Sonic, Tails and the Death Egg threats
Use the partner wisely and distinguish the two final robots.
Original 1992 16-bit Mega Drive/Genesis release. Manual Tails flight, the restored Hidden Palace and additional playable characters from later remasters are excluded; Sonic & Knuckles lock-on is a separate variant.
5 characters · one picture per entry · open a picture for full size.
Character directory

Sonic the Hedgehog
Sonic keeps the Spin Jump and roll and gains a chargeable Spin Dash. In the original game, collecting seven Emeralds allows him to become Super Sonic when the ring requirement is met.

Miles 'Tails' Prower
Tails can accompany Sonic, be controlled by a second player or be selected alone. In the 1992 release, players cannot manually activate his flight; the computer uses it to return him to Sonic.

Dr. Robotnik
Robotnik imprisons animals and pursues the Chaos Emeralds to power his space station. His changing machines supply the Zone bosses and the final Death Egg Robot.
Mecha Sonic
The metallic Sonic-shaped opponent waits in Death Egg Zone before the larger final robot. Its rolling and spiked attack patterns make uncontrolled jumping dangerous.

Super Sonic
Super Sonic is Sonic's unlockable powered form, rather than a separate selectable character. It consumes rings continuously and does not remove the danger of pits or crushing.
Quick notes
- The hero and his new companion. Sonic gains the Spin Dash and pursues Robotnik across West Side Island.
- Robotnik's plan and machines. Dr. Robotnik wants the Chaos Emeralds to power the Death Egg.
- Super Sonic is a reward with a cost. Collect all seven Chaos Emeralds as Sonic, then hold at least 50 rings and jump to trigger Super Sonic under the original rules.
Player-controlled Tails cannot fly in the 1992 cartridge, even though his catch-up animation uses flight.
Picture details
Game artwork belongs to its respective rights holders.
