Command & Conquer: Tiberian Sun GDI and Nod unit counters
Match weapons, ranges and deployment to the target.
Edition covered
Original Tiberian Sun (1999), available with Firestorm in the current PC package. Guides cover original GDI and Nod mechanics; Firestorm-specific units and campaigns are separate.
Use GDI units in separate roles

Titans handle ground combat while Wolverines deal with infantry. Hover MLRS can engage air and ground targets, and Disrupters need a clear line because their wave can damage allies.
| Unit | Role | Caution |
|---|---|---|
| Wolverine | Anti-infantry support | Not the main anti-armor weapon |
| Titan | Ground cannon combat | Needs support against aircraft |
| Hover MLRS | Missiles against ground and air | Keep fragile support protected |
| Disrupter | Sonic area damage | Avoid friendly units in its firing line |
Use Nod mobility and deployment
Tick Tanks can dig in; Artillery must deploy to fire; subterranean units attack from unusual directions. Move the screen with the siege units before stopping to bombard.
| Unit | Role | Caution |
|---|---|---|
| Tick Tank | Mobile tank or dug-in defense | Undeploy before moving |
| Artillery | Long-range bombardment | Deploy before firing |
| Stealth Tank | Concealed mobile attack | Firing reveals it |
| Devil’s Tongue | Subterranean flame attack | Choose a reachable emergence point |
Do not stack behind a Disrupter
The sonic attack passes through its line of fire. Space friendly units around it and avoid firing directly through a valuable group of your own vehicles.
Verify aircraft coverage
Ground damage is not the same as anti-air capability. Keep an anti-air response near collectors and vulnerable siege vehicles when enemy aircraft are operating.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Westwood original manual | static.wikia.nocookie.net |
