Command & Conquer: Red Alert 2 Guide
2000 · Real-time strategyDigital cover

Game guides
| Guide | What you will find |
|---|---|
Getting started | Build a working base before committing to a large assault. |
Unit counters | Compare battlefield roles without importing Yuri's Revenge units. |
Units & specialists | Compare the roles and limitations of Command & Conquer: Red Alert 2 forces. |
Air & navy | Bring the correct screen before sending bombardment ships toward shore. |
Base defense | Protect the economy and use support weapons with a follow-up ready. |
At a glance
| Focus | What to know |
|---|---|
| Keep miners moving | Refineries turn ore and gems into credits; protect the route back to base. |
| Check power before defenses | Low power affects base operations and powered defenses. |
| Choose an attack domain | Land, air and naval counters are different; scout before committing. |
Units & specialists View guide →
| Name | Role | At a glance |
|---|---|---|
| GI | Allied infantry | Deploys to gain a stronger stationary firing position. |
| Grizzly Tank | Allied armor | Mobile basic tank used with supporting units. |
| IFV | Allied support vehicle | Changes weapon role according to its infantry passenger. |
| Rhino Heavy Tank | Soviet armor | Main Soviet tank for supported ground attacks. |
| Tesla Trooper | Soviet infantry | Uses electrical attacks and can support Tesla Coils. |
| Tanya | Allied commando | Specialist against infantry and structures; protect her from vehicles. |
Quick answers
| Topic | Go straight to |
|---|---|
| Getting started | Start from the Construction Yard → |
Pictures All pictures →
References
| Reference | Website |
|---|---|
| Command & Conquer: Red Alert 2: game and edition overview | store.steampowered.com |
Getting started
Unit counters
Units & specialists
Base defense