamber.

↗
708Crash Bandicoot: Warped / CharactersThe siblings and Time Twister bosses

Understand assigned character stages and learn each boss's safe opening.

↗
709Crash Bandicoot: Warped / ItemsCrates, fruit and collectible goals

Recognize selected gameplay objects through exact original-game screenshot crops.

↗
710Crash Bandicoot: Warped / LocationsRead the first Time Twister destinations

Use original named stage pictures to recognize different movement demands.

↗
711Crash Bandicoot: Warped / CompletionFrom crystals to relic routes

Complete the main campaign, then pursue gems and timed goals with the right powers.

↗
712Crash Bandicoot: Warped / REFERENCEArtwork & pictures

Original-release artwork and pictures for Crash Bandicoot: Warped, with image sources and edition notes.

↗
713Spyro: Year of the Dragon / BasicsLearn Sunrise Spring deliberately

Practice movement, examine the homeworld and establish the first collection route.

↗
714Spyro: Year of the Dragon / CharactersThe rescue allies and their roles

Learn each companion at home, then return to gates that need their particular abilities.

↗
715Spyro: Year of the Dragon / ItemsEggs, gems and powerup arches

Recognize exact original-game pickups and distinguish currency from route rewards.

↗
716Spyro: Year of the Dragon / LocationsMain paths and companion side areas

Use authentic original-game pictures to identify selected realms and the work they contain.

↗
717Spyro: Year of the Dragon / CompletionUse the Atlas to finish the rescue

Clear the story, return with companions and organize the collection for the Super Bonus Round.

↗
718Spyro: Year of the Dragon / REFERENCEArtwork & pictures

Original-release artwork and pictures for Spyro: Year of the Dragon, with image sources and edition notes.

↗
719Super Mario Land 2: 6 Golden Coins / BasicsBuild a reliable run, jump and checkpoint routine

Learn the original controls and the tools that make a first zone manageable.

↗
720Super Mario Land 2: 6 Golden Coins / CharactersPrepare for the guards and Wario’s changing forms

Connect the four pictured characters with the fights and movement they require.

↗
721Super Mario Land 2: 6 Golden Coins / ItemsChoose Mushrooms, fireballs and floating ears

Recognize four original item sprites and use their effects with a clear purpose.

↗
722Super Mario Land 2: 6 Golden Coins / LocationsAdjust to sap, space and the occupied castle

Explore four pictured original locations and recognise how their terrain changes the approach.

↗
723Super Mario Land 2: 6 Golden Coins / ProgressionRecover six coins and finish the castle route

Keep the gate objective, life reserve and optional course search connected.

↗
724Super Mario Land 2: 6 Golden Coins / REFERENCEArtwork & pictures

Original-release artwork and pictures for Super Mario Land 2: 6 Golden Coins, with image sources and edition notes.

↗
725Wario Land: Super Mario Land 3 / BasicsLearn the charge, throw and paid goal door

Build the original Wario Land controls into a safe first-course routine.

↗
726Wario Land: Super Mario Land 3 / CharactersRead pirate weapons and the final wish

Meet the island’s four pictured figures and understand their place in the adventure.

↗
727Wario Land: Super Mario Land 3 / ItemsChoose the pot that opens the next route

Recognise four authentic power-up sprites and use each transformation deliberately.

↗
728Wario Land: Super Mario Land 3 / LocationsRead beach, mountain, ice and lava courses

Use four original course pictures to adapt your movement to Kitchen Island’s changing terrain.

↗
729Wario Land: Super Mario Land 3 / ProgressionFind fifteen treasures and improve the final home

Connect keys, return visits and the island’s strongest ending.

↗
730Wario Land: Super Mario Land 3 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Wario Land: Super Mario Land 3, with image sources and edition notes.

↗
731Kirby’s Adventure / BasicsInhale, copy and float through the first stage

Learn Kirby’s original NES actions and how to inspect an unfamiliar ability.

↗
732Kirby’s Adventure / CharactersMeet Dream Land’s hero and early rivals

Use the pictured cast to understand boss preparation and the story’s route.

↗
733Kirby’s Adventure / ItemsRecognise recovery, invincibility and extra lives

Use four original NES item sprites to preserve room for exploration.

↗
734Kirby’s Adventure / LocationsRead plains, islands, towers and cloud paths

Visit four original NES stage screens and connect their terrain to Kirby’s movement.

↗
735Kirby’s Adventure / ProgressionRestore the Star Rod and uncover every switch

Separate the first ending, hidden facilities and the complete save-file goal.

↗
736Kirby’s Adventure / REFERENCEArtwork & pictures

Original-release artwork and pictures for Kirby’s Adventure, with image sources and edition notes.

↗
737Metroid Fusion / BasicsFollow the briefing and practice station movement

Learn the original GBA controls, map routine and recovery loop before pursuing the first major target.

↗
738Metroid Fusion / CharactersUnderstand Samus, the SA-X and the X infection

Identify the central hunter, her dangerous duplicate and the organisms behind the station outbreak.

↗
739Metroid Fusion / ItemsRecognize tanks and the Morph Ball upgrade

Identify permanent capacity pickups and understand how restored abilities differ from ordinary ammunition.

↗
740Metroid Fusion / LocationsRead the Main Deck and station habitats

Orient yourself with genuine GBA views of station corridors, recreated habitats and save facilities.

↗
741Metroid Fusion / ProgressionRestore equipment and survive the SA-X

Combine data downloads, Core-X victories and safe retreats into a dependable first playthrough.

↗
742Metroid Fusion / REFERENCEArtwork & pictures

Original-release artwork and pictures for Metroid Fusion, with image sources and edition notes.

↗
743Metroid: Zero Mission / BasicsPractice movement and read the first Chozo clues

Build a reliable exploration routine around original GBA controls, the map and the first upgrades.

↗
744Metroid: Zero Mission / CharactersIdentify the hunter and the Pirate leaders

Understand how Samus, Kraid, Ridley and Mother Brain shape the GBA mission.

↗
745Metroid: Zero Mission / ItemsRecognize four permanent tank pickups

Use original GBA pickup sprites to distinguish energy, normal missile, super missile and power bomb capacity.

↗
746Metroid: Zero Mission / LocationsOrient yourself in Zebes and its support rooms

Read authentic GBA views of Brinstar, Norfair, a Chozo upgrade chamber and a Save Room.

↗
747Metroid: Zero Mission / ProgressionLink upgrades to the route beyond Mother Brain

Move from early Chozo equipment to the Pirate leaders and the GBA remake’s additional infiltration chapter.

↗
748Metroid: Zero Mission / REFERENCEArtwork & pictures

Original-release artwork and pictures for Metroid: Zero Mission, with image sources and edition notes.

↗
749The Legend of Zelda: The Minish Cap / BasicsPractice item slots and explore at two sizes

Learn original GBA actions, the shrinking routine and the value of speaking to Hyrule’s residents.

↗
750The Legend of Zelda: The Minish Cap / CharactersMeet Link, Ezlo, Zelda and Vaati

Follow the relationships behind the broken blade and the journey into the Minish world.

↗
751The Legend of Zelda: The Minish Cap / ItemsUse the Gust Jar, Cane, Mitts and Kinstones

Identify four original game items with actual GBA screenshots showing their use.

↗
752The Legend of Zelda: The Minish Cap / LocationsExplore the town, woods and castle approach

Use original Nintendo GBA screenshots to recognize four places on the early overworld route.

↗
753The Legend of Zelda: The Minish Cap / ProgressionConnect the elements, sword training and fusions

Keep the main restoration quest moving while using new tools and optional discoveries to revisit Hyrule.

↗
754The Legend of Zelda: The Minish Cap / REFERENCEArtwork & pictures

Original-release artwork and pictures for The Legend of Zelda: The Minish Cap, with image sources and edition notes.

↗
755Sonic CD / BasicsFind your footing on Little Planet

Learn the original movement, Rings and time signs before rushing past a round’s useful branches.

↗
756Sonic CD / CharactersSonic, Amy, Metal Sonic and Robotnik

Meet the central cast of the original Sonic CD and distinguish its physical rival from the Past’s holograms.

↗
757Sonic CD / ItemsRings, monitors and time signs

Identify original pickup sprites and monitor icons, then use their effects to support an exploration route.

↗
758Sonic CD / LocationsEarly rounds and their time-travel routes

Recognise the first four original rounds and adjust your exploration to their different terrain.

↗
759Sonic CD / CompletionTime Stones and good futures

Choose between generator exploration and the Special Stages when working toward Little Planet’s good ending.

↗
760Sonic CD / REFERENCEArtwork & pictures

Original-release artwork and pictures for Sonic CD, with image sources and edition notes.

↗
761Streets of Rage 2 / BasicsChoose a fighter and clear the opening streets

Build a first campaign around reliable attacks, careful pickup collection and a deliberate use of special moves.

↗
762Streets of Rage 2 / CharactersAxel, Blaze, Max and Skate

Compare the four original playable fighters by the movement and spacing choices they ask of the player.

↗
763Streets of Rage 2 / ItemsFood, score pickups and weapon reach

Recognise the original pickup icons and decide whether a reward restores health, adds score or changes attack range.

↗
764Streets of Rage 2 / LocationsDowntown, bridge, amusement park and stadium

Recognise selected original stage scenery and learn how the first half of the rescue changes the fighting lane.

↗
765Streets of Rage 2 / CombatBlitz moves, grabs and a coordinated co-op lane

Separate no-cost Blitz attacks from health-consuming specials, then use throws and partner positioning to make space.

↗
766Streets of Rage 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Streets of Rage 2, with image sources and edition notes.

↗
767Mega Man X2 / BasicsStart with reliable dashes and an early resource route

Use X2’s starting dash, charged Buster and wall kicks while building health resources in Wire Sponge’s stage.

↗
768Mega Man X2 / CharactersX and four early Maverick rivals

Recognise four original Maverick sprites while keeping X and the X-Hunters’ separate objectives in view.

↗
769Mega Man X2 / ItemsHeart Tanks, Sub-Tanks and armor capsules

Identify actual original-game item screenshots and understand permanent health, reserve healing and X2’s armor effects.

↗
770Mega Man X2 / LocationsWeather control, Dinosaur Tank and the southern routes

Recognise four original stage environments and plan a selected weapon chain without treating it as the only valid order.

↗
771Mega Man X2 / CompletionArmor return visits and the X-Hunter objective

Plan X2’s distinct armor effects and keep Zero’s parts in view before closing the Maverick campaign.

↗
772Mega Man X2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Mega Man X2, with image sources and edition notes.

↗
773F-Zero / BasicsDrive a clean first Grand Prix

Learn throttle, leaning and five-lap survival in the original SNES F-Zero.

↗
774F-Zero / CharactersFour pilots and their hover machines

Compare the original Blue Falcon, Golden Fox, Wild Goose and Fire Stingray through their pilots.

↗
775F-Zero / Track FeaturesPit areas, Dash Zones and track objects

Identify actual original-game track objects without treating F-Zero as an inventory-based game.

↗
776F-Zero / LocationsKnight League and the satellite courses

Recognise four original course-selection screens and plan your first league around their different demands.

↗
777F-Zero / Race RulesSafe ranks, league finishes and Practice records

Read the original Grand Prix qualifying rules and turn reliable finishes into useful time comparisons.

↗
778F-Zero / REFERENCEArtwork & pictures

Original-release artwork and pictures for F-Zero, with image sources and edition notes.

↗
779Donkey Kong 64 / BasicsDonkey Kong 64 beginner guide: colours, Tag Barrels and early moves

Start Donkey Kong 64 efficiently: banana colours, Tag Barrels, Cranky's moves and what to leave for later.

↗
780Donkey Kong 64 / CharactersAll five Kongs in Donkey Kong 64: weapons, instruments and moves

Meet all five playable Kongs plus K. Rool, Cranky, Funky and Candy, with each Kong's gun, instrument and key moves.

↗
781Donkey Kong 64 / CollectiblesDonkey Kong 64 Golden Bananas: all 201 and B. Locker totals

How many Golden Bananas are in Donkey Kong 64, how many each level gate needs, and what Medals, Blueprints, Crowns and Fairies unlock.

↗
782Donkey Kong 64 / LevelsDonkey Kong 64 levels in order: all eight worlds and their bosses

Every Donkey Kong 64 level in order with its B. Locker requirement, the Kong you rescue there and the boss you fight.

↗
783Donkey Kong 64 / How to unlockDonkey Kong 64: how to unlock every Kong, Jetpac, the coins and Hideout Helm

Quick answers for unlocking Diddy, Lanky, Tiny and Chunky, Jetpac, DK Arcade, the Nintendo and Rareware Coins, Hideout Helm and the B. Locker cheat.

↗
784Donkey Kong 64 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Donkey Kong 64, with image sources and edition notes.

↗
785Banjo-Tooie / BasicsBanjo-Tooie beginner guide: Jiggies, Notes and the Isle o' Hags

Start Banjo-Tooie well: what Jiggies and Notes do, how Jamjars's moves work and how the hub connects the worlds.

↗
786Banjo-Tooie / CharactersBanjo-Tooie characters: Mumbo, Humba, Jamjars and Gruntilda's family

The playable duo, Mumbo and Humba's magic, Jamjars's training and the villains of Banjo-Tooie.

↗
787Banjo-Tooie / WorldsBanjo-Tooie worlds in order and how many Jiggies each needs

All nine Banjo-Tooie worlds in order with the Jiggy cost to open each at Jiggywiggy's Temple, plus each world's boss.

↗
788Banjo-Tooie / CollectiblesBanjo-Tooie collectibles: Jinjos, Glowbos, Cheato Pages and Honeycombs

What each Banjo-Tooie collectible does: Jinjo families, Glowbos, the Mega Glowbo, Cheato Pages, Notes and Empty Honeycombs.

↗
789Banjo-Tooie / Cheat codesBanjo-Tooie cheat codes: every Code Chamber cheat

Every Banjo-Tooie cheat code for the Code Chamber in Mayahem Temple, including FEATHERS, EGGS, HONEYKING and JIGGYWIGGYSPECIAL.

↗
790Banjo-Tooie / REFERENCEArtwork & pictures

Original-release artwork and pictures for Banjo-Tooie, with image sources and edition notes.

↗
791Paper Mario / BasicsPaper Mario beginner guide: Action Commands, FP, BP and Star Power

Learn Paper Mario's battle system: Action Commands, first strikes, HP, FP, BP and Star Power.

↗
792Paper Mario / CharactersPaper Mario partners: all 8 and where they join

Every Paper Mario partner in order, the chapter where each joins and the field ability that opens new paths.

↗
793Paper Mario / ChaptersPaper Mario chapters in order: every boss and Star Spirit

All of Paper Mario's chapters in order, with each area, boss, partner and the Star Spirit you rescue.

↗
794Paper Mario / ItemsPaper Mario best badges and boot and hammer upgrades

The most useful Paper Mario badges, what BP is, and the boot and hammer upgrades that open new areas.

↗
795Paper Mario / Where to findPaper Mario: where to find each partner, the Dojo and key upgrades

Quick answers for where to find every Paper Mario partner, the Super and Ultra Hammers, the Toad Town Dojo and Merlow's badge shop.

↗
796Paper Mario / REFERENCEArtwork & pictures

Original-release artwork and pictures for Paper Mario, with image sources and edition notes.

↗
797Luigi's Mansion / BasicsLuigi's Mansion beginner guide: flashlight, Poltergust and Game Boy Horror

Learn how to capture ghosts in Luigi's Mansion: stun with the flashlight, pull with the Poltergust and use the Game Boy Horror.

↗
798Luigi's Mansion / CharactersLuigi's Mansion characters: Luigi, E. Gadd, King Boo and the Boos

The main Luigi's Mansion cast: Luigi, Professor E. Gadd, King Boo, the trapped Mario and the 50 Boos.

↗
799Luigi's Mansion / GhostsLuigi's Mansion portrait ghosts and area bosses

The Luigi's Mansion portrait ghosts and the four area bosses: Chauncey, Bogmire, Boolossus and King Boo.

↗
800Luigi's Mansion / RanksLuigi's Mansion ranks: how much money for an A rank

How the ending rank works in Luigi's Mansion, the money needed for each rank, and the biggest treasures to find.

↗
801Luigi's Mansion / Where to findLuigi's Mansion: where to find Mario's items, the Boos and the Hidden Mansion

Quick answers: where to find Mario's five items, how the Boos are found, and how to unlock the Hidden Mansion.

↗
802Luigi's Mansion / REFERENCEArtwork & pictures

Original-release artwork and pictures for Luigi's Mansion, with image sources and edition notes.

↗
803Mario Kart Wii / BasicsMario Kart Wii beginner guide: drifting, wheelies and tricks

Get faster in Mario Kart Wii: manual drifting and mini-turbos, bike wheelies, tricks, rocket starts and weight classes.

↗
804Mario Kart Wii / CharactersMario Kart Wii characters: all 24 racers and Miis

Every Mario Kart Wii racer by weight class, which 12 are available from the start, and which are unlockable.

↗
805Mario Kart Wii / CoursesMario Kart Wii courses: all 32 tracks in all 8 cups

Every Mario Kart Wii course by cup, both new Nitro tracks and Retro tracks, plus which cups must be unlocked.

↗
806Mario Kart Wii / ItemsMario Kart Wii items: what every item does

What each Mario Kart Wii item does, including the new Mega Mushroom, POW Block and Thunder Cloud.

↗
807Mario Kart Wii / How to unlockMario Kart Wii: how to unlock every character, Mirror mode and Miis

How to unlock all 12 hidden Mario Kart Wii characters, both Mii outfits and Mirror mode, with the race-count alternative for each.

↗
808Mario Kart Wii / REFERENCEArtwork & pictures

Original-release artwork and pictures for Mario Kart Wii, with image sources and edition notes.

↗
809Super Smash Bros. Brawl / BasicsSuper Smash Bros. Brawl beginner guide: controls, Smash Balls and recovery

Learn the basics of Brawl: damage and knockback, Smash attacks, the Smash Ball and Final Smashes, items and recovering to the stage.

↗
810Super Smash Bros. Brawl / CharactersSuper Smash Bros. Brawl characters: starters, newcomers and third parties

The Brawl roster: who is available from the start, the new fighters, the third-party guests Sonic and Snake, and the 14 unlockables.

↗
811Super Smash Bros. Brawl / How to unlockSuper Smash Bros. Brawl: how to unlock all 14 characters

How to unlock every hidden Brawl fighter, with the challenge, the number of Vs. matches and the stage where you fight them.

↗
812Super Smash Bros. Brawl / ModesSuper Smash Bros. Brawl modes and stages: Subspace Emissary, Classic and more

Brawl's main modes, including The Subspace Emissary, Classic, All-Star, Boss Battles and Stadium, and a selection of its stages.

↗
813Super Smash Bros. Brawl / ItemsSuper Smash Bros. Brawl trophies, Assist Trophies and items

How Brawl's trophies, stickers, Assist Trophies and Smash Balls work, with trophy images of the unlockable fighters.

↗
814Super Smash Bros. Brawl / REFERENCEArtwork & pictures

Original-release artwork and pictures for Super Smash Bros. Brawl, with image sources and edition notes.

↗
815Crash Team Racing / BasicsCrash Team Racing beginner guide: power-slides, turbo boosts and weapons

Learn CTR's power-slide boosts, turbo starts, Wumpa Fruit and weapon crates on the original PlayStation.

↗
816Crash Team Racing / CharactersCrash Team Racing characters: all racers, bosses and secret drivers

Every CTR racer: the eight starters, the four unlockable bosses, Fake Crash, N. Tropy, Penta Penguin and Nitros Oxide.

↗
817Crash Team Racing / TracksCrash Team Racing tracks: every Adventure hub, track and boss

All CTR Adventure Mode hubs and their tracks, the boss in each hub, the battle arenas and the bonus tracks.

↗
818Crash Team Racing / CollectiblesCrash Team Racing Adventure Mode: trophies, keys, relics, CTR tokens and gems

What each CTR Adventure Mode collectible is for: trophies, Boss Keys, CTR tokens, relics and gems, and what 101% requires.

↗
819Crash Team Racing / Cheat codesCrash Team Racing cheat codes (PS1): every unlock and gameplay cheat

Every CTR PlayStation cheat code: unlock Ripper Roo, Papu Papu, Komodo Joe, Pinstripe, Fake Crash, N. Tropy and Penta Penguin, plus infinite weapons and more.

↗
820Crash Team Racing / REFERENCEArtwork & pictures

Original-release artwork and pictures for Crash Team Racing, with image sources and edition notes.

↗
821Grand Theft Auto: San Andreas / Cheat codesGTA San Andreas cheats for PS2: every cheat code (health, weapons, jetpack and more)

Every GTA San Andreas PS2 cheat code: health and money, weapons, wanted level, jetpack, tank and jet spawns, weather, stats and traffic.

↗
822Grand Theft Auto: San Andreas / BasicsGTA San Andreas beginner guide: stats, gyms, food and gang territory

Start GTA San Andreas well: how CJ's stats work, gyms and food, respect and recruiting, and how gang territory wars work.

↗
823Grand Theft Auto: San Andreas / CharactersGTA San Andreas characters: CJ, Sweet, Big Smoke, Ryder and Tenpenny

The main characters of GTA San Andreas, from CJ and the Grove Street Families to Officer Tenpenny, Cesar and Catalina.

↗
824Grand Theft Auto: San Andreas / MapGTA San Andreas map: Los Santos, San Fierro, Las Venturas and the countryside

The three cities of San Andreas and the countryside between them, and when each part of the map opens in the story.

↗
825Grand Theft Auto: San Andreas / REFERENCEArtwork & pictures

Original-release artwork and pictures for Grand Theft Auto: San Andreas, with image sources and edition notes.

↗
826Grand Theft Auto: Vice City / Cheat codesGTA Vice City cheats for PS2: every cheat code (health, weapons, tank and more)

Every GTA Vice City PS2 cheat code: health and armour, weapons, wanted level, tank and car spawns, weather, skins and traffic.

↗
827Grand Theft Auto: Vice City / CharactersGTA Vice City characters: Tommy Vercetti, Lance Vance, Diaz and more

The main GTA Vice City characters: Tommy Vercetti, Lance Vance, Ken Rosenberg, Ricardo Diaz, Sonny Forelli and Avery Carrington.

↗
828Grand Theft Auto: Vice City / PropertiesGTA Vice City properties: Malibu Club, businesses and income

How properties and businesses work in GTA Vice City, including the Vercetti Estate, the Malibu Club and earning income.

↗
829Grand Theft Auto: Vice City / BasicsGTA Vice City beginner guide: the map, wanted levels and hidden packages

Start GTA Vice City well: the two islands and bridges, wanted levels, Pay 'n' Spray, hidden packages and side jobs.

↗
830Grand Theft Auto: Vice City / REFERENCEArtwork & pictures

Original-release artwork and pictures for Grand Theft Auto: Vice City, with image sources and edition notes.

↗
831Kingdom Hearts / BasicsKingdom Hearts beginner guide: sword, shield or staff and battle basics

Start Kingdom Hearts well: what the sword, shield and staff choice does, how abilities and AP work, and how to set up Donald and Goofy.

↗
832Kingdom Hearts / CharactersKingdom Hearts characters: Sora, Riku, Kairi, Donald, Goofy and Ansem

The main characters of the original Kingdom Hearts: Sora, Riku, Kairi, Donald Duck, Goofy and the villains behind the Heartless.

↗
833Kingdom Hearts / WorldsKingdom Hearts worlds in order: every world and boss

The order of worlds in the original Kingdom Hearts with each world's main boss, from Destiny Islands to End of the World.

↗
834Kingdom Hearts / How to unlockKingdom Hearts: how to unlock the secret ending, Sephiroth and secret bosses

How to unlock the original Kingdom Hearts secret ending, the Sephiroth and Ice Titan fights, Kurt Zisa, the Phantom and key Keyblades.

↗
835Kingdom Hearts / REFERENCEArtwork & pictures

Original-release artwork and pictures for Kingdom Hearts, with image sources and edition notes.

↗
836Super Mario Galaxy 2 / CharactersSuper Mario Galaxy 2: characters, Luigi unlock and two-player help

Learn how Mario, Luigi, Yoshi, Lubba and Co-Star Luma help in the original Wii version of Super Mario Galaxy 2.

↗
837Super Mario Galaxy 2 / Green Stars & unlocksSuper Mario Galaxy 2: how to unlock Green Stars and The Perfect Run

Exact Wii unlock requirements for 120 Green Stars, Grandmaster Galaxy, Banktoad and the final 242nd star.

↗
838Super Mario Galaxy 2 / Power-ups & YoshiSuper Mario Galaxy 2: Cloud Mario, Rock Mario, Spin Drill and Yoshi fruit

How to use Galaxy 2’s new power-ups and Yoshi’s Dash Pepper, Blimp Fruit and Bulb Berry without wasting their effects.

↗
839Super Mario Galaxy 2 / Medals & missing starsSuper Mario Galaxy 2: Comet Medals, Prankster Comets and missing stars

Troubleshoot missing Super Mario Galaxy 2 stars with Comet Medal checks, secret routes, mail missions and Bronze Stars.

↗
840Super Mario Galaxy 2 / Worlds & bossesSuper Mario Galaxy 2: world map progression and boss battle tips

Follow the seven-world structure of Super Mario Galaxy 2 and learn the basic openings for Digga-Leg, Megahammer and Bowser.

↗
841Super Mario Galaxy 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Super Mario Galaxy 2, with image sources and edition notes.

↗
842Pikmin 2 / CharactersPikmin 2: Olimar, Louie, the President and the Pikmin team

Meet Pikmin 2’s three captains and understand why two leaders and specialised Pikmin change the treasure expedition.

↗
843Pikmin 2 / Pikmin typesPikmin 2: where to find all five Pikmin types

Unlock Red, Purple, White, Yellow and Blue Pikmin in Pikmin 2 and match their abilities to each hazard.

↗
844Pikmin 2 / Treasures & cavesPikmin 2: 201 treasures, cave exits and debt completion

How Pikmin 2’s 201 treasures work, when cave treasure counts, and why 10,000 Pokos does not mean 100% completion.

↗
845Pikmin 2 / Areas & cave routePikmin 2: area unlocks and the Submerged Castle

Unlock Awakening Wood, Perplexing Pool and Wistful Wild, then prepare for Pikmin 2’s dangerous late caves.

↗
846Pikmin 2 / Upgrades & challengesPikmin 2: best upgrades, Challenge Mode and final-boss preparation

Find practical Exploration Kit upgrades in Pikmin 2 and unlock Challenge Mode through the Key treasure.

↗
847Pikmin 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Pikmin 2, with image sources and edition notes.

↗
848Animal Crossing: New Leaf / CharactersAnimal Crossing: New Leaf: Isabelle, Tom Nook, Reese, Cyrus and Sable

Find the New Leaf character who handles public works, house loans, item sales, furniture changes and QR designs.

↗
849Animal Crossing: New Leaf / Public works unlocksAnimal Crossing: New Leaf: how to unlock public works projects and ordinances

Reach 100% approval, receive the development permit and start building public works projects in Animal Crossing: New Leaf.

↗
850Animal Crossing: New Leaf / Bells & Tortimer IslandAnimal Crossing: New Leaf: earn Bells and unlock Tortimer Island

Build steady New Leaf income, unlock Kapp’n’s boat and bring valuable island catches home safely.

↗
851Animal Crossing: New Leaf / Shops & QR codesAnimal Crossing: New Leaf: shop upgrades, Sable and QR code unlocks

Unlock T&T Mart, the garden shop and Sable’s sewing machine, with clear New Leaf spending and waiting requirements.

↗
852Animal Crossing: New Leaf / Welcome amiibo updateAnimal Crossing: New Leaf: Welcome amiibo changes, campground and offline play

What New Leaf’s 2016 Welcome amiibo update adds: Wisp, campground RVs, MEOW Coupons, storage and minigames.

↗
853Animal Crossing: New Leaf / REFERENCEArtwork & pictures

Original-release artwork and pictures for Animal Crossing: New Leaf, with image sources and edition notes.

↗
854Metal Gear Solid 3: Snake Eater / CharactersMetal Gear Solid 3: Snake Eater character guide: Naked Snake, The Boss, EVA and Ocelot

Meet the main MGS3 characters and understand their roles in the 1964 mission without importing later-game identities into the opening.

↗
855Metal Gear Solid 3: Snake Eater / UnlocksMetal Gear Solid 3: Snake Eater camouflage guide: boss rewards and The End’s Moss camo

Which MGS3 bosses give camouflage? Learn stamina rewards, the separate Moss hold-up requirement and why The End drops a rifle.

↗
856Metal Gear Solid 3: Snake Eater / SurvivalMetal Gear Solid 3: Snake Eater survival guide: food, Cure menu and PS2 CQC controls

Understand MGS3 stamina, spoiled food, injury treatment, camouflage and pressure-sensitive CQC on the original PlayStation 2.

↗
857Metal Gear Solid 3: Snake Eater / CollectiblesMetal Gear Solid 3: Snake Eater Kerotan guide: 64 frogs and the Stealth Camouflage unlock

Plan a 64-Kerotan run in original MGS3, understand the Stealth Camouflage reward and avoid missing frogs during vehicle sequences.

↗
858Metal Gear Solid 3: Snake Eater / BossesMetal Gear Solid 3: Snake Eater boss guide: The Fear, The End, The Sorrow and The Boss

Practical original MGS3 tactics for tracking The End, managing The Fear, surviving The Sorrow and countering The Boss.

↗
859Metal Gear Solid 3: Snake Eater / REFERENCEArtwork & pictures

Original-release artwork and pictures for Metal Gear Solid 3: Snake Eater, with image sources and edition notes.

↗
860Grand Theft Auto III / CharactersGrand Theft Auto III character guide: Claude, Catalina and Liberty City contacts

Identify GTA III’s protagonist, rivals and mission contacts, including 8-Ball, Salvatore, Asuka and Donald Love.

↗
861Grand Theft Auto III / CheatsGrand Theft Auto III PS2 cheats: health, armour, weapons and wanted level

Enter original GTA III PlayStation 2 button codes for full health, armour, weapons and removing the wanted level.

↗
862Grand Theft Auto III / CollectiblesGrand Theft Auto III hidden packages: all reward milestones and island totals

Find out what GTA III’s 100 hidden packages unlock, how the 33/36/31 island split works and how to track a missing package.

↗
863Grand Theft Auto III / ProgressionGrand Theft Auto III mission order: unlock islands and avoid missing jobs

Unlock Staunton Island and Shoreside Vale in GTA III while preserving Portland contacts and Kenji’s mission chain.

↗
864Grand Theft Auto III / CompletionGrand Theft Auto III 100% checklist: service missions, collectibles and side jobs

Plan GTA III 100% completion with Paramedic level 12, 100 taxi fares, island service quotas, rampages, stunt jumps and delivery lists.

↗
865Grand Theft Auto III / REFERENCEArtwork & pictures

Original-release artwork and pictures for Grand Theft Auto III, with image sources and edition notes.

↗
866Halo 2 / CharactersHalo 2 characters: Master Chief, the Arbiter, Cortana and Johnson

Follow Halo 2’s two protagonists and identify the UNSC and Covenant figures who connect their campaigns.

↗
867Halo 2 / SkullsHalo 2 skulls guide: original Xbox activation and the Blind skull

Find the easy Blind skull in Halo 2, understand Legendary requirements and distinguish original Xbox skull activation from MCC.

↗
868Halo 2 / DifficultyHalo 2 Legendary guide: Jackal snipers, shields and weapon choices

Survive Halo 2 Legendary with plasma-pistol combinations, safer sniper approaches, shield discipline and co-op checkpoint planning.

↗
869Halo 2 / CombatHalo 2 weapons guide: dual wielding, plasma and precision rifles

Choose practical Halo 2 weapon combinations and learn what dual wielding changes about grenades, melee and range.

↗
870Halo 2 / CampaignHalo 2 campaign order and local co-op guide for original Xbox

See Halo 2’s mission sequence, understand the Chief and Arbiter switches and set up original Xbox split-screen campaign play.

↗
871Halo 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Halo 2, with image sources and edition notes.

↗
872The Elder Scrolls V: Skyrim / Getting startedSkyrim beginner guide: Helgen, Riverwood and your first build

A practical original-Skyrim starting route, with skill choices, carrying capacity and early quest priorities.

↗
873The Elder Scrolls V: Skyrim / CharactersSkyrim characters and followers: the Dragonborn, Lydia and the Greybeards

Meet the main original-Skyrim characters and learn how followers fit into early exploration.

↗
874The Elder Scrolls V: Skyrim / EnchantingHow to enchant weapons and armor in Skyrim: soul gems and learned effects

Create your first Skyrim enchantment, understand soul size and recharge enchanted weapons without wasting favorite gear.

↗
875The Elder Scrolls V: Skyrim / Dragon shoutsSkyrim dragon shouts: word walls, dragon souls and unlocking the Voice

Understand why a newly learned word may remain locked, how to spend dragon souls and how the first shouts are introduced.

↗
876The Elder Scrolls V: Skyrim / Guilds & factionsSkyrim guilds and factions: where to start each major questline

Find the Companions, College of Winterhold, Thieves Guild and Dark Brotherhood in the original Skyrim base game.

↗
877The Elder Scrolls V: Skyrim / REFERENCEArtwork & pictures

Original-release artwork and pictures for The Elder Scrolls V: Skyrim, with image sources and edition notes.

↗
878The Elder Scrolls IV: Oblivion / Getting startedOblivion beginner guide: class choices, repairs and leaving the sewers

Start the original Oblivion with a workable character, a clear first destination and supplies that keep combat manageable.

↗
879The Elder Scrolls IV: Oblivion / CharactersOblivion characters: Martin Septim, Jauffre, Baurus and the main quest

Meet the central figures of the original Oblivion Crisis and understand where their early quest roles begin.

↗
880The Elder Scrolls IV: Oblivion / LevelingHow leveling works in original Oblivion: major skills and attribute bonuses

Understand the original 2006 Oblivion level-up trigger, sleeping requirement and the importance of Endurance.

↗
881The Elder Scrolls IV: Oblivion / Guilds & recommendationsOblivion guilds: joining and getting all seven Mages Guild recommendations

Find the original Fighters Guild, Mages Guild, Thieves Guild and Dark Brotherhood entry routes.

↗
882The Elder Scrolls IV: Oblivion / Oblivion GatesHow to close Oblivion Gates: Sigil Stones, towers and preparation

Navigate a typical original-Oblivion gate, reach the Sigillum Sanguis and understand what a Sigil Stone does.

↗
883The Elder Scrolls IV: Oblivion / REFERENCEArtwork & pictures

Original-release artwork and pictures for The Elder Scrolls IV: Oblivion, with image sources and edition notes.

↗
884Fallout: New Vegas / Getting startedFallout New Vegas beginner route: Goodsprings to Novac

Start safely in the Mojave, understand the southern route and prepare before pushing toward the Strip.

↗
885Fallout: New Vegas / CharactersFallout New Vegas characters: Courier, Benny, House and the Mojave factions

Understand the characters behind the Platinum Chip and the major powers competing for Hoover Dam.

↗
886Fallout: New Vegas / Companion locationsFallout New Vegas companion locations: recruit ED-E, Boone and the full roster

Find all eight permanent base-game companions and understand the one-humanoid plus one-non-humanoid party limit.

↗
887Fallout: New Vegas / SPECIAL & skillsFallout New Vegas SPECIAL, skills and perks: planning a base-game build

Plan the original New Vegas level-30 character around weapon requirements, skill checks and useful perk milestones.

↗
888Fallout: New Vegas / Factions & endingsFallout New Vegas factions and endings: NCR, Legion, House or Yes Man

Compare the four broad New Vegas main-quest paths and prepare before the final battle at Hoover Dam.

↗
889Fallout: New Vegas / REFERENCEArtwork & pictures

Original-release artwork and pictures for Fallout: New Vegas, with image sources and edition notes.

↗
890Final Fantasy XII / CharactersFinal Fantasy XII characters: the six playable party members on PS2

Meet Vaan, Penelo, Balthier, Fran, Ashe and Basch and understand party roles in original Final Fantasy XII.

↗
891Final Fantasy XII / License BoardFinal Fantasy XII original License Board: equipment, magick and LP

Understand the shared PS2 License Board and why buying a license does not automatically grant an item or spell.

↗
892Final Fantasy XII / Gambit setupFinal Fantasy XII gambit setup: healing priority, attacks and manual control

Create a dependable original-PS2 gambit order and diagnose why a character keeps taking the wrong action.

↗
893Final Fantasy XII / Hunts & Clan CenturioFinal Fantasy XII hunts and Clan Centurio: accepting bills and claiming rewards

Start mark hunts in original Final Fantasy XII, find the petitioner and avoid taking a difficult rank as an immediate requirement.

↗
894Final Fantasy XII / Zodiac Spear chestsFinal Fantasy XII Zodiac Spear: forbidden chests in the original PS2 game

Protect the original PS2 Zodiac Spear route by leaving four treasure groups alone; learn where the spear appears and the fallback method.

↗
895Final Fantasy XII / REFERENCEArtwork & pictures

Original-release artwork and pictures for Final Fantasy XII, with image sources and edition notes.

↗
896Dark Souls / Getting startedDark Souls beginner route: Undead Asylum, Firelink and the first bell

Find the intended early route, recover dropped souls and reach a useful blacksmith before the first bell.

↗
897Dark Souls / CharactersDark Souls characters: Solaire, Andre and the people around Firelink

Locate useful early NPCs and understand which services are lost when a friendly character is attacked.

↗
898Dark Souls / Humanity & kindlingHow to kindle a bonfire in Dark Souls: humanity and extra Estus

Turn humanity into a permanent bonfire upgrade and understand why using the item alone does not make you human.

↗
899Dark Souls / Weapon upgradesDark Souls weapon upgrades: normal +5, +10 and +15 requirements

Follow the normal Titanite path and find the embers that unlock the two important upgrade breakpoints.

↗
900Dark Souls / Equip load & rollingDark Souls equip load: how to fast roll and manage stamina

Calculate equipped weight, remove hidden hand-slot weight and balance armor against movement.

↗
901Dark Souls / REFERENCEArtwork & pictures

Dark Souls pictures from the Remastered edition, with screenshot captions and publisher source credits.

↗
902Fallout 3 / Getting startedFallout 3 beginner guide: leaving Vault 101 and reaching Megaton

Choose early skills, establish a trading stop and prepare for the first Capital Wasteland expeditions.

↗
903Fallout 3 / CharactersFallout 3 characters: James, Megaton residents and finding Dogmeat

Understand the early story contacts and recruit Dogmeat without confusing base-game companion rules.

↗
904Fallout 3 / Repair equipmentHow to repair weapons and armor in Fallout 3: condition and Repair skill

Combine compatible equipment, understand the repair cap and avoid consuming an item you meant to keep.

↗
905Fallout 3 / Missable bobbleheadsFallout 3 missable bobbleheads: Medicine, Strength and Energy Weapons

Protect the three bobbleheads affected by access or story choices before pursuing the full collection.

↗
906Fallout 3 / V.A.T.S.Fallout 3 V.A.T.S. guide: hit chance, Action Points and limb targeting

Choose reliable queued attacks and understand when to return to ordinary combat to recover Action Points.

↗
907Fallout 3 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Fallout 3, with image sources and edition notes.

↗
908The Elder Scrolls III: Morrowind / Getting startedMorrowind beginner guide: Seyda Neen, Balmora and choosing useful skills

Leave the Census and Excise office prepared, deliver Caius’s package and establish a dependable early character.

↗
909The Elder Scrolls III: Morrowind / CharactersMorrowind characters: Caius Cosades, Sellus Gravius and the early Blades route

Find the main-quest contacts and understand why conversations and documents matter in Vvardenfell.

↗
910The Elder Scrolls III: Morrowind / Combat accuracyWhy do attacks miss in Morrowind? Weapon skill, fatigue and damage

Improve early hit chance and distinguish a failed attack roll from a weak but successful hit.

↗
911The Elder Scrolls III: Morrowind / Fast travelMorrowind fast travel: silt striders, boats, guild guides and Recall

Connect the island’s travel services and set a personal return point without relying on a Skyrim-style map system.

↗
912The Elder Scrolls III: Morrowind / Guilds & Great HousesMorrowind guilds and Great Houses: what can you join?

Choose a Great House, understand guild advancement and recognize faction conflicts before accepting a job.

↗
913The Elder Scrolls III: Morrowind / REFERENCEArtwork & pictures

Original-engine Morrowind GOTY pictures, including a clearly labeled Tribunal expansion screenshot, with publisher source credits.

↗
914Dragon Age: Origins / Getting startedDragon Age Origins beginner guide: classes, party roles and early combat

Choose a class you enjoy, fill the party’s missing roles and make pause commands part of ordinary battles.

↗
915Dragon Age: Origins / CharactersDragon Age Origins companions: recruit Leliana, Sten and Wynne

Find the early recruitable companions and understand party slots, approval and the role of camp.

↗
916Dragon Age: Origins / Combat tacticsDragon Age Origins tactics: automatic healing and priority order

Create a small set of reliable condition-and-action rules, then diagnose why a companion is not following them.

↗
917Dragon Age: Origins / Gifts & approvalDragon Age Origins gifts: companion preferences and approval

Match gifts to companions, recognize plot gifts and use camp conversations alongside approval gains.

↗
918Dragon Age: Origins / SpecializationsDragon Age Origins specializations: level 7 and 14 unlock requirements

Understand the difference between unlocking a specialization and spending a character’s points to learn it.

↗
919Dragon Age: Origins / REFERENCEArtwork & pictures

Original-release artwork and pictures for Dragon Age: Origins, with image sources and edition notes.

↗
920BioShock / Getting startedBioShock beginner guide: plasmids, EVE and the Medical Pavilion

Learn the original BioShock combat loop, what ADAM buys and how to change equipped plasmids.

↗
921BioShock / Little SistersBioShock rescue or harvest: Little Sister ADAM rewards explained

Compare rescue and harvest rewards in BioShock 1, including Tenenbaum’s gifts and the safest route to the rescue ending.

↗
922BioShock / Research cameraBioShock research camera guide: location, film and better photo scores

Find the camera in Neptune’s Bounty and turn enemy photographs into lasting combat bonuses.

↗
923BioShock / HackingHow to hack in BioShock: pipe puzzles, alarms and security machines

Route the liquid safely, understand hacking difficulty and choose when an automatic hack tool is worth using.

↗
924BioShock / CharactersBioShock characters: Jack, Atlas, Andrew Ryan and Tenenbaum

Meet Rapture’s central characters and understand the opening relationships without the late-game identity revelations.

↗
925BioShock / REFERENCEArtwork & pictures

Original-release artwork and pictures for BioShock, with image sources and edition notes.

↗
926Mass Effect / ClassesMass Effect 1 classes: Soldier, Adept, Engineer and hybrid choices

Choose an original Mass Effect class and cover its weaknesses with the two companions in your active squad.

↗
927Mass Effect / DecryptionMass Effect decryption skill too low: how squad talents open containers

Fix insufficient Decryption and Electronics messages in the original game by improving the correct active squad talent.

↗
928Mass Effect / DialogueMass Effect Charm and Intimidate: unlock blue and red dialogue choices

Understand talent ranks, Paragon and Renegade progression, and why a colored conversation option may remain unavailable.

↗
929Mass Effect / Getting startedMass Effect beginner guide: Eden Prime, squad equipment and the Mako

Learn the original PC campaign’s opening routine, weapon heat, equipment upgrades and planetary exploration.

↗
930Mass Effect / CharactersMass Effect 1 squadmates: Ashley, Kaidan, Garrus, Wrex, Tali and Liara

Understand the six recruitable companions, their combat roles and where to begin filling out the Normandy crew.

↗
931Mass Effect / REFERENCEArtwork & pictures

Original-release artwork and pictures for Mass Effect, with image sources and edition notes.

↗
932Dead Space / Getting startedDead Space 2008 beginner guide: dismemberment, supplies and the locator

Survive the original Ishimura opening by aiming for limbs, managing limited inventory and using navigation safely.

↗
933Dead Space / Plasma CutterDead Space 2008 Plasma Cutter upgrades: damage nodes and locked doors

Plan the original Plasma Cutter’s upgrade path, understand empty sockets and keep a Power Node for supply rooms.

↗
934Dead Space / Stasis and KinesisDead Space 2008 Stasis and Kinesis: where to get them and how to use them

Use the two engineering modules for machinery, crowd control and moving objects without confusing their energy requirements.

↗
935Dead Space / Zero gravityDead Space 2008 zero-gravity jumps: controls, valid surfaces and oxygen

Navigate the original game’s point-to-point zero-G jumps and distinguish gravity loss from a vacuum.

↗
936Dead Space / CharactersDead Space 2008 characters: Isaac, Hammond, Kendra and Nicole

Meet the original game’s main cast and the repair mission that brings them to the USG Ishimura.

↗
937Dead Space / REFERENCEArtwork & pictures

Original-release artwork and pictures for Dead Space, with image sources and edition notes.

↗
938Grand Theft Auto IV / Getting startedGTA IV beginner guide: Roman’s jobs, saving and getting around

Begin Niko’s campaign with a practical plan for missions, saves, taxis and combat.

↗
939Grand Theft Auto IV / CharactersGTA IV characters and friend benefits: Niko, Roman, Jacob and Packie

Meet the base-game cast and understand why friendship activities matter.

↗
940Grand Theft Auto IV / 100% completionGTA IV 100% completion checklist: missions, friends and collectibles

Find the categories that count toward Niko’s base-game completion percentage.

↗
941Grand Theft Auto IV / Lose the policeHow to lose a wanted level in GTA IV: search radius and Pay ’n’ Spray

Use the radar, break police sight and choose a workable escape route.

↗
942Grand Theft Auto IV / Phone cheatsGTA IV phone cheats: health, weapons, wanted level and vehicles

Enter useful base-game phone codes and keep Episodes-only cheats separate.

↗
943Grand Theft Auto IV / REFERENCEArtwork & pictures

Rockstar Complete Edition title artwork and publisher-supplied screenshots depicting Niko in GTA IV’s base campaign, with image credits.

↗
944Halo 3 / Getting startedHalo 3 beginner guide: shields, equipment and campaign co-op

Learn how to survive early encounters and understand campaign roles.

↗
945Halo 3 / CharactersHalo 3 characters: Master Chief, Arbiter, Cortana and Johnson

Understand the campaign’s allies and the conflict without a full ending walkthrough.

↗
946Halo 3 / SkullsHalo 3 skull guide: early locations and original versus MCC unlocks

Find Blind, Iron and Black Eye and understand how skull access changes in MCC.

↗
947Halo 3 / IWHBYD sequenceHalo 3 IWHBYD skull ring sequence: 4 6 5 4 5 3 4

Solve The Covenant’s ring puzzle with the correct numbering and prerequisites.

↗
948Halo 3 / WeaponsHalo 3 weapon guide: battle rifle, plasma pistol and heavy targets

Choose complementary campaign weapons and avoid wasting ammunition.

↗
949Halo 3 / REFERENCEArtwork & pictures

Publisher-supplied Halo 3 digital artwork and screenshots from the PC Master Chief Collection release, with edition labels and image credits.

↗
950Borderlands 2 / Getting startedBorderlands 2 beginner guide: early missions, loot and Second Wind

Build a practical first-playthrough routine without requiring DLC equipment.

↗
951Borderlands 2 / CharactersBorderlands 2 characters: which of the four base classes should you play?

Compare Axton, Maya, Salvador and Zer0 by their action skills and play styles.

↗
952Borderlands 2 / Elemental damageBorderlands 2 elements explained: fire, shock, corrosion and slag

Match weapons to flesh, shields and armor in Normal and True Vault Hunter Mode.

↗
953Borderlands 2 / True Vault HunterBorderlands 2 TVHM guide: unlock, progress and the base-game level cap

Know when TVHM unlocks and how it differs from DLC endgame modes.

↗
954Borderlands 2 / Reset skillsHow to respec in Borderlands 2: Quick Change and skill-point planning

Reset a build and spend points around the skills your current level can support.

↗
955Borderlands 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Borderlands 2, with image sources and edition notes.

↗
956Stardew Valley / Getting startedStardew Valley beginner guide: your first spring in version 1.6

Build a practical morning routine without spending all your energy before leaving the farm.

↗
957Stardew Valley / CharactersStardew Valley characters: Robin, Willy, Pierre and Clint

Find the townspeople whose shops and services support an early farm.

↗
958Stardew Valley / GreenhouseHow to unlock the greenhouse in Stardew Valley: bundles and Joja

Choose an unlock route and understand what the greenhouse changes about crop planning.

↗
959Stardew Valley / Fishing & baitStardew Valley fishing guide: Training Rod, green bar and bait

Make the fishing minigame easier and find out why bait will not attach to your first rod.

↗
960Stardew Valley / Gifts & friendshipStardew Valley gifts guide: birthdays, gift limits and loved items

Build relationships using the gift log, birthdays and confirmed preferences.

↗
961Stardew Valley / REFERENCEArtwork & pictures

Stardew Valley publisher pictures with descriptive captions and original source credits.

↗
962Undertale / Getting startedUndertale beginner guide: ACT, mercy, saving and the Ruins

Understand the encounter loop before deciding how to approach the Underground.

↗
963Undertale / CharactersUndertale characters: Toriel, Sans, Papyrus, Undyne and Alphys

Meet the main cast and understand which friendships matter without revealing the final identities.

↗
964Undertale / True Pacifist endingHow to get the True Pacifist ending in Undertale

Follow the no-EXP route, complete friendships and continue after the required Neutral ending.

↗
965Undertale / Spare TorielHow to spare Toriel in Undertale without attacking

Resolve the Ruins boss peacefully and recognize why ordinary spare cues seem unhelpful.

↗
966Undertale / Attack colorsUndertale blue and orange attacks: when to move and when to stop

Read the battle box correctly and separate bullet rules from SOUL modes.

↗
967Undertale / REFERENCEArtwork & pictures

Undertale publisher pictures with descriptive captions and original source credits.

↗
968Fallout 4 / Getting startedFallout 4 beginner guide: Sanctuary, Red Rocket and Concord

Follow the opening route and turn scavenged equipment into a reliable early base.

↗
969Fallout 4 / CharactersFallout 4 companions: Dogmeat, Codsworth, Preston, Piper and Nick

Locate useful early companions and understand recruitment and relationship basics.

↗
970Fallout 4 / SPECIAL & perksFallout 4 SPECIAL and perks: how to spend your first level-ups

Understand the perk chart and avoid buying upgrades for the wrong weapon category.

↗
971Fallout 4 / Power armorFallout 4 power armor guide: fusion cores, repairs and safe storage

Separate the power supply, armor-piece damage and the frame itself.

↗
972Fallout 4 / Supply linesHow to set up supply lines in Fallout 4 and share settlement resources

Unlock Local Leader, assign a provisioner and understand what linked workshops actually share.

↗
973Fallout 4 / REFERENCEArtwork & pictures

Fallout 4 publisher pictures with descriptive captions and original source credits.

↗
974Dark Souls II / Getting startedDark Souls II beginner route: Majula and the Forest of Fallen Giants

Start Scholar of the First Sin with Estus, a practical first route and access to an early blacksmith.

↗
975Dark Souls II / CharactersDark Souls II characters: the Emerald Herald and Majula merchants

Find the early characters who handle levels, healing upgrades, equipment and supplies.

↗
976Dark Souls II / Agility & rollsHow much Agility do you need in Dark Souls II? Adaptability and rolls

Understand Agility breakpoints, Adaptability, Attunement and why equipment weight still matters.

↗
977Dark Souls II / Estus upgradesHow to upgrade Estus in Dark Souls II: shards and Sublime Bone Dust

Increase flask uses and healing strength, with early shard advice for Scholar of the First Sin.

↗
978Dark Souls II / Human EffigiesDark Souls II Human Effigies: restore maximum health and reverse hollowing

Learn why maximum health shrinks, when to consume an Effigy and how the Ring of Binding helps.

↗
979Dark Souls II / REFERENCEArtwork & pictures

Original-release artwork and pictures for Dark Souls II, with image sources and edition notes.

↗
980Dark Souls III / Getting startedDark Souls III beginner route: Gundyr, Firelink and the High Wall

Find the first hub, travel to the High Wall and prepare for Vordt without triggering an early endgame fight.

↗
981Dark Souls III / CharactersDark Souls III characters: Firelink’s Fire Keeper, Andre and Handmaid

Understand the services and early conversations that make Firelink Shrine worth revisiting.

↗
982Dark Souls III / Estus upgradesHow to upgrade Estus in Dark Souls III: shards, Bone Shards and FP

Separate flask capacity, healing strength and the health-versus-FP charge allocation.

↗
983Dark Souls III / Equip loadWhy am I fat rolling in Dark Souls III? Equip load and stamina

Fix a slow roll by checking equipped weight, Vitality and the 30% and 70% thresholds.

↗
984Dark Souls III / Weapon upgradesDark Souls III weapon upgrades: Titanite, Raw, Heavy and Sharp

Learn the reinforcement paths and choose an infusion that supports your current attributes.

↗
985Dark Souls III / REFERENCEArtwork & pictures

Original-release artwork and pictures for Dark Souls III, with image sources and edition notes.

↗
986Mass Effect 2 / Getting startedMass Effect 2 beginner guide: Omega, Mordin and squad preparation

Build an early team, open the research lab and develop powers before the late-game story accelerates.

↗
987Mass Effect 2 / CharactersMass Effect 2 characters: recruiting Mordin, Garrus and the Normandy team

Identify the early squad, its recruitment missions and the specialists who suggest critical ship upgrades.

↗
988Mass Effect 2 / Suicide MissionHow to save everyone in Mass Effect 2’s Suicide Mission

Prepare loyalty and ship upgrades, choose safe specialists and protect the team holding the line.

↗
989Mass Effect 2 / Classes & powersMass Effect 2 classes and powers: which Shepard suits your playstyle?

Compare all six classes, cover missing squad roles and understand the shared power cooldown.

↗
990Mass Effect 2 / Scanning & researchMass Effect 2 planet scanning and research: where your minerals go

Use probes efficiently, unlock research projects and reserve minerals for essential Normandy upgrades.

↗
991Mass Effect 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Mass Effect 2, with image sources and edition notes.

↗
992Red Dead Redemption / Getting startedRed Dead Redemption beginner guide: horses, cover and early missions

Start John Marston’s classic campaign with a practical routine for travel, gunfights, supplies and mission progress.

↗
993Red Dead Redemption / Dead EyeRed Dead Redemption Dead Eye: how to mark targets and unlock level 3

Understand why target marking changes during the story and how the three classic Dead Eye levels work.

↗
994Red Dead Redemption / Fast travelHow to fast travel in Red Dead Redemption: campsite and stagecoach guide

Use the classic game’s campsite and transport options, and fix the common cannot-camp problem.

↗
995Red Dead Redemption / Bounties and moneyRed Dead Redemption bounty guide: capture alive, earn money and clear your bounty

Separate paid bounty hunts from the price on John’s head and learn how to bring a target back alive.

↗
996Red Dead Redemption / CharactersRed Dead Redemption characters: John, Bonnie, Bill and Landon Ricketts

Meet the central contacts in John Marston’s original campaign without revealing the ending.

↗
997Red Dead Redemption / REFERENCEArtwork & pictures

Original-release artwork and pictures for Red Dead Redemption, with image sources and edition notes.

↗
998Assassin’s Creed II / Getting startedAssassin’s Creed II beginner guide: parkour, viewpoints and combat

Learn Ezio’s movement controls, map synchronization and the difference between healing and armor repair.

↗
999Assassin’s Creed II / NotorietyHow to lower notoriety in Assassin’s Creed II: posters, heralds and officials

Reduce Ezio’s notoriety and understand why escaping a chase does not always make guards ignore him.

↗
1000Assassin’s Creed II / Altaïr’s armorHow to unlock Altaïr’s armor in Assassin’s Creed II: six Assassin Seals

Find the six seal-bearing tombs and open the armor chamber below Villa Auditore.

↗
1001Assassin’s Creed II / Villa incomeAssassin’s Creed II money guide: villa income, renovations and the chest

Build recurring florin income through Monteriggioni and remember to collect it from Claudia’s chest.

↗
1002Assassin’s Creed II / CharactersAssassin’s Creed II characters: Ezio, Leonardo, Mario and Desmond

Understand the Renaissance cast and the modern Animus framing without the final revelation.

↗
1003Assassin’s Creed II / REFERENCEArtwork & pictures

Original-release artwork and pictures for Assassin’s Creed II, with image sources and edition notes.

↗
1004BioShock Infinite / Getting startedBioShock Infinite beginner guide: Elizabeth, shields and exploration

Learn the Columbia campaign’s shield recovery, companion support and exploration rhythm.

↗
1005BioShock Infinite / InfusionsBioShock Infinite Infusions: should you upgrade health, shield or Salts?

Choose permanent upgrades deliberately and understand the base campaign’s Infusion count and lockpick detours.

↗
1006BioShock Infinite / VigorsBioShock Infinite Vigors guide: Salts, traps and crowd control

Use Columbia’s powers alongside firearms and understand the difference between a direct cast and an alternate use.

↗
1007BioShock Infinite / Weapons and GearBioShock Infinite weapons and Gear: two-gun loadouts and upgrade choices

Build a practical two-weapon loadout, use Gear slots and spend Silver Eagles at the correct machines.

↗
1008BioShock Infinite / CharactersBioShock Infinite characters: Booker, Elizabeth, Comstock and the Luteces

Meet the Columbia cast and its factions without the campaign’s late identity revelations.

↗
1009BioShock Infinite / REFERENCEArtwork & pictures

Original-release artwork and pictures for BioShock Infinite, with image sources and edition notes.

↗
1010Resident Evil 5 / Getting startedResident Evil 5 beginner guide: aiming, melee and surviving Chapter 1

Adjust to the classic movement and aiming rules, use melee openings and prepare for the first major siege.

↗
1011Resident Evil 5 / Inventory and healingResident Evil 5 inventory guide: nine slots, herbs and shared healing

Organize the real-time inventory, divide ammunition and get more value from healing beside your partner.

↗
1012Resident Evil 5 / Co-op and partnerResident Evil 5 co-op guide: partner commands, rescues and loadouts

Coordinate Chris and Sheva in the main campaign, whether the second character is controlled by a person or the game.

↗
1013Resident Evil 5 / Infinite ammoHow to unlock infinite ammo in Resident Evil 5 and turn it on

Complete the campaign, upgrade a supported weapon, buy its bonus and enable the required settings.

↗
1014Resident Evil 5 / CharactersResident Evil 5 characters: Chris, Sheva, Josh and Irving

Meet the main campaign’s partners, supporting BSAA contact and initial investigation target.

↗
1015Resident Evil 5 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Resident Evil 5, with image sources and edition notes.

↗
1016Elden Ring / Getting startedElden Ring beginner guide: a practical Limgrave opening

Find useful early stops, learn the resource bars and prepare for Stormveil.

↗
1017Elden Ring / CharactersElden Ring characters: Melina, Kalé, Ranni, Hewg and Roderika

Locate early services and distinguish quest characters from bosses.

↗
1018Elden Ring / Starting classesElden Ring starting classes: original class comparison and build direction

Compare the ten launch classes by opening equipment and play style.

↗
1019Elden Ring / Spirit AshesHow to summon Spirit Ashes in Elden Ring: bell, icon and FP

Fix common summon restrictions and understand spirit upgrade materials.

↗
1020Elden Ring / Weapon upgradesElden Ring weapon upgrades: Smithing Stones, Somber Stones and Ashes of War

Read reinforcement paths, choose an affinity and avoid mixing different upgrade materials.

↗
1021Elden Ring / REFERENCEArtwork & pictures

Elden Ring publisher pictures with descriptive captions, edition scope and source credits.

↗
1022The Witcher 3: Wild Hunt / Getting startedThe Witcher 3 beginner guide: White Orchard and first-contract preparation

Use the opening region to learn investigation, combat preparation and equipment upkeep.

↗
1023The Witcher 3: Wild Hunt / CharactersThe Witcher 3 characters: Geralt, Ciri, Yennefer, Triss and Vesemir

A spoiler-light reference to the people and relationships behind the base campaign.

↗
1024The Witcher 3: Wild Hunt / SignsThe Witcher 3 Signs guide: Quen, Igni, Aard, Yrden and Axii

Compare the five Signs and choose a useful response to common combat situations.

↗
1025The Witcher 3: Wild Hunt / Potions & alchemyThe Witcher 3 potions: meditation, alcohol, toxicity and useful effects

Craft a potion once, restore its charges and choose effects for the task ahead.

↗
1026The Witcher 3: Wild Hunt / GwentThe Witcher 3 Gwent guide: deck rules, spies, weather and passing

Learn the original single-player card minigame and conserve cards across rounds.

↗
1027The Witcher 3: Wild Hunt / REFERENCEArtwork & pictures

The Witcher 3: Wild Hunt publisher pictures with descriptive captions, edition scope and source credits.

↗
1028Cyberpunk 2077 / Getting startedCyberpunk 2077 beginner guide: starting a new playthrough with 2.x systems

Understand the opening, job types and the equipment checks that matter in modern Cyberpunk.

↗
1029Cyberpunk 2077 / CharactersCyberpunk 2077 characters: V, Jackie, Johnny, Judy, Panam and Viktor

Meet important base-campaign contacts without a full ending or romance walkthrough.

↗
1030Cyberpunk 2077 / Attributes & perksCyberpunk 2077 attributes and perks: 2.x thresholds and respec rules

Choose the right attribute for your weapon or hacking plan and understand what can be refunded.

↗
1031Cyberpunk 2077 / CyberwareCyberpunk 2077 cyberware guide: capacity, armor and operating systems

Choose implants that fit your capacity and understand why changing operating systems affects hacking.

↗
1032Cyberpunk 2077 / QuickhackingCyberpunk 2077 quickhacking guide: cyberdecks, RAM, queues and tracing

Set up a basic netrunner and understand what makes a hack unavailable or detectable.

↗
1033Cyberpunk 2077 / REFERENCEArtwork & pictures

Cyberpunk 2077 publisher pictures with descriptive captions, edition scope and source credits.

↗
1034Grand Theft Auto V / Getting startedGTA 5 Story Mode beginner guide: characters, missions and wanted levels

Learn the opening mission order, character map colors, special abilities and basic police escapes in GTA V Story Mode.

↗
1035Grand Theft Auto V / PC cheatsGTA 5 PC cheats: weapons, health, wanted levels and vehicle codes

A compact table of useful GTA V PC Story Mode cheat words, how to enter them and how to resume a clean session.

↗
1036Grand Theft Auto V / Story heistsGTA 5 Story Mode heists: approaches, setups and crew choices

Compare the major campaign heists and understand how approach selection, setup missions and hired crew affect the job.

↗
1037Grand Theft Auto V / EndingsGTA 5 endings explained: A, B and C consequences in Story Mode

Compare who survives the three GTA V Story Mode endings and choose a save strategy before the final decision.

↗
1038Grand Theft Auto V / CharactersGTA 5 characters: Michael, Franklin, Trevor and their main allies

A quick Story Mode character directory with protagonist abilities and the key relationships behind the campaign.

↗
1039Grand Theft Auto V / REFERENCEArtwork & pictures

Original-release artwork and pictures for Grand Theft Auto V, with image sources and edition notes.

↗
1040Red Dead Redemption 2 / Getting startedRed Dead Redemption 2 beginner guide: cores, camp and early unlocks

Understand cores and rings, reach the useful Chapter 2 tutorials, and make camp upgrades that unlock fast travel.

↗
1041Red Dead Redemption 2 / HorsesRDR2 horse guide: bonding levels, brush, stables and revival

See how horse bonding works, which maneuvers each level unlocks and how to protect a Story Mode horse.

↗
1042Red Dead Redemption 2 / Perfect peltsRDR2 perfect pelts: animal quality, hunting weapons and delivery

Use a compact hunting table to choose weapons, protect three-star quality and deliver pelts to the right crafting destination.

↗
1043Red Dead Redemption 2 / Dead EyeRDR2 Dead Eye guide: manual marking, story tiers and meter levels

Find the story unlock for manual targeting and distinguish Dead Eye abilities from the separate experience-based meter.

↗
1044Red Dead Redemption 2 / CharactersRed Dead Redemption 2 characters: Arthur, Dutch and the gang

Meet the main Van der Linde gang members and identify who handles hunting, camp supplies and early money-lending work.

↗
1045Red Dead Redemption 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Red Dead Redemption 2, with image sources and edition notes.

↗
1046Sekiro: Shadows Die Twice / Getting startedSekiro beginner guide: deflection, posture, Mikiri and resurrection

Learn the distinction between blocking and deflecting, answer perilous attacks and understand the early resource system.

↗
1047Sekiro: Shadows Die Twice / Prosthetic toolsSekiro early prosthetic tools: Shuriken, Firecracker, Flame Vent and Axe

Find four useful early Shinobi Prosthetic tools and compare the situations each one handles well.

↗
1048Sekiro: Shadows Die Twice / UpgradesSekiro upgrades: Prayer Beads, Gourd Seeds, Memories and skill points

Find the correct upgrade system for health, healing charges, attack power and skills, with four early Gourd Seed locations.

↗
1049Sekiro: Shadows Die Twice / GenichiroSekiro Genichiro Ashina boss guide: perilous attacks and lightning reversal

Prepare for the Ashina Castle rooftop duel, compare attack counters and learn the sequence for lightning reversal.

↗
1050Sekiro: Shadows Die Twice / CharactersSekiro characters: Wolf, Kuro, Emma, Sculptor and Genichiro

A spoiler-light character directory and service table for the allies and adversaries around Wolf’s early journey.

↗
1051Sekiro: Shadows Die Twice / REFERENCEArtwork & pictures

Original-release artwork and pictures for Sekiro: Shadows Die Twice, with image sources and edition notes.

↗
1052Hades / Getting startedHades beginner guide: first escape priorities

Choose useful chamber rewards, improve Zagreus between attempts and build around one reliable attack.

↗
1053Hades / CharactersHades characters: Zagreus, gods and House residents

Find the characters who supply training, keepsakes, boons and between-run conversations.

↗
1054Hades / WeaponsHades weapons guide: Infernal Arms and unlock costs

Compare the six original weapons and distinguish keys, Titan Blood and hammer upgrades.

↗
1055Hades / Mirror of NightHades Mirror of Night guide: useful early upgrades

Understand extra dashes, Death Defiance, healing and the difference between unlocking and buying ranks.

↗
1056Hades / KeepsakesHades keepsakes guide: Nectar gifts and first-clear choices

Find practical first gifts and learn when keepsakes can be changed during an escape.

↗
1057Hades / REFERENCEArtwork & pictures

Hades publisher pictures with descriptive captions and original source credits.

↗
1058Dead Cells / Getting startedDead Cells beginner guide: a practical first-clear route

Bank blueprints, build around one stat and follow a base-game path to the Hand of the King.

↗
1059Dead Cells / CharactersDead Cells characters and NPC services

Find the Collector, Guillain and the two forge services without confusing their currencies.

↗
1060Dead Cells / RunesDead Cells rune locations: Vine, Teleportation, Ram and Spider

Follow the permanent movement-unlock chain and reach the Spider Rune without a circular route.

↗
1061Dead Cells / BuildsDead Cells builds: scroll colors, critical hits and mutations

Choose a main stat and make weapons, skills and affixes support one another.

↗
1062Dead Cells / Boss CellsDead Cells Boss Cells guide: unlocks and difficulty changes

Understand the first four Boss Stem Cells, the Giant’s fifth cell and settings that affect progression.

↗
1063Dead Cells / REFERENCEArtwork & pictures

Dead Cells publisher pictures with descriptive captions and original source credits.

↗
1064The Binding of Isaac: Rebirth / Getting startedThe Binding of Isaac Rebirth beginner guide: rooms and resources

Make useful room choices, preserve keys and understand health in the original Rebirth base game.

↗
1065The Binding of Isaac: Rebirth / CharactersIsaac Rebirth characters: unlocks and starting playstyles

Compare practical base-game character unlocks and the changes they make to an early run.

↗
1066The Binding of Isaac: Rebirth / ItemsIsaac Rebirth items guide: active items and useful passives

Recognize common item roles and distinguish original Rebirth effects from later expansion changes.

↗
1067The Binding of Isaac: Rebirth / Secret roomsIsaac Rebirth secret rooms: where to bomb and what to check

Use room geometry to find ordinary Secret Rooms and distinguish Super Secret Rooms.

↗
1068The Binding of Isaac: Rebirth / ProgressionIsaac Rebirth progression: Womb, Polaroid, Negative and the D6

Follow major original-game unlock milestones without importing DLC routes or bosses.

↗
1069The Binding of Isaac: Rebirth / REFERENCEArtwork & pictures

The Binding of Isaac: Rebirth publisher pictures with descriptive captions and original source credits.

↗
1070Don’t Starve Together / Getting startedDon’t Starve Together beginner guide: first days and a useful base

Prepare light, food and basic science, then choose a base location that supports everyday travel.

↗
1071Don’t Starve Together / CharactersDon’t Starve Together characters: beginner and team choices

Compare Wilson, Wendy, Wigfrid and Wickerbottom by strengths, food needs and team roles.

↗
1072Don’t Starve Together / Crock Pot recipesDon’t Starve Together Crock Pot recipes: hunger and healing

Use four concrete recipes and compare their hunger, health and sanity values at a glance.

↗
1073Don’t Starve Together / WinterDon’t Starve Together winter guide: warmth, food and Deerclops

Prepare for the default day-21 winter and keep a working travel and food routine during the cold.

↗
1074Don’t Starve Together / SanityDon’t Starve Together sanity guide: food, clothing and recovery

Compare accessible sanity recovery methods and avoid confusing raw mushrooms with cooked ones.

↗
1075Don’t Starve Together / REFERENCEArtwork & pictures

Don’t Starve Together publisher pictures with descriptive captions and original source credits.

↗
1076The Legend of Zelda: Skyward Sword / Getting startedSkyward Sword Wii beginner guide: controls, stamina and first descent

Set up MotionPlus, practice sword direction and prepare for the surface.

↗
1077The Legend of Zelda: Skyward Sword / CharactersSkyward Sword characters: Fi, Zelda, Groose and Skyloft services

Find the people who provide repairs, storage, shopping and guidance.

↗
1078The Legend of Zelda: Skyward Sword / Dungeon orderSkyward Sword dungeon order and key-item reference

See the seven main dungeons and the tools associated with their puzzles.

↗
1079The Legend of Zelda: Skyward Sword / UpgradesSkyward Sword upgrades: shields, treasure, bugs and potion infusions

Separate repairs, equipment upgrades and potion enhancement requirements.

↗
1080The Legend of Zelda: Skyward Sword / CombatSkyward Sword combat guide: sword angles, shields and stamina

Read enemy guards and use the Wii controls deliberately.

↗
1081The Legend of Zelda: Skyward Sword / REFERENCEArtwork & pictures

The Legend of Zelda: Skyward Sword original-game artwork and screenshots, with edition context and source credits.

↗
1082The Legend of Zelda: Phantom Hourglass / Getting startedPhantom Hourglass beginner guide: stylus controls and map notes

Learn touch movement, sword gestures and the DS map notebook.

↗
1083The Legend of Zelda: Phantom Hourglass / CharactersPhantom Hourglass characters: Link, Linebeck, Ciela, Tetra and Oshus

See the cast, travel support and the clues each relationship supplies.

↗
1084The Legend of Zelda: Phantom Hourglass / Dungeons and itemsPhantom Hourglass dungeon order and item guide

Match the island dungeons to the tools that expand exploration.

↗
1085The Legend of Zelda: Phantom Hourglass / Ocean King templePhantom Hourglass Temple of the Ocean King: time and Phantom guide

Plan safe-zone routes and avoid wasting the hourglass on repeated rooms.

↗
1086The Legend of Zelda: Phantom Hourglass / Sailing and salvagePhantom Hourglass sailing guide: sea charts, cannon and salvage

Plan island trips and distinguish ship travel from treasure recovery.

↗
1087The Legend of Zelda: Phantom Hourglass / REFERENCEArtwork & pictures

The Legend of Zelda: Phantom Hourglass original-game artwork and screenshots, with edition context and source credits.

↗
1088The Legend of Zelda: Spirit Tracks / Getting startedSpirit Tracks beginner guide: touch controls, flute and train basics

Learn the three control contexts before restoring the railway.

↗
1089The Legend of Zelda: Spirit Tracks / CharactersSpirit Tracks characters: Zelda, Anjean, Alfonzo, Cole and Byrne

Understand the cast and the practical role of Zelda’s Phantom form.

↗
1090The Legend of Zelda: Spirit Tracks / Dungeon orderSpirit Tracks dungeon order and key items

Compare realm temples, their equipment and later tool uses.

↗
1091The Legend of Zelda: Spirit Tracks / Phantom ZeldaSpirit Tracks Phantom Zelda guide: commands and tower cooperation

Coordinate Link and Zelda across switches, hazards and different Phantom bodies.

↗
1092The Legend of Zelda: Spirit Tracks / Train travelSpirit Tracks train guide: routes, passengers and cargo

Plan junctions and use the whistle, cannon and speed controls deliberately.

↗
1093The Legend of Zelda: Spirit Tracks / REFERENCEArtwork & pictures

The Legend of Zelda: Spirit Tracks original-game artwork and screenshots, with edition context and source credits.

↗
1094The Legend of Zelda: A Link Between Worlds / Getting startedA Link Between Worlds beginner guide: rentals, energy and wall merging

Understand the systems that open Hyrule and Lorule routes.

↗
1095The Legend of Zelda: A Link Between Worlds / CharactersA Link Between Worlds characters: Ravio, Hilda, Yuga and Mother Maiamai

Distinguish the story cast from rental, upgrade and restoration services.

↗
1096The Legend of Zelda: A Link Between Worlds / Dungeon toolsA Link Between Worlds dungeon item requirements and route planning

See which tool opens each major route without assuming one fixed Lorule order.

↗
1097The Legend of Zelda: A Link Between Worlds / Ravio’s shopA Link Between Worlds Ravio guide: rent, buy and recover items

Choose between temporary access and permanent equipment ownership.

↗
1098The Legend of Zelda: A Link Between Worlds / UpgradesA Link Between Worlds Maiamai and Master Ore upgrade guide

Separate item improvements, sword improvements and health collection.

↗
1099The Legend of Zelda: A Link Between Worlds / REFERENCEArtwork & pictures

The Legend of Zelda: A Link Between Worlds original-game artwork and screenshots, with edition context and source credits.

↗
1100Mario Kart: Double Dash!! / Getting startedMario Kart Double Dash beginner guide: switching, items and drifting

Learn the two-rider system and select a manageable kart.

↗
1101Mario Kart: Double Dash!! / CharactersMario Kart Double Dash characters and special items

Compare every standard pair’s signature item family.

↗
1102Mario Kart: Double Dash!! / Cups and tracksMario Kart Double Dash cups and all 16 tracks

See the original track order and the unusual lap counts.

↗
1103Mario Kart: Double Dash!! / UnlocksMario Kart Double Dash unlock guide: Special Cup, Mirror and characters

Match each major reward to its Grand Prix requirement.

↗
1104Mario Kart: Double Dash!! / Co-op and battleMario Kart Double Dash co-op and battle modes explained

Assign driving and item duties, then compare the three battle rulesets.

↗
1105Mario Kart: Double Dash!! / REFERENCEArtwork & pictures

Mario Kart: Double Dash!! original-game artwork and screenshots, with edition context and source credits.

↗
1106Mario Kart 7 / Getting startedMario Kart 7 beginner guide: coins, drifting, gliding and diving

Learn the mechanics that carry over across road, air and water.

↗
1107Mario Kart 7 / CharactersMario Kart 7 character unlocks: every 150cc cup reward

Match all eight extra cup drivers to the exact 150cc event.

↗
1108Mario Kart 7 / Kart partsMario Kart 7 kart parts guide: bodies, tires, gliders and coins

Understand which part choice changes which racing tradeoff.

↗
1109Mario Kart 7 / Cups and tracksMario Kart 7 cups and track list: new and retro courses

Find all 32 original course slots and their cup order.

↗
1110Mario Kart 7 / Items and battleMario Kart 7 items and battle modes: Super Leaf, Fire Flower and Lucky Seven

Compare attack, defense and arena objectives.

↗
1111Mario Kart 7 / REFERENCEArtwork & pictures

Mario Kart 7 original-game artwork and screenshots, with edition context and source credits.

↗
1112New Super Mario Bros. Wii / Getting startedNew Super Mario Bros Wii beginner guide: movement, bubbles and checkpoints

Learn the moves that keep a solo or co-op run under control.

↗
1113New Super Mario Bros. Wii / CharactersNew Super Mario Bros Wii characters and co-op roles

Compare the four playable heroes and coordinate local multiplayer.

↗
1114New Super Mario Bros. Wii / Power-upsNew Super Mario Bros Wii power-ups: Propeller, Penguin, Ice and Mini

Match each suit to the obstacle instead of wasting a stored item.

↗
1115New Super Mario Bros. Wii / Worlds and exitsNew Super Mario Bros Wii worlds and secret exits guide

Separate world progression, alternate exits and Warp Cannons.

↗
1116New Super Mario Bros. Wii / World 9 and coinsNew Super Mario Bros Wii World 9 unlocks and Star Coin checklist

Unlock the bonus world and identify the coin set for each bonus course.

↗
1117New Super Mario Bros. Wii / REFERENCEArtwork & pictures

New Super Mario Bros. Wii original-game artwork and screenshots, with edition context and source credits.

↗
1118New Super Mario Bros. 2 / Getting startedNew Super Mario Bros 2 beginner guide: gold coins and course progress

Separate the coin counter from Star Coins and world routes.

↗
1119New Super Mario Bros. 2 / CharactersNew Super Mario Bros 2 characters and local co-op guide

Understand Mario, Luigi and the shared-camera rules.

↗
1120New Super Mario Bros. 2 / Power-upsNew Super Mario Bros 2 power-ups: Gold Flower and Super Leaf

Compare the suits and temporary effects that shape coin routes.

↗
1121New Super Mario Bros. 2 / Coin RushNew Super Mario Bros 2 Coin Rush guide: rules and safer high scores

Plan a three-course run around survival, time and coin chains.

↗
1122New Super Mario Bros. 2 / Worlds and coinsNew Super Mario Bros 2 Star Coins, Moon Coins and world routes

Distinguish optional worlds, hidden exits and special collectibles.

↗
1123New Super Mario Bros. 2 / REFERENCEArtwork & pictures

New Super Mario Bros. 2 original-game artwork and screenshots, with edition context and source credits.

↗
1124Super Mario 3D Land / Getting startedSuper Mario 3D Land beginner guide: depth, timers and Tanooki control

Read compact 3D courses and use power-ups to improve landings.

↗
1125Super Mario 3D Land / CharactersSuper Mario 3D Land characters: Luigi unlock and boss roles

Know who is playable and how Luigi changes platforming.

↗
1126Super Mario 3D Land / Power-upsSuper Mario 3D Land power-ups: Tanooki, Statue Leaf and Boomerang

Compare standard forms, special-world tools and assistance items.

↗
1127Super Mario 3D Land / Star MedalsSuper Mario 3D Land Star Medals and course gates

Track the three medal slots and plan returns for locked courses.

↗
1128Super Mario 3D Land / Special WorldsSuper Mario 3D Land Special Worlds and completion checklist

Understand what opens after the first ending and track later objectives.

↗
1129Super Mario 3D Land / REFERENCEArtwork & pictures

Super Mario 3D Land original-game artwork and screenshots, with edition context and source credits.

↗
1130Super Mario 3D World / Getting startedSuper Mario 3D World Wii U beginner guide: Cat Mario and co-op

Learn movement, shared lives and the three main completion goals.

↗
1131Super Mario 3D World / CharactersSuper Mario 3D World characters: abilities and Rosalina unlock

Compare all five heroes and the separate Captain Toad rules.

↗
1132Super Mario 3D World / Power-upsSuper Mario 3D World power-ups: Super Bell, Double Cherry and suits

Compare movement transformations and temporary course equipment.

↗
1133Super Mario 3D World / Stars and stampsSuper Mario 3D World Green Stars, stamps and gold flags guide

Organize collection runs around the exact missing reward.

↗
1134Super Mario 3D World / Postgame worldsSuper Mario 3D World postgame worlds and Champion’s Road preparation

Plan World Star, Mushroom, Flower and Crown cleanup in the Wii U game.

↗
1135Super Mario 3D World / REFERENCEArtwork & pictures

Super Mario 3D World original-game artwork and screenshots, with edition context and source credits.

↗
1136Pokémon Stadium / Getting startedPokémon Stadium beginner guide: register six, choose three and use rentals

Learn team selection and the difference between cups, castle and minigames.

↗
1137Pokémon Stadium / CharactersPokémon Stadium Gym Leaders: Kanto Castle opponent reference

Know the eight Gym Leader themes and why coverage still matters.

↗
1138Pokémon Stadium / Cup rulesPokémon Stadium cup rules: Pika, Petit, Poké and Prime

Compare level ranges, combined totals and species restrictions.

↗
1139Pokémon Stadium / Rental teamsPokémon Stadium rental team guide: movesets, coverage and battle roles

Build a practical six without assuming one universal best team.

↗
1140Pokémon Stadium / Kids ClubPokémon Stadium Kids Club minigames: controls and objectives

Find the goal of all nine local minigames in one table.

↗
1141Pokémon Stadium / REFERENCEArtwork & pictures

Pokémon Stadium original-game artwork and screenshots, with edition context and source credits.

↗
1142Pokémon Stadium 2 / Getting startedPokémon Stadium 2 beginner guide: rentals, held items and new types

Move from the first Stadium to Generation II battle rules.

↗
1143Pokémon Stadium 2 / CharactersPokémon Stadium 2 Gym Leaders and Earl: Johto reference

See the eight Johto specialties and the role of the Academy.

↗
1144Pokémon Stadium 2 / Cup rulesPokémon Stadium 2 cup rules: Little, Poké, Prime and Challenge

Compare level restrictions and the assigned-team format.

↗
1145Pokémon Stadium 2 / Earl’s AcademyPokémon Stadium 2 Earl’s Academy and battle mechanics guide

Use lessons to understand type matchups, status, items and damage categories.

↗
1146Pokémon Stadium 2 / MinigamesPokémon Stadium 2 minigames: all twelve objectives

Identify the action, memory and timing challenges before a local party session.

↗
1147Pokémon Stadium 2 / REFERENCEArtwork & pictures

Pokémon Stadium 2 original-game artwork and screenshots, with edition context and source credits.

↗
1148Pokémon Colosseum / Getting startedPokémon Colosseum beginner guide: Espeon, Umbreon and snagging

Prepare the opening team and understand the rescue loop.

↗
1149Pokémon Colosseum / CharactersPokémon Colosseum characters: Wes, Rui, Eagun and Cipher

Understand who identifies Shadows and who supports purification.

↗
1150Pokémon Colosseum / Shadow PokémonPokémon Colosseum early Shadow Pokémon and snagging guide

Recognize early rescue opportunities and avoid accidental knockouts.

↗
1151Pokémon Colosseum / PurificationPokémon Colosseum purification guide: Heart Gauge, Call and Agate shrine

Separate opening the heart from the final restoration ritual.

↗
1152Pokémon Colosseum / Double battlesPokémon Colosseum double-battle guide: targets, Protect and coverage

Plan both actions as one turn and protect your rescue target.

↗
1153Pokémon Colosseum / REFERENCEArtwork & pictures

Pokémon Colosseum original-game artwork and screenshots, with edition context and source credits.

↗
1154Pokémon XD: Gale of Darkness / Getting startedPokémon XD beginner guide: Eevee, snagging and Reverse Mode

Prepare for double battles and keep ordinary purification moving.

↗
1155Pokémon XD: Gale of Darkness / CharactersPokémon XD characters: Michael, Krane, Lily, Jovi and Cipher

Locate the family, researchers and opponents connected to the rescue effort.

↗
1156Pokémon XD: Gale of Darkness / Eevee evolutionsPokémon XD Eevee evolution guide: stones, Sun Shard and Moon Shard

Compare the five original evolution choices and their team roles.

↗
1157Pokémon XD: Gale of Darkness / Purify ChamberPokémon XD Purify Chamber guide: tempo, flow and nine sets

Arrange support Pokémon and handle Shadow Lugia’s special condition.

↗
1158Pokémon XD: Gale of Darkness / Shadow LugiaPokémon XD Shadow Lugia and snagging guide: capture versus purification

Handle rescue turns and understand why ordinary methods do not purify XD001.

↗
1159Pokémon XD: Gale of Darkness / REFERENCEArtwork & pictures

Pokémon XD: Gale of Darkness original-game artwork and screenshots, with edition context and source credits.

↗
1160Half-Life / Beginner guideHalf-Life beginner guide: HEV suit, movement and survival

Learn the Hazard Course, health and armor rules, movement puzzles and friendly NPC behavior.

↗
1161Half-Life / Weapons guideHalf-Life weapons guide: crowbar, shotgun, crossbow and explosives

Compare the original Half-Life arsenal by range, ammunition role and alternate-fire behavior.

↗
1162Half-Life / Chapter orderHalf-Life chapter order: Black Mesa, Lambda Core and Xen

A campaign route reference showing the main progression blocks and the skills each area demands.

↗
1163Half-Life / Boss solutionsHalf-Life boss solutions: Blast Pit, Gargantua, Gonarch and Nihilanth

Quick answers for the major original Half-Life boss encounters, including the Xen finale.

↗
1164Half-Life / CharactersHalf-Life characters: cast, factions and story roles

Identify the key people and factions in Half-Life, their roles and the relationships that matter during the campaign.

↗
1165Half-Life / REFERENCEArtwork & pictures

Original-release artwork and pictures for Half-Life, with image sources and edition notes.

↗
1166Left 4 Dead / Beginner guideLeft 4 Dead beginner guide: teamwork, healing and safe rooms

Understand the four-survivor team, health items, rescue priorities and safe-room progress.

↗
1167Left 4 Dead / Weapons and throwablesLeft 4 Dead weapons and throwables: shotguns, rifles and rescue tools

Compare the original game’s firearms, pipe bombs, Molotovs and environmental explosives.

↗
1168Left 4 Dead / Campaign orderLeft 4 Dead campaign order: No Mercy, Death Toll, Dead Air and Blood Harvest

Find the original campaigns, later additions and the finale type to prepare for.

↗
1169Left 4 Dead / Special infected countersLeft 4 Dead special infected counters: Hunter, Smoker, Boomer, Tank and Witch

Quick answers for stopping pins, avoiding vomit and surviving the original infected roster.

↗
1170Left 4 Dead / CharactersLeft 4 Dead characters: cast, factions and story roles

Identify the key people and factions in Left 4 Dead, their roles and the relationships that matter during the campaign.

↗
1171Left 4 Dead / REFERENCEArtwork & pictures

Original-release artwork and pictures for Left 4 Dead, with image sources and edition notes.

↗
1172Left 4 Dead 2 / Beginner guideLeft 4 Dead 2 beginner guide: healing, rescues and game modes

Learn the sequel’s health items, team formation and differences between Campaign, Realism, Versus and Scavenge.

↗
1173Left 4 Dead 2 / Weapons guideLeft 4 Dead 2 weapons guide: best roles for guns, melee and throwables

Compare dependable firearm roles, melee trade-offs and the three main throwable types.

↗
1174Left 4 Dead 2 / Campaign order and finalesLeft 4 Dead 2 campaign order and finales: Dead Center to The Parish

See the five original L4D2 campaigns, their finale mechanics and how later campaigns fit.

↗
1175Left 4 Dead 2 / Special infected countersLeft 4 Dead 2 special infected counters: Charger, Jockey, Spitter and Tank

Quick rescue priorities and practical counters for the expanded infected roster.

↗
1176Left 4 Dead 2 / CharactersLeft 4 Dead 2 characters: cast, factions and story roles

Identify the key people and factions in Left 4 Dead 2, their roles and the relationships that matter during the campaign.

↗
1177Left 4 Dead 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Left 4 Dead 2, with image sources and edition notes.

↗
1178Counter-Strike / Beginner guideCounter-Strike beginner guide: rounds, buying and team communication

Learn original Counter-Strike round flow, loadout limits, movement and useful calls.

↗
1179Counter-Strike / Weapons and economyCounter-Strike weapons and economy: AK-47, M4A1, AWP and budget buys

Compare CS 1.6 weapon roles, team-specific purchases and the cost of an uncoordinated buy.

↗
1180Counter-Strike / Classic mapsCounter-Strike classic maps: Dust2, Inferno, Nuke and hostage routes

Orient yourself on well-known original Counter-Strike maps without importing CS2-specific layouts.

↗
1181Counter-Strike / Bomb and hostage guideCounter-Strike bomb and hostage guide: plant, defuse, kits and rescue

Quick answers for completing the original Counter-Strike objectives under the round timer.

↗
1182Counter-Strike / CharactersCounter-Strike characters: cast, factions and story roles

Identify the key people and factions in Counter-Strike, their roles and the relationships that matter during the campaign.

↗
1183Counter-Strike / REFERENCEArtwork & pictures

Original-release artwork and pictures for Counter-Strike, with image sources and edition notes.

↗
1184Deus Ex / Beginner buildsDeus Ex beginner builds: skills, inventory and Liberty Island

Choose useful early skills, manage limited inventory space and approach the first mission with a plan.

↗
1185Deus Ex / Augmentations guideDeus Ex augmentations guide: choices, canisters and energy

Compare useful original Deus Ex augmentations and understand installation, upgrading and power costs.

↗
1186Deus Ex / Stealth and weaponsDeus Ex stealth and weapons: nonlethal tools, alarms and robots

Choose lethal or nonlethal equipment, bypass security and understand why an unnoticed approach can fail.

↗
1187Deus Ex / Endings guideDeus Ex endings guide: Tong, Illuminati and Helios at Area 51

Spoiler-marked comparison of Deus Ex’s three final choices and how to preserve a save for each.

↗
1188Deus Ex / CharactersDeus Ex characters: cast, factions and story roles

Identify the key people and factions in Deus Ex, their roles and the relationships that matter during the campaign.

↗
1189Deus Ex / REFERENCEArtwork & pictures

Original-release artwork and pictures for Deus Ex, with image sources and edition notes.

↗
1190Max Payne / Bullet Time guideMax Payne bullet Time guide: movement, shootdodge and painkillers

Learn how to turn slow motion into safer positioning rather than a dangerous landing.

↗
1191Max Payne / Weapons guideMax Payne weapons guide: Berettas, shotguns, Ingrams and heavy guns

Compare the original Max Payne arsenal by range, firing window and ammunition use.

↗
1192Max Payne / Campaign partsMax Payne campaign parts: The American Dream to A Bit Closer to Heaven

Orient yourself in Max Payne’s three-part story and its changing combat environments.

↗
1193Max Payne / Difficulty unlocksMax Payne difficulty unlocks: Hard Boiled, Dead on Arrival and New York Minute

Quick reference for the original PC replay modes and what changes after finishing Fugitive.

↗
1194Max Payne / CharactersMax Payne characters: cast, factions and story roles

Identify the key people and factions in Max Payne, their roles and the relationships that matter during the campaign.

↗
1195Max Payne / REFERENCEArtwork & pictures

Original-release artwork and pictures for Max Payne, with image sources and edition notes.

↗
1196Max Payne 2: The Fall of Max Payne / Bullet Time guideMax Payne 2: The Fall of Max Payne bullet Time guide: shootdodge, reloads and combat rhythm

Understand the sequel’s slow-motion changes and how to keep an aggressive fight under control.

↗
1197Max Payne 2: The Fall of Max Payne / Weapons guideMax Payne 2: The Fall of Max Payne weapons guide: pistols, shotguns, rifles and explosives

Compare the sequel’s weapons and choose an answer for close rooms, elevated enemies and distant targets.

↗
1198Max Payne 2: The Fall of Max Payne / Campaign and Mona guideMax Payne 2: The Fall of Max Payne campaign and Mona guide: parts, viewpoint changes and cover sequences

Follow the three-part story and understand how Mona’s playable sections connect with Max’s route.

↗
1199Max Payne 2: The Fall of Max Payne / Alternate ending unlockMax Payne 2: The Fall of Max Payne alternate ending unlock: Dead on Arrival and replay modes

Quick answer for the hidden ending, the difficulty chain and the sequel’s timed challenge modes.

↗
1200Max Payne 2: The Fall of Max Payne / CharactersMax Payne 2: The Fall of Max Payne characters: cast, factions and story roles

Identify the key people and factions in Max Payne 2: The Fall of Max Payne, their roles and the relationships that matter during the campaign.

↗
1201Max Payne 2: The Fall of Max Payne / REFERENCEArtwork & pictures

Original-release artwork and pictures for Max Payne 2: The Fall of Max Payne, with image sources and edition notes.

↗
1202Bully: Scholarship Edition / Beginner guideBully: Scholarship Edition beginner guide: timetable, curfew, health and trouble

Learn the daily school rhythm, safe travel and why early classes make Bullworth easier.

↗
1203Bully: Scholarship Edition / Classes and rewardsBully: Scholarship Edition classes and rewards: English, Chemistry, Geography and more

Compare the original subjects and Scholarship Edition’s four added classes by their practical rewards.

↗
1204Bully: Scholarship Edition / Chapters and cliquesBully: Scholarship Edition chapters and cliques: school, town and story progression

Find the six chapter names, the major clique focus and how free roam opens after the story.

↗
1205Bully: Scholarship Edition / Collectibles and completionBully: Scholarship Edition collectibles and completion: rubber bands, cards, gnomes and transistors

Plan a district-by-district search and distinguish collectible rewards from ordinary errands.

↗
1206Bully: Scholarship Edition / CharactersBully: Scholarship Edition characters: cast, factions and story roles

Identify the key people and factions in Bully: Scholarship Edition, their roles and the relationships that matter during the campaign.

↗
1207Bully: Scholarship Edition / REFERENCEArtwork & pictures

Original-release artwork and pictures for Bully: Scholarship Edition, with image sources and edition notes.

↗
1208Saints Row 2 / Beginner guideSaints Row 2 beginner guide: Respect, cash, cribs and notoriety

Rebuild the Saints and understand the resources that control story access and free-roam survival.

↗
1209Saints Row 2 / Activities and rewardsSaints Row 2 activities and rewards: Insurance Fraud, Fight Club and more

Compare Saints Row 2 activities by objective and the permanent rewards worth checking.

↗
1210Saints Row 2 / Gang missionsSaints Row 2 gang missions: Brotherhood, Ronin, Samedi and Ultor

Compare the three rival gang arcs and the campaign structure that follows them.

↗
1211Saints Row 2 / Completion guideSaints Row 2 completion guide: CDs, tags, activities and diversions

Organize Saints Row 2’s major collectibles and completion categories without confusing every diversion with a requirement.

↗
1212Saints Row 2 / CharactersSaints Row 2 characters: cast, factions and story roles

Identify the key people and factions in Saints Row 2, their roles and the relationships that matter during the campaign.

↗
1213Saints Row 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Saints Row 2, with image sources and edition notes.

↗
1214Saints Row: The Third / Beginner guideSaints Row: The Third beginner guide: Respect levels, cash and Steelport control

Learn the original game’s progression loop, phone upgrades and district income.

↗
1215Saints Row: The Third / Activities and city controlSaints Row: The Third activities and city control: Insurance Fraud, Mayhem and Trail Blazing

Compare Steelport activities and the map objectives that increase Saints control.

↗
1216Saints Row: The Third / Weapons and upgradesSaints Row: The Third weapons and upgrades: pistols, shotguns, explosives and support

Choose a practical loadout and understand why weapon upgrades matter more than collecting every gun.

↗
1217Saints Row: The Third / Endings guideSaints Row: The Third endings guide: Three Way, Save Shaundi and Kill Killbane

Spoiler-marked comparison of the two finale choices and how they connect to the closing missions.

↗
1218Saints Row: The Third / CharactersSaints Row: The Third characters: cast, factions and story roles

Identify the key people and factions in Saints Row: The Third, their roles and the relationships that matter during the campaign.

↗
1219Saints Row: The Third / REFERENCEArtwork & pictures

Original-release artwork and pictures for Saints Row: The Third, with image sources and edition notes.

↗
1220Far Cry 3 / Beginner guideFar Cry 3 beginner guide: holsters, hunting, skills and fast travel

Build a useful early loadout and understand the island’s main exploration rewards.

↗
1221Far Cry 3 / Outposts and radio towersFar Cry 3 outposts and radio towers: stealth, alarms and free weapons

Learn the two most useful world-clearing loops and how undetected captures differ from merely silencing alarms.

↗
1222Far Cry 3 / Weapons and signature unlocksFar Cry 3 weapons and signature unlocks: bow, AMR, Shredder and more

Compare weapon roles and selected signature-weapon requirements in the original campaign.

↗
1223Far Cry 3 / Collectibles and endingsFar Cry 3 collectibles and endings: relics, letters, cards and the final choice

Plan collection routes and keep a separate save before Far Cry 3’s spoiler-heavy final decision.

↗
1224Far Cry 3 / CharactersFar Cry 3 characters: cast, factions and story roles

Identify the key people and factions in Far Cry 3, their roles and the relationships that matter during the campaign.

↗
1225Far Cry 3 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Far Cry 3, with image sources and edition notes.

↗
1226Crysis / Nanosuit guideCrysis nanosuit guide: Armor, Strength, Speed and Cloak

Understand the original four suit modes and how energy changes your approach to each encounter.

↗
1227Crysis / Weapons and attachmentsCrysis weapons and attachments: SCAR, FY71, shotgun and heavy tools

Compare the original Crysis arsenal and configure weapons for stealth, distance or vehicles.

↗
1228Crysis / Mission orderCrysis mission order: Contact, Core, Ascension and Reckoning

Follow the original PC campaign from tropical reconnaissance through alien environments to the carrier.

↗
1229Crysis / Carrier boss guideCrysis carrier boss guide: TAC Cannon locks and alien warship targets

Quick answers for the original Crysis finale, including why the TAC Cannon will not lock onto every target.

↗
1230Crysis / CharactersCrysis characters: cast, factions and story roles

Identify the key people and factions in Crysis, their roles and the relationships that matter during the campaign.

↗
1231Crysis / REFERENCEArtwork & pictures

Original-release artwork and pictures for Crysis, with image sources and edition notes.

