Divinity: Original Sin Party builds and skills: two Source Hunters and companions
Build a balanced Classic party without treating the opening presets as fixed classes.
Edition covered
Original Sin Classic (2014), using the publisher’s Classic PC listing and promotional screenshots, some with review banners. Enhanced Edition skill changes, controller features and Original Sin 2’s armor system are excluded.
Presets are starting packages

Character creation offers convenient combinations of attributes, abilities and skills. Classic remains a flexible system: a starting label does not prevent learning another school when its requirements and costs are met.
| Role | Typical tools | Purpose |
|---|---|---|
| Front-line fighter | Man-at-Arms and suitable weapons | Hold space and threaten nearby enemies |
| Ranger | Marksman and bow attacks | Ranged damage and special arrows |
| Support caster | Hydrosophist and Aerotheurge options | Healing, control and battlefield utility |
| Utility specialist | Crafting, identification or social investment | Reduce duplicated noncombat costs |
Plan two main heroes together
The two Source Hunters are permanent central characters. Give them complementary strengths and recruit companions to cover missing roles rather than duplicating the same expensive utility investment on everyone.
| Layer | What it changes | Check |
|---|---|---|
| Attribute | Core character strengths | Match the intended equipment and skills |
| Ability | Competence in a school or utility | Read learning and use requirements |
| Skill book | Teaches a particular action | Give it to the intended character |
| Talent | Distinct passive or rule change | Read drawbacks before selecting |
Learn skills from books
Ability investment and a skill book have different jobs. Meeting the relevant requirements allows useful learning, but spending an ability point alone does not automatically grant every spell associated with the school.
Keep the edition in view
Classic and Enhanced Edition revise skills, talents and other details. Read the Classic tooltip when following a build and do not import Original Sin 2’s separate physical and magical armor rule into this game.
References
| Reference | Website |
|---|---|
| Divinity: Original Sin publisher listing | store.steampowered.com |
| Publisher game manual | store.steampowered.com |
