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Age of Wonders III / Leader classes

Age of Wonders III leader classes and army planning

Age of Wonders III reference: Sorcerer, Theocrat, Rogue and the rest of this leader classes directory.

Edition covered

Base Age of Wonders III with its original six races and six leader classes. Golden Realms, Eternal Lords, Necromancer and expansion races are excluded.

6 characters · one picture per entry · open a picture for full size.

Leader classes

Sorcerer in Age of Wonders III
Leader class

Sorcerer

Magic-oriented class with summons and battlefield spell options.

Reference

Rogue in Age of Wonders III
Leader class

Rogue

Uses deception, covert tools and irregular forces.

Reference

Quick notes

  • Choose a class around a play style. The original six classes shape research, class units and spells.
  • Plan more than the final unit. A powerful late class unit is not an opening army.
  • Combine support with damage. Healing, control, summons, machines and conventional troops all need useful positions.
  • Do not import the Necromancer. Necromancer is an Eternal Lords expansion class.

Plan more than the final unit

Class planning questions
QuestionInspectPurpose
What holds the line?Available durable unitsProtect ranged and support troops
What deals damage?Racial and class attackersAnswer the likely enemy
What costs mana?Spells and magical upkeepKeep the magic budget sustainable
What needs research?Unlock chainReach the desired roster in time
References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Publisher classes and raceswww.paradoxinteractive.com
Developer on the in-game manualsteamcommunity.com