Command & Conquer: Red Alert 2 Allied and Soviet unit counters
Compare battlefield roles without importing Yuri's Revenge units.
Edition covered
Original Red Alert 2 (2000), supplied in the modern Red Alert 2 and Yuri's Revenge package. The guide covers Allies and Soviets; Yuri's Revenge adds a separate faction and altered roster.
Use complementary weapons

A tank force needs help against aircraft and entrenched infantry. Grizzlies and Rhinos are useful frontline armor, while IFVs and Flak Tracks add other weapons and utility.
| Unit | Primary role | Useful support |
|---|---|---|
| Grizzly Tank | Mobile Allied armor | IFVs and infantry |
| Rhino Heavy Tank | Soviet tank force | Flak Tracks or infantry |
| Prism Tank | Long-range energy support | Frontline armor and vision |
| V3 Rocket Launcher | Soviet bombardment | Protection while firing |
React to the actual attack
Kirovs are slow but dangerous if ignored; intercept them before they reach important structures. A ground raid needs mobile anti-armor fire rather than an entire budget spent on air defense.
| Threat | Response | Positioning priority |
|---|---|---|
| Kirov Airship | Anti-air fire | Intercept before the base |
| Enemy tanks | Tanks and anti-armor specialists | Avoid isolated support units |
| Infantry mass | Anti-infantry weapons | Keep range and avoid being surrounded |
| Long-range bombardment | Flank or attack the launcher | Do not stand under repeated fire |
Keep prism weapons behind a screen
Prism Tanks provide long-range energy attacks but should not lead into close-range fire. Let frontline units absorb attention while the support fires from a better position.
Do not apply an expansion chart
Guardian GIs and Battle Fortresses are not part of the original game. The original Soviet Yuri infantry unit also does not mean the expansion Yuri faction is playable here.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Westwood original manual | static.wikia.nocookie.net |
