CV adventure archiveCastlevaniaGUIDES
Castlevania / Items

Sub-weapons, hearts and health

Recognize the original pickup sprites and keep the equipment that suits the next room.

Edition covered

Original 1986 Famicom / 1987 NES Castlevania, using the North American cartridge rules. Famicom Disk System saving, later Castlevania movement and remake level layouts are outside these guides.

10 items · one picture per entry · open a picture for full size.

Whip

Morning Star whip icon from the original NES Castlevania
Whip upgrade

Morning Star

A whip-upgrade orb lengthens Simon's leather whip into a chain; a second upgrade gives the full-length Morning Star.

Sub-weapons

Actual NES axe pickup.
Sub-weapon · 1 heart

Axe

The axe follows an upward arc and can reach airborne targets above Simon’s whip. Spend a heart when the trajectory gives a clear advantage.

Actual NES dagger pickup.
Sub-weapon · 1 heart

Dagger

The dagger travels along a straight horizontal line. Use it to attack from a distance when Simon and the target occupy roughly the same height.

Actual NES holy-water pickup, archived as Fire Bomb.
Sub-weapon · 1 heart

Holy water

The bottle creates ground flames after landing. Its lingering effect can control a nearby threat or support a carefully positioned boss attack with enough hearts.

Cross sub-weapon icon from the original NES Castlevania
Sub-weapon · 1 heart

Cross

Thrown like a boomerang, it travels forward and returns, striking enemies on both passes.

Stopwatch sub-weapon icon from the original NES Castlevania
Sub-weapon · 5 hearts

Stopwatch

Briefly freezes most enemies in place; it does not stop every boss.

Health and hearts

Actual NES health-restoring pork chop.
Healing

Pork chop

The pork chop restores part of Simon’s health. It serves a different purpose from hearts and can make a difficult boss approach much more forgiving.

Small heart pickup from the original NES Castlevania
Ammunition

Small Heart

Adds one heart, the ammunition spent by sub-weapons.

Large heart pickup from the original NES Castlevania
Ammunition

Large Heart

Adds five hearts of sub-weapon ammunition.

Points

A money bag pickup in the original Castlevania
Score bonus

Money Bag

A points pickup; the bag's colour shows how many points it is worth.

Every Castlevania item

All pickups in the original 1986 NES game.

  • Whip upgrade — chain whip, then Morning Star
  • Dagger — fast straight throw · 1 heart
  • Axe — high arc · 1 heart
  • Holy Water — burns on the floor · 1 heart
  • Cross — boomerang path · 1 heart
  • Stopwatch — freezes enemies · 5 hearts
  • Small Heart / Large Heart — 1 or 5 hearts
  • Pork chop (wall meat) — restores health
  • Money bags — score bonuses
  • Rosary — clears enemies on screen
  • Invisibility potion — brief invulnerability
  • Double Shot / Triple Shot — throw two or three sub-weapons at once
  • Magic crystal — appears after a boss and ends the stage
  • Hidden crown and treasure chest — secret score bonuses
  • 1-Up — extra life

Quick notes

  • Keep ammunition separate from healing. Small and large hearts add sub-weapon ammunition.
  • Choose a trajectory you can use. The dagger travels horizontally, the axe arcs upward, and holy water lands on the ground and burns enemies crossing the flames.
  • Preserve upgrades and useful equipment. Whip upgrades improve the basic attack, while double and triple shot pickups allow more consecutive sub-weapon attacks.
FIELD NOTE

Hearts are ammunition. Seek a pork chop when the health bar needs recovery.

Picture details

Game artwork belongs to its respective rights holders.

References