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Resident Evil 6 / Skills and modes

Resident Evil 6 skills and modes: loadouts, co-op and Mercenaries

Organize campaign skills and distinguish score-attack, co-op and Agent Hunt rules.

Edition covered

The four-campaign game first released in 2012, using the updated PC release for pictures and campaign availability. Launch-console unlock conditions and later platform-specific extras can differ.

Buy for a recurring problem

Jake fights a pale mutated opponent inside a damaged building.
Jake fights a pale mutated opponent inside a damaged building.

Use skill points to address what repeatedly ends an encounter: weak damage, poor survivability or an unsuitable attack style. Test a small change over a familiar chapter before spending on several unrelated upgrades.

Campaign loadout habits
NeedSuggested focusCheck before starting
Low firearm damageA firearm-oriented skillThe skill is in the active set
Frequent close-range fightingA melee-oriented skillStamina use still needs management
Repeated damage during learningA defensive skillLearn the enemy response as well
Different campaign partnersReconsider the active setThe new character’s equipment suits it

Equip a set after purchasing skills

The campaign uses sets of up to three equipped skills. Purchasing a skill and placing it in the active set are separate steps; check the selected set before starting a difficult section.

Mode reference
ModeMain activityPreparation
Campaign soloProgress through the selected storyChoose character, difficulty and skill set
Campaign co-opShare a campaign with a partnerCoordinate joint actions and recovery
The MercenariesTimed enemy-clearing score attackLearn bonus positions and combo rhythm
Agent HuntEnter a supported session as a creatureRead creature controls and mode-specific skills

Learn a Mercenaries route before chasing score

Mercenaries uses a timer and rewards defeating enemies efficiently. Locate time bonuses, find a manageable fighting area and practise keeping enemies available for a continuing combo.

Read the selected mode’s skill rules

Campaign, Mercenaries and Agent Hunt have their own skill settings. An upgrade bought for one mode is not a universal loadout. Recheck settings when switching activities.

Useful tip

Campaign, Mercenaries and Agent Hunt have their own skill settings.

References
Guide references
ReferenceWebsite
Resident Evil 6 publisher/storefrontstore.steampowered.com
Capcom original game manualstatic.capcom.com
Capcom herb and recovery referencegame.capcom.com
Campaigns and reference directorywww.evilresource.com