F.L.U.D.D. nozzles and exploration items
Choose the right nozzle and manage the resources behind Delfino’s platforming.
Original GameCube campaign; controller mappings vary in later releases.
7 items · one picture per entry · open a picture for full size.
Item directory

Squirt Nozzle
The standard spray removes goop and interacts with enemies and objects. Stop to aim when accuracy matters instead of circling a small target while wasting water.

Hover Nozzle
Provides a limited hover burst. Use it to stabilise a jump with a plausible landing, not to recover indefinitely from a badly missed platform.

Rocket Nozzle
Charges before propelling Mario upward. Stand in a safe position and check overhead clearance before using it near a ledge.

Turbo Nozzle
Builds speed across ground and water and opens some barriers. Plan the stopping area before accelerating through a narrow route.

Water supply
Refill in suitable water. Long platforming sections are easier when you enter with a full tank rather than discovering the shortage halfway across.

Yoshi and fruit
An egg requests a particular fruit before hatching. Juice supports special interactions, but Yoshi cannot safely enter deep water in this game.

Blue Coins
Ten Blue Coins exchange for one Shine Sprite. Record them by area and episode, because some are only convenient or available under specific episode conditions.
Quick notes
- Pick the nozzle for the obstacle. Hover is useful for adjusting a landing, Rocket provides a large vertical burst, and Turbo helps cover fast routes under its conditions.
