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Command & Conquer: Tiberian Sun / Units & battlefield roles

Command & Conquer: Tiberian Sun units & battlefield roles guide

Compare the roles and limitations of Command & Conquer: Tiberian Sun forces.

Edition covered

Original Tiberian Sun (1999), available with Firestorm in the current PC package. Guides cover original GDI and Nod mechanics; Firestorm-specific units and campaigns are separate.

10 characters · one picture per entry · open a picture for full size.

Units & battlefield roles reference

Titan in Command & Conquer: Tiberian Sun
GDI combat walker

Titan

General-purpose cannon platform for ground engagements.

Reference

Disrupter in Command & Conquer: Tiberian Sun
GDI sonic vehicle

Disrupter

Its sonic wave can harm friendly units in the firing line.

Reference

Artillery in Command & Conquer: Tiberian Sun
Nod siege vehicle

Artillery

Must deploy before firing and cannot move while deployed.

Reference

Support directory

Quick notes

  • Compare battlefield functions. GDI’s walkers, Nod’s deployable vehicles and the shared support tools reward different positioning.
  • Keep support near its intended target. A Mobile Repair Vehicle restores damaged vehicles; a Medic helps infantry.
  • Protect unique heavy assets. The Mammoth Mark II is a powerful GDI experimental unit with a one-at-a-time restriction in the original game.
  • Keep Firestorm additions out of the original roster. Juggernauts, Limpet Drones and other expansion additions are not starting options in the original game.
References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Westwood original manualstatic.wikia.nocookie.net