↗
1232F.E.A.R. / Reflex Time guideF.E.A.R. reflex Time guide: cover, flanks, medkits and melee

Use slow motion to survive Replica squads without getting trapped in a single firing position.

↗
1233F.E.A.R. / Weapons guideF.E.A.R. weapons guide: shotgun, penetrator, assault rifle and particle gun

Compare original F.E.A.R. weapons and build a useful three-gun loadout.

↗
1234F.E.A.R. / Campaign interval orderF.E.A.R. campaign interval order: Inception to Retaliation

Find the original game’s eleven intervals and the broad shift from investigation to the Origin facility.

↗
1235F.E.A.R. / Boosters and explorationF.E.A.R. boosters and exploration: health, reflex capacity and missed pickups

Quick answers for the permanent upgrades and a practical room-search routine.

↗
1236F.E.A.R. / CharactersF.E.A.R. characters: cast, factions and story roles

Identify the key people and factions in F.E.A.R., their roles and the relationships that matter during the campaign.

↗
1237F.E.A.R. / REFERENCEArtwork & pictures

Original-release artwork and pictures for F.E.A.R., with image sources and edition notes.

↗
1238Final Fantasy VIII / Getting startedFinal Fantasy VIII: Beginner guide and early route

Set up commands, prepare for Dollet and strengthen the party through junctions.

↗
1239Final Fantasy VIII / CharactersFinal Fantasy VIII: Characters and Limit Break roles

Compare the main cast, individual Limits and practical party jobs.

↗
1240Final Fantasy VIII / Junctions & abilitiesFinal Fantasy VIII: Junction guide, spell stocks and GF abilities

Learn why stats change, how refinement works and when elemental junctions backfire.

↗
1241Final Fantasy VIII / GF locationsFinal Fantasy VIII: Guardian Force locations and missable draws

Find boss-held summons and distinguish optional recruitment routes.

↗
1242Final Fantasy VIII / Triple TriadFinal Fantasy VIII: Triple Triad rules and Card Mod

Read the board, recognize regional rules and turn cards into useful materials.

↗
1243Final Fantasy VIII / REFERENCEArtwork & pictures

Guides cover the original Final Fantasy VIII campaign and its junction, GF and Triple Triad systems as retained in Remastered. Pictures are from Final Fantasy VIII Remastered; updated character models and optional assistance features are not the original PlayStation presentation. All pictures retain the original downloaded publisher bytes; their individual credits identify the source and depicted edition.

↗
1244Final Fantasy IV / Getting startedFinal Fantasy IV: Beginner route and ATB combat

Navigate Cecil’s opening chapters, party changes and early boss behavior.

↗
1245Final Fantasy IV / CharactersFinal Fantasy IV: Characters, jobs and party roles

Compare Cecil, Kain, Rosa, Rydia, Edge and the temporary party members.

↗
1246Final Fantasy IV / Boss strategiesFinal Fantasy IV: Boss strategies and elemental responses

Counter the Four Fiends, manage the CPU and keep healing sustainable.

↗
1247Final Fantasy IV / Summon locationsFinal Fantasy IV: Summon locations and optional bosses

Locate Rydia’s optional summons and distinguish boss rewards from rare drops.

↗
1248Final Fantasy IV / MissablesFinal Fantasy IV: Missable dungeons and completion checklist

Protect treasure and bestiary progress before the story closes important areas.

↗
1249Final Fantasy IV / REFERENCEArtwork & pictures

Guides cover Final Fantasy IV Pixel Remaster’s 2D campaign. They do not cover the DS/PC 3D remake’s Augments or the additional GBA/PSP dungeons and party systems. Pictures show the Pixel Remaster release. All pictures retain the original downloaded publisher bytes; their individual credits identify the source and depicted edition.

↗
1250Final Fantasy V / Getting startedFinal Fantasy V: Beginner party and crystal route

Choose early jobs, buy spells and keep a balanced team while experimenting.

↗
1251Final Fantasy V / CharactersFinal Fantasy V: Characters and flexible party roles

Meet Bartz, Lenna, Galuf, Faris and Krile, then assign jobs by need.

↗
1252Final Fantasy V / Jobs & abilitiesFinal Fantasy V: Jobs, ABP and ability combinations

Plan transferable abilities, build useful hybrids and understand Freelancer.

↗
1253Final Fantasy V / Blue MagicFinal Fantasy V: Blue Magic learning and useful spell sources

Learn enemy skills correctly and find early tools plus late support spells.

↗
1254Final Fantasy V / Weapons & missablesFinal Fantasy V: Legendary weapons, Mime and missable content

Plan world-transition saves, tablet rewards and optional endgame challenges.

↗
1255Final Fantasy V / REFERENCEArtwork & pictures

Guides cover the 2D Final Fantasy V Pixel Remaster and its original job set. Advance-exclusive jobs and bonus dungeons are outside the scope. Pictures are Pixel Remaster publisher screenshots, not Super Famicom captures. All pictures retain the original downloaded publisher bytes; their individual credits identify the source and depicted edition.

↗
1256Final Fantasy III / Getting startedFinal Fantasy III: Beginner route, jobs and spell charges

Build a balanced party and understand the systems used by the 2D Pixel Remaster.

↗
1257Final Fantasy III / CharactersFinal Fantasy III: Characters, heroes and traveling allies

Identify the 2D heroes and the helpers who guide the crystal journey.

↗
1258Final Fantasy III / Job unlocksFinal Fantasy III: Job unlocks and useful specialists

Compare job roles, crystal progression and the late Ninja and Sage options.

↗
1259Final Fantasy III / Bosses & jobsFinal Fantasy III: Garuda, Hein and dungeon-specific jobs

Solve Mini routes, barrier changes and splitting enemies with the right tools.

↗
1260Final Fantasy III / Airships & EurekaFinal Fantasy III: Airships, optional summons and Eureka

Track travel upgrades and prepare for the late-game dungeons.

↗
1261Final Fantasy III / REFERENCEArtwork & pictures

Guides cover Final Fantasy III Pixel Remaster’s 2D campaign and four customizable heroes. They do not cover the DS/3D remake, its named protagonists, job-adjustment system or Mognet requirements. Pictures show the 2D Pixel Remaster. All pictures retain the original downloaded publisher bytes; their individual credits identify the source and depicted edition.

↗
1262Chrono Cross / Getting startedChrono Cross: Beginner guide, Elements and world travel

Set up the Element grid, manage stamina and distinguish the two worlds.

↗
1263Chrono Cross / CharactersChrono Cross: Characters, innate colors and party roles

Compare Serge, Kid and key optional recruits without mixing exclusive branches.

↗
1264Chrono Cross / Elements & summonsChrono Cross: Element colors, field effect and summons

Understand opposing colors, one-use allocations and summon requirements.

↗
1265Chrono Cross / Recruitment branchesChrono Cross: Leena, Glenn and Viper Manor recruitment branches

Understand the early decisions that change the available companions.

↗
1266Chrono Cross / Progression & endingChrono Cross: Star progression, equipment and the Chrono Cross ending

Strengthen the party and understand the special final color sequence.

↗
1267Chrono Cross / REFERENCEArtwork & pictures

Guides cover Chrono Cross’s original campaign as presented in The Radical Dreamers Edition. The separate Radical Dreamers text adventure is outside scope. Pictures are remaster publisher media; optional battle assistance and presentation changes are not assumed in strategy advice. All pictures retain the original downloaded publisher bytes; their individual credits identify the source and depicted edition.

↗
1268Dragon Quest VIII / Getting startedDragon Quest VIII: 3DS beginner route and party preparation

Start in Farebury, choose encounters and spend early skill points carefully.

↗
1269Dragon Quest VIII / CharactersDragon Quest VIII: Characters and 3DS party unlocks

Compare the original party with Red and Morrie’s added playable roles.

↗
1270Dragon Quest VIII / Skills & tensionDragon Quest VIII: Skill points, hero builds and tension

Plan weapon milestones and avoid wasting turns on unsafe tension setup.

↗
1271Dragon Quest VIII / Alchemy & itemsDragon Quest VIII: Alchemy Pot, recovery recipes and item planning

Craft useful supplies and keep ingredients available for later equipment.

↗
1272Dragon Quest VIII / Metals & arenaDragon Quest VIII: Metal slime hunting and Monster Arena

Use critical tools, scout monsters and understand Morrie’s Rank S unlock.

↗
1273Dragon Quest VIII / REFERENCEArtwork & pictures

Guides cover Dragon Quest VIII: Journey of the Cursed King on Nintendo 3DS, including visible encounters, instant alchemy and playable Red and Morrie. PS2 balance and features can differ. All pictures are official Nintendo 3DS media, with artwork identified separately. All pictures retain the original downloaded publisher bytes; their individual credits identify the source and depicted edition.

↗
1274Dragon Quest IX / Getting startedDragon Quest IX: Beginner party and Stornway route

Recruit companions, prepare inventories and reach the vocation system.

↗
1275Dragon Quest IX / CharactersDragon Quest IX: Characters, custom companions and Stornway services

Identify the main story figures and the people who manage your party.

↗
1276Dragon Quest IX / Vocation unlocksDragon Quest IX: Vocation unlocks, skill points and cross-training

Find advanced-class quests and understand what transfers when changing vocation.

↗
1277Dragon Quest IX / Alchemy recipesDragon Quest IX: Alchemy recipes and ingredient planning

Make useful recovery items and preserve materials for equipment upgrades.

↗
1278Dragon Quest IX / Metals & grottosDragon Quest IX: Metal slimes, treasure maps and grottos

Prepare useful attacks and distinguish ordinary grottos from rare shared maps.

↗
1279Dragon Quest IX / REFERENCEArtwork & pictures

Guides cover Dragon Quest IX: Sentinels of the Starry Skies on Nintendo DS, using English item and quest names. Pictures come from Nintendo’s original Japanese release and therefore show Japanese interface text. Core offline play is the focus; discontinued official online services are distinguished from local wireless features. All pictures retain the original downloaded publisher bytes; their individual credits identify the source and depicted edition.

↗
1280Persona 3 Portable / Getting startedPersona 3 Portable: Portable beginner guide and route choice

Choose a protagonist, control the party and balance school time with Tartarus.

↗
1281Persona 3 Portable / CharactersPersona 3 Portable: SEES characters and combat roles

Compare elemental coverage and understand route-specific Social Links.

↗
1282Persona 3 Portable / Links & calendarPersona 3 Portable: Social Links, social stats and calendar planning

Use matching Arcana and protect limited school days and rescue deadlines.

↗
1283Persona 3 Portable / Persona fusionPersona 3 Portable: Persona fusion, Compendium and skill coverage

Build a useful roster and preserve developed Personas before fusion.

↗
1284Persona 3 Portable / Tartarus & rescuesPersona 3 Portable: Tartarus preparation and missing-person rescues

Reach barriers, fund recovery and keep rescue deadlines from closing Social Links.

↗
1285Persona 3 Portable / REFERENCEArtwork & pictures

Guides cover Persona 3 Portable and its male and female protagonist routes, including the modern Portable remaster. They do not cover Persona 3 Reload, Theurgy, Linked Episodes or FES’s The Answer. Pictures are from the PC Portable remaster, with route differences explained where relevant. All pictures retain the original downloaded publisher bytes; their individual credits identify the source and depicted edition.

↗
1286Persona 4 Golden / Getting startedPersona 4 Golden: Golden beginner guide and dungeon planning

Meet rescue deadlines, build Persona coverage and prepare in Inaba.

↗
1287Persona 4 Golden / CharactersPersona 4 Golden: Investigation Team characters and roles

Compare elemental coverage, support roles and Golden’s added characters.

↗
1288Persona 4 Golden / Links & statsPersona 4 Golden: Social Links, social stats and Marie’s deadline

Plan matching Arcana, stat gates and the Aeon link before December closes.

↗
1289Persona 4 Golden / Fusion & rewardsPersona 4 Golden: Persona fusion, skill inheritance and Shuffle Time

Build useful Personas, preserve them in the Compendium and read reward choices.

↗
1290Persona 4 Golden / Ending requirementsPersona 4 Golden: True ending and Golden epilogue requirements

A spoiler-marked checklist for December, Marie’s story and the final March investigation.

↗
1291Persona 4 Golden / REFERENCEArtwork & pictures

Guides cover Persona 4 Golden, including Marie, Golden’s added calendar content and the true-ending investigation. They do not cover the original PS2-only rules or a later remake. Pictures are official PC Golden publisher media. Ending pages are explicitly marked for spoilers. All pictures retain the original downloaded publisher bytes; their individual credits identify the source and depicted edition.

↗
1292Baldur’s Gate II / Getting startedBaldur’s Gate II: Beginner guide, pausing and Athkatla

Escape Irenicus’s dungeon and build a functional party before the city opens up.

↗
1293Baldur’s Gate II / CharactersBaldur’s Gate II: Companion locations and party roles

Find early recruits and balance fighter, thief, arcane and divine responsibilities.

↗
1294Baldur’s Gate II / Classes & dual classBaldur’s Gate II: Classes, THAC0 and dual-class planning

Understand old-rule combat numbers and the tradeoffs behind class combinations.

↗
1295Baldur’s Gate II / Spells & countersBaldur’s Gate II: Spell protections, Breach and anti-mage tools

Read enemy defenses and select the spell that addresses the actual problem.

↗
1296Baldur’s Gate II / Quests & SpellholdBaldur’s Gate II: Chapter 2 quests, strongholds and Spellhold preparation

Choose side routes and prepare before a long trip away from Athkatla.

↗
1297Baldur’s Gate II / REFERENCEArtwork & pictures

Guides cover unmodified Baldur’s Gate II: Enhanced Edition, primarily the Shadows of Amn campaign. Throne of Bhaal and Watcher’s Keep are identified separately. Original-campaign companion advice remains relevant to classic BGII, but Enhanced Edition additions and modded spell interactions are not silently mixed in. Pictures show Enhanced Edition. All pictures retain the original downloaded publisher bytes; their individual credits identify the source and depicted edition.

↗
1298Diablo II / Getting startedDiablo II: Legacy beginner guide and difficulty preparation

Focus skills, collect waypoints and survive the transition into Nightmare and Hell.

↗
1299Diablo II / CharactersDiablo II: Classes, town characters and mercenaries

Compare the seven legacy classes and the services that support an adventure.

↗
1300Diablo II / Rune wordsDiablo II: Legacy rune words, socket rules and starter gear

Make Stealth, Leaf, Lore and Ancient’s Pledge without wasting the base or runes.

↗
1301Diablo II / Cube recipesDiablo II: Horadric Cube recipes and socket cleanup

Use exact ingredients and distinguish upgrades from destructive socket clearing.

↗
1302Diablo II / Cows & respecsDiablo II: Secret Cow Level, Cow King lockout and respecs

Open the legacy portal, preserve access and prepare for Hell difficulty.

↗
1303Diablo II / REFERENCEArtwork & pictures

Guides cover the original Diablo II: Lord of Destruction in its later legacy patch rules, including 1.13+ respecs and the legacy Cow King restriction. They do not cover Resurrected, its added content, new rune words or changed balance. Pictures are original Blizzard Arreat Summit media; the homepage image is seven-class reference artwork, not box art. All pictures retain the original downloaded publisher bytes; their individual credits identify the source and depicted edition.

↗
1304Star Wars: Knights of the Old Republic / Getting startedKOTOR beginner guide: combat, party skills and Taris

Understand paused combat, early weapon accuracy, technical companions and the opening route through Taris.

↗
1305Star Wars: Knights of the Old Republic / Classes & buildsKOTOR classes and builds: Soldier, Scout, Scoundrel and Jedi

Compare the six player class choices and choose a practical weapon, skill and Force-power direction.

↗
1306Star Wars: Knights of the Old Republic / CharactersKOTOR companions: recruitment locations and party roles

Find all nine recruitable companions, their starting roles and the choices that can affect recruitment.

↗
1307Star Wars: Knights of the Old Republic / Planet orderKOTOR planet order: Star Maps and companion stops

A suggested Star Map route, companion stops and checks before major campaign transitions.

↗
1308Star Wars: Knights of the Old Republic / Weapons & powersKOTOR weapons and Force powers: accuracy, upgrades and recovery

Compare weapon styles, core Force-power families and equipment checks before a difficult encounter.

↗
1309Star Wars: Knights of the Old Republic / REFERENCEArtwork & pictures

Publisher screenshots and digital cover artwork from the original PC release of Star Wars: Knights of the Old Republic, with image credits and capture-edition notes.

↗
1310Star Wars Knights of the Old Republic II: The Sith Lords / Getting startedKOTOR 2 beginner guide: Peragus, Telos and party preparation

Learn the opening route, character preparation and party habits that make the first planets easier.

↗
1311Star Wars Knights of the Old Republic II: The Sith Lords / CharactersKOTOR 2 companions: recruitment regions and exclusive choices

Find the main companions and understand the Handmaiden, Disciple, Mira and Hanharr recruitment branches.

↗
1312Star Wars Knights of the Old Republic II: The Sith Lords / Prestige classesKOTOR 2 prestige classes: requirements and Jedi or Sith choices

See when prestige training unlocks and compare all six prestige classes without confusing them with the opening Jedi class.

↗
1313Star Wars Knights of the Old Republic II: The Sith Lords / Lightsaber partsKOTOR 2 lightsaber parts: fixtures, Bao-Dur and upgrades

Distinguish first-lightsaber quest fixtures from ordinary upgrades and know when to return to Bao-Dur.

↗
1314Star Wars Knights of the Old Republic II: The Sith Lords / Influence & trainingKOTOR 2 influence guide: companions and Jedi training

Understand influence checks and identify the five companions who can gain Jedi training in the original campaign.

↗
1315Star Wars Knights of the Old Republic II: The Sith Lords / REFERENCEArtwork & pictures

Publisher screenshots and digital cover artwork from the original PC release of Star Wars Knights of the Old Republic II: The Sith Lords, with image credits and capture-edition notes.

↗
1316Team Fortress 2 / Getting startedTeam Fortress 2 beginner guide: classes, objectives and survival

Learn how to choose a class, find the objective, recover health and help a team using stock equipment.

↗
1317Team Fortress 2 / WeaponsTeam Fortress 2 stock weapons and class loadouts

Compare all nine classes by their stock primary weapons, secondary tools and practical combat ranges.

↗
1318Team Fortress 2 / Game modesTeam Fortress 2 game modes: Payload, Control Points and CTF

Read the win conditions for the main TF2 objective modes and choose useful jobs during each match.

↗
1319Team Fortress 2 / Support guideTeam Fortress 2 Engineer buildings and Medic ÜberCharge guide

Understand stock Sentries, Dispensers, Teleporters and the standard Medi Gun charge without confusing unlockable variants.

↗
1320Team Fortress 2 / CharactersTeam Fortress 2 characters, factions and unit roles

Identify the people, opponents and playable roles in Team Fortress 2, with their functions and relationships in compact tables.

↗
1321Team Fortress 2 / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Team Fortress 2; captions and edition notes identify the pictured release.

↗
1322Garry's Mod / Getting startedGarry's Mod beginner controls: spawn menu, Physics Gun and undo

Learn the standard Sandbox controls and a small first build before installing complex community add-ons.

↗
1323Garry's Mod / ToolsGarry's Mod Physics Gun and Tool Gun: freeze, weld and remove

Compare the two construction weapons and common stock tools for placing, connecting and cleaning up props.

↗
1324Garry's Mod / Game modesGarry's Mod game modes: Sandbox, TTT, Prop Hunt and DarkRP

Understand what common community modes ask you to do and which rules belong to the server rather than the base sandbox.

↗
1325Garry's Mod / Add-onsGarry's Mod missing textures, ERROR models and add-on checks

Use a compact troubleshooting sequence for Workshop dependencies, mounted games and conflicting add-ons.

↗
1326Garry's Mod / CharactersGarry's Mod characters, factions and unit roles

Identify the people, opponents and playable roles in Garry's Mod, with their functions and relationships in compact tables.

↗
1327Garry's Mod / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Garry's Mod; captions and edition notes identify the pictured release.

↗
1328Age of Empires II / Getting startedAge of Empires II beginner economy: villagers, food and scouting

Build a reliable Age of Kings opening with working villagers, population room and scouting.

↗
1329Age of Empires II / Age advancementAge of Empires II age-up costs and building requirements

Find original advancement costs, prerequisites and the opportunities each age opens.

↗
1330Age of Empires II / Unit countersAge of Empires II counters: archers, cavalry, monks and siege

Compare common land matchups and the support each counter needs.

↗
1331Age of Empires II / CivilizationsAge of Empires II original civilizations and campaigns

A directory of the thirteen Age of Kings civilizations, unique units and original campaigns.

↗
1332Age of Empires II / CharactersAge of Empires II characters, factions and unit roles

Identify the people, opponents and playable roles in Age of Empires II, with their functions and relationships in compact tables.

↗
1333Age of Empires II / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Age of Empires II; captions and edition notes identify the pictured release.

↗
1334Age of Empires III / Getting startedAge of Empires III beginner economy: settlers, crates and treasures

Start an original-game skirmish with resource collection, scouting and Home City support.

↗
1335Age of Empires III / CivilizationsAge of Empires III original eight civilizations compared

Compare base European civilizations by their distinctive economy and military options.

↗
1336Age of Empires III / Ages & shipmentsAge of Empires III Home City shipments and five ages

Understand decks, shipment timing, politician choices and original age names.

↗
1337Age of Empires III / Unit countersAge of Empires III counters: infantry, cavalry and artillery

Read broad original-game matchups and keep valuable siege units protected.

↗
1338Age of Empires III / CharactersAge of Empires III characters, factions and unit roles

Identify the people, opponents and playable roles in Age of Empires III, with their functions and relationships in compact tables.

↗
1339Age of Empires III / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Age of Empires III; captions and edition notes identify the pictured release.

↗
1340Age of Mythology / Getting startedAge of Mythology beginner economy and favor guide

Learn resources, culture-specific favor and the first advancement in the original game.

↗
1341Age of Mythology / GodsAge of Mythology original major gods and minor-god choices

Compare the original nine major gods and plan a useful advancement branch.

↗
1342Age of Mythology / Unit countersAge of Mythology hero, myth and human unit counters

Use the original combat triangle and support fragile specialist units.

↗
1343Age of Mythology / Ages & campaignAge of Mythology ages and Fall of the Trident progression

Read the four-age sequence and common campaign objective types.

↗
1344Age of Mythology / CharactersAge of Mythology characters, factions and unit roles

Identify the people, opponents and playable roles in Age of Mythology, with their functions and relationships in compact tables.

↗
1345Age of Mythology / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Age of Mythology; captions and edition notes identify the pictured release.

↗
1346Sid Meier's Civilization IV / Getting startedCivilization IV beginner guide: cities, workers and research

Build an original Civilization IV opening around improved tiles, useful technologies and sustainable expansion.

↗
1347Sid Meier's Civilization IV / Cities & workersCivilization IV city growth, improvements and maintenance

Understand worked tiles, food surplus, cottages and the costs of expansion.

↗
1348Sid Meier's Civilization IV / Research & civicsCivilization IV research, civics, religion and diplomacy

Compare economic decisions without importing Beyond the Sword systems into the base game.

↗
1349Sid Meier's Civilization IV / Victory conditionsCivilization IV victory conditions: culture, space and domination

Compare the original base-game victory paths and the progress each requires.

↗
1350Sid Meier's Civilization IV / CharactersSid Meier's Civilization IV characters, factions and unit roles

Identify the people, opponents and playable roles in Sid Meier's Civilization IV, with their functions and relationships in compact tables.

↗
1351Sid Meier's Civilization IV / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Sid Meier's Civilization IV; captions and edition notes identify the pictured release.

↗
1352Sid Meier's Civilization V / Getting startedCivilization V beginner guide: settling, research and early defense

Build a base-game opening around useful tiles, improvement technologies and global happiness.

↗
1353Sid Meier's Civilization V / Happiness & citiesCivilization V happiness, luxury resources and city growth

Manage the original game's global happiness while developing and connecting cities.

↗
1354Sid Meier's Civilization V / CombatCivilization V combat: melee, ranged units, cities and hex positioning

Understand the base game's one-combat-unit-per-hex positioning and city capture requirements.

↗
1355Sid Meier's Civilization V / Victories & policiesCivilization V original victory conditions and social policies

Compare base-game science, culture, domination and diplomacy without Brave New World tourism rules.

↗
1356Sid Meier's Civilization V / CharactersSid Meier's Civilization V characters, factions and unit roles

Identify the people, opponents and playable roles in Sid Meier's Civilization V, with their functions and relationships in compact tables.

↗
1357Sid Meier's Civilization V / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Sid Meier's Civilization V; captions and edition notes identify the pictured release.

↗
1358Fallout / Getting startedFallout beginner guide: Vault 13, Shady Sands and the water deadline

Begin the original Fallout with a usable character, careful travel and the opening quest timer in view.

↗
1359Fallout / SPECIAL & skillsFallout SPECIAL, tag skills and beginner character choices

Compare the seven attributes, tag skills and traits in the original role-playing game.

↗
1360Fallout / CombatFallout combat guide: action points, aimed shots and equipment

Understand turn-based actions, attack chance, armor and recovery in original Fallout.

↗
1361Fallout / Water chipFallout water chip guide: leads, Necropolis and Vault 13

Follow the opening water-chip investigation and distinguish it from the later mutant campaign.

↗
1362Fallout / CharactersFallout characters, factions and unit roles

Identify the people, opponents and playable roles in Fallout, with their functions and relationships in compact tables.

↗
1363Fallout / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Fallout; captions and edition notes identify the pictured release.

↗
1364Fallout 2 / Getting startedFallout 2 beginner route: Temple of Trials, Klamath and the Den

Start the original campaign without mistaking the opening temple for the whole character build.

↗
1365Fallout 2 / SPECIAL & skillsFallout 2 SPECIAL, tag skills, traits and companion limit

Build a readable original-game character around combat, dialogue and useful utility skills.

↗
1366Fallout 2 / CombatFallout 2 combat actions, aimed shots and companion positioning

Manage AP, inventory, ammunition and allies in the original turn-based combat system.

↗
1367Fallout 2 / HighwaymanFallout 2 Highwayman guide: controller, Smitty and fuel

Find the car's core requirements and distinguish the controller from optional upgrades.

↗
1368Fallout 2 / CharactersFallout 2 characters, factions and unit roles

Identify the people, opponents and playable roles in Fallout 2, with their functions and relationships in compact tables.

↗
1369Fallout 2 / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Fallout 2; captions and edition notes identify the pictured release.

↗
1370Fable: The Lost Chapters / Getting startedFable The Lost Chapters beginner guide: Guild, quests and experience

Learn Guild training, quest cards, experience types and useful preparation before traveling through Albion.

↗
1371Fable: The Lost Chapters / SkillsFable The Lost Chapters Strength, Skill and Will upgrades

Compare combat attributes, experience types and several useful spells in the original TLC version.

↗
1372Fable: The Lost Chapters / Combat & questsFable The Lost Chapters combat multiplier, blocking and quest boasts

Use defensive combat, experience collection and optional boasts without losing sight of the quest objective.

↗
1373Fable: The Lost Chapters / Doors & keysFable The Lost Chapters Demon Door solutions and Silver Key chests

Find several exact door solutions and key thresholds, including the Necropolis tradeoff.

↗
1374Fable: The Lost Chapters / CharactersFable: The Lost Chapters characters, factions and unit roles

Identify the people, opponents and playable roles in Fable: The Lost Chapters, with their functions and relationships in compact tables.

↗
1375Fable: The Lost Chapters / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Fable: The Lost Chapters; captions and edition notes identify the pictured release.

↗
1376DOOM II / Getting startedDOOM II beginner guide: movement, keys, armor and survival

Learn classic movement and resource habits for the original thirty-map campaign.

↗
1377DOOM II / WeaponsDOOM II weapons: Super Shotgun, rockets, plasma and BFG9000

Compare classic weapon roles, ammunition families and common hazards.

↗
1378DOOM II / Levels & secretsDOOM II secret levels: MAP15, Wolfenstein, Grosse and campaign order

Locate the original secret-level branches and understand the main campaign structure.

↗
1379DOOM II / Cheat codesDOOM II classic PC cheat codes: god mode, weapons and level select

Use the original keyboard cheat sequences with clear effects and edition limits.

↗
1380DOOM II / CharactersDOOM II characters, factions and unit roles

Identify the people, opponents and playable roles in DOOM II, with their functions and relationships in compact tables.

↗
1381DOOM II / REFERENCEArtwork & pictures

Publisher artwork and screenshots for DOOM II; captions and edition notes identify the pictured release.

↗
1382DOOM 3 / Getting startedDOOM 3 beginner guide: flashlight, PDAs, armor and ambushes

Learn survival habits for the original PC campaign and its separate flashlight.

↗
1383DOOM 3 / WeaponsDOOM 3 weapon roles: shotgun, plasma, BFG and Soul Cube

Compare the original campaign arsenal and the resource each specialist weapon needs.

↗
1384DOOM 3 / Locker codesDOOM 3 locker codes: Mars City, Administration and Alpha Labs

Look up selected original-campaign lockers and read the PDA clues that identify them.

↗
1385DOOM 3 / Boss solutionsDOOM 3 boss guide: Vagary, Guardian, Sabaoth and Cyberdemon

Identify the special mechanic in each major original-campaign boss encounter.

↗
1386DOOM 3 / CharactersDOOM 3 characters, factions and unit roles

Identify the people, opponents and playable roles in DOOM 3, with their functions and relationships in compact tables.

↗
1387DOOM 3 / REFERENCEArtwork & pictures

Publisher artwork and screenshots for DOOM 3; captions and edition notes identify the pictured release.

↗
1388Quake / Getting startedQuake beginner guide: movement, keys, armor and secrets

Learn original Quake movement and exploration while keeping enhanced-release changes separate.

↗
1389Quake / WeaponsQuake weapons: shotguns, nailguns, rockets and Thunderbolt

Compare the eight original weapons and understand explosive and underwater hazards.

↗
1390Quake / Episodes & runesQuake original episodes, runes and final-level route

Find the four original episode names and the progression that unlocks the finale.

↗
1391Quake / Boss solutionsQuake Chthon and Shub-Niggurath boss solutions

Solve the original boss arenas through electrical controls and telefrag timing.

↗
1392Quake / CharactersQuake characters, factions and unit roles

Identify the people, opponents and playable roles in Quake, with their functions and relationships in compact tables.

↗
1393Quake / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Quake; captions and edition notes identify the pictured release.

↗
1394Quake II / Getting startedQuake II beginner guide: objectives, armor and connected maps

Learn the original mission-unit structure and the habits that preserve health and ammunition.

↗
1395Quake II / WeaponsQuake II weapons: Super Shotgun, Railgun, Hyperblaster and BFG10K

Compare the original arsenal and its shared ammunition pools.

↗
1396Quake II / Mission routeQuake II campaign route: base, jail, power plant and palace

Use major mission areas and objective checks to navigate the original campaign.

↗
1397Quake II / Items & power-upsQuake II power-ups, armor, rebreather and inventory items

Choose when to use stored equipment and distinguish survival tools from damage boosts.

↗
1398Quake II / CharactersQuake II characters, factions and unit roles

Identify the people, opponents and playable roles in Quake II, with their functions and relationships in compact tables.

↗
1399Quake II / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Quake II; captions and edition notes identify the pictured release.

↗
1400Batman: Arkham Asylum / Combat guideBatman: Arkham Asylum combat guide: counters, knife enemies and combo survival

Learn which move answers each enemy type and why an uninterrupted combo matters.

↗
1401Batman: Arkham Asylum / Gadgets and Riddler guideBatman: Arkham Asylum gadgets and Riddler guide: scans, trophies and blocked routes

Match Arkham Asylum gadgets to vents, weak walls, electronic locks and Riddler challenge types.

↗
1402Batman: Arkham Asylum / Predator guideBatman: Arkham Asylum predator guide: silent takedowns, gargoyles and armed rooms

Plan an armed-room route, separate guards and recover safely after Batman is spotted.

↗
1403Batman: Arkham Asylum / Boss guideBatman: Arkham Asylum boss guide: Bane, Scarecrow, Killer Croc and Poison Ivy

Quick answers for the distinctive mechanics behind Arkham Asylum’s major encounters.

↗
1404Batman: Arkham Asylum / CharactersBatman: Arkham Asylum characters: cast, allies and story roles

Find the important Batman: Arkham Asylum characters, their opening roles and the relationships that explain the campaign.

↗
1405Batman: Arkham Asylum / REFERENCEArtwork & pictures

Original-release artwork and pictures for Batman: Arkham Asylum, with image sources and edition notes.

↗
1406Batman: Arkham City / Combat guideBatman: Arkham City combat guide: shields, armor, beatdowns and blade dodges

Find the correct response to Arkham City’s special enemies and protect Batman’s FreeFlow combo.

↗
1407Batman: Arkham City / Gadgets and traversalBatman: Arkham City gadgets and traversal: grapnel boost, REC and freeze tools

Match Arkham City gadgets to city travel, electrical machinery, water and security systems.

↗
1408Batman: Arkham City / Riddler and side missionsBatman: Arkham City riddler and side missions: informants, trophies and investigations

Use Riddler informants, track optional cases and distinguish Batman trophies from Catwoman collectibles.

↗
1409Batman: Arkham City / Boss guideBatman: Arkham City boss guide: Mr. Freeze, Ra’s al Ghul, Solomon Grundy and Clayface

Quick boss mechanics for the original Arkham City campaign, including the changing Mr. Freeze encounter.

↗
1410Batman: Arkham City / CharactersBatman: Arkham City characters: cast, allies and story roles

Find the important Batman: Arkham City characters, their opening roles and the relationships that explain the campaign.

↗
1411Batman: Arkham City / REFERENCEArtwork & pictures

Original-release artwork and pictures for Batman: Arkham City, with image sources and edition notes.

↗
1412Assassin's Creed Brotherhood / Combat and stealthAssassin's Creed Brotherhood combat and stealth: execution streaks, crossbow and full sync

Choose between silent tools, counters and execution streaks while meeting memory objectives.

↗
1413Assassin's Creed Brotherhood / Assassin recruitsAssassin's Creed Brotherhood assassin recruits: contracts, training and combat support

Build a reliable Brotherhood team and avoid losing new recruits on difficult contracts.

↗
1414Assassin's Creed Brotherhood / Rome and Borgia towersAssassin's Creed Brotherhood rome and Borgia towers: renovation, banks and district control

Understand how towers, shop restoration, banks and tunnel travel fit together.

↗
1415Assassin's Creed Brotherhood / Romulus lairs and Armor of BrutusAssassin's Creed Brotherhood romulus lairs and Armor of Brutus: keys and route preparation

Learn the six-key requirement and prepare for the climbing, chases and secrets inside Romulus lairs.

↗
1416Assassin's Creed Brotherhood / CharactersAssassin's Creed Brotherhood characters: cast, allies and story roles

Find the important Assassin's Creed Brotherhood characters, their opening roles and the relationships that explain the campaign.

↗
1417Assassin's Creed Brotherhood / REFERENCEArtwork & pictures

Original-release artwork and pictures for Assassin's Creed Brotherhood, with image sources and edition notes.

↗
1418Assassin's Creed Revelations / Hookblade and stealthAssassin's Creed Revelations hookblade and stealth: zip lines, Eagle Sense and city movement

Learn Revelations’ movement additions and approach guarded objectives without starting a street fight.

↗
1419Assassin's Creed Revelations / Bomb craftingAssassin's Creed Revelations bomb crafting: casings, gunpowder and useful effects

Compare Revelations bomb components and build smoke, distraction or lethal tools deliberately.

↗
1420Assassin's Creed Revelations / Dens and recruitsAssassin's Creed Revelations dens and recruits: Templar awareness and Master Assassin protection

Understand den capture, defense pressure and why training leaders changes city management.

↗
1421Assassin's Creed Revelations / Masyaf keys and story progressAssassin's Creed Revelations masyaf keys and story progress: Sofia clues, memories and collectibles

Separate the main library-key search from memoir pages, Animus fragments and other side activities.

↗
1422Assassin's Creed Revelations / CharactersAssassin's Creed Revelations characters: cast, allies and story roles

Find the important Assassin's Creed Revelations characters, their opening roles and the relationships that explain the campaign.

↗
1423Assassin's Creed Revelations / REFERENCEArtwork & pictures

Original-release artwork and pictures for Assassin's Creed Revelations, with image sources and edition notes.

↗
1424Assassin's Creed IV Black Flag / Naval combat and boardingAssassin's Creed IV Black Flag naval combat and boarding: broadsides, mortars and weak points

Choose Jackdaw weapons by range and turn a disabled enemy ship into a successful boarding action.

↗
1425Assassin's Creed IV Black Flag / Jackdaw upgrades and resourcesAssassin's Creed IV Black Flag jackdaw upgrades and resources: hull, cannons, cargo and plans

Prioritize practical ship improvements and distinguish sale cargo from construction materials.

↗
1426Assassin's Creed IV Black Flag / Stealth and toolsAssassin's Creed IV Black Flag stealth and tools: blowpipe darts, hiding spots and tailing missions

Use Edward’s original-game stealth tools and protect optional mission objectives.

↗
1427Assassin's Creed IV Black Flag / Collectibles and explorationAssassin's Creed IV Black Flag collectibles and exploration: Mayan stones, Templar keys and diving

Compare Black Flag’s major collection tracks and know which activities need later equipment.

↗
1428Assassin's Creed IV Black Flag / CharactersAssassin's Creed IV Black Flag characters: cast, allies and story roles

Find the important Assassin's Creed IV Black Flag characters, their opening roles and the relationships that explain the campaign.

↗
1429Assassin's Creed IV Black Flag / REFERENCEArtwork & pictures

Original-release artwork and pictures for Assassin's Creed IV Black Flag, with image sources and edition notes.

↗
1430Prince of Persia: The Sands of Time / Time powersPrince of Persia: The Sands of Time time powers: rewind, sand tanks and freezing enemies

Understand the Dagger of Time’s resources and recover from a failed jump without wasting every tank.

↗
1431Prince of Persia: The Sands of Time / Combat guidePrince of Persia: The Sands of Time combat guide: vault attacks, wall rebounds and protecting Farah

Defeat sand creatures reliably and choose alternatives when enemies counter a favorite move.

↗
1432Prince of Persia: The Sands of Time / Platforming and trapsPrince of Persia: The Sands of Time platforming and traps: wall runs, poles, ledges and rewind timing

Read the palace’s intended route and make the next jump from a controlled starting position.

↗
1433Prince of Persia: The Sands of Time / Health upgrades and puzzle toolsPrince of Persia: The Sands of Time health upgrades and puzzle tools: water, fountains, mirrors and switches

Distinguish healing from permanent health upgrades and solve palace mechanisms in a sensible order.

↗
1434Prince of Persia: The Sands of Time / CharactersPrince of Persia: The Sands of Time characters: cast, allies and story roles

Find the important Prince of Persia: The Sands of Time characters, their opening roles and the relationships that explain the campaign.

↗
1435Prince of Persia: The Sands of Time / REFERENCEArtwork & pictures

Original-release artwork and pictures for Prince of Persia: The Sands of Time, with image sources and edition notes.

↗
1436Prince of Persia: Warrior Within / Combat and weaponsPrince of Persia: Warrior Within combat and weapons: dual wielding, throws and environmental attacks

Compare Warrior Within weapon roles and use the room instead of repeating one combo.

↗
1437Prince of Persia: Warrior Within / Time portals and navigationPrince of Persia: Warrior Within time portals and navigation: past, present and the island map

Find the correct version of a room and use Recall and Eye of the Storm for traversal.

↗
1438Prince of Persia: Warrior Within / Life upgrades and Water SwordPrince of Persia: Warrior Within life upgrades and Water Sword: alternate-ending requirements

Quick answer for unlocking the Water Sword and preparing a save for the alternate final battle.

↗
1439Prince of Persia: Warrior Within / Bosses and Dahaka chasesPrince of Persia: Warrior Within bosses and Dahaka chases: Shahdee, Kaileena and the final route

Separate chase survival from boss openings and use time powers without emptying the reserve.

↗
1440Prince of Persia: Warrior Within / CharactersPrince of Persia: Warrior Within characters: cast, allies and story roles

Find the important Prince of Persia: Warrior Within characters, their opening roles and the relationships that explain the campaign.

↗
1441Prince of Persia: Warrior Within / REFERENCEArtwork & pictures

Original-release artwork and pictures for Prince of Persia: Warrior Within, with image sources and edition notes.

↗
1442Prince of Persia: The Two Thrones / Speed Kills and sand gatesPrince of Persia: The Two Thrones speed Kills and sand gates: timing cues and reinforcements

Understand the Prince’s timing prompts and clear sand gates without an unnecessary reinforcement wave.

↗
1443Prince of Persia: The Two Thrones / Dark Prince guidePrince of Persia: The Two Thrones dark Prince guide: health drain, sand and Daggertail traversal

Manage the transformed Prince’s constant health pressure and use his distinctive chain weapon.

↗
1444Prince of Persia: The Two Thrones / Platforming and health upgradesPrince of Persia: The Two Thrones platforming and health upgrades: dagger bases, shutters and chariots

Read Babylon’s new traversal signals and distinguish permanent health upgrades from ordinary healing.

↗
1445Prince of Persia: The Two Thrones / Boss guidePrince of Persia: The Two Thrones boss guide: Klompa, Mahasti, the Twins and the Vizier

Quick answers for the combat and Speed Kill mechanics behind Two Thrones’ main bosses.

↗
1446Prince of Persia: The Two Thrones / CharactersPrince of Persia: The Two Thrones characters: cast, allies and story roles

Find the important Prince of Persia: The Two Thrones characters, their opening roles and the relationships that explain the campaign.

↗
1447Prince of Persia: The Two Thrones / REFERENCEArtwork & pictures

Original-release artwork and pictures for Prince of Persia: The Two Thrones, with image sources and edition notes.

↗
1448Tom Clancy's Splinter Cell / Stealth guideTom Clancy's Splinter Cell stealth guide: shadows, movement noise and safe takedowns

Read the stealth meter, approach guards quietly and recover before an alarm ends the assignment.

↗
1449Tom Clancy's Splinter Cell / Gadgets guideTom Clancy's Splinter Cell gadgets guide: optic cable, sticky cameras and nonlethal ammunition

Match Sam’s original equipment to scouting, surveillance and guard-control problems.

↗
1450Tom Clancy's Splinter Cell / Mission orderTom Clancy's Splinter Cell mission order: police station, CIA, Kalinatek and presidential palace

Locate the original PC/Xbox campaign stage and understand how its objective emphasis changes.

↗
1451Tom Clancy's Splinter Cell / Cameras and alarmsTom Clancy's Splinter Cell cameras and alarms: body hiding, lights and mission restrictions

Avoid the common causes of original Splinter Cell mission failure and choose the right camera response.

↗
1452Tom Clancy's Splinter Cell / CharactersTom Clancy's Splinter Cell characters: cast, allies and story roles

Find the important Tom Clancy's Splinter Cell characters, their opening roles and the relationships that explain the campaign.

↗
1453Tom Clancy's Splinter Cell / REFERENCEArtwork & pictures

Original-release artwork and pictures for Tom Clancy's Splinter Cell, with image sources and edition notes.

↗
1454Tom Clancy's Splinter Cell: Chaos Theory / Stealth and ratingTom Clancy's Splinter Cell: Chaos Theory stealth and rating: sound meter, alarms and nonlethal play

Improve a Chaos Theory mission result by tracking detection, bodies and objectives separately.

↗
1455Tom Clancy's Splinter Cell: Chaos Theory / Gadgets and OCPTom Clancy's Splinter Cell: Chaos Theory gadgets and OCP: temporary lights, sticky shockers and scouting

Choose a Chaos Theory loadout and use electronic disruption without being caught by the return of the light.

↗
1456Tom Clancy's Splinter Cell: Chaos Theory / Mission orderTom Clancy's Splinter Cell: Chaos Theory mission order: Lighthouse, Bank, Seoul and Kokubo Sosho

Identify the ten solo missions in the original PC/Xbox Chaos Theory campaign.

↗
1457Tom Clancy's Splinter Cell: Chaos Theory / Hacking and objectivesTom Clancy's Splinter Cell: Chaos Theory hacking and objectives: computers, interrogations and extraction checks

Use electronic access carefully and avoid finishing a level before collecting required information.

↗
1458Tom Clancy's Splinter Cell: Chaos Theory / CharactersTom Clancy's Splinter Cell: Chaos Theory characters: cast, allies and story roles

Find the important Tom Clancy's Splinter Cell: Chaos Theory characters, their opening roles and the relationships that explain the campaign.

↗
1459Tom Clancy's Splinter Cell: Chaos Theory / REFERENCEArtwork & pictures

Original-release artwork and pictures for Tom Clancy's Splinter Cell: Chaos Theory, with image sources and edition notes.

↗
1460Hitman: Blood Money / Silent Assassin guideHitman: Blood Money silent Assassin guide: witnesses, accidents, cameras and evidence

Plan a clean Blood Money mission and understand why the final rating can differ from a quiet-looking escape.

↗
1461Hitman: Blood Money / Disguises and suspicionHitman: Blood Money disguises and suspicion: restricted areas, searches and body hiding

Use Blood Money outfits as area permissions and avoid exposing the person whose clothes you borrowed.

↗
1462Hitman: Blood Money / Weapons and upgradesHitman: Blood Money weapons and upgrades: Silverballer, sniper case and mission equipment

Compare the custom weapon families and spend mission earnings on tools your route actually uses.

↗
1463Hitman: Blood Money / Mission order and difficultyHitman: Blood Money mission order and difficulty: Death of a Showman to Requiem

Locate the Blood Money contract you need and understand the original game’s mission-save limits.

↗
1464Hitman: Blood Money / CharactersHitman: Blood Money characters: cast, allies and story roles

Find the important Hitman: Blood Money characters, their opening roles and the relationships that explain the campaign.

↗
1465Hitman: Blood Money / REFERENCEArtwork & pictures

Original-release artwork and pictures for Hitman: Blood Money, with image sources and edition notes.

↗
1466Tomb Raider: Legend / Level orderTomb Raider: Legend level order: Bolivia, Peru, Japan and the Excalibur route

Find the eight main Legend levels and distinguish Croft Manor from the story campaign.

↗
1467Tomb Raider: Legend / Equipment and movementTomb Raider: Legend equipment and movement: magnetic grapple, RAD and combat tools

Use Lara’s tools for puzzle reading and compare the original Legend weapon and healing limits.

↗
1468Tomb Raider: Legend / Boss guideTomb Raider: Legend boss guide: Takamoto, Rutland, Kazakhstan and the sea serpent

Quick answers for Legend encounters where the environment matters more than continuous gunfire.

↗
1469Tomb Raider: Legend / Rewards and replayTomb Raider: Legend rewards and replay: bronze, silver, gold and pistol upgrades

Track Legend’s collectibles and preserve reward progress when revisiting completed levels.

↗
1470Tomb Raider: Legend / CharactersTomb Raider: Legend characters: cast, allies and story roles

Find the important Tomb Raider: Legend characters, their opening roles and the relationships that explain the campaign.

↗
1471Tomb Raider: Legend / REFERENCEArtwork & pictures

Original-release artwork and pictures for Tomb Raider: Legend, with image sources and edition notes.

↗
1472Tomb Raider: Anniversary / Level orderTomb Raider: Anniversary level order: Peru, Greece, Egypt and the Lost Island

Find the fourteen main Anniversary levels and keep Croft Manor separate from campaign progression.

↗
1473Tomb Raider: Anniversary / Adrenaline dodge and bossesTomb Raider: Anniversary adrenaline dodge and bosses: T. rex timing and centaur shields

Quick instructions for the dodge-and-headshot move and the boss mechanics that depend on it.

↗
1474Tomb Raider: Anniversary / Grapple and puzzlesTomb Raider: Anniversary grapple and puzzles: wall runs, water levels and Midas’s gold

Read Anniversary’s traversal rings and solve mechanisms without losing track of the return route.

↗
1475Tomb Raider: Anniversary / Weapons and rewardsTomb Raider: Anniversary weapons and rewards: medipacks, artifacts, relics and level replay

Compare Anniversary’s weapons and preserve collectible progress without confusing it with a checkpoint save.

↗
1476Tomb Raider: Anniversary / CharactersTomb Raider: Anniversary characters: cast, allies and story roles

Find the important Tomb Raider: Anniversary characters, their opening roles and the relationships that explain the campaign.

↗
1477Tomb Raider: Anniversary / REFERENCEArtwork & pictures

Original-release artwork and pictures for Tomb Raider: Anniversary, with image sources and edition notes.

↗
1478Sonic Adventure DX / Beginner guideSonic Adventure DX beginner guide: Adventure Fields and character objectives

Understand Adventure Fields, Action Stages, rings and the six distinct campaign rules.

↗
1479Sonic Adventure DX / Emblems and Super SonicSonic Adventure DX emblems and Super Sonic: story completion checklist

Track story clears, Action Stage mission ranks, field emblems and DX extras without mixing in Sonic Adventure 2.

↗
1480Sonic Adventure DX / Big fishing guideSonic Adventure DX big fishing guide: Froggy, lure control and line tension

Learn how to locate Froggy, get a bite, set the hook and land the catch in Big’s stages.

↗
1481Sonic Adventure DX / Chao Garden guideSonic Adventure DX chao Garden guide: animals, fruit and racing

Raise Chao in Sonic Adventure DX and understand the difference between garden care and race preparation.

↗
1482Sonic Adventure DX / CharactersSonic Adventure DX characters: cast and story roles

Identify Sonic Adventure DX characters, their abilities, allies and campaign relationships.

↗
1483Sonic Adventure DX / REFERENCEArtwork & pictures

Original-release artwork and pictures for Sonic Adventure DX, with image sources and edition notes.

↗
1484Sonic Generations / Stage orderSonic Generations stage order: nine zones and the White Space route

Find the original console/PC stage sequence and understand why each zone has two acts.

↗
1485Sonic Generations / Classic and Modern SonicSonic Generations classic and Modern Sonic: movement and skill builds

Compare Spin Dash routes with Boost routes and build skills around the act you are replaying.

↗
1486Sonic Generations / Boss keys and rivalsSonic Generations boss keys and rivals: how to reach Time Eater

Solve boss-gate progression and identify the main boss and rival sequence.

↗
1487Sonic Generations / Red Star RingsSonic Generations red Star Rings: 90-ring collection checklist

Track five Red Star Rings per main act and avoid losing pickups before a run is completed.

↗
1488Sonic Generations / CharactersSonic Generations characters: cast and story roles

Identify Sonic Generations characters, their abilities, allies and campaign relationships.

↗
1489Sonic Generations / REFERENCEArtwork & pictures

Original-release artwork and pictures for Sonic Generations, with image sources and edition notes.

↗
1490Rayman 2: The Great Escape / Beginner guideRayman 2: The Great Escape beginner guide: movement, camera and pirate combat

Learn the helicopter glide, lock-on movement, swimming and environmental puzzle habits.

↗
1491Rayman 2: The Great Escape / Lums and cagesRayman 2: The Great Escape lums and cages: color meanings and collection tracking

Identify collectible Lums, health pickups, checkpoints, air supplies and prisoner cages.

↗
1492Rayman 2: The Great Escape / Four masksRayman 2: The Great Escape four masks: quest route and sanctuary preparation

Understand the Polokus quest and prepare for the sanctuary stages and final pirate assault.

↗
1493Rayman 2: The Great Escape / Traversal puzzlesRayman 2: The Great Escape traversal puzzles: shells, plums, swinging and barrels

Recognize the objects that change Rayman’s movement and solve routes without wasting health.

↗
1494Rayman 2: The Great Escape / CharactersRayman 2: The Great Escape characters: cast and story roles

Identify Rayman 2: The Great Escape characters, their abilities, allies and campaign relationships.

↗
1495Rayman 2: The Great Escape / REFERENCEArtwork & pictures

Original-release artwork and pictures for Rayman 2: The Great Escape, with image sources and edition notes.

↗
1496Rayman 3: Hoodlum Havoc / Power-up colorsRayman 3: Hoodlum Havoc power-up colors: Vortex, Heavy Metal Fist and LockJaw

Identify all five temporary combat and traversal powers by can color and purpose.

↗
1497Rayman 3: Hoodlum Havoc / Combat guideRayman 3: Hoodlum Havoc combat guide: lock-on, charged fists and curved punches

Use Rayman’s targeting and movement to deal with shielded, mobile and distant Hoodlums.

↗
1498Rayman 3: Hoodlum Havoc / Score guideRayman 3: Hoodlum Havoc score guide: combos, jewels and power-up multipliers

Improve Rayman 3 scores through planned pickup routes and continuous scoring actions.

↗
1499Rayman 3: Hoodlum Havoc / Cages and explorationRayman 3: Hoodlum Havoc cages and exploration: health rewards and hidden rooms

Find imprisoned Teensies, track rescued cages and search safely between power-up routes.

↗
1500Rayman 3: Hoodlum Havoc / CharactersRayman 3: Hoodlum Havoc characters: cast and story roles

Identify Rayman 3: Hoodlum Havoc characters, their abilities, allies and campaign relationships.

↗
1501Rayman 3: Hoodlum Havoc / REFERENCEArtwork & pictures

Original-release artwork and pictures for Rayman 3: Hoodlum Havoc, with image sources and edition notes.

↗
1502Rayman Origins / Electoons guideRayman Origins electoons guide: cages, Lum targets and time challenges

See the different ways to earn Electoons and read an incomplete level medallion.

↗
1503Rayman Origins / Lums and Skull CoinsRayman Origins lums and Skull Coins: how to improve collection totals

Plan Lum King chains, coin pickups and enemy rewards for better end-of-level results.

↗
1504Rayman Origins / Movement and co-opRayman Origins movement and co-op: powers, bubbles and shared-screen survival

Learn how new abilities open routes and how a team can recover from mistakes.

↗
1505Rayman Origins / Skull Teeth and Land of the Livid DeadRayman Origins skull Teeth and Land of the Livid Dead: treasure-chase preparation

Prepare for chest challenges and the optional Land of the Livid Dead route.

↗
1506Rayman Origins / CharactersRayman Origins characters: cast and story roles

Identify Rayman Origins characters, their abilities, allies and campaign relationships.

↗
1507Rayman Origins / REFERENCEArtwork & pictures

Original-release artwork and pictures for Rayman Origins, with image sources and edition notes.

↗
1508Psychonauts / Psychic powersPsychonauts psychic powers: levitation, telekinesis and puzzle uses

Choose Raz’s equipped powers for combat, traversal and reading a mental world.

↗
1509Psychonauts / Collectibles and PSI ranksPsychonauts collectibles and PSI ranks: figments, baggage and cobwebs

Track the original game’s collectible systems and avoid confusing mind rewards with campground pickups.

↗
1510Psychonauts / Milkman ConspiracyPsychonauts milkman Conspiracy: disguises and G-Men puzzle guide

Understand the neighborhood’s identity rules, held objects and viewpoint puzzles.

↗
1511Psychonauts / Campaign routePsychonauts campaign route: camp training, mental worlds and late-game preparation

Orient yourself between Whispering Rock training and the asylum portion of the story.

↗
1512Psychonauts / CharactersPsychonauts characters: cast and story roles

Identify Psychonauts characters, their abilities, allies and campaign relationships.

↗
1513Psychonauts / REFERENCEArtwork & pictures

Original-release artwork and pictures for Psychonauts, with image sources and edition notes.

↗
1514Okami / Celestial Brush guideOkami celestial Brush guide: restoration, cutting and elemental links

Recognize common brush problems and conserve ink while exploring and fighting.

↗
1515Okami / Divine InstrumentsOkami divine Instruments: Reflectors, Rosaries and Glaives

Choose a main and sub-weapon pairing and understand how equipment roles change.

↗
1516Okami / Praise and upgradesOkami praise and upgrades: health, ink and exploration priorities

Spend restoration rewards on the divine attributes that help your current route.

↗
1517Okami / Demon Fangs and Floral FinishersOkami demon Fangs and Floral Finishers: earning special currency

Understand the finishing window, enemy-specific brush choices and fang purchases.

↗
1518Okami / CharactersOkami characters: cast and story roles

Identify Okami characters, their abilities, allies and campaign relationships.

↗
1519Okami / REFERENCEArtwork & pictures

Original-release artwork and pictures for Okami, with image sources and edition notes.

↗
1520Devil May Cry 3: Special Edition / Styles guideDevil May Cry 3: Special Edition styles guide: Trickster, Swordmaster, Gunslinger and Royalguard

Choose Dante’s original Special Edition style and understand when it can be changed.

↗
1521Devil May Cry 3: Special Edition / Weapons guideDevil May Cry 3: Special Edition weapons guide: Devil Arms, guns and original loadout limits

Compare Dante’s melee weapons and firearms by the opening they are suited to.

↗
1522Devil May Cry 3: Special Edition / Boss tipsDevil May Cry 3: Special Edition boss tips: Cerberus, Agni and Rudra, and Vergil

Recognize safer attack windows in the early and recurring major fights.

↗
1523Devil May Cry 3: Special Edition / Vergil and Special EditionDevil May Cry 3: Special Edition vergil and Special Edition: weapons, style and mode differences

Understand Vergil’s distinct play style and keep release-specific features separate.

↗
1524Devil May Cry 3: Special Edition / CharactersDevil May Cry 3: Special Edition characters: cast and story roles

Identify Devil May Cry 3: Special Edition characters, their abilities, allies and campaign relationships.

↗
1525Devil May Cry 3: Special Edition / REFERENCEArtwork & pictures

Original-release artwork and pictures for Devil May Cry 3: Special Edition, with image sources and edition notes.

↗
1526Devil May Cry 4 / Nero guideDevil May Cry 4 nero guide: Exceed, Snatch, Buster and Blue Rose

Build Nero’s combat around the Red Queen engine and the different Devil Bringer actions.

↗
1527Devil May Cry 4 / Dante stylesDevil May Cry 4 dante styles: switching, weapons and defensive choices

Use DMC4’s real-time style changes and learn Dante after the mid-campaign handover.

↗
1528Devil May Cry 4 / Proud Souls and Red OrbsDevil May Cry 4 proud Souls and Red Orbs: upgrades, refunds and health items

Understand which currency buys skills and which buys items in original DMC4.

↗
1529Devil May Cry 4 / Mission orderDevil May Cry 4 mission order: when Nero and Dante are playable

Track the original campaign’s 20 missions and prepare for its character transitions.

↗
1530Devil May Cry 4 / CharactersDevil May Cry 4 characters: cast and story roles

Identify Devil May Cry 4 characters, their abilities, allies and campaign relationships.

↗
1531Devil May Cry 4 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Devil May Cry 4, with image sources and edition notes.

↗
1532Resident Evil 0 / Inventory guideResident Evil 0 inventory guide: dropped items, Hookshot and supply planning

Manage the two six-slot inventories and avoid unnecessary trips for equipment.

↗
1533Resident Evil 0 / Rebecca and BillyResident Evil 0 rebecca and Billy: partner commands and ability differences

Choose the right character for herbs, chemicals, heavy objects and dangerous corridors.

↗
1534Resident Evil 0 / Weapons and survivalResident Evil 0 weapons and survival: ammunition, leeches and enemy choices

Choose fights carefully and use stronger ammunition where it changes the outcome.

↗
1535Resident Evil 0 / Puzzle solutionsResident Evil 0 puzzle solutions: train brakes and animal statue order

Quick answers for the train’s ten-input sums and the Training Facility animal torches.

↗
1536Resident Evil 0 / CharactersResident Evil 0 characters: cast and story roles

Identify Resident Evil 0 characters, their abilities, allies and campaign relationships.

↗
1537Resident Evil 0 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Resident Evil 0, with image sources and edition notes.

↗
1538Resident Evil 6 / CombatResident Evil 6 combat: movement, Quick Shots and counters

Learn the combat gauge, defensive movement and partner signals before spending all your ammunition.

↗
1539Resident Evil 6 / HerbsResident Evil 6 herbs: tablet recipes and partner recovery

Compare every basic green-herb recipe and learn the difference between treatment and a healing revival.

↗
1540Resident Evil 6 / CampaignsResident Evil 6 campaigns: partners, tone and suggested order

Choose among Leon, Chris, Jake and Ada and understand how the four stories overlap.

↗
1541Resident Evil 6 / Skills and modesResident Evil 6 skills and modes: loadouts, co-op and Mercenaries

Organize campaign skills and distinguish score-attack, co-op and Agent Hunt rules.

↗
1542Resident Evil 6 / CharactersResident Evil 6 characters: cast and story roles

Identify Resident Evil 6 characters, their abilities, allies and campaign relationships.

↗
1543Resident Evil 6 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Resident Evil 6, with image sources and edition notes.

↗
1544Dead Space 2 / CombatDead Space 2 combat: dismemberment, Stasis and Kinesis

Use limb targeting, environmental objects and movement to control Necromorph encounters.

↗
1545Dead Space 2 / WeaponsDead Space 2 weapons: primary fire, alternate fire and loadout roles

Compare all ten standard Dead Space 2 weapons and choose a manageable first-run loadout.

↗
1546Dead Space 2 / Suits and upgradesDead Space 2 suits and upgrades: armor, inventory and Power Nodes

Compare the main campaign suits and plan useful Bench upgrades without confusing armor with RIG health.

↗
1547Dead Space 2 / Hard CoreDead Space 2 hard Core: unlock, three saves and preparation

Understand the Dead Space 2 Hard Core rules and build a save plan around the sections you find difficult.

↗
1548Dead Space 2 / CharactersDead Space 2 characters: cast and story roles

Identify Dead Space 2 characters, their abilities, allies and campaign relationships.

↗
1549Dead Space 2 / REFERENCEArtwork & pictures

Original-release artwork and pictures for Dead Space 2, with image sources and edition notes.

↗
1550Borderlands / Getting startedBorderlands getting started: missions, shields and early loot

Learn the Fyrestone opening, mission levels, Second Wind and practical loot decisions.

↗
1551Borderlands / Classes and skillsBorderlands classes and skills: Action Skills, trees and respec

Choose among the four original Vault Hunters and understand how to change a skill build.

↗
1552Borderlands / Weapons and elementsBorderlands weapons and elements: damage types, rarity and useful comparisons

Match the original game’s elements to targets and compare guns beyond the damage number.

↗
1553Borderlands / Backpack upgradesBorderlands backpack upgrades: Claptrap rescues, SDUs and ammunition capacity

Learn how the original game expands carrying space and why backpack and ammo upgrades are different.

↗
1554Borderlands / CharactersBorderlands characters: cast and story roles

Identify Borderlands characters, their abilities, allies and campaign relationships.

↗
1555Borderlands / REFERENCEArtwork & pictures

Original-release artwork and pictures for Borderlands, with image sources and edition notes.

↗
1556Baldur's Gate / Classes & partyBaldur's Gate beginner classes and party composition

Choose complementary party roles and understand ability scores before leaving Candlekeep.

↗
1557Baldur's Gate / Combat rulesBaldur's Gate THAC0, armor class and saving throws explained

Read the descending combat numbers, resist spells and use pause to protect low-level characters.

↗
1558Baldur's Gate / Spells & restBaldur's Gate spell memorization, healing and beginner spells

Distinguish learned spells, prepared slots and scrolls, then plan a useful early spellbook.

↗
1559Baldur's Gate / Early routeBaldur's Gate early walkthrough: Friendly Arm Inn to Nashkel

Follow the early main-story route while leaving space for equipment, companions and optional quests.

↗
1560Baldur's Gate / CharactersBaldur's Gate characters and roles

Identify the important characters, recruitable allies and roles in Baldur's Gate.

↗
1561Baldur's Gate / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Baldur's Gate. The edition note identifies remasters and bundled expansions.

↗
1562Planescape: Torment / Stats & dialoguePlanescape: Torment best starting stats for dialogue and exploration

Understand what Wisdom, Intelligence and Charisma change without treating combat scores as the only progression path.

↗
1563Planescape: Torment / Classes & trainingPlanescape: Torment class switching: fighter, mage and thief

Learn what changes when the Nameless One trains in another class and how weapon training differs from leveling.

↗
1564Planescape: Torment / Mortuary routePlanescape: Torment Mortuary beginner walkthrough and escape priorities

Explore the Mortuary, speak to its inhabitants and find an exit without turning every interaction into a fight.

↗
1565Planescape: Torment / Death & magicPlanescape: Torment death, healing and spell preparation explained

Understand immortality, companion survival and the difference between spell knowledge and a ready spell.

↗
1566Planescape: Torment / CharactersPlanescape: Torment characters and roles

Identify the important characters, recruitable allies and roles in Planescape: Torment.

↗
1567Planescape: Torment / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Planescape: Torment. The edition note identifies remasters and bundled expansions.

↗
1568Icewind Dale / Party buildIcewind Dale beginner party composition and class roles

Create a balanced custom party with reliable melee, trap detection, healing and arcane support.

↗
1569Icewind Dale / Combat rulesIcewind Dale THAC0, armor class, formations and ranged combat

Read the descending AD&D numbers and control a whole party in narrow dungeon encounters.

↗
1570Icewind Dale / Spells & restIcewind Dale spell preparation, healing and rest guide

Manage mage and priest resources during long dungeon expeditions.

↗
1571Icewind Dale / Opening routeIcewind Dale early walkthrough: Easthaven, Kuldahar and Vale of Shadows

Follow the opening investigation while preparing for the first sustained dungeon areas.

↗
1572Icewind Dale / CharactersIcewind Dale characters and roles

Identify the important characters, recruitable allies and roles in Icewind Dale.

↗
1573Icewind Dale / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Icewind Dale. The edition note identifies remasters and bundled expansions.

↗
1574Neverwinter Nights / Classes & buildsNeverwinter Nights beginner classes, abilities and feats

Choose a first character and distinguish class levels, ability scores, skills and feats.

↗
1575Neverwinter Nights / Combat rulesNeverwinter Nights armor class, attack bonus and attacks of opportunity

Understand the ascending D&D numbers and avoid exposing casters and archers in melee.

↗
1576Neverwinter Nights / Chapter 1 routeNeverwinter Nights Chapter 1: Waterdhavian creatures and district guide

Locate the four creature investigations that supply components for the Wailing Death cure.

↗
1577Neverwinter Nights / Spells & supportNeverwinter Nights spell preparation, resting and companion orders

Manage prepared and spontaneous magic and keep a henchman useful during dungeon exploration.

↗
1578Neverwinter Nights / CharactersNeverwinter Nights characters and roles

Identify the important characters, recruitable allies and roles in Neverwinter Nights.

↗
1579Neverwinter Nights / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Neverwinter Nights. The edition note identifies remasters and bundled expansions.

↗
1580Torchlight / Classes & statsTorchlight classes and stats: Destroyer, Vanquisher and Alchemist

Compare the original three classes and their four attributes before committing skill points.

↗
1581Torchlight / Pets & fishingTorchlight pet guide: selling items, spells and fish transformations

Use a pet for inventory management and combat while understanding temporary fish effects.

↗
1582Torchlight / Loot & itemsTorchlight item colors, identification, sockets and enchanting

Read equipment quality and compare practical bonuses before spending gold or discarding loot.

↗
1583Torchlight / Campaign & retirementTorchlight campaign, map scrolls, Shadow Vault and retirement guide

Distinguish the main dungeon, optional map adventures and post-campaign character choices.

↗
1584Torchlight / CharactersTorchlight characters and roles

Identify the important characters, recruitable allies and roles in Torchlight.

↗
1585Torchlight / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Torchlight. The edition note identifies remasters and bundled expansions.

↗
1586Torchlight II / Classes & chargeTorchlight II classes and charge bars: Engineer, Berserker, Outlander, Embermage

Compare the four class mechanics and choose a starting combat style.

↗
1587Torchlight II / Skills & respecTorchlight II classic PC respec limit and skill planning

Understand the last-three-skill-point refund and distinguish skill points from attributes.

↗
1588Torchlight II / Pets & lootTorchlight II pets, shopping lists, fish and shared stash guide

Use the companion's inventory and town services while protecting valuable equipment.

↗
1589Torchlight II / Campaign & NG+Torchlight II New Game Plus, Mapworks and campaign progression

Understand the two major post-campaign routes before advancing a character into New Game Plus.

↗
1590Torchlight II / CharactersTorchlight II characters and roles

Identify the important characters, recruitable allies and roles in Torchlight II.

↗
1591Torchlight II / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Torchlight II. The edition note identifies remasters and bundled expansions.

↗
1592Dungeon Siege / Skills & classesDungeon Siege classes and skill progression: melee, ranged and magic

Learn how using weapons and spells develops a character instead of choosing a fixed class at creation.

↗
1593Dungeon Siege / Party & mulesDungeon Siege party size, packmules, formations and combat orders

Organize up to eight members without letting pathfinding expose the weakest characters.

↗
1594Dungeon Siege / Magic & healingDungeon Siege Nature Magic, Combat Magic, potions and unconsciousness

Keep the party alive by distinguishing healing, mana and the different states of defeat.

↗
1595Dungeon Siege / Campaign routeDungeon Siege Kingdom of Ehb walkthrough route and town checklist

Follow the original campaign landmarks and prepare for the long stretches between services.

↗
1596Dungeon Siege / CharactersDungeon Siege characters and roles

Identify the important characters, recruitable allies and roles in Dungeon Siege.

↗
1597Dungeon Siege / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Dungeon Siege. The edition note identifies remasters and bundled expansions.

↗
1598Dungeon Siege II / Party sizeDungeon Siege II party size: Mercenary, Veteran, Elite and inn upgrades

Understand party limits, purchased slots and why pets compete with recruitable characters.

↗
1599Dungeon Siege II / Skills & powersDungeon Siege II skills, powers, Mirror and Rampage orders

Develop class skills and use rechargeable powers without losing control of the party.

↗
1600Dungeon Siege II / Pets & enchantingDungeon Siege II pet growth, reagents and enchantable equipment

Raise a pet through feeding and build equipment bonuses with the reagent grid.

↗
1601Dungeon Siege II / Campaign & survivalDungeon Siege II acts, town hubs, autocast healing and death recovery

Follow Eirulan, Aman'lu and Kalrathia while keeping the group supplied and recoverable.

↗
1602Dungeon Siege II / CharactersDungeon Siege II characters and roles

Identify the important characters, recruitable allies and roles in Dungeon Siege II.

↗
1603Dungeon Siege II / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Dungeon Siege II. The edition note identifies remasters and bundled expansions.

↗
1604Titan Quest / Masteries & classesTitan Quest original masteries and class combinations

Choose among the eight original masteries and compare useful two-mastery combinations.

↗
1605Titan Quest / Skills & respecTitan Quest Mystic respec: skills, mastery bars and attribute limits

Understand what a Mystic can refund in the original game and what remains committed.

↗
1606Titan Quest / Gear & relicsTitan Quest armor, resistances, relics and charms guide

Compare equipment by damage protection and build fit, then combine compatible enhancement pieces.

↗
1607Titan Quest / Campaign routeTitan Quest original campaign acts, portals and Typhon preparation

Follow the three original regions and use portals and rebirth fountains correctly.

↗
1608Titan Quest / CharactersTitan Quest characters and roles

Identify the important characters, recruitable allies and roles in Titan Quest.

↗
1609Titan Quest / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Titan Quest. The edition note identifies remasters and bundled expansions.

↗
1610Heroes of Might and Magic III / Towns & factionsHeroes of Might and Magic III original towns and creature roles

Compare all eight Restoration of Erathia towns without mixing in expansion factions.

↗
1611Heroes of Might and Magic III / Economy & buildingsHeroes III gold income, town halls, creature growth and build priorities

Plan daily income and weekly recruitment without applying one rigid opening to every map.

↗
1612Heroes of Might and Magic III / Combat tacticsHeroes III combat turns, Wait, Defend, shooters and retaliation

Control creature stacks and preserve troops through the turn order.

↗
1613Heroes of Might and Magic III / Heroes & spellsHeroes III primary skills, Wisdom, magic schools and spellbooks

Build a useful hero and understand how spells are learned and restored.

↗
1614Heroes of Might and Magic III / CharactersHeroes of Might and Magic III characters and roles

Identify the important characters, recruitable allies and roles in Heroes of Might and Magic III.

↗
1615Heroes of Might and Magic III / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Heroes of Might and Magic III. The edition note identifies remasters and bundled expansions.

↗
1616Rome: Total War / Roman factionsRome: Total War factions: Julii, Brutii and Scipii starting routes

Compare the Roman families and plan an opening campaign around their different starting positions.

↗
1617Rome: Total War / EconomyRome: Total War economy guide: trade, taxes and public order

Use income, upkeep and settlement details to expand without losing control of the budget.

↗
1618Rome: Total War / Battle tacticsRome: Total War battle guide: morale, cavalry and phalanxes

Match army roles to enemy formations and use positioning to win the morale battle.

↗
1619Rome: Total War / Sieges and agentsRome: Total War siege guide: spies, blockades and city assaults

Prepare siege equipment, inspect the defenses and coordinate agents and fleets.

↗
1620Rome: Total War / CharactersRome: Total War characters and roles

Identify the important characters, recruitable allies and roles in Rome: Total War.

↗
1621Rome: Total War / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Rome: Total War. The edition note identifies remasters and bundled expansions.

↗
1622Medieval II: Total War / Cities and castlesMedieval II cities vs castles: economy and recruitment guide

Choose settlement roles and inspect the cost of converting between cities and castles.

↗
1623Medieval II: Total War / Trade and economyMedieval II economy guide: merchants, trade routes and upkeep

Separate settlement trade from merchant earnings and the recurring costs of your armies.

↗
1624Medieval II: Total War / Battles and siegesMedieval II battle guide: cavalry, spears, missiles and sieges

Use combined armies and prepare an entry route before assaulting a fortified settlement.

↗
1625Medieval II: Total War / Pope and crusadesMedieval II Pope, excommunication and crusades guide

Understand the religious relationships that affect Catholic wars and crusading armies.

↗
1626Medieval II: Total War / CharactersMedieval II: Total War characters and roles

Identify the important characters, recruitable allies and roles in Medieval II: Total War.

↗
1627Medieval II: Total War / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Medieval II: Total War. The edition note identifies remasters and bundled expansions.

↗
1628XCOM: Enemy Unknown / Cover and actionsXCOM: Enemy Unknown combat guide: cover, movement and Overwatch

Understand blue moves, dashing, cover direction and the actions available to your squad.

↗
1629XCOM: Enemy Unknown / Soldier classesXCOM: Enemy Unknown classes: Assault, Heavy, Sniper and Support

Compare the four soldier classes and build a squad with complementary jobs.

↗
1630XCOM: Enemy Unknown / Satellites and baseXCOM: Enemy Unknown satellites guide: uplinks, panic and funding

Plan satellite production, launch capacity and air coverage before the Council report.

↗
1631XCOM: Enemy Unknown / Alien captureXCOM: Enemy Unknown alien capture guide: Arc Thrower and containment

Prepare a live capture and approach a weakened alien with the correct equipment.

↗
1632XCOM: Enemy Unknown / CharactersXCOM: Enemy Unknown characters and roles

Identify the important characters, recruitable allies and roles in XCOM: Enemy Unknown.

↗
1633XCOM: Enemy Unknown / REFERENCEArtwork & pictures

Publisher artwork and screenshots for XCOM: Enemy Unknown. The edition note identifies remasters and bundled expansions.

↗
1634Stronghold Crusader / Food and productionStronghold Crusader food guide: bread, apples, cheese and oasis farms

Compare food chains and the support needed to keep a desert castle supplied.

↗
1635Stronghold Crusader / Popularity and taxesStronghold Crusader popularity guide: food, taxes, ale and housing

Diagnose why peasants leave and balance tax income with the needs of the castle.

↗
1636Stronghold Crusader / TroopsStronghold Crusader troops guide: equipment and mercenaries

Compare European recruitment requirements and the roles of Arabian mercenaries.

↗
1637Stronghold Crusader / Castle defenseStronghold Crusader castle and siege guide: walls, towers and equipment

Defend the lord and choose siege equipment suited to the enemy fortifications.

↗
1638Stronghold Crusader / CharactersStronghold Crusader characters and roles

Identify the important characters, recruitable allies and roles in Stronghold Crusader.

↗
1639Stronghold Crusader / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Stronghold Crusader. The edition note identifies remasters and bundled expansions.

↗
1640Call of Duty / Campaign orderCall of Duty Campaign order: American, British and Soviet missions

Locate the campaign blocks and understand why the viewpoint changes.

↗
1641Call of Duty / Health and VeteranCall of Duty Health and Veteran: why health does not regenerate

Understand health packs, cover and the original game’s Veteran restriction.

↗
1642Call of Duty / WeaponsCall of Duty Weapons: rifles, SMGs, machine guns and ammunition

Choose a practical two-gun loadout for the original campaign.

↗
1643Call of Duty / Objective tipsCall of Duty Objective tips: Pegasus Bridge, Pavlov and Stalingrad

Solve common campaign bottlenecks without confusing defense and advance objectives.

↗
1644Call of Duty / CharactersCall of Duty Characters: cast, allies and story roles

Identify the important Call of Duty characters and the relationships behind the campaign.

↗
1645Call of Duty / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Call of Duty; captions and edition notes identify the pictured release.

↗
1646Call of Duty 2 / Campaign orderCall of Duty 2 Campaign order: Soviet, British and American chapters

Distinguish the original game’s three fronts and its four player viewpoints.

↗
1647Call of Duty 2 / Health and smokeCall of Duty 2 Health and smoke: how to survive Veteran crossings

Use regenerating health and smoke without assuming either grants invulnerability.

↗
1648Call of Duty 2 / WeaponsCall of Duty 2 Weapons: Garand, Lee-Enfield, PPSh and anti-tank tools

Match the campaign’s firearms to range, room size and mission tasks.

↗
1649Call of Duty 2 / Pointe du Hoc and Hill 400Call of Duty 2 Pointe du Hoc and Hill 400: assault and defense tips

Separate cliff assault, gun destruction and defensive phases in the American campaign.

↗
1650Call of Duty 2 / CharactersCall of Duty 2 Characters: cast, allies and story roles

Identify the important Call of Duty 2 characters and the relationships behind the campaign.

↗
1651Call of Duty 2 / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Call of Duty 2; captions and edition notes identify the pictured release.

↗
1652Call of Duty: Modern Warfare 3 / Campaign orderCall of Duty: Modern Warfare 3 Campaign order: acts, mission groups and playable teams

Follow the 2011 campaign from New York to the final pursuit.

↗
1653Call of Duty: Modern Warfare 3 / Survival guideCall of Duty: Modern Warfare 3 Survival guide: cash, armor, helicopters and Juggernauts

Build a repeatable plan for the original Special Ops Survival mode.

↗
1654Call of Duty: Modern Warfare 3 / REFERENCESpec Ops Missions

All 24 Spec Ops missions: 16 original missions and eight DLC missions, with pictures, objectives and player requirements. Earn up to 48 base-game stars and 24 more across the DLC.

↗
1655Call of Duty: Modern Warfare 3 / Strike PackagesCall of Duty: Modern Warfare 3 Strike Packages: Assault, Support and Specialist explained

Compare pointstreak behavior and the original 2011 multiplayer class systems.

↗
1656Call of Duty: Modern Warfare 3 / CharactersCall of Duty: Modern Warfare 3 Characters: cast, allies and story roles

Identify the important Call of Duty: Modern Warfare 3 characters and the relationships behind the campaign.

↗
1657Call of Duty: Modern Warfare 3 / REFERENCEKillstreaks & Strike Packages

Every Assault and Support pointstreak reward, Specialist perk milestones and the hidden M.O.A.B., with original MW3 icons and requirements.

↗
1658Call of Duty: Modern Warfare 3 / REFERENCEMaps

All 36 multiplayer maps: 16 launch maps, 13 additional standard maps and seven Face Off maps. Every entry includes its original MW3 picture and release group.

↗
1659Call of Duty: Modern Warfare 3 / REFERENCEGuns & Weapons

All 50 multiplayer loadout weapons, including the Riot Shield: 34 primary and 16 secondary choices, grouped by weapon class, with original MW3 menu pictures.

↗
1660Call of Duty: Modern Warfare 3 / REFERENCEPerks & Deathstreaks

All 15 multiplayer perks and their Pro benefits, plus six separate deathstreak rewards, with original MW3 icons.

↗
1661Call of Duty: Modern Warfare 3 / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Call of Duty: Modern Warfare 3; captions and edition notes identify the pictured release.

↗
1662Halo: Reach / Campaign orderHalo: Reach Campaign order: Noble Actual to Lone Wolf

See where each playable stage belongs and distinguish opening and epilogue sequences.

↗
1663Halo: Reach / Armor abilitiesHalo: Reach Armor abilities: Sprint, Jetpack, Armor Lock and Hologram

Choose the right Reach ability and understand its limits.

↗
1664Halo: Reach / Weapons and shieldsHalo: Reach Weapons and shields: DMR, plasma pistol and Elite counters

Combine shield damage, precision and cover on higher difficulties.

↗
1665Halo: Reach / Firefight guideHalo: Reach Firefight guide: waves, skulls and loadout planning

Set up a useful Reach Firefight session and survive repeated Covenant attacks.

↗
1666Halo: Reach / CharactersHalo: Reach Characters: cast, allies and story roles

Identify the important Halo: Reach characters and the relationships behind the campaign.

↗
1667Halo: Reach / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Halo: Reach; captions and edition notes identify the pictured release.

↗
1668Halo 3: ODST / Campaign and cluesHalo 3: ODST Campaign and clues: Mombasa Streets and flashback order

Understand how the Rookie’s investigation opens the squad’s earlier missions.

↗
1669Halo 3: ODST / VISR and healthHalo 3: ODST VISR and health: navigation, stamina and medical kits

Read ODST’s interface without treating the Rookie like a shielded Spartan.

↗
1670Halo 3: ODST / Audio logsHalo 3: ODST Audio logs: why the 30th recording is missing

Find the rule behind the final Sadie’s Story recording and organize a city cleanup.

↗
1671Halo 3: ODST / Firefight and weaponsHalo 3: ODST Firefight and weapons: pistol headshots, plasma and shared lives

Prepare for classic ODST Firefight while distinguishing modern MCC variants.

↗
1672Halo 3: ODST / CharactersHalo 3: ODST Characters: cast, allies and story roles

Identify the important Halo 3: ODST characters and the relationships behind the campaign.

↗
1673Halo 3: ODST / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Halo 3: ODST; captions and edition notes identify the pictured release.

↗
1674BioShock 2 / Little SistersBioShock 2 Little Sisters: adopt, gather, rescue and Big Sister preparation

Understand ADAM collection and the choices that follow each Little Sister.

↗
1675BioShock 2 / Weapons and plasmidsBioShock 2 Weapons and plasmids: drill, rivets, traps and control combinations

Build combinations around enemy control and the ammunition you actually have.

↗
1676BioShock 2 / Hacking and researchBioShock 2 Hacking and research: meter colors, cameras and bonuses

Read the hacking meter and turn combat variety into research progress.

↗
1677BioShock 2 / Upgrades and explorationBioShock 2 Upgrades and exploration: ADAM, money and one-way travel

Separate currencies and finish local exploration before leaving a campaign area.

↗
1678BioShock 2 / CharactersBioShock 2 Characters: cast, allies and story roles

Identify the important BioShock 2 characters and the relationships behind the campaign.

↗
1679BioShock 2 / REFERENCEArtwork & pictures

Publisher artwork and screenshots for BioShock 2; captions and edition notes identify the pictured release.

↗
1680Dishonored / Low chaos and Clean HandsDishonored Low chaos and Clean Hands: kills, detection and body safety

Understand why a quiet takedown can still spoil a no-kill run.

↗
1681Dishonored / Powers guideDishonored Powers guide: Blink, Dark Vision, Possession and Bend Time

Match Corvo’s supernatural upgrades to stealth, travel and combat.

↗
1682Dishonored / Nonlethal targetsDishonored Nonlethal targets: Campbell, Pendletons, Boyle and the Lord Regent

Find the required setup for major alternate target outcomes; story spoilers included.

↗
1683Dishonored / Runes and upgradesDishonored Runes and upgrades: the Heart, bone charms, coins and blueprints

Separate supernatural progression from workshop purchases.

↗
1684Dishonored / CharactersDishonored Characters: cast, allies and story roles

Identify the important Dishonored characters and the relationships behind the campaign.

↗
1685Dishonored / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Dishonored; captions and edition notes identify the pictured release.

↗
1686Deus Ex: Human Revolution / Stealth and takedownsDeus Ex: Human Revolution Stealth and takedowns: alarms, energy and nonlethal routes

Plan a stealth approach around cover, guard awareness and a usable energy reserve.

↗
1687Deus Ex: Human Revolution / Hacking guideDeus Ex: Human Revolution Hacking guide: capture, fortify, STOP and Nuke viruses

Read the network map and choose a route before starting the trace.

↗
1688Deus Ex: Human Revolution / Praxis guideDeus Ex: Human Revolution Praxis guide: hacking, inventory, lifting and movement upgrades

Spend augmentation points according to concrete obstacles and preserve energy for active powers.

↗
1689Deus Ex: Human Revolution / Bosses and editionsDeus Ex: Human Revolution Bosses and editions: Barrett, Fedorova, Namir and Director’s Cut

Know which boss advice applies to the original release and which relies on revised arenas.

↗
1690Deus Ex: Human Revolution / CharactersDeus Ex: Human Revolution Characters: cast, allies and story roles

Identify the important Deus Ex: Human Revolution characters and the relationships behind the campaign.

↗
1691Deus Ex: Human Revolution / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Deus Ex: Human Revolution; captions and edition notes identify the pictured release.

↗
1692Far Cry / Stealth and binocularsFar Cry Stealth and binoculars: tagging, sound and jungle approaches

Scout the island before committing to a firefight.

↗
1693Far Cry / Weapons guideFar Cry Weapons guide: four slots, rifles, rockets and ammunition

Build a practical loadout for the original PC campaign.

↗
1694Far Cry / Health, armor and TrigensFar Cry Health, armor and Trigens: surviving the later campaign

Understand the original survival resources and the change from mercenaries to mutants.

↗
1695Far Cry / Vehicles and navigationFar Cry Vehicles and navigation: boats, buggies, Humvees and gliders

Use island transport without losing track of checkpoints and objectives.

↗
1696Far Cry / CharactersFar Cry Characters: cast, allies and story roles

Identify the important Far Cry characters and the relationships behind the campaign.

↗
1697Far Cry / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Far Cry; captions and edition notes identify the pictured release.

↗
1698Far Cry 2 / Malaria and healingFar Cry 2 Malaria and healing: medicine, syrettes and critical wounds

Know which recovery system solves the problem on screen.

↗
1699Far Cry 2 / Weapons and diamondsFar Cry 2 Weapons and diamonds: reliability, armories and three gun slots

Spend diamonds on equipment that remains useful through repeated trips.

↗
1700Far Cry 2 / Buddies and missionsFar Cry 2 Buddies and missions: rescue, subversion and safe-house preparation

Understand what the best and rescue buddies contribute to a campaign.

↗
1701Far Cry 2 / Travel and diamond casesFar Cry 2 Travel and diamond cases: buses, safe houses, maps and fire

Reduce repeated road fights and use the world’s navigation tools.

↗
1702Far Cry 2 / CharactersFar Cry 2 Characters: cast, allies and story roles

Identify the important Far Cry 2 characters and the relationships behind the campaign.

↗
1703Far Cry 2 / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Far Cry 2; captions and edition notes identify the pictured release.

↗
1704Crysis 2 / Nanosuit energyCrysis 2 Nanosuit energy: armor, cloak, sprint and safe recharge

Use the suit as a planned resource instead of waiting for it to fail in the open.

↗
1705Crysis 2 / Visor and Nano CatalystCrysis 2 Visor and Nano Catalyst: tagging, tactical options and modules

Scout New York and spend alien resources on a focused suit build.

↗
1706Crysis 2 / Weapons and attachmentsCrysis 2 Weapons and attachments: SCAR, SCARAB, shotgun and heavy tools

Adapt a weapon at a safe position before choosing the next engagement.

↗
1707Crysis 2 / CELL and CephCrysis 2 CELL and Ceph: enemy responses and campaign survival

Recognize the shift from human patrols to more mobile alien threats.

↗
1708Crysis 2 / CharactersCrysis 2 Characters: cast, allies and story roles

Identify the important Crysis 2 characters and the relationships behind the campaign.

↗
1709Crysis 2 / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Crysis 2; captions and edition notes identify the pictured release.

↗
1710Hitman 2: Silent Assassin / Mission orderHitman 2: Silent Assassin Mission order: Sicily, Russia, Japan, Malaysia, Afghanistan and India

Locate the 20 main missions after the Gontranno prologue.

↗
1711Hitman 2: Silent Assassin / Disguises and Silent Assassin ratingHitman 2: Silent Assassin Disguises and Silent Assassin rating: suspicion, weapons and witnesses

Read the original game’s disguise system without importing modern Hitman assumptions.

↗
1712Hitman 2: Silent Assassin / Anesthetic and weaponsHitman 2: Silent Assassin Anesthetic and weapons: why unconscious guards wake up

Use temporary sedation and understand the original loadout tools.

↗
1713Hitman 2: Silent Assassin / Anathema guideHitman 2: Silent Assassin Anathema guide: villa entry, the Don’s key and the basement

Solve the first contract’s separate target, key and rescue-check objectives.

↗
1714Hitman 2: Silent Assassin / CharactersHitman 2: Silent Assassin Characters: cast, allies and story roles

Identify the important Hitman 2: Silent Assassin characters and the relationships behind the campaign.

↗
1715Hitman 2: Silent Assassin / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Hitman 2: Silent Assassin; captions and edition notes identify the pictured release.

↗
1716Hitman: Contracts / Mission orderHitman: Contracts Mission order: twelve contracts and the Paris finale

Find each original Contracts mission and distinguish flashbacks from the framing story.

↗
1717Hitman: Contracts / Disguises and stealthHitman: Contracts Disguises and stealth: threat meter, doors and carrying weapons

Use the original Contracts interface to control suspicion.

↗
1718Hitman: Contracts / Syringes and ratingHitman: Contracts Syringes and rating: temporary sedation, silent kills and evidence

Avoid importing permanent-knockout expectations from later Hitman games.

↗
1719Hitman: Contracts / Beldingford ManorHitman: Contracts Beldingford Manor: two targets, Giles Northcott and escape

Organize the estate contract without forgetting its rescue objective.

↗
1720Hitman: Contracts / CharactersHitman: Contracts Characters: cast, allies and story roles

Identify the important Hitman: Contracts characters and the relationships behind the campaign.

↗
1721Hitman: Contracts / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Hitman: Contracts; captions and edition notes identify the pictured release.

↗
1722Bastion / Weapons guideBastion weapons guide: best pairings, upgrades and shield counters

Choose complementary Bastion weapons and understand when to block, roll or charge.

↗
1723Bastion / Bastion buildingsBastion Bastion buildings: Forge, Distillery, Shrine and upgrades

Match each hub building to its purpose and plan what to do between expeditions.

↗
1724Bastion / Proving Grounds guideBastion Proving Grounds guide: weapon trials and rewards

Read Bastion’s trial conditions and prepare the weapon for the score that matters.

↗
1725Bastion / Endings and New Game PlusBastion endings and New Game Plus: Zulf, restoration and evacuation

Understand the separate final decisions and what a second Bastion run is for.

↗
1726Bastion / Characters and story rolesBastion characters and story roles

Identify the main cast, their roles and the relationships that explain the adventure.

↗
1727Bastion / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Bastion; captions and edition notes identify the pictured release.

↗
1728Transistor / Turn combat guideTransistor Turn combat guide: planning, backstabs and recharge

Build a useful action sequence and survive the interval after Turn ends.

↗
1729Transistor / Functions guideTransistor Functions guide: active, upgrade and passive slots

Understand Transistor’s three Function uses and build combinations you can actually equip.

↗
1730Transistor / Process enemies and LimitersTransistor Process enemies and Limiters: threats, Cells and overloads

Prioritize Process encounters and manage optional difficulty effects.

↗
1731Transistor / Recursion and Backdoor testsTransistor Recursion and Backdoor tests: what to do after the story

Plan Transistor’s replay and practice challenges without confusing them with campaign progress.

↗
1732Transistor / Characters and story rolesTransistor characters and story roles

Identify the main cast, their roles and the relationships that explain the adventure.

↗
1733Transistor / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Transistor; captions and edition notes identify the pictured release.

↗
1734FTL: Faster Than Light / Beginner guideFTL: Faster Than Light beginner guide: Kestrel upgrades, scrap and sector routing

Build a survivable FTL ship and avoid spending scrap without a plan.

↗
1735FTL: Faster Than Light / Weapons guideFTL: Faster Than Light weapons guide: volleys, beams, missiles and shield timing

Coordinate FTL weapons instead of letting a strong loadout fire out of order.

↗
1736FTL: Faster Than Light / Crew and systems guideFTL: Faster Than Light crew and systems guide: boarding, oxygen, repairs and Advanced Edition

Assign crew to the work their species and the current emergency suit.

↗
1737FTL: Faster Than Light / Rebel Flagship guideFTL: Faster Than Light Rebel Flagship guide: all three phases and preparation

Prepare a layered defense and a plan for the Flagship’s missile weapon and power surges.

↗
1738FTL: Faster Than Light / Characters and story rolesFTL: Faster Than Light characters and story roles

Identify the main cast, their roles and the relationships that explain the adventure.

↗
1739FTL: Faster Than Light / REFERENCEArtwork & pictures

Publisher artwork and screenshots for FTL: Faster Than Light; captions and edition notes identify the pictured release.

↗
1740Papers, Please / Documents guidePapers, Please documents guide: passports, permits, workers and diplomats

Build an inspection order that adapts as the Grestin rules change.

↗
1741Papers, Please / Discrepancies guidePapers, Please discrepancies guide: interrogation, fingerprints and searches

Use inspection mode to prove the problem and resolve valid explanations.

↗
1742Papers, Please / Money and family guidePapers, Please money and family guide: salary, penalties and daily expenses

Keep the household solvent without letting speed create more expensive mistakes.

↗
1743Papers, Please / Endings and Endless ModePapers, Please endings and Endless Mode: loyalist, EZIC and Obristan routes

Compare the major ending paths and understand the Endless Mode unlock.

↗
1744Papers, Please / Characters and story rolesPapers, Please characters and story roles

Identify the main cast, their roles and the relationships that explain the adventure.

↗
1745Papers, Please / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Papers, Please; captions and edition notes identify the pictured release.

↗
1746Hotline Miami / Combat guideHotline Miami combat guide: doors, throws, gunfire and safe room clears

Turn a Hotline Miami floor into a sequence of controlled openings.

↗
1747Hotline Miami / Masks guideHotline Miami masks guide: Tony, Don Juan, Zack, Rasmus and Brandon

Choose a Hotline Miami mask for a particular combat or exploration goal.

↗
1748Hotline Miami / Scores and A+ ranksHotline Miami scores and A+ ranks: combos, boldness and weapon variety

Build a repeatable high-score route without confusing a fast clear with a complete scoring plan.

↗
1749Hotline Miami / Secret puzzle guideHotline Miami secret puzzle guide: pieces, password and Biker’s ending

Follow the hidden puzzle route in the original Hotline Miami.

↗
1750Hotline Miami / Characters and story rolesHotline Miami characters and story roles

Identify the main cast, their roles and the relationships that explain the adventure.

↗
1751Hotline Miami / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Hotline Miami; captions and edition notes identify the pictured release.

↗
1752Hotline Miami 2: Wrong Number / Combat guideHotline Miami 2: Wrong Number combat guide: long sightlines, windows and enemy lures

Manage Hotline Miami 2’s larger floors and avoid unseen gunfire.

↗
1753Hotline Miami 2: Wrong Number / Fans abilitiesHotline Miami 2: Wrong Number Fans abilities: Corey, Tony, Mark, Alex and Ash

Compare the Fans’ rules before choosing a scene’s available character.

↗
1754Hotline Miami 2: Wrong Number / Special characters guideHotline Miami 2: Wrong Number special characters guide: Evan, the Soldier and the Son

Understand loadout restrictions outside the Fans’ scenes.

↗
1755Hotline Miami 2: Wrong Number / Hard Mode unlock and story chronologyHotline Miami 2: Wrong Number Hard Mode unlock and story chronology: grades, mirrored scenes and dates

Find the Hard Mode entry requirements and read the campaign’s out-of-order story.

↗
1756Hotline Miami 2: Wrong Number / Characters and story rolesHotline Miami 2: Wrong Number characters and story roles

Identify the main cast, their roles and the relationships that explain the adventure.

↗
1757Hotline Miami 2: Wrong Number / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Hotline Miami 2: Wrong Number; captions and edition notes identify the pictured release.

↗
1758Braid / Time rules guideBraid time rules guide: rewind, immunity, shadows and the ring

Identify each Braid world’s mechanic before attempting its puzzle.

↗
1759Braid / Puzzle pieces guideBraid puzzle pieces guide: keys, Monstars and revisiting rooms

Approach Braid’s collectible puzzles as experiments with one clear variable.

↗
1760Braid / World 1 and ending guideBraid World 1 and ending guide: unlocking the attic and reading reverse time

Understand Braid’s final world without treating the first view as the whole story.

↗
1761Braid / Hidden stars guideBraid hidden stars guide: missable hub setup and secret-route planning

Prepare for Braid’s optional stars before permanently finishing every hub puzzle.

↗
1762Braid / Characters and story rolesBraid characters and story roles

Identify the main cast, their roles and the relationships that explain the adventure.

↗
1763Braid / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Braid; captions and edition notes identify the pictured release.

↗
1764LIMBO / Forest and spider guideLIMBO forest and spider guide: bear traps, baited strikes and escapes

Use the forest’s mechanisms to survive LIMBO’s early pursuit.

↗
1765LIMBO / Water and box puzzlesLIMBO water and box puzzles: floating platforms, switches and safe crossings

Understand buoyancy and timing without expecting the boy to swim.

↗
1766LIMBO / Brain worms and hostile trapsLIMBO brain worms and hostile traps: forced movement, light and bait

Regain control and read the forest children’s hazards.

↗
1767LIMBO / Gravity and machinery guideLIMBO gravity and machinery guide: saws, magnets and the final sequence

Time LIMBO’s industrial mechanisms as a connected route.

↗
1768LIMBO / Characters and story rolesLIMBO characters and story roles

Identify the main cast, their roles and the relationships that explain the adventure.

