Call of Duty 2 adventure archiveCall of Duty 2GUIDES
Call of Duty 2 / Weapons

Call of Duty 2 Weapons: Garand, Lee-Enfield, PPSh and anti-tank tools

Match the campaign’s firearms to range, room size and mission tasks.

Edition covered

Original 2005 Call of Duty 2 campaign, illustrated with original PC publisher screenshots. Big Red One is a separate game and is excluded.

9 items · one picture per entry · open a picture for full size.

Gun reference

M1 Garand in Call of Duty 2
Semi-automatic rifle

M1 Garand

Useful role: Accurate repeated shots in the American campaign.

Reference

MP40 in Call of Duty 2
Submachine gun

MP40

Useful role: Common enemy pickup for interiors.

Reference

Kar98k in Call of Duty 2
Bolt-action rifle

Kar98k

Useful role: Longer sightlines when ammunition is available.

Reference

Supporting tools

Binoculars in Call of Duty 2
Observe distant activity

Binoculars

Check: Whether a mission supplies a special command.

Reference

Quick notes

  • Use one accurate gun and one close option. The two main slots can cover different distances.
  • Aim before spending ammunition. Rifles reward careful aim; automatic fire is most controllable in bursts.
  • Take mission tools seriously. Smoke, binoculars and planted explosives solve tasks that ordinary fire cannot.
  • Reload in a protected pause. Check the magazine before entering a house.
Useful tip

Check the magazine before entering a house.

References
Guide references
ReferenceWebsite
Call of Duty 2 publisher listingstore.steampowered.com
Official Call of Duty 2 PC manualstore.steampowered.com