Dungeon Defenders / Gear & leveling
Dungeon Defenders equipment, upgrades and hero-versus-tower stats
Choose equipment for a role instead of taking every green comparison at face value.
Edition covered
Original Dungeon Defenders base campaign and four starting heroes. DLC heroes, Nightmare progression, Redux, Dungeon Defenders II and Awakened systems are excluded.
3 items · one picture per entry · open a picture for full size.
Gear & leveling
More gear & leveling
- Hero damage — Weapon performance · Damage-focused active hero
- Defense range and rate — Coverage and attack behavior · Depends on the specific defense
Quick notes
- Decide which job the hero performs. A builder values defense performance while an active damage hero needs personal combat stats and survival.
- Compare all useful bonuses. Weapons and armor can carry several positive or negative stats and upgrade potential.
- Upgrade a useful item deliberately. Mana invested in an item is a commitment to that piece of gear.
- Test builds in the tavern and campaign. Use the tavern's equipment interface to compare changes, then judge the result on a familiar map.
Compare all useful bonuses
| Check | Question | Decision |
|---|---|---|
| Requirements | Can the hero equip it? | Do not count an unusable upgrade |
| Bonuses | Does it help the intended role? | Compare the full panel |
| Negative stats | What gets worse? | Avoid losing a critical function |
| Upgrade potential | Is further investment worthwhile? | Save mana for durable improvements |
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Original-game hero reference | dungeondefenders.wiki.gg |
| Original-game beginner and defense reference | dungeondefenders.wiki.gg |