↗
1769LIMBO / REFERENCEArtwork & pictures

Publisher artwork and screenshots for LIMBO; captions and edition notes identify the pictured release.

↗
1770FEZ / Rotation and map guideFEZ rotation and map guide: hidden doors, ledges and room completion

Use FEZ’s four views and world map to find a route without losing your place.

↗
1771FEZ / Cubes and anti-cubes guideFEZ cubes and anti-cubes guide: bits, doors and completion totals

Understand what FEZ counts toward its major cube thresholds.

↗
1772FEZ / Symbols and secrets guideFEZ symbols and secrets guide: tetromino inputs, numbers and treasure maps

Recognize FEZ’s puzzle languages and record clues without mixing their meanings.

↗
1773FEZ / New Game Plus guideFEZ New Game Plus guide: first-person view and 64-cube cleanup

Continue FEZ after the first ending and organize the remaining anti-cube search.

↗
1774FEZ / Characters and story rolesFEZ characters and story roles

Identify the main cast, their roles and the relationships that explain the adventure.

↗
1775FEZ / REFERENCEArtwork & pictures

Publisher artwork and screenshots for FEZ; captions and edition notes identify the pictured release.

↗
1776Spelunky / Beginner survival guideSpelunky beginner survival guide: traps, bombs, ropes and the Ghost

Learn the repeatable rules behind Spelunky HD’s changing layouts.

↗
1777Spelunky / Items and shops guideSpelunky items and shops guide: jetpack, cape, gloves and equipment risk

Choose Spelunky HD gear for the route and understand why theft follows you.

↗
1778Spelunky / Areas guideSpelunky areas guide: Mines, Jungle, Ice Caves and Temple hazards

Adapt to each Spelunky HD area instead of carrying one movement routine through the run.

↗
1779Spelunky / Hell route guideSpelunky Hell route guide: Udjat Eye, Ankh, Hedjet and City of Gold

Follow the complete Spelunky HD artifact chain to the secret fifth area.

↗
1780Spelunky / Characters and story rolesSpelunky characters and story roles

Identify the main cast, their roles and the relationships that explain the adventure.

↗
1781Spelunky / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Spelunky; captions and edition notes identify the pictured release.

↗
1782Cave Story+ / Weapons guideCave Story+ weapons guide: Polar Star, Machine Gun, Snake, Spur and Nemesis

Compare the weapon trades before committing a Cave Story+ save.

↗
1783Cave Story+ / Curly rescue guideCave Story+ Curly rescue guide: Booster choice, Tow Rope and Waterway Cabin

Preserve the prerequisites for Cave Story+’s best-ending route.

↗
1784Cave Story+ / Booster guideCave Story+ Booster guide: v0.8, v2.0, air supply and dangerous terrain

Understand how movement equipment changes Cave Story+ exploration.

↗
1785Cave Story+ / Endings guideCave Story+ endings guide: Kazuma, the normal escape and Sacred Grounds

Compare Cave Story+’s three main routes and the secret final-area prerequisites.

↗
1786Cave Story+ / Characters and story rolesCave Story+ characters and story roles

Identify the main cast, their roles and the relationships that explain the adventure.

↗
1787Cave Story+ / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Cave Story+; captions and edition notes identify the pictured release.

↗
1788Shovel Knight: Treasure Trove / Campaigns guideShovel Knight: Treasure Trove campaigns guide: what Treasure Trove includes and where to start

Compare the five included games and their different movement systems.

↗
1789Shovel Knight: Treasure Trove / Shovel of Hope relics guideShovel Knight: Treasure Trove Shovel of Hope relics guide: Phase Locket, Dust Knuckles and mobility

Find the right Shovel of Hope tool for an enemy or platforming obstacle.

↗
1790Shovel Knight: Treasure Trove / Shovel of Hope boss guideShovel Knight: Treasure Trove Shovel of Hope boss guide: Black Knight and the Order of No Quarter

Read attack windows instead of trading damage through every boss pattern.

↗
1791Shovel Knight: Treasure Trove / Shovel of Hope upgrades and checkpointsShovel Knight: Treasure Trove Shovel of Hope upgrades and checkpoints: health, magic, gold and chalices

Spend treasure on lasting improvements and understand the cost of a failed attempt.

↗
1792Shovel Knight: Treasure Trove / Characters and story rolesShovel Knight: Treasure Trove characters and story roles

Identify the main cast, their roles and the relationships that explain the adventure.

↗
1793Shovel Knight: Treasure Trove / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Shovel Knight: Treasure Trove; captions and edition notes identify the pictured release.

↗
1794Castle Crashers / Stats and combos guideCastle Crashers stats and combos guide: Strength, Magic, Defense and Agility

Build a Castle Crashers character around the attacks you actually use.

↗
1795Castle Crashers / Character unlock guideCastle Crashers character unlock guide: all four starter-knight chains

Follow the standard campaign-completion paths to eight additional characters.

↗
1796Castle Crashers / Animal Orbs and weapons guideCastle Crashers Animal Orbs and weapons guide: support effects and equipment choices

Choose a companion and weapon bonus that complement the next stage.

↗
1797Castle Crashers / Bosses and Insane Mode guideCastle Crashers bosses and Insane Mode guide: openings, supplies and crowd control

Prepare for Castle Crashers bosses and the harder campaign replay.

↗
1798Castle Crashers / Characters and story rolesCastle Crashers characters and story roles

Identify the main cast, their roles and the relationships that explain the adventure.

↗
1799Castle Crashers / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Castle Crashers; captions and edition notes identify the pictured release.

↗
1800Age of Empires / Ages & openingAge of Empires age order and beginner build priorities

Use the four ages to plan food, prerequisite buildings and military production.

↗
1801Age of Empires / EconomyAge of Empires resources, drop-off buildings and farms

Match villagers and storage buildings to the resource you actually need.

↗
1802Age of Empires / Units & countersAge of Empires unit roles and army counters

Read the original unit families before investing in an expensive army.

↗
1803Age of Empires / Campaigns & victoryAge of Empires original campaigns and victory conditions

Separate campaign instructions from the victory rules of a random-map match.

↗
1804Age of Empires / CivilizationsAge of Empires original civilizations and technology-tree choices

Identify the people, factions or battlefield roles used throughout this guide.

↗
1805Age of Empires / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Guide scope: the original 1997 game and its twelve civilizations. Pictures show the 2018 Definitive Edition, which also includes Rise of Rome and changes graphics, interface and balance. Expansion civilizations and Return of Rome are outside the original-game tables.

↗
1806Stronghold / Food & popularityStronghold food production and popularity recovery

Fix a falling population by tracing rations, taxes and missing supplies.

↗
1807Stronghold / Weapons & troopsStronghold weapons, armor and troop recruitment

Find the missing workshop or material when a unit cannot be recruited.

↗
1808Stronghold / Castle defenseStronghold walls, towers, moats and fire defenses

Build a castle that soldiers can actually use and enemies cannot bypass.

↗
1809Stronghold / Siege equipmentStronghold siege engines and engineer requirements

Compare assault equipment and plan the crew behind each engine.

↗
1810Stronghold / Lords & alliesStronghold campaign lords and military progression

Identify the people, factions or battlefield roles used throughout this guide.

↗
1811Stronghold / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. The original 2001 Stronghold military and economic game. Pictures show Stronghold HD, with the original visual style and interface improvements. Stronghold Crusader and the newer Definitive Edition campaigns are separate games.

↗
1812Stronghold 2 / Castle problemsStronghold 2 rats, gong, crime and popularity fixes

Identify the service chain behind each castle-life penalty.

↗
1813Stronghold 2 / Honor & foodStronghold 2 honor, food variety and the lord's kitchen

Build the household supply chains that support honor and advanced recruitment.

↗
1814Stronghold 2 / Weapons & armyStronghold 2 weapon production and army roles

Read equipment chains before choosing between ordinary and armored troops.

↗
1815Stronghold 2 / Estates & castlesStronghold 2 estates, transport and castle access

Expand production without creating blocked deliveries or undefended entrances.

↗
1816Stronghold 2 / Lords & storyStronghold 2 campaign characters and game modes

Identify the people, factions or battlefield roles used throughout this guide.

↗
1817Stronghold 2 / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. The 2005 Stronghold 2 economy, castle life and warfare systems. Pictures show Stronghold 2: Steam Edition. Stronghold Legends and the original Stronghold use different rules.

↗
1818Total War: Shogun 2 / Food & economyTotal War: Shogun 2 food shortages, farms and province income

Understand why a richer-looking castle can make the whole clan hungry.

↗
1819Total War: Shogun 2 / Army countersTotal War: Shogun 2 ashigaru, samurai and cavalry counters

Build a practical Sengoku army without assuming the most expensive unit wins every fight.

↗
1820Total War: Shogun 2 / Agents & diplomacyTotal War: Shogun 2 agents, religion and province control

Choose the agent action that solves the actual campaign problem.

↗
1821Total War: Shogun 2 / Realm DivideTotal War: Shogun 2 Realm Divide and the road to Kyoto

Prepare the economy and borders before becoming the shogunate's main threat.

↗
1822Total War: Shogun 2 / ClansTotal War: Shogun 2 clans, specialties and first-campaign choices

Identify the people, factions or battlefield roles used throughout this guide.

↗
1823Total War: Shogun 2 / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. The original 2011 Sengoku campaign. Pictures are publisher images for Shogun 2. Rise of the Samurai and Fall of the Samurai have separate rosters and campaign systems; their rules are outside this guide.

↗
1824Empire: Total War / Trade & economyEmpire: Total War trade routes, ports and income

Turn overseas commerce into reliable income without leaving every route exposed.

↗
1825Empire: Total War / Research & orderEmpire: Total War research, governments and revolutions

Read the political cost of an industrial and intellectual expansion.

↗
1826Empire: Total War / Land battlesEmpire: Total War line infantry, artillery and cavalry tactics

Keep muskets firing and prevent a single cavalry charge from breaking the army.

↗
1827Empire: Total War / Naval battlesEmpire: Total War naval ammunition, broadsides and boarding

Choose whether to sink, disable or capture an enemy ship.

↗
1828Empire: Total War / FactionsEmpire: Total War Grand Campaign factions and theaters

Identify the people, factions or battlefield roles used throughout this guide.

↗
1829Empire: Total War / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. The 2009 Empire: Total War Grand Campaign and Road to Independence. Pictures come from the Definitive Edition store listing, which bundles additional units and campaigns. Napoleon: Total War is a separate game.

↗
1830Napoleon: Total War / Campaign orderNapoleon: Total War campaign order, objectives and Coalition choices

Choose a campaign by its scale and rules before planning the first advance.

↗
1831Napoleon: Total War / ReplenishmentNapoleon: Total War replenishment, attrition and army recovery

Keep veteran formations effective between battles and through hostile seasons.

↗
1832Napoleon: Total War / Army tacticsNapoleon: Total War line infantry, squares and cavalry coordination

Use infantry to fix the enemy and mobile units to exploit an opening.

↗
1833Napoleon: Total War / Artillery & navyNapoleon: Total War artillery ammunition and naval positioning

Choose ammunition and firing angles for the target in front of you.

↗
1834Napoleon: Total War / CommandersNapoleon: Total War commanders and the campaign map

Identify the people, factions or battlefield roles used throughout this guide.

↗
1835Napoleon: Total War / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. The 2010 Napoleon: Total War campaigns and battles. Pictures come from the Definitive Edition listing. Peninsular Campaign content is identified separately; Empire: Total War research and recruitment rules should not be assumed here.

↗
1836Civilization III / Cities & growthCivilization III food, shields, commerce and city growth

Read the city screen before adding another settler or expensive building.

↗
1837Civilization III / Resources & roadsCivilization III strategic resources, luxuries and worker jobs

Connect the resource, reveal it with technology and check the units full requirement.

↗
1838Civilization III / Research & governmentCivilization III research spending, governments and diplomacy

Choose a government for your empire instead of changing at random.

↗
1839Civilization III / Combat & victoryCivilization III combat values, siege support and victory routes

Read attack and defense separately and choose a victory goal early.

↗
1840Civilization III / LeadersCivilization III leaders, civilization traits and unique units

Identify the people, factions or battlefield roles used throughout this guide.

↗
1841Civilization III / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Civilization III fundamentals, using Complete as the pictured edition. Complete includes Play the World and Conquests; expansion civilizations, traits, units and scenarios differ from the 2001 base game. Scenario rules can override the standard epic-game rules.

↗
1842Rise of Nations / Economy & LibraryRise of Nations resources, commerce caps and Library research

Find out why more workers may not increase your displayed resource income.

↗
1843Rise of Nations / Units & countersRise of Nations unit counters, siege and supply wagons

Build the army around complementary classes across the ages.

↗
1844Rise of Nations / Cities & bordersRise of Nations city capture, assimilation and national borders

Capture and hold the city long enough for it to become useful.

↗
1845Rise of Nations / Ages & campaignsRise of Nations ages and Conquer the World basics

Understand the age ladder and the strategic layer outside normal skirmishes.

↗
1846Rise of Nations / NationsRise of Nations nation choices and original-versus-expansion scope

Identify the people, factions or battlefield roles used throughout this guide.

↗
1847Rise of Nations / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. The original Rise of Nations systems, with expansion features labelled where relevant. Pictures show Extended Edition, which includes Thrones and Patriots and modern presentation changes. Nation totals and Conquer the World campaigns differ from the base 2003 release.

↗
1848Company of Heroes / Territory & resourcesCompany of Heroes resource sectors, cutoffs and population

Understand the supply line behind the resource number.

↗
1849Company of Heroes / Cover & retreatCompany of Heroes cover, suppression and squad survival

Keep squads fighting from the right side of cover and retreat before a wipe.

↗
1850Company of Heroes / American armyCompany of Heroes American production buildings and unit roles

Compare the two early production routes and the vehicles they lead toward.

↗
1851Company of Heroes / Wehrmacht & doctrinesCompany of Heroes Wehrmacht tech tiers, veterancy and doctrines

Build the German army around support weapons and an appropriate tech transition.

↗
1852Company of Heroes / Field unitsCompany of Heroes field units, support teams and original faction scope

Identify the people, factions or battlefield roles used throughout this guide.

↗
1853Company of Heroes / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. The original 2006 Company of Heroes campaign and American-versus-Wehrmacht multiplayer foundations. Pictures show the original game. Opposing Fronts and Tales of Valor add factions, campaigns and units that are outside the core tables here.

↗
1854Warhammer 40,000: Dawn of War / Resources & pointsWarhammer 40,000: Dawn of War requisition, power, relics and unit caps

Trace each resource and cap to the building or captured point behind it.

↗
1855Warhammer 40,000: Dawn of War / Squads & moraleWarhammer 40,000: Dawn of War reinforcement, leaders, cover and broken morale

Keep experienced squads useful by watching morale as well as health.

↗
1856Warhammer 40,000: Dawn of War / Factions & unitsWarhammer 40,000: Dawn of War original factions and core unit roles

Compare four different armies without importing later expansion factions.

↗
1857Warhammer 40,000: Dawn of War / Tartarus campaignWarhammer 40,000: Dawn of War Tartarus campaign route and mission preparation

Follow the Blood Ravens campaign while keeping skirmish and mission rules separate.

↗
1858Warhammer 40,000: Dawn of War / CharactersWarhammer 40,000: Dawn of War Tartarus characters and faction relationships

Identify the people, factions or battlefield roles used throughout this guide.

↗
1859Warhammer 40,000: Dawn of War / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. The original 2004 Dawn of War campaign and four-faction skirmish. The current cover is branded Classic Anniversary Edition; gallery pictures show the original game. Winter Assault, Dark Crusade, Soulstorm and the later Definitive Edition have separate content and balance.

↗
1860Age of Wonders: Shadow Magic / Wizard & magicAge of Wonders: Shadow Magic wizard towers, domain and spellcasting

Separate spell research, mana and casting capacity before attempting a major spell.

↗
1861Age of Wonders: Shadow Magic / Cities & incomeAge of Wonders: Shadow Magic city growth, production and resource sites

Support armies without starving the next city or spell of income.

↗
1862Age of Wonders: Shadow Magic / Shadow WorldAge of Wonders: Shadow Magic Shadow Sickness, portals and map layers

Prepare the units that will cross into the Shadow World.

↗
1863Age of Wonders: Shadow Magic / Tactical combatAge of Wonders: Shadow Magic tactical combat, abilities and hero equipment

Read the unit card instead of relying only on a high attack value.

↗
1864Age of Wonders: Shadow Magic / RacesAge of Wonders: Shadow Magic races, special structures and roster differences

Identify the people, factions or battlefield roles used throughout this guide.

↗
1865Age of Wonders: Shadow Magic / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. The standalone 2003 Age of Wonders: Shadow Magic game. Pictures show Shadow Magic, including its scenario selection and Shadow World. The original Age of Wonders, The Wizards Throne and later sequels have different rules and rosters.

↗
1866Sacred Gold / Combat artsSacred Gold runes, combat-art regeneration and combos

Improve skills without turning a reliable attack into a long wait.

↗
1867Sacred Gold / Gear & damageSacred Gold damage types, armor and item sockets

Compare the whole item tooltip, including regeneration and resistance.

↗
1868Sacred Gold / Travel & questsSacred Gold portals, horses and quest navigation

Use the map and travel network while respecting class and quest restrictions.

↗
1869Sacred Gold / Difficulty & UnderworldSacred Gold difficulty order and Underworld entry

Choose the right campaign and export a qualifying character.

↗
1870Sacred Gold / ClassesSacred Gold all eight classes and their practical differences

Identify the people, factions or battlefield roles used throughout this guide.

↗
1871Sacred Gold / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Sacred Gold combines Sacred, Sacred Plus and the Underworld expansion. Pictures include the Underworld-only Dwarf and Daemon classes. Base Sacred has six classes; Gold has eight. This guide does not cover Sacred 2 or Sacred 3.

↗
1872Gothic / Camps & joiningGothic Old Camp, New Camp and Brotherhood choices

Explore the camps and complete admission tasks before choosing an allegiance.

↗
1873Gothic / Combat & trainingGothic strength, dexterity and weapon training

Spend learning points on a combat style that you can equip and use.

↗
1874Gothic / Ore & magicGothic ore trading, scrolls, runes and supplies

Understand the difference between a one-use scroll and a reusable rune.

↗
1875Gothic / Story routeGothic chapter progression and major destinations

Follow the central investigation while keeping camp quests in context.

↗
1876Gothic / CharactersGothic companions, camp leaders and useful contacts

Identify the people, factions or battlefield roles used throughout this guide.

↗
1877Gothic / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. The original 2001 Gothic and its Valley of Mines campaign. Pictures show the original game, not Gothic Remake. Community patches, overhaul mods and the console Classic release can change controls or details beyond this guide.

↗
1878Gothic II / Khorinis startGothic II city entry, apprenticeships and master approvals

Earn access and income without confusing the city's several membership systems.

↗
1879Gothic II / GuildsGothic II militia, mercenary and Fire Mage paths

Compare the three main allegiance routes and their later promotions.

↗
1880Gothic II / Training & buildsGothic II learning points, weapon skill and useful teachers

Build around equipment requirements and the training costs of your edition.

↗
1881Gothic II / Eye & dragonsGothic II Eye of Innos repair, charging and dragon route

Restore the amulet and prepare its charge before each dragon encounter.

↗
1882Gothic II / CharactersGothic II Khorinis characters and major locations

Identify the people, factions or battlefield roles used throughout this guide.

↗
1883Gothic II / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. The 2002 Gothic II main campaign, with Night of the Raven differences identified separately. Pictures show Gothic II: Gold Edition, which includes that expansion and its Jharkendar region. Gold changes balance, training costs and some quest routes compared with the original release.

↗
1884Assassin's Creed / Investigations and targetsAssassin's Creed Investigations and targets: city assignment reference

Find the nine principal targets and the investigation loop that opens their assassinations.

↗
1885Assassin's Creed / Stealth and escapeAssassin's Creed Stealth and escape: how to become anonymous

Understand profile controls, guard awareness and the hiding places used to end a chase.

↗
1886Assassin's Creed / Weapons and combatAssassin's Creed Weapons and combat: hidden blade, sword and knives

Compare the original game’s weapon roles and the combat abilities restored through the story.

↗
1887Assassin's Creed / Cities and collectiblesAssassin's Creed Cities and collectibles: viewpoints, flags and Templars

Separate story progress from the original game’s optional exploration targets.

↗
1888Assassin's Creed / CharactersAssassin's Creed Characters: cast, allies and story roles

Identify the important Assassin's Creed characters and the relationships behind the campaign.

↗
1889Assassin's Creed / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Assassin's Creed; captions and edition notes identify the pictured release.

↗
1890Assassin's Creed III / Sequences and side activitiesAssassin's Creed III Sequences and side activities: when Connor takes over

Find the campaign’s major phases and distinguish optional systems from main memories.

↗
1891Assassin's Creed III / Combat and notorietyAssassin's Creed III Combat and notoriety: counters, firing lines and pursuit

Understand Connor’s counter choices and the original city alert system.

↗
1892Assassin's Creed III / Hunting and HomesteadAssassin's Creed III Hunting and Homestead: pelts, artisans and trade

Connect animal hunting with the Homestead’s crafting and convoy economy.

↗
1893Assassin's Creed III / Naval and equipmentAssassin's Creed III Naval and equipment: Aquila weapons and Connor’s tools

Choose ship ammunition and field equipment by the obstacle in front of Connor.

↗
1894Assassin's Creed III / CharactersAssassin's Creed III Characters: cast, allies and story roles

Identify the important Assassin's Creed III characters and the relationships behind the campaign.

↗
1895Assassin's Creed III / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Assassin's Creed III; captions and edition notes identify the pictured release.

↗
1896Splinter Cell: Conviction / Campaign orderSplinter Cell: Conviction Campaign order: Malta to the White House

Follow the original single-player chapters and recognize the Iraq flashback.

↗
1897Splinter Cell: Conviction / Mark and ExecuteSplinter Cell: Conviction Mark and Execute: earning a charge and selecting targets

Understand why marked enemies sometimes cannot be executed.

↗
1898Splinter Cell: Conviction / Shadows and Last Known PositionSplinter Cell: Conviction Shadows and Last Known Position: how to flank a search

Read concealment, the white silhouette and the enemy search response.

↗
1899Splinter Cell: Conviction / Gadgets and Deniable OpsSplinter Cell: Conviction Gadgets and Deniable Ops: equipment and mode reference

Compare Conviction’s utility gadgets and historical repeatable modes.

↗
1900Splinter Cell: Conviction / CharactersSplinter Cell: Conviction Characters: cast, allies and story roles

Identify the important Splinter Cell: Conviction characters and the relationships behind the campaign.

↗
1901Splinter Cell: Conviction / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Splinter Cell: Conviction; captions and edition notes identify the pictured release.

↗
1902Splinter Cell: Blacklist / Ghost, Panther and AssaultSplinter Cell: Blacklist Ghost, Panther and Assault: score styles explained

Choose a mission approach by the actions that feed each scoring category.

↗
1903Splinter Cell: Blacklist / Campaign and PaladinSplinter Cell: Blacklist Campaign and Paladin: mission sequence and side assignments

Find the main operation order and understand the Paladin’s mission contacts.

↗
1904Splinter Cell: Blacklist / Gadgets and loadoutsSplinter Cell: Blacklist Gadgets and loadouts: nonlethal tools, drones and weapons

Choose equipment around visibility, target handling and the route’s obstacles.

↗
1905Splinter Cell: Blacklist / Collectibles and capturesSplinter Cell: Blacklist Collectibles and captures: laptops, dead drops and HVTs

Track Blacklist’s three recurring mission collection types without confusing their requirements.

↗
1906Splinter Cell: Blacklist / CharactersSplinter Cell: Blacklist Characters: cast, allies and story roles

Identify the important Splinter Cell: Blacklist characters and the relationships behind the campaign.

↗
1907Splinter Cell: Blacklist / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Splinter Cell: Blacklist; captions and edition notes identify the pictured release.

↗
1908Hitman: Absolution / Chapter orderHitman: Absolution Chapter order: all 20 story chapters

Use the original campaign’s chapter names to locate a replay or story milestone.

↗
1909Hitman: Absolution / Disguises and InstinctHitman: Absolution Disguises and Instinct: why guards recognize 47

Understand uniform recognition, restricted access and Instinct blending.

↗
1910Hitman: Absolution / Score and challengesHitman: Absolution Score and challenges: quiet kills, evidence and penalties

Read the difference between completing a chapter and earning a clean result.

↗
1911Hitman: Absolution / Weapons and distractionsHitman: Absolution Weapons and distractions: fiber wire, pistols and objects

Choose tools that fit Absolution’s patrol and scoring systems.

↗
1912Hitman: Absolution / CharactersHitman: Absolution Characters: cast, allies and story roles

Identify the important Hitman: Absolution characters and the relationships behind the campaign.

↗
1913Hitman: Absolution / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Hitman: Absolution; captions and edition notes identify the pictured release.

↗
1914Tomb Raider: Underworld / Level orderTomb Raider: Underworld Level order: Mediterranean Sea to the Arctic

Follow the base campaign’s seven major locations and its connected artifact hunt.

↗
1915Tomb Raider: Underworld / Grapple and movementTomb Raider: Underworld Grapple and movement: wall runs, poles and chimney jumps

Identify the movement tool a room is asking Lara to use.

↗
1916Tomb Raider: Underworld / Weapons and Thor gearTomb Raider: Underworld Weapons and Thor gear: combat and artifact functions

Compare Lara’s firearms, underwater equipment and late-game artifacts.

↗
1917Tomb Raider: Underworld / Treasures and puzzle toolsTomb Raider: Underworld Treasures and puzzle tools: sonar, relics and return visits

Use Lara’s exploration tools while separating optional finds from puzzle progression.

↗
1918Tomb Raider: Underworld / CharactersTomb Raider: Underworld Characters: cast, allies and story roles

Identify the important Tomb Raider: Underworld characters and the relationships behind the campaign.

↗
1919Tomb Raider: Underworld / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Tomb Raider: Underworld; captions and edition notes identify the pictured release.

↗
1920Tomb Raider (2013) / Optional tombsTomb Raider (2013) Optional tombs: all seven base-game tomb locations

Find each base-game optional tomb and distinguish the extra DLC tomb.

↗
1921Tomb Raider (2013) / Gear and traversalTomb Raider (2013) Gear and traversal: rope arrows, climbing axe and barriers

Match the obstacle to the tool that opens it.

↗
1922Tomb Raider (2013) / Weapons and skillsTomb Raider (2013) Weapons and skills: salvage, parts and the three skill trees

Spend Lara’s upgrade resources on the capabilities you use.

↗
1923Tomb Raider (2013) / Collectibles and challengesTomb Raider (2013) Collectibles and challenges: documents, relics and map cleanup

Read regional completion without confusing hidden objects and environmental challenges.

↗
1924Tomb Raider (2013) / CharactersTomb Raider (2013) Characters: cast, allies and story roles

Identify the important Tomb Raider (2013) characters and the relationships behind the campaign.

↗
1925Tomb Raider (2013) / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Tomb Raider (2013); captions and edition notes identify the pictured release.

↗
1926Max Payne 3 / Health and Last Man StandingMax Payne 3 Health and Last Man Standing: how painkillers work

Understand healing and the final-chance shot before spending the last painkiller.

↗
1927Max Payne 3 / Bullet Time and weaponsMax Payne 3 Bullet Time and weapons: carry slots and Shootdodge

Choose slow-motion actions and weapon combinations that keep Max ready after the first burst.

↗
1928Max Payne 3 / Chapter landmarksMax Payne 3 Chapter landmarks: Brazil, New Jersey and the finale

Locate the campaign’s setting changes without confusing flashbacks with the current investigation.

↗
1929Max Payne 3 / Golden guns and ArcadeMax Payne 3 Golden guns and Arcade: parts, clues and timed modes

Separate collection progress from Score Attack and New York Minute.

↗
1930Max Payne 3 / CharactersMax Payne 3 Characters: cast, allies and story roles

Identify the important Max Payne 3 characters and the relationships behind the campaign.

↗
1931Max Payne 3 / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Max Payne 3; captions and edition notes identify the pictured release.

↗
1932Sleeping Dogs / Face, Cop and Triad XPSleeping Dogs Face, Cop and Triad XP: how the three tracks differ

Choose activities that advance the upgrade track you need.

↗
1933Sleeping Dogs / Melee and gunplaySleeping Dogs Melee and gunplay: counters, grapples and vault shooting

Read enemy attacks and use the environment to control a group fight.

↗
1934Sleeping Dogs / Shrines, statues and buffsSleeping Dogs Shrines, statues and buffs: permanent and temporary upgrades

Separate collectible benefits from consumable combat boosts.

↗
1935Sleeping Dogs / Driving, cases and districtsSleeping Dogs Driving, cases and districts: city activities at a glance

Read mission colors, vehicle actions and Hong Kong’s main districts.

↗
1936Sleeping Dogs / CharactersSleeping Dogs Characters: cast, allies and story roles

Identify the important Sleeping Dogs characters and the relationships behind the campaign.

↗
1937Sleeping Dogs / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Sleeping Dogs; captions and edition notes identify the pictured release.

↗
1938Just Cause 2 / Chaos & missionsJust Cause 2 Chaos guide: mission unlocks, factions and strongholds

Understand what opens Agency missions, faction jobs and new Black Market stock.

↗
1939Just Cause 2 / Grapple & parachuteJust Cause 2 grapple and parachute guide: movement, tethers and hijacking

Use Rico’s reusable movement tools to climb, cross open ground and reach vehicles.

↗
1940Just Cause 2 / Parts & upgradesJust Cause 2 Black Market guide: parts, armor and extraction

Separate purchased equipment, weapon upgrades, vehicle upgrades and health gains.

↗
1941Just Cause 2 / Settlement completionJust Cause 2 settlement guide: missing items, signal meter and cleanup

Track a settlement’s remaining pickups and government structures without confusing discovery with completion.

↗
1942Just Cause 2 / CharactersJust Cause 2 characters: cast and relationships

Identify the main Just Cause 2 characters and their roles in the story.

↗
1943Just Cause 2 / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Just Cause 2; the captions and edition note identify the pictured release.

↗
1944Saints Row IV / Powers & clustersSaints Row IV powers guide: Data Clusters, elements and movement

Choose power upgrades and understand how simulation abilities differ from ordinary character upgrades.

↗
1945Saints Row IV / Weapons & combatSaints Row IV weapons guide: unusual guns and power combinations

Compare conventional weapons with the game’s signature experimental equipment.

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1946Saints Row IV / ActivitiesSaints Row IV activities guide: races, Mayhem, rifts and hacking

Identify the objective behind each common simulation activity before chasing a medal.

↗
1947Saints Row IV / Loyalty & finaleSaints Row IV loyalty guide: crew quests and Grand Finale preparation

Complete the seven loyalty missions before Grand Finale; ending-related information follows.

↗
1948Saints Row IV / CharactersSaints Row IV characters: cast and relationships

Identify the main Saints Row IV characters and their roles in the story.

↗
1949Saints Row IV / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Saints Row IV; the captions and edition note identify the pictured release.

↗
1950Mafia / Police & drivingMafia police guide: fines, arrests and the speed limiter

Understand original Mafia traffic enforcement and avoid turning a minor offence into a lethal pursuit.

↗
1951Mafia / Weapons & ammunitionMafia weapons guide: magazines, cover and health

Manage the original game’s ammunition and medical supplies through slower, deliberate fights.

↗
1952Mafia / Missions & raceMafia mission guide: preparation, Fairplay and optional car jobs

Prepare at Salieri’s bar and distinguish the original Fairplay race from the remake.

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1953Mafia / Free Ride ExtremeMafia Free Ride Extreme guide: unlock and bonus cars

Unlock the original PC bonus mode and understand how its rewards carry into Free Ride.

↗
1954Mafia / CharactersMafia characters: cast and relationships

Identify the main Mafia characters and their roles in the story.

↗
1955Mafia / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Mafia; the captions and edition note identify the pictured release.

↗
1956Mafia II / Police & wanted statusMafia II wanted guide: clothes, plates and police recognition

Understand whether the police recognize Vito, his vehicle or both before trying to clear a pursuit.

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1957Mafia II / Cars & garagesMafia II car guide: garages, repairs and money-making options

Store useful vehicles and distinguish a garage from repair and sale services.

↗
1958Mafia II / Combat & healthMafia II combat guide: cover, weapons and recovery

Use Mafia II’s cover system and choose a weapon for the current distance.

↗
1959Mafia II / Collectibles & chaptersMafia II collectibles guide: 50 magazines, 159 posters and chapter replay

Track the original campaign’s two collectible sets and recover missed chapter-specific items.

↗
1960Mafia II / CharactersMafia II characters: cast and relationships

Identify the main Mafia II characters and their roles in the story.

↗
1961Mafia II / REFERENCEArtwork & pictures

Publisher artwork and screenshots for Mafia II; the captions and edition note identify the pictured release.

↗
1962Don't Starve / First days guideDon't Starve first days: tools, light and a safe base

A compact first-days plan for the single-player base game.

↗
1963Don't Starve / Winter guideDon't Starve winter guide: warmth, food and preparation

Prepare for the standard single-player winter without mixing in Reign of Giants seasons.

↗
1964Don't Starve / Food guideDon't Starve food guide: Crock Pot recipes and monster meat

Four dependable base-game Crock Pot dishes and safe ingredient substitutions.

↗
1965Don't Starve / Combat guideDon't Starve combat guide: armor, hounds and sanity

Read enemy openings and avoid preventable losses in the base single-player game.

↗
1966Don't Starve / Characters guideDon't Starve characters: roles, abilities and story connections

Identify a selection of single-player survivors and the tradeoffs that change the opening days.

↗
1967Don't Starve / REFERENCEArtwork & pictures

Publisher pictures for Don't Starve. The original single-player survival game with its standard two-season world. Reign of Giants, Shipwrecked, Hamlet and Don't Starve Together change recipes, characters or seasons and are outside this reference. Pictures come from Klei's single-player Steam listing.

↗
1968The Binding of Isaac / Unlocks guideThe Binding of Isaac original character unlocks: Cain, Magdalene and Judas

Exact early unlock requirements for the 2011 Flash edition.

↗
1969The Binding of Isaac / Items guideThe Binding of Isaac original items: active items, hearts and risky pickups

A selective original-edition reference for recognizable early items.

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1970The Binding of Isaac / Rooms guideThe Binding of Isaac rooms guide: keys, shops and secret rooms

Understand common room doors and resource decisions in the original Flash game.

↗
1971The Binding of Isaac / Bosses guideThe Binding of Isaac boss guide: Monstro, Duke of Flies, Mom and the Womb

A selective boss reference for an original-edition first clear.

↗
1972The Binding of Isaac / Characters guideThe Binding of Isaac characters: roles, abilities and story connections

Starting equipment and health make these original-edition characters play differently even when they find the same item.

↗
1973The Binding of Isaac / REFERENCEArtwork & pictures

Publisher pictures for The Binding of Isaac. The 2011 Flash game and its free base-game updates. Wrath of the Lamb and its Eternal Edition changes are excluded unless named for comparison. Rebirth, Afterbirth and Repentance have different unlocks. Pictures are from the original Steam app, including one between-floor dream scene.

↗
1974Super Meat Boy / Dark World guideSuper Meat Boy A+ guide: how to unlock Dark World levels

Understand completion, A+ times and the harder parallel stages.

↗
1975Super Meat Boy / Warp Zones guideSuper Meat Boy character Warp Zones: Commander Video, Jill, Ogmo and The Kid

Where to find the original character portals and what finishing them unlocks.

↗
1976Super Meat Boy / Bandages guideSuper Meat Boy bandages guide: collection rules and route planning

Collect hard-to-reach bandages without losing them before the exit.

↗
1977Super Meat Boy / Chapters guideSuper Meat Boy chapters and bosses: an at-a-glance campaign route

Track the original campaign and understand what changes in later worlds.

↗
1978Super Meat Boy / Characters guideSuper Meat Boy characters: roles, abilities and story connections

The central cast and a few useful guest characters explain both the story and the movement options.

↗
1979Super Meat Boy / REFERENCEArtwork & pictures

Publisher pictures for Super Meat Boy. The original 2010 precision platformer, with the PC release as the character-roster reference. Xbox and later console guest rosters differ. Super Meat Boy Forever is a separate game. Steam pictures include an in-game story scene.

↗
1980Rogue Legacy / Classes guideRogue Legacy classes guide: Paladin, Barbarian, Mage and Assassin

Select an original-game heir by abilities, spell and survivability.

↗
1981Rogue Legacy / Runes guideRogue Legacy runes: double jump, dash, Vampire and Siphon

Understand rune discoveries, purchases and movement combinations.

↗
1982Rogue Legacy / Bosses guideRogue Legacy bosses and biomes: Khidr, Alexander, Ponce and Herodotus

Locate the original four biome bosses and prepare for their attack patterns.

↗
1983Rogue Legacy / Upgrades guideRogue Legacy upgrades guide: gold, blueprints and the manor

Turn each failed attempt into permanent progress in the original game.

↗
1984Rogue Legacy / Characters guideRogue Legacy characters: roles, abilities and story connections

The heir changes every run, while the courtyard services support permanent progress across the family line.

↗
1985Rogue Legacy / REFERENCEArtwork & pictures

Publisher pictures for Rogue Legacy. The original 2013 Rogue Legacy and its standard campaign. Rogue Legacy 2 heirlooms, Estuaries and biome gates do not apply. The Lament of Zors mod is outside this guide. Pictures are the original PC publisher assets.

↗
1986Trine / Abilities guideTrine abilities guide: wizard boxes, thief grapple and knight shield

Choose a hero by the immediate obstacle in the first Trine campaign.

↗
1987Trine / Puzzles guideTrine puzzle guide: boxes, planks, grapples and physics

A selective physics reference for common first-game obstacles.

↗
1988Trine / Collectibles guideTrine experience and treasure guide: upgrades and replaying levels

Track experience, treasure chests and useful return visits in the original campaign.

↗
1989Trine / Editions & co-op guideTrine original versus Enchanted Edition: co-op and saving

Know which first-game version you launched before following save or multiplayer instructions.

↗
1990Trine / Characters guideTrine characters: roles, abilities and story connections

Trine revolves around three playable heroes and the artifact that binds them. The artifact is listed as a story figure, not a fourth playable class.

↗
1991Trine / REFERENCEArtwork & pictures

Publisher pictures for Trine. The 2009 Trine campaign. The gallery and cover show the later Enchanted Edition remake of that campaign, using Frozenbyte’s current Steam assets. Original-release rules are labeled where saving or co-op differs; these are not screenshots of the 2009 renderer.

↗
1992Trine 2 / Skills guideTrine 2 skills guide: experience, upgrades and resetting points

Use skill resets to adapt the trio to difficult puzzles and battles.

↗
1993Trine 2 / Puzzles guideTrine 2 puzzle guide: water, plants, pipes and gravity

Recognize common physics puzzle patterns in the second game.

↗
1994Trine 2 / Chapters guideTrine 2 chapter guide: main campaign and Goblin Menace

Separate the original campaign from later Complete Story levels.

↗
1995Trine 2 / Co-op guideTrine 2 co-op and checkpoints: reviving heroes and coordinating puzzles

Understand solo switching, multiplayer roles and checkpoint recovery.

↗
1996Trine 2 / Characters guideTrine 2 characters: roles, abilities and story connections

The returning trio shares the playable role, while Rosabel and Isabel drive the main campaign’s fairy-tale mystery.

↗
1997Trine 2 / REFERENCEArtwork & pictures

Publisher pictures for Trine 2. The 2011 Trine 2 campaign, with Goblin Menace and Dwarven Caverns explicitly identified as later Complete Story content. Pictures and cover are Frozenbyte’s Complete Story publisher assets and can show expansion locations.

↗
1998Amnesia: The Dark Descent / Endings guideAmnesia The Dark Descent endings: revenge, sacrifice and Agrippa

The decisive actions for the three Orb Chamber outcomes, with spoilers.

↗
1999Amnesia: The Dark Descent / Survival guideAmnesia survival guide: oil, tinderboxes, sanity and hiding

Manage Daniel’s light and health without wasting scarce supplies.

↗
2000Amnesia: The Dark Descent / Early puzzles guideAmnesia early puzzles: cellar chemicals and Machine Room preparation

A selective reference for the first major locked routes.

↗
2001Amnesia: The Dark Descent / Monsters guideAmnesia monster guide: Grunts, Brutes, Kaernk and the Shadow

Recognize the threats and choose an escape response.

↗
2002Amnesia: The Dark Descent / Characters guideAmnesia: The Dark Descent characters: roles, abilities and story connections

The central figures explain Daniel’s missing memories, the orb and the final choice. This directory includes story spoilers.

↗
2003Amnesia: The Dark Descent / REFERENCEArtwork & pictures

Publisher pictures for Amnesia: The Dark Descent. The 2010 Daniel campaign in normal play. Justine, A Machine for Pigs and the later Hard Mode have different rules and are outside this reference. Steam publisher pictures depict The Dark Descent; story and ending guides contain spoilers.

↗
2004Penumbra: Black Plague / First puzzles guidePenumbra Black Plague first puzzles: coin, vent, soda and door 236

Concrete solutions for the opening cell and first shelter route.

↗
2005Penumbra: Black Plague / Survival guidePenumbra Black Plague survival: glowstick, flashlight and infected patrols

Use light and physical hiding places while conserving supplies.

↗
2006Penumbra: Black Plague / Route guidePenumbra Black Plague route guide: the shelter and major objectives

An overview of the campaign’s changing objectives, with selected early solutions.

↗
2007Penumbra: Black Plague / Notes & artefacts guidePenumbra Black Plague notes and artefacts: early locations and tracking

A selective early document checklist and the difference between notes, collectibles and saves.

↗
2008Penumbra: Black Plague / Characters guidePenumbra: Black Plague characters: roles, abilities and story connections

Philip’s allies and opponents are often encountered through voices, recordings or documents. The relationships below contain late-story context.

↗
2009Penumbra: Black Plague / REFERENCEArtwork & pictures

Publisher pictures for Penumbra: Black Plague. The 2008 Black Plague campaign, which continues Penumbra: Overture. Requiem is a separate puzzle expansion and is not covered. Images come from Frictional’s Black Plague Steam listing. Later story sections contain spoilers.

↗
2010Outlast / Survival guideOutlast survival guide: can you fight, hide and save camera batteries?

The core rules for surviving the original Mount Massive campaign.

↗
2011Outlast / Objectives guideOutlast objectives guide: basement generator, sprinklers and fuses

A selective reference for several commonly confusing multi-part objectives.

↗
2012Outlast / Chapters guideOutlast chapter order: Mount Massive from Administration to the lab

Track the main campaign without confusing Whistleblower’s route.

↗
2013Outlast / Evidence guideOutlast notes and documents: camera recording and collectible tracking

Understand how the two evidence systems work and where to pause for them.

↗
2014Outlast / Characters guideOutlast characters: roles, abilities and story connections

Miles follows a tip into a Murkoff facility, where different figures pursue him, manipulate his route or explain the experiment.

↗
2015Outlast / REFERENCEArtwork & pictures

Publisher pictures for Outlast. The original 2013 Miles Upshur campaign. Whistleblower stars Waylon Park and has different routes; Outlast 2 and The Outlast Trials are separate games. Steam publisher pictures are used. Character and final-chapter references contain story spoilers.

↗
2016The Walking Dead / Choices guideThe Walking Dead Season One choices: Carley, Doug, Larry and Ben

Major first-season decisions and what they actually change, with spoilers.

↗
2017The Walking Dead / Episodes guideThe Walking Dead Season One episode order and 400 Days

The correct main-story order and where the additional anthology fits.

↗
2018The Walking Dead / Pharmacy puzzles guideThe Walking Dead Episode One puzzles: Carley’s radio and pharmacy keys

Resolve two common A New Day roadblocks without guessing at dialogue choices.

↗
2019The Walking Dead / Ending guideThe Walking Dead Season One ending: can Lee survive?

Explain the final decisions and their limits, with major spoilers.

↗
2020The Walking Dead / Characters guideThe Walking Dead characters: roles, abilities and story connections

This directory covers the central first-season group. Roles and relationships can change as the episodes progress.

↗
2021The Walking Dead / REFERENCEArtwork & pictures

Publisher pictures for The Walking Dead. Telltale’s original 2012 Season One starring Lee Everett, using the original Steam app’s pictures. The five main episodes are covered; 400 Days is identified separately. Definitive Series presentation, later seasons and the television story are outside this guide. Choice and ending pages contain spoilers.

↗
2022The Wolf Among Us / Book of Fables guideThe Wolf Among Us Book of Fables: missable entries and replay choices

Selected missable lore entries and a safe approach to replaying their branches.

↗
2023The Wolf Among Us / Choices guideThe Wolf Among Us choices: Lawrence, Gren, Greenleaf and the Crooked Man

Understand the scope of several important decisions, with spoilers.

↗
2024The Wolf Among Us / Episodes guideThe Wolf Among Us episode order and investigation locations

Find the five-episode sequence and the places that recur in the case.

↗
2025The Wolf Among Us / Ending guideThe Wolf Among Us ending explained: Nerissa, Faith and the final choice

Separate explicit final events from the identity theories the ending invites.

↗
2026The Wolf Among Us / Characters guideThe Wolf Among Us characters: roles, abilities and story connections

The key figures belong to Fabletown’s hidden community, where old fairy-tale identities coexist with present-day roles.

↗
2027The Wolf Among Us / REFERENCEArtwork & pictures

Publisher pictures for The Wolf Among Us. Telltale’s original five-episode season, released from 2013 to 2014. This is Bigby’s first game, separate from any sequel and from the later events of the Fables comics. Publisher pictures come from the original Steam app. Choice and ending sections contain spoilers.

↗
2028Brothers: A Tale of Two Sons / Controls guideBrothers A Tale of Two Sons controls: move and interact with both brothers

The original game’s controller mapping and the most common coordination problems.

↗
2029Brothers: A Tale of Two Sons / Puzzles guideBrothers puzzle guide: swimming, wheels, ropes and carrying

Use the brothers’ different strengths in recurring puzzle situations.

↗
2030Brothers: A Tale of Two Sons / Achievements guideBrothers achievements: Love Birds, Black Sheep and optional discoveries

Selected original-game achievement actions and the two-part Love Birds requirement.

↗
2031Brothers: A Tale of Two Sons / Ending guideBrothers ending guide: how to swim in the epilogue

The late-game control change explained, with major story spoilers.

↗
2032Brothers: A Tale of Two Sons / Characters guideBrothers: A Tale of Two Sons characters: roles, abilities and story connections

The brothers communicate through gestures and a fictional language, while their different abilities make their relationship playable.

↗
2033Brothers: A Tale of Two Sons / REFERENCEArtwork & pictures

Publisher pictures for Brothers: A Tale of Two Sons. The original 2013 game, using the original Steam app’s pictures and one-player control scheme. The 2024 remake and its local co-op are separate; later ports can add their own controls or modes. The ending guide contains major spoilers.

↗
2034The Stanley Parable / Endings guideThe Stanley Parable 2013 endings: Freedom, Museum, Confusion and more

A selective route table for the original standalone game.

↗
2035The Stanley Parable / Freedom route guideThe Stanley Parable Freedom route: boss keypad code 2845

The straightforward original-game route to the Freedom ending.

↗
2036The Stanley Parable / Countdown guideThe Stanley Parable countdown ending: can you stop the bomb?

The original countdown has no normal button solution that disables the explosion.

↗
2037The Stanley Parable / Achievements guideThe Stanley Parable 2013 achievements: door 430, 888 and Go Outside

Selected original achievement requirements, separated from Ultra Deluxe.

↗
2038The Stanley Parable / Characters guideThe Stanley Parable characters: roles, abilities and story connections

The 2013 game’s cast is small, and some figures exist only within a particular ending or narrated scenario.

↗
2039The Stanley Parable / REFERENCEArtwork & pictures

Publisher pictures for The Stanley Parable. The standalone 2013 Galactic Cafe release on Steam, not the 2011 mod or 2022 Ultra Deluxe. Buckets, the Memory Zone, New Content doors and Ultra Deluxe’s epilogue are outside this guide. Original publisher screenshots are used. Ending routes contain spoilers.

↗
2040RollerCoaster Tycoon Deluxe / Starting a parkRollerCoaster Tycoon Deluxe beginner guide and scenario objectives

Use the objective window, research choices and simple paths to open a working park.

↗
2041RollerCoaster Tycoon Deluxe / Coaster designRollerCoaster Tycoon Deluxe coaster excitement, intensity and testing

Use test results to fix a coaster that guests refuse to ride.

↗
2042RollerCoaster Tycoon Deluxe / Money & pricesRollerCoaster Tycoon Deluxe ride pricing, loans and running costs

Read profit after operating costs and avoid spending the entire loan at once.

↗
2043RollerCoaster Tycoon Deluxe / Guests & pathsRollerCoaster Tycoon Deluxe paths, queues and guest happiness

Turn guest thoughts into a short list of practical park repairs.

↗
2044RollerCoaster Tycoon Deluxe / Guests & staffRollerCoaster Tycoon Deluxe staff roles and patrol areas

RollerCoaster Tycoon Deluxe reference: Guest, Handyman, Mechanic and the rest of this guests & staff directory.

↗
2045RollerCoaster Tycoon Deluxe / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Original RollerCoaster Tycoon with Corkscrew Follies and Loopy Landscapes in the Deluxe package. Original game released in 1999; Deluxe is a later compilation. This is not RCT Classic or OpenRCT2.

↗
2046RollerCoaster Tycoon 2 / Scenario guideRollerCoaster Tycoon 2 scenario objectives and beginner priorities

Build toward the actual objective before decorating or expanding.

↗
2047RollerCoaster Tycoon 2 / Coaster operationsRollerCoaster Tycoon 2 coaster testing, stations and block brakes

Match train operation to the track before increasing capacity.

↗
2048RollerCoaster Tycoon 2 / Park financesRollerCoaster Tycoon 2 ride prices, loans and research funding

Use monthly cash flow to decide which attraction to build next.

↗
2049RollerCoaster Tycoon 2 / Paths & planningRollerCoaster Tycoon 2 queues, scenery and scenario editor planning

Keep the functional park readable even when building a themed landscape.

↗
2050RollerCoaster Tycoon 2 / Guests & staffRollerCoaster Tycoon 2 staff jobs, patrols and visitor needs

RollerCoaster Tycoon 2 reference: Guest, Handyman, Mechanic and the rest of this guests & staff directory.

↗
2051RollerCoaster Tycoon 2 / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Original 2002 game as sold in Triple Thrill Pack with Wacky Worlds and Time Twister. These guides cover shared base-game management; OpenRCT2 features and cheats are excluded.

↗
2052SimCity 4 / Starting a citySimCity 4 beginner city layout and RCI demand

Grow connected neighborhoods at a scale the budget can support.

↗
2053SimCity 4 / TransportSimCity 4 traffic, commute times and transit choices

Connect homes to jobs and freight destinations with a coherent network.

↗
2054SimCity 4 / Budget & servicesSimCity 4 utilities, schools, clinics and city budget

Scale operating costs to current demand while keeping essential networks working.

↗
2055SimCity 4 / Regional growthSimCity 4 regions, land value and higher-wealth development

Use neighboring cities and education to support a growing region.

↗
2056SimCity 4 / AdvisorsSimCity 4 advisors, My Sim and useful city reports

SimCity 4 reference: Neil Fairbanks, Monique Diamond, Jamil Herd and the rest of this advisors & residents directory.

↗
2057SimCity 4 / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. SimCity 4 Deluxe, including Rush Hour transport features. Covers the original simulation without Network Addon Mod or other gameplay modifications.

↗
2058Star Wars: Empire at War / Galactic conquestStar Wars: Empire at War Galactic Conquest and campaign beginner guide

Connect planetary income, production and battles into a sustainable offensive.

↗
2059Star Wars: Empire at War / Space battlesStar Wars: Empire at War ships, hardpoints and fleet counters

Use escort ships and targetable systems to control space battles.

↗
2060Star Wars: Empire at War / Ground battlesStar Wars: Empire at War ground unit counters and reinforcement points

Keep landing zones secure while the attack moves toward the enemy base.

↗
2061Star Wars: Empire at War / Factions & techStar Wars: Empire at War Rebel and Imperial technology differences

Plan production around the two factions of the base game.

↗
2062Star Wars: Empire at War / HeroesStar Wars: Empire at War heroes and faction leaders

Star Wars: Empire at War reference: Darth Vader, Emperor Palpatine, Grand Moff Tarkin and the rest of this characters directory.

↗
2063Star Wars: Empire at War / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Original Empire at War campaigns and mechanics. Steam Gold Pack also includes Forces of Corruption; its Zann Consortium and expansion units are outside these base-game guides.

↗
2064Command & Conquer 3: Tiberium Wars / Build orderCommand & Conquer 3: Tiberium Wars beginner build order, power and Tiberium

Create a functioning economy before investing in advanced technology.

↗
2065Command & Conquer 3: Tiberium Wars / Units & countersCommand & Conquer 3: Tiberium Wars GDI, Nod and Scrin unit counters

Build complementary roles instead of relying on one expensive unit.

↗
2066Command & Conquer 3: Tiberium Wars / CampaignsCommand & Conquer 3: Tiberium Wars campaign order, bonus objectives and Scrin unlock

Follow mission conditions without accidentally ending a map before optional work is done.

↗
2067Command & Conquer 3: Tiberium Wars / Base defenseCommand & Conquer 3: Tiberium Wars base defense, engineers and support powers

Protect the economy while using capture and support tools at the right moment.

↗
2068Command & Conquer 3: Tiberium Wars / CharactersCommand & Conquer 3: Tiberium Wars campaign characters and faction command

Command & Conquer 3: Tiberium Wars reference: Kane, Kilian Qatar, Ajay and the rest of this characters directory.

↗
2069Command & Conquer 3: Tiberium Wars / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Original Tiberium Wars, excluding Kane's Wrath subfactions and units. Exact costs and combat balance depend on the installed patch; guides focus on shared systems.

↗
2070Command & Conquer: Red Alert 3 / Faction openingsCommand & Conquer: Red Alert 3 faction build systems and beginner openings

Learn how each faction places buildings before copying a build order.

↗
2071Command & Conquer: Red Alert 3 / Technology & economyCommand & Conquer: Red Alert 3 technology tiers, ore and base expansion

Advance through the faction-specific technology system without starving production.

↗
2072Command & Conquer: Red Alert 3 / Units & abilitiesCommand & Conquer: Red Alert 3 unit roles and secondary abilities

Treat alternate modes as part of each unit rather than optional decoration.

↗
2073Command & Conquer: Red Alert 3 / CampaignsCommand & Conquer: Red Alert 3 campaign co-commanders and mission objectives

Coordinate the allied commander while keeping the mission goal in view.

↗
2074Command & Conquer: Red Alert 3 / CharactersCommand & Conquer: Red Alert 3 commandos and campaign characters

Command & Conquer: Red Alert 3 reference: Tanya, Natasha, Yuriko Omega and the rest of this characters directory.

↗
2075Command & Conquer: Red Alert 3 / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Original Red Alert 3, excluding the standalone Uprising campaigns and units. Guides describe gameplay systems; legacy online-service availability is not assumed.

↗
2076Supreme Commander / Opening economySupreme Commander beginner build order and streaming economy

Read income, consumption and storage before adding more construction.

↗
2077Supreme Commander / Resources & reclaimSupreme Commander reclaim, adjacency and resource upgrades

Use the map and careful construction to improve resource efficiency.

↗
2078Supreme Commander / Units & technologySupreme Commander technology tiers, factories and experimentals

Build the support force that allows advanced units to reach the fight.

↗
2079Supreme Commander / Defense & ACUSupreme Commander radar, shields and commander survival

Defend with information and resource capacity as well as weapons.

↗
2080Supreme Commander / Factions & buildersSupreme Commander factions, ACU and engineers

Supreme Commander reference: UEF, Cybran Nation, Aeon Illuminate and the rest of this factions & builders directory.

↗
2081Supreme Commander / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Original Supreme Commander with UEF, Cybran and Aeon. Forged Alliance, Seraphim, FAF balance and Supreme Commander 2 research mechanics are excluded.

↗
2082Age of Wonders III / Starting an empireAge of Wonders III beginner empire guide and first turns

Explore, clear useful sites and develop cities without overextending.

↗
2083Age of Wonders III / Tactical combatAge of Wonders III combat movement, flanking and retaliation

Spend action points and position units to avoid costly counterattacks.

↗
2084Age of Wonders III / Races & citiesAge of Wonders III original races and city recruitment

Separate racial units from the leader class that shapes the empire.

↗
2085Age of Wonders III / Spells & heroesAge of Wonders III research, spellcasting and hero development

Choose improvements that support the army you can field now.

↗
2086Age of Wonders III / Leader classesAge of Wonders III leader classes and army planning

Age of Wonders III reference: Sorcerer, Theocrat, Rogue and the rest of this leader classes directory.

↗
2087Age of Wonders III / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Base Age of Wonders III with its original six races and six leader classes. Golden Realms, Eternal Lords, Necromancer and expansion races are excluded.

↗
2088Tropico 4 / Starting an islandTropico 4 beginner economy and export priorities

Build a working supply chain before committing to expensive industry.

↗
2089Tropico 4 / Industry & tradeTropico 4 factories, imports and export chains

Add processing only when transport and staffing can keep it operating.

↗
2090Tropico 4 / Citizen needsTropico 4 happiness, housing, food and education

Use the Almanac to fix the needs that are pulling approval down.

↗
2091Tropico 4 / PoliticsTropico 4 elections, ministers and edicts

Connect political promises to affordable improvements before voting day.

↗
2092Tropico 4 / Political factionsTropico 4 political factions and their demands

Tropico 4 reference: Capitalists, Communists, Intellectuals and the rest of this political factions directory.

↗
2093Tropico 4 / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Original Tropico 4 systems. Steam Special Edition imagery may include promotional disaster scenes; Modern Times timeline buildings and expansion systems are outside the guides.

↗
2094Anno 1404 / Starting a settlementAnno 1404 beginner settlement, warehouses and needs

Build a small connected economy before spreading across several islands.

↗
2095Anno 1404 / Production chainsAnno 1404 bread, tools and clothing production chains

Follow each input through the chain before adding another final workshop.

↗
2096Anno 1404 / Trade routesAnno 1404 trade routes, local storage and ship cargo

Move the right goods to the right island without draining the source.

↗
2097Anno 1404 / Orient & progressionAnno 1404 Oriental settlement and population progression

Use trade between cultures to support the higher tiers of the city.

↗
2098Anno 1404 / Population tiersAnno 1404 population tiers and promotion planning

Anno 1404 reference: Peasants, Citizens, Patricians and the rest of this population tiers directory.

↗
2099Anno 1404 / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Base Anno 1404 (also called Dawn of Discovery). Pictures show the 2020 History Edition. Venice multiplayer, espionage and city-council takeover mechanics are outside these guides.

↗
2100Anno 2070 / Starting a cityAnno 2070 Eco and Tycoon beginner settlement guide

Build the right starting economy for the faction you selected.

↗
2101Anno 2070 / Power & ecologyAnno 2070 production, energy and eco balance

Keep the industrial network running while managing its environmental effects.

↗
2102Anno 2070 / Trade & islandsAnno 2070 trade routes, islands and warehouse logistics

Build supply routes that survive a full round trip.

↗
2103Anno 2070 / Tech & researchAnno 2070 Tech research, laboratories and underwater expansion

Develop science as part of a supplied economy.

↗
2104Anno 2070 / Factions & residentsAnno 2070 factions and population progression

Anno 2070 reference: Eden Initiative, Global Trust, S.A.A.T. and the rest of this factions & residents directory.

↗
2105Anno 2070 / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Original Anno 2070 economy and factions. Deep Ocean's Genius tier and expansion-specific production are excluded. Online features and service availability are not assumed from the original manual.

↗
2106Plants vs. Zombies / Beginner strategyPlants vs. Zombies beginner sun economy and lane defense

Build enough income to keep every threatened lane covered.

↗
2107Plants vs. Zombies / Stage environmentsPlants vs. Zombies night, pool, fog and roof plant choices

Change the seed selection when the board changes.

↗
2108Plants vs. Zombies / Zombie countersPlants vs. Zombies special zombie counters and emergency plants

Prepare an answer for the previewed zombie instead of reacting after it reaches the house.

↗
2109Plants vs. Zombies / Modes & upgradesPlants vs. Zombies Adventure, Survival, puzzles and Zen Garden

Choose a side mode and spend coins on upgrades that help your next goal.

↗
2110Plants vs. Zombies / PlantsPlants vs. Zombies plant roster, costs and practical roles

Plants vs. Zombies reference: Sunflower, Peashooter, Wall-nut and the rest of this plants directory.

↗
2111Plants vs. Zombies / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Original Plants vs. Zombies as sold in Game of the Year Edition. Covers Adventure and the original side modes; PvZ 2, Garden Warfare and Replanted additions are excluded.

↗
2112Dungeon Defenders / Beginner defenseDungeon Defenders beginner build phase, mana and crystal defense

Spend the opening mana on every approach before starting the wave.

↗
2113Dungeon Defenders / Defense typesDungeon Defenders towers, traps, auras and elemental coverage

Combine the four starting heroes without leaving a resistance gap.

↗
2114Dungeon Defenders / Gear & levelingDungeon Defenders equipment, upgrades and hero-versus-tower stats

Choose equipment for a role instead of taking every green comparison at face value.

↗
2115Dungeon Defenders / Campaign & bossesDungeon Defenders original campaign stages and boss preparation

Keep ordinary waves covered while dealing with the boss mechanic.

↗
2116Dungeon Defenders / Starting heroesDungeon Defenders Apprentice, Squire, Huntress and Monk roles

Dungeon Defenders reference: Apprentice, Squire, Huntress and the rest of this starting heroes directory.

↗
2117Dungeon Defenders / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Original Dungeon Defenders base campaign and four starting heroes. DLC heroes, Nightmare progression, Redux, Dungeon Defenders II and Awakened systems are excluded.

↗
2118Orcs Must Die! 2 / Beginner defenseOrcs Must Die! 2 beginner trap layouts and choke points

Spend the first wave budget on one effective lane while keeping every route covered.

↗
2119Orcs Must Die! 2 / Traps & combosOrcs Must Die! 2 trap combinations, weapons and control

Build a sequence of different effects that the hero can support.

↗
2120Orcs Must Die! 2 / Enemy countersOrcs Must Die! 2 ogres, flyers, sappers and elemental threats

Choose counters before the wave reaches a vulnerable barricade or rift.

↗
2121Orcs Must Die! 2 / Skulls & modesOrcs Must Die! 2 skull upgrades, replay goals and Endless mode

Improve a focused loadout and revise it for the next map.

↗
2122Orcs Must Die! 2 / Heroes & enemiesOrcs Must Die! 2 War Mage, Sorceress and key enemies

Orcs Must Die! 2 reference: War Mage, Sorceress, Orc and the rest of this heroes & enemies directory.

↗
2123Orcs Must Die! 2 / REFERENCEArtwork & pictures

Publisher screenshots and promotional artwork. Original Orcs Must Die! 2 campaign and core systems. DLC-only traps, maps and enemies are not required; mechanics from Orcs Must Die! 3 and Deathtrap are excluded.

↗
2124Mass Effect 3 / Classes and loadoutsMass Effect 3 Classes and loadouts: choose a combat role

Compare all six Shepard classes and build a loadout around their powers.

↗
2125Mass Effect 3 / Powers and defensesMass Effect 3 Powers and defenses: shields, barriers and armor

Match squad powers to protection layers and set up useful combinations.

↗
2126Mass Effect 3 / Missions and war assetsMass Effect 3 Missions and war assets: original-game preparation

Track war assets without mixing original and Legendary Edition rules.

↗
2127Mass Effect 3 / Weapons and NormandyMass Effect 3 Weapons and Normandy: upgrades and mission preparation

Prepare weapons, squad powers and equipment before returning to the field.

↗
2128Mass Effect 3 / CharactersMass Effect 3 Characters: cast and story roles

Identify the principal Mass Effect 3 characters and their connections.

↗
2129Mass Effect 3 / REFERENCEArtwork & pictures

Publisher-supplied pictures for Mass Effect 3; the edition note identifies the pictured release.

↗
2130Dragon Age II / Classes and partyDragon Age II Classes and party: Hawke builds and companion roles

Choose a class and construct a four-character party with complementary jobs.

↗
2131Dragon Age II / Cross-class combosDragon Age II Cross-class combos: stagger, brittle and disorient

Understand the three setup states and how another class consumes them.

↗
2132Dragon Age II / Acts and KirkwallDragon Age II Acts and Kirkwall: quests, districts and time

Organize the campaign by acts and revisit the right district at the right time.

↗
2133Dragon Age II / Companions and equipmentDragon Age II Companions and equipment: rivalry, armor and tactics

Manage relationships and gear without treating every companion like Hawke.

↗
2134Dragon Age II / CharactersDragon Age II Characters: cast and story roles

Identify the principal Dragon Age II characters and their connections.

↗
2135Dragon Age II / REFERENCEArtwork & pictures

Publisher-supplied pictures for Dragon Age II; the edition note identifies the pictured release.

↗
2136The Witcher / Combat styles and swordsThe Witcher Combat styles and swords: timed attack chains

Choose the correct sword, stance and rhythm for the first Witcher’s combat.

↗
2137The Witcher / Signs and talentsThe Witcher Signs and talents: magic and character development

Compare the five signs and understand meditation-based talent spending.

↗
2138The Witcher / Alchemy and monster knowledgeThe Witcher Alchemy and monster knowledge: potions, oils and harvesting

Prepare useful mixtures and unlock the ingredients contracts require.

↗
2139The Witcher / Chapters and contractsThe Witcher Chapters and contracts: regions, journals and preparation

Keep chapter-specific tasks and monster contracts organized.

↗
2140The Witcher / CharactersThe Witcher Characters: cast and story roles

Identify the principal The Witcher characters and their connections.

↗
2141The Witcher / REFERENCEArtwork & pictures

Publisher-supplied pictures for The Witcher; the edition note identifies the pictured release.

↗
2142The Witcher 2: Assassins of Kings / Combat and signsThe Witcher 2: Assassins of Kings Combat and signs: defense, positioning and vigor

Use the second game’s action combat without relying on the first game’s rhythm system.

↗
2143The Witcher 2: Assassins of Kings / Alchemy and craftingThe Witcher 2: Assassins of Kings Alchemy and crafting: potions, bombs and diagrams

Prepare mixtures and distinguish alchemy from merchant crafting.

↗
2144The Witcher 2: Assassins of Kings / Skill trees and buildsThe Witcher 2: Assassins of Kings Skill trees and builds: training, swords, signs and alchemy

Choose a development direction and use mutagens carefully.

↗
2145The Witcher 2: Assassins of Kings / Story branches and contractsThe Witcher 2: Assassins of Kings Story branches and contracts: Roche, Iorveth and acts

Keep mutually exclusive routes and investigation tasks distinct.

↗
2146The Witcher 2: Assassins of Kings / CharactersThe Witcher 2: Assassins of Kings Characters: cast and story roles

Identify the principal The Witcher 2: Assassins of Kings characters and their connections.

↗
2147The Witcher 2: Assassins of Kings / REFERENCEArtwork & pictures

Publisher-supplied pictures for The Witcher 2: Assassins of Kings; the edition note identifies the pictured release.

↗
2148Dragon's Dogma: Dark Arisen / Vocations and buildsDragon's Dogma: Dark Arisen Vocations and builds: nine classes and pawn restrictions

Compare basic, advanced and hybrid vocations in the first Dark Arisen.

↗
2149Dragon's Dogma: Dark Arisen / Pawns and partyDragon's Dogma: Dark Arisen Pawns and party: hiring, roles and survival

Build a balanced four-member group and keep hired support relevant.

↗
2150Dragon's Dogma: Dark Arisen / Travel and monster combatDragon's Dogma: Dark Arisen Travel and monster combat: stamina, climbing and supplies

Prepare Gransys journeys and exploit large enemies without exhausting the party.

↗
2151Dragon's Dogma: Dark Arisen / Bitterblack IsleDragon's Dogma: Dark Arisen Bitterblack Isle: cursed items and expedition planning

Understand Dark Arisen’s expansion island and prepare for its harsher encounters.

↗
2152Dragon's Dogma: Dark Arisen / CharactersDragon's Dogma: Dark Arisen Characters: cast and story roles

Identify the principal Dragon's Dogma: Dark Arisen characters and their connections.

↗
2153Dragon's Dogma: Dark Arisen / REFERENCEArtwork & pictures

Publisher-supplied pictures for Dragon's Dogma: Dark Arisen; the edition note identifies the pictured release.

↗
2154Risen / Factions and joiningRisen Factions and joining: bandit, Order warrior or mage

Understand the career choices before committing to Faranga’s factions.

↗
2155Risen / Combat and trainingRisen Combat and training: teachers, weapons and learning points

Turn levels into a coherent build and survive the first difficult fights.

↗
2156Risen / Magic and craftingRisen Magic and crafting: crystals, runes and useful scrolls

Separate permanent magic training from scrolls and practical crafting skills.

↗
2157Risen / Faranga and questingRisen Faranga and questing: exploration, ruins and supplies

Navigate an island that rewards returning with better tools.

↗
2158Risen / CharactersRisen Characters: cast and story roles

Identify the principal Risen characters and their connections.

↗
2159Risen / REFERENCEArtwork & pictures

Publisher-supplied pictures for Risen; the edition note identifies the pictured release.

↗
2160Gothic 3 / Regions and factionsGothic 3 Regions and factions: Myrtana, Varant and Nordmar

Compare the mainland’s three regions and the interests competing within them.

↗
2161Gothic 3 / Reputation and liberationGothic 3 Reputation and liberation: local access and lasting consequences

Keep city reputation, faction standing and hostility separate.

↗
2162Gothic 3 / Training and combatGothic 3 Training and combat: attributes, weapons and magic

Develop a focused mainland build with teachers and appropriate resources.

↗
2163Gothic 3 / Quests, crafting and travelGothic 3 Quests, crafting and travel: keep the mainland organized

Use journals, teachers, recipes and teleport stones efficiently.

↗
2164Gothic 3 / CharactersGothic 3 Characters: cast and story roles

Identify the principal Gothic 3 characters and their connections.

↗
2165Gothic 3 / REFERENCEArtwork & pictures

Publisher-supplied pictures for Gothic 3; the edition note identifies the pictured release.

↗
2166Divinity: Original Sin / Party builds and skillsDivinity: Original Sin Party builds and skills: two Source Hunters and companions

Build a balanced Classic party without treating the opening presets as fixed classes.

↗
2167Divinity: Original Sin / Action points and surfacesDivinity: Original Sin Action points and surfaces: turns, water and fire

Spend turns efficiently and use elemental interactions without endangering allies.

↗
2168Divinity: Original Sin / Cyseal and explorationDivinity: Original Sin Cyseal and exploration: investigation, routes and pyramids

Organize the murder inquiry and leave town with a prepared party.

↗
2169Divinity: Original Sin / Crafting and equipmentDivinity: Original Sin Crafting and equipment: identification, repairs and utility

Use the Classic crafting system and share noncombat work across the party.

↗
2170Divinity: Original Sin / CharactersDivinity: Original Sin Characters: cast and story roles

Identify the principal Divinity: Original Sin characters and their connections.

↗
2171Divinity: Original Sin / REFERENCEArtwork & pictures

Publisher-supplied pictures for Divinity: Original Sin; the edition note identifies the pictured release.

↗
2172Divine Divinity / Classes and skillsDivine Divinity Classes and skills: warrior, mage and survivor

Choose a starting profession while preserving the game’s flexible skill development.

↗
2173Divine Divinity / Combat and survivalDivine Divinity Combat and survival: pause, resistances and recovery

Handle real-time fights with a deliberate spell and item plan.

↗
2174Divine Divinity / Aleroth and quest progressionDivine Divinity Aleroth and quest progression: healers, catacombs and travel

Start in the healer village and preserve useful quest information.

↗
2175Divine Divinity / Equipment, trading and alchemyDivine Divinity Equipment, trading and alchemy: inventory decisions

Keep useful loot, maintain gear and support the build with consumables.

↗
2176Divine Divinity / CharactersDivine Divinity Characters: cast and story roles

Identify the principal Divine Divinity characters and their connections.

↗
2177Divine Divinity / REFERENCEArtwork & pictures

Publisher-supplied pictures for Divine Divinity; the edition note identifies the pictured release.

↗
2178Mount & Blade: Warband / Factions and troopsMount & Blade: Warband Factions and troops: six kingdoms and army roles

Choose troop lines for their battlefield purpose in Native Warband.

↗
2179Mount & Blade: Warband / Combat and siegesMount & Blade: Warband Combat and sieges: formations, horses and attack direction

Use Native Warband’s directional combat and troop orders effectively.

↗
2180Mount & Blade: Warband / Money, food and moraleMount & Blade: Warband Money, food and morale: sustain a growing warband

Build an income plan before expanding troop numbers and wages.

↗
2181Mount & Blade: Warband / Companions and kingdomsMount & Blade: Warband Companions and kingdoms: party skills and political routes

Develop specialists and understand the steps toward land and independent rule.

↗
2182Mount & Blade: Warband / CharactersMount & Blade: Warband Characters: cast and story roles

Identify the principal Mount & Blade: Warband characters and their connections.

↗
2183Mount & Blade: Warband / REFERENCEArtwork & pictures

Publisher-supplied pictures for Mount & Blade: Warband; the edition note identifies the pictured release.

↗
2184Magicka / Elements and combinationsMagicka Elements and combinations: all eight base elements

Build useful spells from the original game’s elemental vocabulary.

↗
2185Magicka / Casting forms and controlsMagicka Casting forms and controls: forward, self, area and weapon

Turn one set of elements into different practical spell forms.

↗
2186Magicka / Wards, healing and statusMagicka Wards, healing and status: survive your own magic

Respond to wetness, burning and friendly fire with the right defensive action.

↗
2187Magicka / Campaign and co-opMagicka Campaign and co-op: checkpoints, Revive and friendly fire

Coordinate a wizard group through the original adventure.

↗
2188Magicka / CharactersMagicka Characters: cast and story roles

Identify the principal Magicka characters and their connections.

↗
2189Magicka / REFERENCEArtwork & pictures

Publisher-supplied pictures for Magicka; the edition note identifies the pictured release.

↗
2190Dungeon Siege III / Heroes and stancesDungeon Siege III Heroes and stances: Lucas, Anjali, Katarina and Reinhart

Compare the four fixed protagonists and their alternate combat approaches.

↗
2191Dungeon Siege III / Focus, Power and defenseDungeon Siege III Focus, Power and defense: the combat resource loop

Understand what builds each resource and what spends it.

↗
2192Dungeon Siege III / Abilities, proficiencies and gearDungeon Siege III Abilities, proficiencies and gear: build a focused hero

Separate new abilities, their proficiency upgrades and passive talents.

↗
2193Dungeon Siege III / Quests and co-opDungeon Siege III Quests and co-op: shared campaign and Legion decisions

Follow the story and understand the host-centered cooperative campaign.

↗
2194Dungeon Siege III / CharactersDungeon Siege III Characters: cast and story roles

Identify the principal Dungeon Siege III characters and their connections.

↗
2195Dungeon Siege III / REFERENCEArtwork & pictures

Publisher-supplied pictures for Dungeon Siege III; the edition note identifies the pictured release.

↗
2196Kingdoms of Amalur: Reckoning / Destinies and buildsKingdoms of Amalur: Reckoning Destinies and builds: Might, Finesse and Sorcery

Unlock Destiny cards and rebuild a character with a Fateweaver.

↗
2197Kingdoms of Amalur: Reckoning / Weapons and ReckoningKingdoms of Amalur: Reckoning Weapons and Reckoning: combat chains and Fateshift

Combine weapon roles and use Fate energy deliberately.

↗
2198Kingdoms of Amalur: Reckoning / Skills and craftingKingdoms of Amalur: Reckoning Skills and crafting: detect hidden, alchemy and equipment

Prioritize noncombat skills and build useful crafted gear.

↗
2199Kingdoms of Amalur: Reckoning / Factions and explorationKingdoms of Amalur: Reckoning Factions and exploration: guild stories, loot and regions

Organize optional faction lines alongside the main Tuatha war.

↗
2200Kingdoms of Amalur: Reckoning / CharactersKingdoms of Amalur: Reckoning Characters: cast and story roles

Identify the principal Kingdoms of Amalur: Reckoning characters and their connections.

↗
2201Kingdoms of Amalur: Reckoning / REFERENCEArtwork & pictures

Publisher-supplied pictures for Kingdoms of Amalur: Reckoning; the edition note identifies the pictured release.

↗
2202BattleBlock Theater / Gems & yarn guideBattleBlock Theater gems and yarn guide: currency, exits and unlocks

Separate stage completion from optional collection and Gift Shop purchases.

↗
2203BattleBlock Theater / Co-op guideBattleBlock Theater co-op guide: throws, assists and stage roles

Coordinate two performers without knocking each other into hazards.

↗
2204BattleBlock Theater / Weapons guideBattleBlock Theater weapons guide: control enemies and create room

Use a two-weapon loadout as part of platforming rather than a reason to stand beside hazards.

↗
2205BattleBlock Theater / Modes guideBattleBlock Theater modes guide: Story, Arena, Insane and custom levels

Choose the right mode for progression, competition or level creation.

↗
2206BattleBlock Theater / Characters guideBattleBlock Theater characters: cast and roles

The cast mixes playable prisoners with story figures and stage enemies. A prisoner’s head choice does not replace the player’s selected weapons.

↗
2207BattleBlock Theater / REFERENCEArtwork & pictures

BattleBlock Theater publisher gallery. The 2013 game, using the Steam PC edition for reference. Steam now advertises a Quality of Life Remaster with campaign changes; this gallery is from that current publisher listing. Exact collectible coordinates in older Xbox 360 guides may differ.

↗
2208VVVVVV / Controls guideVVVVVV gravity controls guide: flips, checkpoints and safe landings

Understand gravity reversal before chasing difficult trinkets.

↗
2209VVVVVV / Exploration guideVVVVVV exploration guide: map, teleporters and rescue routes

Make steady rescue progress without treating every visible gap as a missing upgrade.

↗
2210VVVVVV / Trinkets guideVVVVVV shiny trinkets guide: optional challenges and Veni Vidi Vici

Plan optional collection without turning every rescue attempt into a completion run.

↗
2211VVVVVV / Extra modes guideVVVVVV challenge modes guide: time trials, no death and custom levels

Choose an extra challenge that matches the skill you want to practise.

↗
2212VVVVVV / Characters guideVVVVVV characters: cast and roles

Viridian is the playable captain; the other five named crew members are rescue objectives and story companions. This is a crew reference rather than a selectable-class list.

↗
2213VVVVVV / REFERENCEArtwork & pictures

VVVVVV publisher gallery. The original VVVVVV campaign, illustrated with publisher PC screenshots. Extra modes and user-made levels are distinct from the main rescue campaign.

↗
2214Mark of the Ninja / Stealth guideMark of the Ninja stealth guide: light, sound and hiding bodies

Read the information on screen before committing to a guard encounter.

↗
2215Mark of the Ninja / Tools guideMark of the Ninja tools guide: darts, distractions, smoke and traps

Pick equipment that supports the route and the mission’s optional objectives.

↗
2216Mark of the Ninja / Collectibles guideMark of the Ninja seals and scrolls guide: scoring and optional objectives

Separate score targets, mission seals and hidden scrolls when replaying a level.

↗
2217Mark of the Ninja / New Game Plus guideMark of the Ninja New Game Plus guide: route knowledge and reduced information

Prepare a second campaign after finishing the original story.

↗
2218Mark of the Ninja / Characters guideMark of the Ninja characters: cast and roles

The story follows a single playable ninja and the people shaping his mission. The directory avoids revealing the final choice and its interpretation.

↗
2219Mark of the Ninja / REFERENCEArtwork & pictures

Mark of the Ninja publisher gallery. Original 2012 Mark of the Ninja on PC, using the original Steam app’s screenshots. Remastered and the Special Edition DLC add content; this reference focuses on the base campaign.

↗
2220Guacamelee! / Abilities guideGuacamelee! abilities guide: colored blocks and wrestling moves

Use combat abilities to identify the route through colored barriers.

↗
2221Guacamelee! / Combat guideGuacamelee! combat guide: shields, throws and dimension switching

Break the correct defense before extending a combo.

↗
2222Guacamelee! / Exploration guideGuacamelee! exploration guide: dimensions, chicken passages and backtracking

Read the map and return with a new ability instead of forcing every dead end.

↗
2223Guacamelee! / Co-op & trials guideGuacamelee! co-op and El Infierno guide: challenges and costumes

Understand Gold Edition’s local partner play and optional challenge expansion.

↗
2224Guacamelee! / Characters guideGuacamelee! characters: cast and roles

Juan and Tostada are linked to playable combat; Uay Chivo teaches abilities, while Calaca and the rescue story explain the journey between dimensions.

↗
2225Guacamelee! / REFERENCEArtwork & pictures

Guacamelee! publisher gallery. The 2013 game using Guacamelee! Gold Edition on PC, including El Infierno. Super Turbo Championship Edition adds powers and areas; its Intenso system and extra map content are outside this guide. Pictures show Gold Edition.

↗
2226Dust: An Elysian Tail / Combat guideDust: An Elysian Tail combat guide: Dust Storm, Fidget and the four stats

Use the game’s signature projectile-and-sword combination without exhausting Dust.

↗
2227Dust: An Elysian Tail / Abilities guideDust: An Elysian Tail ability locations: slide, Iron Grip, Double Jump and Boost Jump

Use the story region and obstacle type to identify a missing traversal power.

↗
2228Dust: An Elysian Tail / Crafting guideDust: An Elysian Tail crafting and shops guide: blueprints, materials and equipment

Build a reusable material supply instead of selling every monster drop.

↗
2229Dust: An Elysian Tail / Treasure guideDust: An Elysian Tail treasure and side quests guide: keys, cages and challenge arenas

Separate ordinary chest rewards, rescued friends and arena score goals.

↗
2230Dust: An Elysian Tail / Characters guideDust: An Elysian Tail characters: cast and roles

Dust, Fidget and Ahrah form the traveling trio. Villagers and craftspeople provide story context, quests and equipment services rather than a selectable party roster.

↗
2231Dust: An Elysian Tail / REFERENCEArtwork & pictures

Dust: An Elysian Tail publisher gallery. The original campaign, illustrated with publisher PC screenshots. Ability locations refer to the main story regions rather than a speedrun sequence break.

↗
2232Deadlight / Survival guideDeadlight survival guide: stamina, taunts and escaping Shadows

Preserve movement options before committing to a melee fight.

↗
2233Deadlight / Weapons guideDeadlight weapons guide: axe, revolver and shotgun

Keep ammunition for the encounters that cannot be bypassed.

↗
2234Deadlight / Collectibles guideDeadlight collectibles guide: diary pages, IDs and handheld games

Track distinct collectible types and the three playable handheld titles.

↗
2235Deadlight / Nightmare guideDeadlight Nightmare and route guide: original PC difficulty

Know the original campaign route before attempting the harsher PC challenge.

↗
2236Deadlight / Characters guideDeadlight characters: cast and roles

Randall is the sole playable survivor. His companions, the Rat and his missing family provide the story’s changing objectives; this directory avoids its final revelation.

↗
2237Deadlight / REFERENCEArtwork & pictures

Deadlight publisher gallery. Original 2012 Deadlight and its PC Nightmare mode. Director’s Cut adds Survival Arena and other changes; those additions are not covered. Screenshots come from the original Steam app.

↗
2238The Swapper / Clones guideThe Swapper clone controls guide: four bodies, aiming and safe swaps

Separate creating a body from transferring control into it.

↗
2239The Swapper / Lights guideThe Swapper colored light guide: blue, red, purple and cleansing fields

Use the light color to identify which Swapper action is blocked.

↗
2240The Swapper / Switches guideThe Swapper pressure plate puzzle guide: offsets and final-body planning

Work backward from the orb and keep only the switches that must stay held.

↗
2241The Swapper / Station route guideThe Swapper station and gravity guide: orbs, teleporters and inverted rooms

Read the map and treat reverse gravity as a local change to each body.

↗
2242The Swapper / Characters guideThe Swapper characters: cast and roles

The Swapper intentionally complicates identity. This directory describes roles without assigning a definitive identity to every body or spoiling the final decision.

↗
2243The Swapper / REFERENCEArtwork & pictures

The Swapper publisher gallery. The original 2013 puzzle adventure, illustrated with publisher PC screenshots. The character directory labels bodies, Watchers and station roles without revealing the final identity twist.

↗
2244Antichamber / Matter guns guideAntichamber matter gun guide: blue, green, yellow and red abilities

Identify which tool can solve a cube barrier before revisiting it.

↗
2245Antichamber / Room hints guideAntichamber room hints: Leap of Faith, stairs and perspective tricks

Try the rule implied by the room before treating it as a precision jump.

↗
2246Antichamber / Map guideAntichamber map guide: hub returns, branches and revisiting rooms

Use named nodes and tool requirements to organize a nonlinear first playthrough.

↗
2247Antichamber / Cube puzzles guideAntichamber cube puzzle guide: beams, bridges and farming blocks

Build only what the room needs, and keep the final route accessible.

↗
2248Antichamber / Objects & figures guideAntichamber objects and presences: tools, signs and the explorer

Antichamber has no conventional selectable hero roster. The useful directory is the explorer, tools, wall signs and the recurring black presence that shape its puzzles.

↗
2249Antichamber / REFERENCEArtwork & pictures

Antichamber publisher gallery. The original 2013 release, using publisher PC screenshots. This reference gives selected room hints and the main gun progression; it does not assume normal physical geography.

↗
2250Gone Home / Codes & keys guideGone Home codes and keys: Sam’s locker, Dad’s cabinet and Oscar’s safe

A concise solution table for the house’s main locks.

↗
2251Gone Home / Main route guideGone Home walkthrough route: porch, basement, greenhouse and attic

Follow the important access chain while leaving time to read the house.

↗
2252Gone Home / Family evidence guideGone Home journal and evidence guide: Sam, Terry, Janice and Oscar

Distinguish the central journal from the house’s optional family histories.

↗
2253Gone Home / Replay & extras guideGone Home commentary and replay guide: modifiers, journals and optional secrets

Choose a second visit focused on missed evidence or developer commentary.

↗
2254Gone Home / Characters guideGone Home characters: cast and roles

Katie is the player’s viewpoint, while Sam’s journals describe the central relationship with Lonnie. Terry and Janice have separate stories visible through their possessions.

↗
2255Gone Home / REFERENCEArtwork & pictures

Gone Home publisher gallery. The original Gone Home story with the updated PC release’s commentary and achievement features. Route and code pages contain puzzle spoilers; the family guide discusses relationships without quoting the final journal.

↗
2256To the Moon / Mementos guideTo the Moon memory links and mementos guide: how each memory works

Understand the repeatable investigation loop and the tile-flipping puzzle.

↗
2257To the Moon / Early route guideTo the Moon early memory walkthrough: lighthouse, flowers and pickled olives

A targeted reference for the first recurring memory objects.

↗
2258To the Moon / Story objects guideTo the Moon story objects guide: rabbits, platypus, Anya and the piano

Track recurring objects without flattening the story into one unexplained twist.

↗
2259To the Moon / Story route guideTo the Moon chapter guide: investigation, memory barrier and wish fulfillment

Understand the three-act structure and where the next interaction is likely to be.

↗
2260To the Moon / Characters guideTo the Moon characters: cast and roles

Eva and Neil investigate; Johnny is the patient whose memories they enter. River and the people around the couple explain why particular objects recur.

↗
2261To the Moon / REFERENCEArtwork & pictures

To the Moon publisher gallery. The original 2011 pixel-art adventure, illustrated with publisher PC screenshots. The standalone Beach Episode, Finding Paradise and Impostor Factory are separate stories. Memory-route pages contain early-story spoilers.

↗
2262World of Goo / Building guideWorld of Goo building guide: stable towers, bridges and pipe collection

Spend fewer balls by giving each structural connection a purpose.

↗
2263World of Goo / Goo types guideWorld of Goo Goo Ball types: Common, Ivy, Albino, Balloon and more

Choose a building method that matches the species available in the level.

↗
2264World of Goo / Early levels guideWorld of Goo Chapter 1 guide: Going Up, Small Divide, Hang Low and Flying Machine

Recognize the building idea introduced by each early challenge.

↗
2265World of Goo / OCD & towers guideWorld of Goo OCD and tower guide: ball counts, moves and time goals

Separate a normal clear from the level’s optional optimization condition.

↗
2266World of Goo / Characters guideWorld of Goo characters and chapters: Sign Painter, Goo and MOM

The game’s cast includes a guiding writer, the Goo themselves and fictional corporate or digital entities. They frame the level sequence rather than acting as selectable heroes.

↗
2267World of Goo / REFERENCEArtwork & pictures

World of Goo publisher gallery. The original World of Goo campaign using publisher PC screenshots. World of Goo 2 introduces different creatures and fluid systems; they are not part of this reference.

↗
2268Little Inferno / Combos guideLittle Inferno combo recipes: Bike Pirate, Movie Night and early catalog pairs

Eight original-campaign combinations to clear early combo requirements.

↗
2269Little Inferno / Catalogs guideLittle Inferno catalog guide: order, prices and early unlock requirements

Use the catalog sequence to find an item without scanning the entire shop.

↗
2270Little Inferno / Stamps & items guideLittle Inferno stamps and item behavior guide: deliveries, heat and experiments

Use delivery stamps on the missing ingredient that completes a planned experiment.

↗
2271Little Inferno / Ending guideLittle Inferno ending guide: the four items and the free-hug coupon

Spoiler-marked practical steps for leaving the fireplace.

↗
2272Little Inferno / Characters guideLittle Inferno characters: cast and roles

Letters connect the otherwise isolated player to Sugar Plumps, Miss Nancy and the Weather Man. Each writer has a different purpose in the story.

↗
2273Little Inferno / REFERENCEArtwork & pictures

Little Inferno publisher gallery. The original English-language campaign, not the Ho Ho Holiday expansion or the altered Japanese Wii U combo list. Gallery images are the publisher’s original promotional screenshots and retain their review overlays.

↗
2274Darksiders / Weapons & tools guideDarksiders weapons and tools: dungeon locations and blocked routes

Identify the equipment required by crystals, grapple points and portal surfaces.

↗
2275Darksiders / Bosses guideDarksiders boss guide: Tiamat, Griever, Stygian and Silitha

Use the tool and arena mechanic associated with each of Samael’s targets.

↗
2276Darksiders / Upgrades guideDarksiders upgrades and souls guide: Vulgrim, Wrath and weapon growth

Spend currency on moves and survival tools you will actually use.

↗
2277Darksiders / Collectibles guideDarksiders collectibles guide: Lifestones, Wrath cores, artifacts and armor

Know which discoveries improve capacity and which are traded or assembled.

↗
2278Darksiders / Characters guideDarksiders characters: cast and roles

War is the first game’s playable Horseman. The Watcher, Vulgrim, Samael, Ulthane and Uriel represent different obligations and interests around his investigation.

↗
2279Darksiders / REFERENCEArtwork & pictures

Darksiders publisher gallery. The original 2010 campaign, illustrated with the original PC Steam app’s screenshots. Warmastered Edition upgrades presentation; Darksiders II, III and Genesis have different heroes and progression systems.

↗
2280Command & Conquer: Generals / Getting startedCommand & Conquer: Generals beginner build order and supply guide

Build an economy that can keep producing while your first units scout.

↗
2281Command & Conquer: Generals / Economy & powerCommand & Conquer: Generals supplies, power and secondary income

Keep collectors working and match power demand to your faction.

↗
2282Command & Conquer: Generals / Units & factionsCommand & Conquer: Generals units & factions guide

Compare the roles and limitations of Command & Conquer: Generals forces.

↗
2283Command & Conquer: Generals / Counters & combatCommand & Conquer: Generals unit counters, garrisons and artillery

Make target selection and positioning do more of the work than raw unit count.

↗
2284Command & Conquer: Generals / General abilitiesCommand & Conquer: Generals General points and late-game attack planning

Spend promotions on abilities that support the next engagement.

↗
2285Command & Conquer: Generals / REFERENCEArtwork & pictures

Original game screenshots and publisher artwork; archival prerelease images are identified in their captions. Original 2003 Generals for PC. Zero Hour is a separate expansion; its generals, units and challenge mode are outside this guide.

↗
2286Command & Conquer: Red Alert 2 / Getting startedCommand & Conquer: Red Alert 2 beginner build order, ore and power

Build a working base before committing to a large assault.

↗
2287Command & Conquer: Red Alert 2 / Unit countersCommand & Conquer: Red Alert 2 Allied and Soviet unit counters

Compare battlefield roles without importing Yuri's Revenge units.

↗
2288Command & Conquer: Red Alert 2 / Units & specialistsCommand & Conquer: Red Alert 2 units & specialists guide

Compare the roles and limitations of Command & Conquer: Red Alert 2 forces.

↗
2289Command & Conquer: Red Alert 2 / Air & navyCommand & Conquer: Red Alert 2 naval units, aircraft and amphibious assaults

Bring the correct screen before sending bombardment ships toward shore.

↗
2290Command & Conquer: Red Alert 2 / Base defenseCommand & Conquer: Red Alert 2 superweapons, power and base defense

Protect the economy and use support weapons with a follow-up ready.

↗
2291Command & Conquer: Red Alert 2 / REFERENCEArtwork & pictures

Original game screenshots and publisher artwork; archival prerelease images are identified in their captions. Original Red Alert 2 (2000), supplied in the modern Red Alert 2 and Yuri's Revenge package. The guide covers Allies and Soviets; Yuri's Revenge adds a separate faction and altered roster.

↗
2292Command & Conquer: Tiberian Sun / Getting startedCommand & Conquer: Tiberian Sun beginner base and Tiberium economy guide

Start production without exposing the one vehicle that funds it.

↗
2293Command & Conquer: Tiberian Sun / GDI & Nod countersCommand & Conquer: Tiberian Sun GDI and Nod unit counters

Match weapons, ranges and deployment to the target.

↗
2294Command & Conquer: Tiberian Sun / Units & battlefield rolesCommand & Conquer: Tiberian Sun units & battlefield roles guide

Compare the roles and limitations of Command & Conquer: Tiberian Sun forces.

↗
2295Command & Conquer: Tiberian Sun / Stealth & sensorsCommand & Conquer: Tiberian Sun stealth, subterranean attacks and sensor guide

Understand what sensors reveal and how base layout affects underground raids.

↗
2296Command & Conquer: Tiberian Sun / Aircraft & supportCommand & Conquer: Tiberian Sun aircraft, reloads and support weapons

Use aircraft in sorties and coordinate heavy weapons with ground pressure.

↗
2297Command & Conquer: Tiberian Sun / REFERENCEArtwork & pictures

Original game screenshots and publisher artwork; archival prerelease images are identified in their captions. Original Tiberian Sun (1999), available with Firestorm in the current PC package. Guides cover original GDI and Nod mechanics; Firestorm-specific units and campaigns are separate.

↗
2298Supreme Commander: Forged Alliance / Getting startedSupreme Commander: Forged Alliance beginner mass, energy and factory guide

Keep construction moving while securing new resource points.

↗
2299Supreme Commander: Forged Alliance / Reclaim & upgradesSupreme Commander: Forged Alliance reclaim, extractor upgrades and construction assistance

Turn map control into income without stopping your army.

↗
2300Supreme Commander: Forged Alliance / Units & factionsSupreme Commander: Forged Alliance units & factions guide

Compare the roles and limitations of Supreme Commander: Forged Alliance forces.

↗
2301Supreme Commander: Forged Alliance / Combat domainsSupreme Commander: Forged Alliance land, air and naval army composition

Cover the weapon domains your opponent can use.

↗
2302Supreme Commander: Forged Alliance / Experimentals & campaignSupreme Commander: Forged Alliance experimental units and campaign expansion planning

Prepare expensive projects and expanding mission maps with enough reserves.

↗
2303Supreme Commander: Forged Alliance / REFERENCEArtwork & pictures

Original game screenshots and publisher artwork; archival prerelease images are identified in their captions. Original 2007 standalone Forged Alliance for PC. Includes the Seraphim faction and its own campaign. This guide does not assume Forged Alliance Forever balance changes or mods.

↗
2304Supreme Commander 2 / Getting startedSupreme Commander 2 beginner economy and research guide

Build useful production and choose a research branch that supports it.

↗
2305Supreme Commander 2 / Economy & productionSupreme Commander 2 mass, energy and production planning

Pay for the next army while expanding into defendable territory.

↗
2306Supreme Commander 2 / Units & factionsSupreme Commander 2 units & factions guide

Compare the roles and limitations of Supreme Commander 2 forces.

↗
2307Supreme Commander 2 / Army countersSupreme Commander 2 army composition, scouting and movement

Use information and a balanced force before a major attack.

↗
2308Supreme Commander 2 / Experimental planningSupreme Commander 2 experimental units and research timing

Unlock a large machine when it answers a concrete battlefield problem.

↗
2309Supreme Commander 2 / REFERENCEArtwork & pictures

Original game screenshots and publisher artwork; archival prerelease images are identified in their captions. Original Supreme Commander 2 (2010) PC systems and base-game roster. Infinite War Battle Pack adds separate units and maps. Research trees differ from the technology tiers of the first game.

↗
2310Warhammer 40,000: Dawn of War II / Campaign basicsWarhammer 40,000: Dawn of War II campaign beginner guide and mission preparation

Select a balanced deployment and use relay points to keep squads fighting.

↗
2311Warhammer 40,000: Dawn of War II / Cover & suppressionWarhammer 40,000: Dawn of War II cover, suppression and flanking guide

Turn firing arcs and terrain into an advantage.

↗
2312Warhammer 40,000: Dawn of War II / Campaign squadsWarhammer 40,000: Dawn of War II campaign squads guide

Compare the roles and limitations of Warhammer 40,000: Dawn of War II forces.

↗
2313Warhammer 40,000: Dawn of War II / Wargear & levelingWarhammer 40,000: Dawn of War II campaign wargear, leveling and boss preparation

Choose upgrades that fit weapons and squad jobs.

