Divinity: Original Sin / Crafting and equipment
Divinity: Original Sin Crafting and equipment: identification, repairs and utility
Use the Classic crafting system and share noncombat work across the party.
Edition covered
Original Sin Classic (2014), using the publisher’s Classic PC listing and promotional screenshots, some with review banners. Enhanced Edition skill changes, controller features and Original Sin 2’s armor system are excluded.
3 items · one picture per entry · open a picture for full size.
Crafting and equipment
More crafting and equipment
- Loremaster — Identification and examination support · Inspect unknown loot before selling
Quick notes
- Give utility work to a specialist. A party can distribute crafting, blacksmithing and identification tasks.
- Identify before judging an item. Unidentified loot conceals its useful properties.
- Craft through compatible combinations. Recipes depend on the correct objects, station and ability where required.
- Prepare special arrows and recovery. Ranged ammunition effects and consumables expand tactical options beyond the memorized skill list.
Identify before judging an item
| Check | Question | Reason |
|---|---|---|
| Requirements | Can the character use it effectively? | Avoid an unusable upgrade |
| Bonuses | Do they support the build? | A higher price is not the whole comparison |
| Condition | Does it need repair? | Prepare before a long dungeon |
| Consumables | Who is carrying the useful item? | Access matters during a turn |
References
| Reference | Website |
|---|---|
| Divinity: Original Sin publisher listing | store.steampowered.com |
| Publisher game manual | store.steampowered.com |



