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Half-Life / Weapons guide

Half-Life weapons guide: crowbar, shotgun, crossbow and explosives

Compare the original Half-Life arsenal by range, ammunition role and alternate-fire behavior.

Edition covered

The original GoldSrc Half-Life campaign on PC, first released in 1998. Valve Steam screenshots show original game assets. Half-Life: Source, Black Mesa and the expansion campaigns are separate games.

9 items · one picture per entry · open a picture for full size.

Core weapon roles

Crowbar in Half-Life
Crates and close weak enemies

Crowbar

Watch for: Exposure while closing distance.

Reference

Specialist tools

Gauss gun in Half-Life
Energy weapon with charge attack

Gauss gun

Practical choice: Mind the charge and ammunition.

Reference

Gluon gun in Half-Life
Sustained heavy energy damage

Gluon gun

Practical choice: Reserve energy for a serious threat.

Reference

Quick notes

  • Use common weapons for common threats. The crowbar saves ammunition on crates and isolated weak enemies, but running into a group to use it costs health.
  • Keep specialist ammunition for its purpose. The shotgun suits tight spaces; the revolver and crossbow help with deliberate longer-range attacks.
  • Understand alternate fire before a fight. Several weapons have a second function, such as the shotgun’s double blast, the crossbow scope and the automatic weapon’s grenade launcher.
  • Use explosives with a retreat route. Grenades can push soldiers away from cover, but explosives also punish Gordon at close range.
Useful tip

Grenades can push soldiers away from cover, but explosives also punish Gordon at close range.

References
Guide references
ReferenceWebsite
Half-Life — publisher listingstore.steampowered.com
StrategyWiki: campaign chaptersstrategywiki.org
StrategyWiki: weaponsstrategywiki.org
StrategyWiki: final bossstrategywiki.org
Half-Life manualwww.sierrachest.com