The Sacred Stones adventure archiveFire Emblem: The Sacred StonesGUIDES
Fire Emblem: The Sacred Stones / Combat and rescue

The Sacred Stones Combat and rescue

Use the GBA weapon triangles, terrain and rescue commands to preserve units.

Edition covered

Original GBA rules, first released in Japan in 2004 and localized in 2005. Some pictures show the original game inside a later emulation interface. No modern Casual Mode is assumed.

Plan around permanent losses

A selected unit has a movement route marked across the tactical map.
A selected unit has a movement route marked across the tactical map.

There is no Casual Mode in the original GBA release. Check all reachable enemies before leaving Eirika, a healer or a trainee in the open.

Physical matchup
Your weaponFavored targetUse
SwordAxeImprove reliability against axe users
AxeLancePressure soldiers and lance cavalry
LanceSwordCounter sword-focused enemies
BowFlying unitCheck effectiveness and the inability to counter most adjacent attacks

Use both weapon triangles

Swords beat axes, axes beat lances and lances beat swords. Magic has its own cycle: anima beats light, light beats dark and dark beats anima.

Rescue sequence
CommandPurposeCheck
RescuePick up an eligible allyAid must cover the ally's Constitution
TakeReceive a carried allyCarrier position must permit the transfer
DropPlace the passenger nearbyA legal adjacent tile must be free
GivePass the carried ally to another unitKeep the final carrier outside lethal range

Rescue is transport with a penalty

A unit with enough Aid can carry an ally. The passenger is protected, but carrying lowers the rescuer's skill and speed, so do not treat rescue as a free combat boost.

Use terrain for the defender

Forests and forts can make a safe lure possible. Compare terrain, weapon weight, HP and likely follow-up attacks before asking one unit to hold several enemies.

References
Guide references
ReferenceWebsite
Nintendo instruction manualwww.nintendo.com
Detailed mechanics and referenceserenesforest.net