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SUPER MARIO SUNSHINE / EQUIPMENT

F.L.U.D.D. nozzles and exploration items

Choose the right nozzle and manage the resources behind Delfino’s platforming.

Edition covered

Original GameCube campaign; controller mappings vary in later releases.

F.L.U.D.D. nozzles and exploration items — quick reference
EntryRole or use
Squirt NozzleAiming and cleaning
Hover NozzleMidair correction
Rocket NozzleVertical launch
Turbo NozzleFast horizontal movement
Water supplyShared nozzle resource
Yoshi and fruitJuice-based exploration
Blue CoinsOptional Shine exchange
01

Squirt Nozzle

Aiming and cleaning. The standard spray removes goop and interacts with enemies and objects. Stop to aim when accuracy matters instead of circling a small target while wasting water.

02

Hover Nozzle

Midair correction. Provides a limited hover burst. Use it to stabilise a jump with a plausible landing, not to recover indefinitely from a badly missed platform.

03

Rocket Nozzle

Vertical launch. Charges before propelling Mario upward. Stand in a safe position and check overhead clearance before using it near a ledge.

04

Turbo Nozzle

Fast horizontal movement. Builds speed across ground and water and opens some barriers. Plan the stopping area before accelerating through a narrow route.

05

Water supply

Shared nozzle resource. Refill in suitable water. Long platforming sections are easier when you enter with a full tank rather than discovering the shortage halfway across.

06

Yoshi and fruit

Juice-based exploration. An egg requests a particular fruit before hatching. Juice supports special interactions, but Yoshi cannot safely enter deep water in this game.

07

Blue Coins

Optional Shine exchange. Ten Blue Coins exchange for one Shine Sprite. Record them by area and episode, because some are only convenient or available under specific episode conditions.

FIELD NOTE

This is a curated reference to important entries, not a complete database. Follow the edition note: later remakes may change availability, names or mechanics.