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Divinity: Original Sin / Party builds and skills

Divinity: Original Sin Party builds and skills: two Source Hunters and companions

Build a balanced Classic party without treating the opening presets as fixed classes.

Edition covered

Original Sin Classic (2014), using the publisher’s Classic PC listing and promotional screenshots, some with review banners. Enhanced Edition skill changes, controller features and Original Sin 2’s armor system are excluded.

Presets are starting packages

A party stands beside town steps and barrels in a promotional screenshot with a review banner.
A party stands beside town steps and barrels in a promotional screenshot with a review banner.

Character creation offers convenient combinations of attributes, abilities and skills. Classic remains a flexible system: a starting label does not prevent learning another school when its requirements and costs are met.

Party roles
RoleTypical toolsPurpose
Front-line fighterMan-at-Arms and suitable weaponsHold space and threaten nearby enemies
RangerMarksman and bow attacksRanged damage and special arrows
Support casterHydrosophist and Aerotheurge optionsHealing, control and battlefield utility
Utility specialistCrafting, identification or social investmentReduce duplicated noncombat costs

Plan two main heroes together

The two Source Hunters are permanent central characters. Give them complementary strengths and recruit companions to cover missing roles rather than duplicating the same expensive utility investment on everyone.

Development layers
LayerWhat it changesCheck
AttributeCore character strengthsMatch the intended equipment and skills
AbilityCompetence in a school or utilityRead learning and use requirements
Skill bookTeaches a particular actionGive it to the intended character
TalentDistinct passive or rule changeRead drawbacks before selecting

Learn skills from books

Ability investment and a skill book have different jobs. Meeting the relevant requirements allows useful learning, but spending an ability point alone does not automatically grant every spell associated with the school.

Keep the edition in view

Classic and Enhanced Edition revise skills, talents and other details. Read the Classic tooltip when following a build and do not import Original Sin 2’s separate physical and magical armor rule into this game.

References
Guide references
ReferenceWebsite
Divinity: Original Sin publisher listingstore.steampowered.com
Publisher game manualstore.steampowered.com