↗
2314Warhammer 40,000: Dawn of War II / Multiplayer basicsWarhammer 40,000: Dawn of War II multiplayer factions, resources and victory points

Understand the original four factions and the difference between fighting and scoring.

↗
2315Warhammer 40,000: Dawn of War II / REFERENCEArtwork & pictures

Original game screenshots and publisher artwork; archival prerelease images are identified in their captions. Original Dawn of War II (2009) campaign and core multiplayer systems. The current Anniversary Edition package also includes Chaos Rising, Retribution and other content; those campaigns and rosters are separate.

↗
2316Company of Heroes 2 / Getting startedCompany of Heroes 2 beginner territory, resources and retreat guide

Keep territory useful and preserve squads between engagements.

↗
2317Company of Heroes 2 / Cover & sightCompany of Heroes 2 cover, TrueSight and machine-gun flanking

Control approaches without letting a single firing arc pin the whole army.

↗
2318Company of Heroes 2 / Core unitsCompany of Heroes 2 core units guide

Compare the roles and limitations of Company of Heroes 2 forces.

↗
2319Company of Heroes 2 / Armor & anti-tankCompany of Heroes 2 tank support, anti-tank guns and vehicle repairs

Give armor vision, a protected escape route and a counter to enemy vehicles.

↗
2320Company of Heroes 2 / Campaign & weatherCompany of Heroes 2 Soviet campaign, winter maps and objective planning

Handle mission-specific conditions without assuming every multiplayer map uses them.

↗
2321Company of Heroes 2 / REFERENCEArtwork & pictures

Original game screenshots and publisher artwork; archival prerelease images are identified in their captions. Company of Heroes 2 base game (2013): Soviet campaign and original Soviet/Wehrmacht multiplayer armies. US Forces, Oberkommando West, British Forces and Ardennes Assault are separate additions. Balance costs vary by patch.

↗
2322Total War: Rome II / Campaign basicsTotal War: Rome II beginner Grand Campaign and province guide

Build an economy that can support the next conquest.

↗
2323Total War: Rome II / Food & provincesTotal War: Rome II food, public order and building planning

Read provincial consequences before upgrading every settlement.

↗
2324Total War: Rome II / Factions & leadersTotal War: Rome II factions & leaders guide

Compare the roles and limitations of Total War: Rome II forces.

↗
2325Total War: Rome II / Battle tacticsTotal War: Rome II formations, flanking and morale guide

Win the engagement by controlling roles, angles and fatigue.

↗
2326Total War: Rome II / Diplomacy & siegesTotal War: Rome II diplomacy, sieges and campaign movement

Choose wars and assaults that the campaign economy can sustain.

↗
2327Total War: Rome II / REFERENCEArtwork & pictures

Original game screenshots and publisher artwork; archival prerelease images are identified in their captions. Rome II (2013) using the current Emperor Edition PC release. Emperor Edition includes the later Imperator Augustus campaign; this guide focuses on the Grand Campaign and shared systems. DLC factions and campaigns are separate.

↗
2328Sins of a Solar Empire: Rebellion / Getting startedSins of a Solar Empire: Rebellion beginner colonization and planet development guide

Make each new world useful before the fleet moves on.

↗
2329Sins of a Solar Empire: Rebellion / Economy & supplySins of a Solar Empire: Rebellion credits, metal, crystal and fleet-supply guide

Expand the economy without paying for military capacity too early.

↗
2330Sins of a Solar Empire: Rebellion / Playable factionsSins of a Solar Empire: Rebellion playable factions guide

Compare the roles and limitations of Sins of a Solar Empire: Rebellion forces.

↗
2331Sins of a Solar Empire: Rebellion / Fleets & capitalsSins of a Solar Empire: Rebellion fleet composition, capital ships and strike craft

Keep the valuable ships alive while the fleet covers their weaknesses.

↗
2332Sins of a Solar Empire: Rebellion / Titans & defensesSins of a Solar Empire: Rebellion titans, starbases and victory-condition planning

Invest in a centerpiece that serves the actual match objective.

↗
2333Sins of a Solar Empire: Rebellion / REFERENCEArtwork & pictures

Original game screenshots and publisher artwork; archival prerelease images are identified in their captions. Rebellion (2012), the standalone expansion built on the original Sins of a Solar Empire systems. Covers the six Loyalist/Rebel factions and base Rebellion features; optional DLC and Sins II are outside scope.

↗
2334The Settlers 7: History Edition / Getting startedThe Settlers 7: History Edition beginner production chains and tools guide

Keep construction materials and tools flowing before specializing.

↗
2335The Settlers 7: History Edition / Food & transportThe Settlers 7: History Edition food boosts, roads and storehouse guide

Make production reach the workshops that need it.

↗
2336The Settlers 7: History Edition / Workers & specialistsThe Settlers 7: History Edition workers & specialists guide

Compare the roles and limitations of The Settlers 7: History Edition forces.

↗
2337The Settlers 7: History Edition / Victory & prestigeThe Settlers 7: History Edition victory points and prestige planning

Choose attainable points and preserve the lead long enough to win.

↗
2338The Settlers 7: History Edition / Trade & technologyThe Settlers 7: History Edition traders, clerics and peaceful expansion guide

Compare economic routes to new sectors and victory points.

↗
2339The Settlers 7: History Edition / REFERENCEArtwork & pictures

Original game screenshots and publisher artwork; archival prerelease images are identified in their captions. The Settlers 7: Paths to a Kingdom (2010), presented through the 2018 History Edition PC release and its publisher screenshots. History Edition packaging is distinct from the original release; this guide covers the shared production, trade, technology and victory-point systems.

↗
2340Dungeon Keeper Gold / Getting startedDungeon Keeper Gold beginner dungeon, portal and room guide

Provide essential rooms before growing a large creature population.

↗
2341Dungeon Keeper Gold / Gold & needsDungeon Keeper Gold gold, payday and creature happiness guide

Keep the dungeon solvent while its population trains and grows.

↗
2342Dungeon Keeper Gold / Creatures & workersDungeon Keeper Gold creatures & workers guide

Compare the roles and limitations of Dungeon Keeper Gold forces.

↗
2343Dungeon Keeper Gold / Rooms & trapsDungeon Keeper Gold Library, Workshop, traps and dungeon layout guide

Build the rooms that unlock useful tools and give Imps access to install them.

↗
2344Dungeon Keeper Gold / Combat & spellsDungeon Keeper Gold combat, Possession and hero defense guide

Respond to invasions without sacrificing the creatures and workers that sustain the dungeon.

↗
2345Dungeon Keeper Gold / REFERENCEArtwork & pictures

Original game screenshots and publisher artwork; archival prerelease images are identified in their captions. Original Dungeon Keeper (1997) and The Deeper Dungeons in the Gold PC package. This guide covers the original dungeon systems; Dungeon Keeper 2 and the mobile game use different rules.

↗
2346Men of War: Assault Squad / Direct controlMen of War: Assault Squad direct control keys and aiming guide

Take control of a soldier or vehicle and read the aiming information before committing a shot.

↗
2347Men of War: Assault Squad / Tanks & ammunitionMen of War: Assault Squad tank armor, AP shells and flanking

Use the target, range and impact angle to choose a better tank engagement.

↗
2348Men of War: Assault Squad / Repair & captureMen of War: Assault Squad how to repair, refuel and capture vehicles

Recover usable vehicles and solve the common reasons a tank cannot move or fire.

↗
2349Men of War: Assault Squad / Infantry & suppliesMen of War: Assault Squad inventory transfers, cover and infantry supplies

Manage equipment at soldier level and prepare a squad before an exposed crossing.

↗
2350Men of War: Assault Squad / Soldiers & battlefield rolesMen of War: Assault Squad soldiers & battlefield roles guide

Compare the roles and limitations of Men of War: Assault Squad forces.

↗
2351Men of War: Assault Squad / REFERENCEArtwork & pictures

Original game screenshots and publisher artwork; archival prerelease images are identified in their captions. Original Men of War: Assault Squad (2011) for PC, with original publisher screenshots. Controls refer to the original PC manual and can be rebound. Assault Squad 2 and its roster changes are outside this guide.

↗
2352Wargame: European Escalation / Deck buildingWargame: European Escalation beginner deck and reinforcement planning

Balance command, recon, combat and support choices before spending deployment points.

↗
2353Wargame: European Escalation / Command zonesWargame: European Escalation command vehicles, capture and deployment points

Understand which units claim zones and how reinforcement entry differs from ordinary income.

↗
2354Wargame: European Escalation / Recon & weaponsWargame: European Escalation reconnaissance, line of sight and weapon stats

Diagnose why a unit cannot fire and compare weapons against the actual target.

↗
2355Wargame: European Escalation / Supplies & movementWargame: European Escalation supply trucks, FOBs and movement orders

Keep units supplied and choose between rapid travel and a fighting advance.

↗
2356Wargame: European Escalation / Unit roles & supportWargame: European Escalation unit roles & support guide

Compare the roles and limitations of Wargame: European Escalation forces.

↗
2357Wargame: European Escalation / REFERENCEArtwork & pictures

Original game screenshots and publisher artwork; archival prerelease images are identified in their captions. The 2012 European Escalation game and its original publisher PC pictures. Tables cover its Command Stars, deck and battlefield systems; AirLand Battle and Red Dragon rules and rosters are separate.

↗
2358F.E.A.R. 2: Project Origin / Weapons and inventoryF.E.A.R. 2: Project Origin Weapons and inventory: four useful slots

Choose complementary weapons and understand the four-slot campaign limit.

↗
2359F.E.A.R. 2: Project Origin / Reflexes and coverF.E.A.R. 2: Project Origin Reflexes and cover: survive firefights

Use the reflex meter, interactive cover and explosive scenery deliberately.

↗
2360F.E.A.R. 2: Project Origin / Health and suppliesF.E.A.R. 2: Project Origin Health and supplies: medkits, armor and injectors

Distinguish healing pickups from stored medkits and protect scarce resources.

↗
2361F.E.A.R. 2: Project Origin / Intelligence and progressionF.E.A.R. 2: Project Origin Intelligence and progression: use the PDA

Read objectives and intelligence without confusing the main campaign with Reborn.

↗
2362F.E.A.R. 2: Project Origin / Characters and factionsF.E.A.R. 2: Project Origin Characters and factions

Identify Becket, Alma, Stokes and the people behind Armacham.

↗
2363F.E.A.R. 2: Project Origin / REFERENCEArtwork & pictures

Four publisher-supplied scenes, preserved in their original form. Original 2009 Project Origin campaign and original PC publisher pictures. Reborn is a separate DLC campaign; multiplayer loadout rules do not apply to the story.

↗
2364F.E.A.R. 3 / Point Man and FettelF.E.A.R. 3 Point Man and Fettel: character differences

Choose between reflex gunplay and psychic possession.

↗
2365F.E.A.R. 3 / Cover and combatF.E.A.R. 3 Cover and combat: control the arena

Use the cover system and slow motion without losing track of flanks.

↗
2366F.E.A.R. 3 / Challenges and ranksF.E.A.R. 3 Challenges and ranks: score an interval

Read scoring categories and improve a replay without abandoning survival.

↗
2367F.E.A.R. 3 / Campaign and multiplayer modesF.E.A.R. 3 Campaign and multiplayer modes: what changes

Separate the story campaign from the original competitive and survival modes.

↗
2368F.E.A.R. 3 / Characters and factionsF.E.A.R. 3 Characters and factions

Identify the two playable brothers and returning figures.

↗
2369F.E.A.R. 3 / REFERENCEArtwork & pictures

Four publisher-supplied scenes, preserved in their original form. Original 2011 F.E.A.R. 3 campaign and original PC publisher pictures. Co-op and competitive modes are described as game features; current server availability is not assumed.

↗
2370Crysis 3 / Nanosuit modes and energyCrysis 3 Nanosuit modes and energy: cloak or armor

Pick a suit mode for each crossing and preserve enough energy to escape.

↗
2371Crysis 3 / Predator Bow and ammunitionCrysis 3 Predator Bow and ammunition: choose an arrow

Use standard, electrical and explosive arrowheads for the right target.

↗
2372Crysis 3 / Tactical Visor and hackingCrysis 3 Tactical Visor and hacking: scout before fighting

Tag threats and turn electronic defenses into opportunities.

↗
2373Crysis 3 / Weapons and modulesCrysis 3 Weapons and modules: prepare a flexible loadout

Match weapon attachments and suit modules to the encounter.

↗
2374Crysis 3 / Characters and factionsCrysis 3 Characters and factions

Identify Prophet, Psycho, CELL and the Ceph.

↗
2375Crysis 3 / REFERENCEArtwork & pictures

Four publisher-supplied scenes, preserved in their original form. Original 2013 single-player campaign. Pictures are original PC publisher promotional in-engine scenes from The 7 Wonders of Crysis 3 series, with their original text retained. Crysis 3 Remastered and multiplayer unlock packages are outside the gameplay scope.

↗
2376Dead Space 3 / Weapon craftingDead Space 3 Weapon crafting: frames, tools, tips and circuits

Understand the Bench components before spending scarce resources.

↗
2377Dead Space 3 / Resources and Scavenger BotsDead Space 3 Resources and Scavenger Bots: improve returns

Use resource signals, Bench storage and crafting costs efficiently.

↗
2378Dead Space 3 / Combat and RIGDead Space 3 Combat and RIG: Stasis, Kinesis and inventory

Control enemies and read the suit without exposing Isaac in menus.

↗
2379Dead Space 3 / Solo and co-opDead Space 3 Solo and co-op: missions and progression

Understand what the second player adds to the original campaign.

↗
2380Dead Space 3 / Characters and factionsDead Space 3 Characters and factions

Identify the expedition members and rival forces.

↗
2381Dead Space 3 / REFERENCEArtwork & pictures

Four publisher-supplied scenes, preserved in their original form. Original 2013 Dead Space 3 campaign and original PC publisher pictures. Awakened is a separate story expansion. Co-op-only missions are distinguished from the main solo-playable campaign.

↗
2382Lost Planet: Extreme Condition / Thermal energyLost Planet: Extreme Condition Thermal energy: stop running out of T-ENG

Treat heat as a route resource rather than a collectible to ignore.

↗
2383Lost Planet: Extreme Condition / Weapons and Vital SuitsLost Planet: Extreme Condition Weapons and Vital Suits: choose useful firepower

Compare portable guns with heavy Vital Suit equipment.

↗
2384Lost Planet: Extreme Condition / Akrid and boss tacticsLost Planet: Extreme Condition Akrid and boss tactics: target orange weak points

Read attack openings and avoid wasting ammunition on armored surfaces.

↗
2385Lost Planet: Extreme Condition / Missions and data postsLost Planet: Extreme Condition Missions and data posts: follow the route

Use data posts, the anchor and safe searches to keep missions moving.

↗
2386Lost Planet: Extreme Condition / Characters and factionsLost Planet: Extreme Condition Characters and factions

Identify Wayne and the groups competing on E.D.N. III.

↗
2387Lost Planet: Extreme Condition / REFERENCEArtwork & pictures

Four publisher-supplied scenes, preserved in their original form. Original Extreme Condition campaign: Xbox 360 release in 2006, PC in 2007 and PS3 in 2008. Images show the original PC edition. Colonies Edition additional modes and Lost Planet 2 systems are outside this scope.

↗
2388Lost Planet 2 / Thermal energy and healingLost Planet 2 Thermal energy and healing: support the team

Use the harmonizer and T-ENG Supplier without draining the squad.

↗
2389Lost Planet 2 / Data posts and Battle GaugeLost Planet 2 Data posts and Battle Gauge: protect the run

Understand how local objectives support the whole team.

↗
2390Lost Planet 2 / Vital Suits and bossesLost Planet 2 Vital Suits and bosses: divide the jobs

Use heavy equipment and team roles against large Akrid.

↗
2391Lost Planet 2 / Campaign and unlocksLost Planet 2 Campaign and unlocks: factions, GJ and boxes

Track the six-episode campaign and its reward systems.

↗
2392Lost Planet 2 / Characters and factionsLost Planet 2 Characters and factions

Understand the factions and threats in the six-episode campaign.

↗
2393Lost Planet 2 / REFERENCEArtwork & pictures

Four publisher-supplied scenes, preserved in their original form. Original 2010 Lost Planet 2, using PC publisher images. PC and console controls differ; button prompts take precedence. The historical online feature set does not guarantee present service availability.

↗
2394Darksiders II / SkillsDarksiders II Skills: Harbinger and Necromancer choices

Compare the two Wrath branches and spend points on a coherent toolkit.

↗
2395Darksiders II / Weapons and lootDarksiders II Weapons and loot: possessed equipment explained

Compare scythes, secondary weapons and equipment sacrifice.

↗
2396Darksiders II / Traversal and puzzlesDarksiders II Traversal and puzzles: Deathgrip, souls and portals

Identify the tool an obstacle expects before searching for another route.

↗
2397Darksiders II / Quests and progressionDarksiders II Quests and progression: maps, money and forms

Read the character menu and keep optional exploration organized.

↗
2398Darksiders II / Characters and factionsDarksiders II Characters and factions

Identify Death, the Makers and his traveling companions.

↗
2399Darksiders II / REFERENCEArtwork & pictures

Four publisher-supplied scenes, preserved in their original form. Original 2012 Darksiders II and original PC publisher imagery. Deathinitive Edition balance changes and later remaster features are excluded. Original DLC adventures remain separate from the main route.

↗
2400Prototype / PowersPrototype Powers: choose an attack for the target

Compare Alex's offensive and defensive power roles.

↗
2401Prototype / Disguise and consumePrototype Disguise and consume: lose a military alert

Use identity changes and memories as separate tactical tools.

↗
2402Prototype / Movement and eventsPrototype Movement and events: spend Evolution Points well

Build traversal skills that help both exploration and survival.

↗
2403Prototype / Web of Intrigue and New Game PlusPrototype Web of Intrigue and New Game Plus

Track memories, statistics and a replay after the campaign.

↗
2404Prototype / Characters and factionsPrototype Characters and factions

Identify Alex's contacts, Blackwatch and Gentek.

↗
2405Prototype / REFERENCEArtwork & pictures

Four publisher-supplied scenes, preserved in their original form. Original 2009 Prototype campaign and original PC publisher pictures. Prototype 2 mutations, Hunting Pulse and New York Zero districts are excluded.

↗
2406Prototype 2 / Powers and tendrilsPrototype 2 Powers and tendrils: control each encounter

Choose powers for reach, groups and durable targets.

↗
2407Prototype 2 / Hunting and disguisePrototype 2 Hunting and disguise: find and approach a target

Use the pulse to locate people and disguises to reach them.

↗
2408Prototype 2 / Mutations and upgradesPrototype 2 Mutations and upgrades: plan Heller's growth

Separate evolution choices, consumed upgrades and activity-set rewards.

↗
2409Prototype 2 / Districts and activitiesPrototype 2 Districts and activities: Green, Yellow and Red zones

Organize exploration across the three New York Zero zones.

↗
2410Prototype 2 / Characters and factionsPrototype 2 Characters and factions

Identify Heller's allies, Mercer and the city's organizations.

↗
2411Prototype 2 / REFERENCEArtwork & pictures

Four publisher-supplied scenes, preserved in their original form. Original 2012 Prototype 2 campaign and original PC publisher pictures. Alex Mercer's 2009 Evolution Point system is not used as this game's progression reference.

↗
2412Call of Juarez: Gunslinger / DuelsCall of Juarez: Gunslinger Duels: focus, hand position and a clean draw

Prepare both aiming and draw position before a duel begins.

↗
2413Call of Juarez: Gunslinger / Weapons and skillsCall of Juarez: Gunslinger Weapons and skills: revolver, rifle or shotgun

Match skills and weapons to a preferred fighting distance.

↗
2414Call of Juarez: Gunslinger / Concentration and scoreCall of Juarez: Gunslinger Concentration and score: build a combat rhythm

Turn visible targets and accurate shots into controlled scoring.

↗
2415Call of Juarez: Gunslinger / Story, Nuggets of Truth and modesCall of Juarez: Gunslinger Story, Nuggets of Truth and modes

Distinguish Silas's account, collectibles and separate challenges.

↗
2416Call of Juarez: Gunslinger / Characters and factionsCall of Juarez: Gunslinger Characters and factions

Identify Silas and the figures in his Western account.

↗
2417Call of Juarez: Gunslinger / REFERENCEArtwork & pictures

Four publisher-supplied scenes, preserved in their original form. Original 2013 Call of Juarez: Gunslinger campaign and PC publisher pictures. The narrated encounters are the game's fictional retelling, not a historical record of the real outlaws.

↗
2418Resident Evil Revelations / Genesis scannerResident Evil Revelations Genesis scanner: hidden items and healing

Turn scans into supplies without exposing Jill during combat.

↗
2419Resident Evil Revelations / Weapons and custom partsResident Evil Revelations Weapons and custom parts: conserve campaign ammunition

Choose a balanced three-weapon campaign loadout.

↗
2420Resident Evil Revelations / Raid ModeResident Evil Revelations Raid Mode: levels, weapons and co-op

Prepare Raid missions with level-appropriate equipment.

↗
2421Resident Evil Revelations / Campaign and difficultyResident Evil Revelations Campaign and difficulty: navigate the ship

Use the map, inventory and edition-specific difficulty rules.

↗
2422Resident Evil Revelations / Characters and factionsResident Evil Revelations Characters and factions

Identify Jill, Chris, their partners and the outbreak organizations.

↗
2423Resident Evil Revelations / REFERENCEArtwork & pictures

Four publisher-supplied scenes, preserved in their original form. Reference focuses on the 2013 PC/console HD version of the 2012 Nintendo 3DS game. Pictures show that HD version. Infernal difficulty, Wall Blister and expanded Raid content must not be assumed available in the original 3DS release.

↗
2424Alan Wake / CombatAlan Wake Combat: remove darkness before shooting

Read the light shield and choose an efficient finishing weapon.

↗
2425Alan Wake / Weapons and lightAlan Wake Weapons and light: revolver, flares and flashbangs

Compare the original game's guns and emergency light tools.

↗
2426Alan Wake / Safe Havens and batteriesAlan Wake Safe Havens and batteries: survive the woods

Plan recovery, generators and battery use between fights.

↗
2427Alan Wake / Manuscripts and episodesAlan Wake Manuscripts and episodes: collect and replay

Track the story pages and distinguish the two special episodes.

↗
2428Alan Wake / Characters and factionsAlan Wake Characters and factions

Identify Alan, Alice, Barry and the Bright Falls contacts.

↗
2429Alan Wake / REFERENCEArtwork & pictures

Four publisher-supplied scenes, preserved in their original form. Original 2010 Xbox 360 game and its 2012 PC release; pictures show the original PC version. The Signal and The Writer are separate special episodes. Alan Wake Remastered and Alan Wake 2 mechanics are excluded.

↗
2430Metro 2033 / Ammo and currencyMetro 2033 Ammo and currency: protect military-grade rounds

Separate ordinary ammunition from the bullets used for trade.

↗
2431Metro 2033 / Gas mask and filtersMetro 2033 Gas mask and filters: survive the surface

Read filter time, mask damage and breathing cues.

↗
2432Metro 2033 / WeaponsMetro 2033 Weapons: close defense, rifles and pneumatics

Choose complementary original-game weapon roles.

↗
2433Metro 2033 / Light and explorationMetro 2033 Light and exploration: charger, journal and stealth

Use equipment deliberately in the original Metro 2033.

↗
2434Metro 2033 / Characters and factionsMetro 2033 Characters and factions

Identify Artyom's guides, the Rangers and major groups.

↗
2435Metro 2033 / REFERENCEArtwork & pictures

Four publisher-supplied scenes, preserved in their original form. Original 2010 Metro 2033 on PC and Xbox 360, with original PC publisher images. Metro 2033 Redux changes to stealth, takedowns, controls and weapon customization are excluded.

↗
2436Metro: Last Light / StealthMetro: Last Light Stealth: darkness, patrols and takedowns

Plan a quiet path without confusing darkness with invisibility.

↗
2437Metro: Last Light / Ammo and attachmentsMetro: Last Light Ammo and attachments: spend currency wisely

Compare weapon roles and original Last Light gun-shop upgrades.

↗
2438Metro: Last Light / Gas mask and filtersMetro: Last Light Gas mask and filters: prepare for poisoned air

Track the current filter and keep the mask usable.

↗
2439Metro: Last Light / Equipment and progressionMetro: Last Light Equipment and progression: charger, compass and editions

Use the expedition tools and distinguish original content from Redux.

↗
2440Metro: Last Light / Characters and factionsMetro: Last Light Characters and factions

Identify Artyom, the Rangers and the factions around D6.

↗
2441Metro: Last Light / REFERENCEArtwork & pictures

Four publisher-supplied scenes, preserved in their original form. Gameplay reference follows original 2013 Metro: Last Light. The five publisher pictures explicitly show the 2014 Last Light Redux release because original store media is unavailable. Redux Survival/Spartan modes are not original-game options; Ranger and DLC availability depend on the original package.

↗
2442Beyond Good & Evil / Camera and animal photosBeyond Good & Evil Camera and animal photos: earn money while investigating

Use the camera for species records, report evidence and environmental information.

↗
2443Beyond Good & Evil / Pearls and vehicle upgradesBeyond Good & Evil Pearls and vehicle upgrades: open new routes

Plan pearl spending and recognize the tools that extend exploration.

↗
2444Beyond Good & Evil / Combat and companion actionsBeyond Good & Evil Combat and companion actions: staff, dodge and teamwork

Recognize attacks that require Jade and a partner to act together.

↗
2445Beyond Good & Evil / Stealth and explorationBeyond Good & Evil Stealth and exploration: read patrols and blocked paths

Use cover, crouching, maps and inventory information to move through Hillys.

↗
2446Beyond Good & Evil / CharactersBeyond Good & Evil Characters: cast and story roles

Identify the principal Beyond Good & Evil characters and their connections.

↗
2447Beyond Good & Evil / REFERENCEArtwork & pictures

Publisher-supplied pictures for Beyond Good & Evil; the edition note identifies the pictured release.

↗
2448Jade Empire / Fighting styles and buildsJade Empire Fighting styles and builds: choose complementary attacks

Build a useful style set instead of spreading upgrades across every option.

↗
2449Jade Empire / Harmonic combos and defenseJade Empire Harmonic combos and defense: opening, timer and finisher

Turn a Support opening into a Martial finisher while managing enemy counters.

↗
2450Jade Empire / Chi, Focus and character growthJade Empire Chi, Focus and character growth: spend resources with a plan

Understand the three resource pools and the attributes that support them.

↗
2451Jade Empire / Dialogue, alignment and followersJade Empire Dialogue, alignment and followers: decisions beyond combat

Use social approaches, philosophical choices and follower modes thoughtfully.

↗
2452Jade Empire / CharactersJade Empire Characters: cast and story roles

Identify the principal Jade Empire characters and their connections.

↗
2453Jade Empire / REFERENCEArtwork & pictures

Publisher-supplied pictures for Jade Empire; the edition note identifies the pictured release.

↗
2454Vampire: The Masquerade - Bloodlines / Clans and first buildVampire: The Masquerade - Bloodlines Clans and first build: seven ways to play the fledgling

Compare clan identity, disciplines and the choices that most affect a first run.

↗
2455Vampire: The Masquerade - Bloodlines / Skills, feats and experienceVampire: The Masquerade - Bloodlines Skills, feats and experience: read the character sheet

Buy the rating an obstacle actually checks and avoid unnecessary point spreading.

↗
2456Vampire: The Masquerade - Bloodlines / Feeding, Humanity and MasqueradeVampire: The Masquerade - Bloodlines Feeding, Humanity and Masquerade: survive without exposure

Distinguish blood management, moral consequences and public supernatural behavior.

↗
2457Vampire: The Masquerade - Bloodlines / Combat, weapons and city explorationVampire: The Masquerade - Bloodlines Combat, weapons and city exploration: prepare for harder missions

Build a city routine that supports dialogue, investigation and unavoidable fights.

↗
2458Vampire: The Masquerade - Bloodlines / CharactersVampire: The Masquerade - Bloodlines Characters: cast and story roles

Identify the principal Vampire: The Masquerade - Bloodlines characters and their connections.

↗
2459Vampire: The Masquerade - Bloodlines / REFERENCEArtwork & pictures

Publisher-supplied pictures for Vampire: The Masquerade - Bloodlines; the edition note identifies the pictured release.

↗
2460Arx Fatalis / Runes and spellcastingArx Fatalis Runes and spellcasting: learn strokes and prepare spells

Use the rune book and precasting to make magic practical in a dangerous dungeon.

↗
2461Arx Fatalis / Attributes and skillsArx Fatalis Attributes and skills: plan combat, stealth and utility

Choose a character direction and understand which skills unlock practical actions.

↗
2462Arx Fatalis / Food, alchemy and equipmentArx Fatalis Food, alchemy and equipment: prepare for long expeditions

Use the world’s interactive objects to cook, maintain gear and make supplies.

↗
2463Arx Fatalis / Combat and underground navigationArx Fatalis Combat and underground navigation: charge attacks and read the map

Move through connected levels without losing the route or wasting combat openings.

↗
2464Arx Fatalis / CharactersArx Fatalis Characters: cast and story roles

Identify the principal Arx Fatalis characters and their connections.

↗
2465Arx Fatalis / REFERENCEArtwork & pictures

Publisher-supplied pictures for Arx Fatalis; the edition note identifies the pictured release.

↗
2466Dark Messiah of Might and Magic / Skills and build pathsDark Messiah of Might and Magic Skills and build paths: melee, archery and magic

Spend campaign skill points toward a coherent set of tools and prerequisites.

↗
2467Dark Messiah of Might and Magic / Kicks, physics and meleeDark Messiah of Might and Magic Kicks, physics and melee: use the battlefield

Recognize environmental advantages and avoid exhausting the stamina bar.

↗
2468Dark Messiah of Might and Magic / Spells and manaDark Messiah of Might and Magic Spells and mana: damage, control and utility

Match the spell to the room and keep enough mana for the next problem.

↗
2469Dark Messiah of Might and Magic / Exploration, equipment and checkpointsDark Messiah of Might and Magic Exploration, equipment and checkpoints: prepare each chapter

Use the rope bow, item belt and environmental clues without mixing campaign editions.

↗
2470Dark Messiah of Might and Magic / CharactersDark Messiah of Might and Magic Characters: cast and story roles

Identify the principal Dark Messiah of Might and Magic characters and their connections.

↗
2471Dark Messiah of Might and Magic / REFERENCEArtwork & pictures

Publisher-supplied pictures for Dark Messiah of Might and Magic; the edition note identifies the pictured release.

↗
2472Overlord / Minion types and horde compositionOverlord Minion types and horde composition: four colors, four jobs

Choose the right specialists for a route and protect the fragile members of the horde.

↗
2473Overlord / Commands and guard markersOverlord Commands and guard markers: split the horde effectively

Use send, sweep, recall and guard orders to solve fights and machinery puzzles.

↗
2474Overlord / Lifeforce, forging and the TowerOverlord Lifeforce, forging and the Tower: fund the horde

Balance replacement minions, sacrificed upgrades and the recovery of Tower objects.

↗
2475Overlord / Corruption and campaign planningOverlord Corruption and campaign planning: make choices deliberately

Distinguish optional cruelty, mission progress and the practical cost of a route.

↗
2476Overlord / CharactersOverlord Characters: cast and story roles

Identify the principal Overlord characters and their connections.

↗
2477Overlord / REFERENCEArtwork & pictures

Publisher-supplied pictures for Overlord; the edition note identifies the pictured release.

↗
2478Overlord II / Minions, mounts and formationsOverlord II Minions, mounts and formations: use each color’s specialty

Combine the four minion roles with mounts that add combat and traversal options.

↗
2479Overlord II / Possession and war machinesOverlord II Possession and war machines: take direct control

Use possession stones, siege equipment and ships as distinct interaction systems.

↗
2480Overlord II / Domination, destruction and magicOverlord II Domination, destruction and magic: choose a form of tyranny

Understand how campaign choices influence towns and the Overlord’s spells.

↗
2481Overlord II / Netherworld, forging and resurrectionOverlord II Netherworld, forging and resurrection: preserve a strong horde

Spend gold, gems, crystals and lifeforce without exhausting the army’s reserves.

↗
2482Overlord II / CharactersOverlord II Characters: cast and story roles

Identify the principal Overlord II characters and their connections.

↗
2483Overlord II / REFERENCEArtwork & pictures

Publisher-supplied pictures for Overlord II; the edition note identifies the pictured release.

↗
2484Risen 2: Dark Waters / Factions, muskets and voodooRisen 2: Dark Waters Factions, muskets and voodoo: choose a training route

Understand the major Sword Coast commitment before designing a late-game build.

↗
2485Risen 2: Dark Waters / Glory, attributes and trainersRisen 2: Dark Waters Glory, attributes and trainers: two currencies for progression

Spend Glory on the right attribute and keep gold for the skills it enables.

↗
2486Risen 2: Dark Waters / Combat, Dirty Tricks and survivalRisen 2: Dark Waters Combat, Dirty Tricks and survival: prepare the pirate’s toolkit

Combine a main weapon, secondary tools and a companion without wasting openings.

↗
2487Risen 2: Dark Waters / Treasure, crafting and island travelRisen 2: Dark Waters Treasure, crafting and island travel: bring the correct tools

Use maps, shovels, recipes and local contacts to turn exploration into useful progress.

↗
2488Risen 2: Dark Waters / CharactersRisen 2: Dark Waters Characters: cast and story roles

Identify the principal Risen 2: Dark Waters characters and their connections.

↗
2489Risen 2: Dark Waters / REFERENCEArtwork & pictures

Publisher-supplied pictures for Risen 2: Dark Waters; the edition note identifies the pictured release.

↗
2490Risen 3: Titan Lords / Factions and magicRisen 3: Titan Lords Factions and magic: Demon Hunters, Guardians and voodoo

Choose the magical tradition and home base that fit the intended character.

↗
2491Risen 3: Titan Lords / Attributes, Glory and skillsRisen 3: Titan Lords Attributes, Glory and skills: build toward useful thresholds

Understand the eight attributes and separate them from paid specialist lessons.

↗
2492Risen 3: Titan Lords / Combat, companions and dodgingRisen 3: Titan Lords Combat, companions and dodging: control the encounter

Use attack timing, secondary weapons and an ally to make the opening battles manageable.

↗
2493Risen 3: Titan Lords / Soul, exploration and craftingRisen 3: Titan Lords Soul, exploration and crafting: prepare the Southern Seas route

Track the hero’s soul, use Astral Vision and preserve useful crafting materials.

↗
2494Risen 3: Titan Lords / CharactersRisen 3: Titan Lords Characters: cast and story roles

Identify the principal Risen 3: Titan Lords characters and their connections.

↗
2495Risen 3: Titan Lords / REFERENCEArtwork & pictures

Publisher-supplied pictures for Risen 3: Titan Lords; the edition note identifies the pictured release.

↗
2496Sacred 2: Fallen Angel / Classes, campaigns and build planningSacred 2: Fallen Angel Classes, campaigns and build planning: choose a direction

Select a class, campaign and skill plan that fit together before spending scarce choices.

↗
2497Sacred 2: Fallen Angel / Runes, combat arts and regenerationSacred 2: Fallen Angel Runes, combat arts and regeneration: avoid overlevelling an attack

Improve combat arts without making the main attack too slow to use effectively.

↗
2498Sacred 2: Fallen Angel / Skills, buffs and equipmentSacred 2: Fallen Angel Skills, buffs and equipment: support the chosen combat arts

Read gear and active buffs together instead of judging items by armor alone.

↗
2499Sacred 2: Fallen Angel / Mounts, portals and quest routingSacred 2: Fallen Angel Mounts, portals and quest routing: explore Ancaria efficiently

Use travel tools and local services to keep a large quest log manageable.

↗
2500Sacred 2: Fallen Angel / Playable charactersSacred 2 Playable characters: original classes and Dragon Mage

Identify the six Fallen Angel classes and the Ice & Blood Dragon Mage.

↗
2501Sacred 2: Fallen Angel / REFERENCEArtwork & pictures

Publisher-supplied pictures for Sacred 2: Fallen Angel; the edition note identifies the pictured release.

↗
2502Two Worlds / Builds, trainers and skill pointsTwo Worlds Builds, trainers and skill points: develop a classless hero

Match attributes and learned skills to the equipment and magic you intend to use.

↗
2503Two Worlds / Equipment stacking and enchantmentsTwo Worlds Equipment stacking and enchantments: improve familiar gear

Recognize identical-item upgrades and distinguish them from elemental power-ups.

↗
2504Two Worlds / Spell cards and magic schoolsTwo Worlds Spell cards and magic schools: build a usable amulet

Learn a school, arrange spell cards and control the mana cost of stronger magic.

↗
2505Two Worlds / Alchemy, travel and reputationTwo Worlds Alchemy, travel and reputation: turn exploration into progress

Use ingredients, teleport links and faction tasks without losing the main objective.

↗
2506Two Worlds / CharactersTwo Worlds Characters: cast and story roles

Identify the principal Two Worlds characters and their connections.

↗
2507Two Worlds / REFERENCEArtwork & pictures

Publisher-supplied pictures for Two Worlds; the edition note identifies the pictured release.

↗
2508Two Worlds II / Weapon styles and character buildsTwo Worlds II Weapon styles and character builds: choose useful skill combinations

Match a primary weapon style with the offensive and defensive abilities it enables.

↗
2509Two Worlds II / Spell cards and amuletsTwo Worlds II Spell cards and amulets: Carrier, Effect and Modifier

Create a valid spell before increasing its layers and resource demands.

↗
2510Two Worlds II / Crafting, dismantling and alchemyTwo Worlds II Crafting, dismantling and alchemy: upgrade without losing useful gear

Use CRAFT materials and saved potion recipes to improve the current build.

↗
2511Two Worlds II / Archery, stealth and guild explorationTwo Worlds II Archery, stealth and guild exploration: choose the right approach

Use aiming modes, stealth opportunities and local organizations to support travel.

↗
2512Two Worlds II / CharactersTwo Worlds II Characters: cast and story roles

Identify the principal Two Worlds II characters and their connections.

↗
2513Two Worlds II / REFERENCEArtwork & pictures

Publisher-supplied pictures for Two Worlds II; the edition note identifies the pictured release.

↗
2514Neverwinter Nights 2 / Classes, abilities and multiclassingNeverwinter Nights 2 Classes, abilities and multiclassing: choose a coherent character

Build around the game’s D&D 3.5 rules rather than treating every class level as interchangeable.

↗
2515Neverwinter Nights 2 / Party control and combatNeverwinter Nights 2 Party control and combat: pause, position and inspect defenses

Coordinate companion roles and understand why an attack or spell fails.

↗
2516Neverwinter Nights 2 / Spell preparation, resting and buffsNeverwinter Nights 2 Spell preparation, resting and buffs: manage the party’s magic

Distinguish prepared casters, spontaneous casting and repeatable invocations.

↗
2517Neverwinter Nights 2 / Skills, crafting and campaign scopeNeverwinter Nights 2 Skills, crafting and campaign scope: cover utility without wasting levels

Assign specialists for exploration and keep original and expansion rules distinct.

↗
2518Neverwinter Nights 2 / CharactersNeverwinter Nights 2 Characters: cast and story roles

Identify the principal Neverwinter Nights 2 characters and their connections.

↗
2519Neverwinter Nights 2 / REFERENCEArtwork & pictures

Publisher-supplied pictures for Neverwinter Nights 2; the edition note identifies the pictured release.

↗
2520Mario Party / BoardsMario Party Boards: all eight maps and Star rules

Compare the original boards and the hazards that change the best route.

↗
2521Mario Party / Coins and shopMario Party Coins and shop: Mushroom Village purchases

Understand stored coins, optional blocks and the original game’s item system.

↗
2522Mario Party / CharactersMario Party Characters: playable roster and board hosts

See who is selectable and who controls board events.

↗
2523Mario Party / Minigames and spacesMario Party Minigames and spaces: turn flow and coin risks

Read space colors and identify what each minigame category rewards.

↗
2524Mario Party / UnlocksMario Party Unlocks: Magma Mountain and Eternal Star

Find the original hidden-board requirements and useful completion targets.

↗
2525Mario Party / REFERENCEArtwork & pictures

Mario Party original-game artwork, menus and gameplay pictures. Each image includes its source and edition context.

↗
2526Mario Party 2 / BoardsMario Party 2 Boards: all six lands and route hazards

Compare trains, countdowns, day/night changes and Bowser Land’s reversed banks.

↗
2527Mario Party 2 / ItemsMario Party 2 Items: prices, Magic Lamp and the one-item limit

Compare useful items and avoid spending the coins needed for the Star itself.

↗
2528Mario Party 2 / CharactersMario Party 2 Characters: six players, costumes and hosts

Find the original roster and the characters behind shops and board events.

↗
2529Mario Party 2 / MinigamesMario Party 2 Minigames: categories, practice and Mini-Game Land

Understand regular payouts, Battle stakes and unlockable free-play content.

↗
2530Mario Party 2 / UnlocksMario Party 2 Unlocks: Bowser Land and minigame purchases

Separate board unlocks from Mini-Game Land and Coaster progression.

↗
2531Mario Party 2 / REFERENCEArtwork & pictures

Mario Party 2 original-game artwork, menus and gameplay pictures. Each image includes its source and edition context.

↗
2532Mario Party 3 / BoardsMario Party 3 Boards: Battle Royale maps and hazards

Compare the six Star-collecting boards and their route-changing events.

↗
2533Mario Party 3 / ItemsMario Party 3 Items: prices, lamps and rare effects

Compare the three-slot inventory and the effects that alter a Star race.

↗
2534Mario Party 3 / CharactersMario Party 3 Characters: roster, Story restrictions and Duel partners

See which characters enter each mode and which partner they begin with.

↗
2535Mario Party 3 / Duel modeMario Party 3 Duel mode: partners, salaries and board rules

Understand five-part health bars, partner placement and recurring wages.

↗
2536Mario Party 3 / Story and unlocksMario Party 3 Story and unlocks: Waluigi’s Island, Backtrack and stamps

Follow the story’s board types without confusing character and board access.

↗
2537Mario Party 3 / REFERENCEArtwork & pictures

Mario Party 3 original-game artwork, menus and gameplay pictures. Each image includes its source and edition context.

↗
2538Mario Party 5 / BoardsMario Party 5 Boards: seven dream maps and their routes

Compare the six initial dreams with unlockable Bowser Nightmare.

↗
2539Mario Party 5 / CapsulesMario Party 5 Capsules: self-use prices and board-space effects

Compare movement capsules, coin effects and defensive exceptions.

↗
2540Mario Party 5 / CharactersMario Party 5 Characters: ten players and Star Spirit hosts

See which new characters are excluded from Story and Card Party.

↗
2541Mario Party 5 / Modes and minigamesMario Party 5 Modes and minigames: Party, Story and Bonus play

Choose the right rules for a board session or a shorter competition.

↗
2542Mario Party 5 / Unlocks and Super DuelMario Party 5 Unlocks and Super Duel: Bowser Nightmare and machine parts

Find the hidden board and understand the four-part vehicle builder.

↗
2543Mario Party 5 / REFERENCEArtwork & pictures

Mario Party 5 original-game artwork, menus and gameplay pictures. Each image includes its source and edition context.

↗
2544Mario Party 6 / BoardsMario Party 6 Boards: day/night changes and six Star rules

See which boards sell, steal or move Stars.

↗
2545Mario Party 6 / OrbsMario Party 6 Orbs: green items, traps and ownership

Understand the new distinction between landing traps and passing roadblocks.

↗
2546Mario Party 6 / CharactersMario Party 6 Characters: eleven players and Toadette unlock

Identify the complete roster and the day/night hosts.

↗
2547Mario Party 6 / Solo and minigamesMario Party 6 Solo and minigames: safe stops and microphone options

Use the solo paths to collect minigames and Stars without walking off the end.

↗
2548Mario Party 6 / UnlocksMario Party 6 Unlocks: Toadette, Clockwork Castle and Star Bank

Find the two major purchases and the solo reward route.

↗
2549Mario Party 6 / REFERENCEArtwork & pictures

Mario Party 6 original-game artwork, menus and gameplay pictures. Each image includes its source and edition context.

↗
2550Mario Party 7 / BoardsMario Party 7 Boards: all six destinations and Star conditions

Compare each board’s Party Cruise and Solo Cruise objectives.

↗
2551Mario Party 7 / OrbsMario Party 7 Orbs: personal tools and character powers

Choose movement, protection and character-exclusive effects.

↗
2552Mario Party 7 / CharactersMario Party 7 Characters: twelve players and unlock prices

See the full roster, special pairs and non-playable hosts.

↗
2553Mario Party 7 / Multiplayer and minigamesMario Party 7 Multiplayer and minigames: eight players and shared controls

Set up controller-sharing modes and distinguish team movement.

↗
2554Mario Party 7 / UnlocksMario Party 7 Unlocks: Birdo, Dry Bones and Enchanted Inferno

Separate Duty-Free purchases from Solo Cruise completion.

↗
2555Mario Party 7 / REFERENCEArtwork & pictures

Mario Party 7 original-game artwork, menus and gameplay pictures. Each image includes its source and edition context.

↗
2556Mario Party 8 / BoardsMario Party 8 Boards: six maps, free Stars and hotel costs

Compare standard Party board rules with Star Battle Arena conditions.

↗
2557Mario Party 8 / CandyMario Party 8 Candy: movement, theft and Warped Orbit attacks

Choose Candy by the board and the opponents on the route.

↗
2558Mario Party 8 / CharactersMario Party 8 Characters: fourteen players and secret roster slots

Find the full Party roster and the separate use of Miis.

↗
2559Mario Party 8 / Minigames and modesMario Party 8 Minigames and modes: Wii Remote controls and carnival tents

Choose a board session, an arena run or shorter minigame play.

↗
2560Mario Party 8 / UnlocksMario Party 8 Unlocks: Blooper, Hammer Bro and Bowser’s Warped Orbit

Complete the arena and guarantee the other secret character next time.

↗
2561Mario Party 8 / REFERENCEArtwork & pictures

Mario Party 8 original-game artwork, menus and gameplay pictures. Each image includes its source and edition context.

↗
2562Mario & Luigi: Superstar Saga / Battle and Bros. AttacksMario & Luigi: Superstar Saga Battle and Bros. Attacks: timing, BP and action levels

Compare the eight Bros. Attacks and learn the original action-command system.

↗
2563Mario & Luigi: Superstar Saga / Field movesMario & Luigi: Superstar Saga Field moves: High Jump, Spin Jump and hand powers

Match each obstacle to the correct brother and learned technique.

↗
2564Mario & Luigi: Superstar Saga / CharactersMario & Luigi: Superstar Saga Characters: brothers, Beanbean allies and villains

See who teaches field moves and who drives the Beanstar story.

↗
2565Mario & Luigi: Superstar Saga / Beans and equipmentMario & Luigi: Superstar Saga Beans and equipment: Starbeans recipes and rewards

Compare every Cafe blend and the early E. Gadd reward sequence.

↗
2566Mario & Luigi: Superstar Saga / Progression and secretsMario & Luigi: Superstar Saga Progression and secrets: Beanstar pieces and scrolls

Match the later objectives to their destinations and track optional rewards.

↗
2567Mario & Luigi: Superstar Saga / REFERENCEArtwork & pictures

Mario & Luigi: Superstar Saga original-game artwork, menus and gameplay pictures. Each image includes its source and edition context.

↗
2568Mario & Luigi: Partners in Time / Battle controlsMario & Luigi: Partners in Time Battle controls: four brothers and timed defense

Learn the button map and the difference between paired and separated fights.

↗
2569Mario & Luigi: Partners in Time / Bros. ItemsMario & Luigi: Partners in Time Bros. Items: attack list and required brothers

Compare shells, flowers and four-brother attacks without searching for BP.

↗
2570Mario & Luigi: Partners in Time / CharactersMario & Luigi: Partners in Time Characters: adults, babies, allies and Shroobs

Identify the playable quartet and the supporting time-travel cast.

↗
2571Mario & Luigi: Partners in Time / Field moves and routeMario & Luigi: Partners in Time Field moves and route: babies, Spin Jump and time holes

Match split-party actions to the adventure’s major regions.

↗
2572Mario & Luigi: Partners in Time / Equipment and resourcesMario & Luigi: Partners in Time Equipment and resources: clothing, badges and recovery

Spend coins and beans on different upgrades for the four-character party.

↗
2573Mario & Luigi: Partners in Time / REFERENCEArtwork & pictures

Mario & Luigi: Partners in Time original-game artwork, menus and gameplay pictures. Each image includes its source and edition context.

↗
2574Mario & Luigi: Bowser’s Inside Story / Combat and giant battlesMario & Luigi: Bowser’s Inside Story Combat and giant battles: brothers, Bowser and Vacuum

Read the separate combat controls and prepare for sideways DS encounters.

↗
2575Mario & Luigi: Bowser’s Inside Story / Special attacksMario & Luigi: Bowser’s Inside Story Special attacks: Attack Pieces and Bowser minions

Find the original DS attack locations and SP costs.

↗
2576Mario & Luigi: Bowser’s Inside Story / CharactersMario & Luigi: Bowser’s Inside Story Characters: Bowser, the brothers and key services

Identify the playable cast, guides, merchants and principal antagonists.

↗
2577Mario & Luigi: Bowser’s Inside Story / Ranks and equipmentMario & Luigi: Bowser’s Inside Story Ranks and equipment: DS level thresholds and rewards

Find gear-slot unlocks, shop access and high-level rewards.

↗
2578Mario & Luigi: Bowser’s Inside Story / Items, Blitties and explorationMario & Luigi: Bowser’s Inside Story Items, Blitties and exploration: inside/outside checklist

Use the right healing stock and collect Bowser’s optional reward.

↗
2579Mario & Luigi: Bowser’s Inside Story / REFERENCEArtwork & pictures

Mario & Luigi: Bowser’s Inside Story original-game artwork, menus and gameplay pictures. Each image includes its source and edition context.

↗
2580Super Paper Mario / CharactersSuper Paper Mario Characters: all four heroes and when they join

Compare hero abilities and identify the central story cast.

↗
2581Super Paper Mario / PixlsSuper Paper Mario Pixls: abilities, locations and optional unlocks

Match every obstacle type to a Pixl and find the optional allies.

↗
2582Super Paper Mario / ChaptersSuper Paper Mario Chapters: world order and Pure Heart progression

See the eight main chapters and the key abilities introduced along the way.

↗
2583Super Paper Mario / Combat and itemsSuper Paper Mario Combat and items: HP, points, cards and cooking

Understand the action-RPG systems behind platforming and recovery.

↗
2584Super Paper Mario / Optional trialsSuper Paper Mario Optional trials: both Pits, Sammer Guys and arcade

Compare the major side activities and their rewards.

↗
2585Super Paper Mario / REFERENCEArtwork & pictures

Super Paper Mario original-game artwork, menus and gameplay pictures. Each image includes its source and edition context.

↗
2586Super Princess Peach / VibesSuper Princess Peach Vibes: Joy, Rage, Gloom and Calm puzzle uses

Match the four touch-screen powers to movement, switches and healing.

↗
2587Super Princess Peach / Worlds and bossesSuper Princess Peach Worlds and bosses: Vibe Island route and weaknesses

Identify the eight worlds and the power each boss asks you to use.

↗
2588Super Princess Peach / CharactersSuper Princess Peach Characters: Peach, Perry and the captured heroes

Identify the playable heroine, parasol companion and rescue targets.

↗
2589Super Princess Peach / Perry upgradesSuper Princess Peach Perry upgrades: shop prices and Vibe capacity

Compare attack upgrades and the four levels of HP and Vibe purchases.

↗
2590Super Princess Peach / Toads and completionSuper Princess Peach Toads and completion: rescue checks and extra content

Use the map and collections to organize a thorough playthrough.

↗
2591Super Princess Peach / REFERENCEArtwork & pictures

Super Princess Peach original-game artwork, menus and gameplay pictures. Each image includes its source and edition context.

↗
2592Yoshi’s Story / Controls and fruitYoshi’s Story Controls and fruit: thirty-fruit clears and the Smile Meter

Learn eggs, sniffing and health recovery before committing to a route.

↗
2593Yoshi’s Story / LevelsYoshi’s Story Levels: all 24 stages and the Special Heart route

Use page tables to plan six-stage runs and fill the Trial library.

↗
2594Yoshi’s Story / CharactersYoshi’s Story Characters: Yoshi colors, fruit preferences and helpers

Compare the six initial colors and the two secret Yoshis.

↗
2595Yoshi’s Story / Secret YoshisYoshi’s Story Secret Yoshis: Black, White and recovery rules

Find the giant-egg stages and understand the Story Mode restrictions.

↗
2596Yoshi’s Story / Melons and Trial ModeYoshi’s Story Melons and Trial Mode: score routes and completion

Plan thirty-melon clears and track stages still missing from Trial.

↗
2597Yoshi’s Story / REFERENCEArtwork & pictures

Yoshi’s Story original-game artwork, menus and gameplay pictures. Each image includes its source and edition context.

↗
2598Mario Power Tennis / Shots and controlsMario Power Tennis Shots and controls: topspin, slice, lobs and Power Shots

Learn standard GameCube inputs and when to change shot depth.

↗
2599Mario Power Tennis / CharactersMario Power Tennis Characters: all eighteen players and play styles

Compare the initial fourteen characters and the four tournament rewards.

↗
2600Mario Power Tennis / CourtsMario Power Tennis Courts: surfaces, gimmicks and secret arenas

Compare ball behavior and the effects that change movement.

↗
2601Mario Power Tennis / Tournaments and unlocksMario Power Tennis Tournaments and unlocks: Fly Guy, Paratroopa and star players

Use the correct Singles or Doubles cup route for every secret character.

↗
2602Mario Power Tennis / Special gamesMario Power Tennis Special games: Gooper Blooper, Mecha-Bowser and skill practice

Compare the eight minigame objectives and their player limits.

↗
2603Mario Power Tennis / REFERENCEArtwork & pictures

Mario Power Tennis original-game artwork, menus and gameplay pictures. Each image includes its source and edition context.

↗
2604Zelda II: The Adventure of Link / beginner guide: levels, swordplay and recoveryZelda II beginner guide: levels, swordplay and recovery

Plan experience upgrades, use towns and learn the two sword techniques.

↗
2605Zelda II: The Adventure of Link / all spells and town requirementsZelda II all spells and town requirements

Find the eight spells and the towns that teach them.

↗
2606Zelda II: The Adventure of Link / palace order, items and bossesZelda II palace order, items and bosses

Compare every palace’s reward and the overworld routes unlocked by equipment.

↗
2607Zelda II: The Adventure of Link / boss weaknesses and permanent upgradesZelda II boss weaknesses and permanent upgrades

Use boss-specific answers and separate containers from temporary pickups.

↗
2608Zelda II: The Adventure of Link / key characters, townspeople and final guardiansZelda II key characters, townspeople and final guardians

Identify Link’s helpers and the adversaries guarding the route.

↗
2609Zelda II: The Adventure of Link / REFERENCEArtwork & pictures

Zelda II: The Adventure of Link original-game cover and archive screenshots, with image source and capture context.

↗
2610The Legend of Zelda: Oracle of Seasons / Rod of Seasons powers and terrain changesOracle of Seasons Rod of Seasons powers and terrain changes

Find each season’s power and use it to open new routes.

↗
2611The Legend of Zelda: Oracle of Seasons / dungeon order, items and bossesOracle of Seasons dungeon order, items and bosses

Find the eight Essences of Nature and the tools collected along the way.

↗
2612The Legend of Zelda: Oracle of Seasons / boss weaknesses and seed effectsOracle of Seasons boss weaknesses and seed effects

Match dungeon bosses with their intended items and keep useful seeds stocked.

↗
2613The Legend of Zelda: Oracle of Seasons / linked-game passwords, rings and secretsOracle of Seasons linked-game passwords, rings and secrets

Start a linked adventure correctly and distinguish ring transfers from reward secrets.

↗
2614The Legend of Zelda: Oracle of Seasons / key characters, companions and servicesOracle of Seasons key characters, companions and services

Identify the oracle, main antagonist, animal helpers and secret-related services.

↗
2615The Legend of Zelda: Oracle of Seasons / REFERENCEArtwork & pictures

The Legend of Zelda: Oracle of Seasons original-game cover and archive screenshots, with image source and capture context.

↗
2616The Legend of Zelda: Oracle of Ages / Harp of Ages tunes and time travelOracle of Ages Harp of Ages tunes and time travel

Use the three harp tunes and recognize changes between past and present.

↗
2617The Legend of Zelda: Oracle of Ages / dungeon order and item upgradesOracle of Ages dungeon order and item upgrades

Track all eight dungeons and the equipment they add.

↗
2618The Legend of Zelda: Oracle of Ages / boss puzzle answers and seed effectsOracle of Ages boss puzzle answers and seed effects

Compare the unusual boss mechanics with the five seed types.

↗
2619The Legend of Zelda: Oracle of Ages / linked-game passwords, rings and secretsOracle of Ages linked-game passwords, rings and secrets

Start a linked adventure correctly and distinguish ring transfers from reward secrets.

↗
2620The Legend of Zelda: Oracle of Ages / key characters, companions and servicesOracle of Ages key characters, companions and services

Identify the oracle, main antagonist, animal helpers and secret-related services.

↗
2621The Legend of Zelda: Oracle of Ages / REFERENCEArtwork & pictures

The Legend of Zelda: Oracle of Ages original-game cover and archive screenshots, with image source and capture context.

↗
2622Metroid II: Return of Samus / beginner guide: navigation, saves and acidMetroid II beginner guide: navigation, saves and acid

Understand how the Metroid hunt opens the world and why a map checklist helps.

↗
2623Metroid II: Return of Samus / beam weapons and Morph Ball upgradesMetroid II beam weapons and Morph Ball upgrades

Compare the four beam pickups and the movement tools used on SR388.

↗
2624Metroid II: Return of Samus / Metroid forms, missile tactics and the QueenMetroid II Metroid forms, missile tactics and the Queen

Recognize the hunt’s different enemies and prepare for each battle style.

↗
2625Metroid II: Return of Samus / energy tanks, missiles and completion goalsMetroid II energy tanks, missiles and completion goals

Separate permanent upgrades, resources and the ending timer.

↗
2626Metroid II: Return of Samus / key characters and Metroid formsMetroid II key characters and Metroid forms

Identify Samus and the creatures that define the SR388 expedition.

↗
2627Metroid II: Return of Samus / REFERENCEArtwork & pictures

Metroid II: Return of Samus original-game cover and archive screenshots, with image source and capture context.

↗
2628Metroid Prime 2: Echoes / Dark Aether survival and beginner tipsMetroid Prime 2 Dark Aether survival and beginner tips

Use light fields, scans and suit upgrades to survive the parallel world.

↗
2629Metroid Prime 2: Echoes / beam weapons, ammo and visor usesMetroid Prime 2 beam weapons, ammo and visor uses

Compare Power, Dark, Light and Annihilator Beams and the visors supporting them.

↗
2630Metroid Prime 2: Echoes / temple order, guardians and major upgradesMetroid Prime 2 temple order, guardians and major upgrades

Track the three regional temples and the items recovered along the route.

↗
2631Metroid Prime 2: Echoes / Sky Temple Keys, scans and completion planningMetroid Prime 2 Sky Temple Keys, scans and completion planning

Organize the endgame key hunt without mixing item and logbook progress.

↗
2632Metroid Prime 2: Echoes / key characters, factions and guardian rolesMetroid Prime 2 key characters, factions and guardian roles

Meet the figures behind the conflict between Aether and Dark Aether.

↗
2633Metroid Prime 2: Echoes / REFERENCEArtwork & pictures

Metroid Prime 2: Echoes original-game cover and archive screenshots, with image source and capture context.

↗
2634Metroid Prime 3: Corruption / Hypermode, corruption and Wii controlsMetroid Prime 3 Hypermode, corruption and Wii controls

Use powerful Phazon attacks without losing control of the suit.

↗
2635Metroid Prime 3: Corruption / planet order, Leviathans and gunship tasksMetroid Prime 3 planet order, Leviathans and gunship tasks

Track the campaign’s major destinations and return visits.

↗
2636Metroid Prime 3: Corruption / beam, missile and grapple upgradesMetroid Prime 3 beam, missile and grapple upgrades

Compare the tools that unlock doors, machinery and new movement.

↗
2637Metroid Prime 3: Corruption / hunter bosses, Energy Cells and completionMetroid Prime 3 hunter bosses, Energy Cells and completion

Prepare for the corrupted hunters and organize optional collection.

↗
2638Metroid Prime 3: Corruption / key characters and the other bounty huntersMetroid Prime 3 key characters and the other bounty hunters

Identify Federation allies, the three hunters and Dark Samus.

↗
2639Metroid Prime 3: Corruption / REFERENCEArtwork & pictures

Metroid Prime 3: Corruption original-game cover and archive screenshots, with image source and capture context.

↗
2640Kirby 64: The Crystal Shards / ability combinations and how to mix powersKirby 64 ability combinations and how to mix powers

Combine the seven base powers and carry the correct mix into shard puzzles.

↗
2641Kirby 64: The Crystal Shards / Crystal Shards, colored blocks and the true endingKirby 64 Crystal Shards, colored blocks and the true ending

Track the 74 shards and unlock the final world.

↗
2642Kirby 64: The Crystal Shards / planets and boss weaknessesKirby 64 planets and boss weaknesses

Follow the six planets and recognize each major boss’s attack pattern.

↗
2643Kirby 64: The Crystal Shards / items, picnic rewards and multiplayer sub-gamesKirby 64 items, picnic rewards and multiplayer sub-games

Compare recovery items, the goal picnic and the three competitive games.

↗
2644Kirby 64: The Crystal Shards / key characters and travel companionsKirby 64 key characters and travel companions

Identify the helpers whose abilities appear in stages and the true finale.

↗
2645Kirby 64: The Crystal Shards / REFERENCEArtwork & pictures

Kirby 64: The Crystal Shards original-game cover and archive screenshots, with image source and capture context.

↗
2646Kirby & the Amazing Mirror / map navigation, phone calls and room explorationAmazing Mirror map navigation, phone calls and room exploration

Read the interconnected world and use the other Kirbys effectively.

↗
2647Kirby & the Amazing Mirror / areas, bosses and the eight mirror shardsAmazing Mirror areas, bosses and the eight mirror shards

Match each numbered region with its boss and shard.

↗
2648Kirby & the Amazing Mirror / Copy Abilities for puzzles and explorationAmazing Mirror Copy Abilities for puzzles and exploration

Use the right ability for stakes, fuses, underwater routes and resistant blocks.

↗
2649Kirby & the Amazing Mirror / treasure chests, maps and completionAmazing Mirror treasure chests, maps and completion

Compare permanent treasure rewards and temporary pickups.

↗
2650Kirby & the Amazing Mirror / key characters and mirror-world counterpartsAmazing Mirror key characters and mirror-world counterparts

Tell the four Kirbys, Meta Knight and their dark counterparts apart.

↗
2651Kirby & the Amazing Mirror / REFERENCEArtwork & pictures

Kirby & the Amazing Mirror original-game cover and archive screenshots, with image source and capture context.

↗
2652Kirby: Nightmare in Dream Land / Copy Abilities, movement and puzzle toolsNightmare in Dream Land Copy Abilities, movement and puzzle tools

Use the GBA remake’s abilities for combat and hidden-switch routes.

↗
2653Kirby: Nightmare in Dream Land / world order and boss referenceNightmare in Dream Land world order and boss reference

Track the seven Star Rod pieces and the Fountain of Dreams finale.

↗
2654Kirby: Nightmare in Dream Land / hidden switches, Extra Game and Meta KnightmareNightmare in Dream Land hidden switches, Extra Game and Meta Knightmare

Understand the completion chain for the remake’s extra challenges.

↗
2655Kirby: Nightmare in Dream Land / items, recovery and multiplayer sub-gamesNightmare in Dream Land items, recovery and multiplayer sub-games

Compare pickups and the GBA remake’s three competitive games.

↗
2656Kirby: Nightmare in Dream Land / key characters and Star Rod guardiansNightmare in Dream Land key characters and Star Rod guardians

Identify the central cast and distinguish their roles in the ending.

↗
2657Kirby: Nightmare in Dream Land / REFERENCEArtwork & pictures

Kirby: Nightmare in Dream Land original-game cover and archive screenshots, with image source and capture context.

↗
2658Kirby: Squeak Squad / Copy Palette bubbles, mixing and ability storageSqueak Squad Copy Palette bubbles, mixing and ability storage

Manage the DS touch-screen inventory and keep useful powers ready.

↗
2659Kirby: Squeak Squad / treasure chests, Star Seals and reward typesSqueak Squad treasure chests, Star Seals and reward types

Find the items that open extra routes and strengthen Kirby.

↗
2660Kirby: Squeak Squad / world order and boss referenceSqueak Squad world order and boss reference

Follow the eight worlds from Prism Plains to Gamble Galaxy.

↗
2661Kirby: Squeak Squad / ability scrolls, Ghost Medal and sub-gamesSqueak Squad ability scrolls, Ghost Medal and sub-games

Compare optional upgrades with the multiplayer activities.

↗
2662Kirby: Squeak Squad / key characters and the SqueaksSqueak Squad key characters and the Squeaks

Identify Daroach’s gang and the figures involved in the stolen treasure.

↗
2663Kirby: Squeak Squad / REFERENCEArtwork & pictures

Kirby: Squeak Squad original-game cover and archive screenshots, with image source and capture context.

↗
2664Kirby’s Epic Yarn / yarn whip, transformations and movementEpic Yarn yarn whip, transformations and movement

Use fabric interactions and temporary forms to find hidden routes.

↗
2665Kirby’s Epic Yarn / beads, medals and hidden treasureEpic Yarn beads, medals and hidden treasure

Improve stage results while collecting furniture and music.

↗
2666Kirby’s Epic Yarn / world order and boss openingsEpic Yarn world order and boss openings

Follow the Patch Land regions and recognize how each boss can be unraveled.

↗
2667Kirby’s Epic Yarn / Quilty Court apartments, shops and challengesEpic Yarn Quilty Court apartments, shops and challenges

Decorate rooms and meet the neighbors who open side challenges.

↗
2668Kirby’s Epic Yarn / key characters and Quilty Court neighborsEpic Yarn key characters and Quilty Court neighbors

Identify the yarn-world allies, shops and antagonist.

↗
2669Kirby’s Epic Yarn / REFERENCEArtwork & pictures

Kirby’s Epic Yarn original-game cover and archive screenshots, with image source and capture context.

↗
2670Kirby’s Return to Dream Land / Copy Abilities, Super Abilities and team rolesReturn to Dream Land Copy Abilities, Super Abilities and team roles

Use normal move sets, temporary Super Abilities and cooperative characters.

↗
2671Kirby’s Return to Dream Land / all Energy Sphere totals and portal checksReturn to Dream Land all Energy Sphere totals and portal checks

Track the 120 spheres by world and identify the common hidden routes.

↗
2672Kirby’s Return to Dream Land / world order, ship parts and bossesReturn to Dream Land world order, ship parts and bosses

Follow Popstar’s ship repairs and the journey to Halcandra.

↗
2673Kirby’s Return to Dream Land / Extra Mode, Arena and Wii sub-gamesReturn to Dream Land Extra Mode, Arena and Wii sub-games

Unlock harder challenges and distinguish them from the Switch remake.

↗
2674Kirby’s Return to Dream Land / key characters and playable partnersReturn to Dream Land key characters and playable partners

Identify the four hero choices, Magolor and Landia.

↗
2675Kirby’s Return to Dream Land / REFERENCEArtwork & pictures

Kirby’s Return to Dream Land original-game cover and archive screenshots, with image source and capture context.

↗
2676Kirby: Triple Deluxe / Hypernova, depth travel and new Copy AbilitiesTriple Deluxe Hypernova, depth travel and new Copy Abilities

Use Miracle Fruit and the four new normal powers.

↗
2677Kirby: Triple Deluxe / Sun Stones, rare keychains and collection totalsTriple Deluxe Sun Stones, rare keychains and collection totals

Separate boss-gate stones from the 256-entry keychain collection.

↗
2678Kirby: Triple Deluxe / world order and boss weaknessesTriple Deluxe world order and boss weaknesses

Follow the Dreamstalk and prepare for Floralia’s guardians.

↗
2679Kirby: Triple Deluxe / Dededetour, Arena and sub-game unlocksTriple Deluxe Dededetour, Arena and sub-game unlocks

Compare the extra adventure, boss rushes and two included sub-games.

↗
2680Kirby: Triple Deluxe / key characters and Floralia’s storyTriple Deluxe key characters and Floralia’s story

Identify the kidnapped king, Taranza, Sectonia and Kirby’s helpers.

↗
2681Kirby: Triple Deluxe / REFERENCEArtwork & pictures

Kirby: Triple Deluxe original-game cover and archive screenshots, with image source and capture context.

↗
2682Fire Emblem Awakening / Combat and Pair UpFire Emblem Awakening Combat and Pair Up

Use weapon matchups, supporting allies and enemy ranges without relying on a lucky block.

↗
2683Fire Emblem Awakening / Classes and sealsFire Emblem Awakening Classes and seals

Compare promotion, reclassing and skill planning for the 3DS release.

↗
2684Fire Emblem Awakening / Marriage and child recruitmentFire Emblem Awakening Marriage and child recruitment

Plan S supports, paralogues and inherited skills without mixing in Fates rules.

↗
2685Fire Emblem Awakening / World map and equipmentFire Emblem Awakening World map and equipment

Use shops, paralogues, forging and weapon durability to keep the army ready.

↗
2686Fire Emblem Awakening / Key charactersFire Emblem Awakening key characters and roles

Compare key characters and service roles; this is a selected reference rather than the complete roster.

↗
2687Fire Emblem Awakening / REFERENCEArtwork & pictures

Original game imagery and packaging. See the edition note for regional naming and later emulation overlays.

↗
2688Fire Emblem: The Sacred Stones / Combat and rescueThe Sacred Stones Combat and rescue

Use the GBA weapon triangles, terrain and rescue commands to preserve units.

↗
2689Fire Emblem: The Sacred Stones / Classes and branching promotionThe Sacred Stones Classes and branching promotion

Compare promotion items and the trainee route before committing.

↗
2690Fire Emblem: The Sacred Stones / Routes and world mapThe Sacred Stones Routes and world map

Understand the route split and optional battles in Magvel.

↗
2691Fire Emblem: The Sacred Stones / Monsters and optional dungeonsThe Sacred Stones Monsters and optional dungeons

Prepare for the Tower of Valni and Lagdou Ruins with durable supplies.

↗
2692Fire Emblem: The Sacred Stones / Key charactersThe Sacred Stones key characters and roles

Compare key characters and service roles; this is a selected reference rather than the complete roster.

↗
2693Fire Emblem: The Sacred Stones / REFERENCEArtwork & pictures

Original game imagery and packaging. See the edition note for regional naming and later emulation overlays.

↗
2694Fire Emblem: The Blazing Blade / Combat and weapon matchupsFire Emblem: The Blazing Blade Combat and weapon matchups

Read weight, effectiveness, terrain and counterattacks before ending a turn.

↗
2695Fire Emblem: The Blazing Blade / Campaigns and side chaptersFire Emblem: The Blazing Blade Campaigns and side chapters

Follow the campaign order and preserve important optional chapters.

↗
2696Fire Emblem: The Blazing Blade / Promotion items and class rolesFire Emblem: The Blazing Blade Promotion items and class roles

Match promotion items to classes and plan around story-based lord promotions.

↗
2697Fire Emblem: The Blazing Blade / Supports, thieves and inventoryFire Emblem: The Blazing Blade Supports, thieves and inventory

Plan the five-conversation limit and keep objective tools in the party.

↗
2698Fire Emblem: The Blazing Blade / Key charactersFire Emblem: The Blazing Blade key characters and roles

Compare key characters and service roles; this is a selected reference rather than the complete roster.

↗
2699Fire Emblem: The Blazing Blade / REFERENCEArtwork & pictures

Original game imagery and packaging. See the edition note for regional naming and later emulation overlays.

↗
2700Fire Emblem: Path of Radiance / Combat, terrain and laguzPath of Radiance Combat, terrain and laguz

Plan around transformed allies, movement and enemy equipment.

↗
2701Fire Emblem: Path of Radiance / Base and bonus experiencePath of Radiance Base and bonus experience

Use conversations, forging and bonus experience before deployment.

↗
2702Fire Emblem: Path of Radiance / Skills and promotionPath of Radiance Skills and promotion

Understand capacity, skill removal and GameCube class progression.

↗
2703Fire Emblem: Path of Radiance / Recruitment and supportsPath of Radiance Recruitment and supports

Keep recruit conversations and chapter-based support growth on track.

↗
2704Fire Emblem: Path of Radiance / Key charactersPath of Radiance key characters and roles

Compare key characters and service roles; this is a selected reference rather than the complete roster.

↗
2705Fire Emblem: Path of Radiance / REFERENCEArtwork & pictures

Original game imagery and packaging. See the edition note for regional naming and later emulation overlays.

↗
2706Fire Emblem: Radiant Dawn / Combat, ledges and terrainRadiant Dawn Combat, ledges and terrain

Check elevation and difficulty-specific rules before attacking.

↗
2707Fire Emblem: Radiant Dawn / Armies and promotionRadiant Dawn Armies and promotion

Plan training and supplies around rotating groups and class tiers.

↗
2708Fire Emblem: Radiant Dawn / Skills and bonus experienceRadiant Dawn Skills and bonus experience

Use reusable skills and capped stats effectively.

↗
2709Fire Emblem: Radiant Dawn / Laguz and endgame preparationRadiant Dawn Laguz and endgame preparation

Maintain transformation and prepare a varied late-game team.

↗
2710Fire Emblem: Radiant Dawn / Key charactersRadiant Dawn key characters and roles

Compare key characters and service roles; this is a selected reference rather than the complete roster.

↗
2711Fire Emblem: Radiant Dawn / REFERENCEArtwork & pictures

Original game imagery and packaging. See the edition note for regional naming and later emulation overlays.

↗
2712Advance Wars / Capture and incomeAdvance Wars Capture and income

Turn cheap infantry into production and repair advantages.

↗
2713Advance Wars / Units, prices and countersAdvance Wars Units, prices and counters

Compare basic costs and roles before spending on one expensive unit.

↗
2714Advance Wars / Fog of War and terrainAdvance Wars Fog of War and terrain

Scout concealed tiles and use defensive ground without wasting movement.

↗
2715Advance Wars / Campaign and CO PowersAdvance Wars Campaign and CO Powers

Choose a commander around the map and use a power when it changes the turn.

↗
2716Advance Wars / Key charactersAdvance Wars key characters and roles

Compare key characters and service roles; this is a selected reference rather than the complete roster.

↗
2717Advance Wars / REFERENCEArtwork & pictures

Original game imagery and packaging. See the edition note for regional naming and later emulation overlays.

↗
2718Advance Wars 2: Black Hole Rising / Capture, income and missile silosAdvance Wars 2 Capture, income and missile silos

Use properties and one-use missiles to secure a production advantage.

↗
2719Advance Wars 2: Black Hole Rising / Units and NeotanksAdvance Wars 2 Units and Neotanks

Compare heavy armor with a balanced capture and support force.

↗
2720Advance Wars 2: Black Hole Rising / CO Powers and Super CO PowersAdvance Wars 2 CO Powers and Super CO Powers

Decide between an earlier small power and a later major swing.

↗
2721Advance Wars 2: Black Hole Rising / Factories, pipelines and campaign objectivesAdvance Wars 2 Factories, pipelines and campaign objectives

Break Black Hole installations by identifying their real targets.

↗
2722Advance Wars 2: Black Hole Rising / Key charactersAdvance Wars 2 key characters and roles

Compare key characters and service roles; this is a selected reference rather than the complete roster.

↗
2723Advance Wars 2: Black Hole Rising / REFERENCEArtwork & pictures

Original game imagery and packaging. See the edition note for regional naming and later emulation overlays.

↗
2724Advance Wars: Dual Strike / New units and supplyAdvance Wars: Dual Strike New units and supply

Compare Dual Strike additions and keep fuel-dependent units operating.

↗
2725Advance Wars: Dual Strike / Tag Powers and commander switchingAdvance Wars: Dual Strike Tag Powers and commander switching

Plan two consecutive commander phases without ending the turn too early.

↗
2726Advance Wars: Dual Strike / Dual-front battlesAdvance Wars: Dual Strike Dual-front battles

Move reinforcements and manage the secondary map deliberately.

↗
2727Advance Wars: Dual Strike / CO skills and game modesAdvance Wars: Dual Strike CO skills and game modes

Separate ranked commander skills, Wars Points and challenge rules.

↗
2728Advance Wars: Dual Strike / Key charactersAdvance Wars: Dual Strike key characters and roles

Compare key characters and service roles; this is a selected reference rather than the complete roster.

↗
2729Advance Wars: Dual Strike / REFERENCEArtwork & pictures

Original game imagery and packaging. See the edition note for regional naming and later emulation overlays.

↗
2730Animal Crossing / Getting started and daily routineAnimal Crossing (GameCube) Getting started and daily routine

Settle into the GameCube town and build a useful daily route.

↗
2731Animal Crossing / Bells, fruit and house upgradesAnimal Crossing (GameCube) Bells, fruit and house upgrades

Build repeatable income before committing to house expansions.

↗
2732Animal Crossing / Museum and fossil identificationAnimal Crossing (GameCube) Museum and fossil identification

Follow the GameCube fossil-mail workflow and organize donations.

↗
2733Animal Crossing / Golden tools and calendarAnimal Crossing (GameCube) Golden tools and calendar

Compare original golden-tool requirements and recurring visits.

↗
2734Animal Crossing / Key charactersAnimal Crossing (GameCube) key characters and roles

Compare key characters and service roles; this is a selected reference rather than the complete roster.

↗
2735Animal Crossing / REFERENCEArtwork & pictures

Original game imagery and packaging. See the edition note for regional naming and later emulation overlays.

↗
2736Animal Crossing: City Folk / Getting started and town routineAnimal Crossing: City Folk Getting started and town routine

Organize tools, pockets and daily services before the first city trip.

↗
2737Animal Crossing: City Folk / City shops and servicesAnimal Crossing: City Folk City shops and services

Find the right building for hairstyles, emotions, fortune-telling and luxury shopping.

↗
2738Animal Crossing: City Folk / Bells and collecting routesAnimal Crossing: City Folk Bells and collecting routes

Earn steadily with fruit, the money rock and duplicate catches.

↗
2739Animal Crossing: City Folk / Museum and golden toolsAnimal Crossing: City Folk Museum and golden tools

Separate personal catches, donated collections and tool rewards.

↗
2740Animal Crossing: City Folk / Key charactersAnimal Crossing: City Folk key characters and roles

Compare key characters and service roles; this is a selected reference rather than the complete roster.

↗
2741Animal Crossing: City Folk / REFERENCEArtwork & pictures

Original game imagery and packaging. See the edition note for regional naming and later emulation overlays.

↗
2742Pokémon Snap / photo scoring and beginner guidePokémon Snap photo scoring and beginner guide

Improve framing, choose submissions and use repeated trips efficiently.

↗
2743Pokémon Snap / course order and unlock requirementsPokémon Snap course order and unlock requirements

Unlock all seven original courses and distinguish score goals from route switches.

↗
2744Pokémon Snap / food, Pester Balls and Poké Flute guidePokémon Snap food, Pester Balls and Poké Flute guide

Choose the tool that fits the reaction and keep the camera ready.

↗
2745Pokémon Snap / all six Pokémon signs and Rainbow CloudPokémon Snap all six Pokémon signs and Rainbow Cloud

Use a course-by-course checklist for Oak’s environmental photo assignment.

↗
2746Pokémon Snap / key characters and featured PokémonPokémon Snap key characters and featured Pokémon

Identify Todd, Professor Oak and selected subjects with important course roles.

↗
2747Pokémon Snap / REFERENCEArtwork & pictures

Pokémon Snap original-game cover and screenshots, with source credits and the pictured release identified.

↗
2748Pokémon Mystery Dungeon: Explorers of Sky / starter and partner selection guideExplorers of Sky starter and partner selection guide

Understand the quiz, Sky’s added hero choices and how to compare a starting pair.

↗
2749Pokémon Mystery Dungeon: Explorers of Sky / dungeon items, Belly and move PPExplorers of Sky dungeon items, Belly and move PP

Pack the main consumables and respond to low health, hunger and dangerous rooms.

↗
2750Pokémon Mystery Dungeon: Explorers of Sky / recruitment and evolution requirementsExplorers of Sky recruitment and evolution requirements

Unlock team recruitment and distinguish ordinary evolution from the hero’s later milestone.

↗
2751Pokémon Mystery Dungeon: Explorers of Sky / Special Episodes, Spinda Café and Sky featuresExplorers of Sky Special Episodes, Spinda Café and Sky features

Find the five side stories and understand the services added in Explorers of Sky.

↗
2752Pokémon Mystery Dungeon: Explorers of Sky / key characters and Treasure Town servicesExplorers of Sky key characters and Treasure Town services

Find the guild’s main figures and the services that prepare an expedition.

↗
2753Pokémon Mystery Dungeon: Explorers of Sky / REFERENCEArtwork & pictures

Pokémon Mystery Dungeon: Explorers of Sky original-game cover and screenshots, with source credits and the pictured release identified.

↗
2754Donkey Kong Country Returns / Wii controls, Diddy and beginner guideDonkey Kong Country Returns Wii controls, Diddy and beginner guide

Learn how movement, Diddy’s hover and the two-player setup change a difficult jump.

↗
2755Donkey Kong Country Returns / world order and boss referenceDonkey Kong Country Returns world order and boss reference

Match the eight main worlds to their bosses and prepare for each type of stage.

↗
2756Donkey Kong Country Returns / KONG letters, Puzzle Pieces and Golden Temple unlocksDonkey Kong Country Returns KONG letters, Puzzle Pieces and Golden Temple unlocks

Separate the collectible rewards and follow the Wii temple unlock sequence.

↗
2757Donkey Kong Country Returns / Mirror Mode and Time Attack guideDonkey Kong Country Returns Mirror Mode and Time Attack guide

Prepare for reversed stages and plan repeatable timed runs in the original Wii game.

↗
2758Donkey Kong Country Returns / characters, helpers and shop itemsDonkey Kong Country Returns characters, helpers and shop items

Identify the playable Kongs, animal helpers and original Wii shop options.

↗
2759Donkey Kong Country Returns / REFERENCEArtwork & pictures

Donkey Kong Country Returns original-game cover and screenshots, with source credits and the pictured release identified.

↗
2760Super Mario Kart / CharactersSuper Mario Kart Characters: all eight drivers and rival behavior

Choose a handling class and recognize computer-only attacks.

↗
2761Super Mario Kart / Cups and unlocksSuper Mario Kart Cups and unlocks: Special Cup and 150cc

Find every Grand Prix course and the original progression requirements.

↗
2762Super Mario Kart / Items and coinsSuper Mario Kart Items and coins: speed, shells and the Feather

Understand the original item panels and coin penalties.

↗
2763Super Mario Kart / DrivingSuper Mario Kart Driving: power slides, track surfaces and safe corners

Learn the SNES controls without importing later drift mechanics.

↗
2764Super Mario Kart / Battle and Time TrialsSuper Mario Kart Battle and Time Trials: balloons, maps and practice

Separate two-player battles from the single-player record modes.

↗
2765Super Mario Kart / REFERENCEArtwork & pictures

Super Mario Kart original-edition pictures and promotional media. Captions identify the visible subject, and source credits record any rerelease framing.

↗
2766Mario Kart: Super Circuit / CharactersMario Kart: Super Circuit Characters: all eight drivers and weight classes

Select a kart for recovery, cornering and contact.

↗
2767Mario Kart: Super Circuit / Cups and coursesMario Kart: Super Circuit Cups and courses: the 20 Game Boy Advance tracks

Scan the original cup order and the hazards worth practicing.

↗
2768Mario Kart: Super Circuit / Extra Cups and ranksMario Kart: Super Circuit Extra Cups and ranks: unlock SNES tracks and three-star goals

Use the correct 100-coin requirement and understand rank factors.

↗
2769Mario Kart: Super Circuit / Items and drivingMario Kart: Super Circuit Items and driving: coins, boosts and defensive play

Learn GBA movement and item decisions at a glance.

↗
2770Mario Kart: Super Circuit / Time Trial and link playMario Kart: Super Circuit Time Trial and link play: ghosts, Quick Run and cartridges

Choose the right mode for records, practice or multiplayer.

↗
2771Mario Kart: Super Circuit / REFERENCEArtwork & pictures

Mario Kart: Super Circuit original-edition pictures and promotional media. Captions identify the visible subject, and source credits record any rerelease framing.

↗
2772Mario Tennis / Characters and unlocksMario Tennis Characters and unlocks: Shy Guy, DK Jr. and Transfer Pak

Compare the five styles and separate cartridge unlocks from GBC transfers.

↗
2773Mario Tennis / Shots and controlsMario Tennis Shots and controls: topspin, slice, lobs and drop shots

Use the N64 A/B combinations to move opponents around the court.

↗
2774Mario Tennis / CourtsMario Tennis Courts: surface speeds, bounce and special locations

Adjust positioning for grass, clay, hard and composition courts.

↗
2775Mario Tennis / TournamentsMario Tennis Tournaments: Star Cup, stars and Special Tournament

Follow the ordinary and starred tournament ladders.

↗
2776Mario Tennis / Special gamesMario Tennis Special games: Ring Shot, Piranha Challenge and Bowser Stage

Find alternatives to standard tennis scoring.

↗
2777Mario Tennis / REFERENCEArtwork & pictures

Mario Tennis original-edition pictures and promotional media. Captions identify the visible subject, and source credits record any rerelease framing.

↗
2778Mario Golf / Characters and unlocksMario Golf Characters and unlocks: Maple, DK and Get Character

Separate single-player unlocks, multiplayer availability and transfer characters.

↗
2779Mario Golf / CoursesMario Golf Courses: Course Point unlocks and hazards

Find all six main courses and the two miniature-golf courses.

↗
2780Mario Golf / Swing and puttingMario Golf Swing and putting: power, impact, wind and slope

Read the N64 swing meter and course conditions before committing.

↗
2781Mario Golf / ModesMario Golf Modes: tournament, match play, skins and mini-golf

Choose scoring rules that match your objective.

↗
2782Mario Golf / Ring Shot and Birdie BadgesMario Golf Ring Shot and Birdie Badges: DK and Maple requirements

Track the two collectible routes without mixing their counters.

↗
2783Mario Golf / REFERENCEArtwork & pictures

Mario Golf original-edition pictures and promotional media. Captions identify the visible subject, and source credits record any rerelease framing.

↗
2784Mario Golf: Toadstool Tour / Characters and unlocksMario Golf: Toadstool Tour Characters and unlocks: Boo, Petey, Shadow Mario and Bowser Jr.

Match each hidden golfer to the correct game mode.

↗
2785Mario Golf: Toadstool Tour / CoursesMario Golf: Toadstool Tour Courses: unlock order from Lakitu Valley to Bowser Badlands

Find all seven courses and their access conditions.

↗
2786Mario Golf: Toadstool Tour / Shots and spinMario Golf: Toadstool Tour Shots and spin: automatic swing, manual impact and putting

Use the GameCube swing system and choose how the ball rolls.

↗
2787Mario Golf: Toadstool Tour / Side gamesMario Golf: Toadstool Tour Side games: Birdie Challenge, Ring Attack and practice

Choose a challenge that teaches a useful shot and earns a reward.

↗
2788Mario Golf: Toadstool Tour / Star Characters and Star TournamentMario Golf: Toadstool Tour Star Characters and Star Tournament: invitation requirements

Unlock stronger forms and understand the regional Ace difficulty difference.

↗
2789Mario Golf: Toadstool Tour / REFERENCEArtwork & pictures

Mario Golf: Toadstool Tour original-edition pictures and promotional media. Captions identify the visible subject, and source credits record any rerelease framing.

↗
2790Super Mario Strikers / CharactersSuper Mario Strikers Characters: captains, sidekicks and the Super Team

Build an original GameCube team without importing sequel statistics.

↗
2791Super Mario Strikers / Super StrikesSuper Mario Strikers Super Strikes: two-goal shots, charging and interruption

Learn when to charge and how to deny the opponent’s special shot.

↗
2792Super Mario Strikers / Cups and unlocksSuper Mario Strikers Cups and unlocks: Bowser Cup, Super Team and cheats

Follow the eight competitions and their rewards.

↗
2793Super Mario Strikers / Items and defenseSuper Mario Strikers Items and defense: tackles, charged shots and electric fences

Manage the item economy while protecting the goal.

↗
2794Super Mario Strikers / Stadiums and modesSuper Mario Strikers Stadiums and modes: seven pitches, Strikers 101 and local play

Find the stadium roster and the original match rules.

↗
2795Super Mario Strikers / REFERENCEArtwork & pictures

Super Mario Strikers original-edition pictures and promotional media. Captions identify the visible subject, and source credits record any rerelease framing.

↗
2796Mario Strikers Charged / CharactersMario Strikers Charged Characters: captain classes and all eight sidekicks

Build a team around movement, passing, shooting and defense.

↗
2797Mario Strikers Charged / Skillshots and ball chargeMario Strikers Charged Skillshots and ball charge: sidekick finishing and passing

Turn possession into stronger shots and useful goalkeeper disruption.

↗
2798Mario Strikers Charged / Mega StrikesMario Strikers Charged Mega Strikes: three to six balls and goalkeeper blocks

Set the volley meter and stop an opposing captain’s attack.

↗
2799Mario Strikers Charged / Cups and unlocksMario Strikers Charged Cups and unlocks: Bowser Jr., Diddy, Petey and arena awards

Follow Road to the Striker Cup and the two qualifying-round awards.

↗
2800Mario Strikers Charged / Stadiums and challengesMario Strikers Charged Stadiums and challenges: hazards, classic fields and cheats

Read each new arena’s hazard before choosing a route.

↗
2801Mario Strikers Charged / REFERENCEArtwork & pictures

Mario Strikers Charged original-edition pictures and promotional media. Captions identify the visible subject, and source credits record any rerelease framing.

↗
2802Mario Superstar Baseball / Characters and unlocksMario Superstar Baseball Characters and unlocks: Challenge captains and hidden players

Find the five starting campaign leaders and their clear rewards.

↗
2803Mario Superstar Baseball / Batting and pitchingMario Superstar Baseball Batting and pitching: contact, charged swings and Star Skills

Manage the strike count, runners and shared Team Star meter.

↗
2804Mario Superstar Baseball / Chemistry and fieldingMario Superstar Baseball Chemistry and fielding: fast throws, friends and bad pairings

Arrange field positions and batting order around the original chemistry rules.

↗
2805Mario Superstar Baseball / Challenge ModeMario Superstar Baseball Challenge Mode: Scout Flags, shop items and Star Missions

Recruit teammates, open Bowser Castle and improve individual players.

↗
2806Mario Superstar Baseball / Stadiums and modesMario Superstar Baseball Stadiums and modes: six ballparks, hazards and Toy Field

Choose a ballpark and account for objects that change the play.

↗
2807Mario Superstar Baseball / REFERENCEArtwork & pictures

Mario Superstar Baseball original-edition pictures and promotional media. Captions identify the visible subject, and source credits record any rerelease framing.

↗
2808Mario Super Sluggers / Characters and recruitmentMario Super Sluggers Characters and recruitment: captains, K. Rool, Blooper and Wiggler

Follow specific recruit routes and distinguish Challenge from Exhibition.

↗
2809Mario Super Sluggers / Controls and staminaMario Super Sluggers Controls and stamina: Wii play styles, batting and pitcher fatigue

Choose a control setup and learn the signals that affect consistency.

↗
2810Mario Super Sluggers / ChemistryMario Super Sluggers Chemistry: Buddy Jump, Buddy Throw and batting items

Use friendly neighbors in the field and the batting order.

↗
2811Mario Super Sluggers / Challenge and stadium unlocksMario Super Sluggers Challenge and stadium unlocks: Playroom, Castle, Mansion and Cruiser

Plan Baseball Kingdom progress around recruits, shops and day/night access.

↗
2812Mario Super Sluggers / Parks and modesMario Super Sluggers Parks and modes: nine stadiums, day/night rules and Toy Field

Choose a field with the right hazards and time of day.

↗
2813Mario Super Sluggers / REFERENCEArtwork & pictures

Mario Super Sluggers original-edition pictures and promotional media. Captions identify the visible subject, and source credits record any rerelease framing.

↗
2814Wario Land II / Characters and enemiesWario Land II Characters and enemies: helpers, pirates and puzzle tools

Identify which encounters threaten coins and which provide a way forward.

↗
2815Wario Land II / Secret routes and chaptersWario Land II Secret routes and chapters: opening the branching map

Understand the original route, the sleeping shortcut and replay access.

↗
2816Wario Land II / TransformationsWario Land II Transformations: useful conditions and how to recover

Compare Wario’s reactions before removing the enemy that causes them.

↗
2817Wario Land II / Treasures and completionWario Land II Treasures and completion: prices, Picture Pieces and the final stage

Track the two 50-part collections without confusing their minigames.

↗
2818Wario Land II / Movement and puzzlesWario Land II Movement and puzzles: throws, rolls and hidden passages

Use the original move set to investigate rooms and protect your coins.

↗
2819Wario Land II / REFERENCEArtwork & pictures

Wario Land II original-edition pictures and promotional media. Captions identify the visible subject, and source credits record any rerelease framing.

↗
2820Wario Land 3 / Characters and encountersWario Land 3 Characters and encounters: the Temple guide and puzzle enemies

Recognize progression helpers and enemies whose attacks open routes.

↗
2821Wario Land 3 / Ability upgradesWario Land 3 Ability upgrades: where to find gloves, overalls and boots

Use the chest-location table to unlock Wario’s permanent movement powers.

↗
2822Wario Land 3 / Music boxes and chestsWario Land 3 Music boxes and chests: the story route and treasure system

Locate the five music boxes and understand why old levels need revisiting.

↗
2823Wario Land 3 / ReactionsWario Land 3 Reactions: fire, invisibility, snow and vampire routes

Match temporary forms to the obstacle rather than treating every hit as a mistake.

↗
2824Wario Land 3 / Completion and golfWario Land 3 Completion and golf: Musical Coins, 100 treasures and Time Attack

Separate optional stage goals from the requirements for the final mode.

↗
2825Wario Land 3 / REFERENCEArtwork & pictures

Wario Land 3 original-edition pictures and promotional media. Captions identify the visible subject, and source credits record any rerelease framing.

↗
2826Wario Land 4 / Characters and reactionsWario Land 4 Characters and reactions: Wario, the cat and puzzle forms

Identify the cast and the transformations used inside the pyramid.

↗
2827Wario Land 4 / Passages and levelsWario Land 4 Passages and levels: all 18 stages and six bosses

Use the original passage map to plan your next route.

↗
2828Wario Land 4 / Jewel pieces, Keyzers and the Frog SwitchWario Land 4 Jewel pieces, Keyzers and the Frog Switch: escaping a stage

Keep progression items and escape timing separate.

↗
2829Wario Land 4 / Bosses and treasuresWario Land 4 Bosses and treasures: protect all 12 chests

Compare boss gimmicks and understand which rewards disappear with time.

↗
2830Wario Land 4 / Crowns, CDs and difficultyWario Land 4 Crowns, CDs and difficulty: Karaoke and S-Hard unlocks

Separate score goals, music collection and the higher-difficulty clear.

↗
2831Wario Land 4 / REFERENCEArtwork & pictures

Wario Land 4 original-edition pictures and promotional media. Captions identify the visible subject, and source credits record any rerelease framing.

↗
2832Mario vs. Donkey Kong / Characters and enemiesMario vs. Donkey Kong Characters and enemies: Mario, Minis and moving obstacles

Understand which characters you control and how enemies become puzzle tools.

↗
2833Mario vs. Donkey Kong / Worlds and Plus modeMario vs. Donkey Kong Worlds and Plus mode: the GBA route at a glance

Follow the six original worlds and understand what changes after the first ending.

↗
2834Mario vs. Donkey Kong / Movement and keysMario vs. Donkey Kong Movement and keys: handstands, backflips and safe carrying

Choose the move that fits the room before rushing the key to the door.

↗
2835Mario vs. Donkey Kong / Stars and Expert levelsMario vs. Donkey Kong Stars and Expert levels: all 12 GBA unlock requirements

Use score stars and the original thresholds to open the final challenge rooms.

↗
2836Mario vs. Donkey Kong / Minis, presents and bossesMario vs. Donkey Kong Minis, presents and bosses: protect the escort and build your score

Connect the rescue stages, boss health and bonus-life opportunities.

↗
2837Mario vs. Donkey Kong / REFERENCEArtwork & pictures

Mario vs. Donkey Kong original-edition pictures and promotional media. Captions identify the visible subject, and source credits record any rerelease framing.

↗
2838Mario vs. Donkey Kong 2: March of the Minis / Characters and MinisMario vs. Donkey Kong 2: March of the Minis Characters and Minis: playable toys and scoring variants

Separate the main-game toys, special-kit characters and supporting cast.

↗
2839Mario vs. Donkey Kong 2: March of the Minis / Touch controls and routesMario vs. Donkey Kong 2: March of the Minis Touch controls and routes: taps, swipes and Color Blocks

Learn the DS controls and prepare a room before its timer starts.

↗
2840Mario vs. Donkey Kong 2: March of the Minis / Floors and bossesMario vs. Donkey Kong 2: March of the Minis Floors and bosses: all eight themes and cannon rules

Scan the floor order and prepare the right style of boss attack.

↗
2841Mario vs. Donkey Kong 2: March of the Minis / Scoring and gold starsMario vs. Donkey Kong 2: March of the Minis Scoring and gold stars: Chain Goals and Gold Mini order

Understand which bonuses turn a safe clear into a high-scoring run.

↗
2842Mario vs. Donkey Kong 2: March of the Minis / Unlocks and Construction ZoneMario vs. Donkey Kong 2: March of the Minis Unlocks and Construction Zone: DK’s Hideout, stars and saved levels

Find the basement requirements and distinguish local creation from discontinued online sharing.

↗
2843Mario vs. Donkey Kong 2: March of the Minis / REFERENCEArtwork & pictures

Mario vs. Donkey Kong 2: March of the Minis original-edition pictures and promotional media. Captions identify the visible subject, and source credits record any rerelease framing.

