Resident Evil 6 adventure archiveResident Evil 6GUIDES
Resident Evil 6 / Combat

Resident Evil 6 combat: movement, Quick Shots and counters

Learn the combat gauge, defensive movement and partner signals before spending all your ammunition.

Edition covered

The four-campaign game first released in 2012, using the updated PC release for pictures and campaign availability. Launch-console unlock conditions and later platform-specific extras can differ.

Read both gauges

Armed characters cross a brightly lit rooftop during a night-time battle.
Armed characters cross a brightly lit rooftop during a night-time battle.

Health and physical-combat stamina are separate. A full magazine does not restore the energy spent on melee or Quick Shots; leave room to recover between close-range attacks.

Combat choices
ActionUseful situationResource or risk
Aimed shotA visible weak point at a safe distanceSpends ammunition
Quick ShotA nearby enemy interrupts the approachSpends ammunition and combat stamina
Melee follow-upA suitable staggered opponentUses combat stamina
Evade or slideAn attack threatens the current positionNeeds space and timing
CounterAn enemy commits to a counterable attackA late input leaves you exposed

Practise movement in a quiet section

Learn the evade, slide and prone-aim actions before a crowded encounter. Use the control prompts for your platform rather than applying an older Resident Evil control scheme.

Read the interface
IndicatorMeaningSuggested response
Vitality gaugeCurrent health blocksHeal before another hit becomes fatal
Physical-combat gaugeEnergy for physical actionsPause the melee chain when low
Ammunition displayLoaded and reserve roundsReload during an opening
Partner indicatorPartner location and conditionCheck a rescue or joint-action prompt
Route guideCurrent objective directionReorient after a fight

Use a stagger as an opening

A Quick Shot can create space for a follow-up, but repeated shots drain resources. Choose between finishing the nearby target and using the opening to reposition.

Follow the route and partner cues

Display the route guide when the objective becomes unclear. Some doors and obstacles require both partners, so check where your partner is before searching for another route.

Useful tip

Display the route guide when the objective becomes unclear.

References
Guide references
ReferenceWebsite
Resident Evil 6 publisher/storefrontstore.steampowered.com
Capcom original game manualstatic.capcom.com
Capcom herb and recovery referencegame.capcom.com
Campaigns and reference directorywww.evilresource.com