Age of Wonders III / Leader classes
Age of Wonders III leader classes and army planning
Age of Wonders III reference: Sorcerer, Theocrat, Rogue and the rest of this leader classes directory.
Edition covered
Base Age of Wonders III with its original six races and six leader classes. Golden Realms, Eternal Lords, Necromancer and expansion races are excluded.
6 characters · one picture per entry · open a picture for full size.
Leader classes
Quick notes
- Choose a class around a play style. The original six classes shape research, class units and spells.
- Plan more than the final unit. A powerful late class unit is not an opening army.
- Combine support with damage. Healing, control, summons, machines and conventional troops all need useful positions.
- Do not import the Necromancer. Necromancer is an Eternal Lords expansion class.
Plan more than the final unit
| Question | Inspect | Purpose |
|---|---|---|
| What holds the line? | Available durable units | Protect ranged and support troops |
| What deals damage? | Racial and class attackers | Answer the likely enemy |
| What costs mana? | Spells and magical upkeep | Keep the magic budget sustainable |
| What needs research? | Unlock chain | Reach the desired roster in time |
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Publisher classes and races | www.paradoxinteractive.com |
| Developer on the in-game manual | steamcommunity.com |






