Overlord II adventure archiveOverlord IIGUIDES
Overlord II / Possession and war machines

Overlord II Possession and war machines: take direct control

Use possession stones, siege equipment and ships as distinct interaction systems.

Edition covered

Original Overlord II campaign and PC publisher pictures. The first Overlord’s corruption and forging rules are different; this page uses the sequel’s domination/destruction, mounts, possession and Netherworld systems.

Possession begins at a special stone

The Overlord and minions face a large fallen armored opponent near autumn-colored trees.
The Overlord and minions face a large fallen armored opponent near autumn-colored trees.

Send minions to a Possession Stone and use the prompted action to transfer control. The Overlord’s body remains vulnerable, and the effect has a limited range, so secure the immediate area before committing.

Direct-control systems
SystemRequirementUse
Possession StoneAssigned minions and the possession actionControl a minion directly
CatapultEnough crew at a cleared machineBombard structures or formations
BallistaEnough crew at a cleared machineFire large projectiles through enemies
ShipCrew and navigation controlsTravel, transport and ram

The possessed minion follows minion-sized routes

Direct control lets the player enter places the Overlord cannot normally reach. Pay attention to color abilities and the route’s exit rather than treating possession as an ordinary view change with the same movement limits.

Control checklist
StageCheckReason
Before possessionOverlord’s surroundingsThe unattended body needs safety
During possessionColor ability and rangeThe route may need a specialist
Before using a machineCrew requirementMinions must operate it
Before rammingClear aligned approachSpeed helps only if the ship hits correctly

War machines need a crew

Clear hostile operators, then send enough minions to the machine and activate it. The displayed labor requirement matters; a machine with too few assigned minions will not become useful just because the Overlord stands beside it.

Ships combine transport and combat

Ships can carry the group and Netherworld objects across water, and their ramming behavior depends on building speed. Line up the approach before accelerating so the target is in the ship’s path.

References
Guide references
ReferenceWebsite
Overlord II publisher listingstore.steampowered.com
Publisher game manualstore.steampowered.com