West Side Island adventureSonic the Hedgehog 2GUIDES
Sonic the Hedgehog 2 / Mechanics

Items and two-player modes

Know the survival tools and how the competition differs from helping Sonic.

Edition covered

Original 1992 16-bit Mega Drive/Genesis release. Manual Tails flight, the restored Hidden Palace and additional playable characters from later remasters are excluded; Sonic & Knuckles lock-on is a separate variant.

12 items · one picture per entry · open a picture for full size.

Rings and monitors

Ring sprite from the original Mega Drive Sonic the Hedgehog 2
Protection

Ring

Holding at least one ring turns a hit into scattered rings instead of a lost life; 100 rings give an extra life.

Shield monitor sprite from Sonic the Hedgehog 2
Monitor

Shield

Absorbs one hit so you keep your rings.

Invincibility monitor sprite from Sonic the Hedgehog 2
Monitor

Invincibility

Brief immunity to enemies and hazards other than pits, crushing and drowning.

Sonic 1-Up monitor sprite from Sonic the Hedgehog 2
Monitor

1-Up

An extra life; the face matches the character you are playing.

Robotnik monitor sprite from Sonic the Hedgehog 2
Trap monitor

Robotnik

Hurts whoever breaks it, just like touching an enemy.

Two-player monitors

Two-player Teleport monitor sprite from Sonic the Hedgehog 2
Versus monitor

Teleport

Swaps the two players' positions in a two-player race.

Two-player random monitor sprite from Sonic the Hedgehog 2
Versus monitor

Random

Gives a random monitor effect in two-player mode.

Level objects

Star Post checkpoint sprite from Sonic the Hedgehog 2
Checkpoint

Star Post

Restart point; pass it carrying 50 or more rings and a ring of stars leads to the Special Stage.

End-of-act signpost sprite from Sonic the Hedgehog 2
Act goal

Signpost

Spin it to finish the first act of a zone.

Animal capsule sprite from Sonic the Hedgehog 2
Zone goal

Animal capsule

Open the capsule after a boss to free the animals.

Quick notes

  • Use the monitor reward. A Super Ring item gives ten rings, a Shield absorbs one normal hit, a 1-Up grants another life, Invincibility briefly protects from many hazards, and Power Sneakers increase movement speed.
  • A checkpoint has two purposes. Touching a Star Post sets the Act's restart location.
  • Helping and racing are separate modes. An assisting second player controls Tails beside Sonic in the normal adventure, sharing its main camera.
FIELD NOTE

In competition, compare the evaluation results rather than judging the winner only by finish order.

Picture details

Game artwork belongs to its respective rights holders.

References