Lost Planet: Extreme Condition / Weapons and Vital Suits
Lost Planet: Extreme Condition Weapons and Vital Suits: choose useful firepower
Compare portable guns with heavy Vital Suit equipment.
Edition covered
Original Extreme Condition campaign: Xbox 360 release in 2006, PC in 2007 and PS3 in 2008. Images show the original PC edition. Colonies Edition additional modes and Lost Planet 2 systems are outside this scope.
5 items · one picture per entry · open a picture for full size.
Weapons and Vital Suits
Quick notes
- Weapon scale. Ordinary firearms support mobile infantry combat.
- Vital Suit preparation. Before climbing into a suit, inspect the surrounding threats and available armaments.
- Match ammunition to the exposed target. Save rockets and other scarce heavy attacks for a clear weak-point shot or a durable armored target.
- Exit a failing position. Heavy equipment can tempt the player to remain stationary.
Vital Suit preparation
| Check | Why it matters | Decision |
|---|---|---|
| Remaining energy | Supports operation | Refill before a long fight. |
| Weapon type | Controls effective range | Choose for the arena. |
| Open movement lane | Allows dodging | Avoid cramped dead ends. |
| Suit condition | Limits survivability | Prepare an exit route. |
References
| Reference | Website |
|---|---|
| Publisher game description and pictures | store.steampowered.com |
| Original publisher manual | store.steampowered.com |





