Fallout 1 FO1 Vault Dweller adventure archiveFalloutGUIDES
Fallout / Water chip

Fallout water chip guide: leads, Necropolis and Vault 13

Follow the opening water-chip investigation and distinguish it from the later mutant campaign.

Edition covered

The original 1997 turn-based Fallout on PC, without total-conversion mods. Publisher pictures show the original game. This is separate from Fallout 2 and the later first-person Fallout games.

Track the opening deadline

Characters converse in a settlement while the original Fallout interface shows health and action points.
Characters converse in a settlement while the original Fallout interface shows health and action points.

The water-chip task begins with 150 days. Travel and resting consume time. Prioritize the investigation while using nearby tasks to improve equipment and skills.

Investigation route
StageLocation or leadPurpose
BriefingVault 13Learn the water failure and deadline
Early investigationVault 15Follow the initial lead
Information gatheringSettlements and the HubFind a more promising destination
Water-system investigationNecropolisLocate the relevant underground facilities
DeliveryVault 13Resolve the opening chip task

Follow leads through settlements

Vault 15 is an early lead, while settlements and the Hub provide more information. Talk to contacts and read the Pip-Boy rather than wandering across unexplored squares without a destination.

Before a long trip
CheckReasonAction
Days remainingTravel and rest take timeReview the Pip-Boy
Combat suppliesRandom encounters can interruptCarry ammunition and healing
Useful equipmentRoutes can require toolsKeep exploration items
Local water consequencesTaking the chip affects another settlementInvestigate repair options
Delivery statusPossession is not completionReturn to the Overseer

Prepare for Necropolis

The chip is connected to the water system beneath Necropolis. Explore carefully and consider the local ghouls' water problem; completing your mission can affect people already relying on that supply.

Return the chip before chasing the larger threat

Obtaining the chip is not the same as completing delivery. Bring it back to Vault 13 and then follow the subsequent investigation. The later mutant conflict is a separate campaign stage.

Useful tip

Obtaining the chip is not the same as completing delivery. Bring it back to Vault 13 and then follow the subsequent investigation. The later mutant conflict is a separate campaign stage.

References
Guide references
ReferenceWebsite
Fallout publisher listingstore.steampowered.com
Interplay Fallout manualstore.steampowered.com
Original-game walkthrough and locationsstrategywiki.org