Dixie, Kiddy and their helpers
Understand the pair's different abilities and the support found on the map.
Original 1996 SNES release. Pacifica, the revised soundtrack, extra Banana Birds and other additions of the 2005 Game Boy Advance version are outside these guides. Original Wrinkly Save Cave and vehicle progression apply.
6 characters · one picture per entry · open a picture for full size.
Character directory

Dixie Kong
Dixie's helicopter spin extends her airtime and gives you time to choose a landing. Her team-up moves with Kiddy reveal routes that neither ordinary jump reaches.

Kiddy Kong
Kiddy has the strength to throw Dixie upward. His roll can skip across water with timed jumps, and dropping his weight through fragile floors can reveal secrets.

Funky Kong
Funky runs the Rentals workshop. His boats and later upgrades expand access to the Northern Kremisphere as the Kongs return the required parts and coins.

Wrinkly Kong
Wrinkly records progress in the original Save Caves. The rescued Banana Birds also gather with her, making her locations useful stops throughout the map.

Ellie
Ellie carries and shoots water in appropriate stages and can lift barrels with her trunk. Her fear of mice turns some passages into a distinct movement puzzle.

Koin
Koin uses a shield to block ordinary attacks. Arrange a steel barrel to hit his exposed back rather than throwing it directly at the side he protects.
Quick notes
- Choose the Kong for the next landing. Dixie's helicopter spin is useful when a gap needs more airtime or you want to inspect a ledge during the descent.
- Use the workshop and the Save Cave. Funky provides the vehicles that open more of the world map.
- Recognize an animal's special task. Ellie uses her trunk for barrels and water, while Squitter creates web platforms that can reach side routes.
Choose Dixie for airtime and Kiddy when the route rewards his strength or water skips.
Picture details
Game artwork belongs to its respective rights holders.
