The Legend of Zelda: The Minish Cap: cheats and tricks
The original GBA game has no built-in cheat-code menu. These are useful, legitimate item mechanics and do not require a cheat device.
No built-in power-up codes

There is no in-game code entry for infinite health, Rupees or equipment in the original GBA release. The useful bonuses are earned upgrades and item combinations. External Action Replay or GameShark strings are different, version-dependent modifications and are not listed here.
Normal mechanic: propel lily pads

When Minish-sized and standing on a lily pad, aim the Gust Jar backward and release gusts. The pad moves away from the blast, letting you steer across water. Charging the jar changes its power, so use controlled bursts when approaching a landing.
Normal mechanic: charge ground holes

Fire the Cane of Pacci into a suitable small hole in the ground. Jump into the energized hole to launch Link onto a higher ledge. The same cane also flips Spiked Beetles, creating a safe opening to strike them without touching their armored backs.
Normal mechanic: create copies

After empowering the White Sword with the Earth and Fire Elements, hold a sword charge until its gauge fills. Keep charging while walking across colored clone tiles. The extra Link copies can hold down switches and help move obstacles that one Link cannot handle.
Normal mechanic: dig for supplies

Use the Mole Mitts on soft ground and diggable cave barriers. Digging can uncover Rupees or Kinstone Pieces as well as new routes. Some buried finds are Beetles, so watch what emerges instead of assuming every dig produces a reward.
Summaries written for this guide. Artwork and screenshots © Nintendo.
