DKC3 adventure archiveDonkey Kong Country 3: Dixie Kong's Double Trouble!GUIDES
Donkey Kong Country 3: Dixie Kong's Double Trouble! / Movement

Team-up moves and animal tools

Use throws, water skips and helpers to reach the unusual routes.

Edition covered

Original 1996 SNES release. Pacifica, the revised soundtrack, extra Banana Birds and other additions of the 2005 Game Boy Advance version are outside these guides. Original Wrinkly Save Cave and vehicle progression apply.

Use Ellie's trunk and stored water

Ellie's original artwork highlights the trunk used for barrels and water.
Ellie's original artwork highlights the trunk used for barrels and water.

In Ellie stages, lift suitable barrels with the trunk and watch the water supply when using her spray. Water refills come from appropriate sources, so refill before a section that depends on repeated shots. Ellie reacts to Sneek mice, making their position part of the route puzzle. Slow down long enough to see which object, water source or frightened movement the next obstacle is asking you to use.

Aim a team-up throw deliberately

Press A with both Kongs present to team up. Kiddy can throw Dixie upward toward high ledges, while Dixie can use Kiddy's weight to break appropriate weak floors. Inspect the space above and the landing below before throwing. If the partner misses, return to a safe position and line up again. A suspicious patch of ground or a banana trail may point to a team-up solution.

Practice the water skip and web platform

Kiddy can roll from dry ground and jump at the water surface to skip across it. Learn the timing in a forgiving area before chasing a bonus entrance. Squitter's web platforms create another route-building tool, allowing carefully placed temporary footholds. Place a platform where you can reach it, then plan the next one. A long gap often rewards the current animal or Kong technique rather than a blind running leap.

FIELD NOTE

Stop and line up a throw; the correct partner and angle matter more than speed.

Picture details

Game artwork belongs to its respective rights holders.

References