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Half-Life / Chapter order

Half-Life chapter order: Black Mesa, Lambda Core and Xen

A campaign route reference showing the main progression blocks and the skills each area demands.

Edition covered

The original GoldSrc Half-Life campaign on PC, first released in 1998. Valve Steam screenshots show original game assets. Half-Life: Source, Black Mesa and the expansion campaigns are separate games.

Follow the Black Mesa escape route

A security guard fires beside an alien creature in a red-and-white facility corridor.
A security guard fires beside an alien creature in a red-and-white facility corridor.

Half-Life moves through connected chapters rather than a mission-select hub. The opening starts on the tram, leads through the experiment and becomes a facility escape. Chapter names help identify a walkthrough location even when individual loading areas have no obvious labels.

First half of the campaign
Chapter groupMain settingRoute emphasis
Black Mesa Inbound / Anomalous MaterialsTram and laboratoriesReach the test chamber
Unforeseen Consequences / Office ComplexDamaged facilityFind an escape route
We’ve Got Hostiles / Blast PitMilitary arrival and test siloFight soldiers and restore silo systems
Power Up / On A RailPower plant and rail networkRestore machinery and follow the railway

Prepare for the late facility chapters

After the rail and processing sections, the campaign opens into research buildings and the surface. Soldiers, vehicles and longer sight lines make ammunition planning more important. Lambda Core is the final major Black Mesa stage before the transition to Xen.

Second half of the campaign
Chapter groupMain settingRoute emphasis
Apprehension / Residue ProcessingCapture and industrial wasteRecover a route through machinery
Questionable Ethics / Surface TensionResearch labs and outdoorsReach the next facility section
Forget About Freeman / Lambda CoreLate Black Mesa complexReach the Lambda team and portal
Xen / Gonarch’s LairAlien terrainLong jumps and the Gonarch encounter
Interloper / NihilanthAlien production areas and final arenaReach and defeat the final boss

Take the long-jump training seriously

The long-jump module becomes important before Xen. Listen to the scientist and practise its crouch-and-jump movement on safe ground. Alien terrain uses wider gaps, and normal jumping is not a dependable substitute for the module.

Treat the table as orientation

The route tables group consecutive chapters and name the major objective type. They do not imply that every chapter is a single map. Save before big drops, elevators and portal transitions so a failed platforming attempt does not erase the previous combat section.

Useful tip

The route tables group consecutive chapters and name the major objective type.

References
Guide references
ReferenceWebsite
Half-Life — publisher listingstore.steampowered.com
StrategyWiki: campaign chaptersstrategywiki.org
StrategyWiki: weaponsstrategywiki.org
StrategyWiki: final bossstrategywiki.org
Half-Life manualwww.sierrachest.com