Age of Wonders III adventure archiveAge of Wonders IIIGUIDES

Age of Wonders III Guide

2014 ยท Fantasy turn-based strategy

Game guides

Find the guide you need
GuideWhat you will find
A fantasy coastal city and army inside a marked territorial border.Starting an empireExplore, clear useful sites and develop cities without overextending.
A bright magical effect rises above units in a tactical battle.Tactical combatSpend action points and position units to avoid costly counterattacks.
Large armies gather beside a fortified city among mountain peaks.Races & citiesSeparate racial units from the leader class that shapes the empire.
A bright magical effect rises above units in a tactical battle.Spells & heroesChoose improvements that support the army you can field now.
Armored units and fantasy creatures face each other on a desert battlefield.Leader classesAge of Wonders III reference: Sorcerer, Theocrat, Rogue and the rest of this leader classes directory.

At a glance

Three useful starting points
FocusWhat to know
Combine class and raceYour leader class and city races provide different parts of the roster.
Spend movement carefullyLong moves can reduce the attacks a unit can make.
Use the Tome of WondersThe in-game reference shows current units, abilities and spells.

Leader classes View guide โ†’

Leader classes reference
ClassCategoryAt a glance
SorcererLeader classMagic-oriented class with summons and battlefield spell options.
TheocratLeader classFaith-oriented class with support and religious units.
RogueLeader classUses deception, covert tools and irregular forces.
WarlordLeader classBuilds on conventional military strength.
ArchdruidLeader classWorks with nature, animals and wilderness magic.
DreadnoughtLeader classEmphasizes machines and technological warfare.

Quick answers

Unlocks, routes and useful answers
TopicGo straight to
Starting an empireScout before choosing the next city โ†’

Pictures All pictures โ†’

A fantasy coastal city and army inside a marked territorial border.
A fantasy coastal city and army inside a marked territorial border.
A bright magical effect rises above units in a tactical battle.
A bright magical effect rises above units in a tactical battle.
Armored units and fantasy creatures face each other on a desert battlefield.
Armored units and fantasy creatures face each other on a desert battlefield.
Large armies gather beside a fortified city among mountain peaks.
Large armies gather beside a fortified city among mountain peaks.
References
Guide references
ReferenceWebsite
Age of Wonders III: game and edition overviewstore.steampowered.com