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Cyberpunk 2077 / Getting started

Cyberpunk 2077 beginner guide: starting a new playthrough with 2.x systems

Understand the opening, job types and the equipment checks that matter in modern Cyberpunk.

Edition covered

Cyberpunk 2077 base campaign using the redesigned 2.x systems on PC, PlayStation 5 and Xbox Series X|S. PlayStation 4 and Xbox One use older systems. Phantom Liberty’s Dogtown quests, Relic tree and expansion-specific level cap are outside these guides. Publisher pictures are promotional examples and may show different update eras.

Play the opening before chasing a final build

The character creator shows a customized V with facial cyberware and appearance controls.
The character creator shows a customized V with facial cyberware and appearance controls.

Choose the background and appearance you want, then use the opening jobs to try shooting, stealth and scanning. Lifepath affects the opening and dialogue opportunities; it does not replace the attribute system. Give yourself time to discover a preferred weapon before spending toward several unrelated high-tier perks.

Use the journal to identify the work

Main jobs advance the central campaign, side jobs often develop people and local stories, and gigs are fixer contracts. Read optional objectives before entering a guarded location. An instruction to avoid detection or preserve a target changes the plan even when the map marker looks like another ordinary combat encounter.

Base-game activity types
ActivityTypical purposeRead before starting
Main jobAdvance V’s central storyWhether the mission warns about a major commitment.
Side jobCharacter stories and local eventsDialogue choices and any stated urgency.
GigComplete work for a fixerOptional stealth or target-handling conditions.
NCPD scanner activityResolve a local reported crimeThe area objective and evidence to collect.
Cyberpsycho sightingInvestigate a dangerous individual for ReginaHer request to keep the target alive.

Check equipment using the modern rules

In 2.x, armor primarily comes from cyberware and weapon strength follows item tiers. Healing items and grenades use recharging charges. A returning player should inspect current tooltips rather than recreating a pre-2.0 clothing-armor build or assuming a large pile of old consumables is required.

A 2.x loadout check
SystemModern behaviorUseful action
ArmorPrimarily supplied by cyberwareInspect implants at a ripperdoc.
Healing and grenadesCharges replenish over timeWatch the charge display during combat.
PerksIndividual refunds are freeExperiment with a focused tree.
AttributesReset is limited to a one-time optionPlan major attribute commitments.
WeaponsDamage follows item tierCompare tier and behavior, not just the weapon name.

Finish one neighborhood task at a time

Pick a nearby job, read its conditions and approach on foot if you need time to scan. Save before a major conversation or uncertain infiltration. Buy upgrades that support the next few tasks; an expensive vehicle is a convenience choice, while a suitable cyberware or weapon upgrade directly supports your combat plan.

Useful tip

These guides use 2.x rules; the PS4 and Xbox One editions have a different progression and equipment system.

References
Guide references
ReferenceWebsite
CD Projekt Red: Update 2.0 systemswww.cyberpunk.net
CD Projekt Red: Cyberpunk 2077 and its characterswww.cyberpunk.net
CD Projekt Red: official build plannerwww.cyberpunk.net