↗
2844Kirby's Dream Land / beginner guide: inhale, float and attackKirby's Dream Land beginner guide: inhale, float and attack

Use the original Kirby move set without looking for later Copy Abilities.

↗
2845Kirby's Dream Land / stages, bosses and Mt. Dedede routeKirby's Dream Land stages, bosses and Mt. Dedede route

Match every stage to its main encounter and attack opportunity.

↗
2846Kirby's Dream Land / items, recovery and hidden-room checksKirby's Dream Land items, recovery and hidden-room checks

Tell temporary power-ups from health and lives.

↗
2847Kirby's Dream Land / Extra Game code and configuration modeKirby's Dream Land Extra Game code and configuration mode

Enter the original title-screen codes and understand the harder game.

↗
2848Kirby's Dream Land / characters and enemy rolesKirby's Dream Land characters and enemy roles

Identify the original Dream Land cast and its gameplay roles.

↗
2849Kirby's Dream Land / REFERENCEArtwork & pictures

Kirby's Dream Land box art and four original-game archive screenshots, with source credits and edition context.

↗
2850Kirby's Dream Land 2 / animal friends and ability combinationsKirby's Dream Land 2 animal friends and ability combinations

Choose Rick, Kine or Coo for the terrain and required power.

↗
2851Kirby's Dream Land 2 / Rainbow Drops and the true-ending requirementKirby's Dream Land 2 Rainbow Drops and the true-ending requirement

Plan the seven special collectible routes before confronting Dark Matter.

↗
2852Kirby's Dream Land 2 / islands and boss strategiesKirby's Dream Land 2 islands and boss strategies

Follow all seven islands and identify the true final fight.

↗
2853Kirby's Dream Land 2 / bonus games and completion checklistKirby's Dream Land 2 bonus games and completion checklist

Track Drops, boss bonus rooms and postgame goals separately.

↗
2854Kirby's Dream Land 2 / characters and the three animal friendsKirby's Dream Land 2 characters and the three animal friends

Distinguish companions, the possessed king and the final enemy.

↗
2855Kirby's Dream Land 2 / REFERENCEArtwork & pictures

Kirby's Dream Land 2 box art and four original-game archive screenshots, with source credits and edition context.

↗
2856Kirby's Dream Land 3 / Heart Stars and the Hyper Zone endingKirby's Dream Land 3 Heart Stars and the Hyper Zone ending

Understand the 30 stage requests and why the normal ending is incomplete.

↗
2857Kirby's Dream Land 3 / animal friends, Copy Abilities and GooeyKirby's Dream Land 3 animal friends, Copy Abilities and Gooey

Choose movement and puzzle tools across six companions.

↗
2858Kirby's Dream Land 3 / worlds, bosses and final battleKirby's Dream Land 3 worlds, bosses and final battle

Follow the five worlds and the hidden Hyper Zone.

↗
2859Kirby's Dream Land 3 / co-op, sub-games and completion goalsKirby's Dream Land 3 co-op, sub-games and completion goals

Separate Heart Stars, boss challenges and local Gooey play.

↗
2860Kirby's Dream Land 3 / characters and Animal Friend referenceKirby's Dream Land 3 characters and Animal Friend reference

Meet the six partners, Gooey and the true-final-boss cast.

↗
2861Kirby's Dream Land 3 / REFERENCEArtwork & pictures

Kirby's Dream Land 3 box art and four original-game archive screenshots, with source credits and edition context.

↗
2862Kirby: Canvas Curse / rainbow-line controls, ink and Copy AbilitiesKirby: Canvas Curse rainbow-line controls, ink and Copy Abilities

Guide the ball with careful drawing and taps.

↗
2863Kirby: Canvas Curse / medals, Medal Swap and character unlocksKirby: Canvas Curse medals, Medal Swap and character unlocks

Account for all 250 medals without confusing story and trial rewards.

↗
2864Kirby: Canvas Curse / Rainbow Run, Time Trial and boss gamesKirby: Canvas Curse Rainbow Run, Time Trial and boss games

Switch between speed, ink efficiency and the three boss-game rules.

↗
2865Kirby: Canvas Curse / worlds, hazards and Drawcia battleKirby: Canvas Curse worlds, hazards and Drawcia battle

Follow the painted worlds and prepare for the final encounter.

↗
2866Kirby: Canvas Curse / characters and playable ball differencesKirby: Canvas Curse characters and playable ball differences

Compare the hero, paintbrush, rivals and unlockable balls.

↗
2867Kirby: Canvas Curse / REFERENCEArtwork & pictures

Kirby: Canvas Curse box art and four original-game archive screenshots, with source credits and edition context.

↗
2868Kirby Mass Attack / controls, fruit and building ten KirbysKirby Mass Attack controls, fruit and building ten Kirbys

Move the group, launch attacks and replace missing teammates.

↗
2869Kirby Mass Attack / medals, Rainbow Medals and Necro NebulaKirby Mass Attack medals, Rainbow Medals and Necro Nebula

Track the special collection that opens the final island.

↗
2870Kirby Mass Attack / islands, bosses and team requirementsKirby Mass Attack islands, bosses and team requirements

Follow the five-island campaign and keep enough Kirbys alive.

↗
2871Kirby Mass Attack / injured Kirbys, rescue and sub-game unlocksKirby Mass Attack injured Kirbys, rescue and sub-game unlocks

Protect the group and compare the bonus activities.

↗
2872Kirby Mass Attack / characters, Daroach and the Skull GangKirby Mass Attack characters, Daroach and the Skull Gang

Identify the helpers and enemies in the split-Kirby adventure.

↗
2873Kirby Mass Attack / REFERENCEArtwork & pictures

Kirby Mass Attack box art and four original-game archive screenshots, with source credits and edition context.

↗
2874Wario World / combat moves, grabs and PiledriversWario World combat moves, grabs and Piledrivers

Turn stunned enemies into attacks and puzzle tools.

↗
2875Wario World / treasure, red diamonds and health upgradesWario World treasure, red diamonds and health upgrades

Track the four separate collection types in each stage.

↗
2876Wario World / worlds, levels and boss listWario World worlds, levels and boss list

Match every level and world finale to its boss.

↗
2877Wario World / trapdoor challenges, garlic and Unithorn’s LairWario World trapdoor challenges, garlic and Unithorn’s Lair

Recover from falls and complete bonus rooms efficiently.

↗
2878Wario World / characters, Spritelings and world guardiansWario World characters, Spritelings and world guardians

Identify the helpers and enemies around Treasure Square.

↗
2879Wario World / REFERENCEArtwork & pictures

Wario World box art and four original-game archive screenshots, with source credits and edition context.

↗
2880WarioWare, Inc.: Mega Microgame$! / beginner guide: lives, commands and boss gamesWarioWare, Inc.: Mega Microgame$! beginner guide: lives, commands and boss games

Understand the four-life runs and when the difficulty changes.

↗
2881WarioWare, Inc.: Mega Microgame$! / character stages, themes and remix progressionWarioWare, Inc.: Mega Microgame$! character stages, themes and remix progression

Use each host’s theme to anticipate the next microgame.

↗
2882WarioWare, Inc.: Mega Microgame$! / Grid flowers, Pyoro and Pyoro 2 unlocksWarioWare, Inc.: Mega Microgame$! Grid flowers, Pyoro and Pyoro 2 unlocks

Finish the two different Grid collection goals.

↗
2883WarioWare, Inc.: Mega Microgame$! / bonus games, tower rules and unlock requirementsWarioWare, Inc.: Mega Microgame$! bonus games, tower rules and unlock requirements

Compare the optional challenges without mixing their rules.

↗
2884WarioWare, Inc.: Mega Microgame$! / characters and microgame hostsWarioWare, Inc.: Mega Microgame$! characters and microgame hosts

Match each Diamond City employee to the original game’s role.

↗
2885WarioWare, Inc.: Mega Microgame$! / REFERENCEArtwork & pictures

WarioWare, Inc.: Mega Microgame$! box art and four original-game archive screenshots, with source credits and edition context.

↗
2886WarioWare: Twisted! / gyro controls, calibration and input stylesWarioWare: Twisted! gyro controls, calibration and input styles

Get the original motion cartridge responding predictably.

↗
2887WarioWare: Twisted! / stage styles, Fronk and WarioWatch rulesWarioWare: Twisted! stage styles, Fronk and WarioWatch rules

Recognize the special rules before a run consumes your lives.

↗
2888WarioWare: Twisted! / souvenirs, Spindex and Pyoro R unlocksWarioWare: Twisted! souvenirs, Spindex and Pyoro R unlocks

Separate capsule rewards from special completion rewards.

↗
2889WarioWare: Twisted! / tower unlocks and high-score challengesWarioWare: Twisted! tower unlocks and high-score challenges

Compare Skyscraper, Tower, Mansion and WarioWatch 2.

↗
2890WarioWare: Twisted! / characters and motion-game hostsWarioWare: Twisted! characters and motion-game hosts

Match the Twisted cast to their control lessons.

↗
2891WarioWare: Twisted! / REFERENCEArtwork & pictures

WarioWare: Twisted! box art and four original-game archive screenshots, with source credits and edition context.

↗
2892WarioWare: Smooth Moves / Wii Remote forms and motion controlsWarioWare: Smooth Moves Wii Remote forms and motion controls

Start each microgame in the correct grip.

↗
2893WarioWare: Smooth Moves / story stages and Temple of Form practiceWarioWare: Smooth Moves story stages and Temple of Form practice

Unlock forms and rehearse unfamiliar microgames.

↗
2894WarioWare: Smooth Moves / multiplayer modes and controller sharingWarioWare: Smooth Moves multiplayer modes and controller sharing

Choose a party mode and follow its pass-the-controller rules.

↗
2895WarioWare: Smooth Moves / bonus minigames and mixed-score challengesWarioWare: Smooth Moves bonus minigames and mixed-score challenges

Compare longer activities with the microgame endurance sets.

↗
2896WarioWare: Smooth Moves / characters and the Form Baton castWarioWare: Smooth Moves characters and the Form Baton cast

Meet the returning hosts and new Diamond City characters.

↗
2897WarioWare: Smooth Moves / REFERENCEArtwork & pictures

WarioWare: Smooth Moves box art and four original-game archive screenshots, with source credits and edition context.

↗
2898Donkey Kong Jungle Beat / DK Bongos controls and Sound Wave AttackDonkey Kong Jungle Beat DK Bongos controls and Sound Wave Attack

Learn movement, claps and airborne actions in the GameCube original.

↗
2899Donkey Kong Jungle Beat / combos, beat totals and platinum crestsDonkey Kong Jungle Beat combos, beat totals and platinum crests

Build a multiplier and finish above the four crest thresholds.

↗
2900Donkey Kong Jungle Beat / kingdom progression and boss familiesDonkey Kong Jungle Beat kingdom progression and boss families

Recognize Kongs, Rocs, Hogs and Tusks before the showdown.

↗
2901Donkey Kong Jungle Beat / Jungle Buddies, beat health and route planningDonkey Kong Jungle Beat Jungle Buddies, beat health and route planning

Use the four helpers without dropping the scoring chain.

↗
2902Donkey Kong Jungle Beat / characters, helpers and Evil KingsDonkey Kong Jungle Beat characters, helpers and Evil Kings

Identify the original Jungle Beat cast without importing Country partners.

↗
2903Donkey Kong Jungle Beat / REFERENCEArtwork & pictures

Donkey Kong Jungle Beat box art and four original-game archive screenshots, with source credits and edition context.

↗
2904Donkey Kong Country: Tropical Freeze / Diddy, Dixie, Cranky and movement abilitiesDonkey Kong Country: Tropical Freeze Diddy, Dixie, Cranky and movement abilities

Choose the partner that solves the next route problem.

↗
2905Donkey Kong Country: Tropical Freeze / KONG Letters, puzzle pieces and secret exitsDonkey Kong Country: Tropical Freeze KONG Letters, puzzle pieces and secret exits

Know which collectibles unlock levels and which unlock artwork.

↗
2906Donkey Kong Country: Tropical Freeze / islands, bosses and Snowmad weaknessesDonkey Kong Country: Tropical Freeze islands, bosses and Snowmad weaknesses

Follow the six main islands and identify the boss at each end.

↗
2907Donkey Kong Country: Tropical Freeze / Hard Mode, 200% completion and Time AttackDonkey Kong Country: Tropical Freeze Hard Mode, 200% completion and Time Attack

Separate one-heart clears, blue letters and speed medals.

↗
2908Donkey Kong Country: Tropical Freeze / characters and Kong partner referenceDonkey Kong Country: Tropical Freeze characters and Kong partner reference

Distinguish the Wii U partners, shopkeeper and Snowmad leader.

↗
2909Donkey Kong Country: Tropical Freeze / REFERENCEArtwork & pictures

Donkey Kong Country: Tropical Freeze box art and four original-game archive screenshots, with source credits and edition context.

↗
2910Luigi's Mansion: Dark Moon / Poltergust 5000, Strobulb and Dark-Light guideLuigi's Mansion: Dark Moon Poltergust 5000, Strobulb and Dark-Light guide

Use the correct tool for ghosts, invisible objects and tracking.

↗
2911Luigi's Mansion: Dark Moon / mansions, mission route and boss namesLuigi's Mansion: Dark Moon mansions, mission route and boss names

Follow the five mansion themes and their Possessors.

↗
2912Luigi's Mansion: Dark Moon / gems, Boos, bonus missions and upgradesLuigi's Mansion: Dark Moon gems, Boos, bonus missions and upgrades

Track mansion collections without confusing their rewards.

↗
2913Luigi's Mansion: Dark Moon / ScareScraper modes, three-star ranks and file medalsLuigi's Mansion: Dark Moon ScareScraper modes, three-star ranks and file medals

Separate mission rankings from the multiplayer ghost collection.

↗
2914Luigi's Mansion: Dark Moon / characters, ghost types and rescue targetsLuigi's Mansion: Dark Moon characters, ghost types and rescue targets

Identify the Evershade Valley cast and common ghost behaviors.

↗
2915Luigi's Mansion: Dark Moon / REFERENCEArtwork & pictures

Luigi's Mansion: Dark Moon box art and four original-game archive screenshots, with source credits and edition context.

↗
2916Kid Icarus: Uprising / controls, Intensity and the Fiend’s CauldronKid Icarus: Uprising controls, Intensity and the Fiend’s Cauldron

Learn air combat, ground dodges and difficulty-risk choices.

↗
2917Kid Icarus: Uprising / weapon types, value and fusion planningKid Icarus: Uprising weapon types, value and fusion planning

Compare the nine weapon classes before consuming a favorite in fusion.

↗
2918Kid Icarus: Uprising / Powers, Treasure Hunt and loadout planningKid Icarus: Uprising Powers, Treasure Hunt and loadout planning

Fit limited-use abilities into the grid and target specific rewards.

↗
2919Kid Icarus: Uprising / chapter route, Light vs. Dark and local playKid Icarus: Uprising chapter route, Light vs. Dark and local play

Understand the 25-chapter campaign and team-life rule.

↗
2920Kid Icarus: Uprising / characters, gods and rival factionsKid Icarus: Uprising characters, gods and rival factions

Identify Pit’s allies, rivals and the later antagonists.

↗
2921Kid Icarus: Uprising / REFERENCEArtwork & pictures

Kid Icarus: Uprising box art and four original-game archive screenshots, with source credits and edition context.

↗
2922Pokémon Ranger: Shadows of Almia / Capture Styler and Poké AssistsPokémon Ranger: Shadows of Almia Capture Styler and Poké Assists

Keep the capture line safe while building friendship and using the right assist.

↗
2923Pokémon Ranger: Shadows of Almia / Partner Pokémon and FarmPokémon Ranger: Shadows of Almia Partner Pokémon and Farm

Compare the first partners and understand how the full partner collection works.

↗
2924Pokémon Ranger: Shadows of Almia / Field Moves and Travel PokémonPokémon Ranger: Shadows of Almia Field Moves and Travel Pokémon

Read an obstacle requirement and bring the right helper before leaving an area.

↗
2925Pokémon Ranger: Shadows of Almia / Ranger Quests and RegigigasPokémon Ranger: Shadows of Almia Ranger Quests and Regigigas

Track optional quests, permanent Styler upgrades and the final Browser challenge.

↗
2926Pokémon Ranger: Shadows of Almia / Characters and Ranger RolesPokémon Ranger: Shadows of Almia Characters and Ranger Roles

Identify the people, partners and organizations that guide the Almia campaign.

↗
2927Pokémon Ranger: Shadows of Almia / REFERENCEArtwork & pictures

Authentic game images and original packaging, with source credits. Captions identify later emulation frames, regional text and full-field reference images where applicable.

↗
2928Pokémon Ranger: Guardian Signs / Ranger Signs and Legendary RidesPokémon Ranger: Guardian Signs Ranger Signs and Legendary Rides

Choose Raikou, Entei or Suicune for the obstacle in front of you.

↗
2929Pokémon Ranger: Guardian Signs / Capture and Poké Assist PlacementPokémon Ranger: Guardian Signs Capture and Poké Assist Placement

Protect the Styler and position helpers outside the target's attack path.

↗
2930Pokémon Ranger: Guardian Signs / Field Moves and Browser CompletionPokémon Ranger: Guardian Signs Field Moves and Browser Completion

Plan Oblivia routes around obstacle requirements and the Pokémon already registered.

↗
2931Pokémon Ranger: Guardian Signs / Past Missions and Local MultiplayerPokémon Ranger: Guardian Signs Past Missions and Local Multiplayer

Understand the temple missions and how their progression differs from the story.

↗
2932Pokémon Ranger: Guardian Signs / Characters and Oblivia FactionsPokémon Ranger: Guardian Signs Characters and Oblivia Factions

Find the role of Ukulele Pichu, the Rangers and the Pokémon Pinchers.

↗
2933Pokémon Ranger: Guardian Signs / REFERENCEArtwork & pictures

Authentic game images and original packaging, with source credits. Captions identify later emulation frames, regional text and full-field reference images where applicable.

↗
2934Pokémon Conquest / Battle Movement and Attack RangesPokémon Conquest Battle Movement and Attack Ranges

Plan each Pokémon around its one attack, movement range and battlefield objective.

↗
2935Pokémon Conquest / Warrior and Warlord RecruitmentPokémon Conquest Warrior and Warlord Recruitment

Know which defeats can lead to recruitment and when a special Warrior must land the last hit.

↗
2936Pokémon Conquest / Perfect Links and EvolutionPokémon Conquest Perfect Links and Evolution

Understand link caps, partner compatibility and species-specific evolution requirements.

↗
2937Pokémon Conquest / Kingdom Types and Monthly PlanningPokémon Conquest Kingdom Types and Monthly Planning

Build a balanced Ransei army and use each month's actions efficiently.

↗
2938Pokémon Conquest / Warlords and Early PartnersPokémon Conquest Warlords and Early Partners

Identify the main Ransei leaders and their practical battle roles.

↗
2939Pokémon Conquest / REFERENCEArtwork & pictures

Authentic game images and original packaging, with source credits. Captions identify later emulation frames, regional text and full-field reference images where applicable.

↗
2940Pokémon Battle Revolution / Battle Passes and DS PokémonPokémon Battle Revolution Battle Passes and DS Pokémon

Know what a rental pass provides and how copied Pokémon populate a custom team.

↗
2941Pokémon Battle Revolution / Colosseum Rules and Team SelectionPokémon Battle Revolution Colosseum Rules and Team Selection

Prepare for roulette, rentals and unusual tournament formats across Pokétopia.

↗
2942Pokémon Battle Revolution / Generation IV Type and Move BasicsPokémon Battle Revolution Generation IV Type and Move Basics

Use move categories, STAB and coverage that actually exist in the Wii game.

↗
2943Pokémon Battle Revolution / Double Battles and Partner SafetyPokémon Battle Revolution Double Battles and Partner Safety

Choose two leads that support each other and target the most urgent threat.

↗
2944Pokémon Battle Revolution / Trainers and Pokétopia RolesPokémon Battle Revolution Trainers and Pokétopia Roles

Recognize the custom trainer, rental leader and late-game Pokétopia Master.

↗
2945Pokémon Battle Revolution / REFERENCEArtwork & pictures

Authentic game images and original packaging, with source credits. Captions identify later emulation frames, regional text and full-field reference images where applicable.

↗
2946Pokémon Trading Card Game / Deck Building and Trainer CardsPokémon Trading Card Game Deck Building and Trainer Cards

Improve consistency without confusing the Game Boy game with modern TCG formats.

↗
2947Pokémon Trading Card Game / Duel Rules and Winning ConditionsPokémon Trading Card Game Duel Rules and Winning Conditions

Understand prizes, Energy attachments, retreating and the end of a turn.

↗
2948Pokémon Trading Card Game / Club Masters and Medal RoutePokémon Trading Card Game Club Masters and Medal Route

Match your deck to the club while checking the actual weakness on each card.

↗
2949Pokémon Trading Card Game / Booster Packs and Promotional CardsPokémon Trading Card Game Booster Packs and Promotional Cards

Use repeat duels, Mason's messages and special encounters to grow the collection.

↗
2950Pokémon Trading Card Game / Duelists and Grand MastersPokémon Trading Card Game Duelists and Grand Masters

Identify the mentor, rival and final opponents before the Pokémon Dome.

↗
2951Pokémon Trading Card Game / REFERENCEArtwork & pictures

Authentic game images and original packaging, with source credits. Captions identify later emulation frames, regional text and full-field reference images where applicable.

↗
2952Pokémon Pinball / Catch Em Mode and Encounter AreasPokémon Pinball Catch Em Mode and Encounter Areas

Turn GET lights into a catch and keep track of the original game's capture sequence.

↗
2953Pokémon Pinball / Evolution Mode and Pokédex EntriesPokémon Pinball Evolution Mode and Pokédex Entries

Evolve caught Pokémon by lighting EVO and collecting the required markers.

↗
2954Pokémon Pinball / Bonus Stages and MewtwoPokémon Pinball Bonus Stages and Mewtwo

Compare each field's bonus challenges before the shared Mewtwo round.

↗
2955Pokémon Pinball / Scoring and Ball SaversPokémon Pinball Scoring and Ball Savers

Build a long run around safe returns, ball upgrades and useful mode progress.

↗
2956Pokémon Pinball / Table Pokémon and Their FunctionsPokémon Pinball Table Pokémon and Their Functions

Identify the Pokémon built into Red and Blue field mechanisms.

↗
2957Pokémon Pinball / REFERENCEArtwork & pictures

Authentic game images and original packaging, with source credits. Captions identify later emulation frames, regional text and full-field reference images where applicable.

↗
2958Pokémon Pinball: Ruby & Sapphire / Catch Em Mode and TravelPokémon Pinball: Ruby & Sapphire Catch Em Mode and Travel

Start a capture in the right area and complete its reveal and target phases.

↗
2959Pokémon Pinball: Ruby & Sapphire / Evolution and Egg HatchingPokémon Pinball: Ruby & Sapphire Evolution and Egg Hatching

Use the Evo route and each field's egg system to fill different Pokédex gaps.

↗
2960Pokémon Pinball: Ruby & Sapphire / Bonus Stages and Legendary PokémonPokémon Pinball: Ruby & Sapphire Bonus Stages and Legendary Pokémon

Compare Kecleon, Dusclops and the legendary boss stages.

↗
2961Pokémon Pinball: Ruby & Sapphire / Shop Items and Ball SaversPokémon Pinball: Ruby & Sapphire Shop Items and Ball Savers

Spend coins on the protection or timing that helps the current run.

↗
2962Pokémon Pinball: Ruby & Sapphire / Field Pokémon and Helper RolesPokémon Pinball: Ruby & Sapphire Field Pokémon and Helper Roles

Identify the pocket, egg, saver and bonus Pokémon on both boards.

↗
2963Pokémon Pinball: Ruby & Sapphire / REFERENCEArtwork & pictures

Authentic game images and original packaging, with source credits. Captions identify later emulation frames, regional text and full-field reference images where applicable.

↗
2964Golden Sun / Djinn States and Early LocationsGolden Sun Djinn States and Early Locations

Understand Set, Standby and Recovery before building a summon strategy.

↗
2965Golden Sun / Classes, Healing and Djinn DistributionGolden Sun Classes, Healing and Djinn Distribution

Experiment with mixed elements while preserving the party's essential spells.

↗
2966Golden Sun / Field Psynergy and Puzzle CluesGolden Sun Field Psynergy and Puzzle Clues

Match Move, Mind Read, Reveal and other tools to environmental clues.

↗
2967Golden Sun / Boss Preparation and Summon TimingGolden Sun Boss Preparation and Summon Timing

Survive the recovery turns after a powerful summon opening.

↗
2968Golden Sun / Party Members and Elemental RolesGolden Sun Party Members and Elemental Roles

Identify the four Adepts and understand which roles can change through Djinn.

↗
2969Golden Sun / REFERENCEArtwork & pictures

Authentic game images and original packaging, with source credits. Captions identify later emulation frames, regional text and full-field reference images where applicable.

↗
2970Golden Sun: The Lost Age / Djinn, Classes and the Eight-Adept PartyGolden Sun: The Lost Age Djinn, Classes and the Eight-Adept Party

Keep useful class abilities while distributing the sequel's larger Djinn collection.

↗
2971Golden Sun: The Lost Age / Field Psynergy and the Elemental RocksGolden Sun: The Lost Age Field Psynergy and the Elemental Rocks

Recognize the tools that unlock the sequel's exploration routes.

↗
2972Golden Sun: The Lost Age / Password Transfer from Golden SunGolden Sun: The Lost Age Password Transfer from Golden Sun

Choose Bronze, Silver or Gold data and avoid entering an unnecessary long password.

↗
2973Golden Sun: The Lost Age / Summon Tablets and Optional BossesGolden Sun: The Lost Age Summon Tablets and Optional Bosses

Prepare for advanced summon rewards without sacrificing the party's survival plan.

↗
2974Golden Sun: The Lost Age / Felix Party and Returning AdeptsGolden Sun: The Lost Age Felix Party and Returning Adepts

Identify the sequel's four leads and the later connection to Isaac's team.

↗
2975Golden Sun: The Lost Age / REFERENCEArtwork & pictures

Authentic game images and original packaging, with source credits. Captions identify later emulation frames, regional text and full-field reference images where applicable.

↗
2976Fire Emblem: Shadow Dragon / Combat and the Wing SpearFire Emblem: Shadow Dragon Combat and the Wing Spear

Use weapon advantage, effective damage and enemy ranges to protect the army.

↗
2977Fire Emblem: Shadow Dragon / Recruitment and Village ChecklistFire Emblem: Shadow Dragon Recruitment and Village Checklist

Bring the right speaker for early allies and the important Tiki recruitment.

↗
2978Fire Emblem: Shadow Dragon / Reclassing and Master SealsFire Emblem: Shadow Dragon Reclassing and Master Seals

Distinguish changing a role from promoting an eligible unit.

↗
2979Fire Emblem: Shadow Dragon / Marth, Map Saves and Permanent LossFire Emblem: Shadow Dragon Marth, Map Saves and Permanent Loss

Plan objective routes and use the DS map-save system deliberately.

↗
2980Fire Emblem: Shadow Dragon / Key Units and Recruitment RolesFire Emblem: Shadow Dragon Key Units and Recruitment Roles

Compare the army's leaders, support units and special recruitment links.

↗
2981Fire Emblem: Shadow Dragon / REFERENCEArtwork & pictures

Authentic game images and original packaging, with source credits. Captions identify later emulation frames, regional text and full-field reference images where applicable.

↗
2982Advance Wars: Days of Ruin / New Units and CounterplayAdvance Wars: Days of Ruin New Units and Counterplay

Compare bikes, flares, anti-tanks and rigs with familiar frontline choices.

↗
2983Advance Wars: Days of Ruin / Capture, Income and RepairsAdvance Wars: Days of Ruin Capture, Income and Repairs

Use healthy capture units and productive bases to build an economic lead.

↗
2984Advance Wars: Days of Ruin / CO Zone, Boarding and PowersAdvance Wars: Days of Ruin CO Zone, Boarding and Powers

Position the commander's vehicle to support attacks without losing the command unit.

↗
2985Advance Wars: Days of Ruin / Fog of War and TerrainAdvance Wars: Days of Ruin Fog of War and Terrain

Reveal hidden units before committing valuable attackers or capture troops.

↗
2986Advance Wars: Days of Ruin / Commanders and Regional NamesAdvance Wars: Days of Ruin Commanders and Regional Names

Compare the campaign leaders and identify their Dark Conflict names.

↗
2987Advance Wars: Days of Ruin / REFERENCEArtwork & pictures

Authentic game images and original packaging, with source credits. Captions identify later emulation frames, regional text and full-field reference images where applicable.

↗
2988F-Zero X / Boost, Energy and Pit AreasF-Zero X Boost, Energy and Pit Areas

Plan lap-two boosts around the next repair strip and the next dangerous corner.

↗
2989F-Zero X / Machine Stats and Acceleration SettingsF-Zero X Machine Stats and Acceleration Settings

Choose a manageable machine and tune it for the course.

↗
2990F-Zero X / Joker Cup, X Cup and Machine UnlocksF-Zero X Joker Cup, X Cup and Machine Unlocks

Follow the trophy progression that opens the full Nintendo 64 roster and random courses.

↗
2991F-Zero X / Grand Prix Points, Rivals and AttacksF-Zero X Grand Prix Points, Rivals and Attacks

Win the six-race total while managing limited spare machines.

↗
2992F-Zero X / Pilots and Starting MachinesF-Zero X Pilots and Starting Machines

Compare the six initially available pilots without treating one stat as a complete ranking.

↗
2993F-Zero X / REFERENCEArtwork & pictures

Authentic game images and original packaging, with source credits. Captions identify later emulation frames, regional text and full-field reference images where applicable.

↗
2994F-Zero GX / Boost, Energy and CorneringF-Zero GX Boost, Energy and Cornering

Build a repeatable racing line before spending the entire energy meter.

↗
2995F-Zero GX / Diamond Cup, Master and AX UnlocksF-Zero GX Diamond Cup, Master and AX Unlocks

Follow the GX cup progression and remember to visit the shop.

↗
2996F-Zero GX / Story Mode Chapters and ObjectivesF-Zero GX Story Mode Chapters and Objectives

Prepare for capsules, survival races and Falcon's late-story duels.

↗
2997F-Zero GX / Garage and Custom MachinesF-Zero GX Garage and Custom Machines

Compare body, cockpit and booster parts without relying on letter grades alone.

↗
2998F-Zero GX / Pilots and Story RivalsF-Zero GX Pilots and Story Rivals

Identify Captain Falcon's rivals and the machines tied to the GX story.

↗
2999F-Zero GX / REFERENCEArtwork & pictures

Authentic game images and original packaging, with source credits. Captions identify later emulation frames, regional text and full-field reference images where applicable.

↗
3000Mario Party 9 / CharactersMario Party 9 Characters: roster and Solo Mode restrictions

Identify the two unlockable characters and what selection changes.

↗
3001Mario Party 9 / BoardsMario Party 9 Boards: routes, hazards and special rules

Choose a board by its main movement hazard.

↗
3002Mario Party 9 / Dice and Mini StarsMario Party 9 Dice and Mini Stars: control the captain’s turn

Use restricted dice ranges to avoid expensive landings.

↗
3003Mario Party 9 / Bosses and minigamesMario Party 9 Bosses and minigames: earn points without feeding rivals

Separate cooperative boss damage from competitive scoring.

↗
3004Mario Party 9 / UnlocksMario Party 9 Unlocks: characters, boards and Museum purchases

Track the main progression rewards separately from cosmetics.

↗
3005Mario Party 9 / REFERENCEArtwork & pictures

Mario Party 9 original-edition images. Pictures and captions identify gameplay, promotional scenes and historical menus.

↗
3006Mario Party 10 / CharactersMario Party 10 Characters: Toadette, Spike and Bowser’s role

Separate ordinary contestants from the GamePad antagonist.

↗
3007Mario Party 10 / Boards and modesMario Party 10 Boards and modes: Mini Stars, hearts or Stars

Choose the rules before choosing a board.

↗
3008Mario Party 10 / Bowser PartyMario Party 10 Bowser Party: hearts, dice and the final guess

Understand why a surviving teammate can still save the group.

↗
3009Mario Party 10 / amiibo PartyMario Party 10 amiibo Party: supported boards, coins and tokens

Use the compact ten-turn rules with compatible figures.

↗
3010Mario Party 10 / Minigames and unlocksMario Party 10 Minigames and unlocks: quick modes and point spending

Find the short competitions and useful shop targets.

↗
3011Mario Party 10 / REFERENCEArtwork & pictures

Mario Party 10 original-edition images. Pictures and captions identify gameplay, promotional scenes and historical menus.

↗
3012Mario Party: Island Tour / CharactersMario Party: Island Tour Characters: all ten contestants and Bowser Jr.

Find the only locked character and avoid invented character bonuses.

↗
3013Mario Party: Island Tour / BoardsMario Party: Island Tour Boards: all seven win conditions

Match the winning condition to the board before rolling.

↗
3014Mario Party: Island Tour / Bowser’s TowerMario Party: Island Tour Bowser’s Tower: floors, bosses and the character reward

Plan a solo run through the 30-floor challenge.

↗
3015Mario Party: Island Tour / MinigamesMario Party: Island Tour Minigames: Free Play, Time Attack and balloon races

Pick a mode for practice, speed or short multiplayer sets.

↗
3016Mario Party: Island Tour / Local play and itemsMario Party: Island Tour Local play and items: one-card setup and board limits

Set up nearby systems and know which rules change by board.

↗
3017Mario Party: Island Tour / REFERENCEArtwork & pictures

Mario Party: Island Tour original-edition images. Pictures and captions identify gameplay, promotional scenes and historical menus.

↗
3018Mario & Luigi: Dream Team / CharactersMario & Luigi: Dream Team Characters: Mario, Luigi and dream-world roles

Know which character is controlled in each world.

↗
3019Mario & Luigi: Dream Team / CombatMario & Luigi: Dream Team Combat: timed hits, counters and badge effects

Build damage without spending every Bros. Point.

↗
3020Mario & Luigi: Dream Team / Dream worldMario & Luigi: Dream Team Dream world: Luiginary Works and group movement

Use sleeping Luigi and the Luiginoids to change the route.

↗
3021Mario & Luigi: Dream Team / Attacks and equipmentMario & Luigi: Dream Team Attacks and equipment: pieces, BP and stat choices

Prioritize upgrades that address your actual battle problem.

↗
3022Mario & Luigi: Dream Team / ProgressionMario & Luigi: Dream Team Progression: Pi’illos, side challenges and Hard Mode

Keep main-story progress separate from completion goals.

↗
3023Mario & Luigi: Dream Team / REFERENCEArtwork & pictures

Mario & Luigi: Dream Team original-edition images. Pictures and captions identify gameplay, promotional scenes and historical menus.

↗
3024Mario & Luigi: Paper Jam / CharactersMario & Luigi: Paper Jam Characters: the A, B and Y team

Separate ordinary brothers, Paper Mario and support characters.

↗
3025Mario & Luigi: Paper Jam / Copy and Trio AttacksMario & Luigi: Paper Jam Copy and Trio Attacks: managing the paper hero

Maintain copies and practice the team’s group-damage options.

↗
3026Mario & Luigi: Paper Jam / Battle CardsMario & Luigi: Paper Jam Battle Cards: decks, Star Points and support effects

Build a ten-card deck that works alongside normal actions.

↗
3027Mario & Luigi: Paper Jam / Paper Toads and papercraftsMario & Luigi: Paper Jam Paper Toads and papercrafts: missions and giant battles

Connect rescue missions to the giant battle system.

↗
3028Mario & Luigi: Paper Jam / Progression and ranksMario & Luigi: Paper Jam Progression and ranks: levels, regions and preparation

Know when rank choices arrive and what story gates require.

↗
3029Mario & Luigi: Paper Jam / REFERENCEArtwork & pictures

Mario & Luigi: Paper Jam original-edition images. Pictures and captions identify gameplay, promotional scenes and historical menus.

↗
3030Paper Mario: Sticker Star / CharactersPaper Mario: Sticker Star Characters: Mario, Kersti and the major helpers

Distinguish story allies from active battle partners.

↗
3031Paper Mario: Sticker Star / Stickers and battlesPaper Mario: Sticker Star Stickers and battles: targeting, action commands and coins

Spend the right sticker on the right enemy.

↗
3032Paper Mario: Sticker Star / Things and PaperizePaper Mario: Sticker Star Things and Paperize: field puzzles and sticker conversion

Know when an object belongs in the world instead of a battle.

↗
3033Paper Mario: Sticker Star / Royal Sticker bossesPaper Mario: Sticker Star Royal Sticker bosses: world order and preparation

Track the six major targets without treating every fight alike.

↗
3034Paper Mario: Sticker Star / HP and collectionPaper Mario: Sticker Star HP and collection: Hearts, album space and the museum

Organize completion goals around useful rewards.

↗
3035Paper Mario: Sticker Star / REFERENCEArtwork & pictures

Paper Mario: Sticker Star original-edition images. Pictures and captions identify gameplay, promotional scenes and historical menus.

↗
3036Mario Hoops 3-on-3 / CharactersMario Hoops 3-on-3 Characters: five classes and balanced teams

Choose teammates with different ways to win possession.

↗
3037Mario Hoops 3-on-3 / Scoring and coinsMario Hoops 3-on-3 Scoring and coins: 20, 30 and 40-point baskets

Understand why a coin-rich possession can reverse the score.

↗
3038Mario Hoops 3-on-3 / Controls and defenseMario Hoops 3-on-3 Controls and defense: dribbles, passes and shot blocking

Use the touch screen to protect the ball and read the carrier.

↗
3039Mario Hoops 3-on-3 / Tourneys and unlocksMario Hoops 3-on-3 Tourneys and unlocks: trophies, Final Fantasy guests and Cactuar

Track Normal and Hard rewards separately.

↗
3040Mario Hoops 3-on-3 / Courts and modesMario Hoops 3-on-3 Courts and modes: hazards and hidden locations

Pick a court for practice or a specific unlock.

↗
3041Mario Hoops 3-on-3 / REFERENCEArtwork & pictures

Mario Hoops 3-on-3 original-edition images. Pictures and captions identify gameplay, promotional scenes and historical menus.

↗
3042Mario Golf: World Tour / CharactersMario Golf: World Tour Characters: Star Coin unlocks and Star versions

Separate new golfers, improved versions and DLC characters.

↗
3043Mario Golf: World Tour / Shot controlsMario Golf: World Tour Shot controls: power, impact, spin and putting

Read the lie and wind before touching the power meter.

↗
3044Mario Golf: World Tour / Castle Club and coursesMario Golf: World Tour Castle Club and courses: championships and Sky Island

Follow the Mii’s progression through the club.

↗
3045Mario Golf: World Tour / Challenges and coinsMario Golf: World Tour Challenges and coins: Star Coins, Moon Coins and equipment

Track challenge rewards separately from spendable currency.

↗
3046Mario Golf: World Tour / DLC and local playMario Golf: World Tour DLC and local play: what belongs to the original release

Identify installed extras and available offline modes.

↗
3047Mario Golf: World Tour / REFERENCEArtwork & pictures

Mario Golf: World Tour original-edition images. Pictures and captions identify gameplay, promotional scenes and historical menus.

↗
3048New Super Mario Bros. U / CharactersNew Super Mario Bros. U Characters: Wii U roster and Yoshi roles

Identify playable heroes and helpers in the original campaign.

↗
3049New Super Mario Bros. U / Power-upsNew Super Mario Bros. U Power-ups: Flying Squirrel, P-Acorn and inventory

Match each form to the obstacle instead of spending rare items blindly.

↗
3050New Super Mario Bros. U / Star Coins and routesNew Super Mario Bros. U Star Coins and routes: regional sets and Superstar Road

Track three coins per course and inspect branches on the map.

↗
3051New Super Mario Bros. U / Boost Mode and multiplayerNew Super Mario Bros. U Boost Mode and multiplayer: GamePad blocks and shared space

Coordinate the fifth player and avoid accidental team hazards.

↗
3052New Super Mario Bros. U / Challenges and NabbitNew Super Mario Bros. U Challenges and Nabbit: extra modes and P-Acorn rewards

Choose an activity by the skill or reward you want.

↗
3053New Super Mario Bros. U / REFERENCEArtwork & pictures

New Super Mario Bros. U original-edition images. Pictures and captions identify gameplay, promotional scenes and historical menus.

↗
3054Super Mario Bros.: The Lost Levels / CharactersSuper Mario Bros.: The Lost Levels Characters: Mario versus Luigi and the single-player rules

Choose the physics that suit the route you are learning.

↗
3055Super Mario Bros.: The Lost Levels / Power-ups and Poison MushroomsSuper Mario Bros.: The Lost Levels Power-ups and Poison Mushrooms: what helps and what hurts

Recognize harmful mushrooms before chasing a moving item.

↗
3056Super Mario Bros.: The Lost Levels / Movement and hazardsSuper Mario Bros.: The Lost Levels Movement and hazards: wind, springs and airborne enemies

Control momentum before the game demands a long jump.

↗
3057Super Mario Bros.: The Lost Levels / Worlds and warpsSuper Mario Bros.: The Lost Levels Worlds and warps: World 9 and the eight-clear requirement

Separate the two bonus-world unlock systems.

↗
3058Super Mario Bros.: The Lost Levels / Castles and survivalSuper Mario Bros.: The Lost Levels Castles and survival: axes, fireballs and continues

Preserve lives without confusing remake conveniences with original rules.

↗
3059Super Mario Bros.: The Lost Levels / REFERENCEArtwork & pictures

Super Mario Bros.: The Lost Levels original-edition images. Pictures and captions identify gameplay, promotional scenes and historical menus.

↗
3060Mario Kart 8 / CharactersMario Kart 8 Characters: base roster and DLC drivers

Separate trophy unlocks from the two paid character packs.

↗
3061Mario Kart 8 / Cups and coursesMario Kart 8 Cups and courses: all 32 originals and DLC cups

Find each four-race cup without mixing in the Deluxe Booster Course Pass.

↗
3062Mario Kart 8 / Items and defenceMario Kart 8 Items and defence: shells, Super Horn and Crazy Eight

Use the original one-slot item system and recognize practical defensive options.

↗
3063Mario Kart 8 / Driving and 200ccMario Kart 8 Driving and 200cc: drifts, coins and anti-gravity

Match turning technique to engine class and wheel mode.

↗
3064Mario Kart 8 / Unlocks and gold partsMario Kart 8 Unlocks and gold parts: coins, trophies and staff ghosts

Track the original Wii U goals for vehicle parts and gold equipment.

↗
3065Mario Kart 8 / REFERENCEArtwork & pictures

Mario Kart 8 original-edition images. Pictures and captions identify gameplay, promotional scenes and historical menus.

↗
3066Super Mario Maker / Characters and formsSuper Mario Maker Characters and forms: Mario, costumes and course enemies

Identify playable forms, helpers and obstacles in the original editor.

↗
3067Super Mario Maker / Game stylesSuper Mario Maker Game styles: movement and power-up differences

Choose among the four Wii U styles before designing a jump or puzzle.

↗
3068Super Mario Maker / Course partsSuper Mario Maker Course parts: pipes, tracks, enemies and checkpoints

Build readable routes using the original Wii U editor’s main tools.

↗
3069Super Mario Maker / Offline modesSuper Mario Maker Offline modes: 10 Mario Challenge and saved courses

See which original Wii U features remain usable after online closure.

↗
3070Super Mario Maker / Saving and unlocksSuper Mario Maker Saving and unlocks: Coursebot, costumes and sample goals

Manage local creations and distinguish offline rewards from old network unlocks.

↗
3071Super Mario Maker / REFERENCEArtwork & pictures

Super Mario Maker original-edition images. Pictures and captions identify gameplay, promotional scenes and historical menus.

↗
3072Super Smash Bros. for Nintendo 3DS / CharactersSuper Smash Bros. for Nintendo 3DS Characters: all twelve match-count unlocks

Use the 3DS unlock order rather than the shorter Wii U list.

↗
3073Super Smash Bros. for Nintendo 3DS / Smash RunSuper Smash Bros. for Nintendo 3DS Smash Run: boosts, powers and the final event

Read the six stat boosts and prepare for more than a normal stock battle.

↗
3074Super Smash Bros. for Nintendo 3DS / Battle basicsSuper Smash Bros. for Nintendo 3DS Battle basics: damage, recovery and match rules

Learn the controls and decisions that matter on a small handheld screen.

↗
3075Super Smash Bros. for Nintendo 3DS / Stages and itemsSuper Smash Bros. for Nintendo 3DS Stages and items: unlock requirements and useful effects

Find selected 3DS stage unlocks and recognize common battle pickups.

↗
3076Super Smash Bros. for Nintendo 3DS / Modes and customizationSuper Smash Bros. for Nintendo 3DS Modes and customization: Classic, All-Star and equipment

Choose an activity by the reward or skill you want to work on.

↗
3077Super Smash Bros. for Nintendo 3DS / REFERENCEArtwork & pictures

Super Smash Bros. for Nintendo 3DS original-edition images. Pictures and captions identify gameplay, promotional scenes and historical menus.

↗
3078Super Smash Bros. for Wii U / CharactersSuper Smash Bros. for Wii U Characters: eight challenger unlocks and roster options

Track Wii U match milestones and avoid using the 3DS unlock order.

↗
3079Super Smash Bros. for Wii U / Eight-player SmashSuper Smash Bros. for Wii U Eight-player Smash: controllers, stages and local setup

Prepare a local session with up to eight fighters on one Wii U.

↗
3080Super Smash Bros. for Wii U / Smash TourSuper Smash Bros. for Wii U Smash Tour: fighters, stats and the final battle

Understand the Wii U board mode’s resources and route choices.

↗
3081Super Smash Bros. for Wii U / Solo modes and Special OrdersSuper Smash Bros. for Wii U Solo modes and Special Orders: rewards and risk

Choose between Classic, All-Star, Event battles and the two Orders formats.

↗
3082Super Smash Bros. for Wii U / Items, custom fighters and stagesSuper Smash Bros. for Wii U Items, custom fighters and stages: local reference

Set up a deliberate local ruleset and recognize the main customization tools.

↗
3083Super Smash Bros. for Wii U / REFERENCEArtwork & pictures

Super Smash Bros. for Wii U original-edition images. Pictures and captions identify gameplay, promotional scenes and historical menus.

↗
3084Kirby Air Ride / controls and beginner racing tipsKirby Air Ride controls and beginner racing tips

Learn the control rhythm before choosing a specialist machine.

↗
3085Kirby Air Ride / best machines by purpose and legendary vehiclesKirby Air Ride best machines by purpose and legendary vehicles

Choose according to handling, flight or battle requirements.

↗
3086Kirby Air Ride / City Trial patches, events and Stadium preparationKirby Air Ride City Trial patches, events and Stadium preparation

Turn the timed city phase into a useful final-event build.

↗
3087Kirby Air Ride / checklists, Free Run and Top Ride controlsKirby Air Ride checklists, Free Run and Top Ride controls

Use the right mode and objective wording when chasing unlocks.

↗
3088Kirby Air Ride / characters, riders and City Trial visitorsKirby Air Ride characters, riders and City Trial visitors

Meet the cast and connect each role to the playable adventure.

↗
3089Kirby Air Ride / REFERENCEArtwork & pictures

Kirby Air Ride box art and four original-game archive screenshots, with source credits and edition context.

↗
3090Kirby: Planet Robobot / beginner guide and Copy Ability choicesKirby: Planet Robobot beginner guide and Copy Ability choices

Use ordinary Kirby powers before and between armor sections.

↗
3091Kirby: Planet Robobot / Robobot Armor modes and puzzle usesKirby: Planet Robobot Robobot Armor modes and puzzle uses

Match scanned technology to stage obstacles.

↗
3092Kirby: Planet Robobot / Code Cubes, areas and EX stagesKirby: Planet Robobot Code Cubes, areas and EX stages

Track boss access separately from a full Cube collection.

↗
3093Kirby: Planet Robobot / Meta Knightmare Returns and arena preparationKirby: Planet Robobot Meta Knightmare Returns and arena preparation

Choose the right postgame activity and manage limited recovery.

↗
3094Kirby: Planet Robobot / characters and Haltmann Works enemiesKirby: Planet Robobot characters and Haltmann Works enemies

Meet the cast and connect each role to the playable adventure.

↗
3095Kirby: Planet Robobot / REFERENCEArtwork & pictures

Kirby: Planet Robobot box art and four original-game archive screenshots, with source credits and edition context.

↗
3096Kirby and the Rainbow Curse / rainbow-rope controls and ink managementKirby and the Rainbow Curse rainbow-rope controls and ink management

Draw paths that let Kirby keep moving safely.

↗
3097Kirby and the Rainbow Curse / Star Dash and vehicle transformationsKirby and the Rainbow Curse Star Dash and vehicle transformations

Distinguish rolling Kirby from tank, submarine and rocket controls.

↗
3098Kirby and the Rainbow Curse / worlds, treasure chests and diary pagesKirby and the Rainbow Curse worlds, treasure chests and diary pages

Use the stage record for systematic collection.

↗
3099Kirby and the Rainbow Curse / local co-op, challenge rooms and amiibo scopeKirby and the Rainbow Curse local co-op, challenge rooms and amiibo scope

Coordinate the GamePad player with spear-wielding partners.

↗
3100Kirby and the Rainbow Curse / characters and Seventopia story rolesKirby and the Rainbow Curse characters and Seventopia story roles

Meet the cast and connect each role to the playable adventure.

↗
3101Kirby and the Rainbow Curse / REFERENCEArtwork & pictures

Kirby and the Rainbow Curse box art and four original-game archive screenshots, with source credits and edition context.

↗
3102Star Fox Adventures / beginner guide, staff combat and suppliesStar Fox Adventures beginner guide, staff combat and supplies

Follow the next objective while keeping Fox prepared for detours.

↗
3103Star Fox Adventures / staff upgrades and Tricky command referenceStar Fox Adventures staff upgrades and Tricky command reference

Match obstacles to the tool actually available in the quest.

↗
3104Star Fox Adventures / SpellStones, Krazoa Spirits and region goalsStar Fox Adventures SpellStones, Krazoa Spirits and region goals

Keep the planet-restoration and Spirit tasks distinct.

↗
3105Star Fox Adventures / boss encounters and final-battle preparationStar Fox Adventures boss encounters and final-battle preparation

Recognize the encounter tool and avoid an unnecessary fight.

↗
3106Star Fox Adventures / characters and Dinosaur Planet alliesStar Fox Adventures characters and Dinosaur Planet allies

Meet the cast and connect each role to the playable adventure.

↗
3107Star Fox Adventures / REFERENCEArtwork & pictures

Star Fox Adventures box art and four original-game archive screenshots, with source credits and edition context.

↗
3108Star Fox: Assault / controls, mission objectives and survivalStar Fox: Assault controls, mission objectives and survival

Adapt to the campaign’s three main play styles.

↗
3109Star Fox: Assault / weapons, Arwing and Landmaster rolesStar Fox: Assault weapons, Arwing and Landmaster roles

Choose a weapon for range and target movement.

↗
3110Star Fox: Assault / campaign mission order and objective typesStar Fox: Assault campaign mission order and objective types

Follow the ten-mission story without looking for a branching map.

↗
3111Star Fox: Assault / medals, Special Flags and local versus setupStar Fox: Assault medals, Special Flags and local versus setup

Keep campaign score objectives separate from versus unlock progress.

↗
3112Star Fox: Assault / characters, Star Wolf and the AparoidsStar Fox: Assault characters, Star Wolf and the Aparoids

Meet the cast and connect each role to the playable adventure.

↗
3113Star Fox: Assault / REFERENCEArtwork & pictures

Star Fox: Assault box art and four original-game archive screenshots, with source credits and edition context.

↗
3114Star Fox Command / touch controls and combat timer tipsStar Fox Command touch controls and combat timer tips

Move between map decisions and timed dogfights confidently.

↗
3115Star Fox Command / strategy-map routes, missiles and Great Fox defenseStar Fox Command strategy-map routes, missiles and Great Fox defense

Plan the turn before starting any individual battle.

↗
3116Star Fox Command / pilot ships and weapon-style comparisonsStar Fox Command pilot ships and weapon-style comparisons

Treat each aircraft as a different control and weapon package.

↗
3117Star Fox Command / branching endings and local multiplayerStar Fox Command branching endings and local multiplayer

Replay the campaign choices and distinguish local play from retired online services.

↗
3118Star Fox Command / characters, returning pilots and Anglar enemiesStar Fox Command characters, returning pilots and Anglar enemies

Meet the cast and connect each role to the playable adventure.

↗
3119Star Fox Command / REFERENCEArtwork & pictures

Star Fox Command box art and four original-game archive screenshots, with source credits and edition context.

↗
3120Metroid Prime Hunters / controls, scanning and campaign survivalMetroid Prime Hunters controls, scanning and campaign survival

Learn the retail game’s touch aiming and exploration rhythm.

↗
3121Metroid Prime Hunters / special weapons, barriers and hunter affinitiesMetroid Prime Hunters special weapons, barriers and hunter affinities

Identify the six specialist weapons and their associated hunters.

↗
3122Metroid Prime Hunters / Octoliths and Alimbic destination route checksMetroid Prime Hunters Octoliths and Alimbic destination route checks

Understand the four-location return loop before the Oubliette.

↗
3123Metroid Prime Hunters / Gorea color-switch order and full-ending routeMetroid Prime Hunters Gorea color-switch order and full-ending route

Complete the Alimbic Prophecy during the first Gorea phase.

↗
3124Metroid Prime Hunters / characters, rival weapons and alternate formsMetroid Prime Hunters characters, rival weapons and alternate forms

Meet the cast and connect each role to the playable adventure.

↗
3125Metroid Prime Hunters / REFERENCEArtwork & pictures

Retail Nintendo DS Metroid Prime Hunters cover, two retail-game screenshots and original-game character imagery. The First Hunt demo is excluded.

↗
3126Metroid: Other M / controls, SenseMove and ConcentrationMetroid: Other M controls, SenseMove and Concentration

Learn the Wii Remote view switch and the game’s recovery rules.

↗
3127Metroid: Other M / beam attacks, missiles and finishing movesMetroid: Other M beam attacks, missiles and finishing moves

Use enemy state to decide between shooting and close-range attacks.

↗
3128Metroid: Other M / Bottle Ship sectors, authorization and hidden itemsMetroid: Other M Bottle Ship sectors, authorization and hidden items

Tell story-gated equipment from optional expansion pickups.

↗
3129Metroid: Other M / boss preparation, epilogue and Hard ModeMetroid: Other M boss preparation, epilogue and Hard Mode

Finish the post-credits mission before treating the file as complete.

↗
3130Metroid: Other M / characters and the Bottle Ship investigationMetroid: Other M characters and the Bottle Ship investigation

Meet the cast and connect each role to the playable adventure.

↗
3131Metroid: Other M / REFERENCEArtwork & pictures

Metroid: Other M box art and four original-game archive screenshots, with source credits and edition context.

↗
3132Kid Icarus / NES controls, hearts and early-stage survivalKid Icarus NES controls, hearts and early-stage survival

Survive the opening climb before chasing every reward.

↗
3133Kid Icarus / recovery items, weapons and upgrade roomsKid Icarus recovery items, weapons and upgrade rooms

Spend hearts on the resource that solves the next problem.

↗
3134Kid Icarus / fortress maps, Eggplant Wizards and CenturionsKid Icarus fortress maps, Eggplant Wizards and Centurions

Navigate room mazes without losing access to your bow.

↗
3135Kid Icarus / world order, fortress bosses and MedusaKid Icarus world order, fortress bosses and Medusa

Follow the climb from the Underworld to the Palace in the Sky.

↗
3136Kid Icarus / characters, fortress bosses and recurring enemiesKid Icarus characters, fortress bosses and recurring enemies

Meet the cast and connect each role to the playable adventure.

↗
3137Kid Icarus / REFERENCEArtwork & pictures

Kid Icarus box art and four original-game archive screenshots, with source credits and edition context.

↗
3138Wario Land: Shake It! / Wii Remote controls and Earthshake PunchWario Land: Shake It! Wii Remote controls and Earthshake Punch

Match button, shake and tilt inputs to Wario’s current action.

↗
3139Wario Land: Shake It! / escape timers, dash routes and stage planningWario Land: Shake It! escape timers, dash routes and stage planning

Search outward, then return through the stage efficiently.

↗
3140Wario Land: Shake It! / continents, maps and boss orderWario Land: Shake It! continents, maps and boss order

Use the shop and map to choose the next destination.

↗
3141Wario Land: Shake It! / treasures, Secret Maps and mission replay checklistWario Land: Shake It! treasures, Secret Maps and mission replay checklist

Separate a stage clear from its optional completion goals.

↗
3142Wario Land: Shake It! / characters, bosses and the Shake DimensionWario Land: Shake It! characters, bosses and the Shake Dimension

Meet the cast and connect each role to the playable adventure.

↗
3143Wario Land: Shake It! / REFERENCEArtwork & pictures

Wario Land: Shake It! box art and four original-game archive screenshots, with source credits and edition context.

↗
3144Yoshi Touch & Go / stylus controls, clouds and the two-stage loopYoshi Touch & Go stylus controls, clouds and the two-stage loop

Learn how sky guidance becomes ground-stage egg aiming.

↗
3145Yoshi Touch & Go / egg combos, fruit and Yoshi color planningYoshi Touch & Go egg combos, fruit and Yoshi color planning

Turn the same route into a higher score without exhausting ammunition.

↗
3146Yoshi Touch & Go / Score Attack, Marathon, Time Attack and ChallengeYoshi Touch & Go Score Attack, Marathon, Time Attack and Challenge

Pick the mode that matches the record you want to improve.

↗
3147Yoshi Touch & Go / local versus, rankings and replay habitsYoshi Touch & Go local versus, rankings and replay habits

Race a nearby friend and make solo practice measurable.

↗
3148Yoshi Touch & Go / characters, Yoshi colors and recurring enemiesYoshi Touch & Go characters, Yoshi colors and recurring enemies

Meet the cast and connect each role to the playable adventure.

↗
3149Yoshi Touch & Go / REFERENCEArtwork & pictures

Yoshi Touch & Go box art and four original-game archive screenshots, with source credits and edition context.

↗
3150Yoshi's Island DS / two-screen movement, eggs and baby rescuesYoshi's Island DS two-screen movement, eggs and baby rescues

Keep the baby safe while reading the full vertical playfield.

↗
3151Yoshi's Island DS / all baby abilities and Stork Stop swapsYoshi's Island DS all baby abilities and Stork Stop swaps

Choose a passenger based on the obstacle ahead.

↗
3152Yoshi's Island DS / 100-point scores, character coins and extra stagesYoshi's Island DS 100-point scores, character coins and extra stages

Track level score separately from character-specific collectibles.

↗
3153Yoshi's Island DS / world bosses, stage 4 forts and stage 8 castlesYoshi's Island DS world bosses, stage 4 forts and stage 8 castles

Plan around the two main encounters in each world.

↗
3154Yoshi's Island DS / characters and the five baby partnersYoshi's Island DS characters and the five baby partners

Meet the cast and connect each role to the playable adventure.

↗
3155Yoshi's Island DS / REFERENCEArtwork & pictures

Yoshi's Island DS box art and four original-game archive screenshots, with source credits and edition context.

↗
3156Yoshi's Woolly World / yarn balls, hidden knots and Mellow ModeYoshi's Woolly World yarn balls, hidden knots and Mellow Mode

Read the fabric scenery as part of the puzzle.

↗
3157Yoshi's Woolly World / Wonder Wool, Smiley Flowers and Stamp PatchesYoshi's Woolly World Wonder Wool, Smiley Flowers and Stamp Patches

Use the stage record to separate each collection task.

↗
3158Yoshi's Woolly World / transformations and useful Power BadgesYoshi's Woolly World transformations and useful Power Badges

Adjust to short transformation sections and optional helpers.

↗
3159Yoshi's Woolly World / local co-op and Special Course preparationYoshi's Woolly World local co-op and Special Course preparation

Coordinate two Yoshis and prepare for checkpoint-free challenges.

↗
3160Yoshi's Woolly World / characters, Poochy and knitted bossesYoshi's Woolly World characters, Poochy and knitted bosses

Meet the cast and connect each role to the playable adventure.

↗
3161Yoshi's Woolly World / REFERENCEArtwork & pictures

Yoshi's Woolly World box art and four original-game archive screenshots, with source credits and edition context.

↗
3162Splatoon / characters and Inkopolis rolesSplatoon characters and Inkopolis roles

Meet the cast and connect each role to the playable adventure.

↗
3163Splatoon / Octo Valley stages and bossesSplatoon Octo Valley stages and bosses

Follow the five campaign areas and read each boss’s main opening.

↗
3164Splatoon / weapons and ink movementSplatoon weapons and ink movement

Compare original weapon families and the ink habits used in Hero Mode.

↗
3165Splatoon / Sunken Scrolls, Power Eggs and campaign upgradesSplatoon Sunken Scrolls, Power Eggs and campaign upgrades

Separate permanent collectibles from spendable Hero Mode resources.

↗
3166Splatoon / modes and offline play after online closureSplatoon modes and offline play after online closure

Choose between today’s offline features and historical multiplayer rules.

↗
3167Splatoon / REFERENCEArtwork & pictures

Original Wii U Splatoon packaging, campaign screenshots and promotional imagery. Historical online scenes are identified in their captions.

↗
3168Pokémon Super Mystery Dungeon / Starter Pokémon and Partner ChoicesPokémon Super Mystery Dungeon Starter Pokémon and Partner Choices

Compare the 20 choices and build a pair with complementary ranges and types.

↗
3169Pokémon Super Mystery Dungeon / Dungeon Survival and Alliance AttacksPokémon Super Mystery Dungeon Dungeon Survival and Alliance Attacks

Manage Belly, turn order and disabling tools before a crowded room becomes a wipe.

↗
3170Pokémon Super Mystery Dungeon / Looplets, Emeras and AwakeningPokémon Super Mystery Dungeon Looplets, Emeras and Awakening

Use temporary dungeon bonuses without confusing them with permanent equipment.

↗
3171Pokémon Super Mystery Dungeon / Connection Orb Recruitment and Expedition RequestsPokémon Super Mystery Dungeon Connection Orb Recruitment and Expedition Requests

Grow the network, combine compatible requests and rotate available allies.

↗
3172Pokémon Super Mystery Dungeon / Characters, Serene Village and the Expedition SocietyPokémon Super Mystery Dungeon Characters, Serene Village and the Expedition Society

Recognize the major companions and the roles that matter during exploration.

↗
3173Pokémon Super Mystery Dungeon / REFERENCEArtwork & pictures

Original-edition game screenshots and packaging. Each image includes its source and edition in the credits.

↗
3174Pokémon Mystery Dungeon: Gates to Infinity / Best Starter Pair and Early Dungeon TacticsPokémon Mystery Dungeon: Gates to Infinity Best Starter Pair and Early Dungeon Tactics

Compare the five species without assuming there is one mandatory best pair.

↗
3175Pokémon Mystery Dungeon: Gates to Infinity / Pokémon Paradise Buildings and MaterialsPokémon Mystery Dungeon: Gates to Infinity Pokémon Paradise Buildings and Materials

Choose facilities that support the moves and supplies your team actually uses.

↗
3176Pokémon Mystery Dungeon: Gates to Infinity / Team Skills, Move Growth and Team AttacksPokémon Mystery Dungeon: Gates to Infinity Team Skills, Move Growth and Team Attacks

Understand the progression systems that help more than one Pokémon.

↗
3177Pokémon Mystery Dungeon: Gates to Infinity / Magnagates, Companion Mode and Local MultiplayerPokémon Mystery Dungeon: Gates to Infinity Magnagates, Companion Mode and Local Multiplayer

Distinguish camera dungeons from the main story and the team’s side expeditions.

↗
3178Pokémon Mystery Dungeon: Gates to Infinity / Characters and Post Town ServicesPokémon Mystery Dungeon: Gates to Infinity Characters and Post Town Services

Meet the Paradise team and know who handles the next practical task.

↗
3179Pokémon Mystery Dungeon: Gates to Infinity / REFERENCEArtwork & pictures

Original-edition game screenshots and packaging. Each image includes its source and edition in the credits.

↗
3180Pokémon Rumble / Battle Royale Ranks and Entry PowerPokémon Rumble Battle Royale Ranks and Entry Power

Check Normal and Advanced thresholds before spending money on a toy that will soon be replaced.

↗
3181Pokémon Rumble / Recruiting Toy Pokémon and Choosing MovesPokémon Rumble Recruiting Toy Pokémon and Choosing Moves

Judge recruits by Power, attacks and handling instead of keeping the opening toy forever.

↗
3182Pokémon Rumble / Six Stage Themes and Boss PreparationPokémon Rumble Six Stage Themes and Boss Preparation

Use the field stages to broaden your collection before returning to the arena.

↗
3183Pokémon Rumble / Terminal Services and Four-Player Co-opPokémon Rumble Terminal Services and Four-Player Co-op

Know where to manage moves, duplicates and a local multiplayer session.

↗
3184Pokémon Rumble / Toy Pokémon Roster and Collection PrioritiesPokémon Rumble Toy Pokémon Roster and Collection Priorities

Understand the toy roster without confusing Rumble with the five-generation 3DS sequel.

↗
3185Pokémon Rumble / REFERENCEArtwork & pictures

Original-edition game screenshots and packaging. Each image includes its source and edition in the credits.

↗
3186Pokémon Rumble Blast / Battle Royale, Team Battle and Charge BattlePokémon Rumble Blast Battle Royale, Team Battle and Charge Battle

Compare switching, objectives and preparation for the four main battle formats.

↗
3187Pokémon Rumble Blast / Recruiting, Combos and Special TraitsPokémon Rumble Blast Recruiting, Combos and Special Traits

Build a collection that is stronger in practice as well as on the Power list.

↗
3188Pokémon Rumble Blast / Move-a-majig, Move Vendors and Move SchoolPokémon Rumble Blast Move-a-majig, Move Vendors and Move School

Choose the right facility and understand which upgrades consume other Pokémon.

↗
3189Pokémon Rumble Blast / Towns, Healing and Two-Player Local PlayPokémon Rumble Blast Towns, Healing and Two-Player Local Play

Use fountains and tunnels, then check the limits of cooperative exploration.

↗
3190Pokémon Rumble Blast / Toyland Characters and Legendary CollectionPokémon Rumble Blast Toyland Characters and Legendary Collection

Follow the Glowdrop story and keep character roles separate from toy-building mechanics.

↗
3191Pokémon Rumble Blast / REFERENCEArtwork & pictures

Original-edition game screenshots and packaging. Each image includes its source and edition in the credits.

↗
3192PokéPark Wii: Pikachu’s Adventure / Befriending Pokémon and Skill GamesPokéPark Wii: Pikachu’s Adventure Befriending Pokémon and Skill Games

Win the right challenge and turn new friends into useful attraction choices.

↗
3193PokéPark Wii: Pikachu’s Adventure / Attractions and Choosing the Right PokémonPokéPark Wii: Pikachu’s Adventure Attractions and Choosing the Right Pokémon

Match a friend’s strengths to each event and improve records with a repeatable technique.

↗
3194PokéPark Wii: Pikachu’s Adventure / Pikachu Upgrades and Gathering Place TrainersPokéPark Wii: Pikachu’s Adventure Pikachu Upgrades and Gathering Place Trainers

Choose the upgrade that fixes the challenge currently blocking your route.

↗
3195PokéPark Wii: Pikachu’s Adventure / Zones, Sky Prism Progress and Photo CollectionPokéPark Wii: Pikachu’s Adventure Zones, Sky Prism Progress and Photo Collection

Use the Gathering Place to revisit zones and separate the story from record hunting.

↗
3196PokéPark Wii: Pikachu’s Adventure / Characters, Trainers and Attraction HostsPokéPark Wii: Pikachu’s Adventure Characters, Trainers and Attraction Hosts

Identify the Pokémon who move the story forward and those who improve your next attempt.

↗
3197PokéPark Wii: Pikachu’s Adventure / REFERENCEArtwork & pictures

Original-edition game screenshots and packaging. Each image includes its source and edition in the credits.

↗
3198PokéPark 2: Wonders Beyond / Playable Pokémon and Exploration AbilitiesPokéPark 2: Wonders Beyond Playable Pokémon and Exploration Abilities

Use the four partners to clear water, high ledges, machinery and breakable barriers.

↗
3199PokéPark 2: Wonders Beyond / Port Town Trainers, Upgrade Prices and PrioritiesPokéPark 2: Wonders Beyond Port Town Trainers, Upgrade Prices and Priorities

Find the correct trainer and budget berries across all four partners.

↗
3200PokéPark 2: Wonders Beyond / Wish Park Attractions and MultiplayerPokéPark 2: Wonders Beyond Wish Park Attractions and Multiplayer

Compare the four games and improve scores by following their specific cues.

↗
3201PokéPark 2: Wonders Beyond / Friendship Challenges and Battle SupportPokéPark 2: Wonders Beyond Friendship Challenges and Battle Support

Read the requested challenge, win new allies and use support in tougher fights.

↗
3202PokéPark 2: Wonders Beyond / Characters, Area Leaders and the Rescue TeamPokéPark 2: Wonders Beyond Characters, Area Leaders and the Rescue Team

Identify the four partners, their trainers and the Pokémon tied to Wish Park.

↗
3203PokéPark 2: Wonders Beyond / REFERENCEArtwork & pictures

Original-edition game screenshots and packaging. Each image includes its source and edition in the credits.

↗
3204Xenoblade Chronicles / Combat Arts, Aggro and Break–Topple–DazeXenoblade Chronicles Combat Arts, Aggro and Break–Topple–Daze

Build a usable battle rhythm instead of pressing every Art as soon as it lights up.

↗
3205Xenoblade Chronicles / Monado Arts and Countering VisionsXenoblade Chronicles Monado Arts and Countering Visions

Read the incoming attack and choose protection that actually matches it.

↗
3206Xenoblade Chronicles / Gem Crafting, Equipment Weight and Art ManualsXenoblade Chronicles Gem Crafting, Equipment Weight and Art Manuals

Build useful equipment from crystals without judging armor by defense alone.

↗
3207Xenoblade Chronicles / Quests, Affinity and Exploration RewardsXenoblade Chronicles Quests, Affinity and Exploration Rewards

Use landmarks, schedules and the Collectopaedia to make each trip count.

↗
3208Xenoblade Chronicles / Party Characters and Practical Team RolesXenoblade Chronicles Party Characters and Practical Team Roles

Compare the main party’s strengths while avoiding the late-game identity reveal.

↗
3209Xenoblade Chronicles / REFERENCEArtwork & pictures

Original-edition game screenshots and packaging. Each image includes its source and edition in the credits.

↗
3210Golden Sun: Dark Dawn / Missable Djinn and Early Collection ChecklistGolden Sun: Dark Dawn Missable Djinn and Early Collection Checklist

Make the first regional lockout a deliberate checkpoint rather than a surprise.

↗
3211Golden Sun: Dark Dawn / Djinn, Classes, Summons and RecoveryGolden Sun: Dark Dawn Djinn, Classes, Summons and Recovery

Understand why setting every Djinni to Standby can weaken the party before a boss.

↗
3212Golden Sun: Dark Dawn / Field Psynergy and Puzzle ObstaclesGolden Sun: Dark Dawn Field Psynergy and Puzzle Obstacles

Match visible environmental clues to the ability that can change them.

↗
3213Golden Sun: Dark Dawn / Battle Party, Healing and Boss PreparationGolden Sun: Dark Dawn Battle Party, Healing and Boss Preparation

Assign recovery jobs and preserve a stable team through Djinn cycles.

↗
3214Golden Sun: Dark Dawn / Characters and the Eight AdeptsGolden Sun: Dark Dawn Characters and the Eight Adepts

Compare the party’s elements and identify the returning generation without late-story spoilers.

↗
3215Golden Sun: Dark Dawn / REFERENCEArtwork & pictures

Original-edition game screenshots and packaging. Each image includes its source and edition in the credits.

↗
3216Fire Emblem Fates / Birthright, Conquest and Revelation DifferencesFire Emblem Fates Birthright, Conquest and Revelation Differences

Choose an available route and a loss setting that fits the campaign you want to play.

↗
3217Fire Emblem Fates / Attack Stance, Guard Stance and Weapon TriangleFire Emblem Fates Attack Stance, Guard Stance and Weapon Triangle

Choose between extra actions and protection before committing to an enemy phase.

↗
3218Fire Emblem Fates / Class Seals, Promotions and Support-Based ClassesFire Emblem Fates Class Seals, Promotions and Support-Based Classes

Choose the seal that reaches the desired class without wasting a rare item.

↗
3219Fire Emblem Fates / My Castle, Supplies and Support PlanningFire Emblem Fates My Castle, Supplies and Support Planning

Use the between-map base to prepare a stronger army before the next deployment.

↗
3220Fire Emblem Fates / Characters and Route-Specific Royal FamiliesFire Emblem Fates Characters and Route-Specific Royal Families

Identify the shared leads and compare the Hoshidan and Nohrian siblings.

↗
3221Fire Emblem Fates / REFERENCEArtwork & pictures

Original-edition game screenshots and packaging. Each image includes its source and edition in the credits.

↗
3222Tomodachi Life / Mii Creation, Voices and Island SetupTomodachi Life Mii Creation, Voices and Island Setup

Build an island with distinct residents and keep their appearance, profile and personality settings organized.

↗
3223Tomodachi Life / Happiness, Food Reactions and Level RewardsTomodachi Life Happiness, Food Reactions and Level Rewards

Use each Mii’s own reactions to decide what to give next.

↗
3224Tomodachi Life / Friendship, Romance and Compatibility TesterTomodachi Life Friendship, Romance and Compatibility Tester

Read actual relationships and respond to social requests without mistaking a novelty rating for a promise.

↗
3225Tomodachi Life / Island Buildings, Concerts and QR CodesTomodachi Life Island Buildings, Concerts and QR Codes

Find the facility for each task and understand what character sharing carries across.

↗
3226Tomodachi Life / Mii Characters, Families and Traveller RolesTomodachi Life Mii Characters, Families and Traveller Roles

Understand the island’s cast categories without treating player-created residents as a fixed story roster.

↗
3227Tomodachi Life / REFERENCEArtwork & pictures

Original-edition game screenshots and packaging. Each image includes its source and edition in the credits.

↗
3228Fantasy Life / All 12 Lives and How to Change JobsFantasy Life All 12 Lives and How to Change Jobs

Compare combat, gathering and crafting licenses before choosing your next training route.

↗
3229Fantasy Life / Stars, Bliss, Skill Levels and Life RanksFantasy Life Stars, Bliss, Skill Levels and Life Ranks

Identify which progress meter a task advances and who receives the report.

↗
3230Fantasy Life / Crafting, Gathering and Material PlanningFantasy Life Crafting, Gathering and Material Planning

Link recipes to resources, tools and workshop actions so materials do not sit unused.

↗
3231Fantasy Life / Combat, Bounties, Healing and Expansion AccessFantasy Life Combat, Bounties, Healing and Expansion Access

Prepare field supplies and carry valuable bounties back to a clerk.

↗
3232Fantasy Life / Characters, City Leaders and Useful ContactsFantasy Life Characters, City Leaders and Useful Contacts

Find the people who advance the story, manage your home and track your progress.

↗
3233Fantasy Life / REFERENCEArtwork & pictures

Original-edition game screenshots and packaging. Each image includes its source and edition in the credits.

↗
3234Pilotwings 64 / Characters, Weight Classes and Pilot ChoicePilotwings 64 Characters, Weight Classes and Pilot Choice

Compare all six pilots and choose a consistent practice setup.

↗
3235Pilotwings 64 / Hang Glider Controls, Thermals and LandingsPilotwings 64 Hang Glider Controls, Thermals and Landings

Manage height and line up the target before the final descent.

↗
3236Pilotwings 64 / Rocket Belt Controls, Hovering and Precision LandingsPilotwings 64 Rocket Belt Controls, Hovering and Precision Landings

Use short corrections to control momentum and finish over the target.

↗
3237Pilotwings 64 / Gyrocopter Controls, Missiles and Runway LandingsPilotwings 64 Gyrocopter Controls, Missiles and Runway Landings

Fly a planned circuit and return with the runway already lined up.

↗
3238Pilotwings 64 / Badge Scores, Classes and Flight-Test ProgressPilotwings 64 Badge Scores, Classes and Flight-Test Progress

See the score targets and choose the next test worth improving.

↗
3239Pilotwings 64 / REFERENCEArtwork & pictures

Original-edition game screenshots and packaging. Each image includes its source and edition in the credits.

↗
3240Terraria / GUIDEFirst nights, valid housing & safe mining

A practical first-session route: shelter, NPC housing, crafting stations, health upgrades and safer underground trips.

↗
3241Terraria / GUIDEBoss roadmap & the Hardmode transition

Follow the major progression gates from early bosses through Moon Lord, with preparation tasks and troubleshooting for ordinary Desktop 1.4.4 worlds.

↗
3242Terraria / GUIDECrafting stations, loadouts & boss arenas

Build a useful crafting chain, choose equipment by damage class and prepare reusable arenas instead of relying on defence alone.

↗
3243Pokémon Black / White / GUIDEStory team & badge preparation

Plan an original Black / White party around obtainable teammates, the eight Gyms and the first League finale.

↗
3244Pokémon Black / White / COLLECTIBLESVersion differences & legendary encounters

Compare original Black and White, use the Nacrene trade and plan the story dragons, Swords of Justice, roaming legends and post-story catches.

↗
3245Pokémon Black 2 / White 2 / COLLECTIBLESBlack 2 & White 2 Pokédex completion, locations and version differences

Plan a complete Unova collection with early catch locations, version pairs, gift Pokémon, breeding, stationary encounters and the Permit / Oval Charm rewards.

↗
3246Pokémon Black 2 / White 2 / COLLECTIBLESBlack 2 & White 2 evolution methods — Eevee, friendship, stones and trades

Solve Generation V evolution requirements with Eevee’s seven branches, Riolu friendship, Chargestone Cave, trade items, move conditions and a practical failure checklist.

↗
3247Pokémon Black / White / WALKTHROUGHPokémon Black and White complete story walkthrough

Follow the original Unova adventure from Nuvema Town through all eight badges, Team Plasma, Victory Road and the N / Ghetsis finale.

↗
3248Pokémon Black / White / REFERENCEAll eight Gym Leaders: teams, levels, badges and puzzles

Check every original Black / White Gym team, badge, TM reward, unlock event and practical battle or puzzle strategy.

↗
3249Pokémon Black / White / REFERENCEElite Four, N, Ghetsis and Alder: complete battle reference

Prepare for the first Unova League, N’s Castle, Ghetsis’s Hydreigon and the expanded Elite Four rematch before Champion Alder.

↗
3250Pokémon Black / White / REFERENCEUnova route, city and landmark directory

Find every numbered route in original Black / White, all towns and cities, major caves, forests, bridges and postgame destinations.

↗
3251Pokémon Black / White / REFERENCECaves, forests and ruins: exploration guide

Navigate original Unova’s magnetic rocks, sand pits, tower jumps, seasonal mountain paths, legendary chambers and underwater ruins.

↗
3252Pokémon Black / White / REFERENCEPostgame checklist and all Seven Sages locations

Plan eastern Unova, locate the six remaining Plasma sages, collect their TMs, train for Alder and separate optional catches from event requirements.

↗
3253Pokémon Black / White / REFERENCEBattle Subway rules, modes and BP rewards

Understand regular and Super lines, exact level and party rules, Ingo / Emmet milestones, Battle Point payouts and original Black / White prize costs.

↗
3254Pokémon Black / White / REFERENCESeasons, daily events and weekly activities

Use the original Black / White month-to-season calendar, winter access changes, Friday Musharna, Tuesday Casteliacone and repeatable training routines.

↗
3255Pokémon Black / White / REFERENCEMusical, sports arenas, Royal Unova and sidequests

Learn the four Musical shows, sports-field opening hours, daily cruise rewards, Village Bridge minigames and useful city side activities.

↗
3256Pokémon Black / White / REFERENCEBlack & White evolution guide — all 156 Unova species

Every original Unova evolution family, exact levels, stones, friendship, trading and the special locations used by older Pokémon.

↗
3257Pokémon Black / White / GUIDEBlack & White breeding, EVs, IVs and nature guide

Original BW inheritance rules, Route 3 Day Care, all 25 natures, EV caps, Power items and practical training locations.

↗
3258Pokémon Black / White / GUIDEBlack & White catching guide — shaking grass, dust clouds and fishing

Find the correct encounter table, trigger Unova phenomena, choose Poké Balls and prepare for rare catches, shinies and roamers.

↗
3259Pokémon Black / White / REFERENCEBlack vs White — complete version-exclusive directory

Compare Unova and older-species exclusives, White Forest’s full pool, counterpart exceptions and the originals’ city, character and battle differences.

↗
3260Pokémon Black / White / GUIDEBlack & White legendary and event Pokémon — requirements and routes

Every Unova legendary, mythical and event-dependent encounter in the originals, with levels, prerequisites, roamer tactics and form restrictions.

↗
3261Pokémon Black / White / REFERENCEBlack & White gifts, fossils, NPC trades and move services

A complete practical directory of original BW gift Pokémon, fossils, five NPC trades, move tutors, reminder, deleter and useful specialists.

↗
3262Pokémon Black / White / GUIDEBlack & White C-Gear, local trading, Entralink and Poké Transfer

Which original BW cartridge connections still work locally, how to trade and transfer, and which official online services ended.

↗
3263Pokémon Black / White / REFERENCEBlack & White battle mechanics — type chart, status, weather and formats

The complete 17-type Generation V chart plus physical and special damage, statuses, abilities, weather, Triple Battles and Rotation Battles.

↗
3264Pokémon Black / White / REFERENCEBlack & White Abyssal Ruins guide — all floors, relics and the Relic Crown

Reach every Abyssal Ruins floor with Dive, Flash and Strength, plan around the 500-step limit, collect all 32 relics and sell the complete haul for ₽1,706,000.

↗
3265Pokémon Black / White / REFERENCEBlack & White forms and Pokédex completion — seasons, rewards and event limits

All original Unova form families, monthly seasons, Zen Mode, Meloetta and Genesect requirements, plus the 152-species regional and 636-species National diploma goals.

↗
3266Pokémon Black / White / REFERENCEPokémon Black and White TM and HM locations: all 101 machines

Find every original TM01–TM95 and HM01–HM06 with Generation V power, accuracy, PP, shop prices, BP sources and event limitations.

↗
3267Pokémon Black / White / REFERENCEPokémon Black and White Items

Search item effects, Bag pockets, prices and locations, filter categories and availability, and switch between list and grid views.

↗
3268Pokémon Black / White / POKÉDEXVictini in Pokémon Black and White: locations, stats and moves

Find Victini’s original Black and White encounter records, Generation V Psychic/Fire typing, base stats, abilities, evolution family and level-up moves.

↗
3269Pokémon Black / White / POKÉDEXSnivy in Pokémon Black and White: locations, stats and moves

Find Snivy’s original Black and White encounter records, Generation V Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3270Pokémon Black / White / POKÉDEXServine in Pokémon Black and White: locations, stats and moves

Find Servine’s original Black and White encounter records, Generation V Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3271Pokémon Black / White / POKÉDEXSerperior in Pokémon Black and White: locations, stats and moves

Find Serperior’s original Black and White encounter records, Generation V Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3272Pokémon Black / White / POKÉDEXTepig in Pokémon Black and White: locations, stats and moves

Find Tepig’s original Black and White encounter records, Generation V Fire typing, base stats, abilities, evolution family and level-up moves.

↗
3273Pokémon Black / White / POKÉDEXPignite in Pokémon Black and White: locations, stats and moves

Find Pignite’s original Black and White encounter records, Generation V Fire/Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3274Pokémon Black / White / POKÉDEXEmboar in Pokémon Black and White: locations, stats and moves

Find Emboar’s original Black and White encounter records, Generation V Fire/Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3275Pokémon Black / White / POKÉDEXOshawott in Pokémon Black and White: locations, stats and moves

Find Oshawott’s original Black and White encounter records, Generation V Water typing, base stats, abilities, evolution family and level-up moves.

↗
3276Pokémon Black / White / POKÉDEXDewott in Pokémon Black and White: locations, stats and moves

Find Dewott’s original Black and White encounter records, Generation V Water typing, base stats, abilities, evolution family and level-up moves.

↗
3277Pokémon Black / White / POKÉDEXSamurott in Pokémon Black and White: locations, stats and moves

Find Samurott’s original Black and White encounter records, Generation V Water typing, base stats, abilities, evolution family and level-up moves.

↗
3278Pokémon Black / White / POKÉDEXPatrat in Pokémon Black and White: locations, stats and moves

Find Patrat’s original Black and White encounter records, Generation V Normal typing, base stats, abilities, evolution family and level-up moves.

↗
3279Pokémon Black / White / POKÉDEXWatchog in Pokémon Black and White: locations, stats and moves

Find Watchog’s original Black and White encounter records, Generation V Normal typing, base stats, abilities, evolution family and level-up moves.

↗
3280Pokémon Black / White / POKÉDEXLillipup in Pokémon Black and White: locations, stats and moves

Find Lillipup’s original Black and White encounter records, Generation V Normal typing, base stats, abilities, evolution family and level-up moves.

↗
3281Pokémon Black / White / POKÉDEXHerdier in Pokémon Black and White: locations, stats and moves

Find Herdier’s original Black and White encounter records, Generation V Normal typing, base stats, abilities, evolution family and level-up moves.

↗
3282Pokémon Black / White / POKÉDEXStoutland in Pokémon Black and White: locations, stats and moves

Find Stoutland’s original Black and White encounter records, Generation V Normal typing, base stats, abilities, evolution family and level-up moves.

↗
3283Pokémon Black / White / POKÉDEXPurrloin in Pokémon Black and White: locations, stats and moves

Find Purrloin’s original Black and White encounter records, Generation V Dark typing, base stats, abilities, evolution family and level-up moves.

↗
3284Pokémon Black / White / POKÉDEXLiepard in Pokémon Black and White: locations, stats and moves

Find Liepard’s original Black and White encounter records, Generation V Dark typing, base stats, abilities, evolution family and level-up moves.

↗
3285Pokémon Black / White / POKÉDEXPansage in Pokémon Black and White: locations, stats and moves

Find Pansage’s original Black and White encounter records, Generation V Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3286Pokémon Black / White / POKÉDEXSimisage in Pokémon Black and White: locations, stats and moves

Find Simisage’s original Black and White encounter records, Generation V Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3287Pokémon Black / White / POKÉDEXPansear in Pokémon Black and White: locations, stats and moves

Find Pansear’s original Black and White encounter records, Generation V Fire typing, base stats, abilities, evolution family and level-up moves.

↗
3288Pokémon Black / White / POKÉDEXSimisear in Pokémon Black and White: locations, stats and moves

Find Simisear’s original Black and White encounter records, Generation V Fire typing, base stats, abilities, evolution family and level-up moves.

↗
3289Pokémon Black / White / POKÉDEXPanpour in Pokémon Black and White: locations, stats and moves

Find Panpour’s original Black and White encounter records, Generation V Water typing, base stats, abilities, evolution family and level-up moves.

↗
3290Pokémon Black / White / POKÉDEXSimipour in Pokémon Black and White: locations, stats and moves

Find Simipour’s original Black and White encounter records, Generation V Water typing, base stats, abilities, evolution family and level-up moves.

↗
3291Pokémon Black / White / POKÉDEXMunna in Pokémon Black and White: locations, stats and moves

Find Munna’s original Black and White encounter records, Generation V Psychic typing, base stats, abilities, evolution family and level-up moves.

↗
3292Pokémon Black / White / POKÉDEXMusharna in Pokémon Black and White: locations, stats and moves

Find Musharna’s original Black and White encounter records, Generation V Psychic typing, base stats, abilities, evolution family and level-up moves.

↗
3293Pokémon Black / White / POKÉDEXPidove in Pokémon Black and White: locations, stats and moves

Find Pidove’s original Black and White encounter records, Generation V Normal/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3294Pokémon Black / White / POKÉDEXTranquill in Pokémon Black and White: locations, stats and moves

Find Tranquill’s original Black and White encounter records, Generation V Normal/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3295Pokémon Black / White / POKÉDEXUnfezant in Pokémon Black and White: locations, stats and moves

Find Unfezant’s original Black and White encounter records, Generation V Normal/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3296Pokémon Black / White / POKÉDEXBlitzle in Pokémon Black and White: locations, stats and moves

Find Blitzle’s original Black and White encounter records, Generation V Electric typing, base stats, abilities, evolution family and level-up moves.

↗
3297Pokémon Black / White / POKÉDEXZebstrika in Pokémon Black and White: locations, stats and moves

Find Zebstrika’s original Black and White encounter records, Generation V Electric typing, base stats, abilities, evolution family and level-up moves.

↗
3298Pokémon Black / White / POKÉDEXRoggenrola in Pokémon Black and White: locations, stats and moves

Find Roggenrola’s original Black and White encounter records, Generation V Rock typing, base stats, abilities, evolution family and level-up moves.

↗
3299Pokémon Black / White / POKÉDEXBoldore in Pokémon Black and White: locations, stats and moves

Find Boldore’s original Black and White encounter records, Generation V Rock typing, base stats, abilities, evolution family and level-up moves.

↗
3300Pokémon Black / White / POKÉDEXGigalith in Pokémon Black and White: locations, stats and moves

Find Gigalith’s original Black and White encounter records, Generation V Rock typing, base stats, abilities, evolution family and level-up moves.

↗
3301Pokémon Black / White / POKÉDEXWoobat in Pokémon Black and White: locations, stats and moves

Find Woobat’s original Black and White encounter records, Generation V Psychic/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3302Pokémon Black / White / POKÉDEXSwoobat in Pokémon Black and White: locations, stats and moves

Find Swoobat’s original Black and White encounter records, Generation V Psychic/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3303Pokémon Black / White / POKÉDEXDrilbur in Pokémon Black and White: locations, stats and moves

Find Drilbur’s original Black and White encounter records, Generation V Ground typing, base stats, abilities, evolution family and level-up moves.

↗
3304Pokémon Black / White / POKÉDEXExcadrill in Pokémon Black and White: locations, stats and moves

Find Excadrill’s original Black and White encounter records, Generation V Ground/Steel typing, base stats, abilities, evolution family and level-up moves.

↗
3305Pokémon Black / White / POKÉDEXAudino in Pokémon Black and White: locations, stats and moves

Find Audino’s original Black and White encounter records, Generation V Normal typing, base stats, abilities, evolution family and level-up moves.

↗
3306Pokémon Black / White / POKÉDEXTimburr in Pokémon Black and White: locations, stats and moves

Find Timburr’s original Black and White encounter records, Generation V Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3307Pokémon Black / White / POKÉDEXGurdurr in Pokémon Black and White: locations, stats and moves

Find Gurdurr’s original Black and White encounter records, Generation V Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3308Pokémon Black / White / POKÉDEXConkeldurr in Pokémon Black and White: locations, stats and moves

Find Conkeldurr’s original Black and White encounter records, Generation V Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3309Pokémon Black / White / POKÉDEXTympole in Pokémon Black and White: locations, stats and moves

Find Tympole’s original Black and White encounter records, Generation V Water typing, base stats, abilities, evolution family and level-up moves.

↗
3310Pokémon Black / White / POKÉDEXPalpitoad in Pokémon Black and White: locations, stats and moves

Find Palpitoad’s original Black and White encounter records, Generation V Water/Ground typing, base stats, abilities, evolution family and level-up moves.

↗
3311Pokémon Black / White / POKÉDEXSeismitoad in Pokémon Black and White: locations, stats and moves

Find Seismitoad’s original Black and White encounter records, Generation V Water/Ground typing, base stats, abilities, evolution family and level-up moves.

↗
3312Pokémon Black / White / POKÉDEXThroh in Pokémon Black and White: locations, stats and moves

Find Throh’s original Black and White encounter records, Generation V Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3313Pokémon Black / White / POKÉDEXSawk in Pokémon Black and White: locations, stats and moves

Find Sawk’s original Black and White encounter records, Generation V Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3314Pokémon Black / White / POKÉDEXSewaddle in Pokémon Black and White: locations, stats and moves

Find Sewaddle’s original Black and White encounter records, Generation V Bug/Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3315Pokémon Black / White / POKÉDEXSwadloon in Pokémon Black and White: locations, stats and moves

Find Swadloon’s original Black and White encounter records, Generation V Bug/Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3316Pokémon Black / White / POKÉDEXLeavanny in Pokémon Black and White: locations, stats and moves

Find Leavanny’s original Black and White encounter records, Generation V Bug/Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3317Pokémon Black / White / POKÉDEXVenipede in Pokémon Black and White: locations, stats and moves

Find Venipede’s original Black and White encounter records, Generation V Bug/Poison typing, base stats, abilities, evolution family and level-up moves.

↗
3318Pokémon Black / White / POKÉDEXWhirlipede in Pokémon Black and White: locations, stats and moves

Find Whirlipede’s original Black and White encounter records, Generation V Bug/Poison typing, base stats, abilities, evolution family and level-up moves.

↗
3319Pokémon Black / White / POKÉDEXScolipede in Pokémon Black and White: locations, stats and moves

Find Scolipede’s original Black and White encounter records, Generation V Bug/Poison typing, base stats, abilities, evolution family and level-up moves.

↗
3320Pokémon Black / White / POKÉDEXCottonee in Pokémon Black and White: locations, stats and moves

Find Cottonee’s original Black and White encounter records, Generation V Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3321Pokémon Black / White / POKÉDEXWhimsicott in Pokémon Black and White: locations, stats and moves

Find Whimsicott’s original Black and White encounter records, Generation V Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3322Pokémon Black / White / POKÉDEXPetilil in Pokémon Black and White: locations, stats and moves

Find Petilil’s original Black and White encounter records, Generation V Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3323Pokémon Black / White / POKÉDEXLilligant in Pokémon Black and White: locations, stats and moves

Find Lilligant’s original Black and White encounter records, Generation V Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3324Pokémon Black / White / POKÉDEXBasculin in Pokémon Black and White: locations, stats and moves

Find Basculin’s original Black and White encounter records, Generation V Water typing, base stats, abilities, evolution family and level-up moves.

↗
3325Pokémon Black / White / POKÉDEXSandile in Pokémon Black and White: locations, stats and moves

Find Sandile’s original Black and White encounter records, Generation V Ground/Dark typing, base stats, abilities, evolution family and level-up moves.

↗
3326Pokémon Black / White / POKÉDEXKrokorok in Pokémon Black and White: locations, stats and moves

Find Krokorok’s original Black and White encounter records, Generation V Ground/Dark typing, base stats, abilities, evolution family and level-up moves.

↗
3327Pokémon Black / White / POKÉDEXKrookodile in Pokémon Black and White: locations, stats and moves

Find Krookodile’s original Black and White encounter records, Generation V Ground/Dark typing, base stats, abilities, evolution family and level-up moves.

↗
3328Pokémon Black / White / POKÉDEXDarumaka in Pokémon Black and White: locations, stats and moves

Find Darumaka’s original Black and White encounter records, Generation V Fire typing, base stats, abilities, evolution family and level-up moves.

↗
3329Pokémon Black / White / POKÉDEXDarmanitan in Pokémon Black and White: locations, stats and moves

Find Darmanitan’s original Black and White encounter records, Generation V Fire typing, base stats, abilities, evolution family and level-up moves.

↗
3330Pokémon Black / White / POKÉDEXMaractus in Pokémon Black and White: locations, stats and moves

Find Maractus’s original Black and White encounter records, Generation V Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3331Pokémon Black / White / POKÉDEXDwebble in Pokémon Black and White: locations, stats and moves

Find Dwebble’s original Black and White encounter records, Generation V Bug/Rock typing, base stats, abilities, evolution family and level-up moves.

↗
3332Pokémon Black / White / POKÉDEXCrustle in Pokémon Black and White: locations, stats and moves

Find Crustle’s original Black and White encounter records, Generation V Bug/Rock typing, base stats, abilities, evolution family and level-up moves.

↗
3333Pokémon Black / White / POKÉDEXScraggy in Pokémon Black and White: locations, stats and moves

Find Scraggy’s original Black and White encounter records, Generation V Dark/Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3334Pokémon Black / White / POKÉDEXScrafty in Pokémon Black and White: locations, stats and moves

Find Scrafty’s original Black and White encounter records, Generation V Dark/Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3335Pokémon Black / White / POKÉDEXSigilyph in Pokémon Black and White: locations, stats and moves

Find Sigilyph’s original Black and White encounter records, Generation V Psychic/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3336Pokémon Black / White / POKÉDEXYamask in Pokémon Black and White: locations, stats and moves

Find Yamask’s original Black and White encounter records, Generation V Ghost typing, base stats, abilities, evolution family and level-up moves.

↗
3337Pokémon Black / White / POKÉDEXCofagrigus in Pokémon Black and White: locations, stats and moves

Find Cofagrigus’s original Black and White encounter records, Generation V Ghost typing, base stats, abilities, evolution family and level-up moves.

↗
3338Pokémon Black / White / POKÉDEXTirtouga in Pokémon Black and White: locations, stats and moves

Find Tirtouga’s original Black and White encounter records, Generation V Water/Rock typing, base stats, abilities, evolution family and level-up moves.

↗
3339Pokémon Black / White / POKÉDEXCarracosta in Pokémon Black and White: locations, stats and moves

Find Carracosta’s original Black and White encounter records, Generation V Water/Rock typing, base stats, abilities, evolution family and level-up moves.

↗
3340Pokémon Black / White / POKÉDEXArchen in Pokémon Black and White: locations, stats and moves

Find Archen’s original Black and White encounter records, Generation V Rock/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3341Pokémon Black / White / POKÉDEXArcheops in Pokémon Black and White: locations, stats and moves

Find Archeops’s original Black and White encounter records, Generation V Rock/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3342Pokémon Black / White / POKÉDEXTrubbish in Pokémon Black and White: locations, stats and moves

Find Trubbish’s original Black and White encounter records, Generation V Poison typing, base stats, abilities, evolution family and level-up moves.

↗
3343Pokémon Black / White / POKÉDEXGarbodor in Pokémon Black and White: locations, stats and moves

Find Garbodor’s original Black and White encounter records, Generation V Poison typing, base stats, abilities, evolution family and level-up moves.

