Antichamber / Matter guns guide
Antichamber matter gun guide: blue, green, yellow and red abilities
Identify which tool can solve a cube barrier before revisiting it.
Edition covered
The original 2013 release, using publisher PC screenshots. This reference gives selected room hints and the main gun progression; it does not assume normal physical geography.
4 items · one picture per entry · open a picture for full size.
Matter guns
Quick notes
- Gun upgrades add operations. Later matter guns retain earlier capabilities while introducing new ways to move or create cubes.
- Know the named acquisition rooms. The blue gun is found in Logic 101 and the green gun in Learning To Draw.
- Grow a closed shape with green. A complete border can fill its interior with cubes.
- Manipulate the existing chain with yellow. Yellow introduces moving cubes along a connected arrangement.
Know the named acquisition rooms
| Room or obstacle | Relevant tool | What to test |
|---|---|---|
| Logic 101 | Blue acquisition | Pick up and place the available cubes |
| Learning To Draw | Green acquisition | Draw a complete outlined shape |
| Not enough cubes | Green or later | Grow a closed shape instead of searching endlessly |
| Connected cube channel | Yellow or later | Move the chain toward the desired opening |
References
| Reference | Website |
|---|---|
| Antichamber publisher listing | store.steampowered.com |
| Matter gun reference | antichamber.fandom.com |
| Selected room walkthrough | jayisgames.com |
| Developer’s Antichamber site | www.antichamber-game.com |




