Command & Conquer: Tiberian Sun Guide
1999 · Real-time strategyDigital cover

Game guides
| Guide | What you will find |
|---|---|
Getting started | Start production without exposing the one vehicle that funds it. |
GDI & Nod counters | Match weapons, ranges and deployment to the target. |
Units & battlefield roles | Compare the roles and limitations of Command & Conquer: Tiberian Sun forces. |
Stealth & sensors | Understand what sensors reveal and how base layout affects underground raids. |
Aircraft & support | Use aircraft in sorties and coordinate heavy weapons with ground pressure. |
At a glance
| Focus | What to know |
|---|---|
| Protect the Harvester | Income stops when the route between Tiberium and refinery fails. |
| Watch underground approaches | Nod can bypass ordinary paths; sensors and pavement affect defense. |
| Deploy specialist vehicles | Artillery, Tick Tanks and sensor equipment need the right state to work. |
Units & battlefield roles View guide →
| Name | Role | At a glance |
|---|---|---|
| Titan | GDI combat walker | General-purpose cannon platform for ground engagements. |
| Wolverine | GDI anti-infantry walker | Supports heavier units against infantry. |
| Disrupter | GDI sonic vehicle | Its sonic wave can harm friendly units in the firing line. |
| Tick Tank | Nod battle tank | Deploys into a stationary defensive position. |
| Artillery | Nod siege vehicle | Must deploy before firing and cannot move while deployed. |
| Mobile Sensor Array | GDI detection vehicle | Detects cloaked and subterranean movement when deployed. |
Quick answers
| Topic | Go straight to |
|---|---|
| Getting started | Connect the economy to the base → |
Pictures All pictures →
References
| Reference | Website |
|---|---|
| Command & Conquer: Tiberian Sun: game and edition overview | store.steampowered.com |
Getting started
Units & battlefield roles
Stealth & sensors
Aircraft & support