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Sacred 2: Fallen Angel / Skills, buffs and equipment

Sacred 2: Fallen Angel Skills, buffs and equipment: support the chosen combat arts

Read gear and active buffs together instead of judging items by armor alone.

Pictures for this guide

Edition covered

Sacred 2 Gold on PC, containing Fallen Angel and Ice & Blood, with publisher pictures from that edition. Dragon Mage and expansion areas are PC Gold content; the original console release has six classes. Sacred 2 Remaster and Community Patch changes are outside this reference.

Weapon and spell attacks need different support

A large armored, clawed figure faces a smaller blue-clad character on grass.
A large armored, clawed figure faces a smaller blue-clad character on grass.

A weapon-based combat art uses the equipped weapon as part of its damage, while spell-based arts follow their own magical scaling. Read the art description before replacing a useful weapon or buying an unrelated offensive skill.

Build support
ToolMain purposeCheck
Aspect FocusRegeneration support for an aspectMatches the chosen combat arts
Relevant Lore or combat skillImprove the corresponding offenseWeapon-based and spell-based arts differ
Defensive skillsReduce risk from incoming damageDo not spend every slot on offense
ConcentrationSupport combat-art and buff useRead current skill benefits
Equipment socketsAdd selected bonusesCompare against the item being replaced

Buffs can increase other regeneration times

An active buff may improve defense or offense while making ordinary arts slower to recover. Compare the timing with the buff active, because the unbuffed menu can hide the cost of the real fighting setup.

Equipment comparison
PropertyWhy it mattersDecision
Armor and resistancesSurviving incoming attacksKeep adequate defense
Skill bonusesImprove the existing buildPrefer bonuses to skills actually used
Combat-art levelsIncrease art effectivenessInspect the new regeneration time
Regeneration modifiersChange fighting rhythmTest with normal buffs active
Set bonusesReward a matching groupCompare total gains and losses

Armor carries tradeoffs as well as protection

Equipment can improve defense, skills and damage while affecting combat-art regeneration. A higher armor number is not automatically a better item if it makes the main attack unusably slow.

Use sockets and sets deliberately

Socketed bonuses and set effects can support a build, but replacing several useful items to complete a set may lose important properties. Compare the finished combination and retain survivability as difficulty rises.

References
Guide references
ReferenceWebsite
Sacred 2: Fallen Angel publisher listingstore.steampowered.com
Publisher Fallen Angel manual (German, archived copy)www.mogelpower.de
Combat-art referencewww.sacredwiki.org