↗
3344Pokémon Black / White / POKÉDEXZorua in Pokémon Black and White: locations, stats and moves

Find Zorua’s original Black and White encounter records, Generation V Dark typing, base stats, abilities, evolution family and level-up moves.

↗
3345Pokémon Black / White / POKÉDEXZoroark in Pokémon Black and White: locations, stats and moves

Find Zoroark’s original Black and White encounter records, Generation V Dark typing, base stats, abilities, evolution family and level-up moves.

↗
3346Pokémon Black / White / POKÉDEXMinccino in Pokémon Black and White: locations, stats and moves

Find Minccino’s original Black and White encounter records, Generation V Normal typing, base stats, abilities, evolution family and level-up moves.

↗
3347Pokémon Black / White / POKÉDEXCinccino in Pokémon Black and White: locations, stats and moves

Find Cinccino’s original Black and White encounter records, Generation V Normal typing, base stats, abilities, evolution family and level-up moves.

↗
3348Pokémon Black / White / POKÉDEXGothita in Pokémon Black and White: locations, stats and moves

Find Gothita’s original Black and White encounter records, Generation V Psychic typing, base stats, abilities, evolution family and level-up moves.

↗
3349Pokémon Black / White / POKÉDEXGothorita in Pokémon Black and White: locations, stats and moves

Find Gothorita’s original Black and White encounter records, Generation V Psychic typing, base stats, abilities, evolution family and level-up moves.

↗
3350Pokémon Black / White / POKÉDEXGothitelle in Pokémon Black and White: locations, stats and moves

Find Gothitelle’s original Black and White encounter records, Generation V Psychic typing, base stats, abilities, evolution family and level-up moves.

↗
3351Pokémon Black / White / POKÉDEXSolosis in Pokémon Black and White: locations, stats and moves

Find Solosis’s original Black and White encounter records, Generation V Psychic typing, base stats, abilities, evolution family and level-up moves.

↗
3352Pokémon Black / White / POKÉDEXDuosion in Pokémon Black and White: locations, stats and moves

Find Duosion’s original Black and White encounter records, Generation V Psychic typing, base stats, abilities, evolution family and level-up moves.

↗
3353Pokémon Black / White / POKÉDEXReuniclus in Pokémon Black and White: locations, stats and moves

Find Reuniclus’s original Black and White encounter records, Generation V Psychic typing, base stats, abilities, evolution family and level-up moves.

↗
3354Pokémon Black / White / POKÉDEXDucklett in Pokémon Black and White: locations, stats and moves

Find Ducklett’s original Black and White encounter records, Generation V Water/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3355Pokémon Black / White / POKÉDEXSwanna in Pokémon Black and White: locations, stats and moves

Find Swanna’s original Black and White encounter records, Generation V Water/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3356Pokémon Black / White / POKÉDEXVanillite in Pokémon Black and White: locations, stats and moves

Find Vanillite’s original Black and White encounter records, Generation V Ice typing, base stats, abilities, evolution family and level-up moves.

↗
3357Pokémon Black / White / POKÉDEXVanillish in Pokémon Black and White: locations, stats and moves

Find Vanillish’s original Black and White encounter records, Generation V Ice typing, base stats, abilities, evolution family and level-up moves.

↗
3358Pokémon Black / White / POKÉDEXVanilluxe in Pokémon Black and White: locations, stats and moves

Find Vanilluxe’s original Black and White encounter records, Generation V Ice typing, base stats, abilities, evolution family and level-up moves.

↗
3359Pokémon Black / White / POKÉDEXDeerling in Pokémon Black and White: locations, stats and moves

Find Deerling’s original Black and White encounter records, Generation V Normal/Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3360Pokémon Black / White / POKÉDEXSawsbuck in Pokémon Black and White: locations, stats and moves

Find Sawsbuck’s original Black and White encounter records, Generation V Normal/Grass typing, base stats, abilities, evolution family and level-up moves.

↗
3361Pokémon Black / White / POKÉDEXEmolga in Pokémon Black and White: locations, stats and moves

Find Emolga’s original Black and White encounter records, Generation V Electric/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3362Pokémon Black / White / POKÉDEXKarrablast in Pokémon Black and White: locations, stats and moves

Find Karrablast’s original Black and White encounter records, Generation V Bug typing, base stats, abilities, evolution family and level-up moves.

↗
3363Pokémon Black / White / POKÉDEXEscavalier in Pokémon Black and White: locations, stats and moves

Find Escavalier’s original Black and White encounter records, Generation V Bug/Steel typing, base stats, abilities, evolution family and level-up moves.

↗
3364Pokémon Black / White / POKÉDEXFoongus in Pokémon Black and White: locations, stats and moves

Find Foongus’s original Black and White encounter records, Generation V Grass/Poison typing, base stats, abilities, evolution family and level-up moves.

↗
3365Pokémon Black / White / POKÉDEXAmoonguss in Pokémon Black and White: locations, stats and moves

Find Amoonguss’s original Black and White encounter records, Generation V Grass/Poison typing, base stats, abilities, evolution family and level-up moves.

↗
3366Pokémon Black / White / POKÉDEXFrillish in Pokémon Black and White: locations, stats and moves

Find Frillish’s original Black and White encounter records, Generation V Water/Ghost typing, base stats, abilities, evolution family and level-up moves.

↗
3367Pokémon Black / White / POKÉDEXJellicent in Pokémon Black and White: locations, stats and moves

Find Jellicent’s original Black and White encounter records, Generation V Water/Ghost typing, base stats, abilities, evolution family and level-up moves.

↗
3368Pokémon Black / White / POKÉDEXAlomomola in Pokémon Black and White: locations, stats and moves

Find Alomomola’s original Black and White encounter records, Generation V Water typing, base stats, abilities, evolution family and level-up moves.

↗
3369Pokémon Black / White / POKÉDEXJoltik in Pokémon Black and White: locations, stats and moves

Find Joltik’s original Black and White encounter records, Generation V Bug/Electric typing, base stats, abilities, evolution family and level-up moves.

↗
3370Pokémon Black / White / POKÉDEXGalvantula in Pokémon Black and White: locations, stats and moves

Find Galvantula’s original Black and White encounter records, Generation V Bug/Electric typing, base stats, abilities, evolution family and level-up moves.

↗
3371Pokémon Black / White / POKÉDEXFerroseed in Pokémon Black and White: locations, stats and moves

Find Ferroseed’s original Black and White encounter records, Generation V Grass/Steel typing, base stats, abilities, evolution family and level-up moves.

↗
3372Pokémon Black / White / POKÉDEXFerrothorn in Pokémon Black and White: locations, stats and moves

Find Ferrothorn’s original Black and White encounter records, Generation V Grass/Steel typing, base stats, abilities, evolution family and level-up moves.

↗
3373Pokémon Black / White / POKÉDEXKlink in Pokémon Black and White: locations, stats and moves

Find Klink’s original Black and White encounter records, Generation V Steel typing, base stats, abilities, evolution family and level-up moves.

↗
3374Pokémon Black / White / POKÉDEXKlang in Pokémon Black and White: locations, stats and moves

Find Klang’s original Black and White encounter records, Generation V Steel typing, base stats, abilities, evolution family and level-up moves.

↗
3375Pokémon Black / White / POKÉDEXKlinklang in Pokémon Black and White: locations, stats and moves

Find Klinklang’s original Black and White encounter records, Generation V Steel typing, base stats, abilities, evolution family and level-up moves.

↗
3376Pokémon Black / White / POKÉDEXTynamo in Pokémon Black and White: locations, stats and moves

Find Tynamo’s original Black and White encounter records, Generation V Electric typing, base stats, abilities, evolution family and level-up moves.

↗
3377Pokémon Black / White / POKÉDEXEelektrik in Pokémon Black and White: locations, stats and moves

Find Eelektrik’s original Black and White encounter records, Generation V Electric typing, base stats, abilities, evolution family and level-up moves.

↗
3378Pokémon Black / White / POKÉDEXEelektross in Pokémon Black and White: locations, stats and moves

Find Eelektross’s original Black and White encounter records, Generation V Electric typing, base stats, abilities, evolution family and level-up moves.

↗
3379Pokémon Black / White / POKÉDEXElgyem in Pokémon Black and White: locations, stats and moves

Find Elgyem’s original Black and White encounter records, Generation V Psychic typing, base stats, abilities, evolution family and level-up moves.

↗
3380Pokémon Black / White / POKÉDEXBeheeyem in Pokémon Black and White: locations, stats and moves

Find Beheeyem’s original Black and White encounter records, Generation V Psychic typing, base stats, abilities, evolution family and level-up moves.

↗
3381Pokémon Black / White / POKÉDEXLitwick in Pokémon Black and White: locations, stats and moves

Find Litwick’s original Black and White encounter records, Generation V Ghost/Fire typing, base stats, abilities, evolution family and level-up moves.

↗
3382Pokémon Black / White / POKÉDEXLampent in Pokémon Black and White: locations, stats and moves

Find Lampent’s original Black and White encounter records, Generation V Ghost/Fire typing, base stats, abilities, evolution family and level-up moves.

↗
3383Pokémon Black / White / POKÉDEXChandelure in Pokémon Black and White: locations, stats and moves

Find Chandelure’s original Black and White encounter records, Generation V Ghost/Fire typing, base stats, abilities, evolution family and level-up moves.

↗
3384Pokémon Black / White / POKÉDEXAxew in Pokémon Black and White: locations, stats and moves

Find Axew’s original Black and White encounter records, Generation V Dragon typing, base stats, abilities, evolution family and level-up moves.

↗
3385Pokémon Black / White / POKÉDEXFraxure in Pokémon Black and White: locations, stats and moves

Find Fraxure’s original Black and White encounter records, Generation V Dragon typing, base stats, abilities, evolution family and level-up moves.

↗
3386Pokémon Black / White / POKÉDEXHaxorus in Pokémon Black and White: locations, stats and moves

Find Haxorus’s original Black and White encounter records, Generation V Dragon typing, base stats, abilities, evolution family and level-up moves.

↗
3387Pokémon Black / White / POKÉDEXCubchoo in Pokémon Black and White: locations, stats and moves

Find Cubchoo’s original Black and White encounter records, Generation V Ice typing, base stats, abilities, evolution family and level-up moves.

↗
3388Pokémon Black / White / POKÉDEXBeartic in Pokémon Black and White: locations, stats and moves

Find Beartic’s original Black and White encounter records, Generation V Ice typing, base stats, abilities, evolution family and level-up moves.

↗
3389Pokémon Black / White / POKÉDEXCryogonal in Pokémon Black and White: locations, stats and moves

Find Cryogonal’s original Black and White encounter records, Generation V Ice typing, base stats, abilities, evolution family and level-up moves.

↗
3390Pokémon Black / White / POKÉDEXShelmet in Pokémon Black and White: locations, stats and moves

Find Shelmet’s original Black and White encounter records, Generation V Bug typing, base stats, abilities, evolution family and level-up moves.

↗
3391Pokémon Black / White / POKÉDEXAccelgor in Pokémon Black and White: locations, stats and moves

Find Accelgor’s original Black and White encounter records, Generation V Bug typing, base stats, abilities, evolution family and level-up moves.

↗
3392Pokémon Black / White / POKÉDEXStunfisk in Pokémon Black and White: locations, stats and moves

Find Stunfisk’s original Black and White encounter records, Generation V Ground/Electric typing, base stats, abilities, evolution family and level-up moves.

↗
3393Pokémon Black / White / POKÉDEXMienfoo in Pokémon Black and White: locations, stats and moves

Find Mienfoo’s original Black and White encounter records, Generation V Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3394Pokémon Black / White / POKÉDEXMienshao in Pokémon Black and White: locations, stats and moves

Find Mienshao’s original Black and White encounter records, Generation V Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3395Pokémon Black / White / POKÉDEXDruddigon in Pokémon Black and White: locations, stats and moves

Find Druddigon’s original Black and White encounter records, Generation V Dragon typing, base stats, abilities, evolution family and level-up moves.

↗
3396Pokémon Black / White / POKÉDEXGolett in Pokémon Black and White: locations, stats and moves

Find Golett’s original Black and White encounter records, Generation V Ground/Ghost typing, base stats, abilities, evolution family and level-up moves.

↗
3397Pokémon Black / White / POKÉDEXGolurk in Pokémon Black and White: locations, stats and moves

Find Golurk’s original Black and White encounter records, Generation V Ground/Ghost typing, base stats, abilities, evolution family and level-up moves.

↗
3398Pokémon Black / White / POKÉDEXPawniard in Pokémon Black and White: locations, stats and moves

Find Pawniard’s original Black and White encounter records, Generation V Dark/Steel typing, base stats, abilities, evolution family and level-up moves.

↗
3399Pokémon Black / White / POKÉDEXBisharp in Pokémon Black and White: locations, stats and moves

Find Bisharp’s original Black and White encounter records, Generation V Dark/Steel typing, base stats, abilities, evolution family and level-up moves.

↗
3400Pokémon Black / White / POKÉDEXBouffalant in Pokémon Black and White: locations, stats and moves

Find Bouffalant’s original Black and White encounter records, Generation V Normal typing, base stats, abilities, evolution family and level-up moves.

↗
3401Pokémon Black / White / POKÉDEXRufflet in Pokémon Black and White: locations, stats and moves

Find Rufflet’s original Black and White encounter records, Generation V Normal/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3402Pokémon Black / White / POKÉDEXBraviary in Pokémon Black and White: locations, stats and moves

Find Braviary’s original Black and White encounter records, Generation V Normal/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3403Pokémon Black / White / POKÉDEXVullaby in Pokémon Black and White: locations, stats and moves

Find Vullaby’s original Black and White encounter records, Generation V Dark/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3404Pokémon Black / White / POKÉDEXMandibuzz in Pokémon Black and White: locations, stats and moves

Find Mandibuzz’s original Black and White encounter records, Generation V Dark/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3405Pokémon Black / White / POKÉDEXHeatmor in Pokémon Black and White: locations, stats and moves

Find Heatmor’s original Black and White encounter records, Generation V Fire typing, base stats, abilities, evolution family and level-up moves.

↗
3406Pokémon Black / White / POKÉDEXDurant in Pokémon Black and White: locations, stats and moves

Find Durant’s original Black and White encounter records, Generation V Bug/Steel typing, base stats, abilities, evolution family and level-up moves.

↗
3407Pokémon Black / White / POKÉDEXDeino in Pokémon Black and White: locations, stats and moves

Find Deino’s original Black and White encounter records, Generation V Dark/Dragon typing, base stats, abilities, evolution family and level-up moves.

↗
3408Pokémon Black / White / POKÉDEXZweilous in Pokémon Black and White: locations, stats and moves

Find Zweilous’s original Black and White encounter records, Generation V Dark/Dragon typing, base stats, abilities, evolution family and level-up moves.

↗
3409Pokémon Black / White / POKÉDEXHydreigon in Pokémon Black and White: locations, stats and moves

Find Hydreigon’s original Black and White encounter records, Generation V Dark/Dragon typing, base stats, abilities, evolution family and level-up moves.

↗
3410Pokémon Black / White / POKÉDEXLarvesta in Pokémon Black and White: locations, stats and moves

Find Larvesta’s original Black and White encounter records, Generation V Bug/Fire typing, base stats, abilities, evolution family and level-up moves.

↗
3411Pokémon Black / White / POKÉDEXVolcarona in Pokémon Black and White: locations, stats and moves

Find Volcarona’s original Black and White encounter records, Generation V Bug/Fire typing, base stats, abilities, evolution family and level-up moves.

↗
3412Pokémon Black / White / POKÉDEXCobalion in Pokémon Black and White: locations, stats and moves

Find Cobalion’s original Black and White encounter records, Generation V Steel/Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3413Pokémon Black / White / POKÉDEXTerrakion in Pokémon Black and White: locations, stats and moves

Find Terrakion’s original Black and White encounter records, Generation V Rock/Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3414Pokémon Black / White / POKÉDEXVirizion in Pokémon Black and White: locations, stats and moves

Find Virizion’s original Black and White encounter records, Generation V Grass/Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3415Pokémon Black / White / POKÉDEXTornadus in Pokémon Black and White: locations, stats and moves

Find Tornadus’s original Black and White encounter records, Generation V Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3416Pokémon Black / White / POKÉDEXThundurus in Pokémon Black and White: locations, stats and moves

Find Thundurus’s original Black and White encounter records, Generation V Electric/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3417Pokémon Black / White / POKÉDEXReshiram in Pokémon Black and White: locations, stats and moves

Find Reshiram’s original Black and White encounter records, Generation V Dragon/Fire typing, base stats, abilities, evolution family and level-up moves.

↗
3418Pokémon Black / White / POKÉDEXZekrom in Pokémon Black and White: locations, stats and moves

Find Zekrom’s original Black and White encounter records, Generation V Dragon/Electric typing, base stats, abilities, evolution family and level-up moves.

↗
3419Pokémon Black / White / POKÉDEXLandorus in Pokémon Black and White: locations, stats and moves

Find Landorus’s original Black and White encounter records, Generation V Ground/Flying typing, base stats, abilities, evolution family and level-up moves.

↗
3420Pokémon Black / White / POKÉDEXKyurem in Pokémon Black and White: locations, stats and moves

Find Kyurem’s original Black and White encounter records, Generation V Dragon/Ice typing, base stats, abilities, evolution family and level-up moves.

↗
3421Pokémon Black / White / POKÉDEXKeldeo in Pokémon Black and White: locations, stats and moves

Find Keldeo’s original Black and White encounter records, Generation V Water/Fighting typing, base stats, abilities, evolution family and level-up moves.

↗
3422Pokémon Black / White / POKÉDEXMeloetta in Pokémon Black and White: locations, stats and moves

Find Meloetta’s original Black and White encounter records, Generation V Normal/Psychic typing, base stats, abilities, evolution family and level-up moves.

↗
3423Pokémon Black / White / POKÉDEXGenesect in Pokémon Black and White: locations, stats and moves

Find Genesect’s original Black and White encounter records, Generation V Bug/Steel typing, base stats, abilities, evolution family and level-up moves.

↗
3424Pokémon Black / White / REFERENCEPokémon Black and White Moves

Search original Black and White moves by name, type and class. Compare Generation V power, accuracy, PP, machines and Pokémon learners.

↗
3425Pokémon Black / White / REFERENCEPokémon Black and White Abilities

Search Black and White abilities and effects. Compare regular and Hidden Ability slots and find Pokémon that can have each ability.

↗
3426Pokémon Black / White / REFERENCEPokémon Black and White Gym Leaders

Browse Black and White Gym Leaders with Pokémon teams, levels, moves, abilities, badges and TM rewards. Filter by version and chosen starter.

↗
3427Pokémon Black / White / REFERENCEPokémon Black and White Elite Four

Compare Black and White Elite Four teams for the first challenge and postgame rematches, including Pokémon, levels, moves, abilities and held items.

↗
3428Pokémon Black / White / REFERENCEPokémon Black and White Champion

See Champion Alder’s original Black and White postgame team, including all six Pokémon, levels, moves, abilities, held items and his level 77 Volcarona.

↗
3429Pokémon Black 2 / White 2 / POKÉDEXVictini in Pokémon Black 2 and White 2: locations, stats and moves

Find Victini’s Black 2/White 2 locations, Generation V Psychic/Fire typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3430Pokémon Black 2 / White 2 / POKÉDEXSnivy in Pokémon Black 2 and White 2: locations, stats and moves

Find Snivy’s Black 2/White 2 locations, Generation V Grass typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3431Pokémon Black 2 / White 2 / POKÉDEXServine in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3432Pokémon Black 2 / White 2 / POKÉDEXSerperior in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3433Pokémon Black 2 / White 2 / POKÉDEXTepig in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3434Pokémon Black 2 / White 2 / POKÉDEXPignite in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3435Pokémon Black 2 / White 2 / POKÉDEXEmboar in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3436Pokémon Black 2 / White 2 / POKÉDEXOshawott in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3437Pokémon Black 2 / White 2 / POKÉDEXDewott in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3438Pokémon Black 2 / White 2 / POKÉDEXSamurott in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3439Pokémon Black 2 / White 2 / POKÉDEXPatrat in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3440Pokémon Black 2 / White 2 / POKÉDEXWatchog in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3441Pokémon Black 2 / White 2 / POKÉDEXPurrloin in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3442Pokémon Black 2 / White 2 / POKÉDEXLiepard in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3443Pokémon Black 2 / White 2 / POKÉDEXPidove in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3444Pokémon Black 2 / White 2 / POKÉDEXTranquill in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3445Pokémon Black 2 / White 2 / POKÉDEXUnfezant in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3446Pokémon Black 2 / White 2 / POKÉDEXSewaddle in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3447Pokémon Black 2 / White 2 / POKÉDEXSwadloon in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3448Pokémon Black 2 / White 2 / POKÉDEXLeavanny in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3449Pokémon Black 2 / White 2 / POKÉDEXSunkern in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3450Pokémon Black 2 / White 2 / POKÉDEXSunflora in Pokémon Black 2 and White 2: locations, stats and moves

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3451Pokémon Black 2 / White 2 / POKÉDEXLillipup in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3452Pokémon Black 2 / White 2 / POKÉDEXHerdier in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3453Pokémon Black 2 / White 2 / POKÉDEXStoutland in Pokémon Black 2 and White 2: locations, stats and moves

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3454Pokémon Black 2 / White 2 / POKÉDEXMareep in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3455Pokémon Black 2 / White 2 / POKÉDEXFlaaffy in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3456Pokémon Black 2 / White 2 / POKÉDEXAmpharos in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3457Pokémon Black 2 / White 2 / POKÉDEXPsyduck in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3458Pokémon Black 2 / White 2 / POKÉDEXGolduck in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3459Pokémon Black 2 / White 2 / POKÉDEXAzurill in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3460Pokémon Black 2 / White 2 / POKÉDEXMarill in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3461Pokémon Black 2 / White 2 / POKÉDEXAzumarill in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3462Pokémon Black 2 / White 2 / POKÉDEXRiolu in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3463Pokémon Black 2 / White 2 / POKÉDEXLucario in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3464Pokémon Black 2 / White 2 / POKÉDEXDunsparce in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3465Pokémon Black 2 / White 2 / POKÉDEXAudino in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3466Pokémon Black 2 / White 2 / POKÉDEXPansage in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3467Pokémon Black 2 / White 2 / POKÉDEXSimisage in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3468Pokémon Black 2 / White 2 / POKÉDEXPansear in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3469Pokémon Black 2 / White 2 / POKÉDEXSimisear in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3470Pokémon Black 2 / White 2 / POKÉDEXPanpour in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3471Pokémon Black 2 / White 2 / POKÉDEXSimipour in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3472Pokémon Black 2 / White 2 / POKÉDEXVenipede in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3473Pokémon Black 2 / White 2 / POKÉDEXWhirlipede in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3474Pokémon Black 2 / White 2 / POKÉDEXScolipede in Pokémon Black 2 and White 2: locations, stats and moves

Find Scolipede’s Black 2/White 2 locations, Generation V Bug/Poison typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3475Pokémon Black 2 / White 2 / POKÉDEXKoffing in Pokémon Black 2 and White 2: locations, stats and moves

Find Koffing’s Black 2/White 2 locations, Generation V Poison typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3476Pokémon Black 2 / White 2 / POKÉDEXWeezing in Pokémon Black 2 and White 2: locations, stats and moves

Find Weezing’s Black 2/White 2 locations, Generation V Poison typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3477Pokémon Black 2 / White 2 / POKÉDEXMagnemite in Pokémon Black 2 and White 2: locations, stats and moves

Find Magnemite’s Black 2/White 2 locations, Generation V Electric/Steel typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3478Pokémon Black 2 / White 2 / POKÉDEXMagneton in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3479Pokémon Black 2 / White 2 / POKÉDEXMagnezone in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3480Pokémon Black 2 / White 2 / POKÉDEXGrowlithe in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3481Pokémon Black 2 / White 2 / POKÉDEXArcanine in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3482Pokémon Black 2 / White 2 / POKÉDEXMagby in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3483Pokémon Black 2 / White 2 / POKÉDEXMagmar in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3484Pokémon Black 2 / White 2 / POKÉDEXMagmortar in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3485Pokémon Black 2 / White 2 / POKÉDEXElekid in Pokémon Black 2 and White 2: locations, stats and moves

Find Elekid’s Black 2/White 2 locations, Generation V Electric typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3486Pokémon Black 2 / White 2 / POKÉDEXElectabuzz in Pokémon Black 2 and White 2: locations, stats and moves

Find Electabuzz’s Black 2/White 2 locations, Generation V Electric typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3487Pokémon Black 2 / White 2 / POKÉDEXElectivire in Pokémon Black 2 and White 2: locations, stats and moves

Find Electivire’s Black 2/White 2 locations, Generation V Electric typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3488Pokémon Black 2 / White 2 / POKÉDEXRattata in Pokémon Black 2 and White 2: locations, stats and moves

Find Rattata’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3489Pokémon Black 2 / White 2 / POKÉDEXRaticate in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3490Pokémon Black 2 / White 2 / POKÉDEXZubat in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3491Pokémon Black 2 / White 2 / POKÉDEXGolbat in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3492Pokémon Black 2 / White 2 / POKÉDEXCrobat in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3493Pokémon Black 2 / White 2 / POKÉDEXGrimer in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3494Pokémon Black 2 / White 2 / POKÉDEXMuk in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3495Pokémon Black 2 / White 2 / POKÉDEXWoobat in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3496Pokémon Black 2 / White 2 / POKÉDEXSwoobat in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3497Pokémon Black 2 / White 2 / POKÉDEXRoggenrola in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3498Pokémon Black 2 / White 2 / POKÉDEXBoldore in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3499Pokémon Black 2 / White 2 / POKÉDEXGigalith in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3500Pokémon Black 2 / White 2 / POKÉDEXOnix in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3501Pokémon Black 2 / White 2 / POKÉDEXSteelix in Pokémon Black 2 and White 2: locations, stats and moves

Find Steelix’s Black 2/White 2 locations, Generation V Steel/Ground typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3502Pokémon Black 2 / White 2 / POKÉDEXTimburr in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3503Pokémon Black 2 / White 2 / POKÉDEXGurdurr in Pokémon Black 2 and White 2: locations, stats and moves

Find Gurdurr’s Black 2/White 2 locations, Generation V Fighting typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3504Pokémon Black 2 / White 2 / POKÉDEXConkeldurr in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3505Pokémon Black 2 / White 2 / POKÉDEXDrilbur in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3506Pokémon Black 2 / White 2 / POKÉDEXExcadrill in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3507Pokémon Black 2 / White 2 / POKÉDEXSkitty in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3508Pokémon Black 2 / White 2 / POKÉDEXDelcatty in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3509Pokémon Black 2 / White 2 / POKÉDEXBuneary in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3510Pokémon Black 2 / White 2 / POKÉDEXLopunny in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3511Pokémon Black 2 / White 2 / POKÉDEXCottonee in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3512Pokémon Black 2 / White 2 / POKÉDEXWhimsicott in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3513Pokémon Black 2 / White 2 / POKÉDEXPetilil in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3514Pokémon Black 2 / White 2 / POKÉDEXLilligant in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3515Pokémon Black 2 / White 2 / POKÉDEXMunna in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3516Pokémon Black 2 / White 2 / POKÉDEXMusharna in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3517Pokémon Black 2 / White 2 / POKÉDEXCleffa in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3518Pokémon Black 2 / White 2 / POKÉDEXClefairy in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3519Pokémon Black 2 / White 2 / POKÉDEXClefable in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3520Pokémon Black 2 / White 2 / POKÉDEXEevee in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3521Pokémon Black 2 / White 2 / POKÉDEXVaporeon in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3522Pokémon Black 2 / White 2 / POKÉDEXJolteon in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3523Pokémon Black 2 / White 2 / POKÉDEXFlareon in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3524Pokémon Black 2 / White 2 / POKÉDEXEspeon in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3525Pokémon Black 2 / White 2 / POKÉDEXUmbreon in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3526Pokémon Black 2 / White 2 / POKÉDEXLeafeon in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3527Pokémon Black 2 / White 2 / POKÉDEXGlaceon in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3528Pokémon Black 2 / White 2 / POKÉDEXSandile in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3529Pokémon Black 2 / White 2 / POKÉDEXKrokorok in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3530Pokémon Black 2 / White 2 / POKÉDEXKrookodile in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3531Pokémon Black 2 / White 2 / POKÉDEXDarumaka in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3532Pokémon Black 2 / White 2 / POKÉDEXDarmanitan in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3533Pokémon Black 2 / White 2 / POKÉDEXBasculin in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3534Pokémon Black 2 / White 2 / POKÉDEXTrubbish in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3535Pokémon Black 2 / White 2 / POKÉDEXGarbodor in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3536Pokémon Black 2 / White 2 / POKÉDEXMinccino in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3537Pokémon Black 2 / White 2 / POKÉDEXCinccino in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3538Pokémon Black 2 / White 2 / POKÉDEXRufflet in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3539Pokémon Black 2 / White 2 / POKÉDEXBraviary in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3540Pokémon Black 2 / White 2 / POKÉDEXVullaby in Pokémon Black 2 and White 2: locations, stats and moves

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3541Pokémon Black 2 / White 2 / POKÉDEXMandibuzz in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3542Pokémon Black 2 / White 2 / POKÉDEXSandshrew in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3543Pokémon Black 2 / White 2 / POKÉDEXSandslash in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3544Pokémon Black 2 / White 2 / POKÉDEXDwebble in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3545Pokémon Black 2 / White 2 / POKÉDEXCrustle in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3546Pokémon Black 2 / White 2 / POKÉDEXScraggy in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3547Pokémon Black 2 / White 2 / POKÉDEXScrafty in Pokémon Black 2 and White 2: locations, stats and moves

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3548Pokémon Black 2 / White 2 / POKÉDEXMaractus in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3549Pokémon Black 2 / White 2 / POKÉDEXSigilyph in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3550Pokémon Black 2 / White 2 / POKÉDEXTrapinch in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3551Pokémon Black 2 / White 2 / POKÉDEXVibrava in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3552Pokémon Black 2 / White 2 / POKÉDEXFlygon in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3553Pokémon Black 2 / White 2 / POKÉDEXYamask in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3554Pokémon Black 2 / White 2 / POKÉDEXCofagrigus in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3555Pokémon Black 2 / White 2 / POKÉDEXTirtouga in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3556Pokémon Black 2 / White 2 / POKÉDEXCarracosta in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3557Pokémon Black 2 / White 2 / POKÉDEXArchen in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3558Pokémon Black 2 / White 2 / POKÉDEXArcheops in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3559Pokémon Black 2 / White 2 / POKÉDEXKlink in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3560Pokémon Black 2 / White 2 / POKÉDEXKlang in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3561Pokémon Black 2 / White 2 / POKÉDEXKlinklang in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3562Pokémon Black 2 / White 2 / POKÉDEXBudew in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3563Pokémon Black 2 / White 2 / POKÉDEXRoselia in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3564Pokémon Black 2 / White 2 / POKÉDEXRoserade in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3565Pokémon Black 2 / White 2 / POKÉDEXGothita in Pokémon Black 2 and White 2: locations, stats and moves

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3566Pokémon Black 2 / White 2 / POKÉDEXGothorita in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3567Pokémon Black 2 / White 2 / POKÉDEXGothitelle in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3568Pokémon Black 2 / White 2 / POKÉDEXSolosis in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3569Pokémon Black 2 / White 2 / POKÉDEXDuosion in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3570Pokémon Black 2 / White 2 / POKÉDEXReuniclus in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3571Pokémon Black 2 / White 2 / POKÉDEXCombee in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3572Pokémon Black 2 / White 2 / POKÉDEXVespiquen in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3573Pokémon Black 2 / White 2 / POKÉDEXEmolga in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3574Pokémon Black 2 / White 2 / POKÉDEXHeracross in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3575Pokémon Black 2 / White 2 / POKÉDEXPinsir in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3576Pokémon Black 2 / White 2 / POKÉDEXBlitzle in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3577Pokémon Black 2 / White 2 / POKÉDEXZebstrika in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3578Pokémon Black 2 / White 2 / POKÉDEXBuizel in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3579Pokémon Black 2 / White 2 / POKÉDEXFloatzel in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3580Pokémon Black 2 / White 2 / POKÉDEXZorua in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3581Pokémon Black 2 / White 2 / POKÉDEXZoroark in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3582Pokémon Black 2 / White 2 / POKÉDEXDucklett in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3583Pokémon Black 2 / White 2 / POKÉDEXSwanna in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3584Pokémon Black 2 / White 2 / POKÉDEXKarrablast in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3585Pokémon Black 2 / White 2 / POKÉDEXEscavalier in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3586Pokémon Black 2 / White 2 / POKÉDEXShelmet in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3587Pokémon Black 2 / White 2 / POKÉDEXAccelgor in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3588Pokémon Black 2 / White 2 / POKÉDEXDeerling in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3589Pokémon Black 2 / White 2 / POKÉDEXSawsbuck in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3590Pokémon Black 2 / White 2 / POKÉDEXFoongus in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3591Pokémon Black 2 / White 2 / POKÉDEXAmoonguss in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3592Pokémon Black 2 / White 2 / POKÉDEXCastform in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3593Pokémon Black 2 / White 2 / POKÉDEXNosepass in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3594Pokémon Black 2 / White 2 / POKÉDEXProbopass in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3595Pokémon Black 2 / White 2 / POKÉDEXAron in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3596Pokémon Black 2 / White 2 / POKÉDEXLairon in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3597Pokémon Black 2 / White 2 / POKÉDEXAggron in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3598Pokémon Black 2 / White 2 / POKÉDEXBaltoy in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3599Pokémon Black 2 / White 2 / POKÉDEXClaydol in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3600Pokémon Black 2 / White 2 / POKÉDEXLarvesta in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3601Pokémon Black 2 / White 2 / POKÉDEXVolcarona in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3602Pokémon Black 2 / White 2 / POKÉDEXJoltik in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3603Pokémon Black 2 / White 2 / POKÉDEXGalvantula in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3604Pokémon Black 2 / White 2 / POKÉDEXFerroseed in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3605Pokémon Black 2 / White 2 / POKÉDEXFerrothorn in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3606Pokémon Black 2 / White 2 / POKÉDEXTynamo in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3607Pokémon Black 2 / White 2 / POKÉDEXEelektrik in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3608Pokémon Black 2 / White 2 / POKÉDEXEelektross in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3609Pokémon Black 2 / White 2 / POKÉDEXFrillish in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3610Pokémon Black 2 / White 2 / POKÉDEXJellicent in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3611Pokémon Black 2 / White 2 / POKÉDEXAlomomola in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3612Pokémon Black 2 / White 2 / POKÉDEXAxew in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3613Pokémon Black 2 / White 2 / POKÉDEXFraxure in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3614Pokémon Black 2 / White 2 / POKÉDEXHaxorus in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3615Pokémon Black 2 / White 2 / POKÉDEXZangoose in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3616Pokémon Black 2 / White 2 / POKÉDEXSeviper in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3617Pokémon Black 2 / White 2 / POKÉDEXElgyem in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3618Pokémon Black 2 / White 2 / POKÉDEXBeheeyem in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3619Pokémon Black 2 / White 2 / POKÉDEXLitwick in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3620Pokémon Black 2 / White 2 / POKÉDEXLampent in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3621Pokémon Black 2 / White 2 / POKÉDEXChandelure in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3622Pokémon Black 2 / White 2 / POKÉDEXHeatmor in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3623Pokémon Black 2 / White 2 / POKÉDEXDurant in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3624Pokémon Black 2 / White 2 / POKÉDEXCubchoo in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3625Pokémon Black 2 / White 2 / POKÉDEXBeartic in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3626Pokémon Black 2 / White 2 / POKÉDEXCryogonal in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3627Pokémon Black 2 / White 2 / POKÉDEXTornadus in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3628Pokémon Black 2 / White 2 / POKÉDEXThundurus in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3629Pokémon Black 2 / White 2 / POKÉDEXLandorus in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3630Pokémon Black 2 / White 2 / POKÉDEXSkorupi in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3631Pokémon Black 2 / White 2 / POKÉDEXDrapion in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3632Pokémon Black 2 / White 2 / POKÉDEXSkarmory in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3633Pokémon Black 2 / White 2 / POKÉDEXNumel in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3634Pokémon Black 2 / White 2 / POKÉDEXCamerupt in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3635Pokémon Black 2 / White 2 / POKÉDEXSpoink in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3636Pokémon Black 2 / White 2 / POKÉDEXGrumpig in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3637Pokémon Black 2 / White 2 / POKÉDEXDrifloon in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3638Pokémon Black 2 / White 2 / POKÉDEXDrifblim in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3639Pokémon Black 2 / White 2 / POKÉDEXShuppet in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3640Pokémon Black 2 / White 2 / POKÉDEXBanette in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3641Pokémon Black 2 / White 2 / POKÉDEXWingull in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3642Pokémon Black 2 / White 2 / POKÉDEXPelipper in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3643Pokémon Black 2 / White 2 / POKÉDEXLunatone in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3644Pokémon Black 2 / White 2 / POKÉDEXSolrock in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3645Pokémon Black 2 / White 2 / POKÉDEXAbsol in Pokémon Black 2 and White 2: locations, stats and moves

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↗
3646Pokémon Black 2 / White 2 / POKÉDEXTangela in Pokémon Black 2 and White 2: locations, stats and moves

Find Tangela’s Black 2/White 2 locations, Generation V Grass typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3647Pokémon Black 2 / White 2 / POKÉDEXTangrowth in Pokémon Black 2 and White 2: locations, stats and moves

Find Tangrowth’s Black 2/White 2 locations, Generation V Grass typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3648Pokémon Black 2 / White 2 / POKÉDEXMienfoo in Pokémon Black 2 and White 2: locations, stats and moves

Find Mienfoo’s Black 2/White 2 locations, Generation V Fighting typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3649Pokémon Black 2 / White 2 / POKÉDEXMienshao in Pokémon Black 2 and White 2: locations, stats and moves

Find Mienshao’s Black 2/White 2 locations, Generation V Fighting typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3650Pokémon Black 2 / White 2 / POKÉDEXGligar in Pokémon Black 2 and White 2: locations, stats and moves

Find Gligar’s Black 2/White 2 locations, Generation V Ground/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3651Pokémon Black 2 / White 2 / POKÉDEXGliscor in Pokémon Black 2 and White 2: locations, stats and moves

Find Gliscor’s Black 2/White 2 locations, Generation V Ground/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3652Pokémon Black 2 / White 2 / POKÉDEXPawniard in Pokémon Black 2 and White 2: locations, stats and moves

Find Pawniard’s Black 2/White 2 locations, Generation V Dark/Steel typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3653Pokémon Black 2 / White 2 / POKÉDEXBisharp in Pokémon Black 2 and White 2: locations, stats and moves

Find Bisharp’s Black 2/White 2 locations, Generation V Dark/Steel typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3654Pokémon Black 2 / White 2 / POKÉDEXCobalion in Pokémon Black 2 and White 2: locations, stats and moves

Find Cobalion’s Black 2/White 2 locations, Generation V Steel/Fighting typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3655Pokémon Black 2 / White 2 / POKÉDEXTerrakion in Pokémon Black 2 and White 2: locations, stats and moves

Find Terrakion’s Black 2/White 2 locations, Generation V Rock/Fighting typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3656Pokémon Black 2 / White 2 / POKÉDEXVirizion in Pokémon Black 2 and White 2: locations, stats and moves

Find Virizion’s Black 2/White 2 locations, Generation V Grass/Fighting typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3657Pokémon Black 2 / White 2 / POKÉDEXTympole in Pokémon Black 2 and White 2: locations, stats and moves

Find Tympole’s Black 2/White 2 locations, Generation V Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3658Pokémon Black 2 / White 2 / POKÉDEXPalpitoad in Pokémon Black 2 and White 2: locations, stats and moves

Find Palpitoad’s Black 2/White 2 locations, Generation V Water/Ground typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3659Pokémon Black 2 / White 2 / POKÉDEXSeismitoad in Pokémon Black 2 and White 2: locations, stats and moves

Find Seismitoad’s Black 2/White 2 locations, Generation V Water/Ground typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3660Pokémon Black 2 / White 2 / POKÉDEXStunfisk in Pokémon Black 2 and White 2: locations, stats and moves

Find Stunfisk’s Black 2/White 2 locations, Generation V Ground/Electric typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3661Pokémon Black 2 / White 2 / POKÉDEXShuckle in Pokémon Black 2 and White 2: locations, stats and moves

Find Shuckle’s Black 2/White 2 locations, Generation V Bug/Rock typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3662Pokémon Black 2 / White 2 / POKÉDEXMantyke in Pokémon Black 2 and White 2: locations, stats and moves

Find Mantyke’s Black 2/White 2 locations, Generation V Water/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3663Pokémon Black 2 / White 2 / POKÉDEXMantine in Pokémon Black 2 and White 2: locations, stats and moves

Find Mantine’s Black 2/White 2 locations, Generation V Water/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3664Pokémon Black 2 / White 2 / POKÉDEXRemoraid in Pokémon Black 2 and White 2: locations, stats and moves

Find Remoraid’s Black 2/White 2 locations, Generation V Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3665Pokémon Black 2 / White 2 / POKÉDEXOctillery in Pokémon Black 2 and White 2: locations, stats and moves

Find Octillery’s Black 2/White 2 locations, Generation V Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3666Pokémon Black 2 / White 2 / POKÉDEXCorsola in Pokémon Black 2 and White 2: locations, stats and moves

Find Corsola’s Black 2/White 2 locations, Generation V Water/Rock typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3667Pokémon Black 2 / White 2 / POKÉDEXStaryu in Pokémon Black 2 and White 2: locations, stats and moves

Find Staryu’s Black 2/White 2 locations, Generation V Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3668Pokémon Black 2 / White 2 / POKÉDEXStarmie in Pokémon Black 2 and White 2: locations, stats and moves

Find Starmie’s Black 2/White 2 locations, Generation V Water/Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3669Pokémon Black 2 / White 2 / POKÉDEXWailmer in Pokémon Black 2 and White 2: locations, stats and moves

Find Wailmer’s Black 2/White 2 locations, Generation V Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3670Pokémon Black 2 / White 2 / POKÉDEXWailord in Pokémon Black 2 and White 2: locations, stats and moves

Find Wailord’s Black 2/White 2 locations, Generation V Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3671Pokémon Black 2 / White 2 / POKÉDEXLapras in Pokémon Black 2 and White 2: locations, stats and moves

Find Lapras’s Black 2/White 2 locations, Generation V Water/Ice typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3672Pokémon Black 2 / White 2 / POKÉDEXSpheal in Pokémon Black 2 and White 2: locations, stats and moves

Find Spheal’s Black 2/White 2 locations, Generation V Ice/Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3673Pokémon Black 2 / White 2 / POKÉDEXSealeo in Pokémon Black 2 and White 2: locations, stats and moves

Find Sealeo’s Black 2/White 2 locations, Generation V Ice/Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3674Pokémon Black 2 / White 2 / POKÉDEXWalrein in Pokémon Black 2 and White 2: locations, stats and moves

Find Walrein’s Black 2/White 2 locations, Generation V Ice/Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3675Pokémon Black 2 / White 2 / POKÉDEXSwablu in Pokémon Black 2 and White 2: locations, stats and moves

Find Swablu’s Black 2/White 2 locations, Generation V Normal/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3676Pokémon Black 2 / White 2 / POKÉDEXAltaria in Pokémon Black 2 and White 2: locations, stats and moves

Find Altaria’s Black 2/White 2 locations, Generation V Dragon/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3677Pokémon Black 2 / White 2 / POKÉDEXVulpix in Pokémon Black 2 and White 2: locations, stats and moves

Find Vulpix’s Black 2/White 2 locations, Generation V Fire typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3678Pokémon Black 2 / White 2 / POKÉDEXNinetales in Pokémon Black 2 and White 2: locations, stats and moves

Find Ninetales’s Black 2/White 2 locations, Generation V Fire typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3679Pokémon Black 2 / White 2 / POKÉDEXBronzor in Pokémon Black 2 and White 2: locations, stats and moves

Find Bronzor’s Black 2/White 2 locations, Generation V Steel/Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3680Pokémon Black 2 / White 2 / POKÉDEXBronzong in Pokémon Black 2 and White 2: locations, stats and moves

Find Bronzong’s Black 2/White 2 locations, Generation V Steel/Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3681Pokémon Black 2 / White 2 / POKÉDEXSneasel in Pokémon Black 2 and White 2: locations, stats and moves

Find Sneasel’s Black 2/White 2 locations, Generation V Dark/Ice typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3682Pokémon Black 2 / White 2 / POKÉDEXWeavile in Pokémon Black 2 and White 2: locations, stats and moves

Find Weavile’s Black 2/White 2 locations, Generation V Dark/Ice typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3683Pokémon Black 2 / White 2 / POKÉDEXDelibird in Pokémon Black 2 and White 2: locations, stats and moves

Find Delibird’s Black 2/White 2 locations, Generation V Ice/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3684Pokémon Black 2 / White 2 / POKÉDEXVanillite in Pokémon Black 2 and White 2: locations, stats and moves

Find Vanillite’s Black 2/White 2 locations, Generation V Ice typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3685Pokémon Black 2 / White 2 / POKÉDEXVanillish in Pokémon Black 2 and White 2: locations, stats and moves

Find Vanillish’s Black 2/White 2 locations, Generation V Ice typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3686Pokémon Black 2 / White 2 / POKÉDEXVanilluxe in Pokémon Black 2 and White 2: locations, stats and moves

Find Vanilluxe’s Black 2/White 2 locations, Generation V Ice typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3687Pokémon Black 2 / White 2 / POKÉDEXSwinub in Pokémon Black 2 and White 2: locations, stats and moves

Find Swinub’s Black 2/White 2 locations, Generation V Ice/Ground typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3688Pokémon Black 2 / White 2 / POKÉDEXPiloswine in Pokémon Black 2 and White 2: locations, stats and moves

Find Piloswine’s Black 2/White 2 locations, Generation V Ice/Ground typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3689Pokémon Black 2 / White 2 / POKÉDEXMamoswine in Pokémon Black 2 and White 2: locations, stats and moves

Find Mamoswine’s Black 2/White 2 locations, Generation V Ice/Ground typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3690Pokémon Black 2 / White 2 / POKÉDEXDitto in Pokémon Black 2 and White 2: locations, stats and moves

Find Ditto’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3691Pokémon Black 2 / White 2 / POKÉDEXBeldum in Pokémon Black 2 and White 2: locations, stats and moves

Find Beldum’s Black 2/White 2 locations, Generation V Steel/Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3692Pokémon Black 2 / White 2 / POKÉDEXMetang in Pokémon Black 2 and White 2: locations, stats and moves

Find Metang’s Black 2/White 2 locations, Generation V Steel/Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3693Pokémon Black 2 / White 2 / POKÉDEXMetagross in Pokémon Black 2 and White 2: locations, stats and moves

Find Metagross’s Black 2/White 2 locations, Generation V Steel/Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3694Pokémon Black 2 / White 2 / POKÉDEXSeel in Pokémon Black 2 and White 2: locations, stats and moves

Find Seel’s Black 2/White 2 locations, Generation V Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3695Pokémon Black 2 / White 2 / POKÉDEXDewgong in Pokémon Black 2 and White 2: locations, stats and moves

Find Dewgong’s Black 2/White 2 locations, Generation V Water/Ice typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3696Pokémon Black 2 / White 2 / POKÉDEXThroh in Pokémon Black 2 and White 2: locations, stats and moves

Find Throh’s Black 2/White 2 locations, Generation V Fighting typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3697Pokémon Black 2 / White 2 / POKÉDEXSawk in Pokémon Black 2 and White 2: locations, stats and moves

Find Sawk’s Black 2/White 2 locations, Generation V Fighting typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3698Pokémon Black 2 / White 2 / POKÉDEXBouffalant in Pokémon Black 2 and White 2: locations, stats and moves

Find Bouffalant’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3699Pokémon Black 2 / White 2 / POKÉDEXDruddigon in Pokémon Black 2 and White 2: locations, stats and moves

Find Druddigon’s Black 2/White 2 locations, Generation V Dragon typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3700Pokémon Black 2 / White 2 / POKÉDEXGolett in Pokémon Black 2 and White 2: locations, stats and moves

Find Golett’s Black 2/White 2 locations, Generation V Ground/Ghost typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3701Pokémon Black 2 / White 2 / POKÉDEXGolurk in Pokémon Black 2 and White 2: locations, stats and moves

Find Golurk’s Black 2/White 2 locations, Generation V Ground/Ghost typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3702Pokémon Black 2 / White 2 / POKÉDEXDeino in Pokémon Black 2 and White 2: locations, stats and moves

Find Deino’s Black 2/White 2 locations, Generation V Dark/Dragon typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3703Pokémon Black 2 / White 2 / POKÉDEXZweilous in Pokémon Black 2 and White 2: locations, stats and moves

Find Zweilous’s Black 2/White 2 locations, Generation V Dark/Dragon typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3704Pokémon Black 2 / White 2 / POKÉDEXHydreigon in Pokémon Black 2 and White 2: locations, stats and moves

Find Hydreigon’s Black 2/White 2 locations, Generation V Dark/Dragon typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3705Pokémon Black 2 / White 2 / POKÉDEXSlakoth in Pokémon Black 2 and White 2: locations, stats and moves

Find Slakoth’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3706Pokémon Black 2 / White 2 / POKÉDEXVigoroth in Pokémon Black 2 and White 2: locations, stats and moves

Find Vigoroth’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3707Pokémon Black 2 / White 2 / POKÉDEXSlaking in Pokémon Black 2 and White 2: locations, stats and moves

Find Slaking’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3708Pokémon Black 2 / White 2 / POKÉDEXCorphish in Pokémon Black 2 and White 2: locations, stats and moves

Find Corphish’s Black 2/White 2 locations, Generation V Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3709Pokémon Black 2 / White 2 / POKÉDEXCrawdaunt in Pokémon Black 2 and White 2: locations, stats and moves

Find Crawdaunt’s Black 2/White 2 locations, Generation V Water/Dark typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3710Pokémon Black 2 / White 2 / POKÉDEXIgglybuff in Pokémon Black 2 and White 2: locations, stats and moves

Find Igglybuff’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3711Pokémon Black 2 / White 2 / POKÉDEXJigglypuff in Pokémon Black 2 and White 2: locations, stats and moves

Find Jigglypuff’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3712Pokémon Black 2 / White 2 / POKÉDEXWigglytuff in Pokémon Black 2 and White 2: locations, stats and moves

Find Wigglytuff’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3713Pokémon Black 2 / White 2 / POKÉDEXLickitung in Pokémon Black 2 and White 2: locations, stats and moves

Find Lickitung’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3714Pokémon Black 2 / White 2 / POKÉDEXLickilicky in Pokémon Black 2 and White 2: locations, stats and moves

Find Lickilicky’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3715Pokémon Black 2 / White 2 / POKÉDEXYanma in Pokémon Black 2 and White 2: locations, stats and moves

Find Yanma’s Black 2/White 2 locations, Generation V Bug/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3716Pokémon Black 2 / White 2 / POKÉDEXYanmega in Pokémon Black 2 and White 2: locations, stats and moves

Find Yanmega’s Black 2/White 2 locations, Generation V Bug/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3717Pokémon Black 2 / White 2 / POKÉDEXTropius in Pokémon Black 2 and White 2: locations, stats and moves

Find Tropius’s Black 2/White 2 locations, Generation V Grass/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3718Pokémon Black 2 / White 2 / POKÉDEXCarnivine in Pokémon Black 2 and White 2: locations, stats and moves

Find Carnivine’s Black 2/White 2 locations, Generation V Grass typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3719Pokémon Black 2 / White 2 / POKÉDEXCroagunk in Pokémon Black 2 and White 2: locations, stats and moves

Find Croagunk’s Black 2/White 2 locations, Generation V Poison/Fighting typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3720Pokémon Black 2 / White 2 / POKÉDEXToxicroak in Pokémon Black 2 and White 2: locations, stats and moves

Find Toxicroak’s Black 2/White 2 locations, Generation V Poison/Fighting typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3721Pokémon Black 2 / White 2 / POKÉDEXLarvitar in Pokémon Black 2 and White 2: locations, stats and moves

Find Larvitar’s Black 2/White 2 locations, Generation V Rock/Ground typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3722Pokémon Black 2 / White 2 / POKÉDEXPupitar in Pokémon Black 2 and White 2: locations, stats and moves

Find Pupitar’s Black 2/White 2 locations, Generation V Rock/Ground typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3723Pokémon Black 2 / White 2 / POKÉDEXTyranitar in Pokémon Black 2 and White 2: locations, stats and moves

Find Tyranitar’s Black 2/White 2 locations, Generation V Rock/Dark typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3724Pokémon Black 2 / White 2 / POKÉDEXReshiram in Pokémon Black 2 and White 2: locations, stats and moves

Find Reshiram’s Black 2/White 2 locations, Generation V Dragon/Fire typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3725Pokémon Black 2 / White 2 / POKÉDEXZekrom in Pokémon Black 2 and White 2: locations, stats and moves

Find Zekrom’s Black 2/White 2 locations, Generation V Dragon/Electric typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3726Pokémon Black 2 / White 2 / POKÉDEXKyurem in Pokémon Black 2 and White 2: locations, stats and moves

Find Kyurem’s Black 2/White 2 locations, Generation V Dragon/Ice typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3727Pokémon Black 2 / White 2 / POKÉDEXKeldeo in Pokémon Black 2 and White 2: locations, stats and moves

Find Keldeo’s Black 2/White 2 locations, Generation V Water/Fighting typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3728Pokémon Black 2 / White 2 / POKÉDEXMeloetta in Pokémon Black 2 and White 2: locations, stats and moves

Find Meloetta’s Black 2/White 2 locations, Generation V Normal/Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3729Pokémon Black 2 / White 2 / POKÉDEXGenesect in Pokémon Black 2 and White 2: locations, stats and moves

Find Genesect’s Black 2/White 2 locations, Generation V Bug/Steel typing, base stats, historical abilities, evolution requirements and sequel learnsets.

↗
3730Pokémon Black 2 / White 2 / REFERENCEPokémon Black 2 and White 2 Moves

Search original Black 2 and White 2 moves by name, type and class. Compare Generation V power, accuracy, PP, machines and Pokémon learners.

↗
3731Pokémon Black 2 / White 2 / REFERENCEPokémon Black 2 and White 2 Abilities

Search Black 2 and White 2 abilities and effects. Compare regular and Hidden Ability slots and find Pokémon that can have each ability.

↗
3732Pokémon Black 2 / White 2 / REFERENCEPokémon Black 2 and White 2 Gym Leaders

Browse all eight Black 2 and White 2 Gym Leaders with Normal and Challenge Mode teams, levels, moves, abilities, badges and TM rewards.

↗
3733Pokémon Black 2 / White 2 / REFERENCEPokémon Black 2 and White 2 Elite Four

Compare the Black 2 and White 2 Elite Four’s first challenge and postgame rematches in Normal and Challenge Mode, with exact Pokémon, moves and held items.

↗
3734Pokémon Black 2 / White 2 / REFERENCEPokémon Black 2 and White 2 Champion

Explore Champion Iris’s first challenge and postgame rematches in Normal and Challenge Mode, including her full teams, moves, abilities and held items.

↗
3735Pokémon Black 2 / White 2 / WALKTHROUGHPokémon Black 2 and White 2 complete story walkthrough

Follow the sequel from Aspertia through all eight badges, the Plasma Frigate, Giant Chasm, Victory Road and Champion Iris.

↗
3736Pokémon Black 2 / White 2 / GUIDEBlack 2 and White 2 Gym puzzles, badges and rewards

Navigate all eight sequel Gyms and look up their badge rewards alongside the exact trainer teams.

↗
3737Pokémon Black 2 / White 2 / GUIDEElite Four and Champion Iris preparation

Plan the first League and postgame rematches with original moves, teams and difficulty choices.

↗
3738Pokémon Black 2 / White 2 / GUIDEBlack 2 and White 2 Unova location directory

Trace the sequel’s city connections, optional branches and postgame destinations.

↗
3739Pokémon Black 2 / White 2 / GUIDESequel caves, ruins and exploration tools

Plan Chargestone Cave, Relic Passage, Reversal Mountain, Giant Chasm and underwater exploration.

↗
3740Pokémon Black 2 / White 2 / GUIDEBlack 2 and White 2 postgame checklist

Choose a next goal after Iris: N, legendary dragons, strong trainers, tournaments or regional completion.

↗
3741Pokémon Black 2 / White 2 / GUIDEBattle Subway rules and BP preparation

Use Nimbasa’s regular and Super lines to train a team for structured Generation V battles.

↗
3742Pokémon Black 2 / White 2 / GUIDESeasons, daily events and weekly activities

Use the four-month season cycle and repeatable sequel activities to plan return visits.

↗
3743Pokémon Black 2 / White 2 / GUIDEBlack 2 and White 2 breeding, EVs, IVs and natures

Apply the sequel Everstone rules, original IV inheritance and Generation V EV limits.

↗
3744Pokémon Black 2 / White 2 / GUIDESequel catching and encounter methods

Distinguish grass, rustling patches, dust clouds, water, Hidden Grottos, gifts and trades.

↗
3745Pokémon Black 2 / White 2 / COLLECTIBLESBlack 2 and White 2 version differences

Compare the sequel’s paired encounters, dragon rewards, areas and unlockable keys.

↗
3746Pokémon Black 2 / White 2 / COLLECTIBLESBlack 2 and White 2 legendary and event Pokémon

Locate ordinary sequel legends and keep historical event requirements explicit.

↗
3747Pokémon Black 2 / White 2 / GUIDESequel gifts, fossils, trades and move services

Find starter and Zorua gifts, fossil revival, NPC exchanges and the four shard tutors.

↗
3748Pokémon Black 2 / White 2 / COLLECTIBLESSequel forms and Pokédex completion rules

Separate Kyurem fusion, Therian forms and seasonal appearances from caught-species rewards.

↗
3749Pokémon Black 2 / White 2 / GUIDEGeneration V connectivity and historical services

Use compatible local trades, Memory Link and transfers with the original DS games.

↗
3750Pokémon Black 2 / White 2 / GUIDEBlack 2 and White 2 Abyssal Ruins and relic treasures

Explore the four underwater floors with the sequel Dive source and translation event.

↗
3751Pokémon Black 2 / White 2 / GUIDEJoin Avenue shops and development

Choose shop services and grow the sequel’s avenue through visitor recommendations.

↗
3752Pokémon Black 2 / White 2 / GUIDEHidden Grottos and Hidden Ability encounters

Understand regeneration, encounter chances and breeding restrictions for sequel grotto Pokémon.

↗
3753Pokémon Black 2 / White 2 / GUIDEDifficulty keys and Unova Link

Unlock and share Easy, Challenge, area and Regi chamber keys on the original DS cartridges.

↗
3754Pokémon Black 2 / White 2 / REFERENCEBlack 2 and White 2 TM and HM locations

Look up all 95 TMs and six HMs with original Generation V values and sequel acquisition sources.

↗
3755Pokémon Platinum / POKÉDEXTurtwig in Pokémon Platinum: locations, stats and moves

Find Turtwig’s Platinum locations, Generation IV Grass typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3756Pokémon Platinum / POKÉDEXGrotle in Pokémon Platinum: locations, stats and moves

Find Grotle’s Platinum locations, Generation IV Grass typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3757Pokémon Platinum / POKÉDEXTorterra in Pokémon Platinum: locations, stats and moves

Find Torterra’s Platinum locations, Generation IV Grass/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3758Pokémon Platinum / POKÉDEXChimchar in Pokémon Platinum: locations, stats and moves

Find Chimchar’s Platinum locations, Generation IV Fire typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3759Pokémon Platinum / POKÉDEXMonferno in Pokémon Platinum: locations, stats and moves

Find Monferno’s Platinum locations, Generation IV Fire/Fighting typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3760Pokémon Platinum / POKÉDEXInfernape in Pokémon Platinum: locations, stats and moves

Find Infernape’s Platinum locations, Generation IV Fire/Fighting typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3761Pokémon Platinum / POKÉDEXPiplup in Pokémon Platinum: locations, stats and moves

Find Piplup’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3762Pokémon Platinum / POKÉDEXPrinplup in Pokémon Platinum: locations, stats and moves

Find Prinplup’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3763Pokémon Platinum / POKÉDEXEmpoleon in Pokémon Platinum: locations, stats and moves

Find Empoleon’s Platinum locations, Generation IV Water/Steel typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3764Pokémon Platinum / POKÉDEXStarly in Pokémon Platinum: locations, stats and moves

Find Starly’s Platinum locations, Generation IV Normal/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3765Pokémon Platinum / POKÉDEXStaravia in Pokémon Platinum: locations, stats and moves

Find Staravia’s Platinum locations, Generation IV Normal/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3766Pokémon Platinum / POKÉDEXStaraptor in Pokémon Platinum: locations, stats and moves

Find Staraptor’s Platinum locations, Generation IV Normal/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3767Pokémon Platinum / POKÉDEXBidoof in Pokémon Platinum: locations, stats and moves

Find Bidoof’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3768Pokémon Platinum / POKÉDEXBibarel in Pokémon Platinum: locations, stats and moves

Find Bibarel’s Platinum locations, Generation IV Normal/Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3769Pokémon Platinum / POKÉDEXKricketot in Pokémon Platinum: locations, stats and moves

Find Kricketot’s Platinum locations, Generation IV Bug typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3770Pokémon Platinum / POKÉDEXKricketune in Pokémon Platinum: locations, stats and moves

Find Kricketune’s Platinum locations, Generation IV Bug typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3771Pokémon Platinum / POKÉDEXShinx in Pokémon Platinum: locations, stats and moves

Find Shinx’s Platinum locations, Generation IV Electric typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3772Pokémon Platinum / POKÉDEXLuxio in Pokémon Platinum: locations, stats and moves

Find Luxio’s Platinum locations, Generation IV Electric typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3773Pokémon Platinum / POKÉDEXLuxray in Pokémon Platinum: locations, stats and moves

Find Luxray’s Platinum locations, Generation IV Electric typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3774Pokémon Platinum / POKÉDEXAbra in Pokémon Platinum: locations, stats and moves

Find Abra’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3775Pokémon Platinum / POKÉDEXKadabra in Pokémon Platinum: locations, stats and moves

Find Kadabra’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3776Pokémon Platinum / POKÉDEXAlakazam in Pokémon Platinum: locations, stats and moves

Find Alakazam’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3777Pokémon Platinum / POKÉDEXMagikarp in Pokémon Platinum: locations, stats and moves

Find Magikarp’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3778Pokémon Platinum / POKÉDEXGyarados in Pokémon Platinum: locations, stats and moves

Find Gyarados’s Platinum locations, Generation IV Water/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3779Pokémon Platinum / POKÉDEXBudew in Pokémon Platinum: locations, stats and moves

Find Budew’s Platinum locations, Generation IV Grass/Poison typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3780Pokémon Platinum / POKÉDEXRoselia in Pokémon Platinum: locations, stats and moves

Find Roselia’s Platinum locations, Generation IV Grass/Poison typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3781Pokémon Platinum / POKÉDEXRoserade in Pokémon Platinum: locations, stats and moves

Find Roserade’s Platinum locations, Generation IV Grass/Poison typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3782Pokémon Platinum / POKÉDEXZubat in Pokémon Platinum: locations, stats and moves

Find Zubat’s Platinum locations, Generation IV Poison/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3783Pokémon Platinum / POKÉDEXGolbat in Pokémon Platinum: locations, stats and moves

Find Golbat’s Platinum locations, Generation IV Poison/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3784Pokémon Platinum / POKÉDEXCrobat in Pokémon Platinum: locations, stats and moves

Find Crobat’s Platinum locations, Generation IV Poison/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3785Pokémon Platinum / POKÉDEXGeodude in Pokémon Platinum: locations, stats and moves

Find Geodude’s Platinum locations, Generation IV Rock/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3786Pokémon Platinum / POKÉDEXGraveler in Pokémon Platinum: locations, stats and moves

Find Graveler’s Platinum locations, Generation IV Rock/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3787Pokémon Platinum / POKÉDEXGolem in Pokémon Platinum: locations, stats and moves

Find Golem’s Platinum locations, Generation IV Rock/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3788Pokémon Platinum / POKÉDEXOnix in Pokémon Platinum: locations, stats and moves

Find Onix’s Platinum locations, Generation IV Rock/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3789Pokémon Platinum / POKÉDEXSteelix in Pokémon Platinum: locations, stats and moves

Find Steelix’s Platinum locations, Generation IV Steel/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3790Pokémon Platinum / POKÉDEXCranidos in Pokémon Platinum: locations, stats and moves

Find Cranidos’s Platinum locations, Generation IV Rock typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3791Pokémon Platinum / POKÉDEXRampardos in Pokémon Platinum: locations, stats and moves

Find Rampardos’s Platinum locations, Generation IV Rock typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3792Pokémon Platinum / POKÉDEXShieldon in Pokémon Platinum: locations, stats and moves

Find Shieldon’s Platinum locations, Generation IV Rock/Steel typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3793Pokémon Platinum / POKÉDEXBastiodon in Pokémon Platinum: locations, stats and moves

Find Bastiodon’s Platinum locations, Generation IV Rock/Steel typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3794Pokémon Platinum / POKÉDEXMachop in Pokémon Platinum: locations, stats and moves

Find Machop’s Platinum locations, Generation IV Fighting typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3795Pokémon Platinum / POKÉDEXMachoke in Pokémon Platinum: locations, stats and moves

Find Machoke’s Platinum locations, Generation IV Fighting typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3796Pokémon Platinum / POKÉDEXMachamp in Pokémon Platinum: locations, stats and moves

Find Machamp’s Platinum locations, Generation IV Fighting typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3797Pokémon Platinum / POKÉDEXPsyduck in Pokémon Platinum: locations, stats and moves

Find Psyduck’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3798Pokémon Platinum / POKÉDEXGolduck in Pokémon Platinum: locations, stats and moves

Find Golduck’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3799Pokémon Platinum / POKÉDEXBurmy in Pokémon Platinum: locations, stats and moves

Find Burmy’s Platinum locations, Generation IV Bug typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3800Pokémon Platinum / POKÉDEXWormadam in Pokémon Platinum: locations, stats and moves

Find Wormadam’s Platinum locations, Generation IV Bug/Grass typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3801Pokémon Platinum / POKÉDEXMothim in Pokémon Platinum: locations, stats and moves

Find Mothim’s Platinum locations, Generation IV Bug/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3802Pokémon Platinum / POKÉDEXWurmple in Pokémon Platinum: locations, stats and moves

Find Wurmple’s Platinum locations, Generation IV Bug typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3803Pokémon Platinum / POKÉDEXSilcoon in Pokémon Platinum: locations, stats and moves

Find Silcoon’s Platinum locations, Generation IV Bug typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3804Pokémon Platinum / POKÉDEXBeautifly in Pokémon Platinum: locations, stats and moves

Find Beautifly’s Platinum locations, Generation IV Bug/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3805Pokémon Platinum / POKÉDEXCascoon in Pokémon Platinum: locations, stats and moves

Find Cascoon’s Platinum locations, Generation IV Bug typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3806Pokémon Platinum / POKÉDEXDustox in Pokémon Platinum: locations, stats and moves

Find Dustox’s Platinum locations, Generation IV Bug/Poison typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3807Pokémon Platinum / POKÉDEXCombee in Pokémon Platinum: locations, stats and moves

Find Combee’s Platinum locations, Generation IV Bug/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3808Pokémon Platinum / POKÉDEXVespiquen in Pokémon Platinum: locations, stats and moves

Find Vespiquen’s Platinum locations, Generation IV Bug/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3809Pokémon Platinum / POKÉDEXPachirisu in Pokémon Platinum: locations, stats and moves

Find Pachirisu’s Platinum locations, Generation IV Electric typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3810Pokémon Platinum / POKÉDEXBuizel in Pokémon Platinum: locations, stats and moves

Find Buizel’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3811Pokémon Platinum / POKÉDEXFloatzel in Pokémon Platinum: locations, stats and moves

Find Floatzel’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3812Pokémon Platinum / POKÉDEXCherubi in Pokémon Platinum: locations, stats and moves

Find Cherubi’s Platinum locations, Generation IV Grass typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3813Pokémon Platinum / POKÉDEXCherrim in Pokémon Platinum: locations, stats and moves

Find Cherrim’s Platinum locations, Generation IV Grass typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3814Pokémon Platinum / POKÉDEXShellos in Pokémon Platinum: locations, stats and moves

Find Shellos’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3815Pokémon Platinum / POKÉDEXGastrodon in Pokémon Platinum: locations, stats and moves

Find Gastrodon’s Platinum locations, Generation IV Water/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3816Pokémon Platinum / POKÉDEXHeracross in Pokémon Platinum: locations, stats and moves

Find Heracross’s Platinum locations, Generation IV Bug/Fighting typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3817Pokémon Platinum / POKÉDEXAipom in Pokémon Platinum: locations, stats and moves

Find Aipom’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3818Pokémon Platinum / POKÉDEXAmbipom in Pokémon Platinum: locations, stats and moves

Find Ambipom’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3819Pokémon Platinum / POKÉDEXDrifloon in Pokémon Platinum: locations, stats and moves

Find Drifloon’s Platinum locations, Generation IV Ghost/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3820Pokémon Platinum / POKÉDEXDrifblim in Pokémon Platinum: locations, stats and moves

Find Drifblim’s Platinum locations, Generation IV Ghost/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3821Pokémon Platinum / POKÉDEXBuneary in Pokémon Platinum: locations, stats and moves

Find Buneary’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3822Pokémon Platinum / POKÉDEXLopunny in Pokémon Platinum: locations, stats and moves

Find Lopunny’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3823Pokémon Platinum / POKÉDEXGastly in Pokémon Platinum: locations, stats and moves

Find Gastly’s Platinum locations, Generation IV Ghost/Poison typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3824Pokémon Platinum / POKÉDEXHaunter in Pokémon Platinum: locations, stats and moves

Find Haunter’s Platinum locations, Generation IV Ghost/Poison typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3825Pokémon Platinum / POKÉDEXGengar in Pokémon Platinum: locations, stats and moves

Find Gengar’s Platinum locations, Generation IV Ghost/Poison typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3826Pokémon Platinum / POKÉDEXMisdreavus in Pokémon Platinum: locations, stats and moves

Find Misdreavus’s Platinum locations, Generation IV Ghost typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3827Pokémon Platinum / POKÉDEXMismagius in Pokémon Platinum: locations, stats and moves

Find Mismagius’s Platinum locations, Generation IV Ghost typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3828Pokémon Platinum / POKÉDEXMurkrow in Pokémon Platinum: locations, stats and moves

Find Murkrow’s Platinum locations, Generation IV Dark/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3829Pokémon Platinum / POKÉDEXHonchkrow in Pokémon Platinum: locations, stats and moves

Find Honchkrow’s Platinum locations, Generation IV Dark/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3830Pokémon Platinum / POKÉDEXGlameow in Pokémon Platinum: locations, stats and moves

Find Glameow’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3831Pokémon Platinum / POKÉDEXPurugly in Pokémon Platinum: locations, stats and moves

Find Purugly’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3832Pokémon Platinum / POKÉDEXGoldeen in Pokémon Platinum: locations, stats and moves

Find Goldeen’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3833Pokémon Platinum / POKÉDEXSeaking in Pokémon Platinum: locations, stats and moves

Find Seaking’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3834Pokémon Platinum / POKÉDEXBarboach in Pokémon Platinum: locations, stats and moves

Find Barboach’s Platinum locations, Generation IV Water/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3835Pokémon Platinum / POKÉDEXWhiscash in Pokémon Platinum: locations, stats and moves

Find Whiscash’s Platinum locations, Generation IV Water/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3836Pokémon Platinum / POKÉDEXChingling in Pokémon Platinum: locations, stats and moves

Find Chingling’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3837Pokémon Platinum / POKÉDEXChimecho in Pokémon Platinum: locations, stats and moves

Find Chimecho’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3838Pokémon Platinum / POKÉDEXStunky in Pokémon Platinum: locations, stats and moves

Find Stunky’s Platinum locations, Generation IV Poison/Dark typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3839Pokémon Platinum / POKÉDEXSkuntank in Pokémon Platinum: locations, stats and moves

Find Skuntank’s Platinum locations, Generation IV Poison/Dark typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3840Pokémon Platinum / POKÉDEXMeditite in Pokémon Platinum: locations, stats and moves

Find Meditite’s Platinum locations, Generation IV Fighting/Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3841Pokémon Platinum / POKÉDEXMedicham in Pokémon Platinum: locations, stats and moves

Find Medicham’s Platinum locations, Generation IV Fighting/Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3842Pokémon Platinum / POKÉDEXBronzor in Pokémon Platinum: locations, stats and moves

Find Bronzor’s Platinum locations, Generation IV Steel/Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3843Pokémon Platinum / POKÉDEXBronzong in Pokémon Platinum: locations, stats and moves

Find Bronzong’s Platinum locations, Generation IV Steel/Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3844Pokémon Platinum / POKÉDEXPonyta in Pokémon Platinum: locations, stats and moves

Find Ponyta’s Platinum locations, Generation IV Fire typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3845Pokémon Platinum / POKÉDEXRapidash in Pokémon Platinum: locations, stats and moves

Find Rapidash’s Platinum locations, Generation IV Fire typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3846Pokémon Platinum / POKÉDEXBonsly in Pokémon Platinum: locations, stats and moves

Find Bonsly’s Platinum locations, Generation IV Rock typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3847Pokémon Platinum / POKÉDEXSudowoodo in Pokémon Platinum: locations, stats and moves

Find Sudowoodo’s Platinum locations, Generation IV Rock typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3848Pokémon Platinum / POKÉDEXMime Jr. in Pokémon Platinum: locations, stats and moves

Find Mime Jr.’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3849Pokémon Platinum / POKÉDEXMr. Mime in Pokémon Platinum: locations, stats and moves

Find Mr. Mime’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3850Pokémon Platinum / POKÉDEXHappiny in Pokémon Platinum: locations, stats and moves

Find Happiny’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3851Pokémon Platinum / POKÉDEXChansey in Pokémon Platinum: locations, stats and moves

Find Chansey’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3852Pokémon Platinum / POKÉDEXBlissey in Pokémon Platinum: locations, stats and moves

Find Blissey’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3853Pokémon Platinum / POKÉDEXCleffa in Pokémon Platinum: locations, stats and moves

Find Cleffa’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3854Pokémon Platinum / POKÉDEXClefairy in Pokémon Platinum: locations, stats and moves

Find Clefairy’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3855Pokémon Platinum / POKÉDEXClefable in Pokémon Platinum: locations, stats and moves

Find Clefable’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3856Pokémon Platinum / POKÉDEXChatot in Pokémon Platinum: locations, stats and moves

Find Chatot’s Platinum locations, Generation IV Normal/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3857Pokémon Platinum / POKÉDEXPichu in Pokémon Platinum: locations, stats and moves

Find Pichu’s Platinum locations, Generation IV Electric typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3858Pokémon Platinum / POKÉDEXPikachu in Pokémon Platinum: locations, stats and moves

Find Pikachu’s Platinum locations, Generation IV Electric typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3859Pokémon Platinum / POKÉDEXRaichu in Pokémon Platinum: locations, stats and moves

Find Raichu’s Platinum locations, Generation IV Electric typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3860Pokémon Platinum / POKÉDEXHoothoot in Pokémon Platinum: locations, stats and moves

Find Hoothoot’s Platinum locations, Generation IV Normal/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3861Pokémon Platinum / POKÉDEXNoctowl in Pokémon Platinum: locations, stats and moves

Find Noctowl’s Platinum locations, Generation IV Normal/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3862Pokémon Platinum / POKÉDEXSpiritomb in Pokémon Platinum: locations, stats and moves

Find Spiritomb’s Platinum locations, Generation IV Ghost/Dark typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3863Pokémon Platinum / POKÉDEXGible in Pokémon Platinum: locations, stats and moves

Find Gible’s Platinum locations, Generation IV Dragon/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3864Pokémon Platinum / POKÉDEXGabite in Pokémon Platinum: locations, stats and moves

Find Gabite’s Platinum locations, Generation IV Dragon/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3865Pokémon Platinum / POKÉDEXGarchomp in Pokémon Platinum: locations, stats and moves

Find Garchomp’s Platinum locations, Generation IV Dragon/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3866Pokémon Platinum / POKÉDEXMunchlax in Pokémon Platinum: locations, stats and moves

Find Munchlax’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3867Pokémon Platinum / POKÉDEXSnorlax in Pokémon Platinum: locations, stats and moves

Find Snorlax’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3868Pokémon Platinum / POKÉDEXUnown in Pokémon Platinum: locations, stats and moves

Find Unown’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3869Pokémon Platinum / POKÉDEXRiolu in Pokémon Platinum: locations, stats and moves

Find Riolu’s Platinum locations, Generation IV Fighting typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3870Pokémon Platinum / POKÉDEXLucario in Pokémon Platinum: locations, stats and moves

Find Lucario’s Platinum locations, Generation IV Fighting/Steel typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3871Pokémon Platinum / POKÉDEXWooper in Pokémon Platinum: locations, stats and moves

Find Wooper’s Platinum locations, Generation IV Water/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3872Pokémon Platinum / POKÉDEXQuagsire in Pokémon Platinum: locations, stats and moves

Find Quagsire’s Platinum locations, Generation IV Water/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3873Pokémon Platinum / POKÉDEXWingull in Pokémon Platinum: locations, stats and moves

Find Wingull’s Platinum locations, Generation IV Water/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3874Pokémon Platinum / POKÉDEXPelipper in Pokémon Platinum: locations, stats and moves

Find Pelipper’s Platinum locations, Generation IV Water/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3875Pokémon Platinum / POKÉDEXGirafarig in Pokémon Platinum: locations, stats and moves

Find Girafarig’s Platinum locations, Generation IV Normal/Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3876Pokémon Platinum / POKÉDEXHippopotas in Pokémon Platinum: locations, stats and moves

Find Hippopotas’s Platinum locations, Generation IV Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3877Pokémon Platinum / POKÉDEXHippowdon in Pokémon Platinum: locations, stats and moves

Find Hippowdon’s Platinum locations, Generation IV Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3878Pokémon Platinum / POKÉDEXAzurill in Pokémon Platinum: locations, stats and moves

Find Azurill’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3879Pokémon Platinum / POKÉDEXMarill in Pokémon Platinum: locations, stats and moves

Find Marill’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3880Pokémon Platinum / POKÉDEXAzumarill in Pokémon Platinum: locations, stats and moves

Find Azumarill’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3881Pokémon Platinum / POKÉDEXSkorupi in Pokémon Platinum: locations, stats and moves

Find Skorupi’s Platinum locations, Generation IV Poison/Bug typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3882Pokémon Platinum / POKÉDEXDrapion in Pokémon Platinum: locations, stats and moves

Find Drapion’s Platinum locations, Generation IV Poison/Dark typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3883Pokémon Platinum / POKÉDEXCroagunk in Pokémon Platinum: locations, stats and moves

Find Croagunk’s Platinum locations, Generation IV Poison/Fighting typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3884Pokémon Platinum / POKÉDEXToxicroak in Pokémon Platinum: locations, stats and moves

Find Toxicroak’s Platinum locations, Generation IV Poison/Fighting typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3885Pokémon Platinum / POKÉDEXCarnivine in Pokémon Platinum: locations, stats and moves

Find Carnivine’s Platinum locations, Generation IV Grass typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3886Pokémon Platinum / POKÉDEXRemoraid in Pokémon Platinum: locations, stats and moves

Find Remoraid’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3887Pokémon Platinum / POKÉDEXOctillery in Pokémon Platinum: locations, stats and moves

Find Octillery’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3888Pokémon Platinum / POKÉDEXFinneon in Pokémon Platinum: locations, stats and moves

Find Finneon’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3889Pokémon Platinum / POKÉDEXLumineon in Pokémon Platinum: locations, stats and moves

Find Lumineon’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3890Pokémon Platinum / POKÉDEXTentacool in Pokémon Platinum: locations, stats and moves

Find Tentacool’s Platinum locations, Generation IV Water/Poison typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3891Pokémon Platinum / POKÉDEXTentacruel in Pokémon Platinum: locations, stats and moves

Find Tentacruel’s Platinum locations, Generation IV Water/Poison typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3892Pokémon Platinum / POKÉDEXFeebas in Pokémon Platinum: locations, stats and moves

Find Feebas’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3893Pokémon Platinum / POKÉDEXMilotic in Pokémon Platinum: locations, stats and moves

Find Milotic’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3894Pokémon Platinum / POKÉDEXMantyke in Pokémon Platinum: locations, stats and moves

Find Mantyke’s Platinum locations, Generation IV Water/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3895Pokémon Platinum / POKÉDEXMantine in Pokémon Platinum: locations, stats and moves

Find Mantine’s Platinum locations, Generation IV Water/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3896Pokémon Platinum / POKÉDEXSnover in Pokémon Platinum: locations, stats and moves

Find Snover’s Platinum locations, Generation IV Grass/Ice typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3897Pokémon Platinum / POKÉDEXAbomasnow in Pokémon Platinum: locations, stats and moves

Find Abomasnow’s Platinum locations, Generation IV Grass/Ice typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3898Pokémon Platinum / POKÉDEXSneasel in Pokémon Platinum: locations, stats and moves

Find Sneasel’s Platinum locations, Generation IV Dark/Ice typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3899Pokémon Platinum / POKÉDEXWeavile in Pokémon Platinum: locations, stats and moves

Find Weavile’s Platinum locations, Generation IV Dark/Ice typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3900Pokémon Platinum / POKÉDEXUxie in Pokémon Platinum: locations, stats and moves

Find Uxie’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3901Pokémon Platinum / POKÉDEXMesprit in Pokémon Platinum: locations, stats and moves

Find Mesprit’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3902Pokémon Platinum / POKÉDEXAzelf in Pokémon Platinum: locations, stats and moves

Find Azelf’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3903Pokémon Platinum / POKÉDEXDialga in Pokémon Platinum: locations, stats and moves

Find Dialga’s Platinum locations, Generation IV Steel/Dragon typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3904Pokémon Platinum / POKÉDEXPalkia in Pokémon Platinum: locations, stats and moves

Find Palkia’s Platinum locations, Generation IV Water/Dragon typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3905Pokémon Platinum / POKÉDEXManaphy in Pokémon Platinum: locations, stats and moves

Find Manaphy’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3906Pokémon Platinum / POKÉDEXRotom in Pokémon Platinum: locations, stats and moves

Find Rotom’s Platinum locations, Generation IV Electric/Ghost typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3907Pokémon Platinum / POKÉDEXGligar in Pokémon Platinum: locations, stats and moves

Find Gligar’s Platinum locations, Generation IV Ground/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3908Pokémon Platinum / POKÉDEXGliscor in Pokémon Platinum: locations, stats and moves

Find Gliscor’s Platinum locations, Generation IV Ground/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3909Pokémon Platinum / POKÉDEXNosepass in Pokémon Platinum: locations, stats and moves

Find Nosepass’s Platinum locations, Generation IV Rock typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3910Pokémon Platinum / POKÉDEXProbopass in Pokémon Platinum: locations, stats and moves

Find Probopass’s Platinum locations, Generation IV Rock/Steel typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3911Pokémon Platinum / POKÉDEXRalts in Pokémon Platinum: locations, stats and moves

Find Ralts’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3912Pokémon Platinum / POKÉDEXKirlia in Pokémon Platinum: locations, stats and moves

Find Kirlia’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3913Pokémon Platinum / POKÉDEXGardevoir in Pokémon Platinum: locations, stats and moves

Find Gardevoir’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3914Pokémon Platinum / POKÉDEXGallade in Pokémon Platinum: locations, stats and moves

Find Gallade’s Platinum locations, Generation IV Psychic/Fighting typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3915Pokémon Platinum / POKÉDEXLickitung in Pokémon Platinum: locations, stats and moves

Find Lickitung’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3916Pokémon Platinum / POKÉDEXLickilicky in Pokémon Platinum: locations, stats and moves

Find Lickilicky’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3917Pokémon Platinum / POKÉDEXEevee in Pokémon Platinum: locations, stats and moves

Find Eevee’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3918Pokémon Platinum / POKÉDEXVaporeon in Pokémon Platinum: locations, stats and moves

Find Vaporeon’s Platinum locations, Generation IV Water typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3919Pokémon Platinum / POKÉDEXJolteon in Pokémon Platinum: locations, stats and moves

Find Jolteon’s Platinum locations, Generation IV Electric typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3920Pokémon Platinum / POKÉDEXFlareon in Pokémon Platinum: locations, stats and moves

Find Flareon’s Platinum locations, Generation IV Fire typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3921Pokémon Platinum / POKÉDEXEspeon in Pokémon Platinum: locations, stats and moves

Find Espeon’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3922Pokémon Platinum / POKÉDEXUmbreon in Pokémon Platinum: locations, stats and moves

Find Umbreon’s Platinum locations, Generation IV Dark typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3923Pokémon Platinum / POKÉDEXLeafeon in Pokémon Platinum: locations, stats and moves

Find Leafeon’s Platinum locations, Generation IV Grass typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3924Pokémon Platinum / POKÉDEXGlaceon in Pokémon Platinum: locations, stats and moves

Find Glaceon’s Platinum locations, Generation IV Ice typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3925Pokémon Platinum / POKÉDEXSwablu in Pokémon Platinum: locations, stats and moves

Find Swablu’s Platinum locations, Generation IV Normal/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3926Pokémon Platinum / POKÉDEXAltaria in Pokémon Platinum: locations, stats and moves

Find Altaria’s Platinum locations, Generation IV Dragon/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3927Pokémon Platinum / POKÉDEXTogepi in Pokémon Platinum: locations, stats and moves

Find Togepi’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3928Pokémon Platinum / POKÉDEXTogetic in Pokémon Platinum: locations, stats and moves

Find Togetic’s Platinum locations, Generation IV Normal/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3929Pokémon Platinum / POKÉDEXTogekiss in Pokémon Platinum: locations, stats and moves

Find Togekiss’s Platinum locations, Generation IV Normal/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3930Pokémon Platinum / POKÉDEXHoundour in Pokémon Platinum: locations, stats and moves

Find Houndour’s Platinum locations, Generation IV Dark/Fire typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3931Pokémon Platinum / POKÉDEXHoundoom in Pokémon Platinum: locations, stats and moves

Find Houndoom’s Platinum locations, Generation IV Dark/Fire typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3932Pokémon Platinum / POKÉDEXMagnemite in Pokémon Platinum: locations, stats and moves

Find Magnemite’s Platinum locations, Generation IV Electric/Steel typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3933Pokémon Platinum / POKÉDEXMagneton in Pokémon Platinum: locations, stats and moves

Find Magneton’s Platinum locations, Generation IV Electric/Steel typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3934Pokémon Platinum / POKÉDEXMagnezone in Pokémon Platinum: locations, stats and moves

Find Magnezone’s Platinum locations, Generation IV Electric/Steel typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3935Pokémon Platinum / POKÉDEXTangela in Pokémon Platinum: locations, stats and moves

Find Tangela’s Platinum locations, Generation IV Grass typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3936Pokémon Platinum / POKÉDEXTangrowth in Pokémon Platinum: locations, stats and moves

Find Tangrowth’s Platinum locations, Generation IV Grass typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3937Pokémon Platinum / POKÉDEXYanma in Pokémon Platinum: locations, stats and moves

Find Yanma’s Platinum locations, Generation IV Bug/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3938Pokémon Platinum / POKÉDEXYanmega in Pokémon Platinum: locations, stats and moves

Find Yanmega’s Platinum locations, Generation IV Bug/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3939Pokémon Platinum / POKÉDEXTropius in Pokémon Platinum: locations, stats and moves

Find Tropius’s Platinum locations, Generation IV Grass/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3940Pokémon Platinum / POKÉDEXRhyhorn in Pokémon Platinum: locations, stats and moves

Find Rhyhorn’s Platinum locations, Generation IV Ground/Rock typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3941Pokémon Platinum / POKÉDEXRhydon in Pokémon Platinum: locations, stats and moves

Find Rhydon’s Platinum locations, Generation IV Ground/Rock typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3942Pokémon Platinum / POKÉDEXRhyperior in Pokémon Platinum: locations, stats and moves

Find Rhyperior’s Platinum locations, Generation IV Ground/Rock typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3943Pokémon Platinum / POKÉDEXDuskull in Pokémon Platinum: locations, stats and moves

Find Duskull’s Platinum locations, Generation IV Ghost typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3944Pokémon Platinum / POKÉDEXDusclops in Pokémon Platinum: locations, stats and moves

Find Dusclops’s Platinum locations, Generation IV Ghost typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3945Pokémon Platinum / POKÉDEXDusknoir in Pokémon Platinum: locations, stats and moves

Find Dusknoir’s Platinum locations, Generation IV Ghost typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3946Pokémon Platinum / POKÉDEXPorygon in Pokémon Platinum: locations, stats and moves

Find Porygon’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3947Pokémon Platinum / POKÉDEXPorygon2 in Pokémon Platinum: locations, stats and moves

Find Porygon2’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3948Pokémon Platinum / POKÉDEXPorygon-Z in Pokémon Platinum: locations, stats and moves

Find Porygon-Z’s Platinum locations, Generation IV Normal typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3949Pokémon Platinum / POKÉDEXScyther in Pokémon Platinum: locations, stats and moves

Find Scyther’s Platinum locations, Generation IV Bug/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3950Pokémon Platinum / POKÉDEXScizor in Pokémon Platinum: locations, stats and moves

Find Scizor’s Platinum locations, Generation IV Bug/Steel typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3951Pokémon Platinum / POKÉDEXElekid in Pokémon Platinum: locations, stats and moves

Find Elekid’s Platinum locations, Generation IV Electric typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3952Pokémon Platinum / POKÉDEXElectabuzz in Pokémon Platinum: locations, stats and moves

Find Electabuzz’s Platinum locations, Generation IV Electric typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3953Pokémon Platinum / POKÉDEXElectivire in Pokémon Platinum: locations, stats and moves

Find Electivire’s Platinum locations, Generation IV Electric typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3954Pokémon Platinum / POKÉDEXMagby in Pokémon Platinum: locations, stats and moves

Find Magby’s Platinum locations, Generation IV Fire typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3955Pokémon Platinum / POKÉDEXMagmar in Pokémon Platinum: locations, stats and moves

Find Magmar’s Platinum locations, Generation IV Fire typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3956Pokémon Platinum / POKÉDEXMagmortar in Pokémon Platinum: locations, stats and moves

Find Magmortar’s Platinum locations, Generation IV Fire typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3957Pokémon Platinum / POKÉDEXSwinub in Pokémon Platinum: locations, stats and moves

Find Swinub’s Platinum locations, Generation IV Ice/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3958Pokémon Platinum / POKÉDEXPiloswine in Pokémon Platinum: locations, stats and moves

Find Piloswine’s Platinum locations, Generation IV Ice/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3959Pokémon Platinum / POKÉDEXMamoswine in Pokémon Platinum: locations, stats and moves

Find Mamoswine’s Platinum locations, Generation IV Ice/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3960Pokémon Platinum / POKÉDEXSnorunt in Pokémon Platinum: locations, stats and moves

Find Snorunt’s Platinum locations, Generation IV Ice typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3961Pokémon Platinum / POKÉDEXGlalie in Pokémon Platinum: locations, stats and moves

Find Glalie’s Platinum locations, Generation IV Ice typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3962Pokémon Platinum / POKÉDEXFroslass in Pokémon Platinum: locations, stats and moves

Find Froslass’s Platinum locations, Generation IV Ice/Ghost typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3963Pokémon Platinum / POKÉDEXAbsol in Pokémon Platinum: locations, stats and moves

Find Absol’s Platinum locations, Generation IV Dark typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3964Pokémon Platinum / POKÉDEXGiratina in Pokémon Platinum: locations, stats and moves

Find Giratina’s Platinum locations, Generation IV Ghost/Dragon typing, base stats, original abilities, evolution requirements and exact Platinum moves.

↗
3965Pokémon Platinum / REFERENCEPokémon Platinum Moves

Search original Platinum moves by name, type and class. Compare Generation IV power, accuracy, PP, machines and Pokémon learners.

↗
3966Pokémon Platinum / REFERENCEPokémon Platinum Abilities

Search Platinum abilities and original Generation IV effects, and find Pokémon that can have each ability.

↗
3967Pokémon Platinum / REFERENCEPokémon Platinum Gym Leaders

Browse Platinum’s eight Gym Leaders with first Gym and Battleground rematch teams, levels, moves, abilities, held items, badges and TM rewards.

↗
3968Pokémon Platinum / REFERENCEPokémon Platinum Elite Four

Compare Aaron, Bertha, Flint and Lucian’s original and stronger Platinum teams, with exact Pokémon, moves, abilities and held items.

↗
3969Pokémon Platinum / REFERENCEPokémon Platinum Champion

Explore Champion Cynthia’s first Platinum team and stronger postgame team, including every Pokémon, move, ability and held item.

↗
3970Pokémon Platinum / WALKTHROUGHPokémon Platinum complete story walkthrough

Follow the original Platinum adventure through eight badges, Team Galactic, the Distortion World and Cynthia.

↗
3971Pokémon Platinum / GUIDEPlatinum Gym puzzles, badges and field moves

Use Platinum’s eight-badge order, puzzle instructions, machine rewards and field-move access.

↗
3972Pokémon Platinum / GUIDETeam Galactic and the Distortion World

Follow Galactic’s story gates and complete the Distortion World boulder puzzle.

↗
3973Pokémon Platinum / GUIDEPlatinum caves and optional dungeons

Find the main rewards and access requirements in Sinnoh’s caves, ruins and side paths.

↗
3974Pokémon Platinum / GUIDEPlatinum legendary and gift Pokémon

Plan static encounters, roamers, gifts, fossils and historical event requirements.

↗
3975Pokémon Platinum / GUIDEPlatinum postgame unlocks and daily events

Unlock the Battle Zone, stronger rematches, daily catches and repeatable activities.

↗
3976Pokémon Platinum / GUIDEPlatinum Battle Frontier facilities

Compare the Tower, Factory, Hall, Castle and Arcade before building a streak team.

↗
3977Pokémon Platinum / GUIDEPlatinum breeding, EVs, IVs and natures

Use the original Day Care, inheritance and training rules without later-generation assumptions.

↗
3978Pokémon Platinum / GUIDEPlatinum catching and encounter methods

Choose the correct encounter method, time, location and catching preparation.

↗
3979Pokémon Platinum / GUIDEPoké Radar, swarms and special Sinnoh catches

Use postgame encounter tools, Honey Trees and daily locations to extend the collection.

↗
3980Pokémon Platinum / GUIDEPlatinum forms and Pokédex completion

Record the expanded Sinnoh dex and use the original evolution and form requirements.

↗
3981Pokémon Platinum / GUIDEPlatinum move tutors, reminder and deleter

Find original shard tutors, Heart Scale reminders and special lessons.

↗
3982Pokémon Platinum / GUIDEPlatinum Underground, fossils and Secret Bases

Dig for original Sinnoh treasures, revive fossils and progress through Secret Base activities.

↗
3983Pokémon Platinum / GUIDEPlatinum Super Contests, Poffins and Ribbons

Prepare condition, presentation, dance and appeals for Hearthome’s Super Contests.

↗
3984Pokémon Platinum / GUIDEPlatinum Pokétch apps and useful services

Use the Dowsing Machine, Marking Map, Day Care checker and Sinnoh’s supporting services.

↗
3985Pokémon Platinum / GUIDEDiamond, Pearl and Platinum differences

Keep Platinum’s routes, roster, Gyms and mechanics separate from Diamond/Pearl and the remakes.

↗
3986Pokémon Platinum / GUIDEPlatinum trading, Pal Park and connectivity

Distinguish local trades, original GBA migration and historical online features.

↗
3987Pokémon Platinum / REFERENCEPlatinum TM and HM locations

Look up all 92 TMs and eight HMs with original combat values, sources and field access.

↗
3988Pokémon FireRed / LeafGreen / REFERENCEPokémon FireRed and LeafGreen Gym Leaders

Browse all eight FireRed and LeafGreen Gym Leaders with Pokémon teams, levels, moves, abilities, Badges and TM rewards, from Brock to Giovanni.

↗
3989Pokémon FireRed / LeafGreen / REFERENCEPokémon FireRed and LeafGreen Elite Four

Compare FireRed and LeafGreen Elite Four teams for the first League challenge and the postgame rematches, including Pokémon, levels, moves, abilities and held items.

↗
3990Pokémon FireRed / LeafGreen / REFERENCEPokémon FireRed and LeafGreen Champion

See Champion Blue’s three starter-dependent FireRed and LeafGreen teams for the first battle and the postgame rematch, with levels, moves, abilities and held items.

↗
3991Pokémon Emerald / REFERENCEPokémon Emerald Gym Leaders

Browse all eight Pokémon Emerald Gym Leaders with Pokémon teams, levels, moves, abilities, Badges and TM rewards, plus all four Match Call rematch teams.

↗
3992Pokémon Emerald / REFERENCEPokémon Emerald Elite Four

See the Pokémon Emerald Elite Four teams for Sidney, Phoebe, Glacia and Drake, including Pokémon, levels, moves, abilities and held items.

↗
3993Pokémon Emerald / REFERENCEPokémon Emerald Champion

See Champion Wallace’s Pokémon Emerald team, including all six Pokémon, levels, moves, abilities, held items and his level 58 Milotic.

↗
3994Pokémon Ruby / Sapphire / COLLECTIBLESRuby and Sapphire Pokédex: all 202 Hoenn Pokémon, locations, evolutions and stats

Explore all 202 original Hoenn entries with authentic Ruby/Sapphire sprites, Generation III types and searchable names. Open any card for original encounters, evolutions, abilities, stats and moves.

