POKÉMON BLACK 2 / WHITE 2 / GUIDE
Black 2 and White 2 Unova location directory
Trace the sequel’s city connections, optional branches and postgame destinations.
Edition covered
Nintendo DS sequels; not the original Black and White story.
Main story connections
| Journey segment | Connection and objective |
|---|---|
| Aspertia → Floccesy → Virbank | Meet Bianca for a starter, follow Hugh to Floccesy Ranch and recover the lost Herdier. Return to Aspertia’s school for Cheren. After the Basic Badge, travel through Route 20 to Virbank and challenge Roxie. |
| Virbank → Castelia | Finish the required Pokéstar Studios introduction after the Toxic Badge. Help Hugh confront Team Plasma in Virbank and Route 20, then take the boat to Castelia. Search Castelia Sewers with Hugh; Burgh’s Gym opens after the investigation. |
| Castelia → Nimbasa | Use the cocoon passages in Burgh’s Gym. After the Insect Badge, follow Route 4 and the Colress encounter, pass through Join Avenue and visit Nimbasa. The former Gym and its roller coasters precede Elesa’s new runway Gym. |
| Nimbasa → Driftveil | After the Bolt Badge, use Route 5 and Driftveil Drawbridge. Visit the former Plasma members’ house, then navigate Clay’s conveyor-belt mine for the Quake Badge. Finish the required Driftveil Tournament and the Plasma Frigate encounter. |
| Route 6 → Chargestone → Mistralton | Cheren gives Surf during the Route 6 sequence. Cross Chargestone Cave, explore Route 7 and Celestial Tower, and challenge Skyla’s wind-tunnel Gym. Obtain the Jet Badge and take the story flight to Lentimas. |
| Lentimas → Reversal Mountain → Undella | Cross Reversal Mountain with Bianca to Undella Town. Continue north through Route 13 and Lacunosa, then Route 12, Village Bridge and Route 11 to Opelucid. Optional dungeon branches are collection trips rather than immediate story objectives. |
| Opelucid → Humilau | Defeat Drayden for the Legend Badge. Resolve Team Plasma’s attack and recover the stolen DNA Splicers story thread. Use the route through Undella’s Marine Tube to Humilau and complete Marlon’s lily-pad Gym for the Wave Badge. |
| Route 22 → Route 21 → Giant Chasm | Meet Colress on Route 22 for the Colress Machine, then use it on the Crustle blocking Seaside Cave. Follow Route 21 to the Plasma Frigate, continue its events at Giant Chasm, and resolve the Kyurem / Ghetsis confrontation. |
| Route 23 → Victory Road → Pokémon League | Restock after the Plasma finale, travel through Route 23 and the sequel Victory Road, and finish Hugh’s late battle. Challenge the four Elite Four rooms in any order and then Champion Iris. |

Optional exploration branches
| Area | Collection purpose |
|---|---|
| Floccesy Ranch | Early catches such as Riolu and Mareep; rescue the lost Herdier |
| Castelia Sewers / park | Story investigation, secluded grass and Relic Passage |
| Desert Resort / Relic Castle | Desert catches and later Volcarona access through Relic Passage |
| Lostlorn Forest | Hidden Grotto and TM95 veteran |
| Mistralton Cave | Optional Route 6 cave branch |
| Strange House | Lunar Wing for Cresselia |
| Seaside Cave | Route 21 connection and Colress Machine obstacle |
| Cave of Being | Postgame lake-trio sequence |
| Underground Ruins | Regi chamber puzzles and keys |
Postgame is a separate access check
N’s Castle, the older southeastern towns, Route 3 Day Care and high-level optional battles become useful after the Hall of Fame. The map alone does not guarantee that a passage is open. Use the postgame checklist and species location tables to distinguish accessible wild areas from future objectives.
FIELD NOTE
Check your version, story progress and difficulty before using a location or battle record. These guides cover the original Nintendo DS sequels.
