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Cyberpunk 2077 / Quickhacking

Cyberpunk 2077 quickhacking guide: cyberdecks, RAM, queues and tracing

Set up a basic netrunner and understand what makes a hack unavailable or detectable.

Edition covered

Cyberpunk 2077 base campaign using the redesigned 2.x systems on PC, PlayStation 5 and Xbox Series X|S. PlayStation 4 and Xbox One use older systems. Phantom Liberty’s Dogtown quests, Relic tree and expansion-specific level cap are outside these guides. Publisher pictures are promotional examples and may show different update eras.

Start with a cyberdeck and equipped hacks

Two characters sit inside a car with the city visible through the windows.
Two characters sit inside a car with the city visible through the windows.

A normal quickhack loadout needs a cyberdeck installed at a ripperdoc and quickhacks placed in its available slots. Scan a target to see applicable actions and their costs. Replacing the deck with another operating system is a common reason a returning player no longer sees the expected hacking options.

Read the effect before uploading

Combat, control and covert quickhacks have different uses. Damage is only one option: blinding a target or restricting movement can create a safer weapon attack. Read the current tier’s tooltip because upgraded versions can change the effect and interaction, not merely increase one damage number.

Examples of base-game quickhacks
QuickhackBasic purposePractical use
Short CircuitElectrical damageDirect damage against a selected target.
OverheatThermal damage over timePressure a target while repositioning.
Reboot OpticsInterferes with the target’s visionCreate an opening for movement or an attack.
Cripple MovementRestricts movementKeep a dangerous enemy from closing distance.
PingReveals connected targets or devicesRead the local network before committing.

Build RAM and perk support together

RAM limits the actions immediately available through the deck. Intelligence perks add tools such as queues and Overclock as the tree opens. Overclock can spend health when RAM is insufficient, so use it with a recovery plan; it is not an unlimited free supply of hacks.

Netrunner setup and troubleshooting
ElementWhat it controlsCheck when it fails
CyberdeckAccess to a normal quickhack loadoutConfirm a deck is actually installed.
Quickhack slotsWhich hacks are equippedInstall the desired hack in an available slot.
RAMImmediate upload resourceCompare available RAM with the displayed cost.
Hack Queue perksMultiple uploads on one targetBuy the relevant Intelligence-tree support.
OverclockHealth-backed hacking when RAM is lowWatch health and the ability’s activation state.
Target compatibilityWhich actions are offeredA device and a human do not expose identical actions.

Watch detection and trace separately

A hack can affect tracing even if the target has not directly spotted V. Inspect traceability and the current progress display, move when necessary and use the environment to break an engagement. Pre-2.0 Breach Protocol combat routines and older quickhack combinations should not be assumed to work under the redesigned system.

Useful tip

Read the current tooltip before using an old build guide: quickhack tiers and tracing interactions changed across updates.

References
Guide references
ReferenceWebsite
CD Projekt Red: Hack-and-Slash Netrunner buildwww.cyberpunk.net
CD Projekt Red: Update 2.0 systemswww.cyberpunk.net
CD Projekt Red: official build plannerwww.cyberpunk.net