Command & Conquer: Red Alert 2 adventure archiveCommand & Conquer: Red Alert 2GUIDES
Command & Conquer: Red Alert 2 / Base defense

Command & Conquer: Red Alert 2 superweapons, power and base defense

Protect the economy and use support weapons with a follow-up ready.

Edition covered

Original Red Alert 2 (2000), supplied in the modern Red Alert 2 and Yuri's Revenge package. The guide covers Allies and Soviets; Yuri's Revenge adds a separate faction and altered roster.

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Base defense

Quick notes

  • Match defenses to the threat. Pillboxes and Sentry Guns address infantry; anti-air systems stop aircraft; stronger powered defenses cover different ground threats.
  • Track the superweapon countdown. A superweapon announces long-term pressure.
  • Protect the power network. A defense line dependent on power can fail when generators are destroyed.
  • Use mobility to break a siege. A static base can be bypassed or bombarded.

Match defenses to the threat

Defense categories
TargetAllied exampleSoviet example
InfantryPillboxSentry Gun
AircraftPatriot MissileFlak Cannon
Ground assaultPrism TowerTesla Coil
Damaged structureRepair commandRepair command
References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Westwood original manualstatic.wikia.nocookie.net