Age of Wonders III Guide
2014 ยท Fantasy turn-based strategyGame guides
| Guide | What you will find |
|---|---|
Starting an empire | Explore, clear useful sites and develop cities without overextending. |
Tactical combat | Spend action points and position units to avoid costly counterattacks. |
Races & cities | Separate racial units from the leader class that shapes the empire. |
Spells & heroes | Choose improvements that support the army you can field now. |
Leader classes | Age of Wonders III reference: Sorcerer, Theocrat, Rogue and the rest of this leader classes directory. |
At a glance
| Focus | What to know |
|---|---|
| Combine class and race | Your leader class and city races provide different parts of the roster. |
| Spend movement carefully | Long moves can reduce the attacks a unit can make. |
| Use the Tome of Wonders | The in-game reference shows current units, abilities and spells. |
Leader classes View guide โ
| Class | Category | At a glance |
|---|---|---|
| Sorcerer | Leader class | Magic-oriented class with summons and battlefield spell options. |
| Theocrat | Leader class | Faith-oriented class with support and religious units. |
| Rogue | Leader class | Uses deception, covert tools and irregular forces. |
| Warlord | Leader class | Builds on conventional military strength. |
| Archdruid | Leader class | Works with nature, animals and wilderness magic. |
| Dreadnought | Leader class | Emphasizes machines and technological warfare. |
Quick answers
| Topic | Go straight to |
|---|---|
| Starting an empire | Scout before choosing the next city โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Age of Wonders III: game and edition overview | store.steampowered.com |

Starting an empire
Tactical combat
Races & cities
Leader classes