Age of Wonders III adventure archiveAge of Wonders IIIGUIDES
Age of Wonders III / Tactical combat

Age of Wonders III combat movement, flanking and retaliation

Spend action points and position units to avoid costly counterattacks.

Edition covered

Base Age of Wonders III with its original six races and six leader classes. Golden Realms, Eternal Lords, Necromancer and expansion races are excluded.

Move only as far as needed

A bright magical effect rises above units in a tactical battle.
A bright magical effect rises above units in a tactical battle.

Units have a limited action budget during their turn. Long movement can reduce the attacks available afterward, so compare a full charge with a shorter move that preserves more damage or a stronger defensive position.

Combat decisions
ChoiceBenefitTrade-off
Short movePreserves more action capacityMay leave a target out of reach
Long moveReaches an important positionCan reduce attacks afterward
Flank attackExploits facing where permittedRequires safe positioning
DefendImproves survival and facing controlGives up immediate aggression

Create a flank with two units

Facing matters in tactical combat. One unit can draw attention while another attacks from an exposed direction, but check the target's abilities because some defenses change the normal flanking interaction.

Before committing an attack
CheckQuestionReason
Damage typeDoes the target resist it?Avoid poor damage trades
RetaliationCan the target strike back?Protect low-health attackers
FacingIs a flank available?Improve the attack where possible
SupportCan another enemy reach the attacker?Do not win one exchange and lose the unit

Respect retaliation and engagement

Melee attacks can trigger retaliation, and moving away from an engaged enemy can be dangerous. Use ranged attacks, disabling effects or a durable unit to reduce the risk before committing a fragile attacker.

Inspect damage types and resistances

Physical and elemental damage do not perform identically against every target. The unit panel and Tome of Wonders identify protections and weaknesses; choose an attack that the target actually struggles to resist.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Publisher classes and raceswww.paradoxinteractive.com
Developer on the in-game manualsteamcommunity.com