Fallout 1 FO1 Vault Dweller adventure archiveFalloutGUIDES
Fallout / Getting started

Fallout beginner guide: Vault 13, Shady Sands and the water deadline

Begin the original Fallout with a usable character, careful travel and the opening quest timer in view.

Edition covered

The original 1997 turn-based Fallout on PC, without total-conversion mods. Publisher pictures show the original game. This is separate from Fallout 2 and the later first-person Fallout games.

Check the character before leaving

Original Fallout characters stand near a settlement built around scrap and a metal structure.
Original Fallout characters stand near a settlement built around scrap and a metal structure.

Pick a reliable early combat skill and useful noncombat support. Agility influences action points, while Intelligence affects skill development. A broad idea is more useful than random point allocation.

Opening locations
LocationReason to visitUseful preparation
Vault 13Opening mission and water crisisRead the task and timer
Vault 15Early lead on the chipBring a rope for deeper exploration
Shady SandsContacts, tasks and IanTalk before starting fights
JunktownServices and potential companionsResolve local situations carefully
The HubMajor trading center and leadsCarry useful trade goods

Use the world map deliberately

Travel advances game time and can trigger encounters. The opening water supply lasts 150 days, so follow leads while leaving room for healing and necessary detours.

Survival habits
HabitWhyHow
Check the Pip-Boy dateTravel consumes timeReview before long detours
Use aimed attacks selectivelyThey cost accuracy or AP tradeoffsCompare the displayed chance
Save before dialogueChoices can matterUse multiple slots
Check ammunitionWeapons need matching roundsInspect before travel
Rest safelyHealing takes timeBudget time against the quest deadline

Explore settlements through conversation

Shady Sands provides early contacts and tasks. Ask about nearby places and the water problem, then update the map plan. Dialogue can reveal options that combat alone does not.

Maintain separate saves

Keep saves before long trips, unusual dialogue and dangerous interiors. One overwritten save cannot recover a lost companion or an earlier choice that closes a useful route.

Useful tip

Keep saves before long trips, unusual dialogue and dangerous interiors. One overwritten save cannot recover a lost companion or an earlier choice that closes a useful route.

References
Guide references
ReferenceWebsite
Fallout publisher listingstore.steampowered.com
Interplay Fallout manualstore.steampowered.com
Original-game walkthrough and locationsstrategywiki.org