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Sid Meier's Civilization V / Getting started

Civilization V beginner guide: settling, research and early defense

Build a base-game opening around useful tiles, improvement technologies and global happiness.

Edition covered

Civilization V with its original base-game systems, including global happiness and the five-policy-branch cultural victory. Gods & Kings and Brave New World add religion, tourism and other changes that are excluded here. Publisher media shows the base PC game.

Settle for food and production

A cinematic promotional view shows a large city and domed skyline at sunset.
A cinematic promotional view shows a large city and domed skyline at sunset.

A city needs growth and production to develop. Inspect resources, hills and water access. Moving the Settler several turns has a cost, so seek a clear benefit.

Opening priorities
PriorityPurposeCheck
ScoutReveal land and contactsDo not expose every civilian
WorkerImprove useful tilesRequired technologies
ResearchUnlock usable improvementsNearby terrain and threats
SettlerClaim another city siteHappiness and defense
Military unitProtect borders and civiliansBarbarian routes and neighbors

Research what the terrain can use

Choose technologies that improve nearby resources or unlock needed defense. A Worker needs suitable jobs, and an unlocked building needs production before it helps.

City outputs
OutputUseTypical source
FoodPopulation growthFood tiles and improvements
ProductionBuildings and unitsHills and production improvements
GoldMaintenance and purchasesTiles, buildings and connections
ScienceTechnology researchPopulation and science buildings
CultureSocial policiesCulture buildings and other sources

Explore and defend together

Scouts reveal ruins, neighbors and city-states. Keep military protection near vulnerable civilians. Barbarians can punish an empire that sends every defender away.

Check happiness before expanding

Cities and population create unhappiness across the empire. Secure happiness sources while settling rather than discovering the deficit after several new cities are founded.

Useful tip

Cities and population create unhappiness across the empire. Secure happiness sources while settling rather than discovering the deficit after several new cities are founded.

References
Guide references
ReferenceWebsite
Sid Meier's Civilization V publisher listingstore.steampowered.com
Firaxis Civilization V manualstore.steampowered.com
2K digital manual supportsupport.civilization.com