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Snivy in Pokémon Black 2 and White 2: locations, stats and moves

Find Snivy’s Black 2/White 2 locations, Generation V Grass typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Snivy is Unova #001 and National #495. Its Black 2/White 2 typing is Grass. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Snivy
Snivy: standard Generation V form, Unova #001.
Snivy Generation V base stats
StatBase value
HP45
Attack45
Defense55
Sp. Atk45
Sp. Def55
Speed63
Total308
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Snivy recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Aspertia CityBlack 2Gift / fossil revival5Choose this starter from Bianca in Aspertia City
Aspertia CityWhite 2Gift / fossil revival5Choose this starter from Bianca in Aspertia City
03

Evolution family and Generation V requirements

Snivy regional evolution family
FromIntoBlack 2 / White 2 method
SnivyServineLevel 17
ServineSerperiorLevel 36

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Snivy Generation V ability slots
AbilitySlot / availability
OvergrowRegular ability slot 1
ContraryHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Snivy breeding and training facts
PropertyValue
Gender ratio12.5% female / 87.5% male
Egg group(s)Field / Grass
Base hatch cycles20
Experience growthMedium Slow
Base capture rate45 / 255 (not a percentage chance)
EV yield when defeatedSpeed +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Snivy sequel level-up learnset
LevelMove
1 / starting moveTackle
4Leer
7Vine Whip
10Wrap
13Growth
16Leaf Tornado
19Leech Seed
22Mega Drain
25Slam
28Leaf Blade
31Coil
34Giga Drain
37Wring Out
40Gastro Acid
43Leaf Storm

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Snivy sequel compatible machines
MachineMoveTypeCategory
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM40Aerial AceFlyingPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM53Energy BallGrassSpecial
TM70FlashNormalStatus
TM75Swords DanceNormalStatus
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
HM01CutNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Captivate, Glare, Iron Tail, Magical Leaf, Mean Look, Mirror Coat, Natural Gift, Pursuit, Sweet Scent, Twister.

Recorded Black 2/White 2 tutor compatibility: Aqua Tail, Bind, Gastro Acid, Giga Drain, Grass Pledge, Iron Tail, Knock Off, Seed Bomb, Sleep Talk, Snatch, Snore, Synthesis, Worry Seed.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Snivy in the illustrated regional Pokédex.

FIELD NOTE

Use Snivy’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References