Civ5 Civ V Civilization 5 adventure archiveSid Meier's Civilization VGUIDES
Sid Meier's Civilization V / Combat

Civilization V combat: melee, ranged units, cities and hex positioning

Understand the base game's one-combat-unit-per-hex positioning and city capture requirements.

Edition covered

Civilization V with its original base-game systems, including global happiness and the five-policy-branch cultural victory. Gods & Kings and Brave New World add religion, tourism and other changes that are excluded here. Publisher media shows the base PC game.

Leave room for the army

A small settlement and colored borders occupy a coastal hex map.
A small settlement and colored borders occupy a coastal hex map.

Combat units cannot freely stack on a single hex. Roads, terrain and narrow passages therefore affect deployment. Move front-line units first so support troops have a place to stand.

Military jobs
Unit typeJobSupport
Melee infantryHold ground and capture citiesRanged fire and healing time
Ranged unitDamage from a distanceA protective front line
Siege unitAttack fortified targetsSafe deployment and escort
Mobile unitFlank or exploit openingsA clear route and suitable targets
Naval unitControl sea routesCoastal positioning and fleet support

Protect ranged attacks

Ranged units can attack without entering ordinary melee, but become vulnerable when enemies reach them. Use terrain and a front line while checking range and line of sight.

Positioning checks
CheckWhy it mattersAdjustment
Hex occupancyUnits can block one anotherMove in a planned order
TerrainAffects movement and defenseUse hills and defensible approaches
Ranged line of sightObstacles can prevent attacksReposition before committing
City capture unitRanged damage alone is insufficientProtect a melee finisher
Retreat routeDamaged units need recoveryLeave an escape hex

Capture with a melee-capable unit

Ranged attacks can reduce city defenses but do not complete an ordinary city capture. Keep a suitable melee unit alive and in position to enter after defenses fall.

Heal and rotate damaged units

A damaged unit does less useful work and can be lost permanently. Withdraw or fortify to heal where safe, then replace its position instead of forcing every unit to fight to destruction.

Useful tip

A damaged unit does less useful work and can be lost permanently. Withdraw or fortify to heal where safe, then replace its position instead of forcing every unit to fight to destruction.

References
Guide references
ReferenceWebsite
Sid Meier's Civilization V publisher listingstore.steampowered.com
Firaxis Civilization V manualstore.steampowered.com
2K digital manual supportsupport.civilization.com