↗
3995Pokémon Ruby / Sapphire / POKÉDEXTreecko in Pokémon Ruby and Sapphire: locations, stats and moves

Find Treecko’s Ruby/Sapphire encounters, original Grass typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
3996Pokémon Ruby / Sapphire / POKÉDEXGrovyle in Pokémon Ruby and Sapphire: locations, stats and moves

Find Grovyle’s Ruby/Sapphire encounters, original Grass typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
3997Pokémon Ruby / Sapphire / POKÉDEXSceptile in Pokémon Ruby and Sapphire: locations, stats and moves

Find Sceptile’s Ruby/Sapphire encounters, original Grass typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
3998Pokémon Ruby / Sapphire / POKÉDEXTorchic in Pokémon Ruby and Sapphire: locations, stats and moves

Find Torchic’s Ruby/Sapphire encounters, original Fire typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
3999Pokémon Ruby / Sapphire / POKÉDEXCombusken in Pokémon Ruby and Sapphire: locations, stats and moves

Find Combusken’s Ruby/Sapphire encounters, original Fire/Fighting typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4000Pokémon Ruby / Sapphire / POKÉDEXBlaziken in Pokémon Ruby and Sapphire: locations, stats and moves

Find Blaziken’s Ruby/Sapphire encounters, original Fire/Fighting typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4001Pokémon Ruby / Sapphire / POKÉDEXMudkip in Pokémon Ruby and Sapphire: locations, stats and moves

Find Mudkip’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4002Pokémon Ruby / Sapphire / POKÉDEXMarshtomp in Pokémon Ruby and Sapphire: locations, stats and moves

Find Marshtomp’s Ruby/Sapphire encounters, original Water/Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4003Pokémon Ruby / Sapphire / POKÉDEXSwampert in Pokémon Ruby and Sapphire: locations, stats and moves

Find Swampert’s Ruby/Sapphire encounters, original Water/Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4004Pokémon Ruby / Sapphire / POKÉDEXPoochyena in Pokémon Ruby and Sapphire: locations, stats and moves

Find Poochyena’s Ruby/Sapphire encounters, original Dark typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4005Pokémon Ruby / Sapphire / POKÉDEXMightyena in Pokémon Ruby and Sapphire: locations, stats and moves

Find Mightyena’s Ruby/Sapphire encounters, original Dark typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4006Pokémon Ruby / Sapphire / POKÉDEXZigzagoon in Pokémon Ruby and Sapphire: locations, stats and moves

Find Zigzagoon’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4007Pokémon Ruby / Sapphire / POKÉDEXLinoone in Pokémon Ruby and Sapphire: locations, stats and moves

Find Linoone’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4008Pokémon Ruby / Sapphire / POKÉDEXWurmple in Pokémon Ruby and Sapphire: locations, stats and moves

Find Wurmple’s Ruby/Sapphire encounters, original Bug typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4009Pokémon Ruby / Sapphire / POKÉDEXSilcoon in Pokémon Ruby and Sapphire: locations, stats and moves

Find Silcoon’s Ruby/Sapphire encounters, original Bug typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4010Pokémon Ruby / Sapphire / POKÉDEXBeautifly in Pokémon Ruby and Sapphire: locations, stats and moves

Find Beautifly’s Ruby/Sapphire encounters, original Bug/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4011Pokémon Ruby / Sapphire / POKÉDEXCascoon in Pokémon Ruby and Sapphire: locations, stats and moves

Find Cascoon’s Ruby/Sapphire encounters, original Bug typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4012Pokémon Ruby / Sapphire / POKÉDEXDustox in Pokémon Ruby and Sapphire: locations, stats and moves

Find Dustox’s Ruby/Sapphire encounters, original Bug/Poison typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4013Pokémon Ruby / Sapphire / POKÉDEXLotad in Pokémon Ruby and Sapphire: locations, stats and moves

Find Lotad’s Ruby/Sapphire encounters, original Water/Grass typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4014Pokémon Ruby / Sapphire / POKÉDEXLombre in Pokémon Ruby and Sapphire: locations, stats and moves

Find Lombre’s Ruby/Sapphire encounters, original Water/Grass typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4015Pokémon Ruby / Sapphire / POKÉDEXLudicolo in Pokémon Ruby and Sapphire: locations, stats and moves

Find Ludicolo’s Ruby/Sapphire encounters, original Water/Grass typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4016Pokémon Ruby / Sapphire / POKÉDEXSeedot in Pokémon Ruby and Sapphire: locations, stats and moves

Find Seedot’s Ruby/Sapphire encounters, original Grass typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4017Pokémon Ruby / Sapphire / POKÉDEXNuzleaf in Pokémon Ruby and Sapphire: locations, stats and moves

Find Nuzleaf’s Ruby/Sapphire encounters, original Grass/Dark typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4018Pokémon Ruby / Sapphire / POKÉDEXShiftry in Pokémon Ruby and Sapphire: locations, stats and moves

Find Shiftry’s Ruby/Sapphire encounters, original Grass/Dark typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4019Pokémon Ruby / Sapphire / POKÉDEXTaillow in Pokémon Ruby and Sapphire: locations, stats and moves

Find Taillow’s Ruby/Sapphire encounters, original Normal/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4020Pokémon Ruby / Sapphire / POKÉDEXSwellow in Pokémon Ruby and Sapphire: locations, stats and moves

Find Swellow’s Ruby/Sapphire encounters, original Normal/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4021Pokémon Ruby / Sapphire / POKÉDEXWingull in Pokémon Ruby and Sapphire: locations, stats and moves

Find Wingull’s Ruby/Sapphire encounters, original Water/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4022Pokémon Ruby / Sapphire / POKÉDEXPelipper in Pokémon Ruby and Sapphire: locations, stats and moves

Find Pelipper’s Ruby/Sapphire encounters, original Water/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4023Pokémon Ruby / Sapphire / POKÉDEXRalts in Pokémon Ruby and Sapphire: locations, stats and moves

Find Ralts’s Ruby/Sapphire encounters, original Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4024Pokémon Ruby / Sapphire / POKÉDEXKirlia in Pokémon Ruby and Sapphire: locations, stats and moves

Find Kirlia’s Ruby/Sapphire encounters, original Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4025Pokémon Ruby / Sapphire / POKÉDEXGardevoir in Pokémon Ruby and Sapphire: locations, stats and moves

Find Gardevoir’s Ruby/Sapphire encounters, original Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4026Pokémon Ruby / Sapphire / POKÉDEXSurskit in Pokémon Ruby and Sapphire: locations, stats and moves

Find Surskit’s Ruby/Sapphire encounters, original Bug/Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4027Pokémon Ruby / Sapphire / POKÉDEXMasquerain in Pokémon Ruby and Sapphire: locations, stats and moves

Find Masquerain’s Ruby/Sapphire encounters, original Bug/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4028Pokémon Ruby / Sapphire / POKÉDEXShroomish in Pokémon Ruby and Sapphire: locations, stats and moves

Find Shroomish’s Ruby/Sapphire encounters, original Grass typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4029Pokémon Ruby / Sapphire / POKÉDEXBreloom in Pokémon Ruby and Sapphire: locations, stats and moves

Find Breloom’s Ruby/Sapphire encounters, original Grass/Fighting typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4030Pokémon Ruby / Sapphire / POKÉDEXSlakoth in Pokémon Ruby and Sapphire: locations, stats and moves

Find Slakoth’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4031Pokémon Ruby / Sapphire / POKÉDEXVigoroth in Pokémon Ruby and Sapphire: locations, stats and moves

Find Vigoroth’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4032Pokémon Ruby / Sapphire / POKÉDEXSlaking in Pokémon Ruby and Sapphire: locations, stats and moves

Find Slaking’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4033Pokémon Ruby / Sapphire / POKÉDEXAbra in Pokémon Ruby and Sapphire: locations, stats and moves

Find Abra’s Ruby/Sapphire encounters, original Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4034Pokémon Ruby / Sapphire / POKÉDEXKadabra in Pokémon Ruby and Sapphire: locations, stats and moves

Find Kadabra’s Ruby/Sapphire encounters, original Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4035Pokémon Ruby / Sapphire / POKÉDEXAlakazam in Pokémon Ruby and Sapphire: locations, stats and moves

Find Alakazam’s Ruby/Sapphire encounters, original Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4036Pokémon Ruby / Sapphire / POKÉDEXNincada in Pokémon Ruby and Sapphire: locations, stats and moves

Find Nincada’s Ruby/Sapphire encounters, original Bug/Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4037Pokémon Ruby / Sapphire / POKÉDEXNinjask in Pokémon Ruby and Sapphire: locations, stats and moves

Find Ninjask’s Ruby/Sapphire encounters, original Bug/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4038Pokémon Ruby / Sapphire / POKÉDEXShedinja in Pokémon Ruby and Sapphire: locations, stats and moves

Find Shedinja’s Ruby/Sapphire encounters, original Bug/Ghost typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4039Pokémon Ruby / Sapphire / POKÉDEXWhismur in Pokémon Ruby and Sapphire: locations, stats and moves

Find Whismur’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4040Pokémon Ruby / Sapphire / POKÉDEXLoudred in Pokémon Ruby and Sapphire: locations, stats and moves

Find Loudred’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4041Pokémon Ruby / Sapphire / POKÉDEXExploud in Pokémon Ruby and Sapphire: locations, stats and moves

Find Exploud’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4042Pokémon Ruby / Sapphire / POKÉDEXMakuhita in Pokémon Ruby and Sapphire: locations, stats and moves

Find Makuhita’s Ruby/Sapphire encounters, original Fighting typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4043Pokémon Ruby / Sapphire / POKÉDEXHariyama in Pokémon Ruby and Sapphire: locations, stats and moves

Find Hariyama’s Ruby/Sapphire encounters, original Fighting typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4044Pokémon Ruby / Sapphire / POKÉDEXGoldeen in Pokémon Ruby and Sapphire: locations, stats and moves

Find Goldeen’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4045Pokémon Ruby / Sapphire / POKÉDEXSeaking in Pokémon Ruby and Sapphire: locations, stats and moves

Find Seaking’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4046Pokémon Ruby / Sapphire / POKÉDEXMagikarp in Pokémon Ruby and Sapphire: locations, stats and moves

Find Magikarp’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4047Pokémon Ruby / Sapphire / POKÉDEXGyarados in Pokémon Ruby and Sapphire: locations, stats and moves

Find Gyarados’s Ruby/Sapphire encounters, original Water/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4048Pokémon Ruby / Sapphire / POKÉDEXAzurill in Pokémon Ruby and Sapphire: locations, stats and moves

Find Azurill’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4049Pokémon Ruby / Sapphire / POKÉDEXMarill in Pokémon Ruby and Sapphire: locations, stats and moves

Find Marill’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4050Pokémon Ruby / Sapphire / POKÉDEXAzumarill in Pokémon Ruby and Sapphire: locations, stats and moves

Find Azumarill’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4051Pokémon Ruby / Sapphire / POKÉDEXGeodude in Pokémon Ruby and Sapphire: locations, stats and moves

Find Geodude’s Ruby/Sapphire encounters, original Rock/Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4052Pokémon Ruby / Sapphire / POKÉDEXGraveler in Pokémon Ruby and Sapphire: locations, stats and moves

Find Graveler’s Ruby/Sapphire encounters, original Rock/Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4053Pokémon Ruby / Sapphire / POKÉDEXGolem in Pokémon Ruby and Sapphire: locations, stats and moves

Find Golem’s Ruby/Sapphire encounters, original Rock/Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4054Pokémon Ruby / Sapphire / POKÉDEXNosepass in Pokémon Ruby and Sapphire: locations, stats and moves

Find Nosepass’s Ruby/Sapphire encounters, original Rock typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4055Pokémon Ruby / Sapphire / POKÉDEXSkitty in Pokémon Ruby and Sapphire: locations, stats and moves

Find Skitty’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4056Pokémon Ruby / Sapphire / POKÉDEXDelcatty in Pokémon Ruby and Sapphire: locations, stats and moves

Find Delcatty’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4057Pokémon Ruby / Sapphire / POKÉDEXZubat in Pokémon Ruby and Sapphire: locations, stats and moves

Find Zubat’s Ruby/Sapphire encounters, original Poison/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4058Pokémon Ruby / Sapphire / POKÉDEXGolbat in Pokémon Ruby and Sapphire: locations, stats and moves

Find Golbat’s Ruby/Sapphire encounters, original Poison/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4059Pokémon Ruby / Sapphire / POKÉDEXCrobat in Pokémon Ruby and Sapphire: locations, stats and moves

Find Crobat’s Ruby/Sapphire encounters, original Poison/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4060Pokémon Ruby / Sapphire / POKÉDEXTentacool in Pokémon Ruby and Sapphire: locations, stats and moves

Find Tentacool’s Ruby/Sapphire encounters, original Water/Poison typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4061Pokémon Ruby / Sapphire / POKÉDEXTentacruel in Pokémon Ruby and Sapphire: locations, stats and moves

Find Tentacruel’s Ruby/Sapphire encounters, original Water/Poison typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4062Pokémon Ruby / Sapphire / POKÉDEXSableye in Pokémon Ruby and Sapphire: locations, stats and moves

Find Sableye’s Ruby/Sapphire encounters, original Dark/Ghost typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4063Pokémon Ruby / Sapphire / POKÉDEXMawile in Pokémon Ruby and Sapphire: locations, stats and moves

Find Mawile’s Ruby/Sapphire encounters, original Steel typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4064Pokémon Ruby / Sapphire / POKÉDEXAron in Pokémon Ruby and Sapphire: locations, stats and moves

Find Aron’s Ruby/Sapphire encounters, original Steel/Rock typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4065Pokémon Ruby / Sapphire / POKÉDEXLairon in Pokémon Ruby and Sapphire: locations, stats and moves

Find Lairon’s Ruby/Sapphire encounters, original Steel/Rock typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4066Pokémon Ruby / Sapphire / POKÉDEXAggron in Pokémon Ruby and Sapphire: locations, stats and moves

Find Aggron’s Ruby/Sapphire encounters, original Steel/Rock typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4067Pokémon Ruby / Sapphire / POKÉDEXMachop in Pokémon Ruby and Sapphire: locations, stats and moves

Find Machop’s Ruby/Sapphire encounters, original Fighting typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4068Pokémon Ruby / Sapphire / POKÉDEXMachoke in Pokémon Ruby and Sapphire: locations, stats and moves

Find Machoke’s Ruby/Sapphire encounters, original Fighting typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4069Pokémon Ruby / Sapphire / POKÉDEXMachamp in Pokémon Ruby and Sapphire: locations, stats and moves

Find Machamp’s Ruby/Sapphire encounters, original Fighting typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4070Pokémon Ruby / Sapphire / POKÉDEXMeditite in Pokémon Ruby and Sapphire: locations, stats and moves

Find Meditite’s Ruby/Sapphire encounters, original Fighting/Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4071Pokémon Ruby / Sapphire / POKÉDEXMedicham in Pokémon Ruby and Sapphire: locations, stats and moves

Find Medicham’s Ruby/Sapphire encounters, original Fighting/Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4072Pokémon Ruby / Sapphire / POKÉDEXElectrike in Pokémon Ruby and Sapphire: locations, stats and moves

Find Electrike’s Ruby/Sapphire encounters, original Electric typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4073Pokémon Ruby / Sapphire / POKÉDEXManectric in Pokémon Ruby and Sapphire: locations, stats and moves

Find Manectric’s Ruby/Sapphire encounters, original Electric typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4074Pokémon Ruby / Sapphire / POKÉDEXPlusle in Pokémon Ruby and Sapphire: locations, stats and moves

Find Plusle’s Ruby/Sapphire encounters, original Electric typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4075Pokémon Ruby / Sapphire / POKÉDEXMinun in Pokémon Ruby and Sapphire: locations, stats and moves

Find Minun’s Ruby/Sapphire encounters, original Electric typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4076Pokémon Ruby / Sapphire / POKÉDEXMagnemite in Pokémon Ruby and Sapphire: locations, stats and moves

Find Magnemite’s Ruby/Sapphire encounters, original Electric/Steel typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4077Pokémon Ruby / Sapphire / POKÉDEXMagneton in Pokémon Ruby and Sapphire: locations, stats and moves

Find Magneton’s Ruby/Sapphire encounters, original Electric/Steel typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4078Pokémon Ruby / Sapphire / POKÉDEXVoltorb in Pokémon Ruby and Sapphire: locations, stats and moves

Find Voltorb’s Ruby/Sapphire encounters, original Electric typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4079Pokémon Ruby / Sapphire / POKÉDEXElectrode in Pokémon Ruby and Sapphire: locations, stats and moves

Find Electrode’s Ruby/Sapphire encounters, original Electric typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4080Pokémon Ruby / Sapphire / POKÉDEXVolbeat in Pokémon Ruby and Sapphire: locations, stats and moves

Find Volbeat’s Ruby/Sapphire encounters, original Bug typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4081Pokémon Ruby / Sapphire / POKÉDEXIllumise in Pokémon Ruby and Sapphire: locations, stats and moves

Find Illumise’s Ruby/Sapphire encounters, original Bug typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4082Pokémon Ruby / Sapphire / POKÉDEXOddish in Pokémon Ruby and Sapphire: locations, stats and moves

Find Oddish’s Ruby/Sapphire encounters, original Grass/Poison typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4083Pokémon Ruby / Sapphire / POKÉDEXGloom in Pokémon Ruby and Sapphire: locations, stats and moves

Find Gloom’s Ruby/Sapphire encounters, original Grass/Poison typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4084Pokémon Ruby / Sapphire / POKÉDEXVileplume in Pokémon Ruby and Sapphire: locations, stats and moves

Find Vileplume’s Ruby/Sapphire encounters, original Grass/Poison typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4085Pokémon Ruby / Sapphire / POKÉDEXBellossom in Pokémon Ruby and Sapphire: locations, stats and moves

Find Bellossom’s Ruby/Sapphire encounters, original Grass typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4086Pokémon Ruby / Sapphire / POKÉDEXDoduo in Pokémon Ruby and Sapphire: locations, stats and moves

Find Doduo’s Ruby/Sapphire encounters, original Normal/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4087Pokémon Ruby / Sapphire / POKÉDEXDodrio in Pokémon Ruby and Sapphire: locations, stats and moves

Find Dodrio’s Ruby/Sapphire encounters, original Normal/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4088Pokémon Ruby / Sapphire / POKÉDEXRoselia in Pokémon Ruby and Sapphire: locations, stats and moves

Find Roselia’s Ruby/Sapphire encounters, original Grass/Poison typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4089Pokémon Ruby / Sapphire / POKÉDEXGulpin in Pokémon Ruby and Sapphire: locations, stats and moves

Find Gulpin’s Ruby/Sapphire encounters, original Poison typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4090Pokémon Ruby / Sapphire / POKÉDEXSwalot in Pokémon Ruby and Sapphire: locations, stats and moves

Find Swalot’s Ruby/Sapphire encounters, original Poison typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4091Pokémon Ruby / Sapphire / POKÉDEXCarvanha in Pokémon Ruby and Sapphire: locations, stats and moves

Find Carvanha’s Ruby/Sapphire encounters, original Water/Dark typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4092Pokémon Ruby / Sapphire / POKÉDEXSharpedo in Pokémon Ruby and Sapphire: locations, stats and moves

Find Sharpedo’s Ruby/Sapphire encounters, original Water/Dark typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4093Pokémon Ruby / Sapphire / POKÉDEXWailmer in Pokémon Ruby and Sapphire: locations, stats and moves

Find Wailmer’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4094Pokémon Ruby / Sapphire / POKÉDEXWailord in Pokémon Ruby and Sapphire: locations, stats and moves

Find Wailord’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4095Pokémon Ruby / Sapphire / POKÉDEXNumel in Pokémon Ruby and Sapphire: locations, stats and moves

Find Numel’s Ruby/Sapphire encounters, original Fire/Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4096Pokémon Ruby / Sapphire / POKÉDEXCamerupt in Pokémon Ruby and Sapphire: locations, stats and moves

Find Camerupt’s Ruby/Sapphire encounters, original Fire/Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4097Pokémon Ruby / Sapphire / POKÉDEXSlugma in Pokémon Ruby and Sapphire: locations, stats and moves

Find Slugma’s Ruby/Sapphire encounters, original Fire typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4098Pokémon Ruby / Sapphire / POKÉDEXMagcargo in Pokémon Ruby and Sapphire: locations, stats and moves

Find Magcargo’s Ruby/Sapphire encounters, original Fire/Rock typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4099Pokémon Ruby / Sapphire / POKÉDEXTorkoal in Pokémon Ruby and Sapphire: locations, stats and moves

Find Torkoal’s Ruby/Sapphire encounters, original Fire typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4100Pokémon Ruby / Sapphire / POKÉDEXGrimer in Pokémon Ruby and Sapphire: locations, stats and moves

Find Grimer’s Ruby/Sapphire encounters, original Poison typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4101Pokémon Ruby / Sapphire / POKÉDEXMuk in Pokémon Ruby and Sapphire: locations, stats and moves

Find Muk’s Ruby/Sapphire encounters, original Poison typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4102Pokémon Ruby / Sapphire / POKÉDEXKoffing in Pokémon Ruby and Sapphire: locations, stats and moves

Find Koffing’s Ruby/Sapphire encounters, original Poison typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4103Pokémon Ruby / Sapphire / POKÉDEXWeezing in Pokémon Ruby and Sapphire: locations, stats and moves

Find Weezing’s Ruby/Sapphire encounters, original Poison typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4104Pokémon Ruby / Sapphire / POKÉDEXSpoink in Pokémon Ruby and Sapphire: locations, stats and moves

Find Spoink’s Ruby/Sapphire encounters, original Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4105Pokémon Ruby / Sapphire / POKÉDEXGrumpig in Pokémon Ruby and Sapphire: locations, stats and moves

Find Grumpig’s Ruby/Sapphire encounters, original Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4106Pokémon Ruby / Sapphire / POKÉDEXSandshrew in Pokémon Ruby and Sapphire: locations, stats and moves

Find Sandshrew’s Ruby/Sapphire encounters, original Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4107Pokémon Ruby / Sapphire / POKÉDEXSandslash in Pokémon Ruby and Sapphire: locations, stats and moves

Find Sandslash’s Ruby/Sapphire encounters, original Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4108Pokémon Ruby / Sapphire / POKÉDEXSpinda in Pokémon Ruby and Sapphire: locations, stats and moves

Find Spinda’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4109Pokémon Ruby / Sapphire / POKÉDEXSkarmory in Pokémon Ruby and Sapphire: locations, stats and moves

Find Skarmory’s Ruby/Sapphire encounters, original Steel/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4110Pokémon Ruby / Sapphire / POKÉDEXTrapinch in Pokémon Ruby and Sapphire: locations, stats and moves

Find Trapinch’s Ruby/Sapphire encounters, original Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4111Pokémon Ruby / Sapphire / POKÉDEXVibrava in Pokémon Ruby and Sapphire: locations, stats and moves

Find Vibrava’s Ruby/Sapphire encounters, original Ground/Dragon typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4112Pokémon Ruby / Sapphire / POKÉDEXFlygon in Pokémon Ruby and Sapphire: locations, stats and moves

Find Flygon’s Ruby/Sapphire encounters, original Ground/Dragon typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4113Pokémon Ruby / Sapphire / POKÉDEXCacnea in Pokémon Ruby and Sapphire: locations, stats and moves

Find Cacnea’s Ruby/Sapphire encounters, original Grass typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4114Pokémon Ruby / Sapphire / POKÉDEXCacturne in Pokémon Ruby and Sapphire: locations, stats and moves

Find Cacturne’s Ruby/Sapphire encounters, original Grass/Dark typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4115Pokémon Ruby / Sapphire / POKÉDEXSwablu in Pokémon Ruby and Sapphire: locations, stats and moves

Find Swablu’s Ruby/Sapphire encounters, original Normal/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4116Pokémon Ruby / Sapphire / POKÉDEXAltaria in Pokémon Ruby and Sapphire: locations, stats and moves

Find Altaria’s Ruby/Sapphire encounters, original Dragon/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4117Pokémon Ruby / Sapphire / POKÉDEXZangoose in Pokémon Ruby and Sapphire: locations, stats and moves

Find Zangoose’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4118Pokémon Ruby / Sapphire / POKÉDEXSeviper in Pokémon Ruby and Sapphire: locations, stats and moves

Find Seviper’s Ruby/Sapphire encounters, original Poison typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4119Pokémon Ruby / Sapphire / POKÉDEXLunatone in Pokémon Ruby and Sapphire: locations, stats and moves

Find Lunatone’s Ruby/Sapphire encounters, original Rock/Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4120Pokémon Ruby / Sapphire / POKÉDEXSolrock in Pokémon Ruby and Sapphire: locations, stats and moves

Find Solrock’s Ruby/Sapphire encounters, original Rock/Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4121Pokémon Ruby / Sapphire / POKÉDEXBarboach in Pokémon Ruby and Sapphire: locations, stats and moves

Find Barboach’s Ruby/Sapphire encounters, original Water/Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4122Pokémon Ruby / Sapphire / POKÉDEXWhiscash in Pokémon Ruby and Sapphire: locations, stats and moves

Find Whiscash’s Ruby/Sapphire encounters, original Water/Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4123Pokémon Ruby / Sapphire / POKÉDEXCorphish in Pokémon Ruby and Sapphire: locations, stats and moves

Find Corphish’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4124Pokémon Ruby / Sapphire / POKÉDEXCrawdaunt in Pokémon Ruby and Sapphire: locations, stats and moves

Find Crawdaunt’s Ruby/Sapphire encounters, original Water/Dark typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4125Pokémon Ruby / Sapphire / POKÉDEXBaltoy in Pokémon Ruby and Sapphire: locations, stats and moves

Find Baltoy’s Ruby/Sapphire encounters, original Ground/Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4126Pokémon Ruby / Sapphire / POKÉDEXClaydol in Pokémon Ruby and Sapphire: locations, stats and moves

Find Claydol’s Ruby/Sapphire encounters, original Ground/Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4127Pokémon Ruby / Sapphire / POKÉDEXLileep in Pokémon Ruby and Sapphire: locations, stats and moves

Find Lileep’s Ruby/Sapphire encounters, original Rock/Grass typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4128Pokémon Ruby / Sapphire / POKÉDEXCradily in Pokémon Ruby and Sapphire: locations, stats and moves

Find Cradily’s Ruby/Sapphire encounters, original Rock/Grass typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4129Pokémon Ruby / Sapphire / POKÉDEXAnorith in Pokémon Ruby and Sapphire: locations, stats and moves

Find Anorith’s Ruby/Sapphire encounters, original Rock/Bug typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4130Pokémon Ruby / Sapphire / POKÉDEXArmaldo in Pokémon Ruby and Sapphire: locations, stats and moves

Find Armaldo’s Ruby/Sapphire encounters, original Rock/Bug typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4131Pokémon Ruby / Sapphire / POKÉDEXIgglybuff in Pokémon Ruby and Sapphire: locations, stats and moves

Find Igglybuff’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4132Pokémon Ruby / Sapphire / POKÉDEXJigglypuff in Pokémon Ruby and Sapphire: locations, stats and moves

Find Jigglypuff’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4133Pokémon Ruby / Sapphire / POKÉDEXWigglytuff in Pokémon Ruby and Sapphire: locations, stats and moves

Find Wigglytuff’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4134Pokémon Ruby / Sapphire / POKÉDEXFeebas in Pokémon Ruby and Sapphire: locations, stats and moves

Find Feebas’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4135Pokémon Ruby / Sapphire / POKÉDEXMilotic in Pokémon Ruby and Sapphire: locations, stats and moves

Find Milotic’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4136Pokémon Ruby / Sapphire / POKÉDEXCastform in Pokémon Ruby and Sapphire: locations, stats and moves

Find Castform’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4137Pokémon Ruby / Sapphire / POKÉDEXStaryu in Pokémon Ruby and Sapphire: locations, stats and moves

Find Staryu’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4138Pokémon Ruby / Sapphire / POKÉDEXStarmie in Pokémon Ruby and Sapphire: locations, stats and moves

Find Starmie’s Ruby/Sapphire encounters, original Water/Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4139Pokémon Ruby / Sapphire / POKÉDEXKecleon in Pokémon Ruby and Sapphire: locations, stats and moves

Find Kecleon’s Ruby/Sapphire encounters, original Normal typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4140Pokémon Ruby / Sapphire / POKÉDEXShuppet in Pokémon Ruby and Sapphire: locations, stats and moves

Find Shuppet’s Ruby/Sapphire encounters, original Ghost typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4141Pokémon Ruby / Sapphire / POKÉDEXBanette in Pokémon Ruby and Sapphire: locations, stats and moves

Find Banette’s Ruby/Sapphire encounters, original Ghost typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4142Pokémon Ruby / Sapphire / POKÉDEXDuskull in Pokémon Ruby and Sapphire: locations, stats and moves

Find Duskull’s Ruby/Sapphire encounters, original Ghost typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4143Pokémon Ruby / Sapphire / POKÉDEXDusclops in Pokémon Ruby and Sapphire: locations, stats and moves

Find Dusclops’s Ruby/Sapphire encounters, original Ghost typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4144Pokémon Ruby / Sapphire / POKÉDEXTropius in Pokémon Ruby and Sapphire: locations, stats and moves

Find Tropius’s Ruby/Sapphire encounters, original Grass/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4145Pokémon Ruby / Sapphire / POKÉDEXChimecho in Pokémon Ruby and Sapphire: locations, stats and moves

Find Chimecho’s Ruby/Sapphire encounters, original Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4146Pokémon Ruby / Sapphire / POKÉDEXAbsol in Pokémon Ruby and Sapphire: locations, stats and moves

Find Absol’s Ruby/Sapphire encounters, original Dark typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4147Pokémon Ruby / Sapphire / POKÉDEXVulpix in Pokémon Ruby and Sapphire: locations, stats and moves

Find Vulpix’s Ruby/Sapphire encounters, original Fire typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4148Pokémon Ruby / Sapphire / POKÉDEXNinetales in Pokémon Ruby and Sapphire: locations, stats and moves

Find Ninetales’s Ruby/Sapphire encounters, original Fire typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4149Pokémon Ruby / Sapphire / POKÉDEXPichu in Pokémon Ruby and Sapphire: locations, stats and moves

Find Pichu’s Ruby/Sapphire encounters, original Electric typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4150Pokémon Ruby / Sapphire / POKÉDEXPikachu in Pokémon Ruby and Sapphire: locations, stats and moves

Find Pikachu’s Ruby/Sapphire encounters, original Electric typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4151Pokémon Ruby / Sapphire / POKÉDEXRaichu in Pokémon Ruby and Sapphire: locations, stats and moves

Find Raichu’s Ruby/Sapphire encounters, original Electric typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4152Pokémon Ruby / Sapphire / POKÉDEXPsyduck in Pokémon Ruby and Sapphire: locations, stats and moves

Find Psyduck’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4153Pokémon Ruby / Sapphire / POKÉDEXGolduck in Pokémon Ruby and Sapphire: locations, stats and moves

Find Golduck’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4154Pokémon Ruby / Sapphire / POKÉDEXWynaut in Pokémon Ruby and Sapphire: locations, stats and moves

Find Wynaut’s Ruby/Sapphire encounters, original Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4155Pokémon Ruby / Sapphire / POKÉDEXWobbuffet in Pokémon Ruby and Sapphire: locations, stats and moves

Find Wobbuffet’s Ruby/Sapphire encounters, original Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4156Pokémon Ruby / Sapphire / POKÉDEXNatu in Pokémon Ruby and Sapphire: locations, stats and moves

Find Natu’s Ruby/Sapphire encounters, original Psychic/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4157Pokémon Ruby / Sapphire / POKÉDEXXatu in Pokémon Ruby and Sapphire: locations, stats and moves

Find Xatu’s Ruby/Sapphire encounters, original Psychic/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4158Pokémon Ruby / Sapphire / POKÉDEXGirafarig in Pokémon Ruby and Sapphire: locations, stats and moves

Find Girafarig’s Ruby/Sapphire encounters, original Normal/Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4159Pokémon Ruby / Sapphire / POKÉDEXPhanpy in Pokémon Ruby and Sapphire: locations, stats and moves

Find Phanpy’s Ruby/Sapphire encounters, original Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4160Pokémon Ruby / Sapphire / POKÉDEXDonphan in Pokémon Ruby and Sapphire: locations, stats and moves

Find Donphan’s Ruby/Sapphire encounters, original Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4161Pokémon Ruby / Sapphire / POKÉDEXPinsir in Pokémon Ruby and Sapphire: locations, stats and moves

Find Pinsir’s Ruby/Sapphire encounters, original Bug typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4162Pokémon Ruby / Sapphire / POKÉDEXHeracross in Pokémon Ruby and Sapphire: locations, stats and moves

Find Heracross’s Ruby/Sapphire encounters, original Bug/Fighting typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4163Pokémon Ruby / Sapphire / POKÉDEXRhyhorn in Pokémon Ruby and Sapphire: locations, stats and moves

Find Rhyhorn’s Ruby/Sapphire encounters, original Ground/Rock typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4164Pokémon Ruby / Sapphire / POKÉDEXRhydon in Pokémon Ruby and Sapphire: locations, stats and moves

Find Rhydon’s Ruby/Sapphire encounters, original Ground/Rock typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4165Pokémon Ruby / Sapphire / POKÉDEXSnorunt in Pokémon Ruby and Sapphire: locations, stats and moves

Find Snorunt’s Ruby/Sapphire encounters, original Ice typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4166Pokémon Ruby / Sapphire / POKÉDEXGlalie in Pokémon Ruby and Sapphire: locations, stats and moves

Find Glalie’s Ruby/Sapphire encounters, original Ice typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4167Pokémon Ruby / Sapphire / POKÉDEXSpheal in Pokémon Ruby and Sapphire: locations, stats and moves

Find Spheal’s Ruby/Sapphire encounters, original Ice/Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4168Pokémon Ruby / Sapphire / POKÉDEXSealeo in Pokémon Ruby and Sapphire: locations, stats and moves

Find Sealeo’s Ruby/Sapphire encounters, original Ice/Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4169Pokémon Ruby / Sapphire / POKÉDEXWalrein in Pokémon Ruby and Sapphire: locations, stats and moves

Find Walrein’s Ruby/Sapphire encounters, original Ice/Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4170Pokémon Ruby / Sapphire / POKÉDEXClamperl in Pokémon Ruby and Sapphire: locations, stats and moves

Find Clamperl’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4171Pokémon Ruby / Sapphire / POKÉDEXHuntail in Pokémon Ruby and Sapphire: locations, stats and moves

Find Huntail’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4172Pokémon Ruby / Sapphire / POKÉDEXGorebyss in Pokémon Ruby and Sapphire: locations, stats and moves

Find Gorebyss’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4173Pokémon Ruby / Sapphire / POKÉDEXRelicanth in Pokémon Ruby and Sapphire: locations, stats and moves

Find Relicanth’s Ruby/Sapphire encounters, original Water/Rock typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4174Pokémon Ruby / Sapphire / POKÉDEXCorsola in Pokémon Ruby and Sapphire: locations, stats and moves

Find Corsola’s Ruby/Sapphire encounters, original Water/Rock typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4175Pokémon Ruby / Sapphire / POKÉDEXChinchou in Pokémon Ruby and Sapphire: locations, stats and moves

Find Chinchou’s Ruby/Sapphire encounters, original Water/Electric typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4176Pokémon Ruby / Sapphire / POKÉDEXLanturn in Pokémon Ruby and Sapphire: locations, stats and moves

Find Lanturn’s Ruby/Sapphire encounters, original Water/Electric typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4177Pokémon Ruby / Sapphire / POKÉDEXLuvdisc in Pokémon Ruby and Sapphire: locations, stats and moves

Find Luvdisc’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4178Pokémon Ruby / Sapphire / POKÉDEXHorsea in Pokémon Ruby and Sapphire: locations, stats and moves

Find Horsea’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4179Pokémon Ruby / Sapphire / POKÉDEXSeadra in Pokémon Ruby and Sapphire: locations, stats and moves

Find Seadra’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4180Pokémon Ruby / Sapphire / POKÉDEXKingdra in Pokémon Ruby and Sapphire: locations, stats and moves

Find Kingdra’s Ruby/Sapphire encounters, original Water/Dragon typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4181Pokémon Ruby / Sapphire / POKÉDEXBagon in Pokémon Ruby and Sapphire: locations, stats and moves

Find Bagon’s Ruby/Sapphire encounters, original Dragon typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4182Pokémon Ruby / Sapphire / POKÉDEXShelgon in Pokémon Ruby and Sapphire: locations, stats and moves

Find Shelgon’s Ruby/Sapphire encounters, original Dragon typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4183Pokémon Ruby / Sapphire / POKÉDEXSalamence in Pokémon Ruby and Sapphire: locations, stats and moves

Find Salamence’s Ruby/Sapphire encounters, original Dragon/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4184Pokémon Ruby / Sapphire / POKÉDEXBeldum in Pokémon Ruby and Sapphire: locations, stats and moves

Find Beldum’s Ruby/Sapphire encounters, original Steel/Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4185Pokémon Ruby / Sapphire / POKÉDEXMetang in Pokémon Ruby and Sapphire: locations, stats and moves

Find Metang’s Ruby/Sapphire encounters, original Steel/Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4186Pokémon Ruby / Sapphire / POKÉDEXMetagross in Pokémon Ruby and Sapphire: locations, stats and moves

Find Metagross’s Ruby/Sapphire encounters, original Steel/Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4187Pokémon Ruby / Sapphire / POKÉDEXRegirock in Pokémon Ruby and Sapphire: locations, stats and moves

Find Regirock’s Ruby/Sapphire encounters, original Rock typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4188Pokémon Ruby / Sapphire / POKÉDEXRegice in Pokémon Ruby and Sapphire: locations, stats and moves

Find Regice’s Ruby/Sapphire encounters, original Ice typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4189Pokémon Ruby / Sapphire / POKÉDEXRegisteel in Pokémon Ruby and Sapphire: locations, stats and moves

Find Registeel’s Ruby/Sapphire encounters, original Steel typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4190Pokémon Ruby / Sapphire / POKÉDEXLatias in Pokémon Ruby and Sapphire: locations, stats and moves

Find Latias’s Ruby/Sapphire encounters, original Dragon/Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4191Pokémon Ruby / Sapphire / POKÉDEXLatios in Pokémon Ruby and Sapphire: locations, stats and moves

Find Latios’s Ruby/Sapphire encounters, original Dragon/Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4192Pokémon Ruby / Sapphire / POKÉDEXKyogre in Pokémon Ruby and Sapphire: locations, stats and moves

Find Kyogre’s Ruby/Sapphire encounters, original Water typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4193Pokémon Ruby / Sapphire / POKÉDEXGroudon in Pokémon Ruby and Sapphire: locations, stats and moves

Find Groudon’s Ruby/Sapphire encounters, original Ground typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4194Pokémon Ruby / Sapphire / POKÉDEXRayquaza in Pokémon Ruby and Sapphire: locations, stats and moves

Find Rayquaza’s Ruby/Sapphire encounters, original Dragon/Flying typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4195Pokémon Ruby / Sapphire / POKÉDEXJirachi in Pokémon Ruby and Sapphire: locations, stats and moves

Find Jirachi’s Ruby/Sapphire encounters, original Steel/Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4196Pokémon Ruby / Sapphire / POKÉDEXDeoxys in Pokémon Ruby and Sapphire: locations, stats and moves

Find Deoxys’s Ruby/Sapphire encounters, original Psychic typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

↗
4197Pokémon Ruby / Sapphire / REFERENCEPokémon Ruby and Sapphire Moves

Search the original 354 moves by name, type and Generation III class. Compare power, accuracy, PP, machines and Pokémon learners.

↗
4198Pokémon Ruby / Sapphire / REFERENCEPokémon Ruby and Sapphire Abilities

Search the original 76 abilities and their Ruby and Sapphire effects. Find Pokémon with each regular ability.

↗
4199Pokémon Ruby / Sapphire / REFERENCEPokémon Ruby and Sapphire Items

Find original Ruby and Sapphire items by name, effect or location. Browse Bag pockets, purchase prices, single-use TMs, reusable HMs and availability.

↗
4200Pokémon Ruby / Sapphire / REFERENCEPokémon Ruby and Sapphire Gym Leaders

Browse the eight original Ruby and Sapphire Gym Leaders, from Roxanne to Wallace, with exact teams, levels, moves, abilities, held items, badges and TM rewards.

↗
4201Pokémon Ruby / Sapphire / REFERENCEPokémon Ruby and Sapphire Elite Four

See the original Ruby and Sapphire teams for Sidney, Phoebe, Glacia and Drake, including all Pokémon, levels, moves, abilities and held items.

↗
4202Pokémon Ruby / Sapphire / REFERENCEPokémon Ruby and Sapphire Champion

Prepare for Champion Steven’s original Ruby and Sapphire team, including all six Pokémon, their moves, abilities, held items and level 58 Metagross.

↗
4203Pokémon Ruby / Sapphire / GUIDERuby and Sapphire starters and battle basics

Choose a Hoenn starter, learn the original damage rules and plan a useful early party.

↗
4204Pokémon Ruby / Sapphire / WALKTHROUGHRuby and Sapphire complete story walkthrough

Follow Littleroot, all eight badges, the version-specific villain team, the Cave of Origin and Champion Steven.

↗
4205Pokémon Ruby / Sapphire / GUIDERuby and Sapphire Gym puzzles, badges and field moves

Navigate the eight Hoenn Gyms and match every badge to its field HM permission.

↗
4206Pokémon Ruby / Sapphire / GUIDEHoenn towns, routes and access guide

Use a location checklist to connect Hoenn’s land routes, water routes, caves and postgame destinations.

↗
4207Pokémon Ruby / Sapphire / GUIDETeam Magma, Team Aqua and the Cave of Origin

Follow each version’s villain sequence and prepare for its one-time legendary encounter.

↗
4208Pokémon Ruby / Sapphire / GUIDERuby and Sapphire caves and optional dungeons

Plan Granite Cave, Meteor Falls, the Abandoned Ship, Shoal Cave, Sky Pillar and Victory Road return trips.

↗
4209Pokémon Ruby / Sapphire / GUIDERuby and Sapphire legendary, gift and trade Pokémon

Track unique catches, version differences, starter choices, Eggs, fossils and in-game trades.

↗
4210Pokémon Ruby / Sapphire / GUIDERuby and Sapphire Regi Braille puzzle guide

Unlock the Sealed Chamber and solve the original Regirock, Regice and Registeel chamber puzzles.

↗
4211Pokémon Ruby / Sapphire / GUIDERuby and Sapphire postgame and daily events

Plan the S.S. Ticket, roaming Eon Pokémon, Beldum, Sky Pillar, Battle Tower and clock-based returns.

↗
4212Pokémon Ruby / Sapphire / POSTGAMERuby and Sapphire Battle Tower rules and preparation

Build a three-Pokémon singles team for the original Level 50 and Level 100 Battle Tower challenges.

↗
4213Pokémon Ruby / Sapphire / GUIDERuby and Sapphire Generation III battle mechanics

Understand damage categories, natures, abilities, weather, Double Battles and original Steel resistances.

↗
4214Pokémon Ruby / Sapphire / GUIDERuby and Sapphire breeding, EVs, IVs and natures

Use the Route 117 Day Care and original Generation III inheritance and training rules.

↗
4215Pokémon Ruby / Sapphire / GUIDERuby and Sapphire catching and special encounters

Plan grass, fishing, diving, Safari Zone, roamer and one-time encounters with the right Poké Balls.

↗
4216Pokémon Ruby / Sapphire / GUIDERuby and Sapphire version exclusives and Pokédex completion

Separate catches, evolutions, trades and historical event entries while completing the original 202-entry Hoenn index.

↗
4217Pokémon Ruby / Sapphire / GUIDERuby and Sapphire Contests, Pokéblocks and ribbons

Prepare condition, contest moves and a balanced Pokéblock plan for the five original Contest categories.

↗
4218Pokémon Ruby / Sapphire / GUIDERuby and Sapphire Secret Bases, record mixing and the PokéNav

Use Secret Power, decorate a base, exchange records and follow the original Trainer’s Eyes rematch list.

↗
4219Pokémon Ruby / Sapphire / GUIDERuby and Sapphire Trick House, bikes and optional activities

Follow the eight Trick House challenges, choose a bike and plan Game Corner and side-route rewards.

↗
4220Pokémon Ruby / Sapphire / GUIDERuby and Sapphire clock, Shoal Cave tides and Berry glitch

Distinguish the working cartridge clock, tide windows, depleted battery and original calendar glitch.

↗
4221Pokémon Ruby / Sapphire / GUIDERuby and Sapphire original release differences and connectivity

Separate the two original versions from Emerald, the remakes and compatible Generation III trades.

↗
4222Pokémon Ruby / Sapphire / GUIDERuby and Sapphire move services and evolution methods

Find the Move Reminder and Move Deleter, then plan stones, friendship, trades, Beauty and special evolutions.

↗
4223Pokémon Ruby / Sapphire / GUIDERuby and Sapphire TM and HM locations

Look up all 50 single-use TMs and eight reusable HMs, with original move categories and field badge requirements.

↗
4224Pokémon Ruby / Sapphire / GALLERYRuby and Sapphire image gallery

Original Game Boy Advance box art, trainer sprites and Pokémon sprites for Ruby and Sapphire, with individual source credits.

↗
4225Pokémon HeartGold / SoulSilver / REFERENCEPokémon HeartGold and SoulSilver Gym Leaders

Browse all sixteen HeartGold and SoulSilver Gym Leaders across Johto and Kanto with Pokémon teams, levels, moves, abilities, Badges, TM rewards and postgame rematch teams.

↗
4226Pokémon HeartGold / SoulSilver / REFERENCEPokémon HeartGold and SoulSilver Elite Four

Compare HeartGold and SoulSilver Elite Four teams for Will, Koga, Bruno and Karen on the first League challenge and the postgame rematch.

↗
4227Pokémon HeartGold / SoulSilver / REFERENCEPokémon HeartGold and SoulSilver Champion

See Champion Lance’s HeartGold and SoulSilver teams for the first battle and the rematch, plus Red’s Mt. Silver team, with levels, moves, abilities and held items.

↗
4228Pokémon Sun / Moon / COLLECTIBLESSun and Moon Pokédex: all 302 Alola Pokémon, stats, evolutions and moves

Explore all 302 original Alola entries with pictures, native Alolan forms, types and search. Open a species for original Sun/Moon stats, abilities, evolution requirements and learnsets.

↗
4229Pokémon Sun / Moon / POKÉDEXRowlet in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #001: Rowlet’s Grass/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4230Pokémon Sun / Moon / POKÉDEXDartrix in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #002: Dartrix’s Grass/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4231Pokémon Sun / Moon / POKÉDEXDecidueye in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #003: Decidueye’s Grass/Ghost typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4232Pokémon Sun / Moon / POKÉDEXLitten in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #004: Litten’s Fire typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4233Pokémon Sun / Moon / POKÉDEXTorracat in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #005: Torracat’s Fire typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4234Pokémon Sun / Moon / POKÉDEXIncineroar in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #006: Incineroar’s Fire/Dark typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4235Pokémon Sun / Moon / POKÉDEXPopplio in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #007: Popplio’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4236Pokémon Sun / Moon / POKÉDEXBrionne in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #008: Brionne’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4237Pokémon Sun / Moon / POKÉDEXPrimarina in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #009: Primarina’s Water/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4238Pokémon Sun / Moon / POKÉDEXPikipek in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #010: Pikipek’s Normal/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4239Pokémon Sun / Moon / POKÉDEXTrumbeak in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #011: Trumbeak’s Normal/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4240Pokémon Sun / Moon / POKÉDEXToucannon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #012: Toucannon’s Normal/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4241Pokémon Sun / Moon / POKÉDEXYungoos in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #013: Yungoos’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4242Pokémon Sun / Moon / POKÉDEXGumshoos in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #014: Gumshoos’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4243Pokémon Sun / Moon / POKÉDEXRattata in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #015: Rattata’s Dark/Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4244Pokémon Sun / Moon / POKÉDEXRaticate in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #016: Raticate’s Dark/Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4245Pokémon Sun / Moon / POKÉDEXCaterpie in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #017: Caterpie’s Bug typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4246Pokémon Sun / Moon / POKÉDEXMetapod in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #018: Metapod’s Bug typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4247Pokémon Sun / Moon / POKÉDEXButterfree in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #019: Butterfree’s Bug/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4248Pokémon Sun / Moon / POKÉDEXLedyba in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #020: Ledyba’s Bug/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4249Pokémon Sun / Moon / POKÉDEXLedian in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #021: Ledian’s Bug/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4250Pokémon Sun / Moon / POKÉDEXSpinarak in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #022: Spinarak’s Bug/Poison typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4251Pokémon Sun / Moon / POKÉDEXAriados in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #023: Ariados’s Bug/Poison typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4252Pokémon Sun / Moon / POKÉDEXPichu in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #024: Pichu’s Electric typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4253Pokémon Sun / Moon / POKÉDEXPikachu in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #025: Pikachu’s Electric typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4254Pokémon Sun / Moon / POKÉDEXRaichu in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #026: Raichu’s Electric/Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4255Pokémon Sun / Moon / POKÉDEXGrubbin in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #027: Grubbin’s Bug typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4256Pokémon Sun / Moon / POKÉDEXCharjabug in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #028: Charjabug’s Bug/Electric typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4257Pokémon Sun / Moon / POKÉDEXVikavolt in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #029: Vikavolt’s Bug/Electric typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4258Pokémon Sun / Moon / POKÉDEXBonsly in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #030: Bonsly’s Rock typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4259Pokémon Sun / Moon / POKÉDEXSudowoodo in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #031: Sudowoodo’s Rock typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4260Pokémon Sun / Moon / POKÉDEXHappiny in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #032: Happiny’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4261Pokémon Sun / Moon / POKÉDEXChansey in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #033: Chansey’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4262Pokémon Sun / Moon / POKÉDEXBlissey in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #034: Blissey’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4263Pokémon Sun / Moon / POKÉDEXMunchlax in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #035: Munchlax’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4264Pokémon Sun / Moon / POKÉDEXSnorlax in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #036: Snorlax’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4265Pokémon Sun / Moon / POKÉDEXSlowpoke in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #037: Slowpoke’s Water/Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4266Pokémon Sun / Moon / POKÉDEXSlowbro in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #038: Slowbro’s Water/Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4267Pokémon Sun / Moon / POKÉDEXSlowking in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #039: Slowking’s Water/Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4268Pokémon Sun / Moon / POKÉDEXWingull in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #040: Wingull’s Water/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4269Pokémon Sun / Moon / POKÉDEXPelipper in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #041: Pelipper’s Water/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4270Pokémon Sun / Moon / POKÉDEXAbra in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #042: Abra’s Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4271Pokémon Sun / Moon / POKÉDEXKadabra in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #043: Kadabra’s Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4272Pokémon Sun / Moon / POKÉDEXAlakazam in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #044: Alakazam’s Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4273Pokémon Sun / Moon / POKÉDEXMeowth in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #045: Meowth’s Dark typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4274Pokémon Sun / Moon / POKÉDEXPersian in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #046: Persian’s Dark typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4275Pokémon Sun / Moon / POKÉDEXMagnemite in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #047: Magnemite’s Electric/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4276Pokémon Sun / Moon / POKÉDEXMagneton in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #048: Magneton’s Electric/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4277Pokémon Sun / Moon / POKÉDEXMagnezone in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #049: Magnezone’s Electric/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4278Pokémon Sun / Moon / POKÉDEXGrimer in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #050: Grimer’s Poison/Dark typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4279Pokémon Sun / Moon / POKÉDEXMuk in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #051: Muk’s Poison/Dark typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4280Pokémon Sun / Moon / POKÉDEXGrowlithe in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #052: Growlithe’s Fire typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4281Pokémon Sun / Moon / POKÉDEXArcanine in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #053: Arcanine’s Fire typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4282Pokémon Sun / Moon / POKÉDEXDrowzee in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #054: Drowzee’s Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4283Pokémon Sun / Moon / POKÉDEXHypno in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #055: Hypno’s Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4284Pokémon Sun / Moon / POKÉDEXMakuhita in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #056: Makuhita’s Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4285Pokémon Sun / Moon / POKÉDEXHariyama in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #057: Hariyama’s Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4286Pokémon Sun / Moon / POKÉDEXSmeargle in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #058: Smeargle’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4287Pokémon Sun / Moon / POKÉDEXCrabrawler in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #059: Crabrawler’s Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4288Pokémon Sun / Moon / POKÉDEXCrabominable in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #060: Crabominable’s Fighting/Ice typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4289Pokémon Sun / Moon / POKÉDEXGastly in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #061: Gastly’s Ghost/Poison typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4290Pokémon Sun / Moon / POKÉDEXHaunter in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #062: Haunter’s Ghost/Poison typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4291Pokémon Sun / Moon / POKÉDEXGengar in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #063: Gengar’s Ghost/Poison typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4292Pokémon Sun / Moon / POKÉDEXDrifloon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #064: Drifloon’s Ghost/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4293Pokémon Sun / Moon / POKÉDEXDrifblim in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #065: Drifblim’s Ghost/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4294Pokémon Sun / Moon / POKÉDEXMisdreavus in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #066: Misdreavus’s Ghost typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4295Pokémon Sun / Moon / POKÉDEXMismagius in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #067: Mismagius’s Ghost typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4296Pokémon Sun / Moon / POKÉDEXZubat in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #068: Zubat’s Poison/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4297Pokémon Sun / Moon / POKÉDEXGolbat in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #069: Golbat’s Poison/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4298Pokémon Sun / Moon / POKÉDEXCrobat in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #070: Crobat’s Poison/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4299Pokémon Sun / Moon / POKÉDEXDiglett in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #071: Diglett’s Ground/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4300Pokémon Sun / Moon / POKÉDEXDugtrio in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #072: Dugtrio’s Ground/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4301Pokémon Sun / Moon / POKÉDEXSpearow in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #073: Spearow’s Normal/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4302Pokémon Sun / Moon / POKÉDEXFearow in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #074: Fearow’s Normal/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4303Pokémon Sun / Moon / POKÉDEXRufflet in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #075: Rufflet’s Normal/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4304Pokémon Sun / Moon / POKÉDEXBraviary in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #076: Braviary’s Normal/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4305Pokémon Sun / Moon / POKÉDEXVullaby in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #077: Vullaby’s Dark/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4306Pokémon Sun / Moon / POKÉDEXMandibuzz in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #078: Mandibuzz’s Dark/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4307Pokémon Sun / Moon / POKÉDEXMankey in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #079: Mankey’s Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4308Pokémon Sun / Moon / POKÉDEXPrimeape in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #080: Primeape’s Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4309Pokémon Sun / Moon / POKÉDEXDelibird in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #081: Delibird’s Ice/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4310Pokémon Sun / Moon / POKÉDEXOricorio in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #082: Oricorio’s Fire/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4311Pokémon Sun / Moon / POKÉDEXCutiefly in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #083: Cutiefly’s Bug/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4312Pokémon Sun / Moon / POKÉDEXRibombee in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #084: Ribombee’s Bug/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4313Pokémon Sun / Moon / POKÉDEXPetilil in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #085: Petilil’s Grass typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4314Pokémon Sun / Moon / POKÉDEXLilligant in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #086: Lilligant’s Grass typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4315Pokémon Sun / Moon / POKÉDEXCottonee in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #087: Cottonee’s Grass/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4316Pokémon Sun / Moon / POKÉDEXWhimsicott in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #088: Whimsicott’s Grass/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4317Pokémon Sun / Moon / POKÉDEXPsyduck in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #089: Psyduck’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4318Pokémon Sun / Moon / POKÉDEXGolduck in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #090: Golduck’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4319Pokémon Sun / Moon / POKÉDEXMagikarp in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #091: Magikarp’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4320Pokémon Sun / Moon / POKÉDEXGyarados in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #092: Gyarados’s Water/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4321Pokémon Sun / Moon / POKÉDEXBarboach in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #093: Barboach’s Water/Ground typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4322Pokémon Sun / Moon / POKÉDEXWhiscash in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #094: Whiscash’s Water/Ground typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4323Pokémon Sun / Moon / POKÉDEXMachop in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #095: Machop’s Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4324Pokémon Sun / Moon / POKÉDEXMachoke in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #096: Machoke’s Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4325Pokémon Sun / Moon / POKÉDEXMachamp in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #097: Machamp’s Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4326Pokémon Sun / Moon / POKÉDEXRoggenrola in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #098: Roggenrola’s Rock typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4327Pokémon Sun / Moon / POKÉDEXBoldore in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #099: Boldore’s Rock typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4328Pokémon Sun / Moon / POKÉDEXGigalith in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #100: Gigalith’s Rock typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4329Pokémon Sun / Moon / POKÉDEXCarbink in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #101: Carbink’s Rock/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4330Pokémon Sun / Moon / POKÉDEXSableye in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #102: Sableye’s Dark/Ghost typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4331Pokémon Sun / Moon / POKÉDEXRockruff in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #103: Rockruff’s Rock typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4332Pokémon Sun / Moon / POKÉDEXLycanroc in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #104: Lycanroc’s Rock typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4333Pokémon Sun / Moon / POKÉDEXSpinda in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #105: Spinda’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4334Pokémon Sun / Moon / POKÉDEXTentacool in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #106: Tentacool’s Water/Poison typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4335Pokémon Sun / Moon / POKÉDEXTentacruel in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #107: Tentacruel’s Water/Poison typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4336Pokémon Sun / Moon / POKÉDEXFinneon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #108: Finneon’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4337Pokémon Sun / Moon / POKÉDEXLumineon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #109: Lumineon’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4338Pokémon Sun / Moon / POKÉDEXWishiwashi in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #110: Wishiwashi’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4339Pokémon Sun / Moon / POKÉDEXLuvdisc in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #111: Luvdisc’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4340Pokémon Sun / Moon / POKÉDEXCorsola in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #112: Corsola’s Water/Rock typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4341Pokémon Sun / Moon / POKÉDEXMareanie in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #113: Mareanie’s Poison/Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4342Pokémon Sun / Moon / POKÉDEXToxapex in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #114: Toxapex’s Poison/Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4343Pokémon Sun / Moon / POKÉDEXShellder in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #115: Shellder’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4344Pokémon Sun / Moon / POKÉDEXCloyster in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #116: Cloyster’s Water/Ice typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4345Pokémon Sun / Moon / POKÉDEXBagon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #117: Bagon’s Dragon typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4346Pokémon Sun / Moon / POKÉDEXShelgon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #118: Shelgon’s Dragon typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4347Pokémon Sun / Moon / POKÉDEXSalamence in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #119: Salamence’s Dragon/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4348Pokémon Sun / Moon / POKÉDEXLillipup in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #120: Lillipup’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4349Pokémon Sun / Moon / POKÉDEXHerdier in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #121: Herdier’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4350Pokémon Sun / Moon / POKÉDEXStoutland in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #122: Stoutland’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4351Pokémon Sun / Moon / POKÉDEXEevee in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #123: Eevee’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4352Pokémon Sun / Moon / POKÉDEXVaporeon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #124: Vaporeon’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4353Pokémon Sun / Moon / POKÉDEXJolteon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #125: Jolteon’s Electric typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4354Pokémon Sun / Moon / POKÉDEXFlareon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #126: Flareon’s Fire typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4355Pokémon Sun / Moon / POKÉDEXEspeon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #127: Espeon’s Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4356Pokémon Sun / Moon / POKÉDEXUmbreon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #128: Umbreon’s Dark typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4357Pokémon Sun / Moon / POKÉDEXLeafeon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #129: Leafeon’s Grass typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4358Pokémon Sun / Moon / POKÉDEXGlaceon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #130: Glaceon’s Ice typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4359Pokémon Sun / Moon / POKÉDEXSylveon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #131: Sylveon’s Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4360Pokémon Sun / Moon / POKÉDEXMudbray in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #132: Mudbray’s Ground typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4361Pokémon Sun / Moon / POKÉDEXMudsdale in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #133: Mudsdale’s Ground typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4362Pokémon Sun / Moon / POKÉDEXIgglybuff in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #134: Igglybuff’s Normal/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4363Pokémon Sun / Moon / POKÉDEXJigglypuff in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #135: Jigglypuff’s Normal/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4364Pokémon Sun / Moon / POKÉDEXWigglytuff in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #136: Wigglytuff’s Normal/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4365Pokémon Sun / Moon / POKÉDEXTauros in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #137: Tauros’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4366Pokémon Sun / Moon / POKÉDEXMiltank in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #138: Miltank’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4367Pokémon Sun / Moon / POKÉDEXSurskit in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #139: Surskit’s Bug/Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4368Pokémon Sun / Moon / POKÉDEXMasquerain in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #140: Masquerain’s Bug/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4369Pokémon Sun / Moon / POKÉDEXDewpider in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #141: Dewpider’s Water/Bug typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4370Pokémon Sun / Moon / POKÉDEXAraquanid in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #142: Araquanid’s Water/Bug typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4371Pokémon Sun / Moon / POKÉDEXFomantis in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #143: Fomantis’s Grass typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4372Pokémon Sun / Moon / POKÉDEXLurantis in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #144: Lurantis’s Grass typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4373Pokémon Sun / Moon / POKÉDEXMorelull in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #145: Morelull’s Grass/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4374Pokémon Sun / Moon / POKÉDEXShiinotic in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #146: Shiinotic’s Grass/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4375Pokémon Sun / Moon / POKÉDEXParas in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #147: Paras’s Bug/Grass typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4376Pokémon Sun / Moon / POKÉDEXParasect in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #148: Parasect’s Bug/Grass typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4377Pokémon Sun / Moon / POKÉDEXPoliwag in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #149: Poliwag’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4378Pokémon Sun / Moon / POKÉDEXPoliwhirl in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #150: Poliwhirl’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4379Pokémon Sun / Moon / POKÉDEXPoliwrath in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #151: Poliwrath’s Water/Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4380Pokémon Sun / Moon / POKÉDEXPolitoed in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #152: Politoed’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4381Pokémon Sun / Moon / POKÉDEXGoldeen in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #153: Goldeen’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4382Pokémon Sun / Moon / POKÉDEXSeaking in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #154: Seaking’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4383Pokémon Sun / Moon / POKÉDEXFeebas in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #155: Feebas’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4384Pokémon Sun / Moon / POKÉDEXMilotic in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #156: Milotic’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4385Pokémon Sun / Moon / POKÉDEXAlomomola in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #157: Alomomola’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4386Pokémon Sun / Moon / POKÉDEXFletchling in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #158: Fletchling’s Normal/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4387Pokémon Sun / Moon / POKÉDEXFletchinder in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #159: Fletchinder’s Fire/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4388Pokémon Sun / Moon / POKÉDEXTalonflame in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #160: Talonflame’s Fire/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4389Pokémon Sun / Moon / POKÉDEXSalandit in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #161: Salandit’s Poison/Fire typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4390Pokémon Sun / Moon / POKÉDEXSalazzle in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #162: Salazzle’s Poison/Fire typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4391Pokémon Sun / Moon / POKÉDEXCubone in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #163: Cubone’s Ground typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4392Pokémon Sun / Moon / POKÉDEXMarowak in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #164: Marowak’s Fire/Ghost typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4393Pokémon Sun / Moon / POKÉDEXKangaskhan in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #165: Kangaskhan’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4394Pokémon Sun / Moon / POKÉDEXMagby in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #166: Magby’s Fire typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4395Pokémon Sun / Moon / POKÉDEXMagmar in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #167: Magmar’s Fire typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4396Pokémon Sun / Moon / POKÉDEXMagmortar in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #168: Magmortar’s Fire typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4397Pokémon Sun / Moon / POKÉDEXStufful in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #169: Stufful’s Normal/Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4398Pokémon Sun / Moon / POKÉDEXBewear in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #170: Bewear’s Normal/Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4399Pokémon Sun / Moon / POKÉDEXBounsweet in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #171: Bounsweet’s Grass typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4400Pokémon Sun / Moon / POKÉDEXSteenee in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #172: Steenee’s Grass typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4401Pokémon Sun / Moon / POKÉDEXTsareena in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #173: Tsareena’s Grass typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4402Pokémon Sun / Moon / POKÉDEXComfey in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #174: Comfey’s Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4403Pokémon Sun / Moon / POKÉDEXPinsir in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #175: Pinsir’s Bug typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4404Pokémon Sun / Moon / POKÉDEXOranguru in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #176: Oranguru’s Normal/Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4405Pokémon Sun / Moon / POKÉDEXPassimian in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #177: Passimian’s Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4406Pokémon Sun / Moon / POKÉDEXGoomy in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #178: Goomy’s Dragon typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4407Pokémon Sun / Moon / POKÉDEXSliggoo in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #179: Sliggoo’s Dragon typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4408Pokémon Sun / Moon / POKÉDEXGoodra in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #180: Goodra’s Dragon typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4409Pokémon Sun / Moon / POKÉDEXCastform in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #181: Castform’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4410Pokémon Sun / Moon / POKÉDEXWimpod in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #182: Wimpod’s Bug/Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4411Pokémon Sun / Moon / POKÉDEXGolisopod in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #183: Golisopod’s Bug/Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4412Pokémon Sun / Moon / POKÉDEXStaryu in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #184: Staryu’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4413Pokémon Sun / Moon / POKÉDEXStarmie in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #185: Starmie’s Water/Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4414Pokémon Sun / Moon / POKÉDEXSandygast in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #186: Sandygast’s Ghost/Ground typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4415Pokémon Sun / Moon / POKÉDEXPalossand in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #187: Palossand’s Ghost/Ground typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4416Pokémon Sun / Moon / POKÉDEXCranidos in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #188: Cranidos’s Rock typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4417Pokémon Sun / Moon / POKÉDEXRampardos in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #189: Rampardos’s Rock typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4418Pokémon Sun / Moon / POKÉDEXShieldon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #190: Shieldon’s Rock/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4419Pokémon Sun / Moon / POKÉDEXBastiodon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #191: Bastiodon’s Rock/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4420Pokémon Sun / Moon / POKÉDEXArchen in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #192: Archen’s Rock/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4421Pokémon Sun / Moon / POKÉDEXArcheops in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #193: Archeops’s Rock/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4422Pokémon Sun / Moon / POKÉDEXTirtouga in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #194: Tirtouga’s Water/Rock typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4423Pokémon Sun / Moon / POKÉDEXCarracosta in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #195: Carracosta’s Water/Rock typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4424Pokémon Sun / Moon / POKÉDEXPhantump in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #196: Phantump’s Ghost/Grass typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4425Pokémon Sun / Moon / POKÉDEXTrevenant in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #197: Trevenant’s Ghost/Grass typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4426Pokémon Sun / Moon / POKÉDEXNosepass in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #198: Nosepass’s Rock typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4427Pokémon Sun / Moon / POKÉDEXProbopass in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #199: Probopass’s Rock/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4428Pokémon Sun / Moon / POKÉDEXPyukumuku in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #200: Pyukumuku’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4429Pokémon Sun / Moon / POKÉDEXChinchou in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #201: Chinchou’s Water/Electric typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4430Pokémon Sun / Moon / POKÉDEXLanturn in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #202: Lanturn’s Water/Electric typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4431Pokémon Sun / Moon / POKÉDEXType: Null in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #203: Type: Null’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4432Pokémon Sun / Moon / POKÉDEXSilvally in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #204: Silvally’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4433Pokémon Sun / Moon / POKÉDEXZygarde in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #205: Zygarde’s Dragon/Ground typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4434Pokémon Sun / Moon / POKÉDEXTrubbish in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #206: Trubbish’s Poison typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4435Pokémon Sun / Moon / POKÉDEXGarbodor in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #207: Garbodor’s Poison typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4436Pokémon Sun / Moon / POKÉDEXSkarmory in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #208: Skarmory’s Steel/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4437Pokémon Sun / Moon / POKÉDEXDitto in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #209: Ditto’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4438Pokémon Sun / Moon / POKÉDEXCleffa in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #210: Cleffa’s Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4439Pokémon Sun / Moon / POKÉDEXClefairy in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #211: Clefairy’s Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4440Pokémon Sun / Moon / POKÉDEXClefable in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #212: Clefable’s Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4441Pokémon Sun / Moon / POKÉDEXMinior in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #213: Minior’s Rock/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4442Pokémon Sun / Moon / POKÉDEXBeldum in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #214: Beldum’s Steel/Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4443Pokémon Sun / Moon / POKÉDEXMetang in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #215: Metang’s Steel/Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4444Pokémon Sun / Moon / POKÉDEXMetagross in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #216: Metagross’s Steel/Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4445Pokémon Sun / Moon / POKÉDEXPorygon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #217: Porygon’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4446Pokémon Sun / Moon / POKÉDEXPorygon2 in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #218: Porygon2’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4447Pokémon Sun / Moon / POKÉDEXPorygon-Z in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #219: Porygon-Z’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4448Pokémon Sun / Moon / POKÉDEXPancham in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #220: Pancham’s Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4449Pokémon Sun / Moon / POKÉDEXPangoro in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #221: Pangoro’s Fighting/Dark typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4450Pokémon Sun / Moon / POKÉDEXKomala in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #222: Komala’s Normal typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4451Pokémon Sun / Moon / POKÉDEXTorkoal in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #223: Torkoal’s Fire typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4452Pokémon Sun / Moon / POKÉDEXTurtonator in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #224: Turtonator’s Fire/Dragon typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4453Pokémon Sun / Moon / POKÉDEXTogedemaru in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #225: Togedemaru’s Electric/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4454Pokémon Sun / Moon / POKÉDEXElekid in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #226: Elekid’s Electric typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4455Pokémon Sun / Moon / POKÉDEXElectabuzz in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #227: Electabuzz’s Electric typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4456Pokémon Sun / Moon / POKÉDEXElectivire in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #228: Electivire’s Electric typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4457Pokémon Sun / Moon / POKÉDEXGeodude in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #229: Geodude’s Rock/Electric typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4458Pokémon Sun / Moon / POKÉDEXGraveler in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #230: Graveler’s Rock/Electric typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4459Pokémon Sun / Moon / POKÉDEXGolem in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #231: Golem’s Rock/Electric typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4460Pokémon Sun / Moon / POKÉDEXSandile in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #232: Sandile’s Ground/Dark typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4461Pokémon Sun / Moon / POKÉDEXKrokorok in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #233: Krokorok’s Ground/Dark typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4462Pokémon Sun / Moon / POKÉDEXKrookodile in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #234: Krookodile’s Ground/Dark typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4463Pokémon Sun / Moon / POKÉDEXTrapinch in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #235: Trapinch’s Ground typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4464Pokémon Sun / Moon / POKÉDEXVibrava in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #236: Vibrava’s Ground/Dragon typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4465Pokémon Sun / Moon / POKÉDEXFlygon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #237: Flygon’s Ground/Dragon typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4466Pokémon Sun / Moon / POKÉDEXGible in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #238: Gible’s Dragon/Ground typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4467Pokémon Sun / Moon / POKÉDEXGabite in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #239: Gabite’s Dragon/Ground typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4468Pokémon Sun / Moon / POKÉDEXGarchomp in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #240: Garchomp’s Dragon/Ground typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4469Pokémon Sun / Moon / POKÉDEXKlefki in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #241: Klefki’s Steel/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4470Pokémon Sun / Moon / POKÉDEXMimikyu in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #242: Mimikyu’s Ghost/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4471Pokémon Sun / Moon / POKÉDEXBruxish in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #243: Bruxish’s Water/Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4472Pokémon Sun / Moon / POKÉDEXDrampa in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #244: Drampa’s Normal/Dragon typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4473Pokémon Sun / Moon / POKÉDEXAbsol in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #245: Absol’s Dark typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4474Pokémon Sun / Moon / POKÉDEXSnorunt in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #246: Snorunt’s Ice typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4475Pokémon Sun / Moon / POKÉDEXGlalie in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #247: Glalie’s Ice typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4476Pokémon Sun / Moon / POKÉDEXFroslass in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #248: Froslass’s Ice/Ghost typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4477Pokémon Sun / Moon / POKÉDEXSneasel in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #249: Sneasel’s Dark/Ice typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4478Pokémon Sun / Moon / POKÉDEXWeavile in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #250: Weavile’s Dark/Ice typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4479Pokémon Sun / Moon / POKÉDEXSandshrew in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #251: Sandshrew’s Ice/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4480Pokémon Sun / Moon / POKÉDEXSandslash in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #252: Sandslash’s Ice/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4481Pokémon Sun / Moon / POKÉDEXVulpix in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #253: Vulpix’s Ice typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4482Pokémon Sun / Moon / POKÉDEXNinetales in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #254: Ninetales’s Ice/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4483Pokémon Sun / Moon / POKÉDEXVanillite in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #255: Vanillite’s Ice typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4484Pokémon Sun / Moon / POKÉDEXVanillish in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #256: Vanillish’s Ice typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4485Pokémon Sun / Moon / POKÉDEXVanilluxe in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #257: Vanilluxe’s Ice typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4486Pokémon Sun / Moon / POKÉDEXSnubbull in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #258: Snubbull’s Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4487Pokémon Sun / Moon / POKÉDEXGranbull in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #259: Granbull’s Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4488Pokémon Sun / Moon / POKÉDEXShellos in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #260: Shellos’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4489Pokémon Sun / Moon / POKÉDEXGastrodon in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #261: Gastrodon’s Water/Ground typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4490Pokémon Sun / Moon / POKÉDEXRelicanth in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #262: Relicanth’s Water/Rock typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4491Pokémon Sun / Moon / POKÉDEXDhelmise in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #263: Dhelmise’s Ghost/Grass typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4492Pokémon Sun / Moon / POKÉDEXCarvanha in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #264: Carvanha’s Water/Dark typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4493Pokémon Sun / Moon / POKÉDEXSharpedo in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #265: Sharpedo’s Water/Dark typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4494Pokémon Sun / Moon / POKÉDEXWailmer in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #266: Wailmer’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4495Pokémon Sun / Moon / POKÉDEXWailord in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #267: Wailord’s Water typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4496Pokémon Sun / Moon / POKÉDEXLapras in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #268: Lapras’s Water/Ice typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4497Pokémon Sun / Moon / POKÉDEXExeggcute in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #269: Exeggcute’s Grass/Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4498Pokémon Sun / Moon / POKÉDEXExeggutor in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #270: Exeggutor’s Grass/Dragon typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4499Pokémon Sun / Moon / POKÉDEXJangmo-o in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #271: Jangmo-o’s Dragon typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4500Pokémon Sun / Moon / POKÉDEXHakamo-o in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #272: Hakamo-o’s Dragon/Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4501Pokémon Sun / Moon / POKÉDEXKommo-o in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #273: Kommo-o’s Dragon/Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4502Pokémon Sun / Moon / POKÉDEXEmolga in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #274: Emolga’s Electric/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4503Pokémon Sun / Moon / POKÉDEXScyther in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #275: Scyther’s Bug/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4504Pokémon Sun / Moon / POKÉDEXScizor in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #276: Scizor’s Bug/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4505Pokémon Sun / Moon / POKÉDEXMurkrow in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #277: Murkrow’s Dark/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4506Pokémon Sun / Moon / POKÉDEXHonchkrow in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #278: Honchkrow’s Dark/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4507Pokémon Sun / Moon / POKÉDEXRiolu in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #279: Riolu’s Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4508Pokémon Sun / Moon / POKÉDEXLucario in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #280: Lucario’s Fighting/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4509Pokémon Sun / Moon / POKÉDEXDratini in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #281: Dratini’s Dragon typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4510Pokémon Sun / Moon / POKÉDEXDragonair in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #282: Dragonair’s Dragon typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4511Pokémon Sun / Moon / POKÉDEXDragonite in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #283: Dragonite’s Dragon/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4512Pokémon Sun / Moon / POKÉDEXAerodactyl in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #284: Aerodactyl’s Rock/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4513Pokémon Sun / Moon / POKÉDEXTapu Koko in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #285: Tapu Koko’s Electric/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4514Pokémon Sun / Moon / POKÉDEXTapu Lele in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #286: Tapu Lele’s Psychic/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4515Pokémon Sun / Moon / POKÉDEXTapu Bulu in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #287: Tapu Bulu’s Grass/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4516Pokémon Sun / Moon / POKÉDEXTapu Fini in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #288: Tapu Fini’s Water/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4517Pokémon Sun / Moon / POKÉDEXCosmog in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #289: Cosmog’s Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4518Pokémon Sun / Moon / POKÉDEXCosmoem in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #290: Cosmoem’s Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4519Pokémon Sun / Moon / POKÉDEXSolgaleo in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #291: Solgaleo’s Psychic/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4520Pokémon Sun / Moon / POKÉDEXLunala in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #292: Lunala’s Psychic/Ghost typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4521Pokémon Sun / Moon / POKÉDEXNihilego in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #293: Nihilego’s Rock/Poison typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4522Pokémon Sun / Moon / POKÉDEXBuzzwole in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #294: Buzzwole’s Bug/Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4523Pokémon Sun / Moon / POKÉDEXPheromosa in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #295: Pheromosa’s Bug/Fighting typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4524Pokémon Sun / Moon / POKÉDEXXurkitree in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #296: Xurkitree’s Electric typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4525Pokémon Sun / Moon / POKÉDEXCelesteela in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #297: Celesteela’s Steel/Flying typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4526Pokémon Sun / Moon / POKÉDEXKartana in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #298: Kartana’s Grass/Steel typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4527Pokémon Sun / Moon / POKÉDEXGuzzlord in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #299: Guzzlord’s Dark/Dragon typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4528Pokémon Sun / Moon / POKÉDEXNecrozma in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #300: Necrozma’s Psychic typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4529Pokémon Sun / Moon / POKÉDEXMagearna in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #301: Magearna’s Steel/Fairy typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4530Pokémon Sun / Moon / POKÉDEXMarshadow in Pokémon Sun and Moon: stats, evolution and moves

Original Alola #302: Marshadow’s Fighting/Ghost typing, Generation VII stats, abilities, evolution family and Sun/Moon learnsets.

↗
4531Pokémon Sun / Moon / REFERENCEPokémon Sun and Moon Moves

Search original Sun and Moon moves by name, type and class. Compare Generation VII power, accuracy, PP, machines and Pokémon learners.

↗
4532Pokémon Sun / Moon / REFERENCEPokémon Sun and Moon Abilities

Search Sun and Moon abilities and effects. Compare regular and Hidden Ability slots and find Pokémon that can have each ability.

↗
4533Pokémon Sun / Moon / REFERENCEPokémon Sun and Moon Items

Find original Sun and Moon items by name, effect or location. Browse Bag pockets, cash shop prices, Z-Crystals, all 100 reusable TMs and availability.

↗
4534Pokémon Sun / Moon / REFERENCEPokémon Sun and Moon TM Locations

All 100 reusable original Sun and Moon TMs with moves, move statistics and acquisition places.

↗
4535Pokémon Sun / Moon / REFERENCEPokémon Sun and Moon Island Trials and Kahunas

Browse the seven original Sun and Moon trials and four island kahuna teams, with Totem auras, SOS allies, levels, moves, abilities, held items and Z-Crystal rewards.

↗
4536Pokémon Sun / Moon / REFERENCEPokémon Sun and Moon Elite Four

Compare Hala, Olivia, Acerola and Kahili’s original Sun and Moon Elite Four teams for the first challenge and level 63 postgame rematches.

↗
4537Pokémon Sun / Moon / REFERENCEPokémon Sun and Moon Champion Battle

See Professor Kukui’s original Sun and Moon Champion battle and title-defense teams. Choose Rowlet, Litten or Popplio to show your starter-dependent opponent.

↗
4538Pokémon Sun / Moon / GUIDESun and Moon complete story walkthrough

Follow the original 2016 route from your first starter through seven trials, four kahunas, Aether Paradise and the first Alola League.

↗
4539Pokémon Sun / Moon / GUIDESun and Moon starters and early team building

Choose Rowlet, Litten or Popplio and prepare a flexible team for the opening island challenges.

↗
4540Pokémon Sun / Moon / GUIDESun and Moon island challenge and Totem strategy

Prepare for aura boosts, SOS allies and the seven original trial Totems, then the four kahuna grand trials.

↗
4541Pokémon Sun / Moon / GUIDESun and Moon Alola locations and Poké Ride

Connect the four island routes with the Ride Pokémon that clear rocks, water, rough ground and heavy blocks.

↗
4542Pokémon Sun / Moon / GUIDESun and Moon version differences and Pokédex completion

Separate the original 302-entry Alola index, exclusives, time offset and Ultra-release changes.

↗
4543Pokémon Sun / Moon / GUIDESun and Moon Z-Moves and Z-Crystals

Match a held crystal with a compatible move and choose when to spend the party’s one use of Z-Power.

↗
4544Pokémon Sun / Moon / GUIDESun and Moon SOS battles and catching

Keep a caller active, manage its allies and end the chain safely when a rare species or useful Ability appears.

↗
4545Pokémon Sun / Moon / GUIDESun and Moon Alolan forms and evolution methods

Plan regional typing, version-dependent Lycanroc and the original locations for late evolutions.

↗
4546Pokémon Sun / Moon / GUIDESun and Moon breeding, natures and Egg moves

Use Paniola Ranch’s Nursery to arrange compatible parents, useful inherited values and the correct regional form.

↗
4547Pokémon Sun / Moon / GUIDESun and Moon EVs, IVs and Hyper Training

Separate earned EVs, inherited IVs and Bottle Cap effects while preparing a deliberate battle team.

↗
4548Pokémon Sun / Moon / GUIDESun and Moon Poké Pelago, Beans and Berries

Develop Mohn’s islands and put boxed Pokémon to work on Berries, items, training and hatching.

↗
4549Pokémon Sun / Moon / GUIDESun and Moon Festival Plaza and connectivity

Use Plaza facilities and local wireless play while distinguishing historical internet features from current availability.

↗
4550Pokémon Sun / Moon / GUIDESun and Moon legendary Pokémon and Ultra Beasts

Plan original cover legends, four guardians, the International Police missions and Necrozma without importing Ultra Warp Ride.

↗
4551Pokémon Sun / Moon / GUIDESun and Moon Zygarde Cells and Cores

Use the Zygarde Cube and Route 16 Restoration Center to assemble the original Alola forms.

↗
4552Pokémon Sun / Moon / GUIDESun and Moon Battle Tree and Battle Royal preparation

Prepare legal teams, use BP deliberately and understand how streak battles differ from a four-way Battle Royal.

↗
4553Pokémon Sun / Moon / GUIDESun and Moon postgame and daily events

Choose a clear goal after becoming Champion: guardians, Ultra Beasts, gifts, title defense, Poni exploration or daily training.

↗
4554Pokémon Sun / Moon / GUIDESun and Moon QR Scanner, Island Scan and gifts

Use QR points for the original day-by-island encounter list and distinguish seen entries from Pokémon gifts.

↗
4555Pokémon Sun / Moon / GUIDESun and Moon move services and TM planning

Use reusable TMs, Mount Lanakila’s Move Reminder and the actual original-game tutor services.

↗
4556Pokémon Sun / Moon / GUIDESun and Moon Pokémon Refresh, friendship and time

Care for the party while keeping affection, evolution friendship and Moon’s clock offset distinct.

↗
4557Pokémon Sun / Moon / GALLERYSun and Moon image gallery

Original 2016 Nintendo 3DS covers, character artwork and Alola Pokémon artwork with individual picture credits.

↗
4558Pokémon X / Y / COLLECTIBLESPokémon X and Y Pokédex: all 457 Kalos Pokémon, locations, evolutions and stats

Explore all 457 Kalos Pokédex entries with X/Y sprites, Fairy-era types and searchable names. Open any card for locations, evolutions, Mega Evolutions, stats and moves.

