Antichamber adventure archiveAntichamberGUIDES

Antichamber Guide

2013 · First-person puzzle exploration

Game guides

Find the guide you need
GuideWhat you will find
A blue matter gun points toward mirrored square openings with green circular patterns.Matter gunsIdentify which tool can solve a cube barrier before revisiting it.
A blue matter gun faces a cyan corridor and a bright magenta opening.Room hintsTry the rule implied by the room before treating it as a precision jump.
A red-accented matter gun faces a large white chamber with floating green particles.MapUse named nodes and tool requirements to organize a nonlinear first playthrough.
White geometric frames sit in a brightly colored yellow, green and red room.Cube puzzlesBuild only what the room needs, and keep the final route accessible.
A red-accented matter gun faces a large white chamber with floating green particles.Objects & figuresAntichamber has no conventional selectable hero roster. The useful directory is the explorer, tools, wall signs and the recurring black presence that shape its puzzles.

At a glance

Three useful starting points
FocusWhat to know
MovementTry walking, looking away and returning before assuming a corridor is fixed.
ToolsBlue, green, yellow and red guns expand cube manipulation.
HubEscape returns to the map room for fast revisits.

Characters Character guide →

Key characters and their roles
CharacterRoleAt a glance
The explorerPlayer viewpointAn unnamed first-person traveler through changing spaces.
Matter gunsPuzzle toolsCollect, place and later manipulate connected cubes.
Wall signsVisual hintsShort illustrated messages suggest how a room can be approached.
Black entityMysterious phenomenonA recurring presence tied to the late-game route.

Quick answers

Unlocks, routes and useful answers
TopicGo straight to
Matter gunsGun upgrades add operations →

Pictures All pictures →

A red-accented matter gun faces a large white chamber with floating green particles.
A red-accented matter gun faces a large white chamber with floating green particles.
A blue matter gun faces a cyan corridor and a bright magenta opening.
A blue matter gun faces a cyan corridor and a bright magenta opening.
A blue matter gun points toward mirrored square openings with green circular patterns.
A blue matter gun points toward mirrored square openings with green circular patterns.
White geometric frames sit in a brightly colored yellow, green and red room.
White geometric frames sit in a brightly colored yellow, green and red room.
References
Guide references
ReferenceWebsite
Antichamber: game and edition overviewstore.steampowered.com