Fallout Guide
1997 ยท Post-apocalyptic role-playing gameGame guides
| Guide | What you will find |
|---|---|
Getting started | Begin the original Fallout with a usable character, careful travel and the opening quest timer in view. |
SPECIAL & skills | Compare the seven attributes, tag skills and traits in the original role-playing game. |
Combat | Understand turn-based actions, attack chance, armor and recovery in original Fallout. |
Water chip | Follow the opening water-chip investigation and distinguish it from the later mutant campaign. |
Characters | Identify the people, opponents and playable roles in Fallout, with their functions and relationships in compact tables. |
At a glance
| Focus | What to know |
|---|---|
| Build one reliable attack skill | Tag a weapon skill supported by early equipment rather than spreading points across every weapon family. |
| Watch the water deadline | The opening water-chip quest has a 150-day limit. |
| Save before major choices | Dialogue, travel and combat can change available routes. |
Characters Character guide โ
| Character | Role | At a glance |
|---|---|---|
| Vault Dweller | Playable protagonist | Leaves Vault 13 to find a replacement water chip. |
| Overseer | Vault 13 leader | Assigns the initial mission to save the vault's water supply. |
| Ian | Potential companion | A guard encountered in Shady Sands. |
| Tycho | Potential companion | A ranger encountered in Junktown. |
| Dogmeat | Potential companion | A dog found in Junktown. |
| Katja | Potential companion | A recruitable ally at the Boneyard. |
| The Master | Major antagonist | A central figure behind the super mutant threat. |
Quick answers
| Topic | Go straight to |
|---|---|
| Water chip | Track the opening deadline โ |
Pictures All pictures โ




References
| Reference | Website |
|---|---|
| Fallout: game and edition overview | store.steampowered.com |
