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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Baltoy in Pokémon Black 2 and White 2: locations, stats and moves

Find Baltoy’s Black 2/White 2 locations, Generation V Ground/Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Baltoy is Unova #169 and National #343. Its Black 2/White 2 typing is Ground / Psychic. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Baltoy
Baltoy: standard Generation V form, Unova #169.
Baltoy Generation V base stats
StatBase value
HP40
Attack40
Defense55
Sp. Atk40
Sp. Def70
Speed55
Total300
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Baltoy recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Relic Castle DBlack 2Grass / cave walking27–30No special condition recorded
Relic Castle DWhite 2Grass / cave walking27–30No special condition recorded
03

Evolution family and Generation V requirements

Baltoy regional evolution family
FromIntoBlack 2 / White 2 method
BaltoyClaydolLevel 36

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Baltoy Generation V ability slots
AbilitySlot / availability
LevitateRegular ability slot 1

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Baltoy breeding and training facts
PropertyValue
Gender ratioGenderless
Egg group(s)Mineral
Base hatch cycles20
Experience growthMedium Fast
Base capture rate255 / 255 (not a percentage chance)
EV yield when defeatedSpecial Defense +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Baltoy sequel level-up learnset
LevelMove
1 / starting moveConfusion
1 / starting moveHarden
4Rapid Spin
7Mud Slap
10Rock Tomb
13Psybeam
17Power Trick
21AncientPower
25Selfdestruct
28Extrasensory
31Cosmic Power
34Guard Split
34Power Split
37Earth Power
41Sandstorm
45Heal Block
49Explosion

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Baltoy sequel compatible machines
MachineMoveTypeCategory
TM03PsyshockPsychicSpecial
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM13Ice BeamIceSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM23Smack DownRockPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM37SandstormRockStatus
TM39Rock TombRockPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM48RoundNormalSpecial
TM51Ally SwitchPsychicStatus
TM57Charge BeamElectricSpecial
TM64ExplosionNormalPhysical
TM69Rock PolishRockStatus
TM70FlashNormalStatus
TM74Gyro BallSteelPhysical
TM77Psych UpNormalStatus
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM85Dream EaterPsychicSpecial
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM92Trick RoomPsychicStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Drill Run, Earth Power, Gravity, Magic Coat, Recycle, Signal Beam, Skill Swap, Sleep Talk, Snore, Stealth Rock, Trick, Wonder Room, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Baltoy in the illustrated regional Pokédex.

FIELD NOTE

Use Baltoy’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References