Cyberpunk 2077 / Attributes & perks
Cyberpunk 2077 attributes and perks: 2.x thresholds and respec rules
Choose the right attribute for your weapon or hacking plan and understand what can be refunded.
Edition covered
Cyberpunk 2077 base campaign using the redesigned 2.x systems on PC, PlayStation 5 and Xbox Series X|S. PlayStation 4 and Xbox One use older systems. Phantom Liberty’s Dogtown quests, Relic tree and expansion-specific level cap are outside these guides. Publisher pictures are promotional examples and may show different update eras.
5 items · one picture per entry · open a picture for full size.
Attributes & perks



Cyberware, Tech weapons and consumable support
Technical Ability
A build investing in implants or charged weapons.


Quick notes
- Match an attribute to the play style. Body, Reflexes, Technical Ability, Intelligence and Cool support different tools.
- Read the four perk thresholds. The redesigned trees open new tiers at attribute values of 4, 9, 15 and 20.
- Separate perk refunds from an attribute reset. Individual perk points can be refunded for free when their dependencies allow it.
- Track skill progression separately. Headhunter, Netrunner, Shinobi, Solo and Engineer are activity-based skills with passive rewards.
Read the four perk thresholds
| Attribute value | Tier | Planning implication |
|---|---|---|
| 4 | Rookie | First tree purchases become available. |
| 9 | Pro | Opens the next group of linked choices. |
| 15 | Phenom | Many defining build abilities become reachable. |
| 20 | Legend | Top-tier choices require a major commitment. |
Useful tip
The official planner can include Phantom Liberty options; keep its expansion setting consistent with the game you own.
References
| Reference | Website |
|---|---|
| CD Projekt Red: official build planner | www.cyberpunk.net |
| CD Projekt Red: Update 2.0 systems | www.cyberpunk.net |
| CD Projekt Red: build planner introduction | www.cyberpunk.net |
| Gamer Guides: 2.0 attribute thresholds | www.gamerguides.com |
