Dungeon Defenders Guide
2011 ยท Action RPG and tower defenseGame guides
| Guide | What you will find |
|---|---|
Beginner defense | Spend the opening mana on every approach before starting the wave. |
Defense types | Combine the four starting heroes without leaving a resistance gap. |
Gear & leveling | Choose equipment for a role instead of taking every green comparison at face value. |
Campaign & bosses | Keep ordinary waves covered while dealing with the boss mechanic. |
Starting heroes | Dungeon Defenders reference: Apprentice, Squire, Huntress and the rest of this starting heroes directory. |
At a glance
| Focus | What to know |
|---|---|
| Protect every crystal | One neglected approach can end a strong run. |
| Spend shared Defense Units carefully | Different heroes contribute to the same map defense budget. |
| Repair and upgrade | Auras, traps and blockades need attention during combat. |
Starting heroes View guide โ
| Hero | Availability | At a glance |
|---|---|---|
| Apprentice | Starting hero | Uses magical towers, a blockade and staff attacks. |
| Squire | Starting hero | Uses physical defenses, blockades and melee weapons. |
| Huntress | Starting hero | Uses traps and ranged weapons with ammunition clips. |
| Monk | Starting hero | Uses auras plus melee and ranged weapon attacks. |
Quick answers
| Topic | Go straight to |
|---|---|
| Beginner defense | Read the map before building โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Dungeon Defenders: game and edition overview | store.steampowered.com |

Beginner defense
Defense types
Gear & leveling
Campaign & bosses