Command & Conquer: Red Alert 2 / Base defense
Command & Conquer: Red Alert 2 superweapons, power and base defense
Protect the economy and use support weapons with a follow-up ready.
Edition covered
Original Red Alert 2 (2000), supplied in the modern Red Alert 2 and Yuri's Revenge package. The guide covers Allies and Soviets; Yuri's Revenge adds a separate faction and altered roster.
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Base defense
Quick notes
- Match defenses to the threat. Pillboxes and Sentry Guns address infantry; anti-air systems stop aircraft; stronger powered defenses cover different ground threats.
- Track the superweapon countdown. A superweapon announces long-term pressure.
- Protect the power network. A defense line dependent on power can fail when generators are destroyed.
- Use mobility to break a siege. A static base can be bypassed or bombarded.
Match defenses to the threat
| Target | Allied example | Soviet example |
|---|---|---|
| Infantry | Pillbox | Sentry Gun |
| Aircraft | Patriot Missile | Flak Cannon |
| Ground assault | Prism Tower | Tesla Coil |
| Damaged structure | Repair command | Repair command |
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Westwood original manual | static.wikia.nocookie.net |




