Unova expedition logPokémon Black 2 / White 2GUIDES
POKÉMON BLACK 2 / WHITE 2 / GUIDE

Black 2 and White 2 Unova location directory

Trace the sequel’s city connections, optional branches and postgame destinations.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Main story connections

Story travel directory
Journey segmentConnection and objective
Aspertia → Floccesy → VirbankMeet Bianca for a starter, follow Hugh to Floccesy Ranch and recover the lost Herdier. Return to Aspertia’s school for Cheren. After the Basic Badge, travel through Route 20 to Virbank and challenge Roxie.
Virbank → CasteliaFinish the required Pokéstar Studios introduction after the Toxic Badge. Help Hugh confront Team Plasma in Virbank and Route 20, then take the boat to Castelia. Search Castelia Sewers with Hugh; Burgh’s Gym opens after the investigation.
Castelia → NimbasaUse the cocoon passages in Burgh’s Gym. After the Insect Badge, follow Route 4 and the Colress encounter, pass through Join Avenue and visit Nimbasa. The former Gym and its roller coasters precede Elesa’s new runway Gym.
Nimbasa → DriftveilAfter the Bolt Badge, use Route 5 and Driftveil Drawbridge. Visit the former Plasma members’ house, then navigate Clay’s conveyor-belt mine for the Quake Badge. Finish the required Driftveil Tournament and the Plasma Frigate encounter.
Route 6 → Chargestone → MistraltonCheren gives Surf during the Route 6 sequence. Cross Chargestone Cave, explore Route 7 and Celestial Tower, and challenge Skyla’s wind-tunnel Gym. Obtain the Jet Badge and take the story flight to Lentimas.
Lentimas → Reversal Mountain → UndellaCross Reversal Mountain with Bianca to Undella Town. Continue north through Route 13 and Lacunosa, then Route 12, Village Bridge and Route 11 to Opelucid. Optional dungeon branches are collection trips rather than immediate story objectives.
Opelucid → HumilauDefeat Drayden for the Legend Badge. Resolve Team Plasma’s attack and recover the stolen DNA Splicers story thread. Use the route through Undella’s Marine Tube to Humilau and complete Marlon’s lily-pad Gym for the Wave Badge.
Route 22 → Route 21 → Giant ChasmMeet Colress on Route 22 for the Colress Machine, then use it on the Crustle blocking Seaside Cave. Follow Route 21 to the Plasma Frigate, continue its events at Giant Chasm, and resolve the Kyurem / Ghetsis confrontation.
Route 23 → Victory Road → Pokémon LeagueRestock after the Plasma finale, travel through Route 23 and the sequel Victory Road, and finish Hugh’s late battle. Challenge the four Elite Four rooms in any order and then Champion Iris.
Humilau City
Humilau City: original Black 2 / White 2 reference image.
02

Optional exploration branches

Useful detours
AreaCollection purpose
Floccesy RanchEarly catches such as Riolu and Mareep; rescue the lost Herdier
Castelia Sewers / parkStory investigation, secluded grass and Relic Passage
Desert Resort / Relic CastleDesert catches and later Volcarona access through Relic Passage
Lostlorn ForestHidden Grotto and TM95 veteran
Mistralton CaveOptional Route 6 cave branch
Strange HouseLunar Wing for Cresselia
Seaside CaveRoute 21 connection and Colress Machine obstacle
Cave of BeingPostgame lake-trio sequence
Underground RuinsRegi chamber puzzles and keys
03

Postgame is a separate access check

N’s Castle, the older southeastern towns, Route 3 Day Care and high-level optional battles become useful after the Hall of Fame. The map alone does not guarantee that a passage is open. Use the postgame checklist and species location tables to distinguish accessible wild areas from future objectives.

FIELD NOTE

Check your version, story progress and difficulty before using a location or battle record. These guides cover the original Nintendo DS sequels.

References