Resident Evil 6 skills and modes: loadouts, co-op and Mercenaries
Organize campaign skills and distinguish score-attack, co-op and Agent Hunt rules.
Edition covered
The four-campaign game first released in 2012, using the updated PC release for pictures and campaign availability. Launch-console unlock conditions and later platform-specific extras can differ.
Buy for a recurring problem

Use skill points to address what repeatedly ends an encounter: weak damage, poor survivability or an unsuitable attack style. Test a small change over a familiar chapter before spending on several unrelated upgrades.
| Need | Suggested focus | Check before starting |
|---|---|---|
| Low firearm damage | A firearm-oriented skill | The skill is in the active set |
| Frequent close-range fighting | A melee-oriented skill | Stamina use still needs management |
| Repeated damage during learning | A defensive skill | Learn the enemy response as well |
| Different campaign partners | Reconsider the active set | The new character’s equipment suits it |
Equip a set after purchasing skills
The campaign uses sets of up to three equipped skills. Purchasing a skill and placing it in the active set are separate steps; check the selected set before starting a difficult section.
| Mode | Main activity | Preparation |
|---|---|---|
| Campaign solo | Progress through the selected story | Choose character, difficulty and skill set |
| Campaign co-op | Share a campaign with a partner | Coordinate joint actions and recovery |
| The Mercenaries | Timed enemy-clearing score attack | Learn bonus positions and combo rhythm |
| Agent Hunt | Enter a supported session as a creature | Read creature controls and mode-specific skills |
Learn a Mercenaries route before chasing score
Mercenaries uses a timer and rewards defeating enemies efficiently. Locate time bonuses, find a manageable fighting area and practise keeping enemies available for a continuing combo.
Read the selected mode’s skill rules
Campaign, Mercenaries and Agent Hunt have their own skill settings. An upgrade bought for one mode is not a universal loadout. Recheck settings when switching activities.
Campaign, Mercenaries and Agent Hunt have their own skill settings.
References
| Reference | Website |
|---|---|
| Resident Evil 6 publisher/storefront | store.steampowered.com |
| Capcom original game manual | static.capcom.com |
| Capcom herb and recovery reference | game.capcom.com |
| Campaigns and reference directory | www.evilresource.com |
