Sid Meier's Civilization V Guide
2010 ยท Turn-based strategyGame guides
| Guide | What you will find |
|---|---|
Getting started | Build a base-game opening around useful tiles, improvement technologies and global happiness. |
Happiness & cities | Manage the original game's global happiness while developing and connecting cities. |
Combat | Understand the base game's one-combat-unit-per-hex positioning and city capture requirements. |
Victories & policies | Compare base-game science, culture, domination and diplomacy without Brave New World tourism rules. |
Characters | Identify the people, opponents and playable roles in Sid Meier's Civilization V, with their functions and relationships in compact tables. |
At a glance
| Focus | What to know |
|---|---|
| Watch global happiness | New cities and population put pressure on the empire-wide balance. |
| Protect ranged units | Military units need room on the hex map and cannot stack freely. |
| Plan a victory path | Base-game culture rules differ substantially from Brave New World. |
Characters Character guide โ
| Character | Role | At a glance |
|---|---|---|
| Washington | American leader | Leads America in the original civilization roster. |
| Gandhi | Indian leader | India's population-growth ability changes its happiness pressures. |
| Elizabeth | English leader | England emphasizes naval movement in the base game. |
| Oda Nobunaga | Japanese leader | Japan's Bushido ability affects combat effectiveness. |
| Worker | Civilian unit | Builds tile improvements and routes. |
| Settler | Civilian unit | Founds a city on a legal hex. |
Quick answers
| Topic | Go straight to |
|---|---|
| Victories & policies | Choose policies for a victory direction โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Sid Meier's Civilization V: game and edition overview | store.steampowered.com |

Getting started
Happiness & cities
Combat
Victories & policies