↗
4559Pokémon X / Y / POKÉDEXChespin in Pokémon X and Y: locations, stats and moves

Find Chespin’s X/Y locations, Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4560Pokémon X / Y / POKÉDEXQuilladin in Pokémon X and Y: locations, stats and moves

Find Quilladin’s X/Y locations, Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4561Pokémon X / Y / POKÉDEXChesnaught in Pokémon X and Y: locations, stats and moves

Find Chesnaught’s X/Y locations, Grass/Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4562Pokémon X / Y / POKÉDEXFennekin in Pokémon X and Y: locations, stats and moves

Find Fennekin’s X/Y locations, Fire typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4563Pokémon X / Y / POKÉDEXBraixen in Pokémon X and Y: locations, stats and moves

Find Braixen’s X/Y locations, Fire typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4564Pokémon X / Y / POKÉDEXDelphox in Pokémon X and Y: locations, stats and moves

Find Delphox’s X/Y locations, Fire/Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4565Pokémon X / Y / POKÉDEXFroakie in Pokémon X and Y: locations, stats and moves

Find Froakie’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4566Pokémon X / Y / POKÉDEXFrogadier in Pokémon X and Y: locations, stats and moves

Find Frogadier’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4567Pokémon X / Y / POKÉDEXGreninja in Pokémon X and Y: locations, stats and moves

Find Greninja’s X/Y locations, Water/Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4568Pokémon X / Y / POKÉDEXBunnelby in Pokémon X and Y: locations, stats and moves

Find Bunnelby’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4569Pokémon X / Y / POKÉDEXDiggersby in Pokémon X and Y: locations, stats and moves

Find Diggersby’s X/Y locations, Normal/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4570Pokémon X / Y / POKÉDEXZigzagoon in Pokémon X and Y: locations, stats and moves

Find Zigzagoon’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4571Pokémon X / Y / POKÉDEXLinoone in Pokémon X and Y: locations, stats and moves

Find Linoone’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4572Pokémon X / Y / POKÉDEXFletchling in Pokémon X and Y: locations, stats and moves

Find Fletchling’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4573Pokémon X / Y / POKÉDEXFletchinder in Pokémon X and Y: locations, stats and moves

Find Fletchinder’s X/Y locations, Fire/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4574Pokémon X / Y / POKÉDEXTalonflame in Pokémon X and Y: locations, stats and moves

Find Talonflame’s X/Y locations, Fire/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4575Pokémon X / Y / POKÉDEXPidgey in Pokémon X and Y: locations, stats and moves

Find Pidgey’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4576Pokémon X / Y / POKÉDEXPidgeotto in Pokémon X and Y: locations, stats and moves

Find Pidgeotto’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4577Pokémon X / Y / POKÉDEXPidgeot in Pokémon X and Y: locations, stats and moves

Find Pidgeot’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4578Pokémon X / Y / POKÉDEXScatterbug in Pokémon X and Y: locations, stats and moves

Find Scatterbug’s X/Y locations, Bug typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4579Pokémon X / Y / POKÉDEXSpewpa in Pokémon X and Y: locations, stats and moves

Find Spewpa’s X/Y locations, Bug typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4580Pokémon X / Y / POKÉDEXVivillon in Pokémon X and Y: locations, stats and moves

Find Vivillon’s X/Y locations, Bug/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4581Pokémon X / Y / POKÉDEXCaterpie in Pokémon X and Y: locations, stats and moves

Find Caterpie’s X/Y locations, Bug typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4582Pokémon X / Y / POKÉDEXMetapod in Pokémon X and Y: locations, stats and moves

Find Metapod’s X/Y locations, Bug typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4583Pokémon X / Y / POKÉDEXButterfree in Pokémon X and Y: locations, stats and moves

Find Butterfree’s X/Y locations, Bug/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4584Pokémon X / Y / POKÉDEXWeedle in Pokémon X and Y: locations, stats and moves

Find Weedle’s X/Y locations, Bug/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4585Pokémon X / Y / POKÉDEXKakuna in Pokémon X and Y: locations, stats and moves

Find Kakuna’s X/Y locations, Bug/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4586Pokémon X / Y / POKÉDEXBeedrill in Pokémon X and Y: locations, stats and moves

Find Beedrill’s X/Y locations, Bug/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4587Pokémon X / Y / POKÉDEXPansage in Pokémon X and Y: locations, stats and moves

Find Pansage’s X/Y locations, Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4588Pokémon X / Y / POKÉDEXSimisage in Pokémon X and Y: locations, stats and moves

Find Simisage’s X/Y locations, Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4589Pokémon X / Y / POKÉDEXPansear in Pokémon X and Y: locations, stats and moves

Find Pansear’s X/Y locations, Fire typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4590Pokémon X / Y / POKÉDEXSimisear in Pokémon X and Y: locations, stats and moves

Find Simisear’s X/Y locations, Fire typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4591Pokémon X / Y / POKÉDEXPanpour in Pokémon X and Y: locations, stats and moves

Find Panpour’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4592Pokémon X / Y / POKÉDEXSimipour in Pokémon X and Y: locations, stats and moves

Find Simipour’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4593Pokémon X / Y / POKÉDEXPichu in Pokémon X and Y: locations, stats and moves

Find Pichu’s X/Y locations, Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4594Pokémon X / Y / POKÉDEXPikachu in Pokémon X and Y: locations, stats and moves

Find Pikachu’s X/Y locations, Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4595Pokémon X / Y / POKÉDEXRaichu in Pokémon X and Y: locations, stats and moves

Find Raichu’s X/Y locations, Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4596Pokémon X / Y / POKÉDEXBidoof in Pokémon X and Y: locations, stats and moves

Find Bidoof’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4597Pokémon X / Y / POKÉDEXBibarel in Pokémon X and Y: locations, stats and moves

Find Bibarel’s X/Y locations, Normal/Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4598Pokémon X / Y / POKÉDEXDunsparce in Pokémon X and Y: locations, stats and moves

Find Dunsparce’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4599Pokémon X / Y / POKÉDEXAzurill in Pokémon X and Y: locations, stats and moves

Find Azurill’s X/Y locations, Normal/Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4600Pokémon X / Y / POKÉDEXMarill in Pokémon X and Y: locations, stats and moves

Find Marill’s X/Y locations, Water/Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4601Pokémon X / Y / POKÉDEXAzumarill in Pokémon X and Y: locations, stats and moves

Find Azumarill’s X/Y locations, Water/Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4602Pokémon X / Y / POKÉDEXBurmy in Pokémon X and Y: locations, stats and moves

Find Burmy’s X/Y locations, Bug typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4603Pokémon X / Y / POKÉDEXWormadam in Pokémon X and Y: locations, stats and moves

Find Wormadam’s X/Y locations, Bug/Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4604Pokémon X / Y / POKÉDEXMothim in Pokémon X and Y: locations, stats and moves

Find Mothim’s X/Y locations, Bug/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4605Pokémon X / Y / POKÉDEXSurskit in Pokémon X and Y: locations, stats and moves

Find Surskit’s X/Y locations, Bug/Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4606Pokémon X / Y / POKÉDEXMasquerain in Pokémon X and Y: locations, stats and moves

Find Masquerain’s X/Y locations, Bug/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4607Pokémon X / Y / POKÉDEXMagikarp in Pokémon X and Y: locations, stats and moves

Find Magikarp’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4608Pokémon X / Y / POKÉDEXGyarados in Pokémon X and Y: locations, stats and moves

Find Gyarados’s X/Y locations, Water/Flying typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4609Pokémon X / Y / POKÉDEXCorphish in Pokémon X and Y: locations, stats and moves

Find Corphish’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4610Pokémon X / Y / POKÉDEXCrawdaunt in Pokémon X and Y: locations, stats and moves

Find Crawdaunt’s X/Y locations, Water/Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4611Pokémon X / Y / POKÉDEXGoldeen in Pokémon X and Y: locations, stats and moves

Find Goldeen’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4612Pokémon X / Y / POKÉDEXSeaking in Pokémon X and Y: locations, stats and moves

Find Seaking’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4613Pokémon X / Y / POKÉDEXCarvanha in Pokémon X and Y: locations, stats and moves

Find Carvanha’s X/Y locations, Water/Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4614Pokémon X / Y / POKÉDEXSharpedo in Pokémon X and Y: locations, stats and moves

Find Sharpedo’s X/Y locations, Water/Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4615Pokémon X / Y / POKÉDEXLitleo in Pokémon X and Y: locations, stats and moves

Find Litleo’s X/Y locations, Fire/Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4616Pokémon X / Y / POKÉDEXPyroar in Pokémon X and Y: locations, stats and moves

Find Pyroar’s X/Y locations, Fire/Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4617Pokémon X / Y / POKÉDEXPsyduck in Pokémon X and Y: locations, stats and moves

Find Psyduck’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4618Pokémon X / Y / POKÉDEXGolduck in Pokémon X and Y: locations, stats and moves

Find Golduck’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4619Pokémon X / Y / POKÉDEXFarfetch’d in Pokémon X and Y: locations, stats and moves

Find Farfetch’d’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4620Pokémon X / Y / POKÉDEXRiolu in Pokémon X and Y: locations, stats and moves

Find Riolu’s X/Y locations, Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4621Pokémon X / Y / POKÉDEXLucario in Pokémon X and Y: locations, stats and moves

Find Lucario’s X/Y locations, Fighting/Steel typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4622Pokémon X / Y / POKÉDEXRalts in Pokémon X and Y: locations, stats and moves

Find Ralts’s X/Y locations, Psychic/Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4623Pokémon X / Y / POKÉDEXKirlia in Pokémon X and Y: locations, stats and moves

Find Kirlia’s X/Y locations, Psychic/Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4624Pokémon X / Y / POKÉDEXGardevoir in Pokémon X and Y: locations, stats and moves

Find Gardevoir’s X/Y locations, Psychic/Fairy typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4625Pokémon X / Y / POKÉDEXGallade in Pokémon X and Y: locations, stats and moves

Find Gallade’s X/Y locations, Psychic/Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4626Pokémon X / Y / POKÉDEXFlabébé in Pokémon X and Y: locations, stats and moves

Find Flabébé’s X/Y locations, Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4627Pokémon X / Y / POKÉDEXFloette in Pokémon X and Y: locations, stats and moves

Find Floette’s X/Y locations, Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4628Pokémon X / Y / POKÉDEXFlorges in Pokémon X and Y: locations, stats and moves

Find Florges’s X/Y locations, Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4629Pokémon X / Y / POKÉDEXBudew in Pokémon X and Y: locations, stats and moves

Find Budew’s X/Y locations, Grass/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4630Pokémon X / Y / POKÉDEXRoselia in Pokémon X and Y: locations, stats and moves

Find Roselia’s X/Y locations, Grass/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4631Pokémon X / Y / POKÉDEXRoserade in Pokémon X and Y: locations, stats and moves

Find Roserade’s X/Y locations, Grass/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4632Pokémon X / Y / POKÉDEXLedyba in Pokémon X and Y: locations, stats and moves

Find Ledyba’s X/Y locations, Bug/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4633Pokémon X / Y / POKÉDEXLedian in Pokémon X and Y: locations, stats and moves

Find Ledian’s X/Y locations, Bug/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4634Pokémon X / Y / POKÉDEXCombee in Pokémon X and Y: locations, stats and moves

Find Combee’s X/Y locations, Bug/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4635Pokémon X / Y / POKÉDEXVespiquen in Pokémon X and Y: locations, stats and moves

Find Vespiquen’s X/Y locations, Bug/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4636Pokémon X / Y / POKÉDEXSkitty in Pokémon X and Y: locations, stats and moves

Find Skitty’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4637Pokémon X / Y / POKÉDEXDelcatty in Pokémon X and Y: locations, stats and moves

Find Delcatty’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4638Pokémon X / Y / POKÉDEXBulbasaur in Pokémon X and Y: locations, stats and moves

Find Bulbasaur’s X/Y locations, Grass/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4639Pokémon X / Y / POKÉDEXIvysaur in Pokémon X and Y: locations, stats and moves

Find Ivysaur’s X/Y locations, Grass/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4640Pokémon X / Y / POKÉDEXVenusaur in Pokémon X and Y: locations, stats and moves

Find Venusaur’s X/Y locations, Grass/Poison typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4641Pokémon X / Y / POKÉDEXCharmander in Pokémon X and Y: locations, stats and moves

Find Charmander’s X/Y locations, Fire typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4642Pokémon X / Y / POKÉDEXCharmeleon in Pokémon X and Y: locations, stats and moves

Find Charmeleon’s X/Y locations, Fire typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4643Pokémon X / Y / POKÉDEXCharizard in Pokémon X and Y: locations, stats and moves

Find Charizard’s X/Y locations, Fire/Flying typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4644Pokémon X / Y / POKÉDEXSquirtle in Pokémon X and Y: locations, stats and moves

Find Squirtle’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4645Pokémon X / Y / POKÉDEXWartortle in Pokémon X and Y: locations, stats and moves

Find Wartortle’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4646Pokémon X / Y / POKÉDEXBlastoise in Pokémon X and Y: locations, stats and moves

Find Blastoise’s X/Y locations, Water typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4647Pokémon X / Y / POKÉDEXSkiddo in Pokémon X and Y: locations, stats and moves

Find Skiddo’s X/Y locations, Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4648Pokémon X / Y / POKÉDEXGogoat in Pokémon X and Y: locations, stats and moves

Find Gogoat’s X/Y locations, Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4649Pokémon X / Y / POKÉDEXPancham in Pokémon X and Y: locations, stats and moves

Find Pancham’s X/Y locations, Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4650Pokémon X / Y / POKÉDEXPangoro in Pokémon X and Y: locations, stats and moves

Find Pangoro’s X/Y locations, Fighting/Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4651Pokémon X / Y / POKÉDEXFurfrou in Pokémon X and Y: locations, stats and moves

Find Furfrou’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4652Pokémon X / Y / POKÉDEXDoduo in Pokémon X and Y: locations, stats and moves

Find Doduo’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4653Pokémon X / Y / POKÉDEXDodrio in Pokémon X and Y: locations, stats and moves

Find Dodrio’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4654Pokémon X / Y / POKÉDEXPlusle in Pokémon X and Y: locations, stats and moves

Find Plusle’s X/Y locations, Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4655Pokémon X / Y / POKÉDEXMinun in Pokémon X and Y: locations, stats and moves

Find Minun’s X/Y locations, Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4656Pokémon X / Y / POKÉDEXGulpin in Pokémon X and Y: locations, stats and moves

Find Gulpin’s X/Y locations, Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4657Pokémon X / Y / POKÉDEXSwalot in Pokémon X and Y: locations, stats and moves

Find Swalot’s X/Y locations, Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4658Pokémon X / Y / POKÉDEXScraggy in Pokémon X and Y: locations, stats and moves

Find Scraggy’s X/Y locations, Dark/Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4659Pokémon X / Y / POKÉDEXScrafty in Pokémon X and Y: locations, stats and moves

Find Scrafty’s X/Y locations, Dark/Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4660Pokémon X / Y / POKÉDEXAbra in Pokémon X and Y: locations, stats and moves

Find Abra’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4661Pokémon X / Y / POKÉDEXKadabra in Pokémon X and Y: locations, stats and moves

Find Kadabra’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4662Pokémon X / Y / POKÉDEXAlakazam in Pokémon X and Y: locations, stats and moves

Find Alakazam’s X/Y locations, Psychic typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4663Pokémon X / Y / POKÉDEXOddish in Pokémon X and Y: locations, stats and moves

Find Oddish’s X/Y locations, Grass/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4664Pokémon X / Y / POKÉDEXGloom in Pokémon X and Y: locations, stats and moves

Find Gloom’s X/Y locations, Grass/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4665Pokémon X / Y / POKÉDEXVileplume in Pokémon X and Y: locations, stats and moves

Find Vileplume’s X/Y locations, Grass/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4666Pokémon X / Y / POKÉDEXBellossom in Pokémon X and Y: locations, stats and moves

Find Bellossom’s X/Y locations, Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4667Pokémon X / Y / POKÉDEXSentret in Pokémon X and Y: locations, stats and moves

Find Sentret’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4668Pokémon X / Y / POKÉDEXFurret in Pokémon X and Y: locations, stats and moves

Find Furret’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4669Pokémon X / Y / POKÉDEXNincada in Pokémon X and Y: locations, stats and moves

Find Nincada’s X/Y locations, Bug/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4670Pokémon X / Y / POKÉDEXNinjask in Pokémon X and Y: locations, stats and moves

Find Ninjask’s X/Y locations, Bug/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4671Pokémon X / Y / POKÉDEXShedinja in Pokémon X and Y: locations, stats and moves

Find Shedinja’s X/Y locations, Bug/Ghost typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4672Pokémon X / Y / POKÉDEXEspurr in Pokémon X and Y: locations, stats and moves

Find Espurr’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4673Pokémon X / Y / POKÉDEXMeowstic in Pokémon X and Y: locations, stats and moves

Find Meowstic’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4674Pokémon X / Y / POKÉDEXKecleon in Pokémon X and Y: locations, stats and moves

Find Kecleon’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4675Pokémon X / Y / POKÉDEXHonedge in Pokémon X and Y: locations, stats and moves

Find Honedge’s X/Y locations, Steel/Ghost typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4676Pokémon X / Y / POKÉDEXDoublade in Pokémon X and Y: locations, stats and moves

Find Doublade’s X/Y locations, Steel/Ghost typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4677Pokémon X / Y / POKÉDEXAegislash in Pokémon X and Y: locations, stats and moves

Find Aegislash’s X/Y locations, Steel/Ghost typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4678Pokémon X / Y / POKÉDEXVenipede in Pokémon X and Y: locations, stats and moves

Find Venipede’s X/Y locations, Bug/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4679Pokémon X / Y / POKÉDEXWhirlipede in Pokémon X and Y: locations, stats and moves

Find Whirlipede’s X/Y locations, Bug/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4680Pokémon X / Y / POKÉDEXScolipede in Pokémon X and Y: locations, stats and moves

Find Scolipede’s X/Y locations, Bug/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4681Pokémon X / Y / POKÉDEXAudino in Pokémon X and Y: locations, stats and moves

Find Audino’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4682Pokémon X / Y / POKÉDEXSmeargle in Pokémon X and Y: locations, stats and moves

Find Smeargle’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4683Pokémon X / Y / POKÉDEXCroagunk in Pokémon X and Y: locations, stats and moves

Find Croagunk’s X/Y locations, Poison/Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4684Pokémon X / Y / POKÉDEXToxicroak in Pokémon X and Y: locations, stats and moves

Find Toxicroak’s X/Y locations, Poison/Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4685Pokémon X / Y / POKÉDEXDucklett in Pokémon X and Y: locations, stats and moves

Find Ducklett’s X/Y locations, Water/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4686Pokémon X / Y / POKÉDEXSwanna in Pokémon X and Y: locations, stats and moves

Find Swanna’s X/Y locations, Water/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4687Pokémon X / Y / POKÉDEXSpritzee in Pokémon X and Y: locations, stats and moves

Find Spritzee’s X/Y locations, Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4688Pokémon X / Y / POKÉDEXAromatisse in Pokémon X and Y: locations, stats and moves

Find Aromatisse’s X/Y locations, Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4689Pokémon X / Y / POKÉDEXSwirlix in Pokémon X and Y: locations, stats and moves

Find Swirlix’s X/Y locations, Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4690Pokémon X / Y / POKÉDEXSlurpuff in Pokémon X and Y: locations, stats and moves

Find Slurpuff’s X/Y locations, Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4691Pokémon X / Y / POKÉDEXVolbeat in Pokémon X and Y: locations, stats and moves

Find Volbeat’s X/Y locations, Bug typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4692Pokémon X / Y / POKÉDEXIllumise in Pokémon X and Y: locations, stats and moves

Find Illumise’s X/Y locations, Bug typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4693Pokémon X / Y / POKÉDEXHoppip in Pokémon X and Y: locations, stats and moves

Find Hoppip’s X/Y locations, Grass/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4694Pokémon X / Y / POKÉDEXSkiploom in Pokémon X and Y: locations, stats and moves

Find Skiploom’s X/Y locations, Grass/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4695Pokémon X / Y / POKÉDEXJumpluff in Pokémon X and Y: locations, stats and moves

Find Jumpluff’s X/Y locations, Grass/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4696Pokémon X / Y / POKÉDEXMunchlax in Pokémon X and Y: locations, stats and moves

Find Munchlax’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4697Pokémon X / Y / POKÉDEXSnorlax in Pokémon X and Y: locations, stats and moves

Find Snorlax’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4698Pokémon X / Y / POKÉDEXWhismur in Pokémon X and Y: locations, stats and moves

Find Whismur’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4699Pokémon X / Y / POKÉDEXLoudred in Pokémon X and Y: locations, stats and moves

Find Loudred’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4700Pokémon X / Y / POKÉDEXExploud in Pokémon X and Y: locations, stats and moves

Find Exploud’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4701Pokémon X / Y / POKÉDEXMeditite in Pokémon X and Y: locations, stats and moves

Find Meditite’s X/Y locations, Fighting/Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4702Pokémon X / Y / POKÉDEXMedicham in Pokémon X and Y: locations, stats and moves

Find Medicham’s X/Y locations, Fighting/Psychic typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4703Pokémon X / Y / POKÉDEXZubat in Pokémon X and Y: locations, stats and moves

Find Zubat’s X/Y locations, Poison/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4704Pokémon X / Y / POKÉDEXGolbat in Pokémon X and Y: locations, stats and moves

Find Golbat’s X/Y locations, Poison/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4705Pokémon X / Y / POKÉDEXCrobat in Pokémon X and Y: locations, stats and moves

Find Crobat’s X/Y locations, Poison/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4706Pokémon X / Y / POKÉDEXAxew in Pokémon X and Y: locations, stats and moves

Find Axew’s X/Y locations, Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4707Pokémon X / Y / POKÉDEXFraxure in Pokémon X and Y: locations, stats and moves

Find Fraxure’s X/Y locations, Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4708Pokémon X / Y / POKÉDEXHaxorus in Pokémon X and Y: locations, stats and moves

Find Haxorus’s X/Y locations, Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4709Pokémon X / Y / POKÉDEXDiancie in Pokémon X and Y: locations, stats and moves

Find Diancie’s X/Y locations, Rock/Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4710Pokémon X / Y / POKÉDEXHoopa in Pokémon X and Y: locations, stats and moves

Find Hoopa’s X/Y locations, Psychic/Ghost typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4711Pokémon X / Y / POKÉDEXVolcanion in Pokémon X and Y: locations, stats and moves

Find Volcanion’s X/Y locations, Fire/Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4712Pokémon X / Y / POKÉDEXDrifloon in Pokémon X and Y: locations, stats and moves

Find Drifloon’s X/Y locations, Ghost/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4713Pokémon X / Y / POKÉDEXDrifblim in Pokémon X and Y: locations, stats and moves

Find Drifblim’s X/Y locations, Ghost/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4714Pokémon X / Y / POKÉDEXMienfoo in Pokémon X and Y: locations, stats and moves

Find Mienfoo’s X/Y locations, Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4715Pokémon X / Y / POKÉDEXMienshao in Pokémon X and Y: locations, stats and moves

Find Mienshao’s X/Y locations, Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4716Pokémon X / Y / POKÉDEXZangoose in Pokémon X and Y: locations, stats and moves

Find Zangoose’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4717Pokémon X / Y / POKÉDEXSeviper in Pokémon X and Y: locations, stats and moves

Find Seviper’s X/Y locations, Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4718Pokémon X / Y / POKÉDEXSpoink in Pokémon X and Y: locations, stats and moves

Find Spoink’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4719Pokémon X / Y / POKÉDEXGrumpig in Pokémon X and Y: locations, stats and moves

Find Grumpig’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4720Pokémon X / Y / POKÉDEXAbsol in Pokémon X and Y: locations, stats and moves

Find Absol’s X/Y locations, Dark typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4721Pokémon X / Y / POKÉDEXInkay in Pokémon X and Y: locations, stats and moves

Find Inkay’s X/Y locations, Dark/Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4722Pokémon X / Y / POKÉDEXMalamar in Pokémon X and Y: locations, stats and moves

Find Malamar’s X/Y locations, Dark/Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4723Pokémon X / Y / POKÉDEXLunatone in Pokémon X and Y: locations, stats and moves

Find Lunatone’s X/Y locations, Rock/Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4724Pokémon X / Y / POKÉDEXSolrock in Pokémon X and Y: locations, stats and moves

Find Solrock’s X/Y locations, Rock/Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4725Pokémon X / Y / POKÉDEXBagon in Pokémon X and Y: locations, stats and moves

Find Bagon’s X/Y locations, Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4726Pokémon X / Y / POKÉDEXShelgon in Pokémon X and Y: locations, stats and moves

Find Shelgon’s X/Y locations, Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4727Pokémon X / Y / POKÉDEXSalamence in Pokémon X and Y: locations, stats and moves

Find Salamence’s X/Y locations, Dragon/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4728Pokémon X / Y / POKÉDEXWingull in Pokémon X and Y: locations, stats and moves

Find Wingull’s X/Y locations, Water/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4729Pokémon X / Y / POKÉDEXPelipper in Pokémon X and Y: locations, stats and moves

Find Pelipper’s X/Y locations, Water/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4730Pokémon X / Y / POKÉDEXTaillow in Pokémon X and Y: locations, stats and moves

Find Taillow’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4731Pokémon X / Y / POKÉDEXSwellow in Pokémon X and Y: locations, stats and moves

Find Swellow’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4732Pokémon X / Y / POKÉDEXBinacle in Pokémon X and Y: locations, stats and moves

Find Binacle’s X/Y locations, Rock/Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4733Pokémon X / Y / POKÉDEXBarbaracle in Pokémon X and Y: locations, stats and moves

Find Barbaracle’s X/Y locations, Rock/Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4734Pokémon X / Y / POKÉDEXDwebble in Pokémon X and Y: locations, stats and moves

Find Dwebble’s X/Y locations, Bug/Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4735Pokémon X / Y / POKÉDEXCrustle in Pokémon X and Y: locations, stats and moves

Find Crustle’s X/Y locations, Bug/Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4736Pokémon X / Y / POKÉDEXTentacool in Pokémon X and Y: locations, stats and moves

Find Tentacool’s X/Y locations, Water/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4737Pokémon X / Y / POKÉDEXTentacruel in Pokémon X and Y: locations, stats and moves

Find Tentacruel’s X/Y locations, Water/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4738Pokémon X / Y / POKÉDEXWailmer in Pokémon X and Y: locations, stats and moves

Find Wailmer’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4739Pokémon X / Y / POKÉDEXWailord in Pokémon X and Y: locations, stats and moves

Find Wailord’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4740Pokémon X / Y / POKÉDEXLuvdisc in Pokémon X and Y: locations, stats and moves

Find Luvdisc’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4741Pokémon X / Y / POKÉDEXSkrelp in Pokémon X and Y: locations, stats and moves

Find Skrelp’s X/Y locations, Poison/Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4742Pokémon X / Y / POKÉDEXDragalge in Pokémon X and Y: locations, stats and moves

Find Dragalge’s X/Y locations, Poison/Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4743Pokémon X / Y / POKÉDEXClauncher in Pokémon X and Y: locations, stats and moves

Find Clauncher’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4744Pokémon X / Y / POKÉDEXClawitzer in Pokémon X and Y: locations, stats and moves

Find Clawitzer’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4745Pokémon X / Y / POKÉDEXStaryu in Pokémon X and Y: locations, stats and moves

Find Staryu’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4746Pokémon X / Y / POKÉDEXStarmie in Pokémon X and Y: locations, stats and moves

Find Starmie’s X/Y locations, Water/Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4747Pokémon X / Y / POKÉDEXShellder in Pokémon X and Y: locations, stats and moves

Find Shellder’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4748Pokémon X / Y / POKÉDEXCloyster in Pokémon X and Y: locations, stats and moves

Find Cloyster’s X/Y locations, Water/Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4749Pokémon X / Y / POKÉDEXQwilfish in Pokémon X and Y: locations, stats and moves

Find Qwilfish’s X/Y locations, Water/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4750Pokémon X / Y / POKÉDEXHorsea in Pokémon X and Y: locations, stats and moves

Find Horsea’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4751Pokémon X / Y / POKÉDEXSeadra in Pokémon X and Y: locations, stats and moves

Find Seadra’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4752Pokémon X / Y / POKÉDEXKingdra in Pokémon X and Y: locations, stats and moves

Find Kingdra’s X/Y locations, Water/Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4753Pokémon X / Y / POKÉDEXRelicanth in Pokémon X and Y: locations, stats and moves

Find Relicanth’s X/Y locations, Water/Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4754Pokémon X / Y / POKÉDEXSandile in Pokémon X and Y: locations, stats and moves

Find Sandile’s X/Y locations, Ground/Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4755Pokémon X / Y / POKÉDEXKrokorok in Pokémon X and Y: locations, stats and moves

Find Krokorok’s X/Y locations, Ground/Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4756Pokémon X / Y / POKÉDEXKrookodile in Pokémon X and Y: locations, stats and moves

Find Krookodile’s X/Y locations, Ground/Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4757Pokémon X / Y / POKÉDEXHelioptile in Pokémon X and Y: locations, stats and moves

Find Helioptile’s X/Y locations, Electric/Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4758Pokémon X / Y / POKÉDEXHeliolisk in Pokémon X and Y: locations, stats and moves

Find Heliolisk’s X/Y locations, Electric/Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4759Pokémon X / Y / POKÉDEXHippopotas in Pokémon X and Y: locations, stats and moves

Find Hippopotas’s X/Y locations, Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4760Pokémon X / Y / POKÉDEXHippowdon in Pokémon X and Y: locations, stats and moves

Find Hippowdon’s X/Y locations, Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4761Pokémon X / Y / POKÉDEXRhyhorn in Pokémon X and Y: locations, stats and moves

Find Rhyhorn’s X/Y locations, Ground/Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4762Pokémon X / Y / POKÉDEXRhydon in Pokémon X and Y: locations, stats and moves

Find Rhydon’s X/Y locations, Ground/Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4763Pokémon X / Y / POKÉDEXRhyperior in Pokémon X and Y: locations, stats and moves

Find Rhyperior’s X/Y locations, Ground/Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4764Pokémon X / Y / POKÉDEXOnix in Pokémon X and Y: locations, stats and moves

Find Onix’s X/Y locations, Rock/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4765Pokémon X / Y / POKÉDEXSteelix in Pokémon X and Y: locations, stats and moves

Find Steelix’s X/Y locations, Steel/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4766Pokémon X / Y / POKÉDEXWoobat in Pokémon X and Y: locations, stats and moves

Find Woobat’s X/Y locations, Psychic/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4767Pokémon X / Y / POKÉDEXSwoobat in Pokémon X and Y: locations, stats and moves

Find Swoobat’s X/Y locations, Psychic/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4768Pokémon X / Y / POKÉDEXMachop in Pokémon X and Y: locations, stats and moves

Find Machop’s X/Y locations, Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4769Pokémon X / Y / POKÉDEXMachoke in Pokémon X and Y: locations, stats and moves

Find Machoke’s X/Y locations, Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4770Pokémon X / Y / POKÉDEXMachamp in Pokémon X and Y: locations, stats and moves

Find Machamp’s X/Y locations, Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4771Pokémon X / Y / POKÉDEXCubone in Pokémon X and Y: locations, stats and moves

Find Cubone’s X/Y locations, Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4772Pokémon X / Y / POKÉDEXMarowak in Pokémon X and Y: locations, stats and moves

Find Marowak’s X/Y locations, Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4773Pokémon X / Y / POKÉDEXKangaskhan in Pokémon X and Y: locations, stats and moves

Find Kangaskhan’s X/Y locations, Normal typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4774Pokémon X / Y / POKÉDEXMawile in Pokémon X and Y: locations, stats and moves

Find Mawile’s X/Y locations, Steel/Fairy typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4775Pokémon X / Y / POKÉDEXTyrunt in Pokémon X and Y: locations, stats and moves

Find Tyrunt’s X/Y locations, Rock/Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4776Pokémon X / Y / POKÉDEXTyrantrum in Pokémon X and Y: locations, stats and moves

Find Tyrantrum’s X/Y locations, Rock/Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4777Pokémon X / Y / POKÉDEXAmaura in Pokémon X and Y: locations, stats and moves

Find Amaura’s X/Y locations, Rock/Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4778Pokémon X / Y / POKÉDEXAurorus in Pokémon X and Y: locations, stats and moves

Find Aurorus’s X/Y locations, Rock/Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4779Pokémon X / Y / POKÉDEXAerodactyl in Pokémon X and Y: locations, stats and moves

Find Aerodactyl’s X/Y locations, Rock/Flying typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4780Pokémon X / Y / POKÉDEXFerroseed in Pokémon X and Y: locations, stats and moves

Find Ferroseed’s X/Y locations, Grass/Steel typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4781Pokémon X / Y / POKÉDEXFerrothorn in Pokémon X and Y: locations, stats and moves

Find Ferrothorn’s X/Y locations, Grass/Steel typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4782Pokémon X / Y / POKÉDEXSnubbull in Pokémon X and Y: locations, stats and moves

Find Snubbull’s X/Y locations, Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4783Pokémon X / Y / POKÉDEXGranbull in Pokémon X and Y: locations, stats and moves

Find Granbull’s X/Y locations, Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4784Pokémon X / Y / POKÉDEXElectrike in Pokémon X and Y: locations, stats and moves

Find Electrike’s X/Y locations, Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4785Pokémon X / Y / POKÉDEXManectric in Pokémon X and Y: locations, stats and moves

Find Manectric’s X/Y locations, Electric typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4786Pokémon X / Y / POKÉDEXHoundour in Pokémon X and Y: locations, stats and moves

Find Houndour’s X/Y locations, Dark/Fire typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4787Pokémon X / Y / POKÉDEXHoundoom in Pokémon X and Y: locations, stats and moves

Find Houndoom’s X/Y locations, Dark/Fire typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4788Pokémon X / Y / POKÉDEXEevee in Pokémon X and Y: locations, stats and moves

Find Eevee’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4789Pokémon X / Y / POKÉDEXVaporeon in Pokémon X and Y: locations, stats and moves

Find Vaporeon’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4790Pokémon X / Y / POKÉDEXJolteon in Pokémon X and Y: locations, stats and moves

Find Jolteon’s X/Y locations, Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4791Pokémon X / Y / POKÉDEXFlareon in Pokémon X and Y: locations, stats and moves

Find Flareon’s X/Y locations, Fire typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4792Pokémon X / Y / POKÉDEXEspeon in Pokémon X and Y: locations, stats and moves

Find Espeon’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4793Pokémon X / Y / POKÉDEXUmbreon in Pokémon X and Y: locations, stats and moves

Find Umbreon’s X/Y locations, Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4794Pokémon X / Y / POKÉDEXLeafeon in Pokémon X and Y: locations, stats and moves

Find Leafeon’s X/Y locations, Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4795Pokémon X / Y / POKÉDEXGlaceon in Pokémon X and Y: locations, stats and moves

Find Glaceon’s X/Y locations, Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4796Pokémon X / Y / POKÉDEXSylveon in Pokémon X and Y: locations, stats and moves

Find Sylveon’s X/Y locations, Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4797Pokémon X / Y / POKÉDEXEmolga in Pokémon X and Y: locations, stats and moves

Find Emolga’s X/Y locations, Electric/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4798Pokémon X / Y / POKÉDEXYanma in Pokémon X and Y: locations, stats and moves

Find Yanma’s X/Y locations, Bug/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4799Pokémon X / Y / POKÉDEXYanmega in Pokémon X and Y: locations, stats and moves

Find Yanmega’s X/Y locations, Bug/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4800Pokémon X / Y / POKÉDEXHawlucha in Pokémon X and Y: locations, stats and moves

Find Hawlucha’s X/Y locations, Fighting/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4801Pokémon X / Y / POKÉDEXSigilyph in Pokémon X and Y: locations, stats and moves

Find Sigilyph’s X/Y locations, Psychic/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4802Pokémon X / Y / POKÉDEXGolett in Pokémon X and Y: locations, stats and moves

Find Golett’s X/Y locations, Ground/Ghost typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4803Pokémon X / Y / POKÉDEXGolurk in Pokémon X and Y: locations, stats and moves

Find Golurk’s X/Y locations, Ground/Ghost typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4804Pokémon X / Y / POKÉDEXNosepass in Pokémon X and Y: locations, stats and moves

Find Nosepass’s X/Y locations, Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4805Pokémon X / Y / POKÉDEXProbopass in Pokémon X and Y: locations, stats and moves

Find Probopass’s X/Y locations, Rock/Steel typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4806Pokémon X / Y / POKÉDEXMakuhita in Pokémon X and Y: locations, stats and moves

Find Makuhita’s X/Y locations, Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4807Pokémon X / Y / POKÉDEXHariyama in Pokémon X and Y: locations, stats and moves

Find Hariyama’s X/Y locations, Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4808Pokémon X / Y / POKÉDEXThroh in Pokémon X and Y: locations, stats and moves

Find Throh’s X/Y locations, Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4809Pokémon X / Y / POKÉDEXSawk in Pokémon X and Y: locations, stats and moves

Find Sawk’s X/Y locations, Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4810Pokémon X / Y / POKÉDEXStarly in Pokémon X and Y: locations, stats and moves

Find Starly’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4811Pokémon X / Y / POKÉDEXStaravia in Pokémon X and Y: locations, stats and moves

Find Staravia’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4812Pokémon X / Y / POKÉDEXStaraptor in Pokémon X and Y: locations, stats and moves

Find Staraptor’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4813Pokémon X / Y / POKÉDEXStunky in Pokémon X and Y: locations, stats and moves

Find Stunky’s X/Y locations, Poison/Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4814Pokémon X / Y / POKÉDEXSkuntank in Pokémon X and Y: locations, stats and moves

Find Skuntank’s X/Y locations, Poison/Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4815Pokémon X / Y / POKÉDEXNidoran♀ in Pokémon X and Y: locations, stats and moves

Find Nidoran♀’s X/Y locations, Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4816Pokémon X / Y / POKÉDEXNidorina in Pokémon X and Y: locations, stats and moves

Find Nidorina’s X/Y locations, Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4817Pokémon X / Y / POKÉDEXNidoqueen in Pokémon X and Y: locations, stats and moves

Find Nidoqueen’s X/Y locations, Poison/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4818Pokémon X / Y / POKÉDEXNidoran♂ in Pokémon X and Y: locations, stats and moves

Find Nidoran♂’s X/Y locations, Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4819Pokémon X / Y / POKÉDEXNidorino in Pokémon X and Y: locations, stats and moves

Find Nidorino’s X/Y locations, Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4820Pokémon X / Y / POKÉDEXNidoking in Pokémon X and Y: locations, stats and moves

Find Nidoking’s X/Y locations, Poison/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4821Pokémon X / Y / POKÉDEXDedenne in Pokémon X and Y: locations, stats and moves

Find Dedenne’s X/Y locations, Electric/Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4822Pokémon X / Y / POKÉDEXChingling in Pokémon X and Y: locations, stats and moves

Find Chingling’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4823Pokémon X / Y / POKÉDEXChimecho in Pokémon X and Y: locations, stats and moves

Find Chimecho’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4824Pokémon X / Y / POKÉDEXMime Jr. in Pokémon X and Y: locations, stats and moves

Find Mime Jr.’s X/Y locations, Psychic/Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4825Pokémon X / Y / POKÉDEXMr. Mime in Pokémon X and Y: locations, stats and moves

Find Mr. Mime’s X/Y locations, Psychic/Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4826Pokémon X / Y / POKÉDEXSolosis in Pokémon X and Y: locations, stats and moves

Find Solosis’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4827Pokémon X / Y / POKÉDEXDuosion in Pokémon X and Y: locations, stats and moves

Find Duosion’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4828Pokémon X / Y / POKÉDEXReuniclus in Pokémon X and Y: locations, stats and moves

Find Reuniclus’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4829Pokémon X / Y / POKÉDEXWynaut in Pokémon X and Y: locations, stats and moves

Find Wynaut’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4830Pokémon X / Y / POKÉDEXWobbuffet in Pokémon X and Y: locations, stats and moves

Find Wobbuffet’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4831Pokémon X / Y / POKÉDEXRoggenrola in Pokémon X and Y: locations, stats and moves

Find Roggenrola’s X/Y locations, Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4832Pokémon X / Y / POKÉDEXBoldore in Pokémon X and Y: locations, stats and moves

Find Boldore’s X/Y locations, Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4833Pokémon X / Y / POKÉDEXGigalith in Pokémon X and Y: locations, stats and moves

Find Gigalith’s X/Y locations, Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4834Pokémon X / Y / POKÉDEXSableye in Pokémon X and Y: locations, stats and moves

Find Sableye’s X/Y locations, Dark/Ghost typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4835Pokémon X / Y / POKÉDEXCarbink in Pokémon X and Y: locations, stats and moves

Find Carbink’s X/Y locations, Rock/Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4836Pokémon X / Y / POKÉDEXTauros in Pokémon X and Y: locations, stats and moves

Find Tauros’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4837Pokémon X / Y / POKÉDEXMiltank in Pokémon X and Y: locations, stats and moves

Find Miltank’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4838Pokémon X / Y / POKÉDEXMareep in Pokémon X and Y: locations, stats and moves

Find Mareep’s X/Y locations, Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4839Pokémon X / Y / POKÉDEXFlaaffy in Pokémon X and Y: locations, stats and moves

Find Flaaffy’s X/Y locations, Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4840Pokémon X / Y / POKÉDEXAmpharos in Pokémon X and Y: locations, stats and moves

Find Ampharos’s X/Y locations, Electric typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4841Pokémon X / Y / POKÉDEXPinsir in Pokémon X and Y: locations, stats and moves

Find Pinsir’s X/Y locations, Bug typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4842Pokémon X / Y / POKÉDEXHeracross in Pokémon X and Y: locations, stats and moves

Find Heracross’s X/Y locations, Bug/Fighting typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4843Pokémon X / Y / POKÉDEXPachirisu in Pokémon X and Y: locations, stats and moves

Find Pachirisu’s X/Y locations, Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4844Pokémon X / Y / POKÉDEXSlowpoke in Pokémon X and Y: locations, stats and moves

Find Slowpoke’s X/Y locations, Water/Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4845Pokémon X / Y / POKÉDEXSlowbro in Pokémon X and Y: locations, stats and moves

Find Slowbro’s X/Y locations, Water/Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4846Pokémon X / Y / POKÉDEXSlowking in Pokémon X and Y: locations, stats and moves

Find Slowking’s X/Y locations, Water/Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4847Pokémon X / Y / POKÉDEXExeggcute in Pokémon X and Y: locations, stats and moves

Find Exeggcute’s X/Y locations, Grass/Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4848Pokémon X / Y / POKÉDEXExeggutor in Pokémon X and Y: locations, stats and moves

Find Exeggutor’s X/Y locations, Grass/Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4849Pokémon X / Y / POKÉDEXChatot in Pokémon X and Y: locations, stats and moves

Find Chatot’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4850Pokémon X / Y / POKÉDEXMantyke in Pokémon X and Y: locations, stats and moves

Find Mantyke’s X/Y locations, Water/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4851Pokémon X / Y / POKÉDEXMantine in Pokémon X and Y: locations, stats and moves

Find Mantine’s X/Y locations, Water/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4852Pokémon X / Y / POKÉDEXClamperl in Pokémon X and Y: locations, stats and moves

Find Clamperl’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4853Pokémon X / Y / POKÉDEXHuntail in Pokémon X and Y: locations, stats and moves

Find Huntail’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4854Pokémon X / Y / POKÉDEXGorebyss in Pokémon X and Y: locations, stats and moves

Find Gorebyss’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4855Pokémon X / Y / POKÉDEXRemoraid in Pokémon X and Y: locations, stats and moves

Find Remoraid’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4856Pokémon X / Y / POKÉDEXOctillery in Pokémon X and Y: locations, stats and moves

Find Octillery’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4857Pokémon X / Y / POKÉDEXCorsola in Pokémon X and Y: locations, stats and moves

Find Corsola’s X/Y locations, Water/Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4858Pokémon X / Y / POKÉDEXChinchou in Pokémon X and Y: locations, stats and moves

Find Chinchou’s X/Y locations, Water/Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4859Pokémon X / Y / POKÉDEXLanturn in Pokémon X and Y: locations, stats and moves

Find Lanturn’s X/Y locations, Water/Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4860Pokémon X / Y / POKÉDEXAlomomola in Pokémon X and Y: locations, stats and moves

Find Alomomola’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4861Pokémon X / Y / POKÉDEXLapras in Pokémon X and Y: locations, stats and moves

Find Lapras’s X/Y locations, Water/Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4862Pokémon X / Y / POKÉDEXArticuno in Pokémon X and Y: locations, stats and moves

Find Articuno’s X/Y locations, Ice/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4863Pokémon X / Y / POKÉDEXZapdos in Pokémon X and Y: locations, stats and moves

Find Zapdos’s X/Y locations, Electric/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4864Pokémon X / Y / POKÉDEXMoltres in Pokémon X and Y: locations, stats and moves

Find Moltres’s X/Y locations, Fire/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4865Pokémon X / Y / POKÉDEXDiglett in Pokémon X and Y: locations, stats and moves

Find Diglett’s X/Y locations, Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4866Pokémon X / Y / POKÉDEXDugtrio in Pokémon X and Y: locations, stats and moves

Find Dugtrio’s X/Y locations, Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4867Pokémon X / Y / POKÉDEXTrapinch in Pokémon X and Y: locations, stats and moves

Find Trapinch’s X/Y locations, Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4868Pokémon X / Y / POKÉDEXVibrava in Pokémon X and Y: locations, stats and moves

Find Vibrava’s X/Y locations, Ground/Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4869Pokémon X / Y / POKÉDEXFlygon in Pokémon X and Y: locations, stats and moves

Find Flygon’s X/Y locations, Ground/Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4870Pokémon X / Y / POKÉDEXGible in Pokémon X and Y: locations, stats and moves

Find Gible’s X/Y locations, Dragon/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4871Pokémon X / Y / POKÉDEXGabite in Pokémon X and Y: locations, stats and moves

Find Gabite’s X/Y locations, Dragon/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4872Pokémon X / Y / POKÉDEXGarchomp in Pokémon X and Y: locations, stats and moves

Find Garchomp’s X/Y locations, Dragon/Ground typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4873Pokémon X / Y / POKÉDEXGeodude in Pokémon X and Y: locations, stats and moves

Find Geodude’s X/Y locations, Rock/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4874Pokémon X / Y / POKÉDEXGraveler in Pokémon X and Y: locations, stats and moves

Find Graveler’s X/Y locations, Rock/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4875Pokémon X / Y / POKÉDEXGolem in Pokémon X and Y: locations, stats and moves

Find Golem’s X/Y locations, Rock/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4876Pokémon X / Y / POKÉDEXSlugma in Pokémon X and Y: locations, stats and moves

Find Slugma’s X/Y locations, Fire typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4877Pokémon X / Y / POKÉDEXMagcargo in Pokémon X and Y: locations, stats and moves

Find Magcargo’s X/Y locations, Fire/Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4878Pokémon X / Y / POKÉDEXShuckle in Pokémon X and Y: locations, stats and moves

Find Shuckle’s X/Y locations, Bug/Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4879Pokémon X / Y / POKÉDEXSkorupi in Pokémon X and Y: locations, stats and moves

Find Skorupi’s X/Y locations, Poison/Bug typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4880Pokémon X / Y / POKÉDEXDrapion in Pokémon X and Y: locations, stats and moves

Find Drapion’s X/Y locations, Poison/Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4881Pokémon X / Y / POKÉDEXWooper in Pokémon X and Y: locations, stats and moves

Find Wooper’s X/Y locations, Water/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4882Pokémon X / Y / POKÉDEXQuagsire in Pokémon X and Y: locations, stats and moves

Find Quagsire’s X/Y locations, Water/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4883Pokémon X / Y / POKÉDEXGoomy in Pokémon X and Y: locations, stats and moves

Find Goomy’s X/Y locations, Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4884Pokémon X / Y / POKÉDEXSliggoo in Pokémon X and Y: locations, stats and moves

Find Sliggoo’s X/Y locations, Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4885Pokémon X / Y / POKÉDEXGoodra in Pokémon X and Y: locations, stats and moves

Find Goodra’s X/Y locations, Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4886Pokémon X / Y / POKÉDEXKarrablast in Pokémon X and Y: locations, stats and moves

Find Karrablast’s X/Y locations, Bug typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4887Pokémon X / Y / POKÉDEXEscavalier in Pokémon X and Y: locations, stats and moves

Find Escavalier’s X/Y locations, Bug/Steel typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4888Pokémon X / Y / POKÉDEXShelmet in Pokémon X and Y: locations, stats and moves

Find Shelmet’s X/Y locations, Bug typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4889Pokémon X / Y / POKÉDEXAccelgor in Pokémon X and Y: locations, stats and moves

Find Accelgor’s X/Y locations, Bug typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4890Pokémon X / Y / POKÉDEXBellsprout in Pokémon X and Y: locations, stats and moves

Find Bellsprout’s X/Y locations, Grass/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4891Pokémon X / Y / POKÉDEXWeepinbell in Pokémon X and Y: locations, stats and moves

Find Weepinbell’s X/Y locations, Grass/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4892Pokémon X / Y / POKÉDEXVictreebel in Pokémon X and Y: locations, stats and moves

Find Victreebel’s X/Y locations, Grass/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4893Pokémon X / Y / POKÉDEXCarnivine in Pokémon X and Y: locations, stats and moves

Find Carnivine’s X/Y locations, Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4894Pokémon X / Y / POKÉDEXGastly in Pokémon X and Y: locations, stats and moves

Find Gastly’s X/Y locations, Ghost/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4895Pokémon X / Y / POKÉDEXHaunter in Pokémon X and Y: locations, stats and moves

Find Haunter’s X/Y locations, Ghost/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4896Pokémon X / Y / POKÉDEXGengar in Pokémon X and Y: locations, stats and moves

Find Gengar’s X/Y locations, Ghost/Poison typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4897Pokémon X / Y / POKÉDEXPoliwag in Pokémon X and Y: locations, stats and moves

Find Poliwag’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4898Pokémon X / Y / POKÉDEXPoliwhirl in Pokémon X and Y: locations, stats and moves

Find Poliwhirl’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4899Pokémon X / Y / POKÉDEXPoliwrath in Pokémon X and Y: locations, stats and moves

Find Poliwrath’s X/Y locations, Water/Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4900Pokémon X / Y / POKÉDEXPolitoed in Pokémon X and Y: locations, stats and moves

Find Politoed’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4901Pokémon X / Y / POKÉDEXEkans in Pokémon X and Y: locations, stats and moves

Find Ekans’s X/Y locations, Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4902Pokémon X / Y / POKÉDEXArbok in Pokémon X and Y: locations, stats and moves

Find Arbok’s X/Y locations, Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4903Pokémon X / Y / POKÉDEXStunfisk in Pokémon X and Y: locations, stats and moves

Find Stunfisk’s X/Y locations, Ground/Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4904Pokémon X / Y / POKÉDEXBarboach in Pokémon X and Y: locations, stats and moves

Find Barboach’s X/Y locations, Water/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4905Pokémon X / Y / POKÉDEXWhiscash in Pokémon X and Y: locations, stats and moves

Find Whiscash’s X/Y locations, Water/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4906Pokémon X / Y / POKÉDEXPurrloin in Pokémon X and Y: locations, stats and moves

Find Purrloin’s X/Y locations, Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4907Pokémon X / Y / POKÉDEXLiepard in Pokémon X and Y: locations, stats and moves

Find Liepard’s X/Y locations, Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4908Pokémon X / Y / POKÉDEXPoochyena in Pokémon X and Y: locations, stats and moves

Find Poochyena’s X/Y locations, Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4909Pokémon X / Y / POKÉDEXMightyena in Pokémon X and Y: locations, stats and moves

Find Mightyena’s X/Y locations, Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4910Pokémon X / Y / POKÉDEXPatrat in Pokémon X and Y: locations, stats and moves

Find Patrat’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4911Pokémon X / Y / POKÉDEXWatchog in Pokémon X and Y: locations, stats and moves

Find Watchog’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4912Pokémon X / Y / POKÉDEXPawniard in Pokémon X and Y: locations, stats and moves

Find Pawniard’s X/Y locations, Dark/Steel typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4913Pokémon X / Y / POKÉDEXBisharp in Pokémon X and Y: locations, stats and moves

Find Bisharp’s X/Y locations, Dark/Steel typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4914Pokémon X / Y / POKÉDEXKlefki in Pokémon X and Y: locations, stats and moves

Find Klefki’s X/Y locations, Steel/Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4915Pokémon X / Y / POKÉDEXMurkrow in Pokémon X and Y: locations, stats and moves

Find Murkrow’s X/Y locations, Dark/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4916Pokémon X / Y / POKÉDEXHonchkrow in Pokémon X and Y: locations, stats and moves

Find Honchkrow’s X/Y locations, Dark/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4917Pokémon X / Y / POKÉDEXFoongus in Pokémon X and Y: locations, stats and moves

Find Foongus’s X/Y locations, Grass/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4918Pokémon X / Y / POKÉDEXAmoonguss in Pokémon X and Y: locations, stats and moves

Find Amoonguss’s X/Y locations, Grass/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4919Pokémon X / Y / POKÉDEXLotad in Pokémon X and Y: locations, stats and moves

Find Lotad’s X/Y locations, Water/Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4920Pokémon X / Y / POKÉDEXLombre in Pokémon X and Y: locations, stats and moves

Find Lombre’s X/Y locations, Water/Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4921Pokémon X / Y / POKÉDEXLudicolo in Pokémon X and Y: locations, stats and moves

Find Ludicolo’s X/Y locations, Water/Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4922Pokémon X / Y / POKÉDEXBuizel in Pokémon X and Y: locations, stats and moves

Find Buizel’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4923Pokémon X / Y / POKÉDEXFloatzel in Pokémon X and Y: locations, stats and moves

Find Floatzel’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4924Pokémon X / Y / POKÉDEXBasculin in Pokémon X and Y: locations, stats and moves

Find Basculin’s X/Y locations, Water typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4925Pokémon X / Y / POKÉDEXPhantump in Pokémon X and Y: locations, stats and moves

Find Phantump’s X/Y locations, Ghost/Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4926Pokémon X / Y / POKÉDEXTrevenant in Pokémon X and Y: locations, stats and moves

Find Trevenant’s X/Y locations, Ghost/Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4927Pokémon X / Y / POKÉDEXPumpkaboo in Pokémon X and Y: locations, stats and moves

Find Pumpkaboo’s X/Y locations, Ghost/Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4928Pokémon X / Y / POKÉDEXGourgeist in Pokémon X and Y: locations, stats and moves

Find Gourgeist’s X/Y locations, Ghost/Grass typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4929Pokémon X / Y / POKÉDEXLitwick in Pokémon X and Y: locations, stats and moves

Find Litwick’s X/Y locations, Ghost/Fire typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4930Pokémon X / Y / POKÉDEXLampent in Pokémon X and Y: locations, stats and moves

Find Lampent’s X/Y locations, Ghost/Fire typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4931Pokémon X / Y / POKÉDEXChandelure in Pokémon X and Y: locations, stats and moves

Find Chandelure’s X/Y locations, Ghost/Fire typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4932Pokémon X / Y / POKÉDEXRotom in Pokémon X and Y: locations, stats and moves

Find Rotom’s X/Y locations, Electric/Ghost typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4933Pokémon X / Y / POKÉDEXMagnemite in Pokémon X and Y: locations, stats and moves

Find Magnemite’s X/Y locations, Electric/Steel typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4934Pokémon X / Y / POKÉDEXMagneton in Pokémon X and Y: locations, stats and moves

Find Magneton’s X/Y locations, Electric/Steel typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4935Pokémon X / Y / POKÉDEXMagnezone in Pokémon X and Y: locations, stats and moves

Find Magnezone’s X/Y locations, Electric/Steel typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4936Pokémon X / Y / POKÉDEXVoltorb in Pokémon X and Y: locations, stats and moves

Find Voltorb’s X/Y locations, Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4937Pokémon X / Y / POKÉDEXElectrode in Pokémon X and Y: locations, stats and moves

Find Electrode’s X/Y locations, Electric typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4938Pokémon X / Y / POKÉDEXTrubbish in Pokémon X and Y: locations, stats and moves

Find Trubbish’s X/Y locations, Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4939Pokémon X / Y / POKÉDEXGarbodor in Pokémon X and Y: locations, stats and moves

Find Garbodor’s X/Y locations, Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4940Pokémon X / Y / POKÉDEXSwinub in Pokémon X and Y: locations, stats and moves

Find Swinub’s X/Y locations, Ice/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4941Pokémon X / Y / POKÉDEXPiloswine in Pokémon X and Y: locations, stats and moves

Find Piloswine’s X/Y locations, Ice/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4942Pokémon X / Y / POKÉDEXMamoswine in Pokémon X and Y: locations, stats and moves

Find Mamoswine’s X/Y locations, Ice/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4943Pokémon X / Y / POKÉDEXBergmite in Pokémon X and Y: locations, stats and moves

Find Bergmite’s X/Y locations, Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4944Pokémon X / Y / POKÉDEXAvalugg in Pokémon X and Y: locations, stats and moves

Find Avalugg’s X/Y locations, Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4945Pokémon X / Y / POKÉDEXCubchoo in Pokémon X and Y: locations, stats and moves

Find Cubchoo’s X/Y locations, Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4946Pokémon X / Y / POKÉDEXBeartic in Pokémon X and Y: locations, stats and moves

Find Beartic’s X/Y locations, Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4947Pokémon X / Y / POKÉDEXSmoochum in Pokémon X and Y: locations, stats and moves

Find Smoochum’s X/Y locations, Ice/Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4948Pokémon X / Y / POKÉDEXJynx in Pokémon X and Y: locations, stats and moves

Find Jynx’s X/Y locations, Ice/Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4949Pokémon X / Y / POKÉDEXVanillite in Pokémon X and Y: locations, stats and moves

Find Vanillite’s X/Y locations, Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4950Pokémon X / Y / POKÉDEXVanillish in Pokémon X and Y: locations, stats and moves

Find Vanillish’s X/Y locations, Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4951Pokémon X / Y / POKÉDEXVanilluxe in Pokémon X and Y: locations, stats and moves

Find Vanilluxe’s X/Y locations, Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4952Pokémon X / Y / POKÉDEXSnover in Pokémon X and Y: locations, stats and moves

Find Snover’s X/Y locations, Grass/Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4953Pokémon X / Y / POKÉDEXAbomasnow in Pokémon X and Y: locations, stats and moves

Find Abomasnow’s X/Y locations, Grass/Ice typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4954Pokémon X / Y / POKÉDEXDelibird in Pokémon X and Y: locations, stats and moves

Find Delibird’s X/Y locations, Ice/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4955Pokémon X / Y / POKÉDEXSneasel in Pokémon X and Y: locations, stats and moves

Find Sneasel’s X/Y locations, Dark/Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4956Pokémon X / Y / POKÉDEXWeavile in Pokémon X and Y: locations, stats and moves

Find Weavile’s X/Y locations, Dark/Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4957Pokémon X / Y / POKÉDEXTimburr in Pokémon X and Y: locations, stats and moves

Find Timburr’s X/Y locations, Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4958Pokémon X / Y / POKÉDEXGurdurr in Pokémon X and Y: locations, stats and moves

Find Gurdurr’s X/Y locations, Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4959Pokémon X / Y / POKÉDEXConkeldurr in Pokémon X and Y: locations, stats and moves

Find Conkeldurr’s X/Y locations, Fighting typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4960Pokémon X / Y / POKÉDEXTorkoal in Pokémon X and Y: locations, stats and moves

Find Torkoal’s X/Y locations, Fire typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4961Pokémon X / Y / POKÉDEXSandshrew in Pokémon X and Y: locations, stats and moves

Find Sandshrew’s X/Y locations, Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4962Pokémon X / Y / POKÉDEXSandslash in Pokémon X and Y: locations, stats and moves

Find Sandslash’s X/Y locations, Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4963Pokémon X / Y / POKÉDEXAron in Pokémon X and Y: locations, stats and moves

Find Aron’s X/Y locations, Steel/Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4964Pokémon X / Y / POKÉDEXLairon in Pokémon X and Y: locations, stats and moves

Find Lairon’s X/Y locations, Steel/Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4965Pokémon X / Y / POKÉDEXAggron in Pokémon X and Y: locations, stats and moves

Find Aggron’s X/Y locations, Steel/Rock typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4966Pokémon X / Y / POKÉDEXLarvitar in Pokémon X and Y: locations, stats and moves

Find Larvitar’s X/Y locations, Rock/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4967Pokémon X / Y / POKÉDEXPupitar in Pokémon X and Y: locations, stats and moves

Find Pupitar’s X/Y locations, Rock/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4968Pokémon X / Y / POKÉDEXTyranitar in Pokémon X and Y: locations, stats and moves

Find Tyranitar’s X/Y locations, Rock/Dark typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4969Pokémon X / Y / POKÉDEXHeatmor in Pokémon X and Y: locations, stats and moves

Find Heatmor’s X/Y locations, Fire typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4970Pokémon X / Y / POKÉDEXDurant in Pokémon X and Y: locations, stats and moves

Find Durant’s X/Y locations, Bug/Steel typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4971Pokémon X / Y / POKÉDEXSpinarak in Pokémon X and Y: locations, stats and moves

Find Spinarak’s X/Y locations, Bug/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4972Pokémon X / Y / POKÉDEXAriados in Pokémon X and Y: locations, stats and moves

Find Ariados’s X/Y locations, Bug/Poison typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4973Pokémon X / Y / POKÉDEXSpearow in Pokémon X and Y: locations, stats and moves

Find Spearow’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4974Pokémon X / Y / POKÉDEXFearow in Pokémon X and Y: locations, stats and moves

Find Fearow’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4975Pokémon X / Y / POKÉDEXCryogonal in Pokémon X and Y: locations, stats and moves

Find Cryogonal’s X/Y locations, Ice typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4976Pokémon X / Y / POKÉDEXSkarmory in Pokémon X and Y: locations, stats and moves

Find Skarmory’s X/Y locations, Steel/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4977Pokémon X / Y / POKÉDEXNoibat in Pokémon X and Y: locations, stats and moves

Find Noibat’s X/Y locations, Flying/Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4978Pokémon X / Y / POKÉDEXNoivern in Pokémon X and Y: locations, stats and moves

Find Noivern’s X/Y locations, Flying/Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4979Pokémon X / Y / POKÉDEXGligar in Pokémon X and Y: locations, stats and moves

Find Gligar’s X/Y locations, Ground/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4980Pokémon X / Y / POKÉDEXGliscor in Pokémon X and Y: locations, stats and moves

Find Gliscor’s X/Y locations, Ground/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4981Pokémon X / Y / POKÉDEXHoothoot in Pokémon X and Y: locations, stats and moves

Find Hoothoot’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4982Pokémon X / Y / POKÉDEXNoctowl in Pokémon X and Y: locations, stats and moves

Find Noctowl’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4983Pokémon X / Y / POKÉDEXIgglybuff in Pokémon X and Y: locations, stats and moves

Find Igglybuff’s X/Y locations, Normal/Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4984Pokémon X / Y / POKÉDEXJigglypuff in Pokémon X and Y: locations, stats and moves

Find Jigglypuff’s X/Y locations, Normal/Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4985Pokémon X / Y / POKÉDEXWigglytuff in Pokémon X and Y: locations, stats and moves

Find Wigglytuff’s X/Y locations, Normal/Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4986Pokémon X / Y / POKÉDEXShuppet in Pokémon X and Y: locations, stats and moves

Find Shuppet’s X/Y locations, Ghost typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4987Pokémon X / Y / POKÉDEXBanette in Pokémon X and Y: locations, stats and moves

Find Banette’s X/Y locations, Ghost typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
4988Pokémon X / Y / POKÉDEXZorua in Pokémon X and Y: locations, stats and moves

Find Zorua’s X/Y locations, Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4989Pokémon X / Y / POKÉDEXZoroark in Pokémon X and Y: locations, stats and moves

Find Zoroark’s X/Y locations, Dark typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4990Pokémon X / Y / POKÉDEXGothita in Pokémon X and Y: locations, stats and moves

Find Gothita’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4991Pokémon X / Y / POKÉDEXGothorita in Pokémon X and Y: locations, stats and moves

Find Gothorita’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4992Pokémon X / Y / POKÉDEXGothitelle in Pokémon X and Y: locations, stats and moves

Find Gothitelle’s X/Y locations, Psychic typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4993Pokémon X / Y / POKÉDEXBonsly in Pokémon X and Y: locations, stats and moves

Find Bonsly’s X/Y locations, Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4994Pokémon X / Y / POKÉDEXSudowoodo in Pokémon X and Y: locations, stats and moves

Find Sudowoodo’s X/Y locations, Rock typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4995Pokémon X / Y / POKÉDEXSpinda in Pokémon X and Y: locations, stats and moves

Find Spinda’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4996Pokémon X / Y / POKÉDEXTeddiursa in Pokémon X and Y: locations, stats and moves

Find Teddiursa’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4997Pokémon X / Y / POKÉDEXUrsaring in Pokémon X and Y: locations, stats and moves

Find Ursaring’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4998Pokémon X / Y / POKÉDEXLickitung in Pokémon X and Y: locations, stats and moves

Find Lickitung’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
4999Pokémon X / Y / POKÉDEXLickilicky in Pokémon X and Y: locations, stats and moves

Find Lickilicky’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5000Pokémon X / Y / POKÉDEXScyther in Pokémon X and Y: locations, stats and moves

Find Scyther’s X/Y locations, Bug/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5001Pokémon X / Y / POKÉDEXScizor in Pokémon X and Y: locations, stats and moves

Find Scizor’s X/Y locations, Bug/Steel typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
5002Pokémon X / Y / POKÉDEXDitto in Pokémon X and Y: locations, stats and moves

Find Ditto’s X/Y locations, Normal typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5003Pokémon X / Y / POKÉDEXSwablu in Pokémon X and Y: locations, stats and moves

Find Swablu’s X/Y locations, Normal/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5004Pokémon X / Y / POKÉDEXAltaria in Pokémon X and Y: locations, stats and moves

Find Altaria’s X/Y locations, Dragon/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5005Pokémon X / Y / POKÉDEXDruddigon in Pokémon X and Y: locations, stats and moves

Find Druddigon’s X/Y locations, Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5006Pokémon X / Y / POKÉDEXDeino in Pokémon X and Y: locations, stats and moves

Find Deino’s X/Y locations, Dark/Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5007Pokémon X / Y / POKÉDEXZweilous in Pokémon X and Y: locations, stats and moves

Find Zweilous’s X/Y locations, Dark/Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5008Pokémon X / Y / POKÉDEXHydreigon in Pokémon X and Y: locations, stats and moves

Find Hydreigon’s X/Y locations, Dark/Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5009Pokémon X / Y / POKÉDEXDratini in Pokémon X and Y: locations, stats and moves

Find Dratini’s X/Y locations, Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5010Pokémon X / Y / POKÉDEXDragonair in Pokémon X and Y: locations, stats and moves

Find Dragonair’s X/Y locations, Dragon typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5011Pokémon X / Y / POKÉDEXDragonite in Pokémon X and Y: locations, stats and moves

Find Dragonite’s X/Y locations, Dragon/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5012Pokémon X / Y / POKÉDEXXerneas in Pokémon X and Y: locations, stats and moves

Find Xerneas’s X/Y locations, Fairy typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5013Pokémon X / Y / POKÉDEXYveltal in Pokémon X and Y: locations, stats and moves

Find Yveltal’s X/Y locations, Dark/Flying typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5014Pokémon X / Y / POKÉDEXZygarde in Pokémon X and Y: locations, stats and moves

Find Zygarde’s X/Y locations, Dragon/Ground typing, base stats, abilities, evolution and level-up, TM and Egg moves.

↗
5015Pokémon X / Y / POKÉDEXMewtwo in Pokémon X and Y: locations, stats and moves

Find Mewtwo’s X/Y locations, Psychic typing, base stats, abilities, evolution, Mega Evolution and level-up, TM and Egg moves.

↗
5016Pokémon X / Y / REFERENCEPokémon X and Y Moves

Search all 616 moves in Pokémon X and Y by name, type and category. Compare power, accuracy, PP, TMs and the Kalos Pokémon that learn each move.

↗
5017Pokémon X / Y / REFERENCEPokémon X and Y Abilities

Search all 188 abilities in Pokémon X and Y and their effects. Find the Kalos Pokémon with each regular or Hidden Ability.

↗
5018Pokémon X / Y / REFERENCEPokémon X and Y Items

Find Pokémon X and Y items by name, effect or location. Browse Bag pockets, Mega Stones, prices, all 100 reusable TMs and 5 HMs.

↗
5019Pokémon X / Y / REFERENCEPokémon X and Y Gym Leaders

Browse all eight Pokémon X and Y Gym Leaders, from Viola to Wulfric, with teams, levels, moves, abilities, badges and TM rewards.

↗
5020Pokémon X / Y / REFERENCEPokémon X and Y Elite Four

See the Pokémon X and Y Elite Four teams for Malva, Siebold, Wikstrom and Drasna, including every Pokémon, level, move and ability.

↗
5021Pokémon X / Y / REFERENCEPokémon X and Y Champion

Prepare for Champion Diantha in Pokémon X and Y: all six Pokémon, their moves and abilities, and her Mega Gardevoir.

↗
5022Pokémon X / Y / GUIDEPokémon X and Y getting started guide

Start Pokémon X or Y with the right first choices: Kalos starters, the Kanto starter gift, Fairy type, Mega Evolution, Exp. Share and Pokémon-Amie.

↗
5023Pokémon X / Y / GUIDEPokémon X and Y story walkthrough

Follow the full Pokémon X and Y story route from Vaniville Town to Champion Diantha, with every Gym, Team Flare event and key item.

↗
5024Pokémon X / Y / GUIDEPokémon X and Y Gyms, puzzles and badges

All eight Kalos Gyms in order, with their type, puzzle, badge, TM reward and the level up to which traded Pokémon obey.

↗
5025Pokémon X / Y / GUIDETeam Flare and the ultimate weapon

Learn about Team Flare, Lysandre, AZ and the ultimate weapon in Pokémon X and Y, and when you meet them in the story.

↗
5026Pokémon X / Y / GUIDEPokémon X and Y postgame and legendary Pokémon

What to do after the Pokémon X and Y Hall of Fame: Kiloude City, Looker’s missions, the Friend Safari, Battle Maison and legendary Pokémon.

↗
5027Pokémon X / Y / GUIDEFriend Safari and Battle Maison

How the Pokémon X and Y Friend Safari and Battle Maison work in Kiloude City, including Hidden Abilities, IVs and Battle Points.

↗
5028Pokémon X / Y / GUIDEPokémon X and Y encounter methods

How each encounter method in Pokémon X and Y works: grass, flowers, Horde Encounters, ambushes, fishing, Rock Smash and the Friend Safari.

↗
5029Pokémon X / Y / GUIDEPokémon X and Y version exclusives

Every Pokémon that is only found in the wild in Pokémon X or Pokémon Y, and how to complete the Kalos Pokédex.

↗
5030Pokémon X / Y / GUIDEPokémon X and Y evolution methods and move services

Special evolution methods in Pokémon X and Y, including Inkay, Sylveon, Goodra and Pangoro, plus the Move Reminder and Move Deleter.

↗
5031Pokémon X / Y / GUIDEPokémon X and Y Mega Evolution and Mega Stones

How Mega Evolution works in Pokémon X and Y, where to get the Mega Ring, and where to find every Mega Stone.

↗
5032Pokémon X / Y / GUIDEPokémon X and Y breeding, EVs, IVs and Super Training

Breed and train strong Pokémon in X and Y: the Route 7 Day Care, Destiny Knot, Everstone, Hidden Abilities, EVs and Super Training.

↗
5033Pokémon X / Y / GUIDEPokémon X and Y TM and HM locations

Find all 100 TMs and 5 HMs in Pokémon X and Y, with move type, category and location.

↗
5034Pokémon X / Y / GALLERYPokémon X and Y image gallery

Original Nintendo 3DS box art, official character artwork and Pokémon sprites for Pokémon X and Y, with individual source credits.

↗
5035Pokémon Sword / Shield / GETTING STARTEDGalar Gym Challenge and version differences

Follow the eight-badge sequence, identify version-exclusive Gym Leaders and understand Galar’s first Champion Cup.

↗
5036Pokémon Sword / Shield / GALLERYSword and Shield image gallery

Original Switch retail covers, Galar trainer portraits and Pokémon artwork with picture credits.

↗
5037Pokémon Sword / Shield / REFERENCEPokémon Sword and Shield Gym Leaders

Compare Galar’s eight Gym challenges, including Sword and Shield’s exclusive leaders. Browse original teams, levels, moves, badges and reward TMs.

↗
5038Pokémon Sword / Shield / REFERENCEPokémon Sword and Shield Champion Cup

Prepare for the first story tournament in Wyndon: Marnie, Hop, Bede and the returning Gym Leaders. Select your version and your original starter.

↗
5039Pokémon Sword / Shield / REFERENCEPokémon Sword and Shield Champion Leon

Choose Grookey, Scorbunny or Sobble to see Leon’s matching first title-match team, including his level 65 Gigantamax Charizard.

↗
5040Pokémon Let’s Go, Pikachu! / Eevee! / GETTING STARTEDStarting your Let’s Go Kanto journey

Choose your partner edition, prepare catching supplies and understand the Let’s Go rules for items, TMs and Secret Techniques.

↗
5041Pokémon Let’s Go, Pikachu! / Eevee! / TMSLet’s Go TM locations

Find all 60 reusable TMs in Let’s Go, Pikachu! and Eevee!, with move names, types and acquisition locations.

↗
5042Pokémon Let’s Go, Pikachu! / Eevee! / TRAININGLet’s Go candies and training

Understand Candy Jar items, Awakening Values, stat candy sizes, species candy and your partner Pokémon.

↗
5043Pokémon Let’s Go, Pikachu! / Eevee! / GALLERYLet’s Go, Pikachu! and Eevee! image gallery

Original Switch covers, Let’s Go characters, partner Pokémon and game artwork with picture credits.

↗
5044Pokémon Let’s Go, Pikachu! / Eevee! / ITEMSPokémon Let’s Go, Pikachu! and Eevee! Items

Search Let’s Go items by name, effect or location. Find shop prices, Candy Jar items, all 60 reusable TMs, key items and Mega Stones.

↗
5045Pokémon Scarlet / Violet / GETTING STARTEDPaldea Victory Road and Terastallization

Choose a first partner, plan a level-based Gym route and prepare for Paldea’s first Champion Assessment.

↗
5046Pokémon Scarlet / Violet / GALLERYScarlet and Violet image gallery

Original Switch retail covers, Paldea character artwork, starters and Koraidon and Miraidon with picture credits.

↗
5047Pokémon Scarlet / Violet / REFERENCEPokémon Scarlet and Violet Gym Leaders

Compare Paldea’s eight initial Gym teams, listed in suggested level order. Find badges, reward TMs, moves and each ace’s Tera type.

↗
5048Pokémon Scarlet / Violet / REFERENCEPokémon Scarlet and Violet Elite Four

Prepare for the first Champion Assessment: Rika, Poppy, Larry and Hassel, with original teams, levels, Abilities, moves and Tera types.

↗
5049Pokémon Scarlet / Violet / REFERENCEPokémon Scarlet and Violet Top Champion Geeta

Geeta’s first Champion Assessment team, from level 61 Espathra to level 62 Glimmora with Tera Rock.

↗
5050Pokémon Ultra Sun / Ultra Moon / GETTING STARTEDUltra Sun and Ultra Moon island challenge and version differences

Follow the revised trial order, see which Totems and battles change between versions, and prepare for Molayne’s Elite Four and Hau.

↗
5051Pokémon Ultra Sun / Ultra Moon / GALLERYUltra Sun and Ultra Moon image gallery

Reference models of Necrozma’s forms, the Alola starters, Ultra Sun and Ultra Moon Totems and League aces, with picture credits.

↗
5052Pokémon Ultra Sun / Ultra Moon / REFERENCEPokémon Ultra Sun and Ultra Moon Island Trials and Kahunas

Browse every Ultra Sun and Ultra Moon trial and grand trial, including the new Totems, Mina’s Fairy trial and version-exclusive battles. See auras, SOS allies, levels, abilities, held items, moves and Z-Crystal rewards.

↗
5053Pokémon Ultra Sun / Ultra Moon / REFERENCEPokémon Ultra Sun and Ultra Moon Elite Four

Compare Molayne, Olivia, Acerola and Kahili’s Ultra Sun and Ultra Moon Elite Four teams for the first League challenge and the level 66 rematches.

↗
5054Pokémon Ultra Sun / Ultra Moon / REFERENCEPokémon Ultra Sun and Ultra Moon Champion Hau

Choose Rowlet, Litten or Popplio to see Hau’s matching first Champion team, including his level 60 Z-Crystal ace.

↗
5055Pokémon Diamond / Pearl / STORYDiamond and Pearl: the Sinnoh journey

Choose a starter and follow the original Diamond/Pearl badge route from Twinleaf Town to Cynthia.

↗
5056Pokémon Diamond / Pearl / COLLECTIBLESDiamond/Pearl versions and Pokédex completion

Compare original version exclusives, Dialga and Palkia, the 151-entry regional list and National Pokédex access.

↗
5057Pokémon Diamond / Pearl / MECHANICSDiamond/Pearl catching, evolution and breeding

Plan original Honey Trees, evolution methods, the Solaceon Day Care, friendship and field moves.

↗
5058Pokémon Diamond / Pearl / GALLERYDiamond and Pearl image gallery

Original Nintendo DS covers, Sinnoh character artwork and Pokémon sprites with source credits.

↗
5059Pokémon Diamond / Pearl / REFERENCEDiamond & Pearl Pokédex

Search the original 151 Sinnoh Pokémon or all 493 standard National species with Diamond/Pearl sprites, Generation IV stats, types, abilities and Egg groups.

↗
5060Pokémon Diamond / Pearl / REFERENCEDiamond & Pearl Moves

Search all 467 original Generation IV moves by name, type or class, with Diamond/Pearl power, accuracy, PP, machines and Pokémon learners.

↗
5061Pokémon Diamond / Pearl / REFERENCEDiamond & Pearl Abilities

Browse all 123 original Generation IV abilities, game descriptions and standard National Pokémon ability assignments.

↗
5062Pokémon Diamond / Pearl / REFERENCEDiamond & Pearl Items

Search 441 Diamond/Pearl item definitions, original inventory sprites, effects, pockets, costs and sources, including 92 TMs and 8 HMs.

↗
5063Pokémon Diamond / Pearl / REFERENCEDiamond and Pearl Egg Groups

Browse all 15 original Egg Groups and their Generation IV species to plan compatible parents at the Solaceon Day Care.

↗
5064Pokémon Diamond / Pearl / REFERENCEPokémon Diamond and Pearl Gym Leaders

Browse the eight original Diamond and Pearl Gym Leaders with their Pokémon, levels, moves, abilities, held items, badges and TM rewards.

↗
5065Pokémon Diamond / Pearl / REFERENCEPokémon Diamond and Pearl Elite Four

See Aaron, Bertha, Flint and Lucian’s original Diamond and Pearl teams, with exact Pokémon, levels, moves, abilities and held items.

↗
5066Pokémon Diamond / Pearl / REFERENCEPokémon Diamond and Pearl Champion

Prepare for Champion Cynthia’s original Diamond and Pearl team: six Pokémon, including Gastrodon and level 66 Garchomp, with every move, ability and held item.

↗
5067Pokémon Omega Ruby / Alpha Sapphire / GETTING STARTEDHoenn badges, starter choices and Mega Evolution

Choose a first partner, follow the eight-badge route and prepare for the original and rematch Pokémon League teams.

↗
5068Pokémon Omega Ruby / Alpha Sapphire / GALLERYOmega Ruby and Alpha Sapphire image gallery

Both original Nintendo 3DS covers, ORAS trainer portraits, Hoenn starters and Mega form sprites with picture credits.

↗
5069Pokémon Omega Ruby / Alpha Sapphire / REFERENCEPokémon Omega Ruby and Alpha Sapphire Gym Leaders

Browse Hoenn’s eight Gym Leaders in Omega Ruby and Alpha Sapphire, with Pokémon teams, levels, moves, abilities, badges and reward TMs.

↗
5070Pokémon Omega Ruby / Alpha Sapphire / REFERENCEPokémon Omega Ruby and Alpha Sapphire Elite Four

Compare Sidney, Phoebe, Glacia and Drake’s first League teams and stronger post-Delta Episode rematches, including their Mega Evolution aces.

↗
5071Pokémon Omega Ruby / Alpha Sapphire / REFERENCEPokémon Omega Ruby and Alpha Sapphire Champion Steven

Prepare for Champion Steven’s first title battle and post-Delta Episode rematch, including his Mega Metagross.

↗
5072Pokémon Legends: Arceus / GETTING STARTEDHisui research, first partners and battle styles

Choose Rowlet, Cyndaquil or Oshawott, prepare a survey party and learn the basics of catching, research and agile or strong styles.

↗
5073Pokémon Legends: Arceus / GALLERYLegends: Arceus image gallery

Original Nintendo Switch retail packaging, Survey Corps portraits and official Hisui artwork with picture credits.

↗
5074Pokémon Legends: Arceus / REFERENCELegends: Arceus Pokédex

Explore all 242 Hisui Pokémon with regional forms, types, base stats, normal and shiny model previews, search and filters.

↗
5075Pokémon Ranger / GETTING STARTEDBegin your Ranger journey in Fiore

Choose Lunick or Solana, meet your permanent partner and learn how Ranger missions, the Browser and saving work in the original DS game.

↗
5076Pokémon Ranger / CAPTURE GUIDECapture Styler: continuous loops and Poké Assists

Understand loop counts, broken lines, Styler energy and Plusle or Minun’s rechargeable Discharge Assist in the first Pokémon Ranger.

↗
5077Pokémon Ranger / MISSIONSFiore mission guide: the ten main assignments

Follow the original story from Ringtown and Fall City to the Go-Rock Squad base and Fiore Temple, with the extra assignments placed between the main missions.

↗
5078Pokémon Ranger / FIELD GUIDEField Moves, temporary helpers and partner Pokémon

Identify the original nine Field Moves, match obstacle strength and understand how Friend Pokémon differ from permanent Plusle or Minun partners.

↗
5079Pokémon Ranger / GALLERYPokémon Ranger artwork and Fiore image gallery

Original DS retail cover, Fiore reference map, four Ranger portraits and Plusle/Minun species artwork, with unchanged local images and source credits.

↗
5080Pokémon Mystery Dungeon: Blue Rescue Team / GETTING STARTEDStart your Blue Rescue Team adventure

Understand the original personality quiz, your first rescue, Pokémon Square and saving before setting off on the Nintendo DS adventure.

↗
5081Pokémon Mystery Dungeon: Blue Rescue Team / TEAM GUIDEBlue Rescue Team starters and partner choices

All sixteen original hero Pokémon, their male/female quiz outcomes, the ten partner options and the same-type restriction.

↗
5082Pokémon Mystery Dungeon: Blue Rescue Team / DUNGEON GUIDEDungeon survival: turns, hunger and your rescue team

Learn turn-based movement, the original 20-item Toolbox, move PP, Friend Area recruitment and post-story evolution in Blue Rescue Team.

↗
5083Pokémon Mystery Dungeon: Blue Rescue Team / RESCUE GUIDERescue jobs, team ranks and the early dungeon route

Take jobs from the mailbox and Pelipper board, prepare for the right objective and follow the early story’s rescue chain.

↗
5084Pokémon Mystery Dungeon: Blue Rescue Team / EDITION GUIDENintendo DS Mystery Dungeon editions: Blue, Time, Darkness and Sky

Compare original Blue Rescue Team with Red on GBA and the three Nintendo DS Explorers games, with release years and edition-specific features.

↗
5085Pokémon Mystery Dungeon: Blue Rescue Team / GALLERYBlue Rescue Team artwork and image gallery

Original Nintendo DS packaging, a Blue menu image, Rescue Team illustrations and clearly labelled Pokémon species references with source credits.

↗
5086The Legend of Zelda / STORYThe Legend of Zelda: story

Ganon invades Hyrule and steals the Triforce of Power. Princess Zelda hides eight fragments of the Triforce of Wisdom before being captured. After rescuing her attendant Impa, Link sets out across forests, mountains, and underground labyrinths to reunite the fragments and find a way to save the princess.

↗
5087The Legend of Zelda: A Link to the Past / ILLUSTRATED DIRECTORYThe Legend of Zelda: A Link to the Past: locations

A concise illustrated guide to key locations in The Legend of Zelda: A Link to the Past.

↗
5088The Legend of Zelda: A Link to the Past / ILLUSTRATED DIRECTORYThe Legend of Zelda: A Link to the Past: items

A concise illustrated guide to key items in The Legend of Zelda: A Link to the Past.

↗
5089The Legend of Zelda: A Link to the Past / STORYThe Legend of Zelda: A Link to the Past: story

A telepathic plea from Princess Zelda draws Link to Hyrule Castle on a stormy night. The wizard Agahnim is abducting descendants of the ancient sages. Guided by Sahasrahla, Link seeks the legendary Master Sword and explores two connected worlds to confront the growing threat to Hyrule.

↗
5090The Legend of Zelda: Link's Awakening / ILLUSTRATED DIRECTORYThe Legend of Zelda: Link's Awakening: locations

A concise illustrated guide to key locations in The Legend of Zelda: Link's Awakening.

↗
5091The Legend of Zelda: Link's Awakening / ILLUSTRATED DIRECTORYThe Legend of Zelda: Link's Awakening: items

A concise illustrated guide to key items in The Legend of Zelda: Link's Awakening.

↗
5092The Legend of Zelda: Link's Awakening / STORYThe Legend of Zelda: Link's Awakening: story

A violent storm wrecks Link's ship, leaving him stranded on Koholint Island. Marin helps him recover, while a mysterious Owl points him toward the sleeping Wind Fish. To discover a way home, Link searches the island's dungeons for eight magical instruments and befriends its unusual residents.

↗
5093The Legend of Zelda: The Minish Cap / STORYThe Legend of Zelda: The Minish Cap: story

The Picori Festival turns dangerous when Vaati shatters the sacred blade and transforms Princess Zelda into stone. Link seeks help from the tiny Minish to repair the sword. Joined by Ezlo, a talking cap, he changes size and searches Hyrule for the four elements needed to break the curse.

↗
5094The Legend of Zelda: Ocarina of Time / ILLUSTRATED DIRECTORYThe Legend of Zelda: Ocarina of Time: items

A concise illustrated guide to key items in The Legend of Zelda: Ocarina of Time.

↗
5095The Legend of Zelda: Ocarina of Time / STORYThe Legend of Zelda: Ocarina of Time: story

A boy raised in Kokiri Forest leaves home when the Great Deku Tree calls for his help. With Navi and Princess Zelda, Link pursues the Spiritual Stones and discovers a threat to Hyrule. His journey crosses seven years, combining dungeon exploration, music, and the struggle against Ganondorf.

↗
5096The Legend of Zelda: Majora’s Mask / ILLUSTRATED DIRECTORYThe Legend of Zelda: Majora's Mask: locations

A concise illustrated guide to key locations in The Legend of Zelda: Majora's Mask.

↗
5097The Legend of Zelda: Majora’s Mask / ILLUSTRATED DIRECTORYThe Legend of Zelda: Majora's Mask: items

A concise illustrated guide to key items in The Legend of Zelda: Majora's Mask.

↗
5098The Legend of Zelda: Majora’s Mask / STORYThe Legend of Zelda: Majora's Mask: story

While searching for a lost friend, Link follows Skull Kid into Termina, where the moon threatens to fall in three days. Joined by Tatl, he uses the Ocarina of Time to repeat the cycle, helps troubled residents, and explores four regions with masks that grant new forms and abilities.

↗
5099The Legend of Zelda: The Wind Waker / STORYThe Legend of Zelda: The Wind Waker: story

After a giant bird kidnaps his sister Aryll, Link leaves Outset Island with the pirate captain Tetra. A talking boat, the King of Red Lions, guides him across the Great Sea. Sailing between islands and conducting magical melodies, Link discovers a larger danger connected to Hyrule's old legends.

↗
5100The Legend of Zelda: Twilight Princess / ILLUSTRATED DIRECTORYThe Legend of Zelda: Twilight Princess: locations

A concise illustrated guide to key locations in The Legend of Zelda: Twilight Princess.

↗
5101The Legend of Zelda: Twilight Princess / ILLUSTRATED DIRECTORYThe Legend of Zelda: Twilight Princess: items

A concise illustrated guide to key items in The Legend of Zelda: Twilight Princess.

↗
5102The Legend of Zelda: Twilight Princess / STORYThe Legend of Zelda: Twilight Princess: story

When monsters carry away his friends, ranch hand Link leaves Ordon Village and encounters a shadow spreading across Hyrule. Twilight transforms him into a wolf, and the mysterious Midna becomes his companion. Together they restore light to the provinces and seek the power to challenge the ruler behind the invasion.

↗
5103The Legend of Zelda / SECRETSThe Legend of Zelda: secrets

Hidden paths and dungeon entrances in the original NES game's First Quest.

↗
5104The Legend of Zelda: A Link to the Past / SECRETSThe Legend of Zelda: A Link to the Past: secrets

Four optional discoveries for the original SNES adventure, with the equipment needed to reach them.

↗
5105The Legend of Zelda: A Link to the Past / CHEATSThe Legend of Zelda: A Link to the Past: cheat codes & tricks

Useful item tricks in the original SNES version. Each entry is labeled as a normal gameplay trick rather than an entered cheat code.

↗
5106The Legend of Zelda: A Link to the Past / WHERE TO FINDThe Legend of Zelda: A Link to the Past: where to find

Directions to five early and midgame tools in the original SNES version.

↗
5107The Legend of Zelda: A Link to the Past / HOW TO UNLOCKThe Legend of Zelda: A Link to the Past: how to unlock

Equipment and actions that open important routes, transport and sword upgrades in the SNES game.

↗
5108The Legend of Zelda: Link's Awakening / SECRETSThe Legend of Zelda: Link's Awakening: secrets

Optional discoveries for the original 1993 Game Boy adventure.

↗
5109The Legend of Zelda: Link's Awakening / CHEATSThe Legend of Zelda: Link's Awakening: cheats and tricks

One cosmetic name code and useful normal mechanics for the original Game Boy release. These do not grant unlimited equipment or invincibility.

↗
5110The Legend of Zelda: Link's Awakening / WHERE TO FINDThe Legend of Zelda: Link's Awakening: where to find

The main movement tools and their original Game Boy locations.

↗
5111The Legend of Zelda: Link's Awakening / HOW TO UNLOCKThe Legend of Zelda: Link's Awakening: how to unlock

Keys and prerequisites for important dungeon entrances.

↗
5112The Legend of Zelda: The Minish Cap / SECRETSThe Legend of Zelda: The Minish Cap: secrets

Optional equipment and hidden rewards in the original Game Boy Advance adventure.

↗
5113The Legend of Zelda: The Minish Cap / CHEATSThe Legend of Zelda: The Minish Cap: cheats and tricks

The original GBA game has no built-in cheat-code menu. These are useful, legitimate item mechanics and do not require a cheat device.

↗
5114The Legend of Zelda: The Minish Cap / WHERE TO FINDThe Legend of Zelda: The Minish Cap: where to find

Dungeon tools and other important equipment locations.

↗
5115The Legend of Zelda: The Minish Cap / HOW TO UNLOCKThe Legend of Zelda: The Minish Cap: how to unlock

Requirements for new routes, sword techniques and optional upgrades.

↗
5116The Legend of Zelda: Ocarina of Time / SECRETSThe Legend of Zelda: Ocarina of Time: secrets

Small discoveries and optional rewards in the original Nintendo 64 adventure.

↗
5117The Legend of Zelda: Ocarina of Time / CHEATSThe Legend of Zelda: Ocarina of Time: cheats & tricks

Confirmed gameplay shortcuts for the Nintendo 64 release. Each entry is a normal game mechanic.

↗
5118The Legend of Zelda: Ocarina of Time / WHERE TO FINDThe Legend of Zelda: Ocarina of Time: where to find

Quick locations for four useful tools in the original quest.

↗
5119The Legend of Zelda: Ocarina of Time / HOW TO UNLOCKThe Legend of Zelda: Ocarina of Time: how to unlock

Requirements for optional upgrades and easier travel.

↗
5120The Legend of Zelda: Majora’s Mask / SECRETSThe Legend of Zelda: Majora’s Mask: secrets

Optional masks and rewards in the original Nintendo 64 version.

↗
5121The Legend of Zelda: Majora’s Mask / CHEATSThe Legend of Zelda: Majora’s Mask: cheats & tricks

Confirmed time-management shortcuts. These entries describe normal Nintendo 64 game mechanics.

↗
5122The Legend of Zelda: Majora’s Mask / WHERE TO FINDThe Legend of Zelda: Majora’s Mask: where to find

Locations for the Bow, Lens and two transformation masks.

↗
5123The Legend of Zelda: Majora’s Mask / HOW TO UNLOCKThe Legend of Zelda: Majora’s Mask: how to unlock

Short requirements for important upgrades and sidequest tools.

↗
5124The Legend of Zelda: The Wind Waker / SECRETSThe Legend of Zelda: The Wind Waker: secrets

Optional discoveries from the original GameCube voyage.

↗
5125The Legend of Zelda: The Wind Waker / CHEATSThe Legend of Zelda: The Wind Waker: cheats & tricks

Useful combat and item shortcuts. These are normal GameCube gameplay mechanics.

↗
5126The Legend of Zelda: The Wind Waker / WHERE TO FINDThe Legend of Zelda: The Wind Waker: where to find

Quick directions to four important GameCube tools.

↗
5127The Legend of Zelda: The Wind Waker / HOW TO UNLOCKThe Legend of Zelda: The Wind Waker: how to unlock

Requirements for optional abilities and helpful upgrades.

↗
5128The Legend of Zelda: Twilight Princess / SECRETSThe Legend of Zelda: Twilight Princess: secrets

Optional rewards for GameCube and Wii. Directions use landmarks because the Wii world is mirrored.

↗
5129The Legend of Zelda: Twilight Princess / CHEATSThe Legend of Zelda: Twilight Princess: cheats & tricks

Confirmed item combinations and combat shortcuts. These are normal GameCube/Wii mechanics.

↗
5130The Legend of Zelda: Twilight Princess / WHERE TO FINDThe Legend of Zelda: Twilight Princess: where to find

Dungeon rewards for four key tools in the original GameCube/Wii game.

↗
5131The Legend of Zelda: Twilight Princess / HOW TO UNLOCKThe Legend of Zelda: Twilight Princess: how to unlock

Requirements for optional skills, equipment and wallet upgrades.

↗
5132Tekken / STORYStory

The tournament and central characters in Tekken. Story spoilers.

↗
5133Tekken / REFERENCECharacters

Tekken fighter roster, character profiles and original game pictures.

↗
5134Tekken / REFERENCEStages

Tekken arenas and stage pictures.

↗
5135Tekken / REFERENCEControls & mechanics

Tekken controls, combat systems and edition-specific mechanics.

↗
5136Tekken / REFERENCEGame modes

Tekken solo, versus and bonus modes, with edition notes.

↗
5137Tekken / REFERENCEImage gallery

Original Tekken artwork and screenshots, with picture captions.

↗
5138Tekken 2 / STORYStory

The tournament and central characters in Tekken 2. Story spoilers.

↗
5139Tekken 2 / REFERENCECharacters

Tekken 2 fighter roster, character profiles and original game pictures.

↗
5140Tekken 2 / REFERENCEStages

Tekken 2 arenas and stage pictures.

↗
5141Tekken 2 / REFERENCEControls & mechanics

Tekken 2 controls, combat systems and edition-specific mechanics.

↗
5142Tekken 2 / REFERENCEGame modes

Tekken 2 solo, versus and bonus modes, with edition notes.

↗
5143Tekken 2 / REFERENCEImage gallery

Original Tekken 2 artwork and screenshots, with picture captions.

↗
5144Tekken 4 / STORYStory

The tournament and central characters in Tekken 4. Story spoilers.

↗
5145Tekken 4 / REFERENCECharacters

Tekken 4 fighter roster, character profiles and original game pictures.

↗
5146Tekken 4 / REFERENCEStages

Tekken 4 arenas and stage pictures.

↗
5147Tekken 4 / REFERENCEControls & mechanics

Tekken 4 controls, combat systems and edition-specific mechanics.

↗
5148Tekken 4 / REFERENCEGame modes

Tekken 4 solo, versus and bonus modes, with edition notes.

↗
5149Tekken 4 / REFERENCEImage gallery

Original Tekken 4 artwork and screenshots, with picture captions.

↗
5150Tekken 5 / STORYStory

The tournament and central characters in Tekken 5. Story spoilers.

↗
5151Tekken 5 / REFERENCECharacters

Tekken 5 fighter roster, character profiles and original game pictures.

↗
5152Tekken 5 / REFERENCEStages

Tekken 5 arenas and stage pictures.

↗
5153Tekken 5 / REFERENCEControls & mechanics

Tekken 5 controls, combat systems and edition-specific mechanics.

↗
5154Tekken 5 / REFERENCEGame modes

Tekken 5 solo, versus and bonus modes, with edition notes.

↗
5155Tekken 5 / REFERENCETekken Bowl · Dark Resurrection on PSP

The original PS2 Tekken 5 has no bowling. Tekken Bowl returns in the PSP edition of Tekken: Dark Resurrection; it is absent from the PS3 Dark Resurrection edition.

↗
5156Tekken 5 / REFERENCEImage gallery

Original Tekken 5 artwork and screenshots, with picture captions.

↗
5157Tekken 6 / STORYStory

The tournament and central characters in Tekken 6. Story spoilers.

↗
5158Tekken 6 / REFERENCECharacters

Tekken 6 fighter roster, character profiles and original game pictures.

↗
5159Tekken 6 / REFERENCEStages

Tekken 6 arenas and stage pictures.

↗
5160Tekken 6 / REFERENCEControls & mechanics

Tekken 6 controls, combat systems and edition-specific mechanics.

↗
5161Tekken 6 / REFERENCEGame modes

Tekken 6 solo, versus and bonus modes, with edition notes.

↗
5162Tekken 6 / REFERENCEImage gallery

Original Tekken 6 artwork and screenshots, with picture captions.

↗
5163Tekken Tag Tournament 2 / STORYStory

The tournament and central characters in Tekken Tag Tournament 2. Story spoilers.

↗
5164Tekken Tag Tournament 2 / REFERENCECharacters

Tekken Tag Tournament 2 fighter roster, character profiles and original game pictures.

↗
5165Tekken Tag Tournament 2 / REFERENCEStages

Tekken Tag Tournament 2 arenas and stage pictures.

↗
5166Tekken Tag Tournament 2 / REFERENCEControls & mechanics

Tekken Tag Tournament 2 controls, combat systems and edition-specific mechanics.

↗
5167Tekken Tag Tournament 2 / REFERENCEGame modes

Tekken Tag Tournament 2 solo, versus and bonus modes, with edition notes.

↗
5168Tekken Tag Tournament 2 / REFERENCEImage gallery

Original Tekken Tag Tournament 2 artwork and screenshots, with picture captions.

↗
5169Tekken 7 / STORYStory

The tournament and central characters in Tekken 7. Story spoilers.

↗
5170Tekken 7 / REFERENCECharacters

Tekken 7 fighter roster, character profiles and original game pictures.

↗
5171Tekken 7 / REFERENCEStages

Tekken 7 arenas and stage pictures.

↗
5172Tekken 7 / REFERENCEControls & mechanics

Tekken 7 controls, combat systems and edition-specific mechanics.

↗
5173Tekken 7 / REFERENCEGame modes

Tekken 7 solo, versus and bonus modes, with edition notes.

↗
5174Tekken 7 / REFERENCEUltimate Tekken Bowl

Ultimate Tekken Bowl is Tekken 7’s paid DLC bowling mode, released on 31 August 2017. It requires the main game and the add-on, or a bundle that includes it.

↗
5175Tekken 7 / REFERENCEImage gallery

Original Tekken 7 artwork and screenshots, with picture captions.

↗
5176Portal / CHARACTERSPortal characters & familiar faces

Meet Chell, GLaDOS and the machines that make Aperture’s test chambers memorable.

↗
5177Portal 2 / CHARACTERSPortal 2 characters & testing partners

Meet Chell, the facility voices, the co-op robots and Aperture’s testing companions.

↗
5178Wii Play / CHARACTERSMiis & two-player roles

How your Mii connects Wii Play’s nine activities, and what changes when a second player joins.

↗
5179Burnout 3: Takedown / CHARACTERSRivals, traffic & vehicle roles

Understand who shares the road in Burnout 3 and how the garage represents your racing choices.

↗
5180Pokémon Platinum / PICTURESPokémon Platinum: artwork & image gallery

Explore 13 selected images from Pokémon Platinum: characters, identifying artwork and illustrated game references.

↗
5181Pokémon Emerald / PICTURESPokémon Emerald: artwork & image gallery

Explore 12 selected images from Pokémon Emerald: characters, identifying artwork and illustrated game references.

↗
5182Pokémon HeartGold / SoulSilver / PICTURESPokémon HeartGold / SoulSilver: artwork & image gallery

Explore 13 selected images from Pokémon HeartGold / SoulSilver: characters, identifying artwork and illustrated game references.

↗
5183Pokémon FireRed / LeafGreen / PICTURESPokémon FireRed / LeafGreen: artwork & image gallery

Explore 13 selected images from Pokémon FireRed / LeafGreen: characters, identifying artwork and illustrated game references.

↗
5184Pokémon Black / White / PICTURESPokémon Black / White: artwork & image gallery

Explore 12 selected images from Pokémon Black / White: characters, identifying artwork and illustrated game references.

↗
5185Pokémon Black 2 / White 2 / PICTURESPokémon Black 2 / White 2: artwork & image gallery

Explore 12 selected images from Pokémon Black 2 / White 2: characters, identifying artwork and illustrated game references.

↗
5186The Legend of Zelda: Ocarina of Time / PICTURESThe Legend of Zelda: Ocarina of Time: artwork & image gallery

Explore 12 selected images from The Legend of Zelda: Ocarina of Time: characters, identifying artwork and illustrated game references.

↗
5187The Legend of Zelda: Majora’s Mask / PICTURESThe Legend of Zelda: Majora’s Mask: artwork & image gallery

Explore 11 selected images from The Legend of Zelda: Majora’s Mask: characters, identifying artwork and illustrated game references.

↗
5188The Legend of Zelda: The Wind Waker / PICTURESThe Legend of Zelda: The Wind Waker: artwork & image gallery

Explore 13 selected images from The Legend of Zelda: The Wind Waker: characters, identifying artwork and illustrated game references.

↗
5189The Legend of Zelda: Twilight Princess / PICTURESThe Legend of Zelda: Twilight Princess: artwork & image gallery

Explore 11 selected images from The Legend of Zelda: Twilight Princess: characters, identifying artwork and illustrated game references.

↗
5190The Legend of Zelda: A Link to the Past / PICTURESThe Legend of Zelda: A Link to the Past: artwork & image gallery

Explore 8 selected images from The Legend of Zelda: A Link to the Past: characters, identifying artwork and illustrated game references.

↗
5191Super Mario 64 / PICTURESSuper Mario 64: artwork & image gallery

Explore 10 selected images from Super Mario 64: characters, identifying artwork and illustrated game references.

↗
5192Super Mario Sunshine / PICTURESSuper Mario Sunshine: artwork & image gallery

Explore 11 selected images from Super Mario Sunshine: characters, identifying artwork and illustrated game references.

↗
5193Paper Mario: The Thousand-Year Door / PICTURESPaper Mario: The Thousand-Year Door: artwork & image gallery

Explore 11 selected images from Paper Mario: The Thousand-Year Door: characters, identifying artwork and illustrated game references.

↗
5194Animal Crossing: Wild World / PICTURESAnimal Crossing: Wild World: artwork & image gallery

Explore 12 selected images from Animal Crossing: Wild World: characters, identifying artwork and illustrated game references.

↗
5195Harvest Moon: Friends of Mineral Town / PICTURESHarvest Moon: Friends of Mineral Town: artwork & image gallery

Explore 12 selected images from Harvest Moon: Friends of Mineral Town: characters, identifying artwork and illustrated game references.

↗
5196Final Fantasy VII / PICTURESFinal Fantasy VII: artwork & image gallery

Explore 10 selected images from Final Fantasy VII: characters, identifying artwork and illustrated game references.

↗
5197Chrono Trigger / PICTURESChrono Trigger: artwork & image gallery

Explore 8 selected images from Chrono Trigger: characters, identifying artwork and illustrated game references.

↗
5198Kingdom Hearts II / PICTURESKingdom Hearts II: artwork & image gallery

Explore 11 selected images from Kingdom Hearts II: characters, identifying artwork and illustrated game references.

↗
5199Super Metroid / PICTURESSuper Metroid: artwork & image gallery

Explore 6 selected images from Super Metroid: characters, identifying artwork and illustrated game references.

↗
5200Castlevania: Symphony of the Night / PICTURESCastlevania: Symphony of the Night: artwork & image gallery

Explore 9 selected images from Castlevania: Symphony of the Night: characters, identifying artwork and illustrated game references.

↗
5201Terraria / PICTURESTerraria: artwork & image gallery

Explore 9 selected images from Terraria: characters, identifying artwork and illustrated game references.

↗
5202Metal Gear Solid / PICTURESMetal Gear Solid: artwork & image gallery

Explore 12 selected images from Metal Gear Solid: characters, identifying artwork and illustrated game references.

↗
5203Metal Gear Solid 2 / PICTURESMetal Gear Solid 2: artwork & image gallery

Explore 12 selected images from Metal Gear Solid 2: characters, identifying artwork and illustrated game references.

↗
5204Final Fantasy X / PICTURESFinal Fantasy X: artwork & image gallery

Explore 7 selected images from Final Fantasy X: characters, identifying artwork and illustrated game references.

↗
5205Super Mario World / PICTURESSuper Mario World: artwork & image gallery

Explore 13 selected images from Super Mario World: characters, identifying artwork and illustrated game references.

↗
5206Mario Kart DS / PICTURESMario Kart DS: artwork & image gallery

Explore 12 selected images from Mario Kart DS: characters, identifying artwork and illustrated game references.

↗
5207Wii Sports / PICTURESWii Sports: artwork & image gallery

Explore 10 selected images from Wii Sports: characters, identifying artwork and illustrated game references.

↗
5208Tekken 3 / PICTURESTekken 3: artwork & image gallery

Explore 13 selected images from Tekken 3: characters, identifying artwork and illustrated game references.

↗
5209New Super Mario Bros. / PICTURESNew Super Mario Bros.: artwork & image gallery

Explore 12 selected images from New Super Mario Bros.: characters, identifying artwork and illustrated game references.

↗
5210Super Smash Bros. Melee / PICTURESSuper Smash Bros. Melee: artwork & image gallery

Explore 12 selected images from Super Smash Bros. Melee: characters, identifying artwork and illustrated game references.

↗
5211Sonic Adventure 2: Battle / PICTURESSonic Adventure 2: Battle: artwork & image gallery

Explore 12 selected images from Sonic Adventure 2: Battle: characters, identifying artwork and illustrated game references.

↗
5212SSX Tricky / PICTURESSSX Tricky: artwork & image gallery

Explore 9 selected images from SSX Tricky: characters, identifying artwork and illustrated game references.

↗
5213EarthBound / PICTURESEarthBound: artwork & image gallery

Explore 5 selected images from EarthBound: characters, identifying artwork and illustrated game references.

↗
5214Portal / PICTURESPortal: artwork & image gallery

Explore 5 selected images from Portal: characters, identifying artwork and illustrated game references.

↗
5215Portal 2 / PICTURESPortal 2: artwork & image gallery

Explore 5 selected images from Portal 2: characters, identifying artwork and illustrated game references.

↗
5216Super Mario Galaxy / PICTURESSuper Mario Galaxy: artwork & image gallery

Explore 13 selected images from Super Mario Galaxy: characters, identifying artwork and illustrated game references.

↗
5217Nintendogs: Dachshund & Friends / PICTURESNintendogs: Dachshund & Friends: artwork & image gallery

Explore 12 selected images from Nintendogs: Dachshund & Friends: characters, identifying artwork and illustrated game references.

↗
5218Mario Party 4 / PICTURESMario Party 4: artwork & image gallery

Explore 12 selected images from Mario Party 4: characters, identifying artwork and illustrated game references.

↗
5219Burnout 3: Takedown / PICTURESBurnout 3: Takedown: artwork & image gallery

Explore 12 selected images from Burnout 3: Takedown: characters, identifying artwork and illustrated game references.

↗
5220Final Fantasy X-2 / PICTURESFinal Fantasy X-2: artwork & image gallery

Explore 12 selected images from Final Fantasy X-2: characters, identifying artwork and illustrated game references.

↗
5221Call of Duty: Black Ops II / PICTURESCall of Duty: Black Ops II: artwork & image gallery

Explore 13 selected images from Call of Duty: Black Ops II: characters, identifying artwork and illustrated game references.

↗
5222Call of Duty: Black Ops / PICTURESCall of Duty: Black Ops: artwork & image gallery

Explore 13 selected images from Call of Duty: Black Ops: characters, identifying artwork and illustrated game references.

↗
5223Call of Duty: World at War / PICTURESCall of Duty: World at War: artwork & image gallery

Explore 14 selected images from Call of Duty: World at War: characters, identifying artwork and illustrated game references.

↗
5224Call of Duty 4: Modern Warfare / PICTURESCall of Duty 4: Modern Warfare: artwork & image gallery

Explore 14 selected images from Call of Duty 4: Modern Warfare: characters, identifying artwork and illustrated game references.

↗
5225Call of Duty: Modern Warfare 2 / PICTURESCall of Duty: Modern Warfare 2: artwork & image gallery

Explore 14 selected images from Call of Duty: Modern Warfare 2: characters, identifying artwork and illustrated game references.

↗
5226Dragon Ball Z: Budokai 3 / PICTURESDragon Ball Z: Budokai 3: artwork & image gallery

Explore 12 selected images from Dragon Ball Z: Budokai 3: characters, identifying artwork and illustrated game references.

↗
5227Metroid Prime / PICTURESMetroid Prime: artwork & image gallery

Explore 12 selected images from Metroid Prime: characters, identifying artwork and illustrated game references.

↗
5228Star Fox 64 / PICTURESStar Fox 64: artwork & image gallery

Explore 12 selected images from Star Fox 64: characters, identifying artwork and illustrated game references.

↗
5229Half-Life 2 / PICTURESHalf-Life 2: artwork & image gallery

Explore 12 selected images from Half-Life 2: characters, identifying artwork and illustrated game references.

↗
5230Super Mario Bros. 3 / PICTURESSuper Mario Bros. 3: artwork & image gallery

Explore 12 selected images from Super Mario Bros. 3: characters, identifying artwork and illustrated game references.

↗
5231Mario Party DS / PICTURESMario Party DS: artwork & image gallery

Explore 12 selected images from Mario Party DS: characters, identifying artwork and illustrated game references.

↗
5232Rhythm Heaven / PICTURESRhythm Heaven: artwork & image gallery

Explore 12 selected images from Rhythm Heaven: characters, identifying artwork and illustrated game references.

↗
5233Phoenix Wright: Ace Attorney / PICTURESPhoenix Wright: Ace Attorney: artwork & image gallery

Explore 12 selected images from Phoenix Wright: Ace Attorney: characters, identifying artwork and illustrated game references.

↗
5234Halo: Combat Evolved / PICTURESHalo: Combat Evolved: artwork & image gallery

Explore 4 selected images from Halo: Combat Evolved: characters, identifying artwork and illustrated game references.

↗
5235Journey / PICTURESJourney: artwork & image gallery

Explore 5 selected images from Journey: characters, identifying artwork and illustrated game references.

↗
5236Crash Bash / PICTURESCrash Bash: artwork & image gallery

Explore 12 selected images from Crash Bash: characters, identifying artwork and illustrated game references.

↗
5237Hollow Knight / PICTURESHollow Knight: artwork & image gallery

Explore 13 selected images from Hollow Knight: characters, identifying artwork and illustrated game references.

↗
5238Pikmin / PICTURESPikmin: artwork & image gallery

Explore 12 selected images from Pikmin: characters, identifying artwork and illustrated game references.

↗
5239WarioWare: Touched! / PICTURESWarioWare: Touched!: artwork & image gallery

Explore 12 selected images from WarioWare: Touched!: characters, identifying artwork and illustrated game references.

↗
5240Tekken Tag Tournament / PICTURESTekken Tag Tournament: artwork & image gallery

Explore 12 selected images from Tekken Tag Tournament: characters, identifying artwork and illustrated game references.

↗

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