The Sacred Stones Monsters and optional dungeons
Prepare for the Tower of Valni and Lagdou Ruins with durable supplies.
Edition covered
Original GBA rules, first released in Japan in 2004 and localized in 2005. Some pictures show the original game inside a later emulation interface. No modern Casual Mode is assumed.
Treat each floor as a full map

Optional dungeons require the same careful positioning as story battles. A repeatable entrance does not make the individual enemies harmless.
| Threat | Useful response | Positioning cue |
|---|---|---|
| Bonewalker with bow | Ranged physical attacks | Keep fliers away from its reach |
| Mogall | Magic attacks | Use resistance and avoid a low-resistance bait |
| Gargoyle | Flying movement | Check routes over terrain |
| Cyclops | Heavy physical attacks | Use reliable ranged damage and safe finishers |
Use anti-monster tools
Bishops and sacred weapons are valuable against monsters. Check durability before committing limited equipment to routine targets that ordinary weapons can handle.
| Supply or role | Purpose | Before entering |
|---|---|---|
| Spare basic weapons | Longer floor chains | Count remaining uses |
| Staff healer | Recover damage between pushes | Carry a spare healing staff |
| Durable front liner | Protect training units | Check both defense and resistance |
| Anti-monster attacker | Remove dangerous enemies | Preserve limited weapons for worthwhile targets |
Keep the return route in mind
Training a weak unit works best behind a reliable front line. Avoid splitting the group merely to collect every enemy kill faster.
Separate training from completion
The Tower of Valni and later Lagdou Ruins serve different progression goals. Deeper floors and postgame objectives demand stronger units than the first available training floor.
References
| Reference | Website |
|---|---|
| Nintendo instruction manual | www.nintendo.com |
| Detailed mechanics and reference | serenesforest.net |
