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Dungeon Defenders / Defense types

Dungeon Defenders towers, traps, auras and elemental coverage

Combine the four starting heroes without leaving a resistance gap.

Edition covered

Original Dungeon Defenders base campaign and four starting heroes. DLC heroes, Nightmare progression, Redux, Dungeon Defenders II and Awakened systems are excluded.

Use Squire defenses to hold ground

Combat inside a castle corridor with glowing defenses and explosions.
Combat inside a castle corridor with glowing defenses and explosions.

Physical blockades and towers provide durable lane structure. Face directional defenses toward the approach and leave enough room for other towers to fire over or around the blockade.

Defense families
HeroFamilyPractical role
ApprenticeMagic towers and Magic BlockadeRanged elemental and magical support
SquirePhysical towers and blockadesFront line and physical damage
HuntressTrapsDamage or control along enemy routes
MonkAurasSlowing, damage and support zones

Cover elemental weaknesses

Some defenses deal elemental damage and can struggle against resistant enemies. Pair elemental damage with physical or non-elemental coverage and inspect surviving enemies rather than assuming a second identical tower fixes the problem.

Example defenses
DefenseHeroPlacement focus
Magic Missile TowerApprenticeClear line of sight to the target lane
Fireball TowerApprenticeGroup damage with other damage coverage
Harpoon TurretSquireLong firing lane and aligned targets
Proximity Mine TrapHuntressWhere enemies gather or pause
Ensnare AuraMonkSlow enemies inside the damage zone
Strength Drain AuraMonkSupport a pressured defensive position

Maintain traps and auras

Traps use charges and auras lose strength as they operate. Repair them before depletion, especially during a long wave, and avoid building a whole lane that disappears while the hero fights elsewhere.

Place for the whole wave

Long corridors help piercing or rolling attacks, while corners can block line of sight. Test whether each defense actually hits the intended route and move it during preparation if terrain prevents useful fire.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original-game hero referencedungeondefenders.wiki.gg
Original-game beginner and defense referencedungeondefenders.wiki.gg