Unova expedition logPokémon Black 2 / White 2GUIDES
POKÉMON BLACK 2 / WHITE 2 / WALKTHROUGH

Pokémon Black 2 and White 2 complete story walkthrough

Follow the sequel from Aspertia through all eight badges, the Plasma Frigate, Giant Chasm, Victory Road and Champion Iris.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Read the current objective

This adventure starts in Aspertia City with Nate or Rosa. The eight-badge journey uses new city access, Gym puzzles and Team Plasma events. When a route is blocked, return to the most recent story conversation or objective before attempting an original Black/White shortcut. Choose a broad party from the expanded regional roster and keep a healthy catcher beside your battle team.

Aspertia City
Aspertia City: original Black 2 / White 2 reference image.
02

Aspertia → Floccesy → Virbank

Meet Bianca for a starter, follow Hugh to Floccesy Ranch and recover the lost Herdier. Return to Aspertia’s school for Cheren. After the Basic Badge, travel through Route 20 to Virbank and challenge Roxie.

03

Virbank → Castelia

Finish the required Pokéstar Studios introduction after the Toxic Badge. Help Hugh confront Team Plasma in Virbank and Route 20, then take the boat to Castelia. Search Castelia Sewers with Hugh; Burgh’s Gym opens after the investigation.

04

Castelia → Nimbasa

Use the cocoon passages in Burgh’s Gym. After the Insect Badge, follow Route 4 and the Colress encounter, pass through Join Avenue and visit Nimbasa. The former Gym and its roller coasters precede Elesa’s new runway Gym.

05

Nimbasa → Driftveil

After the Bolt Badge, use Route 5 and Driftveil Drawbridge. Visit the former Plasma members’ house, then navigate Clay’s conveyor-belt mine for the Quake Badge. Finish the required Driftveil Tournament and the Plasma Frigate encounter.

06

Route 6 → Chargestone → Mistralton

Cheren gives Surf during the Route 6 sequence. Cross Chargestone Cave, explore Route 7 and Celestial Tower, and challenge Skyla’s wind-tunnel Gym. Obtain the Jet Badge and take the story flight to Lentimas.

07

Lentimas → Reversal Mountain → Undella

Cross Reversal Mountain with Bianca to Undella Town. Continue north through Route 13 and Lacunosa, then Route 12, Village Bridge and Route 11 to Opelucid. Optional dungeon branches are collection trips rather than immediate story objectives.

08

Opelucid → Humilau

Defeat Drayden for the Legend Badge. Resolve Team Plasma’s attack and recover the stolen DNA Splicers story thread. Use the route through Undella’s Marine Tube to Humilau and complete Marlon’s lily-pad Gym for the Wave Badge.

09

Route 22 → Route 21 → Giant Chasm

Meet Colress on Route 22 for the Colress Machine, then use it on the Crustle blocking Seaside Cave. Follow Route 21 to the Plasma Frigate, continue its events at Giant Chasm, and resolve the Kyurem / Ghetsis confrontation.

010

Route 23 → Victory Road → Pokémon League

Restock after the Plasma finale, travel through Route 23 and the sequel Victory Road, and finish Hugh’s late battle. Challenge the four Elite Four rooms in any order and then Champion Iris.

011

Prepare for the final League

Bring recovery and PP supplies for the entire League sequence. Iris uses a mixed team, including Lapras, Aggron and Archeops alongside her Dragons. Review your actual difficulty setting; Challenge Mode changes teams and held items as well as displayed levels. Save before entering and use each defeated Elite Four room as a chance to restore the party.

Gym team browser · Elite Four teams · Iris teams

FIELD NOTE

Check your version, story progress and difficulty before using a location or battle record. These guides cover the original Nintendo DS sequels.

References