Civ5 Civ V Civilization 5 adventure archiveSid Meier's Civilization VGUIDES
Sid Meier's Civilization V / Victories & policies

Civilization V original victory conditions and social policies

Compare base-game science, culture, domination and diplomacy without Brave New World tourism rules.

Edition covered

Civilization V with its original base-game systems, including global happiness and the five-policy-branch cultural victory. Gods & Kings and Brave New World add religion, tourism and other changes that are excluded here. Publisher media shows the base PC game.

Choose policies for a victory direction

An overhead Civilization V screenshot shows varied terrain, improvements and a coast.
An overhead Civilization V screenshot shows varied terrain, improvements and a coast.

Culture unlocks social policies. Pick bonuses supporting the economy and intended finish instead of opening unrelated branches without a plan.

Original victory paths
VictoryCore routePriority
ScienceBuild and assemble spaceship componentsResearch and production
CultureComplete five policy branches and build Utopia ProjectCulture and final production
DominationBe the last civilization holding its own original capitalCapital control and military strength
DiplomaticWin the required United Nations electionVoting support
TimeLead score at the turn limitOverall empire development

Use the base cultural-victory rule

In the original game, complete five policy branches and then build the Utopia Project. Brave New World's tourism-based cultural victory is a different system.

Policy planning checks
CheckQuestionReason
Current needDoes the policy solve an actual bottleneck?Immediate usefulness
Victory directionDoes the branch support the intended finish?Long-term consistency
ExpansionHow will more cities affect policy progress?Budget for cultural development
Era accessIs the desired branch available?Plan research timing
EditionIs the game base or Brave New World?Cultural-victory rules differ

Watch the victory-progress screen

Science requires spaceship components; diplomacy involves a United Nations election; domination concerns original capitals. The progress display clarifies the active requirements and rival progress.

Protect the decisive assets

A science city needs production and defense, while culture needs sustained policy income. Do not stop military preparation merely because a peaceful victory is approaching.

Useful tip

A science city needs production and defense, while culture needs sustained policy income. Do not stop military preparation merely because a peaceful victory is approaching.

References
Guide references
ReferenceWebsite
Sid Meier's Civilization V publisher listingstore.steampowered.com
Firaxis Civilization V manualstore.steampowered.com
2K digital manual supportsupport.civilization.com