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Half-Life / Beginner guide

Half-Life beginner guide: HEV suit, movement and survival

Learn the Hazard Course, health and armor rules, movement puzzles and friendly NPC behavior.

Edition covered

The original GoldSrc Half-Life campaign on PC, first released in 1998. Valve Steam screenshots show original game assets. Half-Life: Source, Black Mesa and the expansion campaigns are separate games.

Start in the Hazard Course

Gordon fires an automatic weapon at a marine inside a concrete Black Mesa corridor.
Gordon fires an automatic weapon at a marine inside a concrete Black Mesa corridor.

The Hazard Course teaches the movement that later puzzles assume, including crouching, jumping, ladders and interacting with objects. Practise a crouch-jump before the campaign; narrow ducts and raised ledges often require more than a normal jump.

Opening tasks
TaskWhat it teachesUseful habit
Hazard CourseMovement and interactionsPractise the crouch-jump
Black Mesa InboundFacility orientationWatch the tram route
Anomalous MaterialsHEV suit and experimentListen to the scientists
Unforeseen ConsequencesEscape and basic fightingSearch before leaving each room

Read health and suit power separately

Health keeps Gordon alive, while HEV suit power absorbs part of incoming damage. Both are finite resources. Search side rooms for chargers and supplies after securing an area, and use a manual save before a difficult machinery sequence.

Survival resources
ResourcePurposeLimitation
Health kitRestores healthDoes not recharge the suit
Health chargerRestores health at a wall stationHas a finite charge
HEV batteryAdds suit powerDoes not replace missing health
Suit chargerRecharges armorStay nearby until its supply is spent

Keep scientists and guards alive

A scientist may open a route or offer treatment, and a security guard can provide covering fire. Use the interaction key to request help. Friendly characters are vulnerable, so clear dangerous corners before leading them through.

Observe the room before forcing a route

Environmental puzzles usually have a readable clue: a cable, switch, pipe label, ladder or breakable grate. If gunfire is accomplishing nothing, look for the mechanism. Keep an earlier save when dropping into a route that cannot be climbed back out.

Useful tip

Environmental puzzles usually have a readable clue: a cable, switch, pipe label, ladder or breakable grate.

References
Guide references
ReferenceWebsite
Half-Life — publisher listingstore.steampowered.com
StrategyWiki: campaign chaptersstrategywiki.org
StrategyWiki: weaponsstrategywiki.org
StrategyWiki: final bossstrategywiki.org
Half-Life manualwww.sierrachest.com