Age of Wonders III / Races & cities
Age of Wonders III original races and city recruitment
Separate racial units from the leader class that shapes the empire.
Edition covered
Base Age of Wonders III with its original six races and six leader classes. Golden Realms, Eternal Lords, Necromancer and expansion races are excluded.
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Races & cities
More races & cities
- High Elf — Elven racial units · Inspect ranged and magical choices
Quick notes
- Race and class are separate choices. A leader class provides skills and class units while city races supply racial units and traits.
- Use conquered cities thoughtfully. A city of another race can broaden recruitment options.
- Recruit for the battlefield role. Racial rosters include different infantry, ranged, cavalry and support options.
- Keep the original roster clear. Humans, High Elves, Dwarves, Orcs, Goblins and Draconians are the base races.
Use conquered cities thoughtfully
| Check | Why it matters | Action |
|---|---|---|
| Race | Determines racial roster | Inspect units before planning an army |
| Class unlocks | Adds class-specific choices | Research and build prerequisites |
| Production | Determines completion time | Use developed recruiting centers |
| Upkeep | Continuing resource cost | Do not recruit beyond sustainable income |
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Publisher classes and races | www.paradoxinteractive.com |
| Developer on the in-game manual | steamcommunity.com |





